Psychic Hammer and Mind Blast now deal 25% damage in PvP (we plan on adding more PvP modifiers like this to balance PvP)
Crafting has been massively overhauled (see CRAFTING CHANGES for details)
Upgrading crafted items no longer increases the level requirement
Mephisto council moved around and 2 additional council members added to Durance of Hate Level 3
Diablo's health on Hell difficulty has been increased
Item procs now use the proper skill level for curses
Changed Dol Runes in Weapons from Replenish Life +15 to 25% Enhanced Damage
Flawless gems now drop in Act 4 Normal mode
Perfect gems now drop starting in Hell mode
Antidote, Thawing, and Stamina Potions now autobelt
Cubing an item with a Zod Rune and a Perfect Skull repairs the durability of the item even if it was broken (works on ethereal items)
Amplify Damage procs on rares are now Level 15 Amplify Damage at an 8% chance instead of Level 1 at 5% and require Level 15 on items instead of Level 3
Organs now properly drop at 33% drop date regardless of player count
Keys for ubers now drop at 33% regardless of player count
Uber keys can no longer be found with Find Item
Crushing Blow now caps at 65% on bosses, uniques, and champions
Crushing Blow now functions at ½ for range again (same as original Diablo II)
Increased the drop chance of Worldstone Shards in Hell outside of maps to match the drop rate within maps
Added Worldstone Shard drops to Normal and Nightmare at lower chances
Bows can now get 6 sockets from Worldstone Shards
Amazon weapons can now get 6 sockets from Worldstone Shards
Diablo Clone now has an extremely rare chance to drop 1 of 5 new uniques
Black Soulstone drop rate massively reduced
You should now be able to use non-English installs
Games now perm in 2 minutes
Diablo clone has a few new mechanics and is a slightly different fight than previously
Phlegethon Shamans no longer revive and now cast Fire Ball more often
Prime Evil tags on bosses are now properly working
Summons and traps now gain bonuses from +#% To elemental Skill Damage
Summons and traps now gain bonuses from -#% To Enemy Elemental Resistance at half efficiency
Iron Wolf mercenaries (Act 3) can now wield wands, scepters, daggers, and throwing knives (fixed - wasn't mentioned)
Trap bug fixed (traps no longer decrease the number of unique/champion packs that may spawn nearby) (fixed - wasn't mentioned)
Upgrading a Circlet will turn it into a Coronet instead of the exceptional version (Tiara) (fixed - wasn't mentioned)
MAP CHANGES
Standard of Heroes can now be cubed with maps to grant it the Heroic bonus which applies 10% experience, 20% magic / gold find, and 20% density (cannot be used more than once per map)
Fixed sound lag in maps
Walls in maps will now go transparent
Increased the drop rate of maps within maps and lowered it outside of them
Removed maps from boss tables outside of maps
Suckers in Ruins of Viz'jun are now fire immune
Bricking maps is enabled again instead of the 30% chance for ‘'no change it is now 10% chance to downgrade to a random map (or reroll the same tier if its a tier1), 10% chance to reroll the same tier and 10% chance to reroll as a higher tier (or reroll the same tier if its a tier3)
Added Cartographer's Orb at Anya that allows three maps of the same tier to cube to a white map of the next tier (item code: upmp)
Added a new item called the Horadrim Scarab (This can be combined with a tier 3 map to create a group dungeon - warning: this area is balanced for groups) (Item Code scrb)
Added 9 new maps and a dungeon (dungeons are difficult group oriented maps)
Tier 1:
Horazon's Memory
Bastion Keep
Tier 2:
Torajan Jungle
Arreat Battlefield
Blood Moon
Tier 3:
Throne of Insanity
Sewers of Harrogath
Ancestral Trial
Tomb of Zoltun Kulle
Dungeon:
Cathedral of Light (Itemcode: T41)
ITEM BASE CHANGES
GENERAL ITEMS
All melee weapons with a range of 0 or 1 have been increased to a range of 2 with the exception of all Daggers, Throwing Axes, and Throwing Knives which have been increased to a range of 1
All Two-Handed weapons with a range of 2 have been increased to 3 with the exception of Short Staff, Jo Staff, and Walking Stick which are still 2
Increased Exceptional weapons damage by 15%
CLASS ITEMS
Amazon
Maiden Spear and Ceremonial Spear attack speed improved from 0 speed to -10
Maiden Pike and Matriarchal Spear attack speed improved from 10 speed to 0
Ceremonial Pike and Matriarchal Pike attack speed improved from 20 speed to 10
Paladin
Paladin shield automods for all resistance have been reduced to the following:
Rainbow reduced from All Resistances +(8-15) to +(5-10)
Scintillating reduced from All Resistances +(16-30) to +(10-15)
Prismatic reduced from All Resistances +(25-35) to +(15-20)
