Maps now have Players 5 Loot (increased from players 3)
We have a new trade site coming that we will be aiming to launch by week 2
All active skills are now available on left click
Monsters will now apply decrepify at the proper -physical resist value (in season 5 decrepify will reduce physical resist by -10%)
Loot dropped over the edge by flying monsters will now spawn on the nearest ground location
Healing NPCs now remove chill
Targeting monsters has been improved. If you name lock a monster and it dies you will continue to attack instead of your character stopping all actions
The settings tab should now allow you to set a keybind to the experience tracker
Disabled cubing quest items with runes or jewels
Act 1 mercenaries can now use arrows and bolts
Fixed crushing blow applying to bosses below 65%
We've added “uber ancients” a new farming boss that can be unlocked by getting a sigil from each tier of map and combining them in a Relic of the Ancients. This fight will be more casual friendly and upon death the ancients will drop a random pile of loot giving you a break from the regular aoe farming grind! (fixed - added names of sigils)
Sigil of Madawc (from T1 maps)
Sigil of Talic (from T2 maps)
Sigil of Korlic (from T3 maps)
Mercenaries can no longer proc summon skills (this prevents crashes)
Area level now shows at the top right of the screen beside the area name
A DPS meter has been added to the game (type .dps in game to enable / disable, upon re enabling will start a fresh dps parse)
Fixed a bug that was causing summons to benefit from monster map modifiers
Monsters that die from chaos sanctuary seals will no longer drop loot
Added a new act 5 mercenary that casts battle orders, battle cry and uses whirlwind
Saving anya in hell will now reward the player with a random white tier 1 map
Move only can no longer name lock and will always target the ground
Improved auto gold pickup (this only works with gold that is not filtered)
Lootfilters can now have multiple versions called "Filter Levels" with different strictness levels or other variations (fixed - wasn't mentioned)
FILTLVL is a new condition for differentiating filter levels
%TIER-X% is a new keyword (X is 0-9) for specifying at which filter levels text notifications should be active, with them disabled at higher levels - (if it's not used, %TIER-9% is assumed)
Note: Minimap icons are not disabled, so for filter levels 1-9, items can now be shown with map icons only (no text notifications)
Shared stash has been added with 9 shared stash tabs and 1 personal page (shared stash is disabled on single player to prevent any issues with plugy users)
Player and mercenary resistances now cap at 90 down from 95
Ranged attacks now have a 50% leech penalty
Quick cast has been added to the game (you can set quick cast and non quick cast keys at the same time by using the primary keybind for quick cast and secondary keybind for regular)
All missile skills now properly benefit from skill attack rating bonuses
A new skill bar has been added to the game in the settings menu (this can be used to monitor other keybinds or cooldowns)
Buff timers have been added to the game (you can enable the duration numbers to always show through the settings menu)
Added a new ultra rare item called “vial of lightsong” (1:7.5m chance to drop) that can drop anywhere and turns an item ethereal (item code: llmv)
Added a new ultra rare item called “lilith's mirror” that can drop anywhere and duplicates it, adding a “mirrored” (brightwhite) tag to the new item and “mirrored”(black) to existing (mirrored items can never be modified again even with hel + tp recipe) 1:25m chance to drop (item code: llmr)
Added a new rare item “skeleton key” that can drop anywhere and can be used as an unlimited-use key (1:5m chance to drop)
Added a new crafting material called “larzuk's puzzlepiece” which functions the same as larzuk's puzzlebox but can only be used on normal, magic, rare and crafted items (roughly the rarity of a mal rune)
Top three diablo clone / rathma killers of each class and top three 99s of each class reward glows will now be automatic and toggled on / off through the settings menu
The BH settings menu has been overhauled to be cleaner and contain additional information
Having more than one item in your cube and using a worldstone shard will no longer result in the others being destroyed
Having two identical items in a cube during a recipe will no longer result in the second identical item being consumed
