Skill Changes:修订间差异
(→亚马逊) |
无编辑摘要 |
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{| class="wikitable wikitable-2col mw-collapsible mw-collapsed" | {| class="wikitable wikitable-2col mw-collapsible mw-collapsed" | ||
|+ style="white-space:nowrap; text-align:left;" | <strong>通用技能 | |+ style="white-space:nowrap; text-align:left;" | <strong>通用技能</strong> | ||
|- | |- | ||
! <span style="color:#F9C666;">技能</span> !! <span style="color:#F9C666;">物品来源</span> !! <span style="color:#F9C666;">物品变更</span> | ! <span style="color:#F9C666;">技能</span> !! <span style="color:#F9C666;">物品来源</span> !! <span style="color:#F9C666;">物品变更</span> | ||
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| [[Valkyrie|女武神]] || || 移除自 [[Harmony|和谐]] (改为职业专用技能) | | [[Valkyrie|女武神]] || || 移除自 [[Harmony|和谐]] (改为职业专用技能) | ||
|} | |} | ||
当通用技能被其原生职业使用时上限为+3 - 否则它们会全额加成. | |||
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= 技能概况 = | = 技能概况 = | ||
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志. 这个 [https://betweenwalls.github.io/portal/?v=PD2 ''传送门'' 技能模拟器] Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助. | |||
大概的技能变更: | |||
* 所有角色都可以使用 "'''仅移动'''"技能, | * 所有角色都可以使用 "'''仅移动'''"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑. | ||
* | * 召唤物的AI全面提升. | ||
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage | * Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage | ||
* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness | * Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Jab|戮刺 | |'''[[Jab|戮刺]] Jab''' | ||
| | | | ||
* | * | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Tiger Strike|虎击 Tiger Strike | |'''[[Tiger Strike|虎击]] Tiger Strike''' | ||
| | | | ||
* limited to claws/daggers | * limited to claws/daggers | ||
* now grants +20% melee splash radius on stage 2 and +40% on stage 3 | * now grants +20% melee splash radius on stage 2 and +40% on stage 3 | ||
|- | |- | ||
|'''[[Cobra Strike|眼镜蛇攻击 Cobra Strike | |'''[[Cobra Strike|眼镜蛇攻击]] Cobra Strike''' | ||
| | | | ||
* limited to claws/daggers | * limited to claws/daggers | ||
* reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear) | * reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear) | ||
|- | |- | ||
|'''[[Dragon Talon|龙爪 Dragon Talon | |'''[[Dragon Talon|龙爪]] Dragon Talon''' | ||
| | | | ||
* capped at 3 hits per attack (helps avoid animation lock) | * capped at 3 hits per attack (helps avoid animation lock) | ||
|- | |- | ||
|'''[[Dragon Claw|双龙爪 Dragon Claw | |'''[[Dragon Claw|双龙爪]] Dragon Claw''' | ||
| | | | ||
* cannot be interrupted | * cannot be interrupted | ||
|- | |- | ||
|'''[[Dragon Tail|神龙摆尾 Dragon Tail | |'''[[Dragon Tail|神龙摆尾]] Dragon Tail''' | ||
| | | | ||
* attack speed penalty reduced from -40 to -20 (improves [[breakpoints]]) | * attack speed penalty reduced from -40 to -20 (improves [[breakpoints]]) | ||
* no longer causes knockback | * no longer causes knockback | ||
|- | |- | ||
|'''[[Dragon Flight|飞龙在天 Dragon Flight | |'''[[Dragon Flight|飞龙在天]] Dragon Flight''' | ||
| | | | ||
* cooldown increased to 2 seconds (was 1) | * cooldown increased to 2 seconds (was 1) | ||
* range has been increased by 50% | * range has been increased by 50% | ||
|- | |- | ||
|'''[[Fists of Fire|焰拳 Fists of Fire | |'''[[Fists of Fire|焰拳]] Fists of Fire''' | ||
| | | | ||
* reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3 | * reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3 | ||
|- | |- | ||
|'''[[Claws of Thunder|雷电爪 Claws of Thunder | |'''[[Claws of Thunder|雷电爪]] Claws of Thunder''' | ||
| | | | ||
* charged bolt missile travel velocity has been doubled | * charged bolt missile travel velocity has been doubled | ||
|- | |- | ||
|'''[[Blades of Ice|寒冰刃 Blades Of Ice | |'''[[Blades of Ice|寒冰刃]] Blades Of Ice''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Phoenix Strike|凤凰攻击 Phoenix Strike | |'''[[Phoenix Strike|凤凰攻击]] Phoenix Strike''' | ||
| | | | ||
* limited to claws/daggers | * limited to claws/daggers | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Claw and Dagger Mastery|短刃精通 Claw and Dagger Mastery | |'''[[Claw and Dagger Mastery|短刃精通]] Claw and Dagger Mastery''' | ||
| | | | ||
* renamed, now affects daggers as well as claws | * renamed, now affects daggers as well as claws | ||
|- | |- | ||
