General Changes:修订间差异
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* 便利性 [[Customization | 屏幕信息]] 显示区域等级,并有实时、游戏时间、 ping 等选项 | * 便利性 [[Customization | 屏幕信息]] 显示区域等级,并有实时、游戏时间、 ping 等选项 | ||
* | * 高级人物统计页面(默认: 按8) ,按当雇佣兵窗开启后按8显示雇佣兵统计页面 | ||
* | * 查看其他人物装备 (默认: 城内点玩家后按0) | ||
* Options for auto-partying and auto-permitting corpse looting | * Options for auto-partying and auto-permitting corpse looting | ||
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* | * 物品接近提示功能 可以打开/关闭 并通过按住 ctrl 可以临时显示 | ||
* | * 物品掉落提示功能 可以打开/关闭 | ||
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* | * 添加赌博刷新按键 | ||
* | * 牛王被击杀后已经可以开牛门, 任意难度下维特之脚均可开牛门 | ||
* | * 在击杀尼拉萨克之后,通往安雅红门不关闭 | ||
* | * 解毒剂,溶解药剂和体力药剂现在拾取后自动进入腰带栏 | ||
* | * 角色现在可以在背包/储藏箱中持有多个维特之脚和暗金附身符(只能有一个有效) | ||
* Unique charms can be repurchased from vendors (if accidentally sold) | * Unique charms can be repurchased from vendors (if accidentally sold) | ||
2023年1月4日 (三) 18:10的版本
This page lists an overview of changes made in PD2 relative to the vanilla game. Topics which are too detailed for this list include links to other pages with additional information. Also see: All Topics
技能
所有技能都经过了审查和平衡(或者在必要时重做) ,以确保每个技能都有一个合适的定位,并且增加了一些新的技能. 技能概述 页面列出了每个技能的变化. 还有一个PD2的 加点模拟器 . 请参阅 所有技能 以获得每个等级的完整列表.
个别物品
所有暗金,套装,和符文之语物品都已经审查和平衡,以改善物品的可选择性,并且一些新装备物品已被添加。有关完整的物品清单,请参阅所有项目。
还有一些新的非装备物品。例如:
完整的清单见新物品。
概述
以下是一个综合列表的变化,不适合任何一个以前的类别。点击特殊字体,里面的链接页面有更详细的描述。
游戏设置
- 支持宽屏并优化画质
- 每个账号更多的人物 (最多18个) ,同时账号/人物永不过期
- Global ladder & interaction, regional servers
- 大厅游戏房间进展到下一个难度后不再隐藏,房间显示难度,可按名称过滤
- 房间名称/密码/描述可以自动填充,房间名称自动+1
- Games now perm in 2 minutes
- Game servers have rolling resets every ~4 hours (for stability reasons)
- Announcements are no longer made every time friends join/exit games (reduces spam)
- Announcements for ladder accomplishments/deaths (can be muted in-game)
- 每个职业的前3名玩家达到99级或在每个天梯赛季击败Uber的玩家,均可获得光环护符奖励
- Trade site
- 支持天梯/非天梯 "Battle.net" 和单机 (包含符文之语/Ubers挑战)
- 不支持非资料片(经典)或“Battle.net”,但是单人角色仍然可以通过创建计算机之间的虚拟 LAN 与 TCP/IP 一起玩
- Messages that begin with "!" will not appear above the character's head (was an attack vector for crashing servers)
- 不能容忍欺骗或不公平的做法,如BOT、 maphack、自动拾取或真实货币交易 (see the full list of PD2's rules)
MOD特色
- 更大的储藏箱 (10x15),赫拉迪克方块 (4x4), 背包 (10x8,下四排10x4 为护身符生效区域)
- Shared stash pages (9 total per account,1 personal stash page per character)
- 背包/储藏箱最大金币数量33554431(LV99),338933/等级
- 角色现在会自动拾取身边的金币(只要它没有被过滤掉)
- 飞行敌人掉落在无法到达区域上的物品,现在将在最近的地面位置刷新
- 便利性 物品过滤和掉落提示
- 所有主动技能均可绑定左键
- 新的“仅移动”技能,使角色移动到一个选定的位置,而不进行攻击
- 瞄准敌人已经优化-近身攻击时如果你锁定一个敌人并击杀后,你可以按住鼠标继续攻击其他敌人,而不是击杀后停止所有动作同时再次用鼠标瞄准其他敌人
- “快速施法”技能(按键盘对应快捷键技能后便可激活该技能,松手后技能图标自动变回按键之前的技能) - 只能右键使用快速施法,左键只能常规使用。
- 快捷移动物品从背包到储藏箱/盒子/地上 (shift+rightclick, ctrl+shift+rightclick, ctrl+rightclick)
- 快捷加5点属性/技能点 (ctrl+click) 或 直接加满属性/技能点 (shift+click)
- 快捷辨识物品 (shift+click)
- 宝石, 符文, 精髓, uber 钥匙/器官均可堆叠
- 堆叠/拆解快捷方式 (ctrl+shift+click) 当一个堆叠被拾取时分离单个项目 (ctrl+shift+click, ctrl+click)
- 现在每本书可以容纳80个卷轴,钥匙可以叠加到50个
- 便利性 屏幕信息 显示区域等级,并有实时、游戏时间、 ping 等选项
- 高级人物统计页面(默认: 按8) ,按当雇佣兵窗开启后按8显示雇佣兵统计页面
- 查看其他人物装备 (默认: 城内点玩家后按0)
- Options for auto-partying and auto-permitting corpse looting
- New .roll command to help facilitate sharing loot in parties
- Messages that begin with .p or .party will only be seen by party members
- New .dps command to show/hide how much damage per second the character has done recently
