Notice: This wiki acted as documentation for the season 1 patch notes, and many changes were not documented at the time by the community. Some changes have been retroactively compiled and added here for posterity.
GENERAL CHANGES
One global super fast network with possibility to choose server location
Higher resolution 1068x600 widescreen
Added shader system for graphical improvements
Different anti-cheat and dupe items detection
Easy and fast website trade
Added a new Roll feature, you can now type .roll to roll between 1-100
Toggle loot to always show while still being able to interact with the game
Quality of Life:
Filter for searching game names
Available to search previous difficulty games after finishing Normal and Nightmare
Added server location and difficulty to games browser
Jerhyn in Lut Gholein is now always standing outside of the Palace
End game content:
New maps with different Tiers of difficulty
New super difficult with better loot dungeons
Reworked Diablo Clone event
Uber Tristram event:
Uber Izual, Uber Duriel and Uber Lilith now have 33% chance to drop organs
Any three organs now can be transmuted to open Uber Tristram portal
Increased chance for keys drop to 33% for The Countess, The Summoner and Nihlathak
Added 3 more monsters with key drops:
Act 1 - Location The Burial Grounds (next to Cold Plains) - Blood raven now have 33% chance to drop Key of Terror
Act 2 - Location Halls of the Dead Level 3 (Horadric Cube quest chest) - Bloodwitch the Wild now have 33% chance to drop Key of Hate
Act 4 - Location Plains of Despair - Izual now have 33% chance to drop Key of Destruction
Disabled Teleport skill on following locations so non-teleporting characters can find keys in similar time:
Act 1 - Cold Plains
Act 2 - Halls of the Dead
Act 5 - Halls of Pain + Halls of Vaught
Andariel quest bug fixed (multiplayer only - d2gs)
MERCENARIES
Mercenaries can now equip gloves, belts, boots
Rogue mercenaries from act 1 can now equip crossbows
Barbarian mercenaries from act 5 can now equip axes and maces
Mercenaries now show which auras they provide at vendors
All mercenaries have the same aura on Normal, Nightmare, Hell difficulty
Aura changes:
Act 1
Fire arrow now have Vigor aura (from merc lvl 18)
Cold arrow now have Meditation aura (from merc lvl 24)
Act 2
Holy freeze aura on defense mercenaries removed, now its always Defiance aura
Prayer aura on combat mercenaries removed, now its always Thorns aura
Might aura on offensive mercenaries removed, now its always Blessed Aim aura
Act 3
Fire now have Cleansing aura
Cold now have Prayer aura
Lightning now have Holy Shock aura and Static Field skill
Act 5
Barbarians now have Might aura
ITEMS
GENERAL:
Essences now drop from nightmare bosses as well as hell bosses
Added 'melee splash damage' to all melee weapons
Throwing weapons/arrows/bolts are unlimited
Increased bardiche / voulge / lochaber axe / bill / ogre axe / colossus voulge range to 4
Increase all two handed axe ranges by 1 (excluding giant axe/ancient axe/glorius axe which will stay range 3) and increased strength gain to match mauls for all two handed axes (110 str/ 1.1%)
Increase the range of ogre maul and thunder maul by 1
Crafting ethereal items will now keep the item ethereal
You can now upgrade the bases of crafted items(uses the same recipes as rare items)
NEW ITEMS:
Worldstone Shard(wss) - transmute twice in cube with an item to receive additional attributes/sockets or turn it into rare(brick)
Larzuk's Puzzlebox - transmute with item to create sockets
Prime Evil Soul - Drops from Hell difficulty Diablo or Baal
Black Soulstone - Drops from a completed Uber Tristram
Pure Demonic Essence - Drops from Map Bosses
Vision of Terror - Transmute in cube Prime Evil Soul + Black Soulstone + Pure Demonic Essence, opens portal to Diablo Clone
Zakarum Orb that turns white map into rare map
Angelic Orb that turns blue map into rare map
Horadrim Orb that rerolls yellow map
Orb of Destruction that turns map into white map
RUNEWORDS
NEW RUNEWORDS:
Pattern for 3 socket claws
Plague for 3 socket weapons
SKILL CHANGES
Amazon
Jab
attack rating buffed
damage buffed
starting mana cost reduced to 1.5 (was 2)
now has Fend as an 8% synergy
Poison Javelin
moved in the skill tree, requires level 1 (was 6)
Deals damage over 1 second instead of over 8 seconds
damage per second increased
Now has Javelin and Spear Mastery as an additional synergy
Synergies are now 25% (was 12%)
Javelin and Spear Mastery
replaced Impale, moved in the skill tree, requires level 6 (Impale was 12)
New skill that adds bonus damage and critical strike chance for javelins and spears
Power Strike
now also creates a lightning nova on attack
damage scaling reduced
removed Charged Strike & Lightning Fury synergies
synergies are now 20% (was 10%)
mana cost per level decreased
Lightning Bolt
prerequisites increased from 1 to 3 (now also requires Jab, Power Strike)
moved in the skill tree, requires level 18 (was 24)
stun length no longer scales with levels
now has increased range and projectile speed