|'''[[Weapon Block|武器格挡 Weapon Block | |'''[[Weapon Block|武器格挡]] Weapon Block''' | ||
| | | | ||
* now works while moving | * now works while moving | ||
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* affected by "Increased Block Chance" at a 1:5 ratio | * affected by "Increased Block Chance" at a 1:5 ratio | ||
|- | |- | ||
|'''[[Psychic Hammer|心灵战锤 Psychic Hammer | |'''[[Psychic Hammer|心灵战锤]] Psychic Hammer''' | ||
| | | | ||
* bounces to an additional enemy every 10 levels | * bounces to an additional enemy every 10 levels | ||
* now has damage synergies | * now has damage synergies | ||
|- | |- | ||
|'''[[Cloak of Shadows|魔影斗篷 Cloak of Shadows | |'''[[Cloak of Shadows|魔影斗篷]] Cloak of Shadows''' | ||
| | | | ||
* now has a fixed duration of 5 seconds (was 8 + 1 second per level) | * now has a fixed duration of 5 seconds (was 8 + 1 second per level) | ||
|- | |- | ||
|'''[[Mind Blast|心灵爆震 Mind Blast | |'''[[Mind Blast|心灵爆震]] Mind Blast''' | ||
| | | | ||
* no longer stuns after first hard level (was 2 seconds + 0.2 per level) | * no longer stuns after first hard level (was 2 seconds + 0.2 per level) | ||
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* now has damage synergies | * now has damage synergies | ||
|- | |- | ||
|'''[[Burst of Speed|速度爆发 Burst of Speed | |'''[[Burst of Speed|速度爆发]] Burst of Speed''' | ||
| | | | ||
* attack speed bonuses now require hard levels | * attack speed bonuses now require hard levels | ||
|- | |- | ||
|'''[[Fade|能量消解 | |'''[[Fade|能量消解]] Fade''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Venom (Skill)|毒牙 | |'''[[Venom (Skill)|毒牙]] Venom''' | ||
| | | | ||
* poison damage now lasts 1 second instead of 0.4 seconds | * poison damage now lasts 1 second instead of 0.4 seconds | ||
* no longer benefits from +% poison damage twice | * no longer benefits from +% poison damage twice | ||
|- | |- | ||
|'''[[Shadow Warrior|影子战士 Shadow Warrior | |'''[[Shadow Warrior|影子战士]] Shadow Warrior''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Shadow Master|影子大师 Shadow Master | |'''[[Shadow Master|影子大师]] Shadow Master''' | ||
| | | | ||
* | * | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Fire Blast|火焰爆震 Fire Blast | |'''[[Fire Blast|火焰爆震]] Fire Blast''' | ||
| | | | ||
* now gains an extra bomb every 4 hard levels | * now gains an extra bomb every 4 hard levels | ||
|- | |- | ||
|'''[[Wake of Fire|火焰复苏 Wake of Fire | |'''[[Wake of Fire|火焰复苏]] Wake of Fire''' | ||
| | | | ||
* range increased, range scaling removed | * range increased, range scaling removed | ||
|- | |- | ||
|'''[[Wake of Inferno|复苏狱火 Wake of Inferno | |'''[[Wake of Inferno|复苏狱火]] Wake of Inferno''' | ||
| | | | ||
* shoots 5 times instead of 10 | * shoots 5 times instead of 10 | ||
* now has a fixed range of 20 instead of a scaling range of 0.5 yards per level | * now has a fixed range of 20 instead of a scaling range of 0.5 yards per level | ||
|- | |- | ||
|'''[[Blade Sentinel|刃之守卫 Blade Sentinel | |'''[[Blade Sentinel|刃之守卫]] Blade Sentinel''' | ||
| | | | ||
* now always paths to your mouse location and no longer has its pathing blocked by monsters | * now always paths to your mouse location and no longer has its pathing blocked by monsters | ||
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* now benefits from resistance penetration at half efficiency similar to elemental traps | * now benefits from resistance penetration at half efficiency similar to elemental traps | ||
|- | |- | ||
|'''[[Blade Fury|刃之怒 Blade Fury | |'''[[Blade Fury|刃之怒]] Blade Fury''' | ||
| | | | ||
* now pierces enemies and splits into multiple projectiles when colliding with a wall | * now pierces enemies and splits into multiple projectiles when colliding with a wall | ||
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* now adds bonus attack rating | * now adds bonus attack rating | ||
|- | |- | ||
|'''[[Blade Shield|刀刃之盾 Blade Shield | |'''[[Blade Shield|刀刃之盾]] Blade Shield''' | ||
| | | | ||
* uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill | * uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill | ||
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* now has the ranged leech penalty (50% reduced leech) | * now has the ranged leech penalty (50% reduced leech) | ||
|- | |- | ||
|'''[[Shock Web|雷电网 Shock Web | |'''[[Shock Web|雷电网]] Shock Web''' | ||
| | | | ||