Chromatic reduced from All Resistances +(36-45) to +(20-30)
ARMOR
Removed the movespeed automod from Chests and Shields
WEAPON
Axes
Decapitator, Champion Axe, and Glorious Axe durability increased by 20
Tomahawk, Small Crescent, Ettin Axe, War Spike, Berserker Axe, and Feral Axe durability increased by 50%
Champion Axe range increased to 4
Crossbows
All Crossbows now have a 10% physical resistance penetration mod
All Crossbows increased damage by 10%
Repeating Crossbow, Chu-Ko-Nu, and Demon Crossbows damage increased by 50%
Daggers
All Daggers now have a 20% Deadly Strike automod
Bone Knife durability increased by 20
Polearms
Polearms now gain 75 str / 75 dex bonus instead of 100 str
Spears
All Spears now gain 75 str / 75 dex bonus instead of 100 str
Hyperion Spear, Stygian Pike, Mancatcher, Ghost Spear, and War Pike durability increased by 50%
Staves
Stalagmite, Elder Staff, Shillelagh, and Archon Staff durability increased by 50%
Swords
One-Handed Swords now gain bonuses from both Strength and Dexterity similar to Assassin Claws (75 str / 75 dex bonus) instead of (100 str)
Two-Handed Swords now gain the same Strength bonus as Two-Handed Axes and Mauls (110 str/1.1%)
Falcata, Ataghan, Elegant Blade, Hydra Edge, and Conquest Sword durability increased by 20
Last ladder we did the following for those who weren't aware:
Increased Bardiche / Voulge / Lochaber Axe / Bill / Ogre Axe / Colossus Voulge range to 4
Increased all Two-Handed Axe range by 1 (excluding Giant Axe / Ancient Axe / Glorious Axe which will stay 3 range) and increased Strength gain to match Mauls for all Two-Handed axes (110 str/1.1%)
Increased the range of Ogre Maul and Thunder Maul by 1
SKILL CHANGES
Amazon
Javelin and Spear Skills
Power Strike damage tooltip now properly shows in the character screen
Power Strike increased base scaling by roughly 15%
Power Strike increased radius by 50%
Lightning Bolt increased synergies by 2%
Lightning fury mana cost reduced by half
Passive and Magic Skills
Fixed a bug that was causing Valkyries to Dodge / Evade / Avoid at an extremely high rate
Slow Movement now counts as a Magic skill
Inner Sight now counts as a Magic skill
Decoy now counts as a Magic skill
Valkyrie now counts as a Magic skill
Bow and Crossbow Skills
Magic Arrow damage scaling has been reworked and buffed
Fire Arrow tooltips now properly display its damage
Fire Arrow has been rebalanced and buffed (roughly 50% damage gain by level 50)
Fire Arrows Immolation Arrow synergy increased from 22% to 24%
Cold Arrow tooltips now properly display its damage
Cold Arrow has been rebalanced and buffed (roughly 50% damage gain by level 50)
Cold Arrows Ice Arrow synergy increased from 20% to 22%
Exploding Arrows Immolation Arrow synergy increased from 16% to 18%
Exploding Arrow damage scaling has been buffed (roughly 30% damage gain by level 50)
Ice Arrows Magic Arrow synergy reduced from 20% to 16%(fixed)
Ice Arrows Cold Arrow synergy increased from 14% to 16%(fixed)
Ice Arrows Freezing Arrow synergy increased from 14% to 16%(fixed)
Strafe damage per level increased from 14% to 16%
Freezing Arrow Level 28+ scaling reduced from 30 per level to 28
Guided Arrow now counts as a Magic skill
Assassin
Martial Arts
Martial Arts has been completely reworked and now functions the following way:
Martial Arts has been reworked to cast the stage of the skill you are on when you attack with that skill so if a player has two charges they will use the second charge of that skill on attack and on the third attack they will use the third and reset back to 1. This converts the charge system to a "stage" system where your attacks are based on the amount of charges you have or the "stage" you are on and cycle from stages 1-3 and repeat. Finishers are no longer required however if you use one you will cast every stage of every charge you have generated. Charges are also universal so you can combo from stage 1 fists of fire into stage 2 blades of ice and finish with stage 3 cobra strike then begin a new combo string
Cobra Strike has been reworked to cast 'poison teeth' on stage 1, life/mana leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
Dragon Tail and Dragon Talon now properly synergise
Shadow Disciplines
Claw and Dagger Mastery increased from 4% to 8%
Psychic Hammer synergies reduced from 18% to 15%
Mind Blast starting AoE reduced by 1 and max AoE by 1
Venom now lasts 5 minutes at all levels
Cloak of shadows now reduces defense by 1% per level instead of 3%
Traps
Traps now gain +% and -% elemental bonuses this includes facets
Blade Sentinel synergies increased from 6% to 10%
Blade Sentinel ¼ weapon damage increased to ¾
Wake of Fires Level 8-16 scaling increased from 5 per level to 6 per level