Larzuk's puzzlebox is no longer consumed when used with throwing weapons
Cloak of shadows will no longer crash the game at ancients
Mausoleum and crypt density increased by 9%
There is now a gamble refresh button (fixed - wasn't mentioned)
The following zones have had their area levels increased in hell mode
Tristram increased to 82
Forgotten tower level 3 increased to 84
Forgotten tower level 2 increased to 83
Forgotten tower level 1 increased to 82
Halls of the dead level 2 increased to 82
Canyon of the magi increased to 80
The following areas are now level 85 areas in hell mode
Forgotten tower level 5
Forgotten tower level 4
Claw viper temple level 1
Claw viper temple level 2
Disused fane
Ruined temple
Forgotten reliquary
Plains of despair
Sewers level 1 (act 3)
The hole level 1
The hole level 2
Maggot lair level 1
The crypt
The burial grounds
Halls of the dead level 3
PVP CHANGES
Recharge charges recharge 200% faster in pvp arenas (for example blink on enigma)
Life replenish is now capped at +30 in pvp arenas
Oak sage no longer provides life replenish in pvp arenas
MAP CHANGES
Added 3 new maps - Royal Crypts (item code: t15), Shadows of Westmarch (item code:t26) and the Sanatorium (item code:t14)
Add 1 new dungeon - Sanctuary of Sin (item code:T43)
Maps now require level 80 to enter (increased from 75)
Maps now require hell ancients quest completion to enter
Map events have a new automap icon and a text message displays when they spawn
Fixed a bug related to monsters deal +X% of physical damage as additional damage map mods (this was resulting in blood bringers doing absurd amounts of damage with these mods)
Tier 3 maps now drop tier 1 maps
T1-T3 map drop weights have been modified so you'll find more equal amounts of each tier of map
Reduced the health of tier 1 monsters by roughly 20% and tier 2 by roughly 10%
The shadow of mendeln map event has been reworked to have a constant flow of undead instead of being wave based
Treasure fallen have had their move speed and health reduced
The butcher event is now disabled
The dark wanderer event will no longer sometimes spawn no monsters
Added a new event "Spire of Darkness" this event presents a dark obelisk that when activated turns the entire zone turns pitch black. As you explore the zone you will encounter shadows leaving the darkness which have a chance to drop uber keys on death
The lost temple map layout has been updated and increased in size
Dungeon bosses will now have a 5% chance to drop a horadrim scarab
Dungeon monsters now have 75% curse reduction
The plains of torment map has been updated
UBER CHANGES
Shrines will now be removed upon entering rathma or diablo clone arenas
Minions and mercs die when entering rathma / mendeln or diablo clone arenas
Uber Tristram
Keys have been reverted back to their original drop rates and organs back to 100% drop rates
Uber diablo, uber baal and uber mephisto have had their magic and physical resists reduced by 10
Uber diablo, uber baal and uber mephisto have had their fire, lightning, cold and poison resists reduced by 20
Rathma
Rathma ingredients are now roughly 8x more common
Ancient Bone Fragments are no longer spawnable (fixed - wasn't mentioned)
Prime evil soul has been removed from the rathma recipe
Tainted worldstone shards can now brick annis again at a ⅕ chance
Rathma has had unique tp and id books added at 1/50 chance to drop (can drop alongside rathma specific uniques). These items can be used in recipes that would normally require a tp scroll, tp book, id scroll or id book with unlimited use (fixed - added names of tomes)
Horadrim Navigator is a tp book with unlimited quantity
Horadrim Almanac is an id book with unlimited quantity which id's all items at once similar to cain)
Rathma specific unique items rarity increased to 1/200
A few modifications have been made to the Rathma fight
Rathma is no longer undead
Rathma and Mendeln chance to block has been increased from 15% to 30%
Rathma and mendeln have 10% reduced health in stage 1 and stage 2
Rathma and mendelns ai delay in stage 3 has been reduced to match stage 1 and stage 2 of the fight
Rathma and mendeln magic resist reduced from 45 to 35
Voidknight chance to block increased from 29% to 50%
Voidknight in stage 3 now have 12% more health
Voidknight now grant 250% more experience
Voidknight in stage 1 have had their fire and lightning resist reduced from 99/99 to 75/75
Voidknight in stage 2 have had their fire and lightning resist reduced from 90/90 to 75/75
