Introduction

Weili0677留言 | 贡献2023年8月28日 (一) 16:53的版本 (创建页面,内容为“This page attempts to showcase why Project Diablo 2 is worth playing by covering the core gameplay of the original game and highlighting major features that PD2 adds or improves upon. NOTICE: This page is currently a work-in-progress * Diablo 2: Lord of Destruction is the grandfather of Action RPGs - it's the quintessential game that inspired a whole genre of others to follow and they all get compared to this one at some point. If you enjoy ARPGs, this is a…”)
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This page attempts to showcase why Project Diablo 2 is worth playing by covering the core gameplay of the original game and highlighting major features that PD2 adds or improves upon.

NOTICE: This page is currently a work-in-progress
  • Diablo 2: Lord of Destruction is the grandfather of Action RPGs - it's the quintessential game that inspired a whole genre of others to follow and they all get compared to this one at some point. If you enjoy ARPGs, this is a classic experience and Project Diablo 2 is the best version of it.
  • Project D2 is always getting better with new seasons every 4-5 months - this is a common claim of many games, but PD2 does so in a way that doesn't undermine itself. Special care is taken to avoid power creep and ensure the game still feels like Diablo 2. Just a more polished version of it.
  • Major Improvements
    • Widescreen support and improved graphics including 100+ fps and high-definition text
include webm/gif example of a scene changing from the old to the new
  • Skills have been reviewed and balanced (or reworked if necessary) to ensure each has a niche, and some new skills have been added. All classes have multiple viable builds and build diversity improves every season.
include webm/gif examples of impressive-looking skills like holy nova, ice barrage, combustion, dark pact, desecrate combined with skeleton archers...
skills with significant reworks such as any martial arts skills, blade fury, double throw, vengeance...
skills whose appearance hasn't change that much but the skills are now much more viable like war cry, leap attack, valkyrie, rabies, druid summons...
show a rearranged skill tree (such as shapeshifting) to demonstrate how you don't need to respec to play certain builds and can start from level 1
  • All unique, set, and runeword items have been reviewed and balanced to improve itemization options, and some new equipment items have been added.
showcasing items is less obvious than skills - perhaps some item tooltips could be briefly shown at the same time as other features such as the expanded stash? or we could show off some of the wiki and scroll through several items to see their exact changes more clearly?
showcase several melee weapons to demonstrate that they all deal splash damage now
  • It's not just named items - affixes for magic, rare, and crafted items have also been adjusted and non-equipment items have received attention in some cases as well.
show some examples of crafting & stackable ingredient items
hover over at least 1 rare quiver
  • Customizable item filters to hide or highlight items as you see fit
use multiple popular filters to showcase how they can be very similar to the vanilla look, or relatively wild; show off extra features they typically have beyond just hiding/highlighting items; show how they can be selected form the launcher
  • Corruptions...
  • Mercenaries...
  • Trade site & armory...
  • Maps...
  • Ubers...
  • ...
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