Added an option to hide game passwords in automap options.
Shared Stash:
Enabled shared stash in single player.
Note: this and the materials tab are not compatible with Plugy. If you still want to use Plugy you can run the game with the -plugy command line argument which will disable these features.
Added personal and shared gold functionality.
Updated the personal stash gold cap to 5 million.
Updated the player gold cap to 5 million (This is not based on level and is 5 million cap at all levels).
Updated the shared gold stash cap to 10 million.
Added hover descriptions to stash tabs.
Added stash tab hotkeys.
Added a Materials Stash Tab:
Materials deposited into your stash with Shift + Right Click will automatically be deposited to this tab regardless of what page you are on.
The tab allows rejuvenation potions to be stacked within it.
Note:
Shift + Right Click will prioritize filling your belt.
Shift + Ctrl + Right Click will fill your cube with rejuvenation potions.
The keybinds are as follows:
Right click to withdraw a stack of 1 to your inventory.
Left click to withdraw a stack of 1 to your mouse.
Ctrl + (Left / Right Click) to withdraw a stack of 5 to your (mouse / inventory).
Shift + (Left / Right Click) to withdraw a stack of 50 to your (mouse / inventory).
Ctrl + Shift + Right Click to Deposit a stack of 50 to your cube.
Ctrl + Shift + Left click to Deposit a single item to your cube.
Rejuvenation Potions are capped to +20.
The Materials Tab can be opened via mouse wheel, through the new Materials Tab Stash button, or with the keybind button (default X but configurable in options).
Can be cubed with a set or unique to reroll the stats.
Maintains the sockets of a unique/set item as well as what was socketed within them.
Can be used on any item of unique/set rarity.
Cannot be used on a corrupted or mirrored item.
Drops off any monster in Hell or off Tier 1 and Tier 2 Lucion.
Added WASD Support.
Note: The WASD binds can be changed in the configuration menu
Added Controller Support:
The default controller configurations use "Twin Stick Shooter" style controls, using the left stick for movement and the right stick to aim.
The further you push the right stick the further the ability will be cast away from the player.
Directly supports PS4/PS5 and Xbox controllers.
Steam Deck™ supported with proper install (instructions will be posted).
Bluetooth PS5 controllers not supported.
Unsupported controllers can be used through Steam Input.
Seamless mouse and keyboard to controller transitioning on input, simply press a button and go then click or move your mouse to revert back!
Sensitivity and Aim Assist options available.
Quickcast can be enabled for a more "traditional" style of controls where the player presses a bind and it is immediately fired forward from the player instead of requiring aiming with the second joystick.
Added a setting to make allies abilities and summons appear translucent.
Added a new "Controls" menu that contains WASD and Controller settings.
Added an option in the settings menu to show life and mana values above the globes.
Lucion will be enabled in single player and non ladder.
Added a new single player settings menu with the following settings:
A /Players slider that will save between games & game launches.
An option to Regenerate Levels (Levels will be reset with new layouts on save and exit).
Changed worldstone shard text color from purple to red to properly match the corrupted tag.
Duriel now has his quest completion flag triggered from being killed instead of talking to Tyrael.
Shapeshift forms are now kept on act transition.
Depositing, withdrawing, and dropping gold will now always put the maximum gold amount in by default (i.e. no more typing).
You can now withdraw the max amount of gold.
Previously you had to withdraw an exact amount that was less than your gold cap, otherwise it would withdraw nothing.
Fortified kills now count as 2 kills in your .kills stats.
Added help text to the bottom of item tooltips, this will display available hotkeys.
Note: This can be disabled in the PD2 General Options menu.
Added new hover text for attributes:
Displays hotkeys to assign attributes when you have available points.
Displays base attributes values and bonuses from items on hover.
Added new chat command: .accountstats This will work the same as .allstats but will be account-wide (still split by hardcore/softcore, ladder/non-ladder).
You now have the ability to block other users to prevent them from messaging you and creating offers on your trades. You can block them in the "gear" menu on a chat you have with that user and also as an additional option on their offer on your trade. Once you've blocked them their names will be displayed in red when you view their trades to indicate that, while there's nothing that is stopping you from trading with them, communication will be hard since they won't be able to message you on the site. Users that you have blocked will show up in your settings page, and you can unblock users there if you wish.
Currency display:
With the awesome introduction of the currency/materials portion of the stash you can view this information on the site in your character and account pages. Currently you are unable to list items directly from this display like you can with your normal stash pages, but you could pull out a stack of the item into your normal stash and list it at that point.
New free-form profile info:
In your settings you can write profile info (markdown supported) for anything you want: personal rune price list, builds you're looking to gear up, etc.
