→Spoilers from Dev Stream #3
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* <span class="d2-blue">新的野蛮人被动技能“重伤(Deep Wounds)”:可以增加撕开伤口的几率,并为撕开伤口附加额外的伤害。目前有恐怖图腾(Grim Ward)作为协同技能提供加成。 | * <span class="d2-blue">新的野蛮人被动技能“重伤(Deep Wounds)”:可以增加撕开伤口的几率,并为撕开伤口附加额外的伤害。目前有恐怖图腾(Grim Ward)作为协同技能提供加成。 | ||
* Many items that have a chance of inflicting open wounds will have a new stat which adds additional damage to open wounds (reminder: enemies inflicted with open wounds take physical damage over 8 seconds) | * Many items that have a chance of inflicting open wounds will have a new stat which adds additional damage to open wounds (reminder: enemies inflicted with open wounds take physical damage over 8 seconds) | ||
* | * 拥有“XX几率撕开伤口”属性的物品,现在将会额外拥有一个为撕开伤口(open wounds)附加额外伤害的属性。(说明:被撕开伤口的敌人将在8秒内持续受到物理伤害) | ||
** Examples spoiled: [[The Meat Scraper]] (50% chance of OW; +[85-125] OW dps), [[Gut Siphon]] (33% chance of OW; +[350-400] OW dps), [[Messerschmidt's Reaver]] (20% chance of OW; +[250-300] OW dps) | ** Examples spoiled: [[The Meat Scraper]] (50% chance of OW; +[85-125] OW dps), [[Gut Siphon]] (33% chance of OW; +[350-400] OW dps), [[Messerschmidt's Reaver]] (20% chance of OW; +[250-300] OW dps) | ||
** <span class="d2-blue">已完成的实例:【刮肉者(The Meat Scraper)】{50%几率撕开伤口;每秒流血伤害+(85~125)},【内脏吸管(Gut Siphon)】{33%几率撕开伤口;每秒流血伤害+(300~400)},【希梅斯特的掠夺(Messerschmidt's Reaver)】{20%几率撕开伤口,每秒流血伤害+(250-300)}。 | ** <span class="d2-blue">已完成的实例:【刮肉者(The Meat Scraper)】{50%几率撕开伤口;每秒流血伤害+(85~125)},【内脏吸管(Gut Siphon)】{33%几率撕开伤口;每秒流血伤害+(300~400)},【希梅斯特的掠夺(Messerschmidt's Reaver)】{20%几率撕开伤口,每秒流血伤害+(250-300)}。 | ||
* New "curse resistance" stat which reduces the ''effectiveness'' of enemy curses (currently capped at 50%) | * New "curse resistance" stat which reduces the ''effectiveness'' of enemy curses (currently capped at 50%) | ||
* | * 新增的“诅咒抵抗(curse resistance)”属性将降低敌人诅咒的“有效性”(上限50%) | ||
** Example spoiled: [[Templar's Might]] (curse resistance +20%) | ** Example spoiled: [[Templar's Might]] (curse resistance +20%) | ||
** <span class="d2-blue">已完成的实例:【圣殿武士之力(Templar's Might)】(诅咒抗性+20%) | ** <span class="d2-blue">已完成的实例:【圣殿武士之力(Templar's Might)】(诅咒抗性+20%) | ||
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* <span class="d2-blue">虎击(Tiger Strike)从需要双持改回单手即可。 | * <span class="d2-blue">虎击(Tiger Strike)从需要双持改回单手即可。 | ||
* Spirit of Barbs now has a synergy (Carrion Vine) for anyone who wants to invest more into thorns damage | * Spirit of Barbs now has a synergy (Carrion Vine) for anyone who wants to invest more into thorns damage | ||
* 荆棘之灵(Spirit of Barbs)现在有太阳藤蔓(Carrion Vine)作为协同技能,那些想提高反弹伤害的玩家可以在此投入点数以获得提升 | * <span class="d2-blue">荆棘之灵(Spirit of Barbs)现在有太阳藤蔓(Carrion Vine)作为协同技能,那些想提高反弹伤害的玩家可以在此投入点数以获得提升 | ||
* Uber difficulty levels based on high runes (described in previous stream) are still being balanced, but have been adjusted to make difficulty level 1 (Vex) match the previous season's difficulty rather than difficulty level 4 (Sur) as was initially planned | * Uber difficulty levels based on high runes (described in previous stream) are still being balanced, but have been adjusted to make difficulty level 1 (Vex) match the previous season's difficulty rather than difficulty level 4 (Sur) as was initially planned | ||
