reworked from Poison Explosion, 移动在技能树, 需求等级 12 (Poison Explosion was 18)
前置技能减少从 3 to 2 (不再需要 Teeth)
Creates corpses on the ground instead of requiring a corpse to be cast (corpses can be targeted with Corpse Explosion, uses monster corpses from the area it is cast in)
damage/duration reduced (damage per second is higher)
法力消耗现在缩放每等级
协同效应现在为 16% (以前是 15%)
Bone Spear
前置技能减少从 2 to 1 (不再需要 Corpse Explosion)
fires additional spears at levels 15 and 25 (does not shotgun)
伤害减少
synergies for Bone Wall & Bone Prison 更改为 just Bone Armor
协同效应现在为 10%/10%/5% (以前是 7%)
Bone Prison
前置技能减少从 5 to 4 (不再需要 Corpse Explosion)
Poison Nova
前置技能减少从 4 to 3 (不再需要 Teeth)
伤害缩放增加
协同效应 Poison Explosion 更改为 Desecrate
协同效应现在为 15% (以前是 10%)
Bone Spirit
前置技能减少从 3 to 2 (不再需要 Corpse Explosion)
Faster missile speed
synergies for Bone Wall & Bone Prison 更改为 just Bone Armor
协同效应现在为 10%/10%/5% (以前是 6%)
Amplify Damage
now reduces enemy physical resistance by 10% + 2% per base level (以前是 100%) - immunities are lowered at 1/2 effectiveness (以前是 1/5)
radius reduced
duration reduced
mana cost now scales with levels
现在拥有 Curse Mastery 作为协同效应 -1% physical resistance per level
现在拥有 Curse Mastery 作为协同效应 +0.6 yards radius per 3 levels
Curse Mastery
New skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
Dim Vision
移动在技能树
now also reduces enemy attack rating
radius starts higher and scales less with levels
duration scales at +1 per level instead of +2 per level
mana cost starts lower and now scales with levels
现在拥有 Curse Mastery 作为协同效应 -10 attack rating per level
Dark Pact
New skill that consumes up to 3 curses on targets in an area and does damage per curse consumed
Iron Maiden
移动在技能树
前置技能增加从 1 to 2 (现在还需要 Dark Pact)
duration reduced
radius and mana cost now scale with levels
现在拥有 Curse Mastery 作为协同效应 6% damage returned per level
现在拥有 Curse Mastery 作为协同效应 +0.6 yards radius per 3 levels
Life Tap
移动在技能树, 需求等级 12 (以前是 18)
前置技能减少从 2 to 1 (不再需要 Iron Maiden)
life leech 现在是 8% + 1% per base level (以前只是 50%)
radius starts higher and scales less with levels
duration reduced
mana cost starts lower and now scales with levels
现在拥有 Curse Mastery 作为协同效应 +1% life steal per two levels
现在拥有 Curse Mastery 作为协同效应 +0.6 yards 每三个等级
Terror
前置技能减少从 2 to 1 (不再需要 Amplify Damage, Weaken, 现在需要 Dim Vision)
now also reduces enemy movement speed by 2% per base level
radius increased from 2.6 yards to 6.6 yards
持续现在是 3 seconds (以前是 7 + 1 second per level in Normal, 1/2 in Nightmare, and 1/4 in Hell)
mana cost now scales with levels
现在拥有 Curse Mastery 作为协同效应 -1% speed per level
Weaken
移动在技能树, 需求等级 18 (以前是 6)
前置技能增加从 1 to 2 (现在还需要 Life Tap)
now reduces enemy damage by 10% + 1% 每等级 (以前只是 33%)
radius reduced
duration reduced
mana cost now scales with levels
现在拥有 Curse Mastery 作为协同效应 -1% damage per two levels
现在拥有 Curse Mastery 作为协同效应 +0.6 yards 每三个等级
Confuse
移动在技能树
前置技能增加从 1 to 2 (现在还需要 Terror)
now also increases attack speed of confused enemies by 3% per base level
radius reduced
持续现在是 6 + 1 per level instead of 8 + 2 per level
mana cost now scales with levels
现在拥有 Curse Mastery 作为协同效应 +1% attack speed per level
Attract
移动在技能树
前置技能增加从 2 到 3 (现在还需要 Terror)
现在还会减少敌人防御 by 120% + 10% 每等级
radius now starts lower and scales with levels
duration reduced from 8.4 + 3.6 每等级到 5.6 + 2.4 per level
现在拥有 Curse Mastery 作为协同效应 -5% enemy defense per level
Decrepify
移动在技能树
前置技能更改 (现在需要 Life Tap 而不是 Terror)
No longer reduces enemy PDR or damage (以前是 50% each)
Reduces movement speed, attack speed, & cast rate
radius now scales with levels
duration reduced
mana cost now scales with levels
现在拥有 Curse Mastery 作为协同效应 -1% attack and cast speed per level
现在拥有 Curse Mastery 作为协同效应 +0.6 yards 每三个等级
Lower Resist
前置技能减少从 6 to 3 (不再需要 Iron Maiden, Terror, Decrepify)
