Recipes:修订间差异

添加2,117字节 、​ 2023年1月20日 (星期五)
无编辑摘要
无编辑摘要
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<noinclude>本页面列出了各种赫拉迪克方块合成公式,以及与原版游戏对比的不同之处。要知道,原版游戏中很多合成公式非常有用,但也有一些没啥用。</noinclude>
<noinclude>本页面列出了各种赫拉迪克方块合成公式,以及与原版游戏对比的不同之处。要知道,原版游戏中很多合成公式非常有用,但也有一些没啥用。</noinclude>


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== 宝石和符文公式 ==
== 宝石和符文公式 ==
[[File:Stacking.gif|400px|thumb|switching an item to it's stacked form]]
[[File:Stacking.gif|400px|thumb|switching an item to it's stacked form]]
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现在无瑕宝石,完美宝石,以及所有符文都可以堆叠放置了。用赫拉迪克方块可以转换它们的可堆叠和不可堆叠形态。 有些其他的物品最近也能堆叠了,可/不可堆叠状态以上面同样的方法转换。宝石和符文是可堆叠状态时,不能镶嵌进装备的镶孔里。
现在无瑕宝石,完美宝石,以及所有符文都可以堆叠放置了。用赫拉迪克方块可以转换它们的可堆叠和不可堆叠形态。 有些其他的物品最近也能堆叠了,可/不可堆叠状态以上面同样的方法转换。宝石和符文是可堆叠状态时,不能镶嵌进装备的镶孔里。


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{| class="wikitable"
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | 堆叠/未堆叠物品
|+ style="white-space:nowrap; text-align:left;" | 堆叠/未堆叠物品
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* ctrl+shift+点击(拿起物品时)-使物品成为未堆叠形态
* ctrl+shift+点击(拿起物品时)-使物品成为未堆叠形态


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无瑕疵的宝石转换为完美宝石时需要加一枚钥匙,除此之外,其他宝石合成公式与原版一致。
无瑕疵的宝石转换为完美宝石时需要加一枚钥匙,除此之外,其他宝石合成公式与原版一致。


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{| class="wikitable"
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | 合成宝石
|+ style="white-space:nowrap; text-align:left;" | 合成宝石
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|}
|}


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现在符文向上合成公式需要加一枚钥匙。与原版对比,公式中不再需要任何宝石
现在符文向上合成公式需要加一枚钥匙。与原版对比,公式中不再需要任何宝石


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{| class="wikitable"
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | 符文升级
|+ style="white-space:nowrap; text-align:left;" | 符文升级
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|}
|}


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== 打孔公式 ==
== 打孔公式 ==
公式打孔只能被使用在本身具有0镶孔,并可以被打孔的物品上,比如:头盔,胸甲,盾牌,和不可投掷的武器。 物品可获得的最大孔数 [[Item_Bases#Sockets|maximum sockets]] 是由底材决定的。 “标准”的物品指它既不是高级的也不是超强的也不是劣质的。 请注意, <span class="d2-gray">无形的</span> 盔甲 [[General_Changes#Bug_Fixes|bug]] BUG在PD2中已被修正。
公式打孔只能被使用在本身具有0镶孔,并可以被打孔的物品上,比如:头盔,胸甲,盾牌,和不可投掷的武器。 物品可获得的最大孔数 [[Item_Bases#Sockets|maximum sockets]] 是由底材决定的。 “标准”的物品指它既不是高级的也不是超强的也不是劣质的。 请注意, <span class="d2-gray">无形的</span> 盔甲 [[General_Changes#Bug_Fixes|bug]] BUG在PD2中已被修正。