Public stash pages:
In your settings you can mark certain stash pages as public, so that anyone can view them through the armory. Couples of notes with this: because of the way D2 was originally written we can't show this info on the character view screen, only the armory page. Also note that, if you have multiple game accounts linked to your site account, this setting will affect all of those game accounts.
Responsive listing layout:
Just added some responsive styles to take advantage of wider screens, moving the user info/actions to the right of the item info for wide views.
Timezone and contact preference settings:
You can set these in your settings and they will show up on your listing on the wider view only (the narrow view is too cluttered already, hence the move to the responsive version). Note here that daylight savings time is annoying so you may see things off by an hour, but it at least gives you an indication of whether the person not responding to you is most likely sleeping.
BUG FIXES
Fixed games perming instantly instead of perming after 2 minutes.
Fixed a crash caused by hovering a skill while namelocking a player.
Fixed several bosses not properly spawning minions.
Fixed the kill counter and home feature resetting for some players.
Fixed the Gheed map event and the Fallen Gardens sometimes granting a rare item instead of a unique item.
Fixed shapeshift forms sometimes double casting in town.
Fixed an issue with allocated loot which would prematurely deallocate the item before you were able to pick it up.
Fixed a bug that would cause wolves to not vanish when equipping Denmother from the ground.
Fixed quick cast not reverting back to normal attacks.
Fixed getting stuck with channeling spells while using quick cast.
Fixed several dungeon monsters not having the prime evil tag.
Fixed boss dungeon loot tables that were incorrectly dropping tier 3 map boss drop tables.
Fixed the cow level being area level 82 instead of 81.
Added a new unique map the Outer Void (item code: T55) — tileset made by Aerlynn and layout by Borq.
This map has three random map bosses each of which will drop a pinnacle boss material at random (any of the three materials from diablo clone, lucion or rathma).
Added a new tier 1 map Halls of Torture (item code: T17) — made by Gimli.
Note: Last season we began to do what we deemed the "New Map Rotation" what this means is that when a map is first added into the pool it will have no immunities for the first season it is added in order to allow everyone to experience it.
This means Demon Road and Skovos Stronghold will be given immunities and cycled into the immunity pool while the new map will have none.
Note: Magic maps can now roll with up to 4 affixes in benefits (e.g. equal density, magic find, rarity, etc modifiers equal to 4 affixes).
Magic maps can now roll up to 3 affixes in difficulty (E.g. +% monster damage, +% monster health, etc equal to 3 affixes).
Random Magic Map Examples:
+% Monster health prefix and suffixes reduced from +5-15% (t1) / +15-25% (t2) / +25-35% (t3) to +5-10% (t1) / +10-15% (t2) / +15-20% (t3).
+% Monster health and life steal prefix and suffixes reduced from +10-15% / +15-20% / +20-25% to +4-8% / 8-12% / 12-16%.
Map contains vampire lords mod will no longer cold immune.
Disabled +1 area level prefix.
Note: Can still be found via corruption mods.
Map modifier "Map contains Shrieking Terrors" changed to "Map contains Minions of Destruction".
Tier 1 map affixes can no longer spawn on tier 3 maps.
Corrupting a map now has a 1% chance to turn it into a unique map.
Monsters have +% deadly strike map corruption values reduced from 5-10% (T1) / 10-15% (T2) / 15-20% (T3) to 4-8% (T1) / 8-12% (T2) / 12-16% (T3).
Monsters have cannot be frozen and +% maximum health map corruption values reduced from 5-15% (T1) / 15-25% (T2) / 25-35% (T3) to 10-15% (T1) / 15-20% (T2) / 20-25% (T3).
Monsters in maps that previously cast blood mana when your mana was higher than your health will now cast lower resist (-25% resist).
Blood mana curse duration reduced from 33 seconds to 12.
Dungeons:
Putrid Defilers in dungeons now deal 30% less damage with their poison bone spears.
Putrid Defilers poison bone spear range has been greatly reduced.