reduces enemy resistances by less at low levels, but scales better - immunities are lowered at 1/2 effectiveness (以前是 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
radius reduced
duration reduced
mana cost now scales with levels
现在拥有 Curse Mastery 作为协同效应 -2% all resistance per level
现在拥有 Curse Mastery 作为协同效应 +0.6 yards 每三个等级
圣骑士 Paladin
Prayer
healing doubled
now also grants +1 passive health regeneration per two base levels
now also grants life per hit
radius increased
Resist Fire
Now also grants a bonus for fire damage
Fire resist nerfed slightly
Maximum fire resistance bonus is no longer doubled when the aura is active
Radius buffed slightly
Resist Cold
需求等级 1 (以前是 6)
Now also grants a bonus for cold damage
Cold resist nerfed slightly
Maximum cold resistance bonus is no longer doubled when the aura is active
Radius buffed slightly
Resist Lightning
需求等级 1 (以前是 12)
Now also grants a bonus for lightning damage
Lightning resist nerfed slightly
Maximum lightning resistance bonus is no longer doubled when the aura is active
Radius buffed slightly
Defiance
前置技能增加从 0 to 1 (现在需要 Prayer)
now also grants +1% PDR per two base levels (active)
radius increased
Cleansing
poison/诅咒持续时间减少
now also grants +1% passive poison/curse duration reduction per two base levels
no longer gains bonus healing from Prayer
radius increased slightly
Vigor
前置技能减少从 3 to 2 (不再需要 Cleansing)
now also grants +1% FRW per base level (passive)
radius increased
Meditation
mana recovery rate halved
now also grants +1 passive mana after each kill per five base levels
no longer gains bonus healing from Prayer
radius increased slightly
Redemption
前置技能减少从 4 to 3 (不再需要 Cleansing)
Redeems 5 Life per corpse at all levels
Salvation
Now also grants a bonus to elemental damage
Elemental resists nerfed slightly
Might
damage bonus scaling increased at level 9+
radius increased
Holy Fire
Aura tick rate increased
Radius 现在总是 6 yards (以前是 4 + 0.66 每等级)
aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
现在还会拥有 Blessed Aim 作为协同效应
协同效应现在为 20% (以前是 18%/6%)
Thorns
radius increased
Blessed Aim
now also grants passive +10% AR 每硬点
attack rating % 每等级 decreased from 15% to 10%
radius increased slightly
Concentration
现在还会增加加成准确率 (25% +4% 每等级)
伤害加成现在是 +10% 每等级 (以前是 +15%)
radius increased
Holy Freeze
Aura tick rate increased
Radius 现在总是 8 yards (以前是 4 + 0.66 每等级)
aura cold damage scaling decreased
attack cold 伤害缩放增加
现在还会拥有 Blessed Aim 作为协同效应
协同效应现在为 12% (以前是 15%/7%)
Holy Shock
Aura tick rate increased
Radius 现在总是 8 yards (以前是 4 + 0.66 每等级)
aura lightning damage scaling decreased
attack lightning 伤害缩放增加 slightly
现在还会拥有 Blessed Aim 作为协同效应
协同效应现在为 8% (以前是 12%/4%)
Sanctuary
Aura tick rate increased
Radius 现在总是 9.3 yards (以前是 3.33 + 0.66 每等级)
aura magic damage scaling decreased, now applies to all enemies instead of just undead
now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
no longer applies knockback to undead
mana cost removed
现在拥有 Might, Blessed Aim, & Thorns as synergies instead of Cleansing
协同效应现在为 6% (以前是 7%)
Fanaticism
radius increased
Conviction
radius is increased and now scales with levels
enemy defense now 初始为 -19% (以前是 -49%) and scales slightly more with levels but caps at -75% (以前是 -100%)
enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (以前是 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)
Sacrifice
Damage to self decreases by 1% 每等级 to a minimum of 3%
Now benefits from Damage to Undead, Damage to Demons, Deadly Strike, and Critical Strike
加成准确率增加到 +28% 每等级 (以前是 +7%)
协同效应现在为 20% (以前是 15%/5%)
Holy Bolt
移动在技能树, 需求等级 1 (以前是 6)
bolts now pierce all allies and enemies, healing or damaging each
fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
magic 伤害缩放减少
healing scaling halved
mana cost scaling increased
现在拥有 Holy Light & Holy Nova as synergies instead of Blessed Hammer
creates single blizzard spike per counter ranged attack