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[[File:Puzzlebox_in_Cube.png|right]]
[[File:Puzzlebox_in_Cube.png|right]]
<h3 style="border-bottom:0px;">拉苏克迷盒</h3>
<h3 style="border-bottom:0px;">拉苏克迷盒</h3>
拉苏克迷盒是一个新物品,它能给双手武器增加2-4个镶孔,其他物品1-2个镶孔,孔数变量几率均等。 它的掉落几率与高等级符文差不多 (same [https://diablo2.diablowiki.net/Rune_Group TC] as <span class="d2-orange">Gul|古尔</span>/<span class="d2-orange">Vex|伐克斯</span>) 它能与世界石碎片 [[Worldstone Shard|Worldstone Shards]]同时作用于一个装备使它既有腐化词条又有多个镶孔,所以相当的有价值。
拉苏克迷盒是一个新物品,它能给双手武器增加2-4个镶孔,其他物品1-2个镶孔,孔数变量几率均等。 它的掉落几率与高等级符文差不多 (same [https://diablo2.diablowiki.net/Rune_Group TC] as <span class="d2-orange">Gul|古尔</span>/<span class="d2-orange">Vex|伐克斯</span>) 它能与世界石碎片 [[Worldstone Shard|Worldstone Shards]]同时作用于一个装备使它既有腐化词条又有多个镶孔,所以相当的有价值。


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拉苏克迷盒碎片也是新物品并具有同样功效, 但它不能用于暗金和套装物品! 它的稀有度跟符文<span class="d2-orange">Mal|马尔</span>差不多。
拉苏克迷盒碎片也是新物品并具有同样功效, 但它不能用于暗金和套装物品! 它的稀有度跟符文<span class="d2-orange">Mal|马尔</span>差不多。


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{| class="wikitable"
{| class="wikitable"
! 材料 !! 结果
! 材料 !! 结果
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作为公式打孔的补充, [[Recipes#Corruptions|corruptions|腐化]] 也有几率给物品打孔。
作为公式打孔的补充, [[Recipes#Corruptions|corruptions|腐化]] 也有几率给物品打孔。




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除了公式打孔,第五幕的第一个任务(哈洛加斯围城战)提供了另一个打孔的方法。
除了公式打孔,第五幕的第一个任务(哈洛加斯围城战)提供了另一个打孔的方法。
拉苏克会奖励玩家给一个物品打孔:
拉苏克会奖励玩家给一个物品打孔:
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* 其他物品 (<span class="d2-gold">暗金</span>/<span class="d2-green">套装</span>/<span class="d2-yellow">黄金</span>/<span class="d2-orange">手工</span>) 可打1孔
* 其他物品 (<span class="d2-gold">暗金</span>/<span class="d2-green">套装</span>/<span class="d2-yellow">黄金</span>/<span class="d2-orange">手工</span>) 可打1孔


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== Upgrading Recipes ==
== Upgrading Recipes ==
<span class="d2-green">Set</span> items and <span class="d2-orange">crafted</span> items can now be upgraded. <span class="d2-green">Set</span> items use the same recipes as <span class="d2-gold">unique</span> items, and <span class="d2-orange">crafted</span> items use the same recipes as <span class="d2-yellow">rare</span> items. These recipes upgrade the item's base and do ''not'' affect item affixes.
<span class="d2-green">Set</span> items and <span class="d2-orange">crafted</span> items can now be upgraded. <span class="d2-green">Set</span> items use the same recipes as <span class="d2-gold">unique</span> items, and <span class="d2-orange">crafted</span> items use the same recipes as <span class="d2-yellow">rare</span> items. These recipes upgrade the item's base and do ''not'' affect item affixes.


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Item requirements will be increased according to the item's new base. In vanilla, the required level was also increased further by +5/+7 (exceptional/elite) but this is not the case in PD2.
Item requirements will be increased according to the item's new base. In vanilla, the required level was also increased further by +5/+7 (exceptional/elite) but this is not the case in PD2.