Wake of Fires Level 16-22 scaling increased from 15 per level to 16 per level
Wake of Fires Level 22-28 scaling reduced from 27 per level to 24 per level
Wake of Fires Level 28+ scaling reduced from 39 per level to 32 per level
Wake of Fire synergies reduced from 10% to 8%
Wake of Fire now properly shoots 8 times instead of 5
Wake of Fire damage tooltip now shows in the character screen
Fixed the tooltip on Wake of Inferno
Death Sentry Level 22+ scaling has been reduced
Death Sentry synergies reduced from 6% to 4%
Blade Fury weapon damage reduced from 100% to ¾
Blade Fury flat physical damage reduced
Lightning Sentry synergies increased from 10% to 12%
Lightning Sentry now shoots 12 times instead of 10
Chain Lightning Sentry synergies increased from 12% to 15%
Chain Lightning Sentry now gains 1 extra damage per level (roughly an 8% damage increase overall)
Chain Lightning Sentry starting max damage is now 40 instead of 35
Chain lightning Sentry Level 22+ scaling has been increased from 16 to 18
Chain lightning Sentry Level 28+ scaling increased from 20 to 22
Blade Shields increased weapon damage from ¼ to ¾
Blade Shield now lasts 5 minutes at all levels
Barbarian
Warcries
Howl range AoE scaling reduced by 50%
Howl now lasts 3 seconds at all levels
Battle Cry missile speed increased by 25%
Battle Cry AoE increased by roughly 15%
Grim Ward bonus damage per level increased from 4% to 5%
Grim Ward starting bonus damage increased from 28% to 35%
Grim Ward starting radius increased by 33.3%
Grim Ward can now be used on Skeleton corpses
Battle Command now grants +20% Enhanced Damage instead of +10% at Level 1
Battle Command now grants +3% damage per level instead of +2%
Combat Masteries
Polearm and Spear mastery now starts at +30% Enhanced Damage instead of +25%
Polearm and Spear mastery now gains 6% damage per level instead of 5%
Combat Skills
Bash now gains 12% damage per level instead of 10%
Frenzy synergies increased from 4% to 6%
Double Throw now properly displays its damage in the character screen
Leap Attack synergies increased from 6% to 10%
Whirlwind has been reworked to now have melee splash and to use proc effects but now attacks at 5 frames fixed instead of 4 and now attacks one target per attack instead of two (it is now much stronger for AoE clearing than previous ladders)
Whirlwind's Enhanced Damage bonus at Level 1 reduced from +50% to +25%
Whirlwind's Enhanced Damage bonus per level has reduced from +6% to +4%
Druid
Elemental Skills
Firestorm synergies increased from 23% to 25%
Molten Boulder synergies increased from 10% to 12%
Fissure synergies increased from 6% to 8%
Twister synergies increased from 15% to 20%
Volcano synergies increased from 8% to 10%
Tornado synergies increased from 11% to 14%
Gust now chills instead of stuns
Shape Shifting Skills
Base health for Lycanthropy increased from 10% to 15% and life per level from Lycanthropy increased from 2% to 3%
Hunger now gains 2% movement speed per level instead of 1%
Hunger now gains 2 seconds per level instead of 1
Hunger can now be used on skeleton corpses
Rabies now has Lycanthropy as an additional synergy at 17%
Rabies Feral Rage synergy reduced from 22% to 17%
Rabies Poison Creeper synergy reduced from 22% to 17%
Shock wave synergies increased from 14% to 16%
Fury Enhanced Damage per level reduced from +20% per level to +15%
Fury now has Feral Rage as a synergy at +10% Enhanced Damage per level
Summoning Skills
Poison Creeper damage scaling rebalanced and increased
Poison Creeper synergies increased from 8% to 20%
Poison Creeper now counts as a Poison skill
Oak Sage regen scaling reworked and increased
Necromancer
Summoning Skills
Raise Skeleton Warrior's Enhanced Damage per level increased from +7% to +10%
Raise Skeleton Warrior's synergies increased from 8% to 10%
Raise Skeleton Warrior now counts as a Magic skill
Skeletal Mage synergies increased from 8% to 12%
Raise Skeletal Mage now counts as a Magic skill
Clay Golem now counts a a Magic skill
Blood Warp now recovers the lost health over 3 seconds. Casting Blood Warp again will replace the previous life recovery effect
Iron Golem now counts as a Magic skill
Fire Golems scaling has been reworked and weighted more towards its Holy Fire aura and less towards its melee attack
Fire Golems starting holy fire level has been reduced
Fire Golems are no longer immune to fire
Revive's Level 1 duration increased from 2 minutes to 5 minutes
Revive's are no longer bugged and gaining much more damage than their tooltip shows
Revive's Enhanced Damage per level increased from +2% to +15%
Revive's now have desecrate as a synergy at 15% Enhanced Damage
You now start with 3 revives at Level 1 instead of 1
Revive now counts as a Magic skill