damage scaling buffed
now has Werebear, Twister, & Tornado as synergies at 14% instead of Maul at 5%
Fire Claws
moved in the skill tree, requires level 24 (was 18)
prerequisites reduced from 4 to 0 (no longer requires Werewolf, Feral Rage, Werebear, Maul)
attack bonus buffed
Fury
no long scales from 2-5 attacks, now hits 3 times
attack bonus buffed
damage bonus buffed to +20% per level (was 17%)
Raven
attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
ravens persist while teleporting, cannot take damage, and are not affected by auras or any player buffs
can go up to a total of 12 ravens simultaneously, with every 10 hard points summoning an additional raven per cast
now has Summon Spirit Wolf, Summon Dire Wolf, & Summon Grizzly as synergies at 12%
mana cost starts lower and scales per level
Poison Creeper
damage buffed
now has Carrion Vine, Solar Creeper, & Rabies as synergies at 8%
Heart of Wolverine
moved in the skill tree, requires level 6 (was 18)
prerequisites reduced from 1 to 0 (no longer requires Oak Sage)
no longer requires Oak Sage as a prerequisite
life buffed
starting mana cost reduced to 10 (was 20)
Summon Spirit Wolf
moved in the skill tree, requires level 12 (was 6)
prerequisites increased from 1 to 2 (now also requires Heart of Wolverine)
can now be summoned alongside Dire Wolf & Grizzly
now has multiple damage synergies instead of just Summon Grizzly
attack bonus nerfed
defense bonus nerfed
life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
damage buffed
Carrion Vine
now recovers a flat amount of life instead of a percentage
Spirit of Barbs
moved in the skill tree, requires level 18 (was 30)
prerequisites reduced from 2 to 1 (no longer requires Oak Sage)
life buffed
now deals a flat amount of damage to attackers instead of reflecting a percentage
Summon Dire Wolf
moved in the skill tree, requires level 24 (was 18)
prerequisites changed (now requires Heart of Wolverine instead of Oak Sage)
can now be summoned alongside Spirit Wolf & Grizzly
now has multiple damage synergies instead of just Summon Grizzly
defense buffed, no longer has defense synergy from Summon Spirit Wolf
life buffed
no longer gains bonus attack rating per level
Solar Creeper
now recovers a flat amount of mana instead of a percentage
Oak Sage
moved in the skill tree, requires level 30 (was 6)
prerequisites increased from 0 to 2 (now requires Heart of Wolverine, Spirit of Barbs)
life buffed
now grants a flat amount of life instead of a percentage
now has Carrion Vine & Solar Creeper as synergies which grant 0.5 Health Regeneration per level
Summon Grizzly
prerequisites changed (now requires Heart of Wolverine instead of Oak Sage)
can now be summoned alongside Spirit Wolf & Dire Wolf
now deals splash damage
can now summon an additional Grizzly with 20 hard points
now has multiple damage synergies
base damage nerfed
attack bonus nerfed, no longer gains attack rating per level
defense bonus buffed, no longer has defense synergy from Summon Spirit Wolf
life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
Necromancer
Raise Skeleton Warrior
Skeletons now have splash damage on melee attacks
total skeleton warriors capped at 8
damage increased
attack rating bonus increased
defense bonus increased
synergy for Summon Resist removed
now has Raise Skeletal Mage & Skeleton Mastery as additional synergies at 8%
Skeleton Mastery
no longer affects revives
life bonuses buffed
now also improves skeleton velocity
Clay Golem
Now deals splash damage
damage increased drastically
life starts higher and scales less per level
lowered value of "slows enemies"
mana cost reduced
synergy for Summon Resist removed
synergy for Blood Golem removed (was +5% life)
now also has Blood Golem & Iron Golem as damage synergies
damage synergies are now 20% (was 6%)
Raise Skeletal Mage
Skeletal Mages' elemental attacks pierce enemies
damage increased
synergy for Summon Resist removed
now also has Raise Skeleton Warrior as a synergy at 8%
Golem Mastery
Can summon an additional golem for every 5 base points
life per level reduced to 10% (was 20%)
Blood Warp
New skill that teleports the character at the cost of 8% of their maximum life
Blood Golem
now grants life per hit instead of leeching a percentage of damage as life
damage scaling improved dramatically
now gains life per level
synergy for Summon Resist removed
now also has Clay Golem & Iron Golem as damage synergies
damage synergies are now 15% (was 6%)
Iron Golem
Now deals splash damage if created with a weapon
only the first Iron Golem created is permanent
life buffed
attack rating bonus reduced
synergy for Summon Resist removed
synergy for Blood Golem removed (was +5% life)
now also has Clay Golem & Blood Golem as damage synergies
damage synergies are now 5% (was 6%)
Fire Golem
Indirectly affected by Holy Fire aura tickrate increase
life buffed
attack rating bonus reduced
attack damage increased
aura damage significantly increased
dramatically reduced amount of fire damage absorbed
synergy for Summon Resist removed