chills melee on successful strike
duration now starts higher and scales less with levels
duration synergies removed
协同效应现在为 10% (以前是 7%)
Ice Barrage
new skill that shoots ice lances which have AOE impact that chills
Additional missiles as you level (max 5)
Does not pierce, but does shotgun
Blizzard
improved ground density
伤害缩放减少
协同效应 Ice Blast removed
协同效应现在为 9% (以前是 5%)
Frozen Orb
removed cooldown
伤害减少
cold length reduced
法力消耗减少
现在还会拥有 Ice Blast 作为协同效应
协同效应现在为 3% (以前是 2%)
Cold Mastery
high resistance penetration, low damage
resistance penetration reduced to 5% +2% 每等级 (以前是 20% +5%)
now also adds cold damage (10% +2% 每等级)
Charged Bolt
现在还会拥有 Telekinesis 作为协同效应
协同效应现在为 4% (以前是 6%)
Telekinesis
移动在技能树, 需求等级 1 (以前是 6)
large damage buff
现在拥有 Charged Bolt & Nova 作为协同效应 14%
Static Field
移动在技能树, 需求等级 1 (以前是 6)
radius reduced
reduces enemy life to 50%/65%/80% in normal/nightmare/hell (以前是 0%/33%/50%)
现在还会拥有 -1% to enemy lightning resistance 每等级 (breaks immunities)
Nova
前置技能更改 (现在需要 Charged Bolt instead of Static Field)
minimum lightning damage scaling improved slightly at low levels
法力消耗减半
现在拥有 Charged Bolt & Telekinesis 作为协同效应 3%
Lightning
maximum lightning damage 初始为 30 (以前是 40)
协同效应从 Nova removed
协同效应现在为 6% (以前是 8%)
Teleport
50% spell damage debuff for 1 second on cast
uses lightning FCR frames
damage debuff reduced by 1% 每硬点
Chain Lightning
移动在技能树, 需求等级 24 (以前是 18)
mana cost scaling halved
协同效应 Nova removed
协同效应现在为 5% (以前是 4%)
Thunder Storm
前置技能减少从 5 to 3 (不再需要 Static Field, Chain Lightning)
time between attacks goes down with hard points and 初始为 2 seconds (以前是 4.4)
casts nova on impact
伤害缩放减少
现在拥有 Lightning & Nova 作为协同效应 4%
Energy Shield
移动在技能树 (still 需求等级 24)
absorb reduced to 10% +2% 每等级 (以前是 20% +5%)
absorb caps at 80% (以前是 95%)
协同效应从 telekinesis nerfed (现在拥有 225%-100% damage taken, was 200%-75%)
Fire Bolt
伤害缩放增加
协同效应从 Meteor 更改为 Combustion
协同效应现在为 20% (以前是 16%)
Warmth
now also adds flat attack rating (10 + 10 每等级)
Inferno
移动在技能树, 需求等级 1 (以前是 6)
faster spray speed
伤害增加
range reduced
法力消耗减少
现在拥有 Fire Wall & Blaze as synergies instead of Warmth
协同效应现在为 20% (以前是 13%)
Blaze
移动在技能树, 需求等级 6 (以前是 12)
mana cost scales less per level
持续时间增加 slightly
Fire Wall
移动在技能树, 需求等级 12 (以前是 18)
reduced duration
reduced cooldown
Fire Ball
协同效应从 Meteor 更改为 Combustion
Lesser Hydra
new skill that summons hydras which shoot fire bolts
Enchant Fire
重命名来自 Enchant
前置技能增加从 1 to 4 (现在还需要 Lesser Hydra)
now correctly applies 1/3 of damage to ranged attacks
伤害缩放增加 slightly
协同效应现在是 15% (以前是 9%)
Meteor
移动在技能树
now also deals physical damage (25% physical, 75% fire)
cooldown reduced
meteors fall faster
协同效应从 Fire Bolt replaced with Fire Wall
synergies now affect all damage (以前只是 fire/fire/burning)
协同效应现在为 5% (以前是 5%/5%/3%)
Combustion
new skill which shoots fire balls in all directions, has a long cooldown
Hydra
前置技能增加从 4 to 5 (现在还需要 Lesser Hydra)
shoots Fire Balls instead of Fire Bolts
伤害增加
协同效应从 Fire Ball 更改为 Lesser Hydra
协同效应现在为 6% (以前是 3%)
Fire Mastery
medium damage, medium resistance penetration
now also adds resistance penetration (1% 每等级)
伤害减少到 20% +4% 每等级 (以前是 30% +7%)
补丁 PATCHES
2020-11-08
Dolls death explosion reduced from 5 range to 4
Brand Runeword no longer has bonespear fires +2 additional projectiles and now shoots 3 instead of 5 (以前是 hitting sprite limit too easily)
Brand runeword 现在拥有 35% chance to proc level 35 bonespear instead of 100% chance to proc level 25 bonespear
Holy Bolt no longer shotguns and deals more damage than previously
Prayers healing has been increased
mana cost on sanctuary has been removed
2020-11-08
circlets no longer turning into axes
Meteor values fixed (previously didn't gain damage from fire wall synergies)
ubers and mini ubers have been set to Project Diablo 2 ubers instead of Lord of Destruction and are now much more dangerous, BEWARE