Voidknight in all stages magic resistance reduced from 60 to 50%
Voidknight poison resist reduced from 30 to 20%
Voidknight can no longer deal critical strikes
Voidknight damage has been adjusted
Conjured soul block chance increased from 16 to 31%
Conjured souls lightning and fire resist reduced from 99 to 75
Conjured souls poison resist reduced from 30 to 20
Conjured souls magic resist reduced from 60 to 50
Sanguine bearers now grant 1000 experience
Sanguine bearers now have a 90% leech reduction
Sanguine bearers magic resistance reduced from 45 to 25
Mendeln slime nova damage reduced by 9%
Diablo Clone
Diablo clone materials are now roughly twice as common
A few modifications to the Diablo Clone fight have been made
Diablo clones minions now have much faster run speed
Cold chills during the fight now last much longer from all source
Reduced the damage of diablo clones firestorm by roughly 6.5%
Diablo clones health has been reduced by 10%
Diablo clones minions now provide 750% more experience
Diablo clone is now invulnerable while his minions are alive
Diablo clones nova should now reach the edge of the arena
CLASS CHANGES
Amazon
Reduced multiple shot penalty from 50% per pierce (ex. 100%>50%>25%>12.5%>etc) to 20% flat reduction per pierce capping at 20% minimum (ex 100%>80%>60%>40%>20%>20%>etc)
Multiple shot range increased by 8%
Strafe damage per level increased from 14% to 15%
Strafe missile speed reduced by 25% (to help prevent some missile desync)
Strafe missile range increased by 33% (this results in roughly the same total range due to the missile speed loss)
Strafe now has penetrate as a synergy at 10% damage per level
Charged strike now fires 3 bolts at level 1 instead of 2 bolts
Dodge and evade now have a 4 frame cooldown after mitigating an attack
Evade movement speed bonus changed from a diminishing return scaling capping at 45% to gaining an additional 2% per level capping at 65%
Evade level 1 movement speed bonus increased from 10% to 15%
Slow movement movement speed reduction per level increased from 1% to 2%
Slow movement missile speed reduction level 1-16 scaling increased from 1% per level to 2%
Slow movement radius cap increased from 12 yards to 16
Slow movement radius now increases by .6 per level
Slow movement base duration increased from 5 seconds to 10 seconds
Slow movement now gains .2 seconds duration per level
Inner sight radius cap increased from 18 yards to 20
Inner sight level 1 -1% to enemy attack rating increased to -10%
Decoy missile range increased by 10%
Decoy ai delay reduced by 20% (will now attempt actions more often)
Decoy duration increased from 15 seconds to 30 seconds
Decoy synergies increased from 8% to 10%
Decoy level 1 mana cost reduced from 10 to 5
Valkyrie run speed increased by 10%
Valkyrie base power strike level increased from 1 to 5
Valkyrie dexterity per level increased from 12 to 20
Valkyrie strength per level increased from 20 to 25
Valkyrie decoy synergy increased from 20 strength per level to 25
Valkyrie power strike nova synergy increased from 10% to 20%
Valkyrie pierce synergy increased from -1% enemy lightning resist per level to -2% per level
Jab damage per level reduced from 18% to 14%
Fire arrow level 8-16 scaling increased from 6-10 to 7-12
Fire arrow level 16-22 scaling increased from 16-20 to 20-24
Fire arrow level 22-28 scaling reduced from 36-40 to 35-39
Fire arrow level 28+ scaling reduced from 56-60 to 50-54
Fire arrow synergies increased from 24% to 26%
Ice arrow is now affected by pierce
Ice arrow velocity reduced by 12.5%
Ice arrow magic arrow synergy reduced from 20% to 16%
Ice arrow cold arrow synergy reduced from 14% to 10%
Ice arrow freezing arrow synergy reduced from 14% to 10%
Lightning bolt now deals full weapon damage up from 3/4
Assassin
Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
Cobra strike, claws of thunder, blades of ice, fists of fire and phoenix strike charges now last 5 minutes
Tiger strike attack rating per level increased from +10% to +15%
Dragon talon attack rating per level increased from +15% to 25%
Dragon flight attack rating per level increased from 10% to 15%
Cobra strike attack rating per level increased from +8% to 14%
Claws of thunder attack rating per level increased from +8% to 12%
Blades of ice attack rating per level increased from +4% to 10%
Phoenix strike attack rating per level increased from +4% to 10%
Phoenix strike chain lightning base damage increased from 1-40 to 1-60
Phoenix strike level 1-8 chain lightning scaling increased from 0-20 to 0-40