synergy for Blood Golem removed (was +5% life)
now has Clay Golem, Blood Golem, & Iron Golem as damage synergies at 20%
Revive
prerequisites reduced from 5 to 2 (no longer requires Clay Golem, Blood Golem, Iron Golem)
Total of 6 revives at 20 hard points (was 1 revive per level)
duration now scales per level
damage bonus now scales at +2% per level
synergies for Summon Resist & Skeleton Mastery removed
Teeth
level 8+ scaling improved
synergies for Bone Wall & Bone Prison changed to just Bone Armor
synergies are now 25% (was 15%)
Poison Dagger
moved in the skill tree, requires level 1 (was 6)
Now pierces enemy poison resistances by -1% per level, up to -20%
Now releases a poison cloud on hit which carries poison damage from gear/charms
damage/duration reduced (damage per second is higher)
mana cost halved
synergy for Poison Explosion changed to Desecrate
synergies are now 22% (was 20%)
Bone Armor
moved in the skill tree, requires level 6 (was 1)
prerequisites increased from 0 to 1 (now requires Teeth)
Corpse Explosion
moved in the skill tree
prerequisites changed (now requires Poison Dagger instead of Teeth)
3-5% corpse life damage (was 70-120%)
radius starts higher and caps at 14 yards
added flat fire/phys damage
now has Amplify Damage, Desecrate, & Revive as synergies at 7%
Bone Wall
prerequisites increased from 1 to 2 (now also requires Teeth)
Desecrate
reworked from Poison Explosion, moved in the skill tree, requires level 12 (Poison Explosion was 18)
prerequisites reduced from 3 to 2 (no longer requires Teeth)
Creates corpses on the ground instead of requiring a corpse to be cast (corpses can be targeted with Corpse Explosion, uses monster corpses from the area it is cast in)
damage/duration reduced (damage per second is higher)
mana cost now scales per level
synergies are now 16% (was 15%)
Bone Spear
prerequisites reduced from 2 to 1 (no longer requires Corpse Explosion)
fires additional spears at levels 15 and 25 (does not shotgun)
damage reduced
synergies for Bone Wall & Bone Prison changed to just Bone Armor
synergies are now 10%/10%/5% (was 7%)
Bone Prison
prerequisites reduced from 5 to 4 (no longer requires Corpse Explosion)
Poison Nova
prerequisites reduced from 4 to 3 (no longer requires Teeth)
damage scaling increased
synergy for Poison Explosion changed to Desecrate
synergies are now 15% (was 10%)
Bone Spirit
prerequisites reduced from 3 to 2 (no longer requires Corpse Explosion)
Faster missile speed
synergies for Bone Wall & Bone Prison changed to just Bone Armor
synergies are now 10%/10%/5% (was 6%)
Amplify Damage
now reduces enemy physical resistance by 10% + 2% per base level (was 100%) - immunities are lowered at 1/2 effectiveness (was 1/5)
radius reduced
duration reduced
mana cost now scales with levels
now has Curse Mastery as a synergy at -1% physical resistance per level
now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
Curse Mastery
New skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
Dim Vision
moved in the skill tree
now also reduces enemy attack rating
radius starts higher and scales less with levels
duration scales at +1 per level instead of +2 per level
mana cost starts lower and now scales with levels
now has Curse Mastery as a synergy at -10 attack rating per level
Dark Pact
New skill that consumes up to 3 curses on targets in an area and does damage per curse consumed
Iron Maiden
moved in the skill tree
prerequisites increased from 1 to 2 (now also requires Dark Pact)
duration reduced
radius and mana cost now scale with levels
now has Curse Mastery as a synergy at 6% damage returned per level
now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
Life Tap
moved in the skill tree, requires level 12 (was 18)
prerequisites reduced from 2 to 1 (no longer requires Iron Maiden)
life leech is now 8% + 1% per base level (was just 50%)
radius starts higher and scales less with levels
duration reduced
mana cost starts lower and now scales with levels
now has Curse Mastery as a synergy at +1% life steal per two levels
now has Curse Mastery as a synergy at +0.6 yards per three levels
Terror
prerequisites reduced from 2 to 1 (no longer requires Amplify Damage, Weaken, now requires Dim Vision)
now also reduces enemy movement speed by 2% per base level
radius increased from 2.6 yards to 6.6 yards
duration is now 3 seconds (was 7 + 1 second per level in Normal, 1/2 in Nightmare, and 1/4 in Hell)
mana cost now scales with levels
now has Curse Mastery as a synergy at -1% speed per level
Weaken
moved in the skill tree, requires level 18 (was 6)
prerequisites increased from 1 to 2 (now also requires Life Tap)
now reduces enemy damage by 10% + 1% per level (was just 33%)
radius reduced
duration reduced
mana cost now scales with levels
now has Curse Mastery as a synergy at -1% damage per two levels
now has Curse Mastery as a synergy at +0.6 yards per three levels
Confuse
moved in the skill tree
prerequisites increased from 1 to 2 (now also requires Terror)
now also increases attack speed of confused enemies by 3% per base level
