Shockwave Bear Druid Guide
使用 震波 的 熊人变化 指南. 把它想象成一个强壮但移动缓慢的毛茸茸的法师可以多重射击.
震波 Shock wave 有较大的范围和扩散的多重射击清除四分之一的屏幕在每次施放. 高防御, 高生命, 击晕和一个随叫随到的挡格 (召唤灰熊) 意味着他几乎不会受到任何伤害. 缺点是他的缩放选择有限, 不能使用任何形式的传送, 因此必须拖着他的毛屁股到处走
这是一个地图和 LoD 内容构建. 舒适地做任何数字的 dps 都很低. 巨大的震波 shock wave 是用来清除垃圾的.
优点:
- 一个伟大并有生存能力的地图师有很多防御和承受伤害
- 熊人的防御缩放对垃圾怪很好, 但对 bosses 就不那么好了
- 通过 橡木智者 和 食尸藤 的承受能力非常好
- 震波 shock wave 的最小伤害高意味着持续的伤害
- 非常宽容的装备, 只要把列出的任何组合物品扔给他他就能用
缺点:
- 虽然他的最小伤害很高, 但他的伤害缩放有限
- 要到处走和熊不能使用传送
检查构建 Check out the build
如果你想看震波 shock wave 的动作这里有别人提供的 Youtube 链接 德鲁伊震波展示 S10 by Kirine
机制 Mechanics
震波 Shockwave 是一个造成物理伤害的法术和 - 其他法术一样 - 它的伤害是按比例缩放的:
- +技能
- 快速施法速度 (fcr)
- +x% 伤害到它的伤害类型和 -x% 敌人抗性.
- 游戏中没有 +x% 物理伤害的来源也没有 -x% 敌人物理抗性的有限来源
物理伤害构建没有彩虹刻面, 但相对容易获得抗性穿透 (通过 伤害加深 和 战嗥), 这意味着他们很容易和廉价构建.
值得注意的是它的伤害不是按缩放计算的:
- 增强伤害的物品 (例如. 刚毅 Fortitude (护甲))
- 武器伤害
熊人变化 作为施法者受益于:
- 防御
- 固定生命 / 固定体力 通过 变形术 Lycanthropy
注意熊人增加的伤害被浪费在震波上 (它是增强伤害). 此外震波投掷物不能散射.
W我们可以从他的 断点 中得出一些结论:
- 快速施法速度 (FCR) 每上升一帧 DPS 就会增加 10%, 相当于 +2 技能点. 所以当你有疑问的时候可以选择 +1 技能而不是 fcr, 但是目标在 11 帧每次动画 (fpa) 是合理的. 理想的断点: 40/63/99/163
- 快速格挡速度 (FBR) 熊人形态的断点比普通形态得到了加强, 但仍然是游戏中最差的. 因此我建议做近战德鲁伊做的使用双手施法武器, 一个法杖.
技能 Skills
20 点在主要技能, 前置技能和协同效应:
1-20 点在实用技能:
- 召唤灰熊 Summon Grizzly 在 20 硬点处得到第二个灰熊
- 橡木智者 Oak Sage 和 食尸藤 Carrion Vine 是相互之间的协同作用. 它们给了最大生命和维持
- 变形术 Lycanthropy 得到更多的生命
- (也许) 饥饿 Hunger 的移动速度, 但要跟上有点痛苦
- (也许) 暴风 可以冻结附近的敌人, 但是要跟上很痛苦并且在震波眩晕时感觉毫无用处
构建的基础是在 lvl 75 左右完成的. 其他都是加成
属性 Attributes
装备 Gear
这是一个面包和黄油施法者: 目标是 100fcr, 尽可能多的 +技能, 最大抗性和一个无法冰冻来源 (cnbf). 当你有疑问的时候买一个亮金物品尽可能多的这些东西就可以了.
值得注意的暗金和套装是 ...