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{| class="wikitable"
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | Upgrading <span class="d2-gold">Unique</span>/<span class="d2-green">Set</span> Items
|+ style="white-space:nowrap; text-align:left;" | Upgrading <span class="d2-gold">Unique</span>/<span class="d2-green">Set</span> Items
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|}
|}


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{| class="wikitable"
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | Upgrading <span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span> Items
|+ style="white-space:nowrap; text-align:left;" | Upgrading <span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span> Items
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* Unlike vanilla, upgrading a Circlet will turn it into a Coronet instead of the exceptional version (Tiara)
* Unlike vanilla, upgrading a Circlet will turn it into a Coronet instead of the exceptional version (Tiara)


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== Repairing Recipes ==
== Repairing Recipes ==
The repairing recipes have been merged, and now repair ''and'' recharge items without requiring any gems. There's also a new recipe that can be used to repair any item, including ethereal items.
The repairing recipes have been merged, and now repair ''and'' recharge items without requiring any gems. There's also a new recipe that can be used to repair any item, including ethereal items.


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{| class="wikitable"
{| class="wikitable"
! Ingredients !! Result !! Notes
! Ingredients !! Result !! Notes
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|}
|}


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== Other Modification Recipes ==
== Other Modification Recipes ==
{| class="wikitable"
{| class="wikitable"
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* Lilith's Mirror is a new item that can drop from any enemy (1:25 million chance)
* Lilith's Mirror is a new item that can drop from any enemy (1:25 million chance)


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== Creation Recipes ==
== Creation Recipes ==
These recipes create new items - any affixes on ingredient items are not preserved.
These recipes create new items - any affixes on ingredient items are not preserved.


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If a recipe has stackable gems/runes as ingredients, those ingredients can be stacked ''or'' unstacked, and even stacked in different groups. Here are some examples using the rerolling recipe with a grand charm:
If a recipe has stackable gems/runes as ingredients, those ingredients can be stacked ''or'' unstacked, and even stacked in different groups. Here are some examples using the rerolling recipe with a grand charm:


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<div style="display:inline-table; padding-right:8px; padding-bottom:8px;">[[File:Rerolling-gc.gif]]</div><!-- NOTICE: this image's resolution is too large to animate at 302px (same scale as other gifs on this page) -->
<div style="display:inline-table; padding-right:8px; padding-bottom:8px;">[[File:Rerolling-gc.gif]]</div><!-- NOTICE: this image's resolution is too large to animate at 302px (same scale as other gifs on this page) -->
<div style="display:inline-table">[[File:RerollGC-twoStacks.gif]]</div><!-- NOTICE: this image's resolution is too large to animate at 400px (same scale as other gifs on this page) -->
<div style="display:inline-table">[[File:RerollGC-twoStacks.gif]]</div><!-- NOTICE: this image's resolution is too large to animate at 400px (same scale as other gifs on this page) -->


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{| class="wikitable"
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Potions</h4>
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Potions</h4>
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|}
|}


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{| class="wikitable"
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Ammunition</h4>
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Ammunition</h4>
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Recipes for creating regular arrows from multiple bolts and regular bolts from multiple arrows have been removed.
Recipes for creating regular arrows from multiple bolts and regular bolts from multiple arrows have been removed.


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{| class="wikitable"
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;"><span class="d2-white">Regular</span> Items</h4>
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;"><span class="d2-white">Regular</span> Items</h4>
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* These recipes can be used to guarantee a certain number of sockets in combination with [[Recipes#Socketing_Recipes|Larzuk's quest]]. Unfortunately, few items can get more than 3 [[Item_Bases#Sockets|sockets]] at ilvl 1, so they have limited usefulness.
* These recipes can be used to guarantee a certain number of sockets in combination with [[Recipes#Socketing_Recipes|Larzuk's quest]]. Unfortunately, few items can get more than 3 [[Item_Bases#Sockets|sockets]] at ilvl 1, so they have limited usefulness.


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{| class="wikitable"
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;"><span class="d2-blue">Magic</span> Items</h4>
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;"><span class="d2-blue">Magic</span> Items</h4>
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* Rerolling <span class="d2-blue">magic</span> items with perfect gems is a good way to get more opportunities at getting specific <span class="d2-blue">magic</span> items. <span class="d2-blue">Magic</span> items aren't typically competitive with other options, but <span class="d2-blue">magic</span> charms have no alternatives so they're a popular choice for rerolling - grand charms are especially useful if they get +1 to a class skill tab.
* Rerolling <span class="d2-blue">magic</span> items with perfect gems is a good way to get more opportunities at getting specific <span class="d2-blue">magic</span> items. <span class="d2-blue">Magic</span> items aren't typically competitive with other options, but <span class="d2-blue">magic</span> charms have no alternatives so they're a popular choice for rerolling - grand charms are especially useful if they get +1 to a class skill tab.