- 物品接近提示功能 可以打开/关闭 并通过按住 ctrl 可以临时显示
- 物品掉落提示功能 可以打开/关闭
- 添加赌博刷新按键
- 牛王被击杀后已经可以开牛门, 任意难度下维特之脚均可开牛门
- 在击杀尼拉萨克之后,通往安雅红门不关闭
- 解毒剂,溶解药剂和体力药剂现在拾取后自动进入腰带栏
- 角色现在可以在背包/储藏箱中持有多个维特之脚和暗金附身符(只能有一个有效)
- Unique charms can be repurchased from vendors (if accidentally sold)
General Balancing
- Drop rates improved for low-player-count games - nodrop chance when solo is similar to vanilla's /players5 but still scales up to a similar level with full games
- Flawless gems now start dropping in Act 4 Normal and perfect gems start dropping in Hell
- Nightmare bosses now drop essences used for Token of Absolution
- Uber Keys are now also dropped by Blood Raven, Bloodwitch, and Izual
- The time between Baal's minion waves has been reduced by 50%
- Many zones have had their zone level raised to 85
- The 3 red portal zones in Act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50%, and Mausoleum & Crypt have had their density increased by 9%
- The Maggot Lair and Arcane Sanctuary in Act 2 have wider pathways
- Lower Kurast no longer has super chests due to their mismatched risk/reward
- Monsters that die from Chaos Sanctuary seals rather than being killed will no longer drop loot
- Running no longer hinders block chance or defense
- Maximum resistances for characters/mercenaries reduced from 95% to 90%
- Assassins start with two Katars, Barbarians start with two Hand Axes, Druids start with a +1 Firestorm Club, and all starting items are low quality
- Amazons, Assassins, Barbarians, and Paladins gain an additional 0.5 mana per level
- Characters have roughly +100% additional starting stamina
- Stamina Shrines now last half as long and also grant +35% velocity
- Many effects (shrine buffs, warcries, "Hit Blinds Target") will no longer overwrite or be overwritten by curses or each other
- The chilled/frozen debuffs now also reduce cast speed alongside run/walk speed and attack speed
- Antidote/Thawing Potions now grant +25% to Poison/Cold Resist (was 50%) and no longer grant +10% to Maximum Poison/Cold Resist
- Attackers Take Damage and reflect mechanics now also affect ranged attacks and deal damage when attacked instead of when hit (occurs before hit, so if reflected damage kills the attacker, the attack won't land)
- Ranged attacks now leech half as much as melee attacks
- Crushing Blow no longer affects bosses, uniques, or champions when they are below 65% life, and the melee reduction is now the same as the ranged reduction
- Critical Strike and Deadly Strike rebalanced to improve itemization - they now each cap at 75% instead of 100% and multiply damage by 1.5 instead of by 2
- Summons and sentries (traps, hydras) are now affected by +% to Elemental Skill Damage
- Summons (except Fire Golem) are now affected by -% to Enemy Elemental Resistance (half effectiveness)
- Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
Item Changes
- Low-tier pointmods (staffmods) no longer have an upper ilvl limit - items can have any combination of pointmods, provided the ilvl is high enough for each of them
- Useable "forbidden" pointmods are no longer restricted (Holy Shield, Smite, most Barbarian combat skills, Poison Strike on Necromancer shields)
- The chances for items to get pointmods and for pointmods to be higher have been increased