* removed next hit delay | * removed next hit delay | ||
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* now gains 1 additional spike per three levels instead of via synergy | * now gains 1 additional spike per three levels instead of via synergy | ||
|- | |- | ||
|'''[[Charged Bolt Sentry|电能守卫 Charged Bolt Sentry | |'''[[Charged Bolt Sentry|电能守卫]] Charged Bolt Sentry''' | ||
| | | | ||
* now gains +1 bolt per 4 hard levels instead of via synergy | * now gains +1 bolt per 4 hard levels instead of via synergy | ||
|- | |- | ||
|'''[[Lightning Sentry|雷光守卫 Lightning Sentry | |'''[[Lightning Sentry|雷光守卫]] Lightning Sentry''' | ||
| | | | ||
* nows shoots 5 times instead of 10 | * nows shoots 5 times instead of 10 | ||
|- | |- | ||
|'''[[Death Sentry|亡者守卫 Death Sentry | |'''[[Death Sentry|亡者守卫]] Death Sentry''' | ||
| | | | ||
* can now only explode corpses instead of shooting lightning most of the time | * can now only explode corpses instead of shooting lightning most of the time | ||
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* now gains +1 shot per 3 hard levels instead of via synergy | * now gains +1 shot per 3 hard levels instead of via synergy | ||
|- | |- | ||
|'''[[Chain Lightning Sentry|雷霆守卫 Chain Lightning Sentry | |'''[[Chain Lightning Sentry|雷霆守卫]] Chain Lightning Sentry''' | ||
| | | | ||
* new skill that shoots bolts of Chain Lightning that bounce between targets | * new skill that shoots bolts of Chain Lightning that bounce between targets | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Howl|狂嗥 | |'''[[Howl|狂嗥]] Howl''' | ||
| | | | ||
* now lasts 3 seconds at all levels | * now lasts 3 seconds at all levels | ||
* enemies don't flee as far | * enemies don't flee as far | ||
|- | |- | ||
|'''[[Taunt|嘲弄 | |'''[[Taunt|嘲弄]] Taunt''' | ||
| | | | ||
* is now an aoe skill centered on the caster | * is now an aoe skill centered on the caster | ||
* duration increases with hard levels | * duration increases with hard levels | ||
|- | |- | ||
|'''[[Battle Cry|战嗥 Battle Cry | |'''[[Battle Cry|战嗥]] Battle Cry''' | ||
| | | | ||
* reduces enemy physical resistance instead of damage (can break immunities) | * reduces enemy physical resistance instead of damage (can break immunities) | ||
* duration is now 8 seconds | * duration is now 8 seconds | ||
|- | |- | ||
|'''[[War Cry|战斗狂嗥 War Cry | |'''[[War Cry|战斗狂嗥]] War Cry''' | ||
| | | | ||
* now has scaling AOE | * now has scaling AOE | ||
* stun removed, but procs FHR | * stun removed, but procs FHR | ||
|- | |- | ||
|'''[[Find Potion|找寻药剂 Find Potion | |'''[[Find Potion|找寻药剂]] Find Potion''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Find Item|找寻物品 Find Item | |'''[[Find Item|找寻物品]] Find Item''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Grim Ward|残酷吓阻 Grim Ward | |'''[[Grim Ward|残酷吓阻]] Grim Ward''' | ||
| | | | ||
* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee | * reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee | ||
* can now be cast at range instead of just melee, and can be used on skeleton corpses | * can now be cast at range instead of just melee, and can be used on skeleton corpses | ||
|- | |- | ||
|'''[[Shout|大叫 | |'''[[Shout|大叫]] Shout''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Battle Orders|战斗体制 Battle Orders | |'''[[Battle Orders|战斗体制]] Battle Orders''' | ||
| | | | ||
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) | * now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) | ||
|- | |- | ||
|'''[[Battle Command|战斗指挥 Battle Command | |'''[[Battle Command|战斗指挥]] Battle Command''' | ||
| | | | ||
* grants 1 additional skill point every 10 hard levels | * grants 1 additional skill point every 10 hard levels | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[General Mastery|通用武器精通 General Mastery | |'''[[General Mastery|通用武器精通]] General Mastery''' | ||
| | | | ||
* replaced Sword Mastery, Axe Mastery, & Mace Mastery | * replaced Sword Mastery, Axe Mastery, & Mace Mastery | ||
|- | |- | ||
|'''[[Polearm and Spear Mastery|长柄和长矛精通 Polearm and Spear Mastery | |'''[[Polearm and Spear Mastery|长柄和长矛精通]] Polearm and Spear Mastery''' | ||
| | | | ||
* replaced Polearm Mastery & Spear Mastery | * replaced Polearm Mastery & Spear Mastery | ||
|- | |- | ||
|'''[[Throwing Mastery|支配飞掷 Throwing Mastery | |'''[[Throwing Mastery|支配飞掷]] Throwing Mastery''' | ||