* <span class="d2-blue">基于高级符文合成的大黑和拉斯玛难度等级(如上一波测试流所述)仍在平衡中,但已进行初步调整,目前为难度1(加入Vex合成)与上一赛季难度相对应,而非此前的难度4(加入Sur合成) | * <span class="d2-blue">基于高级符文合成的大黑和拉斯玛难度等级(如上一波测试流所述)仍在平衡中,但已进行初步调整,目前为难度1(加入Vex合成)与上一赛季难度相对应,而非此前的难度4(加入Sur合成) | ||
* Fury, Fend, and Zeal will now gain melee splash radius for different attacks per 3-hit sequence | * Fury, Fend, and Zeal will now gain melee splash radius for different attacks per 3-hit sequence | ||
* | * 狂怒连击(Fury),疾刺(Fend),以及白热(Zeal)现在每3次连续攻击的每一击都将拥有不同溅射范围,第一击:不变; | ||
** Attack 2: +20% melee splash radius | ** Attack 2: +20% melee splash radius | ||
** <span class="d2-blue">第2击:+20%溅射范围; | ** <span class="d2-blue">第2击:+20%溅射范围; | ||
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* <span class="d2-blue">野性狂暴(Feral Rage)现在不再增加近战溅射范围{以狂怒连击(Fury)取代} | * <span class="d2-blue">野性狂暴(Feral Rage)现在不再增加近战溅射范围{以狂怒连击(Fury)取代} | ||
* New unique maps (both made by Aerlynn) | * New unique maps (both made by Aerlynn) | ||
* | * 新的暗金地图(均由Aerlynn制作) | ||
** can drop rarely or be gained via corruptions (map corruptions will sometimes tranform the map into a unique) | ** can drop rarely or be gained via corruptions (map corruptions will sometimes tranform the map into a unique) | ||
** <span class="d2-blue">将会少量掉落或通过腐化获得(地图被腐化有几率转化为暗金地图) | ** <span class="d2-blue">将会少量掉落或通过腐化获得(地图被腐化有几率转化为暗金地图) | ||
** 2 unique maps this season - both will be T3 maps and have one or more unique modifiers (in future seasons, additional unique maps will also be made at T1 and T2 levels) | ** 2 unique maps this season - both will be T3 maps and have one or more unique modifiers (in future seasons, additional unique maps will also be made at T1 and T2 levels) | ||
** | ** 本赛季有两张暗金地图——二者都是T3级且有1个以上的独特暗金词缀(后续的赛季,也将制作T1和T2级别的暗金地图) | ||
*** '''Zhar's Sanctum''' | *** '''Zhar's Sanctum''' | ||
*** | *** 地图1:“扎尔的密室(Zhar's Sanctum)” | ||
**** has 2 charm-themed modifiers: Map boss drops skill charms, Monsters have +[2-5]% chance of dropping additional charms | **** has 2 charm-themed modifiers: Map boss drops skill charms, Monsters have +[2-5]% chance of dropping additional charms | ||
**** <span class="d2-blue">有两个特定的护身符掉落:地图BOSS将掉落技能护身符,地图怪物有[2~5]%几率掉落 | **** <span class="d2-blue">有两个特定的护身符掉落:地图BOSS将掉落技能护身符,地图怪物有[2~5]%几率掉落 | ||
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*** <span class="d2-blue">地图2:“冥河洞穴(Stygian Caverns)”使用暗黑1中雷米尔洞穴(reminiscient of the caves)的全新主题,在里面有第二个区域“阿切隆要塞(Stronghold of Acheron)”,BOSS:鲜血督军(Warlord of Blood)将在里面出现 | *** <span class="d2-blue">地图2:“冥河洞穴(Stygian Caverns)”使用暗黑1中雷米尔洞穴(reminiscient of the caves)的全新主题,在里面有第二个区域“阿切隆要塞(Stronghold of Acheron)”,BOSS:鲜血督军(Warlord of Blood)将在里面出现 | ||
* Affix changes (for magic/rare/crafted items) | * Affix changes (for magic/rare/crafted items) | ||
* | * 魔法前缀变更(关于魔法/黄金/手工物品): | ||
** Many weaker affixes won't appear on higher level items | ** Many weaker affixes won't appear on higher level items | ||
** <span class="d2-blue">很多低级词缀将不再出现在高级物品上 | ** <span class="d2-blue">很多低级词缀将不再出现在高级物品上 |