Phoenix strike level 8-16 chain lightning scaling increased from 0-40 to 0-70
Phoenix strike level 16-22 chain lightning scaling increased from 0-60 to 0-100
Phoenix strike level 22-28 chain lightning scaling increased from 0-80 to 0-130
Phoenix strike level 28+ chain lightning scaling increased from 0-100 to 0-160
Phoenix strike meteor fire duration reduced from 55 frames to 25
Phoenix strike meteor level 1-8 scaling increased from 5-5 to 5-6
Phoenix strike meteor level 8-16 scaling reduced from 10-10 to 8-9
Phoenix strike meteor level 16-22 scaling reduced from 16-17 to 11-12
Phoenix strike meteor level 22-28 scaling reduced from 22-24 to 14-15
Phoenix strike meteor level 28+ scaling reduced from 30-32 to 17-18
Venom cobra strike synergy increased from 6% to 8%
Shock web level 8-16 scaling increased from 1-8 to 1-10
Shock web level 16-22 scaling increased from 1-14 to 1-16
Shock web level 22-28 scaling increased from 1-20 to 1-22
Shock web level 28+ scaling increased from 1-26 to 1-28
Claw and dagger mastery +10% enhanced damage per level increased to +12%
Sentry traps no longer benefit from elemental pierce (they still benefit from +% elemental damage) (fixed - only applies to sentries, not Fire Blast or Shock Web)
Wake of fire range increased by 17.5%
Wake of fire fires 8 shots reduced to 5
Wake of fire base mana cost reduced from 8 to 5
Wake of fire mana cost now increased by .25 per level
Wake of Fire level 16-22 scaling increased from 12-16 to 13-16
Wake of Fire level 22-28 scaling increased from 20-24 to 22-26
Wake of Fire level 28+ scaling increased from 28-32 to 31-36
Charged bolt sentry death sentry synergy has been removed
Charged bolt sentry synergies have been increased from 6% to 8%
Charged bolt sentry shock web synergy removed
Charged bolt sentry now has fire blast as a synergy
Charged bolt sentry base mana cost reduced from 6 to 4
Charged bolt sentry mana cost now increased by .25 per level
Charged bolt sentry level 8-16 scaling increased from 0-9 to 0-10
Charged bolt sentry level 16-22 scaling increased from 0-12 to 0-13
Charged bolt sentry level 22-28 scaling increased from 0-14 to 0-16
Charged bolt sentry level 28+ scaling increased from 0-16 to 0-19
Lightning sentry shock web synergy removed
Lightning sentry now has fire blast as a synergy
Lightning sentry fires 12 shots reduced to 5
Lightning sentry base mana cost reduced from 20 to 8
Lightning sentry mana cost now increased by .25 per level
Lightning sentry level 8-16 scaling increased from 0-20 to 0-21
Lightning sentry level 16-22 scaling increased from 0-25 to 0-27
Lightning sentry level 22-28 scaling increased from 0-30 to 0-33
Lightning sentry level 28+ scaling increased from 0-35 to 0-39
Chain lightning sentry shock web synergy removed
Chain lightning sentry now has fire blast as a synergy
Chain lightning sentry fires 12 shots reduced to 5
Chain lightning sentry base mana cost reduced from 20 to 8
Chain lightning sentry mana cost now increased by .25 per level
Chain lightning sentry level 16-22 scaling increased from 0-17 to 0-18
Chain lightning sentry level 22-28 scaling increased from 0-23 to 0-26
Chain lightning sentry level 28+ scaling increased from 0-30 to 0-36
Death sentry fires 5 times increased to 10
Death sentry synergy increased from 6% to 8%
Death sentry charged bolt sentry synergy removed
Death sentry now has fire blast as a synergy
Death sentry base mana cost reduced from 20 to 8
Death sentry mana cost now increased by .25 per level
Death sentry level 1-8 scaling increased from 1-2 to 3-4
Death sentry level 8-16 scaling increased from 3-4 to 5-6
Death sentry level 16-22 scaling increased from 5-6 to 7-8
Death sentry level 22-28 scaling increased from 7-8 to 9-10
Death sentry level 28+ scaling increased from 9-10 to 11-12
Wake of Inferno death sentry synergy removed
Wake of Inferno synergies increased from 6% to 10%
Wake of Inferno base mana cost reduced from 20 to 8
Wake of Inferno mana cost now increased by .25 per level
Wake of Inferno base damage increased from 40-100 to 60-100
Wake of Inferno level 1-8 scaling increased from 32-36 to 34-40
Wake of Inferno level 8-16 scaling increased from 38-42 to 68-80
Wake of Inferno level 16-22 scaling increased from 44-48 to 102-120
Wake of Inferno level 22-28 scaling increased from 50-54 to 136-160
Wake of Inferno level 28+ scaling increased from 56-60 to 170-200
Shadow warrior base health in normal increased from 376 to 600
Shadow warrior base health in nightmare increased from 376 to 800
