RWHelms
Helm Runewords
Runewords can only be made in regular items (ethereal or non-ethereal), and the socket count must be exact. They cannot be made in magic/rare/crafted/unique/set items.
Runeword changes include rune changes.
Nadir
2-Socket Helms
Nef • Tir
Required Level: 13
| Before | After |
|---|---|
| +50% Enhanced Defense | +50% Enhanced Defense |
| +10 Defense | +10 Defense |
| +30 Defense vs. Missile | +30 Defense vs. Missile |
| +5 Strength | +5 Strength |
| +2 to Mana after each Kill | +[3-5] to Mana after each Kill |
| -33% Extra Gold from Monsters | -33% Extra Gold from Monsters |
| -3 to Light Radius | -3 to Light Radius |
| Level 13 Cloak of Shadows (9 Charges) | Level 13 Cloak of Shadows (9 Charges) |
Radiance
3-Socket Helms
Nef • Sol • Ith
Required Level: 27
| Before | After |
|---|---|
| +[20-40]% Enhanced Damage | |
| +75% Enhanced Defense | +75% Enhanced Defense |
| +30 Defense vs. Missile | +30 Defense vs. Missile |
| +10 to Vitality | +10 to Vitality |
| +10 to Energy | +10 to Energy |
| +33 to Mana | +33 to Mana |
| Physical Damage Taken Reduced by 7 | Physical Damage Taken Reduced by 7 |
| Magic Damage Taken Reduced by 3 | Removed |
| 15% Damage Taken Gained as Mana when Hit | 15% Damage Taken Gained as Mana when Hit |
| +5 to Light Radius | +5 to Light Radius |
Lore
2-Socket Helms
Ort • Sol
Required Level: 27
| Before | After |
|---|---|
| +1 to All Skills | +1 to All Skills |
| +10 to Energy | +[5-10] to Energy |
| Lightning Resist +30% | Lightning Resist +30% |
| Physical Damage Taken Reduced by 7 | Physical Damage Taken Reduced by 7 |
| +2 to Mana after each Kill | +1 to Mana after each Kill |
| +2 to Light Radius | +2 to Light Radius |
Wisdom
3-Socket Helms
Pul • Ith • Eld
Required Level: 45
| New |
|---|
| +33% Chance to Pierce |
| [15-25]% Bonus to Attack Rating |
| [4-8]% Mana Stolen per Hit |
| +30% Enhanced Defense |
| +10 to Energy |
| 15% Slower Stamina Drain |
| Cannot Be Frozen |
| +5 to Mana after each Kill |
| 15% Damage Gained as Mana when Hit |
Delirium
3-Socket Helms
Lem • Ist • Io
Required Level: 51
| Before | After |
|---|---|
| 1% Chance to Cast Level 50 Delirium when Struck | Removed |
| 11% Chance to Cast Level 18 Confuse on Striking | 11% Chance to Cast Level 18 Confuse on Striking |
| 6% Chance to Cast Level 14 Mind Blast when Struck | 6% Chance to Cast Level 14 Mind Blast when Struck |
| 14% Chance to Cast Level 13 Terror when Struck | 14% Chance to Cast Level 13 Terror when Struck |
| +2 to All Skills | +2 to All Skills |
| +261 Defense | +261 Defense |
| +10 to Vitality | +10 to Vitality |
| 50% Extra Gold from Monsters | 50% Extra Gold from Monsters |
| 25% Better Chance of Getting Magic Items | 25% Better Chance of Getting Magic Items |
| Level 17 Attract (60 Charges) | Level 17 Attract (60 Charges) |
Flickering Flame
3-Socket Helms
Nef • Pul • Vex
Required Level: 55
| New |
|---|
| Level [1-6] Resist Fire Aura when Equipped |
| +2 to Fire Skills |
| -[5-10]% to Enemy Fire Resistance |
| +30% Enhanced Defense |
| +30 Defense vs. Missile |
| +[65-75] to Mana |
| +4% to Maximum Fire Resist |
| Half Freeze Duration |
Dream
| Before | After |
|---|---|
| 10% Chance to Cast Level 15 Confuse when Struck | 10% Chance to Cast Level 15 Confuse when Struck |
| Level 15 Holy Shock Aura when Equipped | Level 13 Holy Shock Aura when Equipped |
| +[20-30]% Faster Hit Recovery | +[20-30]% Faster Hit Recovery |
| +30% Enhanced Defense | +30% Enhanced Defense |
| +[150-220] Defense | +[150-220] Defense |
| +10 to Vitality | +10 to Vitality |
| Increase Maximum Life 5% | Increase Maximum Life 5% |
| +[0-61] to Mana (+0.625 per Character Level) | +[0-61] to Mana (+0.625 per Character Level) |
| All Resistances +[5-20] | All Resistances +[10-20] |
| [12-25]% Better Chance of Getting Magic Items | [15-30]% Better Chance of Getting Magic Items |
Ferocity
3-Socket Helms
Zod • Cham • Shael
Required Level: 69
| New |
|---|
| 12% Chance to Cast Level 10 Taunt on Striking |
| Indestructible |
| +20% Faster Hit Recovery |
| [6-8]% Life Stolen per Hit |
| +[4-6] to Zeal |
| +[150-200]% Enhanced Defense |
| Magic Damage Taken Reduced by [6-12] |
| Cannot Be Frozen |
| Attacker Takes Damage of [200-250] |