| | | | ||
* adds pierce | * adds pierce | ||
|- | |- | ||
|'''[[Combat Reflexes|战斗本能 Combat Reflexes | |'''[[Combat Reflexes|战斗本能]] Combat Reflexes''' | ||
| | | | ||
* renamed from Increased Stamina | * renamed from Increased Stamina | ||
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* now also grants FHR with hard levels | * now also grants FHR with hard levels | ||
|- | |- | ||
|'''[[Iron Skin|铁布衫 Iron Skin | |'''[[Iron Skin|铁布衫]] Iron Skin''' | ||
| | | | ||
* now also adds PDR% with hard levels | * now also adds PDR% with hard levels | ||
|- | |- | ||
|'''[[Increased Speed|加速 Increased Speed | |'''[[Increased Speed|加速]] Increased Speed''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Natural Resistance|自然抵抗 Natural Resistance | |'''[[Natural Resistance|自然抵抗]] Natural Resistance''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Deep Wounds|恶毒切割 Deep Wounds | |'''[[Deep Wounds|恶毒切割]] Deep Wounds''' | ||
| | | | ||
* new skill which increases both chance to cause open wounds and the damage it deals | * new skill which increases both chance to cause open wounds and the damage it deals | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Bash|重击 | |'''[[Bash|重击]] Bash''' | ||
| | | | ||
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback | * 75% chance monster is put into FHR animation with knockback, otherwise no knockback | ||
|- | |- | ||
|'''[[Double Swing|双手挥击 Double Swing | |'''[[Double Swing|双手挥击]] Double Swing''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Frenzy|狂乱 | |'''[[Frenzy|狂乱]] Frenzy''' | ||
| | | | ||
* duration increased to 15 seconds (was 6) | * duration increased to 15 seconds (was 6) | ||
* now gains increased splash radius | * now gains increased splash radius | ||
|- | |- | ||
|'''[[Double Throw|双手投掷 Double Throw | |'''[[Double Throw|双手投掷]] Double Throw''' | ||
| | | | ||
* now bounces up to 7 times between targets instead of benefiting from pierce | * now bounces up to 7 times between targets instead of benefiting from pierce | ||
|- | |- | ||
|'''[[Stun|击昏 | |'''[[Stun|击昏]] Stun''' | ||
| | | | ||
* now stuns in a small area | * now stuns in a small area | ||
|- | |- | ||
|'''[[Concentrate|专心 | |'''[[Concentrate|专心]] Concentrate''' | ||
| | | | ||
* converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy | * converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy | ||
|- | |- | ||
|'''[[Berserk|狂战士 | |'''[[Berserk|狂战士]] Berserk''' | ||
| | | | ||
* now requires two weapons | * now requires two weapons | ||
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* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds | * reduces player's physical resistance instead of defense, duration is now always 0.5 seconds | ||
|- | |- | ||
|'''[[Leap|跳跃 | |'''[[Leap|跳跃]] Leap''' | ||
| | | | ||
* leap distance and speed increased | * leap distance and speed increased | ||
* knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level) | * knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level) | ||
|- | |- | ||
|'''[[Leap Attack|跳跃攻击 Leap Attack | |'''[[Leap Attack|跳跃攻击]] Leap Attack''' | ||
| | | | ||
* leap speed increased | * leap speed increased | ||
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* does not use duability or attack rating | * does not use duability or attack rating | ||
|- | |- | ||
|'''[[Whirlwind|旋风 | |'''[[Whirlwind|旋风]] Whirlwind''' | ||
| | | | ||
* now attacks at a constant rate like it did in classic (no benefits from IAS) | * now attacks at a constant rate like it did in classic (no benefits from IAS) | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Firestorm|火风暴 | |'''[[Firestorm|火风暴]] Firestorm''' | ||
| | | | ||
* range increases with levels and the number of missiles increases with hard levels | * range increases with levels and the number of missiles increases with hard levels | ||
|- | |- | ||
|'''[[Molten Boulder|熔浆巨岩 Molten Boulder | |'''[[Molten Boulder|熔浆巨岩]] Molten Boulder''' | ||
| | | | ||
* boulder speed increases per level | * boulder speed increases per level | ||
|- | |- | ||
|'''[[Fissure|火山爆 | |'''[[Fissure|火山爆]] Fissure''' | ||
| | | | ||
* now has increased density, lowered cooldown, and no longer causes next hit delay | * now has increased density, lowered cooldown, and no longer causes next hit delay | ||
|- | |- | ||