Shadow warrior base health in hell increased from 376 to 1000
Shadow warrior health per level reduced from 15% to 5%
Shadow warrior all resist scaling has been changed from +4 all resist per level capping at 75 to a diminishing return scaling from 5 to 90 (its all resist scaling now matches shadow master)
Shadow master base health in normal increased from 376 to 600
Shadow master base health in nightmare increased from 376 to 800
Shadow master base health in hell increased from 376 to 1000
Shadow master health per level reduced from 15% to 5%
Burst of speed base movement speed increased from 10% to 20%
Burst of speed level 8-16 movement speed bonus reduced from 2% to 1%
Burst of speed base duration increased from 2 minutes to 5 minutes
Burst of speed duration scaling reduced from 12 seconds per level to 5 seconds
Fade base duration increased from 2 minutes to 5 minutes
Fade duration scaling reduced from 12 seconds per level to 5 seconds
Blade shield duration now increases by 5 seconds per level
Blade shield now has the ranged leech penalty (50% reduced leech)
Blade sentinel synergies reduced from 12% to 8%
Blade sentinel base mana cost reduced from 7 to 4
Blade sentinel mana cost per level reduced from 1 to .5
Blade sentinel now attacks every 5 frames instead of every 15
Blade sentinel now always paths to your mouse location and no longer has its pathing blocked by monsters
Blade fury now splits into multiple projectiles when colliding with a wall
Blade fury synergies reduced from 8% to 6%
Psychic hammer now gains an additional bounce every 10 soft levels instead of capping at 3
Psychic hammer bounce distance increased by 20%
Weapon block now has a 4 frame cooldown after mitigating an attack
A new assassin skill has been added called Blade Dance. This skill is only found on chaos runeword and functions the exact same as whirlwind with the exception that it attacks every 4 frames instead of every 5 like whirlwind (The original whirlwind oskill has been removed) (whirlwind now attacks 1 frame slower while dual wielding)
Fists of fire rework has been reworked
Stage 1: explosion + ground fire
Stage 2: fire nova
Stage 3: casts 3 meteors in a line with delays between each other that leave ground fire
Barbarian
General mastery now applies to daggers
Battle cry duration reduced from 12 seconds + 0.4 seconds per level to 5 seconds at all levels
Battle cry now caps at -30% to enemy defense from -65%
Combat reflexes life per level reduced from 20 to 10
Combat reflexes life per level now scales from soft points instead of hard points
Combat reflexes no longer provides 4% faster hit recovery at level 1
Combat reflexes +1% faster hit recovery per level has been changed to +2% faster hit recovery per base point
Bash berserk synergy has been replaced with concentrate
Taunt duration now increases by .25 seconds every base level
Increased speed now gives 2% increased attack speed per base level
Berserk now caps at 30% physical pierce
Berserk physical pierce per level reduced from 2% to 1%
Double swing synergies increased from 12% to 16%
Double swing level 1 damage bonus increased from 18% to 20%
Stun level 1-16 duration scaling increased by 100%
Stun now deals ¼ weapon damage from 100%
Stun now properly targets monster without name locking
Stun can no longer be used in wolf form
Shouts defense per level increased from 8% to 10%
Find item now has find potion as a synergy at 1% per level
Zenith can now be made in any bows instead of amazon specific
Zenith can now be made in spears and polearms
Infinity in a staff has had its 50% chance to cast level 20 lightning on kill changed to 15% chance to cast level 20 lightning on casting (the polearm / spear runeword goes unchanged)
Infinity in a staff has had its level 3 cyclone armor oskill replaced with 2% chance to cast level 15 cyclone armor on casting
Doom runeword in staves 5% chance to cast level 28 molten boulder on striking changed to 10% chance to cast level 28 molten boulder on casting
Doom runeword in axes/hammers/polearms/spears/swords 5% chance to cast level 18 molten boulder increased to 10% chance to cast level 28 molten boulder on striking
Lawbringer 20% chance to cast level 15 amplify damage on striking reverted back to its original 20% chance to cast level 15 decrepify on striking
Crescent moon -5 to -15% to enemy lightning resistance increased to -10 to -15%
Venom +2-3 to poison strike increased to +6
Venom -10% to -30% to enemy poison resistance increased to -20% to -30%