Poison and Bone Skills
Teeths Level 8+ scaling slightly improved
Bone Spears Bone Armor synergy increased from 5% to 10%
Bone Spirits Bone Armor synergy increased from 5% to 10%
Bone Armor now counts as a Magic skill
Bone Wall now counts as a Magic skill
Bone Prison now counts as a Magic skill
Curses
Dark Pacts all curse synergies increased from 6% to 12%
Dark Pacts Curse Mastery and Iron Maiden synergies increased from 10% to 18%
Dark Pacts Level 28+ scaling increased by roughly 10%
Dark Pacts explosion range increased from 4 to 5
All curses now count as magic skills
Paladin
Defensive Auras
Prayer no longer costs mana
Resist Fires bonus elemental damage per level reduced from 3% to 1%
Resist Fire maximum resist bonuses reduced from 150 to 100
Resist Fire Level 1 bonuses reduced from 45% to 25%
Resist Fire now counts as a fire skill
Resist Colds bonus elemental damage per level reduced from 3% to 1%
Resist Cold maximum resist bonuses reduced from 150 to 100
Resist Cold Level 1 bonuses reduced from 45% to 25%
Resist Cold now counts as a Cold skill
Resist Lightnings bonus elemental damage per level reduced from 3% to 1%
Resist Lightning maximum resist bonuses reduced from 150 to 100
Resist Lightning Level 1 bonuses reduced from 45% to 25%
Resist Lightning now counts as a Lightning skill
Meditation now counts as a Magic skill
Cleansing now counts as a Magic skill
Salvation bonus to all elements reduced from 2% per level to 1% every second level
Salvation starting bonus to all elements reduced from 5% to 3%
Salvation maximum all resist reduced from 120 to 75
Salvation Level 1 resist bonus reduced from 25 to 20
Offensive Auras
Sanctuary Aura synergies increased from 6% to 8%
Sanctuary Aura scaling improved from level 16+
Holy Fire aura tick scaling has been slightly reduced
Holy Fire end game scaling has been reduced slightly
Combat Skills
Holy Bolt synergies reduced from 16% to 12%
Holy Bolt heal synergies reduced from 10% to 6%
Blessed Hammer synergies increased from 10% to 12%
Blessed Hammer now has 33% faster travel speed
Fist of the Heavens now hits all creature types
Fist of the heavens now has holy light as a 15% magic damage synergy
Fist of the Heavens holy bolt damage scaling has been buffed
Holy Shield now counts as a Magic skill
Sorceress
Cold Skills
Frost Nova mana cost reduced from 16 base to 9
Frost Nova damage scaling has been redone and improved (it will now be better for early leveling and scale better)
Blizzard synergies increased from 9% to 12%
Blizzard mana cost at Level 1 reduced from 23 to 13
Blizzard mana cost per level reduced from 1 to .5
Ice Barrage starting mana cost reduced from 10 to 8
Ice Barrage mana cost per level reduced from .5 to .25
Ice Barrage AoE increased by 50%
Ice Barrage synergies increased from 7% to 8%
Ice Barrage range increased by 20%
Frozen Orb cooldown removed and changed to lightning cast frames
Frozen orb synergies are increased from 3% to 4%
Lightning Skills
Charged Bolt synergies increased from 4% to 6%
Telekinesis now counts as a Lightning skill
Static Field now follows the ½ penalty on immunes
Static Field is now capped at 55% in normal, 70% in nightmare, 85% in hell
Teleport now counts as a Lightning skill
Lightning 28+ scaling increased from 26 to 28
Lightning synergies increased from 6% to 8%
Chain Lightning starting mana cost reduced from 16 to 8
(5-10)% Deadly Strike (1-4)% Life Stolen Per Hit +(10-20) To Life
(10-20)% Deadly Strike (2-4)% Life Stolen Per Hit +(10-20) To Life
Amulet
Amulet + Jewel + AMN + Perfect Ruby
(5-10)% Faster Run/Walk +(1-4) Life After Each Kill +(10-20) To Life
10% Faster Run/Walk +(2-4) Life After Each Kill +(10-20) To Life
Weapon
Weapon + Jewel + ORT + Perfect Ruby
+(35-60)% Enhanced Damage (1-4)% Life Stolen Per Hit +(10-20) To Life
+(55-80)% Enhanced Damage (3-6)% Life Stolen Per Hit +(10-20) To Life
Chest
Chest + Jewel + THUL + Perfect Ruby
+(1-3) Life After Each Demon Kill (1-3)% Life Stolen Per Hit +(10-20) To Life
+(3-6) Life After Each Kill (3-6)% Life Stolen Per Hit +(20-40) To Life
Shield
Shield + Jewel + ITH + Perfect Ruby
Attacker Takes (4-7) Damage (1-4)% Life Stolen Per Hit +(10-20) To Life
+(10-20)% Increased Chance Of Blocking (3-6)% Life Stolen Per Hit +(10-20) To Life
Gloves
Gloves + Jewel + NEF + Perfect Ruby
Crushing Blow (5-10)% (1-3)% Life Stolen Per Hit +(10-20) To Life
Crushing Blow (5-10)% (2-4)% Life Stolen Per Hit +(10-20) To Life
Ring
Ring + Jewel + SOL + Perfect Ruby
+(1-5) To Strength (1-3)% Life Stolen Per Hit +(10-20) To Life
+(5-10) To Strength (1-3)% Life Stolen Per Hit +(10-20) To Life
Belt
Belt + Jewel + TAL + Perfect Ruby
Open Wounds (5-10)% (1-3)% Life Stolen Per Hit +(10-20) To Life