|'''[[Volcano|火山 | |'''[[Volcano|火山]] Volcano''' | ||
| | | | ||
* now has reduced cooldown and next hit delay | * now has reduced cooldown and next hit delay | ||
|- | |- | ||
|'''[[Armageddon|毁天灭地 | |'''[[Armageddon|毁天灭地]] Armageddon''' | ||
| | | | ||
* now has increased radius, increased meteor fall rate, and larger aoe for meteors | * now has increased radius, increased meteor fall rate, and larger aoe for meteors | ||
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* duration increases by 3 per level instead of via synergy | * duration increases by 3 per level instead of via synergy | ||
|- | |- | ||
|'''[[Cyclone Armor|飓风装甲 Cyclone Armor | |'''[[Cyclone Armor|飓风装甲]] Cyclone Armor''' | ||
| | | | ||
* now gains 3 absorb per Energy | * now gains 3 absorb per Energy | ||
|- | |- | ||
|'''[[Arctic Blast|极地风暴 Arctic Blast | |'''[[Arctic Blast|极地风暴]] Arctic Blast''' | ||
| | | | ||
* reduces enemy cold resistance (can break immunes) | * reduces enemy cold resistance (can break immunes) | ||
* has a bigger hitbox and travels faster | * has a bigger hitbox and travels faster | ||
|- | |- | ||
|'''[[Twister|小旋风 | |'''[[Twister|小旋风]] Twister''' | ||
| | | | ||
* now shoots additional twisters at higher levels (max of 14, does not shotgun) | * now shoots additional twisters at higher levels (max of 14, does not shotgun) | ||
|- | |- | ||
|'''[[Tornado|龙卷风 | |'''[[Tornado|龙卷风]] Tornado''' | ||
| | | | ||
* hitbox size increased | * hitbox size increased | ||
|- | |- | ||
|'''[[Hurricane|暴风 | |'''[[Hurricane|暴风]] Hurricane''' | ||
| | | | ||
* duration increases by 3 per level instead of via synergy | * duration increases by 3 per level instead of via synergy | ||
|- | |- | ||
|'''[[Gust|风遁 | |'''[[Gust|风遁]] Gust''' | ||
| | | | ||
* new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds | * new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Werewolf|狼人变化 | |'''[[Werewolf|狼人变化]] Werewolf''' | ||
| | | | ||
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | * practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | ||
* now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating | * now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating | ||
|- | |- | ||
|'''[[Werebear|熊人变化 | |'''[[Werebear|熊人变化]] Werebear''' | ||
| | | | ||
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | * practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | ||
* now grants 20% increased splash radius and chance for uninterruptible attacks | * now grants 20% increased splash radius and chance for uninterruptible attacks | ||
|- | |- | ||
|'''[[Lycanthropy|变形术 | |'''[[Lycanthropy|变形术]] Lycanthropy''' | ||
| | | | ||
* now also grants bonus attack rating | * now also grants bonus attack rating | ||
|- | |- | ||
|'''[[Maul|撞捶 | |'''[[Maul|撞捶]] Maul''' | ||
| | | | ||
* stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds | * stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds | ||
|- | |- | ||
|'''[[Shock Wave|震波 Shock Wave | |'''[[Shock Wave|震波]] Shock Wave''' | ||
| | | | ||
* now has increased range and projectile speed, and the number of shock waves scales with levels | * now has increased range and projectile speed, and the number of shock waves scales with levels | ||
* stun length no longer scales with levels | * stun length no longer scales with levels | ||
|- | |- | ||
|'''[[Hunger|饥饿 | |'''[[Hunger|饥饿]] Hunger''' | ||
| | | | ||
* reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance) | * reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance) | ||
|- | |- | ||
|'''[[Fire Claws|焰爪 Fire Claws | |'''[[Fire Claws|焰爪]] Fire Claws''' | ||
| | | | ||
* reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels | * reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels | ||
|- | |- | ||
|'''[[Feral Rage|野性狂暴 Feral Rage | |'''[[Feral Rage|野性狂暴]] Feral Rage''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Rabies|狂犬病 | |'''[[Rabies|狂犬病]] Rabies''' | ||
| | | | ||
* speed and range of spreading poison increased | * speed and range of spreading poison increased | ||
|- | |- | ||
|'''[[Fury (Skill)|狂怒 | |'''[[Fury (Skill)|狂怒]] Fury''' | ||
| | | | ||
* 3 hits per attack instead of 5 (helps avoid animation lock) | * 3 hits per attack instead of 5 (helps avoid animation lock) | ||
第804行: | 第804行: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Raven|乌鸦 | |'''[[Raven|乌鸦]] Raven''' | ||