izual and baal no longer have chilling armor (you won't get insta gibbed from zealing them now)
Mini ubers can now drop items
Organs now have a chance to drop instead of always dropping
ruins of viz'jun 现在拥有 its alternate layouts
oak sage health has been fixed (以前是 previously insanely high due to an incorrect math formula)
Bul kathos death band drop rate chance has been decreased dramatically as it was using common drop tables
azurewrath crystal sword no longer drops (enjoy your legacy item) however the phaseblade version will still drop
fixed a crash bug related to maps
fixed a crash bug related to necromancers
monster map health reduced by roughly 10%
armageddon now properly gets its fissure synergy
The items to spawn Diablo Clone will begin to drop on Tuesday at 5pm PST, enjoy figuring it all out. I look forward to your diablo clone deaths. Also remember to record your solo Diablo Clone attempts if you want to be eligible to be put on the leaderboard
There is currently a bug where creating a mini uber portal with a stack of 1 key will consume the keys and not create a portal, at the moment please do not create mini uber portals without AT LEAST 2 keys in the stack
2020-11-10
Essences now drop from nightmare bosses as well as hell bosses
Meteor synergies now affect its fire damage per second and synergies increased from 4% to 5%
Reapers toll has level 16 amp instead of 1
Dark pact now gains 10% 协同效应从 iron maiden instead of 6%
Warcry on left click
Combustion on left click
Battlecry on left click
Cube recipes should no longer reduce quantity on throwing weapons (use a cube recipe on them to reset the quantity on them otherwise I'm sorry but they're bricked)
Positive Map modifiers have been buffed (exp,density,mf)
Tier 1 and Tier 2 bosses are slightly less dangerous
Monsters health in maps have been reduced by roughly 10-20%
Wraith drop rates have been fixed
Puzzleboxes were bugged and only granting 2 sockets to bows, they will now work as intended
Dolls are bugged and have been creating an explosion on the player instead of the dolls themselves (we apologize) we are working on a fix, in the meantime we have changed the graphic to match and reduced the explosion damage by half
Fixed a bug related to Ethereal Items
Potentially fixed stacking of keys and organs
Thul runes transmute recipe was bugged and 现在是 fixed
Organ Drop Rates have been fixed (actually drop now, sorry)
You can now cube any three organs
Mini Uber Keys Pandemonium Event Transmute Recipe can no longer be used when you don't have the Baal Quest complete resulting in your keys being eaten
The Ingredients to spawn Diablo Clone now drop, Beware this is a diablo 2 fight like you've never experienced before and will be very difficult
Maggot lair level 2 现在是 level 85
2020-11-12
Grizzly and Skeletons now properly splash in nightmare and hell
reduced crushing blow against bosses by half
Increased Diablo Clones damage and fixed several bugs
You can no longer leech against diablo clone
Fixed a bug with vines being invulnerable
Map Exp Modifiers have been doubled
Tier 1 maps are now level 86 instead of 85
Tier 2 maps are now level 87 instead of 86
Tier 3 maps are now level 88 instead of 87
2020-11-15
Ravens now deal cold damage properly
Conviction 现在是 breaking immunities properly at 1/2 instead of vanilla 1/5
Wake of inferno 22+ scaling corrected
Warcry's howl and battlecry synergies increased from 16% to 18%
Map Monster Health reduced by roughly 10%
Tier 1 map density increased by roughly 8%
Massive improvements to anti cheat and dupe detection
Dupes removed, Bans rolled out and the accounts of anyone who tried to hide duped removes have been locked
2020-11-16
Fixed a bug involving the act 2 staff
Fixed several minor bugs