MAP EVENTS
Horazon
Now properly has a golden name
Treasure Fallen
Now always drop infused orbs instead of regular map orbs
Now drops zakarum and horadrim orbs more often than arcane orbs, angelic orbs and orbs of destruction
Now have a higher chance to drop perfect gems instead of flawless
Can now drop any rune up to Zod
UBERS
Disabled Uber materials from dropping in normal and nightmare
Hellfire Ashes name text color changed from white to crafting orange
Prime Evil Soul droprate from diablo increased from 1 in 37 to 1 in 21
Prime Evil Soul droprate from baal increased from 1 in 22 to 1 in 13
Diablo Clone
Magic resist reduced from 30% to 20%
Now has the in game name “Diablo Clone”
Will attempt to teleport to the center of the arena if blocked before nova phase (This should prevent novas from becoming misaligned)
Rathma and Mendeln
Magic resist reduced from 35% to 25%
Fixed phase 1 Mendeln having half the intended lightning resist
Conjured soul magic resist reduced from 50% to 40%
Mendeln phase 1 towers are no longer targetable
Uber Tristram
Pandemonium Talisman recipe no longer requires a key
Boss names now contain “Uber”
Uber tristram now requires 1 of each organ to make the Pandemonium Talisman (lilith says hi)
Lucion
Added lucion tier 0 (changes in difficulty per tier will come with this change)
Desecration chances changed from 50% (tier 1), 60% (tier 2) to 50% (tier 0), 55% (tier 1), 60% (tier 2)
Added “demonic cube” as rare drop from lucion (tier 1 and tier 2 at 1/75 and 1/50 drop rates)
Golden chests in the temple of the triune now drop +1 additional item per tier of difficulty
Fixed a bug that caused lucions phases to happen slower in higher tiers
SKILLS
Amazon
Jab
Attack animation speed increased by ~15%
Penetrate
-2% to enemy target defense per base level removed
Added -1% to enemy physical resistance per 2 base levels
Exploding Arrow
Level 8-16 scaling increased from 8-9 to 9-10
Level 16-22 scaling increased from 14-15 to 17-18
Level 22-28 scaling increased from 23-24 to 27-28
Level 28+ scaling increased from 35-36 to 37-38
Projectile hitbox size increased from 1 to 3
Reduced visual density of explosions
Freezing Arrow
Projectile hitbox size increased from 1 to 2
Lightning Bolt
Projectile hitbox size increased from 2 to 3
Synergies increased from 14% to 15%
Plague Javelin
Projectile hitbox size increased from 2 to 3
Pierce
Base pierce chance reduced from 30% to 20%
Level 1-8 +% pierce per level reduced from 3% to 2%
Magic Arrow
Projectile hitbox size increased from 1 to 2
Strafe
Fixed strafe incorrectly dealing 75% weapon damage instead of 100%
Multiple Shot
Enhanced damage per level reduced from +10% to +5%
Dodge
Tooltip now includes the 0.16 second cooldown between successful dodges
Evade
Tooltip now includes the 0.16 second cooldown between successful dodges
Charged Strike
Bolts now always pierce
Note: It still shotguns
Bolts velocity increased from 12 to 24
Assassin
Fists of Fire
Third stage meteor explosion radius increased by 75%
Fixed fists of fire third stage meteor's physical damage using phoenix strike instead of dragon flight as a synergy
Blades of Ice
Synergies increased from 12% to 15%
Second Stage
Area of effect widened and range increased
Knockback chance reduced from 30% to 20%
Weapon Block
Tooltip now includes the 0.16 second cooldown between successful parrys
Cloak of Shadows
Added a cooldown to match its uptime
Note: This was done to make it more clear that you cannot cast cloak of shadows while another instance of cloak of shadows is still active
Fire Blast
+1 additional bomb per 4 base levels increased to +1 additional bomb per 3 base levels
Missile velocity increased from 12 to 16
Wake of Fire
Mana cost per level increase reduced from .25 to .125
Wake of Inferno
Mana cost per level increase reduced from .25 to .125
Charged Bolt Sentry
Mana cost per level increase reduced from .25 to .125
Projectiles will now always pierce
Charged bolt sentry range reduced from 98 to 32
Charged bolt sentry max velocity increased from 12 to 45
Charged bolt sentry now gains 2 velocity per level
Lightning Sentry
Mana cost per level increase reduced from .25 to .125
Chain Lightning Sentry
Mana cost per level increase reduced from .25 to .125
Cobra Strike
Second Charge
Now has +90% enhanced damage base bonus
Now gains +30% enhanced damage per level
Life and mana steal values reduced by 60%
Mind Blast
Now requires line of sight
Shadow Warrior