- old chances: 30% no mods, 40% 1 mod, 20% 2 mods, 10% 3 mods; 60% +1, 30% +2, 10% +3
- new chances: 10% no mods, 40% 1 mod, 30% 2 mods, 20% 3 mods; 40% +1, 35% +2, 25% +3
- Pointmod gold costs per tier increased from 1000,3000,8000,16000,32000,64000 to 5000,10000,20000,40000,60000,80000
- Repair cost for superior items has been decreased
- Some rune effects have been adjusted slightly
- Rares now get a minimum of 4 affixes at ilvl 45+, 5 at 65+ and 6 at 85+
- Rare jewels now always get 4 affixes
- Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same)
- Ethereal items no longer have half durability
- Throwing weapons and arrows/bolts have unlimited quantity
- All claws can now have pointmods
- Clubs can now have Druid pointmods (similar to pelts)
- Quivers can now be magic or rare
- Melee weapons now deal splash damage
- Staves have 10%/30%/50% FCR as an automod (normal/exceptional/elite)
- Crossbows have 10% Physical Pierce as an automod
- Daggers have 20% Deadly Strike as an automod
- Removed hidden movespeed penalty from medium/heavy chests and shields
- Paladin shield automod "All Resistances" ranges reduced (maximum 30% instead of 45%)
- Kick damage of boots adjusted
- Damage bonus from Strength/Dexterity adjusted for several weapon types
- Base damage for normal/exceptional/elite weapons increased on average by ~4%/~42%/~24%
- Attack speed (WSM) for Amazon spears improved by 10
- Melee range increased for many weapon bases
- Base defense and block chance increased for Ward/Aegis
- Maximum sockets increased for several weapon bases and Necromancer shields
- Durability increased for all weapons
Item Affixes have received several changes, especially for rares. Some notable examples:
- Elemental damage affixes for charms normalized according to charm size & element type, damage increased
- +2-4% Poison, Fire, Cold, or Lightning Damage for large charms
- 3 Sockets for rare chests, shields, weapons
- 5-20% PDR for chests, shields; 5-10% PDR for belts
- +10-20% FCR for chests, shields; +10% FCR for gloves, belts
- +10-200% Enhanced Damage for chests, shields
- +1 Class Skills for chests, shields, helms
- 5-30% Deadly Strike, Crushing Blow, or Open Wounds for most weapons
- +301-400% Enhanced Damage for some lesser-used weapons and bows
Staffmods have received several changes, both in how they generate and at what probability. These changes are mentioned above, but the following is a more verbose explanation:
- There are no longer Staffmod groups. PD2 have a different amount of skills for each character type, instead of 30 skills across the board for each character type.
- Hence, Staffmods are generated following a simple algorithm, where every 7th level a new group of skills are introduced (for ilvl 1-12, all rlvl 1 skills can be generated, for ilvl 13-18, both rlvl 1 and rlvl 6 skills can be generated, for ilvl 19-24 all rlvl 1,6 and 12 can be generated, e.t.c).
- Since there are no more staffmod groups, all skills across the board can be generated on the same item as long as the ilvl-requirement is met.
- For ilvl 37+, all staffmods can roll on all items, together. This means you can roll an item with rlvl 1(firebolt) and rlvl 30(fire mastery) together.
- This was not possible in vanilla, where the groups limited how staffmods rolled together.