Fixed spirit wolves health
Prime Evil Soul droprate increased
2020-11-19
Map monster health has been reduced
Succubus now spawn in tier 3 instead of tier 1
Poison damage from monsters in tier 1 maps has been reduced
Increased map levels by 1 they are now 87/88/89
The doll bug 现在是 fixed and no longer is exploding on the player
Fire mastery 现在是 properly applying to fire golems and the tooltip 现在是 showing correct values
Clay golems now splash properly
Sorceress Cold and Lightning masterys now gain plus skills from + lightning and + cold skills
We're still aware of the javelins turning to 1 quantity when upgraded and javelins consuming quantity with jab, it will be fixed in a future patch in the mean time please avoid upping your throwing weapons
2020-11-22
Tier 2 layouts have been improved and aren't as big
Tier 2 boss area has been improved and should be easier to see in
Tier 1 should no longer have monsters able to spawn in the canals
Oath runeword was bugging players characters and the +Iron Golem O skill has been removed, if you currently have an old Oath Runeword than please throw it away and remake it or DO NOT use the Iron Golem O skill
Fixed a bug with the Staff Orifice in Act 2
Fixed several bugs that were causing crashes
2020-11-28
Blizzard Synergies increased from 7% to 9%
Whirlwind Damage per level increased from 4% to 6%
Frozen orb synergies increased from 2% to 3% and scaling slightly improved
Several auras used by mercenaries have had their aura ranges increased
Fixed the fire golem tooltip display
Leap attack synergies increased from 4% to 6%
Fixed an exploit bug
Bosses now have the original Prime Evil Tag on them again which caused them to do increased damage to minions and mercs in original Diablo 2
Whirlwind was previously bugged and only hitting 1 target per hit instead of 2 like classic and 现在是 hitting 2 again
2020-12-02
Torches now properly drop from ubers
Corruptions on maps are now much much more rewarding
Chance to roll higher socket amounts via corruptions on weapons has been slightly increased
Lower resist 现在是 properly applying at 1/2 instead of 1/5th for breaking immunities with elements besides fire (以前是 previously only working for fire)
Corruption odds on maps have been changed from 35% chance to turn into a map of the same tier, 10% chance to turn into a lower tier map, 5% chance to turn into a higher tier map and 50% chance to get a mod to maps now have a 75% chance to roll a mod and 25% chance to corrupt with no change
Corruptions on items that have sockets or cannot get sockets has been changed from 50% chance to brick and 50% chance to get a mod to 75% chance to get a mod and 25% chance to brick (excluding throwing weapons which still have a 25% chance to corrupt with no change)
Area Contains X Monster mods can only roll one per map now (this fixes a bug with two per map)
Area contains dolls mod has had its bonuses doubled
Area contains succubus or reanimated horde have had their bonuses increased
Map Monsters have had their health reduced by 10%
You can now toggle loot to always show while still being able to interact with the game, enjoy never holding alt again. The option is called Always Show Items in settings and can be set to a keybind
2020-12-05
Lycanthropy starting health increased from 4% to 10%
Lycanthropy health per level increased from 1% to 2%
Valkyries base resistance reduced (they were previously becoming immune to elements sometimes)
Blood warp health cost reduced from 12% to 8%
Maps now contain way more champion and unique packs
Succubus witches no longer spawn in tier 3 by default and are now only on the map mod area contains
Diablo clones arena has been reworked to remove some of the cheese strategies and will now be a more dangerous fight, be ready as soon as you enter the pit!