Open Wounds (10-20)% (3-6)% Life Stolen Per Hit +(10-20) To Life
Boots
Boots + Jewel + ETH + Perfect Ruby
Replenish Life +(5-10) (1-3)% Life Stolen Per Hit +(10-20) To Life
Replenish Life +(10-20) (2-4)% Life Stolen Per Hit +(10-20) To Life
Caster Items
Crafted Item
Recipe
Before Attributes
After Attributes
Helm
Helm + Jewel + NEF + Perfect Amethyst
(1-4)% Mana Stolen Per Hit Regenerate Mana (4-10)% +(10-20) To Mana
(2-5)% Mana Stolen Per Hit +(10-20)% Faster Cast Rate +(10-20) To Mana
Amulet
Amulet + Jewel + RAL + Perfect Amethyst
+(5-10)% Faster Cast Rate Regenerate Mana (4-10)% +(10-20) To Mana
+(5-10)% Faster Cast Rate Regenerate Mana (4-10)% +(10-20) To Mana
Weapon
Weapon + Jewel + TIR + Perfect Amethyst
+(1-5)% Mana Stolen Per Hit Regenerate Mana (1-5)% +(10-20) To Mana
+1 To All Skills (10-20)% Faster Cast Rate +(10-20) To Mana
Chest
Chest + Jewel + TAL + Perfect Amethyst
+(1-3) Mana After Each Kill Regenerate Mana (4-12)% +(10-20) To Mana
+(2-6) Mana After Each Kill (20-30)% Faster Cast Rate +(10-20) To Mana
Shield
Shield + Jewel + ETH + Perfect Amethyst
+(5-10)% Increased Chance Of Blocking Regenerate Mana (4-10)% +(10-20) To Mana
+(10-20)% Increased Chance Of Blocking (20-30)% Faster Cast Rate +(10-20) To Mana
Gloves
Gloves + Jewel + ORT + Perfect Amethyst
+(1-3) Mana After Each Kill Regenerate Mana (4-10%) +(10-20) To Mana
+(1-3) Mana After Each Kill +10% Faster Cast Rate +(10-20) To Mana
Ring
Ring + Jewel + AMN + Perfect Amethyst
+(1-5) To Energy Regenerate Mana (4-10)% +(10-20) To Mana
+(5-10) To Energy +(1-2) Mana After Each Kill +(10-20) To Mana
Belt
Belt + Jewel + ITH + Perfect Amethyst
+(5-10)% Faster Cast Rate Regenerate Mana (4-10)% +(10-20) To Mana
+10% Faster Cast Rate Regenerate Mana (4-10)% +(10-20) To Mana
Boots
Boots + Jewel + THUL + Perfect Amethyst
Increase Maximum Mana (2-5)% Regenerate Mana (4-10)% +(10-20) To Mana
Increase Maximum Mana (5-10)% Regenerate Mana (4-10)% +(10-20) To Mana
Hit Power Items
Crafted Item
Recipe
Before Attributes
After Attributes
Helm
Helm + Jewel + ITH + Perfect Sapphire
+(25-50) Defense vs. Missiles +5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes (3-7) Damage
+(25-50)% Enhanced Defense +5% Chance To Cast Level 4 Frost Nova When Struck +(10-20)% Faster Hit Recovery
Amulet
Amulet + Jewel + THUL + Perfect Sapphire
(5-15)% Chance Of Monster Flee 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes (3-10) Damage
+(150-250) To Attack Rating 5% Chance To Cast Level 4 Frost Nova When Struck +10% Faster Hit Recovery
Weapon
Weapon + Jewel + TIR + Perfect Sapphire
+(35-60)% Enhanced Damage 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes (3-7) Damage
+(55-80)% Enhanced Damage 5% Chance To Cast Level 4 Frost Nova When Struck -(10-20)% To Target Defense
Chest
Chest + Jewel + NEF + Perfect Sapphire
Attacker Takes (3-10) Damage 5% Chance To Cast Level 4 Frost Nova When Struck +(10-20)% Faster Hit Recovery
+(25-50)% Enhanced Defense 5% Chance To Cast Level 4 Frost Nova When Struck +(20-40)% Faster Hit Recovery
Shield
Shield + Jewel + ETH + Perfect Sapphire
+(5-10)% Increased Chance Of Blocking 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes (3-10) Damage
+(10-20)% Increased Chance Of Blocking 5% Chance To Cast Level 4 Frost Nova When Struck (20-30)% Faster Block Rate
Gloves
Gloves + Jewel + RAL + Perfect Sapphire
Knockback 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes (3-7) Damage
Knockback 5% Chance To Cast Level 4 Frost Nova When Struck -(10-20)% To Target Defense
Ring
Ring + Jewel + AMN+ Perfect Sapphire
+(1-5) To Dexterity 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes (3-6) Damage
+(5-10) To Dexterity 5% Chance To Cast Level 4 Frost Nova When Struck +(1-4) To Maximum Damage
Belt
Belt + Jewel + TAL + Perfect Sapphire
(5-10)% Damage Taken Goes to Mana 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes (3-7) Damage
(5-10)% Damage Taken Goes to Mana 5% Chance To Cast Level 4 Frost Nova When Struck +10% Faster Hit Recovery
Boots
Boots + Jewel + RAL+ Perfect Sapphire
+(25-60) Defense vs. Melee 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes (3-7) Damage
+(25-50) Defense vs. Melee 5% Chance To Cast Level 4 Frost Nova When Struck +10% Faster Hit Recovery
Safety Items
Crafted Item
Recipe
Before Attributes
After Attributes
Helm
Helm + Jewel + ITH + Perfect Emerald
+(10-30)% Enhanced Defense Lightning Resist +(5-10)% Damage Reduced By (1-4) Magic Damage Reduced By (1-2)
+(20-60)% Enhanced Defense Lightning Resist +(10-20)% Damage Reduced By (5-10)%
Amulet
Amulet + Jewel + THUL + Perfect Emerald
+(1-10)% Increased Chance Of Blocking Magic Damage Reduced By (1-2) Damage Reduced By (1-4)
+10% Increased Chance Of Blocking Magic Damage Reduced By (2-5) Damage Reduced By (1-4)