| | | | ||
* 技能重做攻击不再使目标失明但现在造成一半冰冷伤害和一半物理伤害 | * 技能重做攻击不再使目标失明但现在造成一半冰冷伤害和一半物理伤害 | ||
第810行: | 第810行: | ||
* 可以同时召唤多达 15 只乌鸦, 每 10 点基础等级能额外召唤一只乌鸦 | * 可以同时召唤多达 15 只乌鸦, 每 10 点基础等级能额外召唤一只乌鸦 | ||
|- | |- | ||
|'''[[Poison Creeper|猛毒花藤 Poison Creeper | |'''[[Poison Creeper|猛毒花藤]] Poison Creeper''' | ||
| | | | ||
* 现在降低敌人的毒抗 5% + 每级增加 1% (可以破免) | * 现在降低敌人的毒抗 5% + 每级增加 1% (可以破免) | ||
第816行: | 第816行: | ||
* 现在有伤害协同效应 | * 现在有伤害协同效应 | ||
|- | |- | ||
|'''[[Carrion Vine|食尸藤 Carrion Vine | |'''[[Carrion Vine|食尸藤]] Carrion Vine''' | ||
| | | | ||
* 恢复固定数量的生命而不是百分比, 移动速度更快 | * 恢复固定数量的生命而不是百分比, 移动速度更快 | ||
|- | |- | ||
|'''[[Solar Creeper|太阳藤 Solar Creeper | |'''[[Solar Creeper|太阳藤]] Solar Creeper''' | ||
| | | | ||
* 恢复固定数量的法力值而不是百分比, 移动速度更快 | * 恢复固定数量的法力值而不是百分比, 移动速度更快 | ||
|- | |- | ||
|'''[[Heart of Wolverine|狼獾之心 Heart of Wolverine | |'''[[Heart of Wolverine|狼獾之心]] Heart of Wolverine''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Spirit of Barbs|棘灵 Spirit of Barbs | |'''[[Spirit of Barbs|棘灵]] Spirit of Barbs''' | ||
| | | | ||
* 现在对攻击者反弹固定数值的伤害而不是一个百分比 | * 现在对攻击者反弹固定数值的伤害而不是一个百分比 | ||
|- | |- | ||
|'''[[Oak Sage|橡木智者 Oak Sage | |'''[[Oak Sage|橡木智者]] Oak Sage''' | ||
| | | | ||
* 现在给予固定的生命值而不是百分比 | * 现在给予固定的生命值而不是百分比 | ||
|- | |- | ||
|'''[[Summon Spirit Wolf|召唤灵狼 Summon Spirit Wolf | |'''[[Summon Spirit Wolf|召唤灵狼]] Summon Spirit Wolf''' | ||
| | | | ||
* 现在造成溅射伤害并且移动速度更快 | * 现在造成溅射伤害并且移动速度更快 | ||
|- | |- | ||
|'''[[Summon Dire Wolf|召唤狂狼 Summon Dire Wolf | |'''[[Summon Dire Wolf|召唤狂狼]] Summon Dire Wolf''' | ||
| | | | ||
* 现在造成溅射伤害并且移动速度更快 | * 现在造成溅射伤害并且移动速度更快 | ||
|- | |- | ||
|'''[[Summon Grizzly|召唤灰熊 Summon Grizzly | |'''[[Summon Grizzly|召唤灰熊]] Summon Grizzly''' | ||
| | | | ||
* 现在造成溅射伤害; 20 点基础等级可以召唤一个额外的灰熊 | * 现在造成溅射伤害; 20 点基础等级可以召唤一个额外的灰熊 |
2024年10月27日 (日) 17:23的版本
此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 PvP 变更. 同样参考: 所有技能
本页上的技能概述部分可能有过时的信息(来自s9更改)
物品技能
所有物品的光环和技能都列在下面,详细说明了在游戏中的变化:
技能 | 物品来源 (光环等级) | 物品变更 | 佣兵来源 |
---|---|---|---|
力量 | 最后希望 (17), 圣堂武士的力量 (6-8) | 属性添加: 圣堂武士的力量 Templar's Might | 第 5 幕佣兵, 移除自第 2 幕佣兵 |
专注 | 骄傲 (18-20), 迷雾 (8-12), 法师杀手 (3-6) | 新物品: 迷雾 Mist, 法师杀手 Mage Slayer | |
狂热 | 野兽 (8-10), 信心 (12-15) | ||
圣火 | 飞龙 (12), 正义之手 (12), 火焰号叫 (24-28) | 属性添加: 火焰号叫 Flamebellow | |
神圣冰冻 | 末日 (16), 冰冻 (18), 破碎之墙 (16) | 新物品: 破碎之墙 Shattered Wall | 移除自第 2 幕佣兵 |
神圣冲击 | 梦境 (13), 泽瑞尔的决心 (25-30) | 新物品: 泽瑞尔的决心 Zerae's Resolve | 第 3 幕佣兵 |
庇护所 | 碧蓝怒火 (10-12), 天堂装束 (1), 庇护 (17-20) | 属性添加: 天堂装束 Heavenly Garb, 庇护 Asylum 属性移除: 执法者 Lawbringer |
第 4 幕佣兵 |
审判 | 无限 (12) | ||
祝福瞄准 | 第 2 幕佣兵 | ||
荆棘 | 边缘 (15), 野蔷薇 (18-21), 寂静 (23-25) | 属性添加: 寂静 Silence | 第 2 幕佣兵 |
反抗 | 流亡 (13-16) | 第 2 幕佣兵 | |
活力 | 和谐 (10), 卡兰的遗产 (4-6) | 属性添加: 卡兰的遗产 Kalan's Legacy | 第 1 幕佣兵 |
冥思 | 眼光 (12-17) | 第 1 幕佣兵 | |
救赎 | 凤凰 (10-12) | ||
祈祷 | 第 3 幕佣兵, 移除自第 2 幕佣兵 | ||
净化 | 瘟疫 (15-17) | 新物品 | 第 3 幕佣兵 |
救助 | 天顶 (8-12) | 新物品 | |
抵抗火焰 | 魔灵杀手 (6), 特迪斯法雷-芙法米 (6), 闪烁火焰 (1-6) | 属性添加: 魔灵杀手 Djinn Slayer, 特迪斯法雷-芙法米 Todesfaelle Flamme 新物品: 闪烁火焰 Flickering Flame |
|
抵抗冰冻 | 冰霜之风 (6) | 属性添加 | |
抵抗闪电 | 光之军刀 (6) | 属性添加 |
当 单个角色/佣兵 拥有多个赋予相同光环的物品时, 赋予该 角色/佣兵 的光环等级将是这些光环等级的总和
技能 | 物品来源 | 物品变更 |
---|---|---|
淬毒攻击 | 毒牙, 地狱塔尖 | 属性添加 (两种物品) |
致命攻击 | 眼光, 和平, 斗士的祸根 | 属性添加: 斗士的祸根 The Gladiator's Bane |
热诚 | 热情, 碎骨者之刃, 残暴 | 属性添加: 碎骨者之刃 Boneslayer Blade, 新物品: 残暴 Ferocity |
专心 | 热情 | 属性添加 |
狂战士 | 移除自 热情 | |
复仇 | 弑王者 | |
突袭 | 泽瑞尔的决心 | 新物品 |
爆裂箭 | 爆裂的吠叫 | 属性添加 |
炮轰 | 无休止的冰雹 | 属性添加 |
导引箭 | 戮夫刃 | |
多重箭 | 戮夫刃 | 属性添加 |
冰箭 | 勇气之眼 | 属性添加 |
击退 | 穿刺者 | 属性添加 |
戮刺 | 穿刺者 | 属性添加 |
标枪和长矛精通 | 穿刺者 | 属性添加 |
乌鸦 | 鹰号角 | 属性添加 |
极地风暴 | 冰霜之风 | |
熊人变化 | 野兽 | |
撞锤 | 野兽 | 属性添加 |
饥饿 | 野兽 | 属性添加 |
变形术 | 移除自 野兽 & 狼嚎 | |
狼人变化 | 狼嚎 | |
野性狂暴 | 狼嚎 | |
召唤狂狼 | 狼嚎 | 代替聚气 |
支配石魔 | 金属网格 | 属性添加 |
钢铁石魔 | 金属网格 | 代替聚气 |
黏土石魔 | 石块 (36 可回复聚气) | 聚气现在能回复 |
瞬身术 Blink | 谜团 (5 可回复聚气), 娜吉解迷杖 (3 可回复聚气) | 替换 传送, 代替 传送 Teleport 聚气 |
重生 | 永恒, 血鸟的袭击 (15 可回复聚气) | 代替聚气, 聚气现在能回复 |
飓风装甲 | 无限 | 代替聚气 (法杖版本) |
鲜血石魔 | 死神 | 代替聚气 |
尸体爆炸 | 尸体的哀伤 | 代替聚气 |
魔影斗篷 | 暗视之盔 | 代替聚气 |
伤害加深 | 痛苦木锤 (3 可回复聚气) | 聚气现在能回复 |
附魔火焰 | 恶魔爪牙 (20 可回复聚气) | 聚气现在能回复 |
狼獾之心 | 誓约 (20 可回复聚气) | 聚气现在能回复 |
战斗指挥 | 战争召唤 | |
战斗体制 | 战争召唤 | |
战斗指挥 | 战争召唤 | |
刀锋之舞 | 混沌 | 替换 旋风 |
暖流 | 教化 | |
九头海蛇 | 龙鳞 | |
火球 | 塔格奥的化身 | |
火墙 | 塔格奥的化身 | |
陨石 | 塔格奥之手 | 从全套加成改为物品加成 |
支配火焰 | 移除自 塔格奥的化身 | |
地狱之火 | 移除自 火焰号叫 | |
女武神 | 移除自 和谐 (改为职业专用技能) |
当通用技能被其原生职业使用时上限为+3 - 否则它们会全额加成.