Now displays quantity
AI rewritten and improved to use abilities more often instead of using normal attack
Now snapshots the players skill synergies on summon instead of requiring the shadow to cast them in order to gain the benefits of the synergies (This behavior now matches the current behavior of shadow masters)
Now benefits from claw block
No longer has 50% innate block chance
Shadow Master
Now displays quantity
No longer has 50% innate block chance
Note: Shadow masters already previously benefited from claw block
Blade Sentinel
Synergies increased from 12% to 15%
Level 16-22 flat damage scaling reduced from 4-4 to 3-3
Level 22-28 flat damage scaling reduced from 6-6 to 4-4
Level 28+ flat damage scaling reduced from 8-8 to 5-5
Now shows % weapon damage in the tooltip instead of a fraction
Death Sentry
No longer has a limit to the amount of shots fired
Blade Fury
Synergies increased from 10% to 15%
Now deals full weapon damage instead of ½
Now shows % weapon damage in the tooltip instead of a fraction
Now leeches at 75% efficiency
Reworked so that it's shattered sub missiles will now also bounce off walls and split into more sub missiles, each time a missile splits the range of the new missiles is reduced
Reworked so that it's bounced missiles will now take the players missile angle into consideration allowing for better aiming
Reworked to now have a 50% chance for the missiles to split when hitting an enemy
Reworked split missiles to now have an 80% reduced chance to proc effects
Ranged reduced from 40 to 28
Shadows can now cast blade fury (they cannot channel and will use single instances of the skill)
Blade Shield
Now shows % weapon damage in the tooltip instead of a fraction
Barbarian
Battle Orders
Can now be cast in town
Battle Command
Can now be cast in town
Shout
Can now be cast in town
Grim Ward
Base enhanced damage increased from +40% to +50%
Enhanced damage per level bonus increased from +8% to +15%
Base attack rating bonus reduced from +130 to +120
Flat attack rating per level bonus reduced from +20 to +10
Frenzy
Duration increased from 1 second per 2 base points to 1 per base point
Base enhanced damage bonus increased from +20% to +25%
+20% enhanced damage per level increased to +25%
Double Swing
Base enhanced damage bonus increased from +25% to +30%
+25% enhanced damage per level increased to +30%
Throw Mastery
Enhanced damage per level bonus increased from 4% to 5%
Double Throw
Maximum bounce count increased from 7 to 8
Druid
Solar Creeper
No longer displays quantity as you could not have more than one
Now displays the health bar
Carrion Vine
No longer displays quantity as you could not have more than one
Now displays the health bar
Poison Creeper
Now displays the health bar
Level 1-8 damage scaling reduced from 3-3 to 2-2
Level 8-16 damage scaling reduced from 5-5 to 4-4
Raven
Synergies reduced from 12% to 10%
Summon Spirit Wolf
Maximum spirit wolves increased from 5 to 6
Hitpoints % per level increased from +30% to +35%
Synergies increased from 6% to 8%
Fixed tooltip being incorrect (this will visually appear to be a large nerf but the previous tooltip was completely incorrect and the ability is actually buffed)
Summon Dire Wolf
Melee splash radius increased by 40%
Hitpoints % per level increased from +40% to +50%
Synergies increased from 6% to 7%
Fixed tooltip being incorrect (this will visually appear to be a large nerf but the previous tooltip was completely incorrect and the ability is actually buffed)
Summon Grizzly
Health per level scaling reduced by 50%
Maximum resistance reduced from 85 to 80
Synergies reduced from 6% to 4%
Cooldown increased from 1 second to 2
Arctic Blast
Base range increased by 20% (same range cap)
Shock Wave
Level 1-8 damage scaling increased from 3-4 to 3-5
Level 8-16 damage scaling increased from 6-8 to 6-10
Level 16-22 damage scaling increased from 18-20 to 18-25
Level 22-28 damage scaling increased from 32-34 to 32-42
Level 28+ damage scaling increased from 48-50 to 48-63
Now caps at 8 shockwaves
Shockwave missile size increased from 1 to 3
Tornado
Level 16-22 damage scaling increased from 20-22 to 22-24
Level 22-28 damage scaling increased from 26-28 to 28-30
Level 28+ damage scaling increased from 30-32 to 34-36
Hurricane
Chill duration increased from 2 seconds to 8
Necromancer
Bone Prison
Added attackers takes damage per level
Synergies reduced from 8% to 5%