Weapon
Bow/Crossbow + Jewel + SOL + Perfect Emerald
+(5-10)% Enhanced Defense Magic Damage Reduced By (1-2) Damage Reduced By (1-4)
+(70-140)% Enhanced Damage Magic Damage Reduced By (2-5) Damage Reduced By (2-5) +(10-20)% Increased Attack Speed
Chest
Chest + Jewel + ETH + Perfect Emerald
+(10-30)% Enhanced Defense Half Freeze Duration Damage Reduced By (3-9) Magic Damage Reduced By (2-5)
+(20-60)% Enhanced Defense Half Freeze Duration Damage Reduced By (5-15)%
Shield
Shield + Jewel + NEF + Perfect Emerald
+(10-30)% Enhanced Defense Magic Resistance +(5-10)% Damage Reduced By (1-4) Magic Damage Reduced By (1-2)
+(20-60)% Enhanced Defense Magic Resistance +(5-10)% Damage Reduced By (5-20)%
Gloves
Gloves + Jewel + RAL + Perfect Emerald
+(10-33)% Enhanced Defense Cold Resist +(5-10)% Magic Damage Reduced By (1-2) Damage Reduced By (1-4)
+(10-30)% Enhanced Defense Cold Resist +(10-20)% Magic Damage Reduced By (2-5) Damage Reduced By (1-4)
Ring
Ring + Jewel + AMN + Perfect Emerald
+(1-5) To Vitality Magic Damage Reduced By (1-2) Damage Reduced By (1-4)
+(5-10) To Vitality Magic Damage Reduced By (2-5) Damage Reduced By (1-4)
Belt
Belt + Jewel + TAL + Perfect Emerald
+(10-30)% Enhanced Defense Poison Resist +(5-10)% Magic Damage Reduced By (2-5) Damage Reduced By (3-9)
+(10-30)% Enhanced Defense Poison Resist +(10-20)% Magic Damage Reduced By (2-5) Damage Reduced By (1-4)
Boots
Boots + Jewel + ORT + Perfect Emerald
+(10-30)% Enhanced Defense Fire Resist +(5-10)% Magic Damage Reduced By (1-2) Damage Reduced By (1-4)
+(20-60)% Enhanced Defense Fire Resist +(10-20)% Magic Damage Reduced By (2-5) Damage Reduced By (1-4)
UNIQUE WEAPON CHANGES
UNIQUE CLASS ITEMS
Amazon
Lycander's Flank increased from +20% Enhanced Defense to +(50-100)%
Stoneraven increased from +(1-3) to Javelin Skills to +(2-4)
Assassin
Shadow Killer reduced from +(10-15) Mana After Each Kill to +(6-12)
Sorceress
The Oculus increased from +(1-3) to Sorceress Skills to +(2-3)
Eschuta's Temper increased from -(1-10)% To Enemy Lightning and Fire Resistance to -(4-10)%
UNIQUE WEAPONS
Axes
Spellsteel skill charges normalised to 60 and changed Decrepify charges to Amplify Damage
Death Cleaver increased from +(230-280)% Enhanced Damage to +(280-330)% and added +(15-30) Minimum Damage
Messerschmidt's Reaver increased from +(200-275)% Enhanced Damage to +(225-275)%
Bows
Eaglehorn increased from +25 To Dexterity to +(25-40)
Crossbows
Hellcast increased from +20% Increased Attack Speed to 40% and Adds (15-35) Fire Damage to (35-50)
Pus Spitter increased 8% Chance to Cast Level 16 Lower Resist On Striking to 18% chance, changed +(1-2) to Necromancer Skills to +(1-3) to All Skills, and added +(10-15) Life on Hit
Buriza-Do Kyanon increased from +(150-300)% Enhanced Damage to +(200-300)%
Hellrack increased from +20% Increased Attack Speed to +60% and max sockets from 2 to (2-4)
Daggers
The Jade Tan Do added +(1-2) to Poison Skills
Spectral Shard increased from All Resistances +10 to +(10-20)
Spineripper changed +1 to Necromancer Skills to +1 to All Skills
Blackbog's Sharp changed +(2-4) to Poison Nova (Necromancer Only) and +(2-4) to Desecrate (Necromancer Only) to +(2-4) to Poison Skills, and reduced from +(3-5) Poison Dagger (Necromancer Only) to +2 to Poison Dagger (Necromancer Only) and Slows Target By (30-50)% to 20%
Stormspike increased from 25% Chance To Cast Level 23 Charged Bolt When Struck increased to 75% chance, +150% Enhanced Damage to +(175-250)%, and added -(10-20)% To Enemy Lightning Resistance and +(10-20)% To Lightning Skill Damage
Wizardspike added -50% Requirements
Ghostflame changed +(2-3) to Fire Skills to +(15-25)% To Fire Skill Damage and increased from +(190-340)% Enhanced Damage to +(240-340)%
Javelins
Gargoyle's Bite increased from -(10-20)% To Enemy Poison Resistance to -(15-25)% and +(2-4) to Poison Skills to +(3-4)
Maces
Moonfall increased from +2 to Magic Skills to +(2-3)
Baezil's Vortex increased from 5% Chance To Cast Level 14 Nova On Striking to 10% Chance To Cast Level 25 Nova On Striking
Earthshaker increased from +(2-3) to Elemental Skills (Druid Only) to +(3-4) and 5% Chance To Cast Level 17 Fissure On Striking to 8% Chance To Cast Level 24 Fissure On Striking
The Gavel of Pain removed Repair Durability and reduced from +(230-260)% Enhanced Damage to +(215-245)%
Baranar's Star increased from +200% Enhanced Damage to +(200-250)%
Horizon's Tornado increased from +(2-4) to Tornado and Twister (Druid Only) to +(3-5) and 20% Chance To Cast Level 15 Tornado On Striking to Level 21
Windhammer increased from 33% Chance To Cast Level 22 Twister On Striking to Level 28
Earth Shifter increased from 25% Chance To Cast Level 14 Fissure On Striking to Level 28, 40% Faster Cast Rate to 60%, and added -25% Requirements