武器 Weapons
- 安戴尔的智慧 Ondal's Wisdom: 4 所有技能和大量的 105fcr. 固定的防御给熊人还有内视 inner sight 触发获得命中. 最好的协同与这个构建. 105fcr 使他达到了第二高的断点在任何其他装备上都没有 fcr 也是可行的. 也可以用 9fpa (163fcr) 另外 60fcr 在其余装备上凑
- 硫磺之雨 Brimstone Rain +4 所有技能和 75fcr. 这个 "-10% 敌人物理抗性" 是一个巨大的伤害增加. 增加伤害的首选
- 梅格之歌的教训 Mang Song's Lesson +6 所有技能和 85fcr. 降低抵抗 Lower resist 和抗性减少是浪费的属性. 有效, 但如果使用元素法术会更好
- 法杖符文之语 总的来说缺乏所有技能 和/或 fcr, 也没有德鲁伊的自动附加属性 auto mods
同时升级任何一个单手武器与 技能/fcr 和低格挡率的非武器. 例如. 施法者 手工 武器与 灿烂 Splendor
护甲 Chest
- Arkaine's Valor and Steel Carapace Both have +2all skills, fhr and high defense. Akaines will have more life, carapace will have more defense
- Que-Hegan's Wisdom, Atma's Wail, Skin of the Vipermagi, Naj's Light Plate and Spirit Shroud all work fine
- Shaftstop for huge life and physical damage reduction (pdr) without any offense
- Chains of Honor +2skills, resists and pdr
- Enigma +2 skills, ok defense for low str, frw, blink is wasted on bear, str, mf, life% and pdr. still very good
- Rain has skills and cyclone armor proc. With Ondal and jalal he will have about 150energy
头盔 Helm
- Jalal's Mane only unique druid head that makes sense. skills, stats, fhr, resists and mana after each kill (maek) to sustain mapping. almost mandatory, but is easy to find/trade
手套 Gloves
- Occultist, Trang-Oul's Claws or Magefist when in need of fcr
- M'avina's Icy Clutch has stats and cnbf
- Lava Gout for fire res and half freeze duration (e.g. combined with brilliant crafts)
- Dracul's Grasp for huge laek, but its not needed with carrion vine
- Soul Drainer for "-5% to Enemy Physical Resistance"
This is a good slot for a rare / crafted item, because most uniques/sets only have one useful mod
腰带 Belt
- Arachnid Mesh for offense
- Verdungo's Hearty Cord for defense
- Immortal King's Detail fors stats and resits
- Trang-Oul's Girth for life and cnbf
Rare/craft with life, fhr, resists
鞋子 Boots
- Aldur's Advance, Natalya's Soul, Waterwalk, Sandstorm Trek, Marrowwalk all come with useful stats
- Rite of Passage for ultra budget cnbf with non-existant str req
Good spot for rares / craft
戒指 Rings
- The Stone of Jordan, Bul-Kathos' Wedding Band or Wisp Projector for +all skills
- Nature's Peace for max reistances, but monster RIP prevents hunger. imho it is overkill for mapping
- Raven Frost if no other source of cnbf can be found
项链 Amulett
- Mara's Kaleidoscope for skills and resists
A brilliant crafted amu with +2 druid is basically a maras. Caster craft when in need of fcr
Mercenary
Mostly used to reduce physical resistance of enemies. Skills that reduce physical resistance are Amplify Damage (AD) and Battle Cry. AD can be procced by act1, act2 and act5 mercs, via their weapon slot.
The armor slot is based used by Heavenly Garb. It adds Sanctuary (Skill), which reduces undead physical resistance to 0.
Fill the remaining gear slots with cnbf and life leech. Add pdr, life and some resists
Act1
Used for better run speed. Id say this is the choice if you are mostly doing LoD content
Aura: Vigor to make walking less painful
AD proccing weapons: Wrath, Witchwild String
Act2
Defensive option, i see this mostly viable for HC, but i dont play HC myself
Aura: Defiance for even more def (not needed imho) and pdr
AD proccing weapons: The Reaper's Toll
Act5
Best option for offense and my go to
Aura: Might is useless for us, so we take Battle Orders, also has battle cry in his skill set
AD proccing weapons: The Vile Husk, The Gavel of Pain, Lacerator and The Cranium Basher. All are fine, the hammers are slow and thus do not proc as often. I like vile and lacerator, they drop fairly often or are cheap to trade for
Leveling
If you want to level as shock wave go werebear -> shockwave -> werebear -> twister. Use maul until shockwave is avialable.
Id rather just level as a fire caster or summon and respecc around the end of nightmare/beginning of hell at around lvl75
Tips
Put shock wave on right click. Right click on the screen. If you click further, the spread becomes tighter, if you click closer it becomes thinner, but tighter on the edges.
I usually use a medium distance, such that the shock wave projectiles barely touch. This yields best coverage without "wasting" projectiles because of the shot-gun limitation
If you are running LoD content put a point in gust and use najs off-hand to reach your destination
Where to farm
LoD content is easy. Cows, CS aLvl85 zones and corrupted zones work great. Avoid zones with swarms, e.g. far oasis. Baal runs are okish, we have to walk wstlvl2 and 3 and baal takes a little time, hexes are phys immune. Maps T1-T3 are great, just avoid tomb of zultan because of the phys immune scarabs.
Patch Notes/Changelog
Created for season 10.
compared to vanilla:
- damage massively buffed
- range buffed
- missile speed buffed
- stun length capped at .2s
Acknowledgments
ChugThatEstus for coming to the same conclusions, read his guide for similar information in other words [1]