Oath +8 to heart of wolverine reverted back to its original level 16 heart of wolverine (20 charges)
Rift 20% chance to cast level 21 tornado on striking increased to 20% chance to cast level 25 tornado
Rift 16% chance to cast level 21 frozen orb on strikingattack increased to level 25 frozen orb
Call to arms +1-6 to battle orders increased to +2-6
Call to arms battle cry levels reduced from 1-4 to 1-3
Grief +200-240 to +260-300 damage increased to +220-240 to +280-300 damage
Wind made in a staff 18% chance to cast level 25 tornado on striking replaced with 18% chance to cast level 29 tornado on casting
Wind made in a staff 18% chance to cast level 25 twister on striking replaced with 18% chance to cast level 29 twister on casting
Wind made in a staff 5% chance to cast level 9 cyclone armor when stuck replaced with 5% chance to cast level 9 cylcone armor on casting
Wind in a weapon 18% chance to cast level 25 twister on striking replaced with 18% chance to cast level 29 twister on striking
Wind enhanced damage reduced from 420-480% to 350-400%
Famine -10 to -20% to enemy fire resistance reduced to -10 to -15%
Famine -10 to -20% to enemy lightning resistance reduced to -10 to -15%
Famine -10 to -20% to enemy cold resistance reduced to -10 to -15%
Famine adds 150-300 fire damage reduced to 125-250
Famine adds 151-350 lightning damage reduced to 101-275
Famine adds 150-300 cold damage reduced to 100-225
Famine indestructible removed
Last wish +350-400% enhanced damage reverted back to its original 330-375%
Last wish 10% chance to cast level 18 life tap reduced to level 11
Unending will has had its name changed to dominion (this is to avoid confusion with the new unbending will runeword)
Unending will (dominion) +30 poison resist replaced with +2 to necromancer skills
Unending will (dominion) +2 additional golems reduced to +1
Phoenix runeword in weapons 20% chance to cast level 22 fire ball on striking changed to 20% chance to cast level 25 fire ball on striking
Phoenix runeword in a staff 20% chance to cast level 22 fire ball on striking changed to 20% chance to cast level 25 fire ball on casting
Chaos runeword +5 to whirlwind removed
Chaos runeword now has +2 to Blade Dance (Blade dance is a new assassin specific whirlwind) (blade dance attacks at 4 frames when wielding one weapon and 5 frames when dual wielding)
Brand amplify damage proc increased from level 20 to 31
Wrath amplify damage proc increased from level 18 to 31
Plague runeword 20% chance to cast level 12 lower resist when struck increased to 20% chance to cast level 35
Myth +1-3 to mana after each kill increased to +3-4
Treachery 35% chance to cast level 25 psychic hammer when struck replaced with 15% chance to cast level 21 mind blast when struck
Enlightenment 5% chance to cast level 15 fire ball on striking replaced with 10% chance to cast level 18 fire ball on casting
Rain 5% chance to cast level 15 twister on striking increased to 10% chance to cast level 20 twister on striking
Rain +1-2 to druid skill levels increased to +2
Rain +1 to summoning skills (druid only) removed
Rain 5% chance to cast level 15 cyclone armor when struck increased to 8%
Dragon runewords additional hydra tooltip has been improved for more clarity (previously read as 3 additional hydras due to each hydra head counting as 1)
Runeword Helms
Ferocity 8% chance to cast level 10 taunt on striking increased to 12% chance to cast level 10 taunt on striking
Runeword Shields
Phoenix runeword in a shield 20% chance to cast level 22 fire ball on striking changed to 20% chance to cast level 25 fire ball on striking
Exile 25% chance to cast level 18 amplify damage on striking changed to 25% chance to cast level 18 decrepify on striking
Dragon runewords additional hydra tooltip has been improved for more clarity (previously read as 3 additional hydras due to each hydra head counting as 1)
UNIQUE CHANGES
New Items have been added that drop in any 85 zone
Immortal king's stone crusher +150-250% enhanced damage reduced to +150-200%
Immortal king's stone crusher +150-250% enhanced damage to demons reduced to +150-200%
Immortal king's stone crusher +200-300% enhanced damage to undead reduced to +150-250%
Tal rasha's lidless eye +1-2 to fire, lightning and cold mastery now rolls +2-3
Tal rasha's +25 all resist (complete set) bonus increased to +50
Trang-oul's avatar +6 to fire mastery (complete set) removed
Haemosu's adamant defense vs melee reduced from 200-400 to 200-250
Haemosu's adamant defense vs missile reduced from 100-350 to 200-250
PATCHES