radius reduced
duration is now 6 + 1 per level instead of 8 + 2 per level
mana cost now scales with levels
now has Curse Mastery as a synergy at +1% attack speed per level
Attract
moved in the skill tree
prerequisites increased from 2 to 3 (now also requires Terror)
now also reduces enemy defense by 120% + 10% per level
radius now starts lower and scales with levels
duration reduced from 8.4 + 3.6 per level to 5.6 + 2.4 per level
now has Curse Mastery as a synergy at -5% enemy defense per level
Decrepify
moved in the skill tree
prerequisites changed (now requires Life Tap instead of Terror)
No longer reduces enemy PDR or damage (was 50% each)
Reduces movement speed, attack speed, & cast rate
radius now scales with levels
duration reduced
mana cost now scales with levels
now has Curse Mastery as a synergy at -1% attack and cast speed per level
now has Curse Mastery as a synergy at +0.6 yards per three levels
Lower Resist
prerequisites reduced from 6 to 3 (no longer requires Iron Maiden, Terror, Decrepify)
reduces enemy resistances by less at low levels, but scales better - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
radius reduced
duration reduced
mana cost now scales with levels
now has Curse Mastery as a synergy at -2% all resistance per level
now has Curse Mastery as a synergy at +0.6 yards per three levels
Paladin
Prayer
healing doubled
now also grants +1 passive health regeneration per two base levels
now also grants life per hit
radius increased
Resist Fire
Now also grants a bonus for fire damage
Fire resist nerfed slightly
Maximum fire resistance bonus is no longer doubled when the aura is active
Radius buffed slightly
Resist Cold
Requires level 1 (was 6)
Now also grants a bonus for cold damage
Cold resist nerfed slightly
Maximum cold resistance bonus is no longer doubled when the aura is active
Radius buffed slightly
Resist Lightning
Requires level 1 (was 12)
Now also grants a bonus for lightning damage
Lightning resist nerfed slightly
Maximum lightning resistance bonus is no longer doubled when the aura is active
Radius buffed slightly
Defiance
prerequisites increased from 0 to 1 (now requires Prayer)
now also grants +1% PDR per two base levels (active)
radius increased
Cleansing
poison/curse duration reduction reduced
now also grants +1% passive poison/curse duration reduction per two base levels
no longer gains bonus healing from Prayer
radius increased slightly
Vigor
prerequisites reduced from 3 to 2 (no longer requires Cleansing)
now also grants +1% FRW per base level (passive)
radius increased
Meditation
mana recovery rate halved
now also grants +1 passive mana after each kill per five base levels
no longer gains bonus healing from Prayer
radius increased slightly
Redemption
prerequisites reduced from 4 to 3 (no longer requires Cleansing)
Redeems 5 Life per corpse at all levels
Salvation
Now also grants a bonus to elemental damage
Elemental resists nerfed slightly
Might
damage bonus scaling increased at level 9+
radius increased
Holy Fire
Aura tick rate increased
Radius is now always 6 yards (was 4 + 0.66 per level)
aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
now also has Blessed Aim as a synergy
synergies are now 20% (was 18%/6%)
Thorns
radius increased
Blessed Aim
now also grants passive +10% AR per hard point
attack rating % per level decreased from 15% to 10%
radius increased slightly
Concentration
now also adds bonus attack rating (25% +4% per level)
damage bonus is now +10% per level (was +15%)
radius increased
Holy Freeze
Aura tick rate increased
Radius is now always 8 yards (was 4 + 0.66 per level)
aura cold damage scaling decreased
attack cold damage scaling increased
now also has Blessed Aim as a synergy
synergies are now 12% (was 15%/7%)
Holy Shock
Aura tick rate increased
Radius is now always 8 yards (was 4 + 0.66 per level)
Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
aura magic damage scaling decreased, now applies to all enemies instead of just undead
now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
no longer applies knockback to undead
mana cost removed
now has Might, Blessed Aim, & Thorns as synergies instead of Cleansing
synergies are now 6% (was 7%)
Fanaticism
radius increased
Conviction
radius is increased and now scales with levels
enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)
Sacrifice
Damage to self decreases by 1% per level to a minimum of 3%
Now benefits from Damage to Undead, Damage to Demons, Deadly Strike, and Critical Strike
bonus attack rating increased to +28% per level (was +7%)
synergies are now 20% (was 15%/5%)
Holy Bolt
moved in the skill tree, requires level 1 (was 6)
bolts now pierce all allies and enemies, healing or damaging each
fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
magic damage scaling reduced
healing scaling halved
mana cost scaling increased
now has Holy Light & Holy Nova as synergies instead of Blessed Hammer
damage synergies are now 16% (was 50%)
synergy for Prayer is now 10% life healed per level (was 15%)