Synergies now also apply to the attacker takes damage stat on bone wall
Bone Wall
Added attackers takes damage per level
Improved the description tooltip to explain that monsters are attracted to bone walls
Synergies reduced from 10% to 5%
Synergies now also apply to the attacker takes damage stat on bone wall
Bone Spirit
Synergies increased from 14% to 15%
Dark Pact
Curse Mastery synergy increased from +15% to +16%
Iron Maiden synergy increased from +15% to +16%
All curses synergy increased from +10% to +12%
Dark pact base mana cost reduced from 6 to 1
Dark pact mana cost per level scaling increased from .125 to .25
Desecrate
Now requires line of sight to cast
Corpse Explosion
Now requires line of sight to cast
Decrepify
Now gains an additional -1% to enemy physical resist every 3 levels
Teeth
Base mana cost reduced from 3 to 2
Base missile count increased from 2 to 3
Base damage increased from 1.5-3 to 3-5
Level 1-8 scaling increased from 0.5-1 per level to 1-2 to per level
Level 8-16 scaling increased from 1-1.5 to 2-3
Bone Spear
Synergies increased from 14% to 15%
Paladin
Sacrifice
Has been moved from a level 1 skill to a level 6 skill
Base radius reduced to 4
Now gains +1 radius every 5 soft points
Maximum radius now caps at 10
Fist of the Heavens
level 28+ lightning damage scaling increased from 14-29 to 15-30
28+ holy bolt damage scaling increased from 19-20 to 20-21
Zeal
Has been moved from a level 6 skill to a level 1 skill
Smite
Updated the tooltip to explain that the crushing blow bonus scales with base points
Holy Shield
Has been moved from a level 24 skill to a level 18 skill
Level 28+ damage scaling reduced from 5-5 to 4-4
Holy Sword
Tooltip now includes the 0.16 second cooldown between successful parrys
Holy Freeze
Synergies reduced from 12% to 11%
Holy Fire
Synergies increased from 15% to 16%
Sanctuary
Synergies increased from 9% to 10%
Holy Sword
Has been moved from a level 18 skill to a level 24 skill
Vigor
+1% faster run walk passive bonus per 2 base points increased to +1% per base point
Holy Bolt
Synergies increased from 10% to 11%
Holy Light
Base mana cost reduced from 10 to 5
Mana cost per level reduced from .5 to .25
Synergies increased from 6% to 10%
Updated the tooltip to better explain how the aoe mechanic functions with casting on an ally compared to casting on an enemy
Charge
Enhanced damage bonus per level reduced from 25% to 20%
Synergies reduced from 20% to 15%
Joust
Level 1 enhanced damage bonus increased from +8% to +40%
Vengeance
Base chain chance reduced from 25% to 16%
Max chain distance reduced from 30 to 24
Level 1-8 damage flat damage scaling reduced from 4-6 to 1-2
Level 8-16 flat damage scaling reduced from 6-8 to 3-4
Level 16-22 flat damage scaling reduced from 10-12 to 5-6
Level 22-28 flat damage scaling reduced from 12-14 to 6-7
Level 28+ flat damage scaling reduced from 14-16 to 7-8
Note: Vengeance is a skill that does not rely on the base flat damage as it scales mostly from the +% modifier of flat damage sources via gear, these changes will mostly just affect leveling / early ladder where we felt it was over performing. At end game this will only be a minor reduction and barely noticeable
Sorceress
Nova
Synergies increased from 3% to 4%
Hydra
Fireball explosion area of effect radius increased by 40%
Blaze
Tooltip now explains that the player is granted cannot be frozen during the duration of blaze
Charged Bolt
Synergies increased from 6% to 7%
Projectiles will now always pierce
Reduced charged bolt range from 90 to 40
Mana cost increase per level reduced from 1 to 0.5
Enchant Fire
Synergies increased from 18% to 20%
Can now be cast in town
Add ally damage bonus to tooltip
Added all attack rating bonus to tooltip
Improved tooltip to be more accurate (No longer incorrectly states a 1/3rd penalty to ranged attacks)
Cold Enchant
Synergies increased from 24% to 26%
Can now be cast in town
Added ally damage bonus to tooltip
Added all attack rating bonus to tooltip
Improved tooltip to be more accurate (No longer incorrectly states a 1/3rd penalty to ranged attacks)
Inferno
Base range increased by 23% (same range cap)
Energy Shield
Tooltip now explains that the damage percent taken to mana is reduced with base levels
Fire Wall
Hitbox size increased from 1 to 2
Blizzard
Synergies increased from 10% to 12%
Radius increased by 12.5%
Teleport
-% damage debuff can now reach 0% instead of having a minimum debuff of -15%