一些物品在装备时可以获得其他技能:
请注意许多物品也获得了新的或改进的施法几率效果. 例如:
- 毒液怪 施展 降低抵抗 在击中时
- 梅格之歌的教训 施展 降低抵抗 在击中时
- 暴风尖塔 施展 静态力场 在击中时
- 猎头人的荣耀 施展 伤害加深 在击中时
- 恶魔机器 施展 多重箭 在击中时
- 骨肉 施展 白骨装甲 当被击时
以下技能只能从物品中获得:
技能概况
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志. 这个 传送门 技能模拟器 Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助.
大概的技能变更:
- 所有角色都可以使用 "仅移动"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑.
- 召唤物的AI全面提升.
- Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
- Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
- Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
- Spells and abilities no longer share cooldowns globally
- Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
- Most skill buffs now last a minimum of 5 minutes
- Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
亚马逊
标枪和长矛技能 Javelin and Spear Skills
标枪和长矛专精 Javelin and Spear Mastery 技能取代了 刺爆 Impale 技能
戮刺 Jab |
|
标枪和长矛精通 Javelin and Spear Mastery |
|
击退 Fend |
|
威力一击 Power Strike |
|
充能一击 Charged Strike |
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闪电攻击 Lightning Strike |
|
毒枪 Poison Javelin |
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瘟疫标枪 Plague Javelin |
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闪电球 Lightning Bolt |
|
闪电之怒 Lightning Fury |
|
被动和魔法技能 Passive and Magic Skills
躲避 Avoid 与 闪避 合并
慢速箭 Slow Missiles 重做为 迟缓
闪避 Dodge |
|
回避 Evade |
|
致命攻击 Critical Strike |
|
穿透 Pierce |
|
刺入 Penetrate |
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内视 Inner Sight |
|
迟缓 Slow Movement |
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诱饵 Decoy |
|
女武神 Valkyrie |
|
弓和十字弓技能 Bow and Crossbow Skills
魔法箭 Magic Arrow |
|
多重箭 Multiple Shot |
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导引箭 Guided Arrow |
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炮轰 Strafe |
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冰箭 Cold Arrow |
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急冻箭 Ice Arrow |
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冻结之箭 Freezing Arrow |
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火焰箭 Fire Arrow |
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爆裂箭 Exploding Arrow |
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牺牲之箭 Immolation Arrow |
|
刺客
武学艺术 Martial Arts
聚气技能已经重做
- Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
- Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
- Using 1 charge-up skill will result in 3 total charges per cycle
- Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
- Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
- Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
- A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
虎击 Tiger Strike |
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眼镜蛇攻击 Cobra Strike |
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龙爪 Dragon Talon |
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双龙爪 Dragon Claw |
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神龙摆尾 Dragon Tail |
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飞龙在天 Dragon Flight |
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焰拳 Fists of Fire |
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雷电爪 Claws of Thunder |
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寒冰刃 Blades Of Ice |
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凤凰攻击 Phoenix Strike |
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影子训练 Shadow Disciplines
支配利爪 Claw Mastery 现在是 短刃精通
短刃精通 Claw and Dagger Mastery |
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武器格挡 Weapon Block |
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心灵战锤 Psychic Hammer |
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魔影斗篷 Cloak of Shadows |
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心灵爆震 Mind Blast |
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速度爆发 Burst of Speed |
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能量消解 Fade |
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毒牙 Venom |
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影子战士 Shadow Warrior |
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影子大师 Shadow Master |
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陷阱 Traps
雷霆守卫 Chain Lightning Sentry 是新技能
守卫陷阱现在显示在左上角类似于佣兵
火焰爆震 Fire Blast |
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火焰复苏 Wake of Fire |
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复苏狱火 Wake of Inferno |
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刃之守卫 Blade Sentinel |
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刃之怒 Blade Fury |
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刀刃之盾 Blade Shield |
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雷电网 Shock Web |
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电能守卫 Charged Bolt Sentry |
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雷光守卫 Lightning Sentry |
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亡者守卫 Death Sentry |
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雷霆守卫 Chain Lightning Sentry |
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野蛮人
呐喊 Warcries
狂嗥 Howl |
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嘲弄 Taunt |
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战嗥 Battle Cry |
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战斗狂嗥 War Cry |
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找寻药剂 Find Potion |
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找寻物品 Find Item |
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残酷吓阻 Grim Ward |
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大叫 Shout |
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战斗体制 Battle Orders |
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战斗指挥 Battle Command |
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战斗专家 Combat Masteries
支配长剑 Sword Mastery,支配斧头 Axe Mastery,支配钉头锤 Mace Mastery,支配长柄武器 Polearm Mastery & 支配长矛 Spear Mastery 被 通用武器精通 和 长柄和长矛精通 所取代
增加耐力 Increased Stamina 被重做为 战斗本能
恶毒切割 是新技能
通用武器精通 General Mastery |
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长柄和长矛精通 Polearm and Spear Mastery |
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支配飞掷 Throwing Mastery |
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战斗本能 Combat Reflexes |
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铁布衫 Iron Skin |
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加速 Increased Speed |
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自然抵抗 Natural Resistance |
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恶毒切割 Deep Wounds |
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战斗技能 Combat Skills
重击 Bash |
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双手挥击 Double Swing |
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狂乱 Frenzy |
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双手投掷 Double Throw |
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击昏 Stun |
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专心 Concentrate |
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狂战士 Berserk |
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跳跃 Leap |
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跳跃攻击 Leap Attack |
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旋风 Whirlwind |
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德鲁伊
元素 Elemental Skills
风遁 是新技能
火风暴 Firestorm |
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熔浆巨岩 Molten Boulder |
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火山爆 Fissure |
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火山 Volcano |
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毁天灭地 Armageddon |
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飓风装甲 Cyclone Armor |