- There are also new probabilities for how the mods are generated. These are as follows: The odds of rolling a staff mod have been changed from
- Staff Mod Amount (old): 10% -> 3 mods 20% -> 2 mods 40% -> 1 mod 30% -> no mods
- Staff Mod Level (old): 10% -> +3 30% -> +2 60% -> +1
- The new staff mod odds have been changed to
- Staff Mod Amount (new): 20% -> 3 mods 30% -> 2 mods 40% -> 1 mod 10% -> no mods
- Staff Mod Level (new): 25% -> +3 35% -> +2 40% -> +1
Recipes
Crafting has been overhauled:
- Any base (except circlets/quivers) may be used for crafting
- Crafting with ethereal items causes the resulting item to be ethereal
- Crafted items no longer have higher level requirements than their rare equivalents
- Crafted items and set items can now be upgraded
- Rare items can now be used in crafting recipes
- Some recipes have been simplified
- New repair recipe that uses Zod and works with ethereal/broken items
- Other new & modified recipes corresponding to new items
Non-Player Characters
- Jerhyn and his guards now always stand outside of the Palace in Lut Gholein
- Deckard Cain now wanders at the top of the stairs in Harrogath near Malah
- Anya will give a regular tier 1 map in Hell in addition to her normal reward
- Healing NPCs now remove chill in addition to other ailments
- Mercenaries have better AI
- Mercenaries from all acts grant auras
- Mercenaries use new skills
- Mercenaries can now equip gloves, boots, and belts
- Rogue Scout mercenaries can equip any bow/crossbow & quivers, Iron Wolf mercenaries can equip Paladin shields, scepters, tipped maces, wands, knives, & Sorceress orbs, Barbarian mercenaries can equip axes, tipped maces, & hammers
- Mercenaries now have the same stats regardless of which difficulty they're hired from
- Monsters can now spawn with Concentration, Vigor, or Holy Shock auras
- Dolls have a small delay before exploding when killed, their explosion has a smaller radius, and it deals less damage
- Mephisto can now float over the blood moat in Durance of Hate, and the council members in Durance of Hate are closer to Mephisto
- Andariel and Duriel in Hell difficulty now use the same loot tables as Mephisto and Baal, respectively
- Uber Key Holders (Countess, Summoner, Nihlathak, Blood Raven, Bloodwitch, Izual) are stronger
- Uber Ancients have been added
- Diablo-Clone is much harder and is now accessed with the new Vision of Terror item instead of selling Stones of Jordan
- Rathma is a new uber boss
Player versus Player
- Skill PvP damage has been rebalanced
- New dueling arenas accessible via items which can be purchased from Anya
- Spectator mode can be toggled by typing .spec or .spectate within the non-combat part of an arena
- After dying in these arenas, characters revive without needing to retrieve their corpse
- Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
- Slow, Knockback (from items), Flat Elemental Absorb, and Attackers Take Damage are disabled in PvP arenas
- Life replenish is capped at +30 in PvP arenas
- Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
- Regenerating charges (e.g. Blink on Enigma) regenerate 200% faster in PvP arenas
Bug Fixes
- Andariel quest bug fixed (multiplayer only)
- Ethereal armor bug (ebug) from socketing recipe fixed
- Council hydra damage against mercenaries/summons fixed (tied to PvP damage)
- Trap bug fixed (traps no longer decrease the number of unique/champion packs that may spawn nearby)
- Act 2 mercenaries no longer crash the game due to Delirium (CtC Delirium was removed from Delirium runeword, so they can't jab enemies as a fetish)
- Mana burn bug fixed
- Jewels with enhanced damage or min/max damage will now work correctly
- Paladin Charge desync bug fixed
- Cloak of Shadows will no longer crash the game at the ancients
- All missile skills now properly benefit from skill attack rating bonuses
- Quest items can no longer be upgraded into Hand Axes (upgrading recipe is disabled for them)
- Lilith can no longer spawn outside the map
- Fixed a bug which caused excess MDR to apply to physical damage if the target's Magic/elemental Damage Reduction was higher than the attack's magic/elemental damage
- Also see: Bugs