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{| class="wikitable"
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;"><span class="d2-blue">Magic</span> Items with Sockets</h4>
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;"><span class="d2-blue">Magic</span> Items with Sockets</h4>
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|}
|}


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{| class="wikitable"
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;"><span class="d2-blue">Magic</span> Items with Other Predetermined Affixes</h4>
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;"><span class="d2-blue">Magic</span> Items with Other Predetermined Affixes</h4>
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|}
|}


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{| class="wikitable"
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;"><span class="d2-yellow">Rare</span> Items</h4>
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;"><span class="d2-yellow">Rare</span> Items</h4>
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<div id="Imbue"></div>
<div id="Imbue"></div>
Besides recipes, the fifth quest in Act 1 (Tools of the Trade) offers another way to generate rare items. After returning the [[Horadric Malus]], Charsi will imbue a zero-socket regular item of the player's choice. The imbued item will become a new rare item of the same type and have the same possible [[Item_Affixes|affixes]] (indistinguishable from "typical" rares except if it's [[Wirt's Leg]]), although there are some differences in the item generation:
Besides recipes, the fifth quest in Act 1 (Tools of the Trade) offers another way to generate rare items. After returning the [[Horadric Malus]], Charsi will imbue a zero-socket regular item of the player's choice. The imbued item will become a new rare item of the same type and have the same possible [[Item_Affixes|affixes]] (indistinguishable from "typical" rares except if it's [[Wirt's Leg]]), although there are some differences in the item generation:


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: <code>imbued ilvl = clvl + 4</code> (capped at 99)
: <code>imbued ilvl = clvl + 4</code> (capped at 99)
* if an ethereal item is imbued, the resulting item will also be ethereal (no other item stats matter)
* if an ethereal item is imbued, the resulting item will also be ethereal (no other item stats matter)
* if the item is capable of getting pointmods (staffmods), it will have ''much'' better chances than usual to get pointmods and for those pointmods to be higher level (+3 to multiple skills)
* if the item is capable of getting pointmods, it will have ''much'' better chances than usual to get pointmods and for those pointmods to be higher level (+3 to multiple skills)
: Note: Pointmod chances are increased based on the character's level, up to level 94
: Note: Pointmod chances are increased based on the character's level, up to level 94


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Popular imbue targets are diadems for characters of any level and pointmod-capable items for level 71+ characters. Imbuing other items at lower levels can result in useable items, but will usually prevent the best affixes from having a chance to appear.
Popular imbue targets are diadems for characters of any level and pointmod-capable items for level 71+ characters. Imbuing other items at lower levels can result in useable items, but will usually prevent the best affixes from having a chance to appear.




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While normally considered a downside, [[Recipes#Corruptions|corruptions]] also have a chance to turn items into rares.
While normally considered a downside, [[Recipes#Corruptions|corruptions]] also have a chance to turn items into rares.


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{| class="wikitable"
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Quest Items</h4>
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Quest Items</h4>
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|}
|}


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{| class="wikitable"
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Jewel Fragments</h4>
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Jewel Fragments</h4>
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Jewel Fragments are new items - they have no affixes and cannot be socketed into equipment, but can stack up to 50 and be used like jewels for recipes.
Jewel Fragments are new items - they have no affixes and cannot be socketed into equipment, but can stack up to 50 and be used like jewels for recipes.


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{| class="wikitable"
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Essences</h4>
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Essences</h4>
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** '''Festering Essence of Destruction''' drops from Baal (~8.3% chance)
** '''Festering Essence of Destruction''' drops from Baal (~8.3% chance)


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{| class="wikitable"
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Other Items</h4>
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Other Items</h4>
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Relic of the Ancients, Pandemonium Talisman, Vision of Terror, Voidstone, and all their ingredients (except the uber organs and Hellfire Torch) are new items.
Relic of the Ancients, Pandemonium Talisman, Vision of Terror, Voidstone, and all their ingredients (except the uber organs and Hellfire Torch) are new items.