Mana cost reduction per level reduced from -1 per level to -0.5 per level
Thunder Storm
Can now be cast in town
Fixed thunderstorm not gaining the correct damage from one of its synergies
ITEMS
Larzuk's Puzzlepiece
Drop rate in hell increased by 25%
Larzuk's Puzzlebox
Drop rate in hell increased by 25%
Reduced the droprate of Skeleton Key, Lilith's Mirror, Vial of Lightsong, Horadric Navigator and the Horadric Almanac in nightmare and normal
Lilith's Mirror
Can now be used on bolts and arrows
Bases
Crossbows
-10% to enemy physical resistance implicit reduced to -5%
Bows
Increased the damage of all elite bows by 20% (With the exception of matriarchal bow which got +30% damage)
Bone Shield
Block chance reduced from 20% to 16%
Added magic damage reduced by 2-4 (variable) implicit
Spiked Shield
Block chance reduced from 10% to 8%
Added attackers take 3-4 (variable) damage implicit
Max socket count increased from 2 to 3
Gothic Shield
Block chance increased from 16% to 20%
Barbed Shield
Barbed Shield block chance reduced from 17% to 15%
Added attackers take 16-20 (variable) damage implicit
Max socket count increased from 2 to 3
Grim Shield
Block chance reduced from 20% to 16%
Added magic damage reduced by 4-6 (variable) implicit
Max socket count increased from 2 to 3
Ancient Shield
Base block chance increased from 16% to 20%
Blade Barrier
Block chance reduced from 20% to 18%
Added attackers take 80-100 (variable) damage implicit
Troll Nest
Base block chance reduced from 20% to 17%
Added magic damage reduced by 6-8 (variable) implicit
Added Sockets to throwable weapons
Note: Some items may require a minimum item level to reach maximum socket count
Throwing Knife can now roll up to 1 socket
Balanced Knife can now roll up to 2 sockets
Battle Dart can now roll up to 2 sockets
War Dart can now roll up to 2 sockets
Flying Knife can now roll up to 2 sockets
Winged Knife can now roll up to 2 sockets
Throwing Axe can now roll up to 1 sockets
Balanced Axe can now roll up to 3 sockets
Francisca can now roll up to 2 sockets
Hurlbat can now roll up to 3 sockets
Flying Axe can now roll up to 2 sockets
Winged Axe can now roll up to 3 sockets
Javelin can now roll up to 1 socket
Pilum can now roll up to 2 sockets
Short Spear can now roll up to 2 sockets
Glaive can now roll up to 3 sockets
Throwing Spear can now roll up to 3 sockets
War Javelin can now roll up to 2 sockets
Great Pilum can now roll up to 2 sockets
Simbilan can now roll up to 2 sockets
Spiculum can now roll up to 3 sockets
Harpoon can now roll up to 3 sockets
Hyperion Javelin can now roll up to 2 sockets
Stygian Pilum can now roll up to 2 sockets
Balrog Spear can now roll up to 2 sockets
Ghost Glaive can now roll up to 3 sockets
Winged Harpoon can now roll up to 3 sockets
Maiden Javelin can now roll up to 2 sockets
Ceremonial Javelin can now roll up to 2 sockets
Matriarchal Javelin can now roll up to 2 sockets
Affixes
Magic weapons and armor now always roll 2 affixes above ilvl 65
Magic jewels and jewelry now always roll 2 affixes above ilvl 85
Magic charms now always roll 2 affixes above ilvl 90
Druid pelts can now roll up to -10% cold pierce as a prefix (frigid, frostbitten and subzero affixes)
Druid pelts can now roll up to -10% fire pierce as a prefix (sizzling, singeing and infernal affixes)
Increased the frequency on +% enhanced defense prefixes
Reduced the level requirement of the Godly prefix (+101-200% enhanced defense) on rares to match the magic version
Increased the frequency of the Cruel prefix (+201-300% enhanced damage) on rares to match magic items
Reduced the level requirement of the Cruel prefix (+201-300% enhanced damage) on rares to match the magic version
Increased the frequency of the Visceral prefix (+301-400% enhanced damage)
Shimmering prefix (+3-5% all resistance) can now roll on chests and helmets
Rainbow prefix (+8-11% all resistance) can now roll on chests and helmets
Scintillating prefix (+12-15% all resistance) can now roll on chests and helmets
Prismatic prefix (+16-20% all resistance) can now roll on chests and helmets
Chromatic prefix (+20-30% all resistance) can now roll on chests and helmets
Sapphire prefix (+31-40% cold resist) can now roll on chests, helmets and shields
Ruby prefix (+31-40% fire resist) can now roll on chests, helmets and shields
Amber prefix (+31-40% lightning resist) can now roll on chests, helmets and shields
Emerald prefix (+31-40% poison resist) can now roll on chests, helmets and shields
