→Value References
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<code>ItemDisplay[wss]: %RED%Worldstone Shard</code> <span class="d2-red">''Worldstone Shard''</span> | <code>ItemDisplay[wss]: %RED%Worldstone Shard</code> <span class="d2-red">''Worldstone Shard''</span> | ||
==== | ==== 输出代码 示例 ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! 代码 !! 输出 !! 详情 | ||
|- | |- | ||
| %NAME% || | | %NAME% || 物品名称 || 物品的默认显示名称 -可以被%CONTINUE%修改/替换 | ||
|- | |- | ||
| %ILVL% || | | %ILVL% || 物品等级 || 1 - 99 | ||
|- | |- | ||
| %ALVL% || | | %ALVL% || 词缀等级 || 1 - 99<br>used to determine which affixes can roll for magic/rare/crafted items | ||
|- | |- | ||
| %CRAFTALVL% || | | %CRAFTALVL% || 预期的手工物品词缀等级 || 1 - 99<br>如果该物品被角色用作手工材料,成品的ALVL将是多少? | ||
|- | |- | ||
| %LVLREQ% || | | %LVLREQ% || 需求等级 || 0 - 99 | ||
|- | |- | ||
| %PRICE% || | | %PRICE% || 商店售价 || 1 - 35000 | ||
|- | |- | ||
| %QTY% || | | %QTY% || 数量 || 0 - 350 | ||
|- | |- | ||
| %RANGE% || | | %RANGE% || 武器范围 || 0 - 5 | ||
|- | |- | ||
| %WPNSPD% || | | %WPNSPD% || 武器速度 || -60 - 20 | ||
|- | |- | ||
| %RUNENUM% || | | %RUNENUM% || 符文编号 || 0 - 33 | ||
|- | |- | ||
| %RUNENAME% || | | %RUNENAME% || 符文名称 || excludes "Rune" (e.g. "Vex" instead of "Vex Rune") | ||
|- | |- | ||
| %GEMLEVEL% || | | %GEMLEVEL% || 宝石品质 || 1-5:碎裂的, 裂开的, 普通, 无瑕疵, 完美 | ||
|- | |- | ||
| %GEMTYPE% || | | %GEMTYPE% || 宝石种类 || Amethyst, Diamond, Emerald, Ruby, Sapphire, Topaz, Skull | ||
|- | |- | ||
| %CODE% || | | %CODE% || 物品类别 || | ||
|} | |} | ||
此外,每个[[Item_Filtering#Named_Attribute_Codes|named attribute code]](除了''MAXDUR'')和每个[[Item_Filtering#Numbered_Attribute_Codes|numbered attribute code]]也存在关键词。示例如下: | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! 代码 !! 输出 !! 详情 | ||
|- | |- | ||
| %SOCKETS% || | | %SOCKETS% || 凹槽总数 || | ||
|- | |- | ||
| %DEF% || | | %DEF% || 总防御 || | ||
|- | |- | ||
| %ED% || | | %ED% || 防御/伤害强化 || 用于防具为防御,<br>用于武器为伤害 | ||
|- | |- | ||
| %EDEF% || +N% | | %EDEF% || +N% 防御强化 || 包含从符文之语和镶嵌物获得的加成<br>(ED 不包含这些) | ||
|- | |- | ||
| %EDAM% || +N% | | %EDAM% || +N% 伤害强化 || 包含从符文之语和镶嵌物获得的加成<br>(ED 不包含这些) | ||
|- | |- | ||
| %AR% || +N | | %AR% || +N 命中值 || | ||
|- | |- | ||
| %RES% || | | %RES% || 所有抗性 +N || | ||
|- | |- | ||
| %STR% || +N | | %STR% || +N 力量h || | ||
|- | |- | ||
| %DEX% || +N | | %DEX% || +N 敏捷 || | ||
|- | |- | ||
| %STAT1% || +N | | %STAT1% || +N 能量 || | ||
|- | |- | ||
| %STAT3% || +N | | %STAT3% || +N 活力 || | ||
|- | |- | ||
| %STAT36% || | | %STAT36% || 物理伤害减少 N% || | ||
|- | |- | ||
| %STAT58% || +X | | %STAT58% || +X 毒素伤害于 Y 秒内<br>''bitrate N = (256X) / (25Y)'' || | ||
|- | |- | ||
| %STAT60% || N% | | %STAT60% || N% 生命于击中时偷取 || | ||
|- | |- | ||
| %STAT62% || N% | | %STAT62% || N% 法力于击中时偷取 || | ||
|- | |- | ||
| %STAT86% || +N | | %STAT86% || +N 生命于每杀一个敌人后 || | ||
|- | |- | ||
| %STAT91% || | | %STAT91% || 需求 +N% || | ||
|- | |- | ||
| %STAT329% || N% | | %STAT329% || N% 火焰系伤害 || | ||
|- | |- | ||
| %STAT330% || N% | | %STAT330% || N% 闪电系伤害 || | ||
|- | |- | ||
| %STAT331% || N% to | | %STAT331% || N% to 冰霜系伤害 || | ||
|- | |- | ||
| %STAT332% || N% to | | %STAT332% || N% to 毒素系伤害 || | ||
|- | |- | ||
| %STAT357% || N% | | %STAT357% || N% 魔法系伤害 || | ||
|- | |- | ||
| %SK48% || +N | | %SK48% || +N 闪电新星 (仅限于法师) || see [[Item_Filtering#Multi-layered_Stats|multi-layered stats]] | ||
|} | |} | ||