Season 5 Patch 1 (2022-06-25)
Fixes an issue with shared stash that in very rare cases caused missing items
Fixed some issues to improve server stability
Fixes hardcoded drops (Trang-Oul Jawbone, Worldstone Shards etc) from dropping in unreachable places
Fixes quick-cast not ending after using it for channel skills (inferno, blade fury etc)
Fixes chance-to-cast-on-casting working in Single Player mode
Fixes Occultist inventory graphic having a full black background
Season 5 Patch 2 (2022-06-28)
The game server numbers have been shifted and the in game server list has been updated to reflect this
Cold enchant and enchant fire buff aoe increased by 87%
Battle cry aoe increased by 11%
Reverted several map monster from flying pathing to ground pathing
Ruins of viz'jun karvarousku the cartographer's burning dead minions health have been reduced
Map bosses will no longer be able to be knocked back or stun locked
Fixed a bug that was causing guest monsters to spawn in dungeons as an affix
Dungeon monsters guaranteed 20-30% increased attack rating and chance to pierce has been increased to 50-75%
Decoy now properly counts as a magic skill
Dragon claw tooltip and character sheet now display its proper damage
The new season 5 maps will now properly drop (item codes: t14, t15, t26)
Korlic's leap attack now deals less damage in normal, nightmare and hell
Talic's whirlwind now deals less damage in normal, nightmare and hell
Fixed a bug for chance to cast on casting affixes in single player
Fixed crashing when leaving uber ancients
Uber ancient materials can now be split with the cube
Larzuk's puzzlepiece can now be split with the cube
.roll now rolls from 1-100 instead of 0-99
Season 5 Patch 3 (2022-06-28)
Fixed mercenaries being unable to be rehired after rathma
Applied some shared stash bug fixes
Season 5 Patch 4 (2022-06-29)
Server performance patch
Season 5 Patch 5 (2022-06-30)
(was mislabeled as patch #6)
Fixes bug after cancelling trade that showed your stash incorrectly before rejoining a game
Shadows of Westmarch now properly has area level 88
Fixes Black Abyss collision map
Black Abyss boss' minions no longer give experience
Season 5 Patch 6 (2022-07-09)
(was mislabeled as patch #7)
Skills granted by charges will no longer reset the keybind on rejoining a game
Tier 1 monsters physical damage has been reduced by roughly 12%
Tier 2 monsters physical damage has been reduced by roughly 6%
Map contains burning soul mobs now drop from the proper ghost loot table
Clawviper in the royal crypts have had their physical resistance reduced from 115 to 105
Moonclan in shadows of westmarch have had their physical resistance reduced from 110 to 100
Shadows of westmarch should no longer have monsters spawning in the walls
Sewers of harrogath density increased by 8%
Canyon of Sescheron layout has been reduced in size to be similar to other tier 3 maps
Throne of insanity no longer has an invisible tile blocking the boss room
Indio the insane will now cast hydras more often
The royal crypt should no longer have monsters spawning outside the map
Kehjistan marketplace fire towers now have 40% less health
Lost temple gloams now drop from the proper ghost loot table
Sanctuary of sin dungeon layout has been improved
Sanctuary of sin dungeon boss now provides 267% more experience
Dungeon bosses loot tables have been improved
Dungeon bosses have a higher chance to drop scarabs
Canight the corrupted and his minions now provides 540% more experience
The synthetic one now provides 800% more experience
Lilith should no longer be able to spawn outside the map
The shadow of mendeln events drop table has been modified and improved
The shadow of mendeln event now spawns undead at the same rate throughout the event instead of increasing in speed
The shadow of mendeln event undead now provide 666% more experience
Uber ancients now provides 100% more experience
Uber ancients drop tables have been modified and improved
Uber ancients can now drop horadric scarabs
Uber ancient Korlic's holy freeze now deals less damage
Sigil of madawc droprate reduced by 300%
Sigil of talic droprate reduced by 250%
Sigil of korlic droprate reduced by 200%
Diablo now has a 300% increased chance to drop prime evil souls
Baal now has a 500% increased chance to drop prime evil souls
Black soulstone drop rate increased by 20%
Holy shield duration changed from 2 minutes base + 10 seconds per level to 5 minutes base + 5 seconds per level
Blade dance base velocity bonus increased from 0% to 20%