Bright prefix will no longer spawn on items above ilvl 41
Glimmering prefix will no longer spawn on items above ilvl 41
Glowing prefix will no longer spawn on items above ilvl 46
Emerald prefix (+3-7% magic find) will no longer spawn on jewels above ilvl 56
Felicitous prefix (+7-10% magic find) now spawns on jewels above ilvl 26
Fortuitous prefix (+11-15% magic find) now spawns on jewels above ilvl 46
Zircon prefix (+5-10 to mana) will no longer spawn on jewels above ilvl 43
Drake prefix (+21-30 to mana) will now spawn on jewels above ilvl 49
Added Wyrm's prefix (+41-60 to mana) to chests and shields
Added Great Wyrm's prefix (+61-90 to mana) to chests and shields
Vulpine prefix (7-12% of damage taken goes to mana) will no longer spawn on items above ilvl 49
Added new Tricky prefix (13-20% damage taken goes to mana) on orbs, staves, shields and amulets above ilvl 29
Added new Devious prefix (21-30% damage taken goes to mana) on orbs, staves, shields and amulets above ilvl 49
Increased the frequency of the Blocking suffix (10% increased chance of blocking / 15% faster block rate)
Increased the frequency of the Deflecting suffix (20% increased chance of blocking / 30% faster block rate)
Balance suffix (10% faster hit recovery) can now spawn on helmets and shields
Balance suffix (10% faster hit recovery) no longer spawns on items above ilvl 45
Equilibrium suffix (17% faster hit recovery) now spawns on helmets
Stability suffix (24% faster hit recovery) can now spawn on helmets and shields
Apprentice suffix (+10% faster cast rate) can now spawn on clubs
Magus suffix (+20% faster cast rate) can now spawn on clubs
Added new Archmage suffix (30% faster cast rate) to orbs, rods and clubs
Added new Archmage suffix (40% faster cast rate) to staves
Life Everlasting suffix (damage reduced by 10-25) added to rare chests and shields
Sentinel suffix (magic damage reduced by 2-4) on circlets, chests and shields no longer spawns on items above ilvl 64
Added new Fortification suffix (magic damage reduced by 12-16) on chests and shields above item level 61
Increased the frequency of the Pacing suffix (+10% faster run walk) on amazon weapons
Increased the frequency of the Haste suffix (+20% faster run walk) on amazon weapons
Locust suffix (+4-7% life stolen per hit) added to helms
Wraith suffix (+4-7% mana stolen per hit) added to helms
Doubled the value of all replenish life affixes
Sun suffix (+5 to light radius, +5% bonus to attack rating) increased to +10-20% bonus to attack rating
Added Dexterity suffix (+1-3 to dexterity) to helmets
Added Skill suffix (+3-5 to dexterity) to helmets
Added Accuracy suffix (+6-9 to dexterity) to helmets
Added Precision suffix (+10-15 to dexterity) to helmets
Added Perfection suffix (+16-20 to dexterity) to helmets
Added Nirvana suffix (+21-30 to dexterity) to chests, helmets and shields
Added Energy suffix (+1-3 to energy) to chests, helmets and shields
Added Mind suffix (+3-5 to energy) to chests, helmets and shields
Added Brilliance suffix (+6-9 to energy) to chests, helmets and shields
Added Sorcery suffix (+10-15 to energy) to chests, helmets and shields
Added Wizardy suffix (+16-20 to energy) to chests, helmets and shields
Added Enlightenment suffix (+21-30 to energy) to chests, helmets and shields
Added Strength suffix (+1-3 to strength) to helmets
Added Might suffix (+3-5 to strength) to helmets
Added Ox suffix (+6-9 to strength) to helmets
Added Giant suffix (+10-15 to strength) to helmets
Added Titan suffix (+16-20 to strength) to helmets
Added Atlas suffix (+21-30 to strength) to chests, helmets and shields
Increased the frequency of % physical damage reduction affixes
Bloodthirster's prefix on weapons +136-190 open wounds damage per second increased to 204-285
Gorelust's prefix on weapons +224-310 open wounds damage per second increased to 407-563
Gory suffix on weapons +30-42 open wounds damage per second increased to +33-46 increased
Sanguinary suffix on weapons +88-124 open wounds damage per second increased to 122-172
Hematic suffix on weapons +112-155 open wounds damage per second increased to 235-325
Fixed level 15 amplify damage procs not spawning on weapons
Physical damage taken reduced by [4-6%] increased to [6-8%]
Bul Kathos' Tribal Guardian (Incorrectly listed as Sacred Charge in official patch notes)
+150 poison damage over 2 seconds increased to +500 poison damage over 2 seconds
Tal Rasha's Guardianship