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Characters can no longer freely exit/re-enter Uber Tristram while enemies remain within, and the same applies to the new Diablo-Clone fight. Note that only 1 uber zone (or map) may be opened per game.
Characters can no longer freely exit/re-enter Uber Tristram while enemies remain within, and the same applies to the new Diablo-Clone fight. Note that only 1 uber zone (or map) may be opened per game.


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* '''Relic of the Ancients''' grants access to [[Monsters#Uber_Ancients|Uber Ancients]] for all players near the blood fountain
* '''Relic of the Ancients''' grants access to [[Monsters#Uber_Ancients|Uber Ancients]] for all players near the blood fountain
** '''Sigil of Madawc''' drops from T1 map monsters (1:12k chance)
** '''Sigil of Madawc''' drops from T1 map monsters (1:12k chance)
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** '''Sigil of Korlic''' drops from T3 map monsters (1:8k chance)
** '''Sigil of Korlic''' drops from T3 map monsters (1:8k chance)


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* '''Pandemonium Talisman''' grants access to [[Monsters#Ubers|Uber Tristram]] for all players near the blood fountain (replaces the direct portal that used to be made with 1 of each uber organ)
* '''Pandemonium Talisman''' grants access to [[Monsters#Ubers|Uber Tristram]] for all players near the blood fountain (replaces the direct portal that used to be made with 1 of each uber organ)
** '''Mephisto's Brain''' drops from Uber Izual in the Furnace of Pain
** '''Mephisto's Brain''' drops from Uber Izual in the Furnace of Pain
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** '''Baal's Eye''' drops from Uber Duriel in the Forgotten Sands
** '''Baal's Eye''' drops from Uber Duriel in the Forgotten Sands


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* '''Vision of Terror''' grants access to the new [[Monsters#Diablo-Clone|Diablo-Clone]] fight for all players near the blood fountain (DClone no longer randomly appears when [[Rings#The_Stone_of_Jordan|Stones of Jordan]] are sold to merchants)
* '''Vision of Terror''' grants access to the new [[Monsters#Diablo-Clone|Diablo-Clone]] fight for all players near the blood fountain (DClone no longer randomly appears when [[Rings#The_Stone_of_Jordan|Stones of Jordan]] are sold to merchants)
** '''Prime Evil Soul''' drops from Diablo/Baal in Hell difficulty (2% chance - unconfirmed)
** '''Prime Evil Soul''' drops from Diablo/Baal in Hell difficulty (2% chance - unconfirmed)
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** '''Pure Demonic Essence''' drops from [[Maps|Map]] bosses (2% chance - unconfirmed)
** '''Pure Demonic Essence''' drops from [[Maps|Map]] bosses (2% chance - unconfirmed)


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* '''Voidstone''' grants access to [[Monsters#Rathma|Rathma]]
* '''Voidstone''' grants access to [[Monsters#Rathma|Rathma]]
** '''Splinter of the Void''' drops from [[Maps|Shadow of Mendeln]] map event (40% chance - unconfirmed)
** '''Splinter of the Void''' drops from [[Maps|Shadow of Mendeln]] map event (40% chance - unconfirmed)
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** [[Hellfire Torch]]
** [[Hellfire Torch]]


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{| class="wikitable"
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Portals</h4>
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Portals</h4>
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Killing the Cow King will no longer prevent you from opening the Secret Cow Level.
Killing the Cow King will no longer prevent you from opening the Secret Cow Level.


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Uber Keys now have slightly different colors to help differentiate them, and are now also dropped by Blood Raven, Bloodwitch, and Izual in Hell difficulty. They can also be dropped during the Spire of Darkness event in maps.
Uber Keys now have slightly different colors to help differentiate them, and are now also dropped by Blood Raven, Bloodwitch, and Izual in Hell difficulty. They can also be dropped during the Spire of Darkness event in maps.