Blade dance no longer locks the player in animation on level up
Tiger strike charge duration increased from 1 minute to 5 minutes
Poison strike tooltip now properly displays its -40% to enemy poison resistance cap
Poison nova level 28+ scaling changed from 10-10 per level to 11-11
Ravens now properly scale from +% cold damage
Infernal spire now has its proper 20% deadly strike bonus from the dagger implicit mod (this will only apply to newly dropped items)
Eaglehorn's bonus raven damage bonus will no longer display red once corrupted
Crescent moon in a polearm or spear will now properly roll -10 to -15% enemy lightning resist instead of -5 to -15% (this will only apply to newly made runewords)
The third eye amulet now properly has its chance to cast when cast proc instead of chance to cast when struck (this will only apply to newly dropped items)
Doom runeword in a melee weapon should now properly have its molten boulder on striking proc instead of on casting (this will only apply to newly made runewords)
Season 5 Patch 7 (2022-07-16)
(was mislabeled as patch #8)
Improved server stability
Fixed some general shared stash issues
In the event of a stash bug the game will now move items to the nearest available space instead of deleting them
Item charges should no longer bug when under 2 charges
Shadows of westmarch is now its proper area level (88)
Arreat battlefield is now its proper area level (88)
PVP Changes
Removed cooldown on charge and mind blast in the PVP arena in Normal mode
Reduced cooldown on charge from 4 -> 2 and cooldown on mind blast from 6 -> 5 in PVP arena in Hell mode
Removed teleport damage debuff in the PVP arena in Normal mode
Removed Whirlwind Dual Wield damage frame penalty in PVP arena in all modes
Increased Battle Cry duration in PVP arena from 5 -> 10 seconds
Pvp arenas now have maximum resistance caps based on difficulty
Normal = 75
Nightmare = 80
Hell = 85
PVP modifier damage changes:
Normal/Nightmare:
Shock Wave 250% -> 175%
Fire Claw 400% -> 300%
Bone Spear 90% -> 80%
Bash 125% -> 100%
Stun 125% -> 100%
Concentrate 125% -> 100%
Charged Strike 150% -> 100%
Power Strike 150% -> 100%
Lightning Bolt 150% -> 100%
Lightning Fury 150% -> 100%
Hell:
Bone Spear 60% -> 50%
Season 5 Patch 8 (2022-09-22)
(was mislabeled as patch #9)
Fire golem now displays its iron golem defense synergies
Valkyrie lightning pierce tooltip is now displaying its proper value per level instead of its total value
Fixed power strike tooltip not displaying +% lightning damage bonuses on the nova
Fixed wake of inferno synergies not applying properly
Fixed thunder storm/armageddon/hurricane buff timers not updating on recast
Fixed javelin throw mastery damage bonus not showing up in the stat screen
Fixed a bug that causes your physical damage to be reduced if the target has flat MDR and the attack deals less elemental damage than the target's MDR (vanilla MDR bug)
Fixed multiple bugs that occasionally caused server crashes
PVP Changes:
Disabled auto-aim (i.e. FoH) in PvP arenas
Removed namelock from mind blast in PvP arenas
Changed the way PvP skill damage modifiers work to allow different modifier for each damage type
Changed PvP modifiers to reflect the above change and changed some modifiers based on feedback of pvpers:
Blade sentinel pvp modifier only reduces physical damage
Blade fury pvp modifier only reduces physical damage
Blade dance pvp modifier only reduces physical damage
Smite pvp modifier only reduces physical damage
Joust pvp modifier reduces all damage and changed from 25% -> 20% (N/NM/H)
Zeal pvp modifier only reduces physical damage
Zeal physical damage changed from 100% -> 85% (N/NM)
Vengeance physical damage 100%
Vengeance fire/cold/lightning damage 175% (N/NM)
Holy nova changed from 200% -> 70% (N/NM)
Rabies poison damage 200%
Maul physical damage 200%
Fire claws fire damage 300%
Raven damage changed from 90% -> 60% (N/NM)
Double swing physical damage 200% (N/NM)
Double throw physical damage 115% (N/NM)
Berserk physical damage 125% (N/NM)
Whirlwind physical damage 85% (H) 90% (N/NM)
Thunder Storm changed from 150% -> 120% (N/NM)
Fire Wall changed from 150% -> 100% (N/NM)
Fire Bolt changed from 120% -> 100% (N/NM)
Fire Ball changed from 110% -> 100% (N/NM)
Nova changed from 175% -> 125% (N/NM)
Lesser hydra changed from 85% -> 25% (N/NM)
Hydra changed from 110% -> 100% (N/NM)
Combustion changed from 110% -> 100% (N/NM)
Lightning bolt lightning damage changed from 100% -> 60% (N/NM)
Lightning fury physical damage changed from 100% -> 60% (N/NM)