Recipes:修订间差异

添加500字节 、​ 2023年1月20日 (星期五)
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== Gem & Rune Recipes ==
== 宝石和符文公式 ==
[[File:Stacking.gif|400px|thumb|switching an item to it's stacked form]]
[[File:Stacking.gif|400px|thumb|switching an item to it's stacked form]]
[[File:Stacking2.gif|224px|thumb|combining two stackable items]]
[[File:Stacking2.gif|224px|thumb|combining two stackable items]]
[[File:Unstacking.gif|400px|thumb|unstacking an item]]
[[File:Unstacking.gif|400px|thumb|unstacking an item]]
[[File:Transmut-flawlessgem.gif|260px|thumb|upgrading stacked items]]
[[File:Transmut-flawlessgem.gif|260px|thumb|upgrading stacked items]]
Flawless Gems, Perfect Gems, and all Runes are now stackable. They can be switched between their stacked and unstacked forms by cubing them. Some other items are newly stackable as well, and those items can be stacked/unstacked in the same way. Gems and Runes cannot be inserted into equipment sockets while in their stacked forms.
现在无瑕宝石,完美宝石,以及所有符文都可以堆叠放置了。用赫拉迪克方块可以转换它们的可堆叠和不可堆叠形态。 有些其他的物品最近也能堆叠了,可/不可堆叠状态以上面同样的方法转换。宝石和符文是可堆叠状态时,不能镶嵌进装备的镶孔里。


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{| class="wikitable"
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | Stacking/Unstacking Items
|+ style="white-space:nowrap; text-align:left;" | 堆叠/未堆叠物品
|-
|-
! Ingredients !! Result
! 材料 !! 结果
|-
|-
| 1 unstacked Gem/Rune || stacked Gem/Rune
| 1个未堆叠的宝石/符文 || 堆叠的宝石/符文
|-
|-
| Stacked Gems/Runes of same type || 1 unstacked Gem/Rune + remaining Stacked Gems/Runes
| 堆叠在一起的相同的宝石/符文 || 1块未堆叠的宝石/符文 + 本次转化未使用的堆叠的宝石/符文
|}
|}
There are also convenient shortcuts for stacking/unstacking items without using cube recipes:
不用方块转换公式的话,也有些方便的途径来操作这些堆叠/未堆叠的物品。:
* ctrl+shift+click - switches a single item between stacked/unstacked forms
* ctrl+shift+点击-转换单一物品的堆叠/未堆叠状态
* ctrl+click (while holding items) - places an item in ''stacked'' form
* Ctrl+点击(拿起物品时)-使物品成为堆叠形态
* ctrl+shift+click (while holding items) - places an item in ''unstacked'' form
* ctrl+shift+点击(拿起物品时)-使物品成为未堆叠形态


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The gem-upgrading recipes are the same except the recipe for upgrading Flawless Gems, which now requires a key in addition to the gems.
无瑕疵的宝石转换为完美宝石时需要加一枚钥匙,除此之外,其他宝石合成公式与原版一致。


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{| class="wikitable"
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | Upgrading Gems
|+ style="white-space:nowrap; text-align:left;" | 合成宝石
|-
|-
! Ingredients !! Result
! 材料 !! 结果
|-
|-
| 3 Chipped Gems of same type || Flawed Gem of same type
| 3个同色的碎裂的宝石 || 同色的有瑕疵的宝石
|-
|-
| 3 Flawed Gems of same type || Normal Gem of same type
| 3个同色的有瑕疵的宝石 || 同色宝石
|-
|-
| 3 Normal Gems of same type || Flawless Gem of same type
| 3个同色宝石 || 同色无瑕疵的宝石
|-
|-
| 3 Flawless Gems of same type + Key || Perfect Gem of same type
| 3个同色无瑕疵的宝石+钥匙 || 同色完美宝石
|}
|}


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The rune-upgrading recipes now require a key in addition to the runes. These recipes no longer require any gems.
现在符文向上合成公式需要加一枚钥匙。与原版对比,公式中不再需要任何宝石