The Cranium Basher removed Repair Durability
Polearms
Soul Harvest increased from +(2-3) to Dark Pact to +(3-4)
The Grim Reaper increased from +(2-3) to Raise Skeleton and Skeletal Mage oSkills to +(4-6) and +(50-100)% Enhanced Damage to +(90-140)%
Athena's Wrath increased from +(1-3) to Druid Skills to +(2-3) and increased +(1-2) to Summoning Skills (Druid Only) to +2 (Druid Only)
Grim's Burning Dead increased from +(2-3) to Skeletal Mage (Necromancer Only) to +(3-5)
Stormspire removed Indestructible, changed 5% Chance To Cast Level 35 Chain Lightning When Struck to 15% Chance To Cast Level 20 Static Field on Striking, and increased 20% Chance To Cast Level 30 Charged Bolt When Struck to 75% chance
Scepters
Heaven's Light increased from +(250-300)% Enhanced Damage to +(275-325)%
Astreon's Iron Ward increased from Damage +(40-85) to +(60-105) and reduced from Slows Target By 25% to 15%
Spears
Soulfeast Tine increased from +(150-230)% Enhanced Damage to +(190-270)%
Spire of Honor increased from +(150-250)% Enhanced Damage to +(200-250)%
Arioc's Needle increased from +(2-4) to All Skills to +(3-5)
Viperfork removed Desecrate proc and increased from +(1-2) to Poison Skills to +(3-4)
Staves
Serpent Lord increased from +(2-4) to Arctic Blast (Druid Only) to +(3-4) (Druid Only) and +(1-3) to Cyclone Armor (Druid Only) to +(2-3) (Druid Only)
The Salamander increased from +1 to Fire Ball (Sorceress Only) to +(1-2) (Sorceress Only)
The Iron Jang Bong increased from (20-45%) Faster Cast Rate to 30-50%
Warpspear increased from 35% Faster Cast Rate to 45%
Mang Song's Lesson increased from -(7-15)% To Enemy Fire / Light / Cold Resistance to -(10-15)%, +6 to All Skills to +7, and 50% Faster Cast Rate to 65%
Swords
Shadowfang increased from +(90-130)% Enhanced Damage to +(100-140)%
Soulflay increased from +10% Increased Attack Speed to +30% and All Resistances +(4-10) to +(10-15)
Blacktongue increased from +50 To Attack Rating to +(50-100) and +(100-120) Poison Damage Over 3 Seconds to +(150-180)
The Patriarch increased from +(180-240)% Enhanced Damage to +(220-280)%
Hexfire reduced from +10% Maximum Fire Resist to +5% and increased 20% Faster Cast Rate to 25%
Plague Bearer increased from +(3-5) to Rabies (Druid Only) to +(4-6) and added +(20-30)% Increased Attack Speed
The Antlantean increased from +(200-280)% Enhanced Damage to +(230-280)%
Crainte Vomir reduced from Slows Target By 35% to 15%
Bing Sz Wang increased from 10% Chance To Cast Level 3 Frozen Orb On Striking to 20% Chance To Cast Level 10 Frozen Orb On Striking
Todesfaelle Flamme changed from 10% Chance To Cast Level 6 Combustion On Attack to 10% Chance To Cast Level 20 Fire Ball On Attack
Lightsabre reduced from Lightning Absorb 10% to (5-10)%
Frostwind reduced from +(7-14) to Arctic Blast oSkill to +(4-6) to Arctic Blast (Druid Only) (this change will make it much stronger for druids but no longer has arctic blast oSkill for other classes), increased from +(180-270)% Enhanced Damage to +(220-270)%, and added +2 to Cold Skills
Flamebellow reduced from Fire Absorb (10-15)% to 5%
The Grandfather added +3-5 to Warcries (Barbarian Only)
Wands
Blackhand Key increased from +(1-3) to Curses to +(2-3)
UNIQUE ARMOR CHANGES
UNIQUE CLASS ITEMS
Barbarian
Halaberd's Reign changed +(1-3) to Battle Command to +(2-3) to Battle Cry and increased from +(1-3) to Battle Orders to +(2-3)
Druid
Spirit Keeper now has "You may summon an additional spirit" and reduced from Cold Absorb (5-15)% to (5-8)%
Paladin
Herald of Zakarum changed +2 to Paladin Combat Skills to +(1-2), +20 to Strength and Vitality to +(15-30), and increased from 20% Bonus to Attack Rating to 30%
Alma Negra increased from (40-75)% Bonus to Attack Rating to (100-150)% and +(70-125)% Enhanced Damage to +(150-200)%
Dragonscale increased from +20 to Hydra to +30 oSkill
UNIQUE ARMORS
Chests
Twitchthroe increased from +(20-30)% Increased Attack Speed to +(20-40)%
Sparking Mail increased from +(4-8)% To Lightning Skill Damage to +(5-10)%
Iceblink increased from +1 to Cold Skills to +(1-2)
Heavenly Garb increased from +1 to Magic Skills to +(1-2)
Rockfleece increased from +5 To Strength to +(5-15)
Boneflesh added 10% Chance To Cast Level 10 Bone Armor When Struck
Spirit Shroud increased from 20% Faster Cast Rate to 30%
Spirit Forge increased from +1 to Fire Skills to +(1-2)
Shaftstop changed Damage Reduced By 25% to (20-30)%
Atma's Wail increased from 20% Faster Cast Rate to 30%
Black Hades increased from +(80-145)% Damage to Demons to +(120-185)% and (1-3) sockets to (2-3)
Leviathan increased from Damage Reduced By (15-25)% increased to (20-30)%
Steel Carapace increased from +(190-220)% Enhanced Defense to +(220-250)% and +1 to All Skills to +(1-2)