The River of Blood Tier 3 Map 现在拥有 a new additional layout
Diablo clones physical resist has been reduced from 60% to 30%
Diablo clones chance to block has been reduced from 50% to 25%
Map corruptions are currently disabled while we troubleshoot a bug
Map hover tooltip will currently not show -player resist while we troubleshoot a bug (warn your party if you're on hardcore before popping one of these maps)
Banned exploiters
2020-12-11
Made the final changes to diablo clone for this ladder
Reverted some of the reduction to Diablo clones physical resist and 现在是 back to 50 (still less than its original 60)
Diablo clone 现在拥有 95 elemental resist instead of 99
Diablo clones ai has been altered slightly
Tormented souls bone spirits fire damage 现在是 magic instead of fire
Uber duriel should now be targeted by summons, traps and minions
未知日期 unknown date
Fixed Area contains ghosts modifiers on maps, previously the ghosts were not dropping loot
Fixed Area contains elder vampires modifiers on maps, previously the elder vampires were not dropping loot
Avunaos the rotten miniboss (griswold) in tier 3 maps 现在拥有 the same drop table as any other map boss (this should allow for better tier 3 sustain)
Avunaos's two blood golems now have improved loot tables
Elder vampires spells damage has been slightly increased
Fixed an invisible wall in one of the tier 1 layouts
The breakpoint sheet for pluggy was previously bugging sometimes and should hopefully be fixed
Torches were on extremely rare cases sometimes dropping from mini ubers and shouldn't anymore, report if it happens (you can even keep the torch if it does just please report it)
Griswold's set weapon is no longer missing melee splash (you'll have to find a new one to spawn it with this mod)
Json export from numpad 5 should be fixed, let us know
未知日期 unknown date
Corruptions on maps are enabled again! (70% chance to get a mod and 30% chance for no change)
Amazons velocity speed bonus from evade 现在是 properly applying (does not show in the advanced stat sheet)
Tristram ubers resistances are now properly set to 95% for all resistances and they are no longer immune to some elements
Mini ubers now have 90% for all resistances (however duriel and izual have 95% cold resist and lilith has 95% poison)
Throwing weapon corruptions can no longer result in no change
Claw and dagger mastery is no longer applying to all weapon types
Barbarians warcry buffs are no longer displaying incorrect duration synergies
Barbarian general mastery 现在是 applying to all maces
Ethereal armors were previously bugging when you upgrade them and not gaining their defense increase however that should be fixed now
O skills and melee splash no longer bug when leveling up (this includes assassin whirlwind from chaos and summons from items)
Crafting ethereal items will now keep the item ethereal so you can craft Ethereal berserk axes, warpikes etc (For anyone who doesn't know crafting in PD2 is not base specific only item type specific so for example a caster belt can be made with ANY belt or a blood weapon can be made with ANY weapon
You can now upgrade the bases of crafted items! (uses the same recipes as rare items)
Project Diablo 2 team and community credits were missing and have now been added in game by selecting the credits button, big shoutout to the phrozen keep modding community <3
Made some changes to the Ctrl + C copy feature in order to prepare for the trade site
Fixed the LoD bug that caused trap sins to reduce the amount of elites within areas
Fixed annis dropping from mini ubers
Fixed a bug that caused Diablo clones death portal to sometimes not spawn
Fixed a crash related to desecrate necromancers in maps
2021-01-21
Guided Arrow magic damage conversion now works (values reduced to half for balance)
Mercenaries now show which auras they provide at vendors (except for act 5 currently which is might)
Added a new Roll feature, you can now type .roll to roll between 1-100 against your allies!
Sorceress Faster Hit Recovery breakpoint now properly displays at 42 instead of 43
Friends notifications no longer display whenever friends leave and join games