Smite
damage bonus increased to +30% per level (was +15%)
indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are below 65% life
Zeal
moved in the skill tree, requires level 6 (was 12)
Number of attacks decreased to 3 from 5, avoids animation lock
damage increased
attack rating increased
synergy is now 16% (was 12%)
Holy Light
new skill that heals a single target
Charge
attack rating bonus increased by +25%
Vengeance
bonus attack rating increased to 150% + 18% per level (was 20% + 10%)
Blessed Hammer
prerequisites increased from 1 to 2 (now also requires Holy Light)
synergies are now 10% (was 14%)
Conversion
moved in the skill tree, requires level 18 (was 24)
prerequisites reduced from 3 to 2 (no longer requires Sacrifice, Zeal, Vengeance, now requires Smite, Charge)
higher chance to convert
duration is now 8 seconds (was 16)
Joust
new skill that teleports to an enemy and impales them, has a 3 second cooldown
FRW boost when landing, hard points increase FRW
Fist of the Heavens
moved in the skill tree, requires level 24 (was 30)
prerequisites reduced from 6 to 3 (no longer requires Sacrifice, Zeal, Vengeance, Conversion, now requires Holy Light)
Removed Auto Target and cooldown
damage scaling reduced
mana cost now starts lower and scales with levels
synergy from Holy Shock changed to Holy Nova at 5% (Holy Shock was 7%)
now also has Holy Light as a synergy
synergies for Holy Bolt & Holy Light are 15% magic damage and 5% lightning damage each (was just 15% magic damage)
Holy Shield
prerequisites reduced from 4 to 3 (no longer requires Holy Bolt, Blessed Hammer, now requires Conversion)
Holy Nova
new skill that heals allies and damages enemies in an area, has a long cooldown
Sorceress
Ice Bolt
faster missile speed
cold length now scales less with levels
mana cost now starts lower and scales with levels
damage increased
removed synergies from Frost Nova, Blizzard, & Frozen Orb
Cold Enchant
new skill, replaces Frozen Armor
useable alongside Enchant Fire
Frost Nova
cold damage starts lower and scales higher
cold length scaling reduced to +0.2 seconds per level (was +1)
mana cost changed to 16 + 0.5 per level (was 9 + 1)
Ice Blast
pierces, faster missiles
cold damage starts lower and scales higher
freeze duration is now 2 seconds (was 3 + 0.2 per level)
synergies for Blizzard & Frozen Orb removed
synergy from Glacial Spike is now a damage synergy (was +10% freeze length per level)
synergies are now 6% (was 8%)
Shiver Armor
cold length now scales with levels
duration now starts higher and scales less with levels
duration synergies removed
synergies are now 10% (was 9%)
Glacial Spike
cold damage starts slightly higher
freeze duration is now 2 seconds and doesn't scale with levels
starting mana cost increased to 30 (was 10)
freeze duration synergy is now 5% (was 3%)
synergies from Ice Bolt & Frozen Orb changed to Blizzard & Ice Barrage
Chilling Armor
creates single blizzard spike per counter ranged attack
chills melee on successful strike
duration now starts higher and scales less with levels
duration synergies removed
synergies are now 10% (was 7%)
Ice Barrage
new skill that shoots ice lances which have AOE impact that chills
Additional missiles as you level (max 5)
Does not pierce, but does shotgun
Blizzard
improved ground density
damage scaling reduced
synergy for Ice Blast removed
synergies are now 9% (was 5%)
Frozen Orb
removed cooldown
damage reduced
cold length reduced
mana cost reduced
now also has Ice Blast as a synergy
synergies are now 3% (was 2%)
Cold Mastery
high pierce, low damage
pierce reduced to 5% +2% per level (was 20% +5%)
now also adds cold damage (10% +2% per level)
Charged Bolt
now also has Telekinesis as a synergy
synergies are now 4% (was 6%)
Telekinesis
moved in the skill tree, requires level 1 (was 6)
large damage buff
now has Charged Bolt & Nova as synergies at 14%
Static Field
moved in the skill tree, requires level 1 (was 6)
radius reduced
reduces enemy life to 50%/65%/80% in normal/nightmare/hell (was 0%/33%/50%)
now also has -1% to enemy lightning resistance per level (breaks immunities)
Nova
prerequisites changed (now requires Charged Bolt instead of Static Field)
minimum lightning damage scaling improved slightly at low levels
mana cost halved
now has Charged Bolt & Telekinesis as synergies at 3%
Lightning
maximum lightning damage starts at 30 (was 40)
synergy from Nova removed
synergies are now 6% (was 8%)
Teleport
50% spell damage debuff for 1 second on cast
uses lightning FCR frames
damage debuff reduced by 1% per hard point
Chain Lightning
moved in the skill tree, requires level 24 (was 18)
mana cost scaling halved
synergy for Nova removed
synergies are now 5% (was 4%)
Thunder Storm
prerequisites reduced from 5 to 3 (no longer requires Static Field, Chain Lightning)
time between attacks goes down with hard points and starts at 2 seconds (was 4.4)
casts nova on impact
damage scaling reduced
now has Lightning & Nova as synergies at 4%
Energy Shield
moved in the skill tree (still requires level 24)