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{| class="wikitable"
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | Upgrading Runes
|+ style="white-space:nowrap; text-align:left;" | 符文升级
|-
|-
! Ingredients !! Result !! Notes
! 材料 !! 结果 !! 备注
|-
|-
| 3 <span class="d2-orange">El</span> Runes (#1) + Key || 1 <span class="d2-orange">Eld</span> Rune (#2) ||  
| 3 <span class="d2-orange">El|艾尔</span> Runes (#1) + 钥匙 || 1 <span class="d2-orange">Eld|艾德</span> Rune (#2) ||  
|-
|-
| 3 <span class="d2-orange">Eld</span> Runes (#2) + Key || 1 <span class="d2-orange">Tir</span> Rune (#3) ||  
| 3 <span class="d2-orange">Eld|艾德</span> Runes (#2) + 钥匙 || 1 <span class="d2-orange">Tir|特尔</span> Rune (#3) ||  
|-
|-
| 3 <span class="d2-orange">Tir</span> Runes (#3) + Key || 1 <span class="d2-orange">Nef</span> Rune (#4) ||  
| 3 <span class="d2-orange">Tir|特尔</span> Runes (#3) + 钥匙 || 1 <span class="d2-orange">Nef|那夫</span> Rune (#4) ||  
|-
|-
| 3 <span class="d2-orange">Nef</span> Runes (#4) + Key || 1 <span class="d2-orange">Eth</span> Rune (#5) ||  
| 3 <span class="d2-orange">Nef|那夫</span> Runes (#4) + 钥匙 || 1 <span class="d2-orange">Eth|爱斯</span> Rune (#5) ||  
|-
|-
| 3 <span class="d2-orange">Eth</span> Runes (#5) + Key || 1 <span class="d2-orange">Ith</span> Rune (#6) ||  
| 3 <span class="d2-orange">Eth|爱斯</span> Runes (#5) + 钥匙 || 1 <span class="d2-orange">Ith|伊司</span> Rune (#6) ||  
|-
|-
| 3 <span class="d2-orange">Ith</span> Runes (#6) + Key || 1 <span class="d2-orange">Tal</span> Rune (#7) ||  
| 3 <span class="d2-orange">Ith|伊司</span> Runes (#6) + 钥匙 || 1 <span class="d2-orange">Tal|塔尔</span> Rune (#7) ||  
|-
|-
| 3 <span class="d2-orange">Tal</span> Runes (#7) + Key || 1 <span class="d2-orange">Ral</span> Rune (#8) ||  
| 3 <span class="d2-orange">Tal|塔尔</span> Runes (#7) + 钥匙 || 1 <span class="d2-orange">Ral|拉尔</span> Rune (#8) ||  
|-
|-
| 3 <span class="d2-orange">Ral</span> Runes (#8) + Key || 1 <span class="d2-orange">Ort</span> Rune (#9) ||  
| 3 <span class="d2-orange">Ral|拉尔</span> Runes (#8) + 钥匙 || 1 <span class="d2-orange">Ort|欧特</span> Rune (#9) ||  
|-
|-
| 3 <span class="d2-orange">Ort</span> Runes (#9) + Key || 1 <span class="d2-orange">Thul</span> Rune (#10) ||  
| 3 <span class="d2-orange">Ort|欧特</span> Runes (#9) + 钥匙 || 1 <span class="d2-orange">Thul|书尔</span> Rune (#10) ||  
|-
|-
| 3 <span class="d2-orange">Thul</span> Runes (#10) + Key || 1 <span class="d2-orange">Amn</span> Rune (#11) || used to require Chipped Topaz
| 3 <span class="d2-orange">Thul|书尔</span> Runes (#10) + 钥匙 || 1 <span class="d2-orange">Amn|安姆</span> Rune (#11) || 以前需要碎裂的黄宝石
|-
|-
| 3 <span class="d2-orange">Amn</span> Runes (#11) + Key || 1 <span class="d2-orange">Sol</span> Rune (#12) || used to require Chipped Amethyst
| 3 <span class="d2-orange">Amn|安姆</span> Runes (#11) + 钥匙 || 1 <span class="d2-orange">Sol|索尔</span> Rune (#12) || 以前需要碎裂的紫宝石
|-
|-
| 3 <span class="d2-orange">Sol</span> Runes (#12) + Key || 1 <span class="d2-orange">Shael</span> Rune (#13) || used to require Chipped Sapphire
| 3 <span class="d2-orange">Sol|索尔</span> Runes (#12) + 钥匙 || 1 <span class="d2-orange">Shael|夏</span> Rune (#13) || 以前需要碎裂的蓝宝石