+60-90% better chance of getting magic items increased to +70-90%
Tal Rasha's Wrappings (Shared Set Bonuses)
40% better chance of getting magic items (3 items bonus) increased to 50%
Civerb's Icon
Physical damage taken reduced by 10% (full set bonus) removed
Civerb's Cudgel
Added +100% damage to undead (2 item bonus)
Civerb's Vestments (Shared Set Bonuses)
Added physical damage taken reduced by 10% (full set bonus)
+200% damage to undead (full set bonus) reduced to +100%
Tancred's Weird
+1-15 lightning damage increased to +1-45
Milabrega's Orb
25% chance to cast level 6 frost nova when struck (2 items) increased to level 8
+50% enhanced defense (3 item bonus) replaced with +30% increased chance to block (3 item bonus)
Milabrega's Robe
14% chance to cast level 5 frost nova on striking increased to level 8 (2 items)
Milabrega's Rod
12% chance to cast level 6 frost nova on striking (2 items) increased to level 9
Tancred's Crowbill
20% chance to cast level 12 charged bolt on attack increased to +33%
Tancred's Battlegear (Full Set Bonus)
All resistances +10 (full set bonus) changed to (2 item bonus)
Slows target by 35% (full set bonus) changed to (4 item bonus)
Cathan's Visage
Added +60 to attack rating (3 item bonus)
Cathan's Rule
+40% increased attack speed (full set bonus) removed
Cathan's Traps (Full Set Bonus)
Added +40% increased attack speed (full set bonus)
+60 to attack rating (full set bonus) removed
Natalya's Shadow
Added +1 to assassin skills (3 item bonus)
Natalya's Totem
Added +20 energy (2 item bonus)
Natalya's Odium (Full Set Bonus)
Added You may summon an additional shadow
+3 to assassin skills reduced to +2
+50 all resistance (full set bonus) reduced to +40
+10% life stolen per hit (full set bons) reduced to +8%
+10% mana stolen per hit (full set bonus) reduced to +8%
magic damage taken reduced by 15 (2 items) reduced to 12 (Incorrectly listed on official patch notes under orphan's call section)
Orphan's Call (Full Set Bonus)
+35 to life (2 items) increased to +50
Naj's Puzzler
+1 to all skills increased to +3
Naj's Ancient Vestige (Full Set Bonus)
+3 to all skills reduced to +1
Hwanin's Majesty (Full Set Bonus)
+100 defense (2 items bonus) removed
Added +10% life stolen per hit (2 items bonus)
+200 defense (3 items bonus) removed
+30% faster run walk (full set bonus) changed to (3 item bonus)
Added +300 defense (full set bonus)
+20% life stolen per hit (full set bonus) reduced to +10%
Note: The total is still +20% when combined with the 2 item bonus
Telling of Beads
Added +100 to mana (3 item bonus)
Rite of Passage
Added +20% faster hit recovery (3 item bonus)
Credendum
Fixed +20% faster hit recovery (3 item bonus) not properly applying
The Disciple (Full Set Bonus)
+100 to mana removed
Trang-Oul's Wing
+30% faster cast rate (4 items bonus) removed
Trang-Oul's Guise
Added +30% faster cast rate (2 items bonus)
Trang-Oul's Scales
Physical damage taken reduced by 25% (full set bonus) changed to (4 piece bonus)
Trang-Oul's Avatar (Full Set Bonus)
Added +2 to Vampire Form
Grants +20% poison damage, +30% magic damage, +40% faster cast rate, you may apply an additional curse and 10 life after each kill (These bonuses are likely to be changed during beta as we are still iterating)
Note: Vampire Form has slower cast frames than human form
Fixed an issue with gold dialog on the materials tab showing some darker boxes.
Small infrastructure improvements to hopefully increase uptime / reduce queues.
Controller
Implemented first version of navigating through inventory items by using DPad (i.e. click on DPad-Right to go to the item to the right of the currently-hovered one).
Prevents controller hotkeys for selling certain items like runes, rune stacks, worldstone shard stacks.
Fixes a crash while killing Diablo using controller.
Fixed some missing strings for controller-specific help texts on the materials tab.
Season 11 Patch 3 (2025-05-25)
Reduced Blood Raven's damage in Normal.
Increased Blood Raven's damage in Nightmare and Hell.
Fixed transfer bugs related to shift transferring items.
Fixed a bug related to combining multiple Uber ingredients at once.
Fixed the deadzone HD text in the options menu.
Fixed aim assist options not properly saving on controller.
剧透来自开发者推流 Spoilers from Dev Stream #3
已添加 WASD 支持(WASD 绑定可在配置菜单中更改
新增控制器支持
默认控制器配置使用 “双摇杆射击 ”式控制,使用左摇杆移动,右摇杆瞄准。
右摇杆推得越远,技能/弹道就会从玩家身边投射得越远
直接支持 PS4/PS5 和 Xbox 控制器(Steamdeck 也可使用,但我们没有内部测试过)