absorb reduced to 10% +2% per level (was 20% +5%)
absorb caps at 80% (was 95%)
synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
Fire Bolt
damage scaling increased
synergy from Meteor changed to Combustion
synergies are now 20% (was 16%)
Warmth
now also adds flat attack rating (10 + 10 per level)
Inferno
moved in the skill tree, requires level 1 (was 6)
faster spray speed
damage increased
range reduced
mana cost reduced
now has Fire Wall & Blaze as synergies instead of Warmth
synergies are now 20% (was 13%)
Blaze
moved in the skill tree, requires level 6 (was 12)
mana cost scales less per level
duration increased slightly
Fire Wall
moved in the skill tree, requires level 12 (was 18)
reduced duration
reduced cooldown
Fire Ball
synergy from Meteor changed to Combustion
Lesser Hydra
new skill that summons hydras which shoot fire bolts
Enchant Fire
renamed from Enchant
prerequisites increased from 1 to 4 (now also requires Lesser Hydra)
now correctly applies 1/3 of damage to ranged attacks
damage scaling increased slightly
synergy is now 15% (was 9%)
Meteor
moved in the skill tree
now also deals physical damage (25% physical, 75% fire)
cooldown reduced
meteors fall faster
synergy from Fire Bolt replaced with Fire Wall
synergies now affect all damage (was just fire/fire/burning)
synergies are now 5% (was 5%/5%/3%)
Combustion
new skill which shoots fire balls in all directions, has a long cooldown
Hydra
prerequisites increased from 4 to 5 (now also requires Lesser Hydra)
shoots Fire Balls instead of Fire Bolts
damage increased
synergy from Fire Ball changed to Lesser Hydra
synergies are now 6% (was 3%)
Fire Mastery
medium damage, medium pierce
now also adds pierce (1% per level)
damage reduced to 20% +4% per level (was 30% +7%)
PATCHES
2020-11-08
Dolls death explosion reduced from 5 range to 4
Brand Runeword no longer has bonespear fires +2 additional projectiles and now shoots 3 instead of 5 (was hitting sprite limit too easily)
Brand runeword now has 35% chance to proc level 35 bonespear instead of 100% chance to proc level 25 bonespear
Holy Bolt no longer shotguns and deals more damage than previously
Prayers healing has been increased
mana cost on sanctuary has been removed
2020-11-08
circlets no longer turning into axes
Meteor values fixed (previously didn't gain damage from fire wall synergies)
ubers and mini ubers have been set to Project Diablo 2 ubers instead of Lord of Destruction and are now much more dangerous, BEWARE
izual and baal no longer have chilling armor (you won't get insta gibbed from zealing them now)
Mini ubers can now drop items
Organs now have a chance to drop instead of always dropping
ruins of viz'jun now has its alternate layouts
oak sage health has been fixed (was previously insanely high due to an incorrect math formula)
Bul kathos death band drop rate chance has been decreased dramatically as it was using common drop tables
azurewrath crystal sword no longer drops (enjoy your legacy item) however the phaseblade version will still drop
fixed a crash bug related to maps
fixed a crash bug related to necromancers
monster map health reduced by roughly 10%
armageddon now properly gets its fissure synergy
The items to spawn Diablo Clone will begin to drop on Tuesday at 5pm PST, enjoy figuring it all out. I look forward to your diablo clone deaths. Also remember to record your solo Diablo Clone attempts if you want to be eligible to be put on the leaderboard
There is currently a bug where creating a mini uber portal with a stack of 1 key will consume the keys and not create a portal, at the moment please do not create mini uber portals without AT LEAST 2 keys in the stack
2020-11-10
Essences now drop from nightmare bosses as well as hell bosses
Meteor synergies now affect its fire damage per second and synergies increased from 4% to 5%
Reapers toll has level 16 amp instead of 1
Dark pact now gains 10% synergy from iron maiden instead of 6%
Warcry on left click
Combustion on left click
Battlecry on left click
Cube recipes should no longer reduce quantity on throwing weapons (use a cube recipe on them to reset the quantity on them otherwise I'm sorry but they're bricked)
Positive Map modifiers have been buffed (exp,density,mf)
Tier 1 and Tier 2 bosses are slightly less dangerous
Monsters health in maps have been reduced by roughly 10-20%
Wraith drop rates have been fixed
Puzzleboxes were bugged and only granting 2 sockets to bows, they will now work as intended
Dolls are bugged and have been creating an explosion on the player instead of the dolls themselves (we apologize) we are working on a fix, in the meantime we have changed the graphic to match and reduced the explosion damage by half
Fixed a bug related to Ethereal Items
Potentially fixed stacking of keys and organs
Thul runes transmute recipe was bugged and is now fixed
Organ Drop Rates have been fixed (actually drop now, sorry)
You can now cube any three organs
Mini Uber Keys Pandemonium Event Transmute Recipe can no longer be used when you don't have the Baal Quest complete resulting in your keys being eaten