|-
|-
| 3 <span class="d2-orange">Shael</span> Runes (#13) + Key || 1 <span class="d2-orange">Dol</span> Rune (#14) || used to require Chipped Ruby
| 3 <span class="d2-orange">Shael|夏</span> Runes (#13) + 钥匙 || 1 <span class="d2-orange">Dol|多尔</span> Rune (#14) || 以前需要碎裂的红宝石
|-
|-
| 3 <span class="d2-orange">Dol</span> Runes (#14) + Key || 1 <span class="d2-orange">Hel</span> Rune (#15) || used to require Chipped Emerald
| 3 <span class="d2-orange">Dol|多尔</span> Runes (#14) + 钥匙 || 1 <span class="d2-orange">Hel|海尔</span> Rune (#15) || 以前需要碎裂的绿宝石
|-
|-
| 3 <span class="d2-orange">Hel</span> Runes (#15) + Key || 1 <span class="d2-orange">Io</span> Rune (#16) || used to require Chipped Diamond
| 3 <span class="d2-orange">Hel|海尔</span> Runes (#15) + 钥匙 || 1 <span class="d2-orange">Io|破</span> Rune (#16) || 以前需要碎裂的钻石
|-
|-
| 3 <span class="d2-orange">Io</span> Runes (#16) + Key || 1 <span class="d2-orange">Lum</span> Rune (#17) || used to require Flawed Topaz
| 3 <span class="d2-orange">Io|破</span> Runes (#16) + 钥匙 || 1 <span class="d2-orange">Lum|卢姆</span> Rune (#17) || 以前需要有瑕疵的黄宝石
|-
|-
| 3 <span class="d2-orange">Lum</span> Runes (#17) + Key || 1 <span class="d2-orange">Ko</span> Rune (#18) || used to require Flawed Amethyst
| 3 <span class="d2-orange">Lum|卢姆</span> Runes (#17) + 钥匙 || 1 <span class="d2-orange">Ko|科</span> Rune (#18) || 以前需要有瑕疵的紫宝石
|-
|-
| 3 <span class="d2-orange">Ko</span> Runes (#18) + Key || 1 <span class="d2-orange">Fal</span> Rune (#19) || used to require Flawed Sapphire
| 3 <span class="d2-orange">Ko|科</span> Runes (#18) + 钥匙 || 1 <span class="d2-orange">Fal|法尔</span> Rune (#19) || 以前需要有瑕疵的蓝宝石
|-
|-
| 3 <span class="d2-orange">Fal</span> Runes (#19) + Key || 1 <span class="d2-orange">Lem</span> Rune (#20) || used to require Flawed Ruby
| 3 <span class="d2-orange">Fal|法尔</span> Runes (#19) + 钥匙 || 1 <span class="d2-orange">Lem|蓝姆</span> Rune (#20) || 以前需要有瑕疵的红宝石
|-
|-
| 3 <span class="d2-orange">Lem</span> Runes (#20) + Key || 1 <span class="d2-orange">Pul</span> Rune (#21) || used to require Flawed Emerald
| 3 <span class="d2-orange">Lem|蓝姆</span> Runes (#20) + 钥匙 || 1 <span class="d2-orange">Pul|普尔</span> Rune (#21) || 以前需要有瑕疵的绿宝石
|-
|-
| 2 <span class="d2-orange">Pul</span> Runes (#21) + Key || 1 <span class="d2-orange">Um</span> Rune (#22) || used to require Flawed Diamond
| 2 <span class="d2-orange">Pul|普尔</span> Runes (#21) + 钥匙 || 1 <span class="d2-orange">Um|乌姆</span> Rune (#22) || 以前需要有瑕疵的钻石
|-
|-
| 2 <span class="d2-orange">Um</span> Runes (#22) + Key || 1 <span class="d2-orange">Mal</span> Rune (#23) || used to require Topaz
| 2 <span class="d2-orange">Um|乌姆</span> Runes (#22) + 钥匙 || 1 <span class="d2-orange">Mal|马尔</span> Rune (#23) || 以前需要黄宝石
|-
|-
| 2 <span class="d2-orange">Mal</span> Runes (#23) + Key || 1 <span class="d2-orange">Ist</span> Rune (#24) || used to require Amethyst
| 2 <span class="d2-orange">Mal|马尔</span> Runes (#23) + 钥匙 || 1 <span class="d2-orange">Ist|伊斯特</span> Rune (#24) || 以前需要紫宝石
|-
|-
| 2 <span class="d2-orange">Ist</span> Runes (#24) + Key || 1 <span class="d2-orange">Gul</span> Rune (#25) || used to require Sapphire