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* '''Key of Terror''' drops from [[Monsters#The_Countess|The Countess]] (1:11 chance) and [[Monsters#Blood_Raven|Blood Raven]] (1:9 chance)
* '''Key of Terror''' drops from [[Monsters#The_Countess|The Countess]] (1:11 chance) and [[Monsters#Blood_Raven|Blood Raven]] (1:9 chance)
* '''Key of Hate''' drops from [[Monsters#The_Summoner|The Summoner]] (1:8 chance) and [[Monsters#Bloodwith_the_Wild|Bloodwitch]] (1:9 chance)
* '''Key of Hate''' drops from [[Monsters#The_Summoner|The Summoner]] (1:8 chance) and [[Monsters#Bloodwith_the_Wild|Bloodwitch]] (1:9 chance)
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== Crafting ==
== Crafting ==
Main article: [[Crafting#Changes_in_PD2|Crafting]]
<small>Main article: [[Crafting]]</small>
 
* Crafting recipes are no longer limited to specific item bases (such as Helm/Casque/Armet for Blood Helms)
** Circlets (and quivers) are the exception, and cannot be crafted with
** Safety Weapon crafts are restricted to Bows and Crossbows
* Using an <span class="d2-gray">ethereal</span> item to craft will cause the resulting item to be <span class="d2-gray">ethereal</span>
* Crafted items no longer have higher level requirements than their <span class="d2-yellow">rare</span> equivalents (was +10 with an additional +3 per affix, up to +22)
* Crafted items can now be upgraded (same [[Recipes#Upgrading_Recipes | recipes]] as upgrading rares)
* Rare items can now be used in crafting recipes
* The predetermined affixes for many crafts have been adjusted, and new Vampiric/Bountiful crafting recipes have been added


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== Corruptions ==
== Corruptions ==
Main article: [[Corruptions]]
<small>Main article: [[Corruptions]]</small>
 
Worldstone Shards can be used to corrupt equipment and maps, either adding a corruption modifier or sockets (if applicable), or turning the item into a random <span class="d2-yellow">rare</span> of the same type. Maps always gain a corruption modifier when corrupted. Corrupted items cannot be corrupted again, but they can be modified by other recipes.
 
* ''<span class="d2-white">Regular</span>/<span class="d2-gray">Ethereal</span> Equipment''
** 50% chance to gain sockets (up to the maximum amount of [[Item_Bases#Sockets|sockets]])
** 50% chance to turn into a random <span class="d2-yellow">rare</span>
 
* ''Other Equipment (Socketable)''
** 25% chance to gain sockets (1-3 for armor, 1-4 for one-handed weapons, 1-6 for two-handed weapons)
** 50% chance to gain a modifier
** 25% chance to turn into a random <span class="d2-yellow">rare</span>
 
* ''Other Equipment (Unsocketable)''
** 75% chance to gain a modifier
** 25% chance to turn into a random <span class="d2-yellow">rare</span>
 
 
Tainted Worldstone Shards are dropped by [[Monsters#Rathma|Rathma]] and can be used to corrupt [[Annihilus]], either adding a corruption modifier, or turning the item into a random magic small charm with a red color palette.


== Maps ==
== Maps ==
Main article: [[Maps#Modification|Maps]]
<small>Main article: [[Maps]]</small>
 
Maps can be modified with several items via the Horadric Cube.
 
* Arcane Orb (upgrades <span class="d2-white">regular</span> to <span class="d2-blue">magic</span>)
* Zakarum Orb (upgrades <span class="d2-white">regular</span> to <span class="d2-yellow">rare</span>)
* Angelic Orb (upgrades <span class="d2-blue">magic</span> to <span class="d2-yellow">rare</span>)
* Orb of Destruction (downgrades to <span class="d2-white">regular</span>)
* Horadrim Orb (rerolls <span class="d2-yellow">rare</span>)
* Cartographer's Orb (combines 3 into a higher tier)
* Horadrim Scarab (turns a T3 into a dungeon)
* Standard of Heroes (adds heroic bonuses)
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