The Ingredients to spawn Diablo Clone now drop, Beware this is a diablo 2 fight like you've never experienced before and will be very difficult
Maggot lair level 2 is now level 85
2020-11-12
Grizzly and Skeletons now properly splash in nightmare and hell
reduced crushing blow against bosses by half
Increased Diablo Clones damage and fixed several bugs
You can no longer leech against diablo clone
Fixed a bug with vines being invulnerable
Map Exp Modifiers have been doubled
Tier 1 maps are now level 86 instead of 85
Tier 2 maps are now level 87 instead of 86
Tier 3 maps are now level 88 instead of 87
2020-11-15
Ravens now deal cold damage properly
Conviction is now breaking immunities properly at 1/2 instead of vanilla 1/5
Wake of inferno 22+ scaling corrected
Warcry's howl and battlecry synergies increased from 16% to 18%
Map Monster Health reduced by roughly 10%
Tier 1 map density increased by roughly 8%
Massive improvements to anti cheat and dupe detection
Dupes removed, Bans rolled out and the accounts of anyone who tried to hide duped removes have been locked
2020-11-16
Fixed a bug involving the act 2 staff
Fixed several minor bugs
Fixed spirit wolves health
Prime Evil Soul droprate increased
2020-11-19
Map monster health has been reduced
Succubus now spawn in tier 3 instead of tier 1
Poison damage from monsters in tier 1 maps has been reduced
Increased map levels by 1 they are now 87/88/89
The doll bug is now fixed and no longer is exploding on the player
Fire mastery is now properly applying to fire golems and the tooltip is now showing correct values
Clay golems now splash properly
Sorceress Cold and Lightning masterys now gain plus skills from + lightning and + cold skills
We're still aware of the javelins turning to 1 quantity when upgraded and javelins consuming quantity with jab, it will be fixed in a future patch in the mean time please avoid upping your throwing weapons
2020-11-22
Tier 2 layouts have been improved and aren't as big
Tier 2 boss area has been improved and should be easier to see in
Tier 1 should no longer have monsters able to spawn in the canals
Oath runeword was bugging players characters and the +Iron Golem O skill has been removed, if you currently have an old Oath Runeword than please throw it away and remake it or DO NOT use the Iron Golem O skill
Fixed a bug with the Staff Orifice in Act 2
Fixed several bugs that were causing crashes
2020-11-28
Blizzard Synergies increased from 7% to 9%
Whirlwind Damage per level increased from 4% to 6%
Frozen orb synergies increased from 2% to 3% and scaling slightly improved
Several auras used by mercenaries have had their aura ranges increased
Fixed the fire golem tooltip display
Leap attack synergies increased from 4% to 6%
Fixed an exploit bug
Bosses now have the original Prime Evil Tag on them again which caused them to do increased damage to minions and mercs in original Diablo 2
Whirlwind was previously bugged and only hitting 1 target per hit instead of 2 like classic and is now hitting 2 again
2020-12-02
Torches now properly drop from ubers
Corruptions on maps are now much much more rewarding
Chance to roll higher socket amounts via corruptions on weapons has been slightly increased
Lower resist is now properly applying at 1/2 instead of 1/5th for breaking immunities with elements besides fire (was previously only working for fire)
Corruption odds on maps have been changed from 35% chance to turn into a map of the same tier, 10% chance to turn into a lower tier map, 5% chance to turn into a higher tier map and 50% chance to get a mod to maps now have a 75% chance to roll a mod and 25% chance to corrupt with no change
Corruptions on items that have sockets or cannot get sockets has been changed from 50% chance to brick and 50% chance to get a mod to 75% chance to get a mod and 25% chance to brick (excluding throwing weapons which still have a 25% chance to corrupt with no change)
Area Contains X Monster mods can only roll one per map now (this fixes a bug with two per map)
Area contains dolls mod has had its bonuses doubled
Area contains succubus or reanimated horde have had their bonuses increased
Map Monsters have had their health reduced by 10%
You can now toggle loot to always show while still being able to interact with the game, enjoy never holding alt again. The option is called Always Show Items in settings and can be set to a keybind
2020-12-05
Lycanthropy starting health increased from 4% to 10%
Lycanthropy health per level increased from 1% to 2%
Valkyries base resistance reduced (they were previously becoming immune to elements sometimes)
Blood warp health cost reduced from 12% to 8%
Maps now contain way more champion and unique packs
Succubus witches no longer spawn in tier 3 by default and are now only on the map mod area contains
Diablo clones arena has been reworked to remove some of the cheese strategies and will now be a more dangerous fight, be ready as soon as you enter the pit!