| 2 <span class="d2-orange">Ist|伊斯特</span> Runes (#24) + 钥匙 || 1 <span class="d2-orange">Gul|古尔</span> Rune (#25) || 以前需要蓝宝石
|-
|-
| 2 <span class="d2-orange">Gul</span> Runes (#25) + Key || 1 <span class="d2-orange">Vex</span> Rune (#26) || used to require Ruby
| 2 <span class="d2-orange">Gul|古尔</span> Runes (#25) + 钥匙 || 1 <span class="d2-orange">Vex|伐克斯</span> Rune (#26) || 以前需要红宝石
|-
|-
| 2 <span class="d2-orange">Vex</span> Runes (#26) + Key || 1 <span class="d2-orange">Ohm</span> Rune (#27) || used to require Emerald
| 2 <span class="d2-orange">Vex|伐克斯</span> Runes (#26) + 钥匙 || 1 <span class="d2-orange">Ohm|欧姆</span> Rune (#27) || 以前需要绿宝石
|-
|-
| 2 <span class="d2-orange">Ohm</span> Runes (#27) + Key || 1 <span class="d2-orange">Lo</span> Rune (#28) || used to require Diamond
| 2 <span class="d2-orange">Ohm|欧姆</span> Runes (#27) + 钥匙 || 1 <span class="d2-orange">Lo|罗</span> Rune (#28) || 以前需要钻石
|-
|-
| 2 <span class="d2-orange">Lo</span> Runes (#28) + Key || 1 <span class="d2-orange">Sur</span> Rune (#29) || used to require Flawless Topaz
| 2 <span class="d2-orange">Lo|罗</span> Runes (#28) + 钥匙 || 1 <span class="d2-orange">Sur|瑟</span> Rune (#29) || 以前需要无瑕疵的黄宝石
|-
|-
| 2 <span class="d2-orange">Sur</span> Runes (#29) + Key || 1 <span class="d2-orange">Ber</span> Rune (#30) || used to require Flawless Amethyst
| 2 <span class="d2-orange">Sur|瑟</span> Runes (#29) + 钥匙 || 1 <span class="d2-orange">Ber|贝</span> Rune (#30) || 以前需要无瑕疵的紫宝石
|-
|-
| 2 <span class="d2-orange">Ber</span> Runes (#30) + Key || 1 <span class="d2-orange">Jah</span> Rune (#31) || used to require Flawless Sapphire
| 2 <span class="d2-orange">Ber|贝</span> Runes (#30) + 钥匙 || 1 <span class="d2-orange">Jah|乔</span> Rune (#31) || 以前需要无瑕疵的蓝宝石
|-
|-
| 2 <span class="d2-orange">Jah</span> Runes (#31) + Key || 1 <span class="d2-orange">Cham</span> Rune (#32) || used to require Flawless Ruby
| 2 <span class="d2-orange">Jah|乔</span> Runes (#31) + 钥匙 || 1 <span class="d2-orange">Cham|查姆</span> Rune (#32) || 以前需要无瑕疵的红宝石
|-
|-
| 2 <span class="d2-orange">Cham</span> Runes (#32) + Key || 1 <span class="d2-orange">Zod</span> Rune (#33) || used to require Flawless Emerald
| 2 <span class="d2-orange">Cham|查姆</span> Runes (#32) + 钥匙 || 1 <span class="d2-orange">Zod|萨德</span> Rune (#33) || 以前需要无瑕疵的绿宝石
|}
|}


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== Socketing Recipes ==
== Socketing Recipes ==
Sockets can only be added to 0-socket items that are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. The [[Item_Bases#Sockets|maximum sockets]] an item can get is always restricted by the item base. "Standard" refers to items that are neither Superior nor Inferior. Note that the <span class="d2-gray">ethereal</span> armor [[General_Changes#Bug_Fixes|bug]] has been fixed in PD2.
Sockets can only be added to 0-socket items that are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. The [[Item_Bases#Sockets|maximum sockets]] an item can get is always restricted by the item base. "Standard" refers to items that are neither Superior nor Inferior. Note that the <span class="d2-gray">ethereal</span> armor [[General_Changes#Bug_Fixes|bug]] has been fixed in PD2.
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