Tyrael's Might increased from +(70-120)% Damage to Demons and Undead to +(100-150)%
Belts
Lenymo changed All Resistances +(3-5) to +5 and increased from Regenerate Mana (10-20)% to 20-30%
Snowclash removed +(1-2) to Chilling Armor and Blizzard and increased from +1 to Cold Skills to +(1-2)
Boots
Hotspur reduced from +15% to Maximum Fire Resist to +10%
Gorefoot increased from +20% Leap and Leap Attack Movement Speed to +(20-30)%
Infernostride reduced from +10% to Maximum Fire Resist to +5%
Gloves
The Hand of Broc gloves now have Melee Attacks Deal Splash Damage
Bloodfist gloves now have Melee Attacks Deal Splash Damage
Soul Drainer reworked; removed 20% Faster Hit Recovery, 20% Chance to Pierce, Attackers Takes Damage of, reduced from -200 Monster Defense per Hit to -(50-100), added -(5-10)% to Enemy Physical Resistance, and Drain Life per Second
Helms
Wormskull added +40 Poison Damage Over 2 Seconds
Darksight Helm removed +1 skills
Crown of Thieves removed +35 to Mana and Replenish Life +(48-64), and increased from +(5-8) Life After Each Kill to +(10-16)
Veil of Steel increased from +(20-60)% Enhanced Damage to +(30-60)% and All Resistances +(20-40) to +(25-40)
Nightwing's Veil increased from -(4-8)% to Enemy Cold Resistance to -(5-10)% and +(6-12)% to Cold Skill Damage to +(5-15)%
Crown of Ages increased from (1-2) sockets to (1-3)
Shields
Visceratuant increased from +(3-6)% To Lightning Skill Damage to +(5-10)%
Gerke's Sanctuary removed Damage Reduced By 8%, increased from Damage Reduced By (11-16) to (14-18), and added +20% Faster Block Rate
Radament's Sphere increased from 20% Faster Cast Rate from 25%
Stormshield increased from Damage Reduced By (20-28)% to (20-30)%
UNIQUE JEWELRY CHANGES
Amulets
Atma's Scarab increased from 7% Chance to Cast Level 8 Amplify Damage on Striking to Level 18
The Rising Sun changed +(0-25) Absorbs Fire Damage (+0.25 per Character Level) to +(5-10) Fire Absorb
Rings
Raven Frost reduced from Cold Absorb 20% to (5-10)%
The Stone of Jordan increased from +(15-30) to Mana to +(20-40)
SET ITEM CHANGES
Bul-Kathos' Children
Bul-Kathos' Death Band increased +(15-25)% Enhanced Damage to +(15-30)% and Damage Reduced By (3-5)% to (4-6)%
Bul-Kathos' Tribal Guardian (Mythical Sword) changed to Bul-Kathos' Tribal Guardian (Colossus Sword), added 20% Deadly Strike, changed Fire Resist +50% to Cold Resist +50%, increased +50 Poison Damage Over 2 Seconds to +150 Poison Damage Over 2 Seconds and +200% Enhanced Damage to +(250-350)%
Bul-Kathos' Sacred Charge (Colossus Blade) increased +200% Enhanced Damage to +(250-350)% and removed Knockback
Bul-Kathos' Children full set bonus increased +25 Defense to +500, +20 Fire Damage to +200, and added +25% Deadly Strike and Crushing Blow
Iratha's Finery
Iratha's Cuff now has 15% Chance to Pierce
Orphan's Call
Magnus' Skin now has 20% Chance to Pierce
Trang-Oul's Avatar
Trang-Oul's Avatar 4-piece +6 to Fire Mastery bonus moved back to the full set bonus (replaces 200 Defense)
RUNEWORD CHANGES
RUNEWORD WEAPONS
Brand increased from 35% Chance To Cast Level 35 Bone Spear On Striking to 50% chance
Chaos now has indestructible instead of repairs durability, increased from 9% Chance To Cast Level 11 Frozen Orb On Striking to 18% Chance To Cast Level 21 Frozen Orb and from +1 Whirlwind oSkill to +3
Crescent Moon changed from 10% Chance To Cast Level 27 Chain Lightning On Striking to 10% Chance To Cast Level 27 Lightning On Striking
Faith increased from +(180-230)% Enhanced Damage to +(200-250)%
Grief increased from +(180-220) to (240-280) to Minimum and Maximum Damage to +(200-240) to +(260-300) to Minimum and Maximum Damage
Hand of Justice reduced from Level 16 Holy Fire Aura When Equipped to Level 12
Infinity changed from 50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy to 50% Chance To Cast Level 20 Lightning When You Kill An Enemy
Leaf increased from +(1-2) to Fire Skills to +2
Spirit removed +250 Defense vs. Missiles and added -25% Requirements
Wind increased from 8% Chance To Cast Level 29 Tornado On Striking and 8% Chance To Cast Level 25 Twister On Striking to 18% each and 5% Chance To Cast Level 9 Hurricane When Struck reverted back to -50% Target Defense
Wind now has 320-380% enhanced damage instead of 160-240%
RUNEWORD ARMORS
Bramble increased from +(25-30)% To Poison Skill Damage to +(30-50)%
Chains of Honor reduced from All Resistances +65 to +(40-60)
Delirium removed 1% Chance To Cast Level 50 Delirium When Struck
Dragon increased from 12% Chance to Cast Level 15 Hydra On Striking to Level 28
Dream reduced from Level 15 Holy Shock Aura When Equipped to Level 13
Enigma buffed Recharges 1 per 8 seconds to Recharges 1 per 6 seconds