The River of Blood Tier 3 Map now has a new additional layout
Diablo clones physical resist has been reduced from 60% to 30%
Diablo clones chance to block has been reduced from 50% to 25%
Map corruptions are currently disabled while we troubleshoot a bug
Map hover tooltip will currently not show -player resist while we troubleshoot a bug (warn your party if you're on hardcore before popping one of these maps)
Banned exploiters
2020-12-11
Made the final changes to diablo clone for this ladder
Reverted some of the reduction to Diablo clones physical resist and is now back to 50 (still less than its original 60)
Diablo clone now has 95 elemental resist instead of 99
Diablo clones ai has been altered slightly
Tormented souls bone spirits fire damage is now magic instead of fire
Uber duriel should now be targeted by summons, traps and minions
unknown date
Fixed Area contains ghosts modifiers on maps, previously the ghosts were not dropping loot
Fixed Area contains elder vampires modifiers on maps, previously the elder vampires were not dropping loot
Avunaos the rotten miniboss (griswold) in tier 3 maps now has the same drop table as any other map boss (this should allow for better tier 3 sustain)
Avunaos's two blood golems now have improved loot tables
Elder vampires spells damage has been slightly increased
Fixed an invisible wall in one of the tier 1 layouts
The breakpoint sheet for pluggy was previously bugging sometimes and should hopefully be fixed
Torches were on extremely rare cases sometimes dropping from mini ubers and shouldn't anymore, report if it happens (you can even keep the torch if it does just please report it)
Griswold's set weapon is no longer missing melee splash (you'll have to find a new one to spawn it with this mod)
Json export from numpad 5 should be fixed, let us know
unknown date
Corruptions on maps are enabled again! (70% chance to get a mod and 30% chance for no change)
Amazons velocity speed bonus from evade is now properly applying (does not show in the advanced stat sheet)
Tristram ubers resistances are now properly set to 95% for all resistances and they are no longer immune to some elements
Mini ubers now have 90% for all resistances (however duriel and izual have 95% cold resist and lilith has 95% poison)
Throwing weapon corruptions can no longer result in no change
Claw and dagger mastery is no longer applying to all weapon types
Barbarians warcry buffs are no longer displaying incorrect duration synergies
Barbarian general mastery is now applying to all maces
Ethereal armors were previously bugging when you upgrade them and not gaining their defense increase however that should be fixed now
O skills and melee splash no longer bug when leveling up (this includes assassin whirlwind from chaos and summons from items)
Crafting ethereal items will now keep the item ethereal so you can craft Ethereal berserk axes, warpikes etc (For anyone who doesn't know crafting in PD2 is not base specific only item type specific so for example a caster belt can be made with ANY belt or a blood weapon can be made with ANY weapon
You can now upgrade the bases of crafted items! (uses the same recipes as rare items)
Project Diablo 2 team and community credits were missing and have now been added in game by selecting the credits button, big shoutout to the phrozen keep modding community <3
Made some changes to the Ctrl + C copy feature in order to prepare for the trade site
Fixed the LoD bug that caused trap sins to reduce the amount of elites within areas
Fixed annis dropping from mini ubers
Fixed a bug that caused Diablo clones death portal to sometimes not spawn
Fixed a crash related to desecrate necromancers in maps
2021-01-21
Guided Arrow magic damage conversion now works (values reduced to half for balance)
Mercenaries now show which auras they provide at vendors (except for act 5 currently which is might)
Added a new Roll feature, you can now type .roll to roll between 1-100 against your allies!
Sorceress Faster Hit Recovery breakpoint now properly displays at 42 instead of 43
Friends notifications no longer display whenever friends leave and join games