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极地风暴 Arctic Blast |
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小旋风 Twister |
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龙卷风 Tornado |
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暴风 Hurricane |
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风遁 Gust |
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外形变化 Shape Shifting Skills
狼人变化 Werewolf |
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熊人变化 Werebear |
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变形术 Lycanthropy |
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撞捶 Maul |
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震波 Shock Wave |
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饥饿 Hunger |
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焰爪 Fire Claws |
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野性狂暴 Feral Rage |
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狂犬病 Rabies |
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狂怒 Fury |
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召唤 Summoning Skills
不同的藤蔓和动物现在可以一起被召唤
藤蔓和灵魂不再被怪物攻击或受到伤害
乌鸦 Raven |
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猛毒花藤 Poison Creeper |
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食尸藤 Carrion Vine |
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太阳藤 Solar Creeper |
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狼獾之心 Heart of Wolverine |
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棘灵 Spirit of Barbs |
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橡木智者 Oak Sage |
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召唤灵狼 Summon Spirit Wolf |
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召唤狂狼 Summon Dire Wolf |
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召唤灰熊 Summon Grizzly |
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死灵法师
召唤法术 Summoning Spells
骷髅复苏 Raise Skeleton 现在是 复苏骷髅战士
召唤抵抗 Summon Resist 被移除, 血次元 和 复苏骷髅弓箭手 是新技能
支配骷髅 Skeleton Mastery |
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复苏骷髅战士 Raise Skeleton Warrior |
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复苏骷髅法师 Raise Skeletal Mage |
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复苏骷髅弓箭手 Raise Skeleton Archer |
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支配石魔 Golem Mastery |
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黏土石魔 Clay Golem |
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鲜血石魔 Blood Golem |
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钢铁石魔 Iron Golem |
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火焰石魔 Fire Golem |
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重生 Revive |
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血次元 Blood Warp |
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毒素和白骨法术 Poison and Bone Spells
毒爆 Poison Explosion 重做为 亵渎
淬毒匕首 Poison Dagger 重做为 淬毒攻击
牙 Teeth |
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骨矛 Bone Spear |
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白骨之魂 Bone Spirit |
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白骨装甲 Bone Armor |
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骨墙 Bone Wall |
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骨牢 Bone Prison |
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尸体爆炸 Corpse Explosion |
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淬毒攻击 Poison Strike |
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亵渎 Desecrate |
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剧毒新星 Poison Nova |
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诅咒 Curses
所有的诅咒都与 诅咒精通 Curse Mastery 有协同效果,并且许多诅咒的范围也因此而增加
伤害加深 Amplify Damage |
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微暗灵视 Dim Vision |
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削弱 Weaken |
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攻击反噬 Iron Maiden |
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恐惧 Terror |
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迷乱 Confuse |
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偷取生命 Life Tap |
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吸引 Attract |
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衰老 Decrepify |
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降低抵抗 Lower Resist |
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诅咒精通 Curse Mastery |
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黑暗契约 Dark pact |
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圣骑士
防御性灵气 Defensive Auras
祈祷 Prayer |
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净化 Cleansing |
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冥思 Meditation |
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抵抗火焰 Resist Fire |
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抵抗冰冻 Resist Cold |
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抵抗闪电 Resist Lightning |
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反抗 Defiance |
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活力 Vigor |
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救赎 Redemption |
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救助 Salvation |
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攻击性灵气 Offensive Auras
力量 Might |
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圣火 Holy Fire |
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神圣冰冻 Holy Freeze |
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神圣冲击 Holy Shock |
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祝福瞄准 Blessed Aim |
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专注 Concentration |
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狂热 Fanaticism |
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荆棘 Thorns |
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庇护所 Sanctuary |
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审判 Conviction |
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战斗技能 Combat Skills
转换 Conversion 已被移除
牺牲 Sacrifice |
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盾击 Smite |
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圣光弹 Holy Bolt |
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热诚 Zeal |
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冲锋 Charge |
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复仇 Vengeance |
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祝福之锤 Blessed Hammer |
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圣剑 Holy Sword |
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神圣之盾 Holy Shield |
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天堂之拳 Fist of the Heavens |
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神圣新星 Holy Nova |
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圣光 Holy Light |
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突袭 Joust |
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法师
冰冻法术 Cold Spells
冰封装甲 Frozen Armor 被 附魔冰霜 取代
连串冰枪 是新技能
冰弹 Ice Bolt |
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附魔冰霜 Cold Enchant |
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霜之新星 Frost Nova |
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冰风暴 Ice Blast |
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碎冰甲 Shiver Armor |
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寒冰装甲 Chilling Armor |
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冰尖柱 Glacial Spike |
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暴风雪 Blizzard |
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冰封球 Frozen Orb |
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支配冰冷 Cold Mastery |
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连串冰枪 Ice Barrage |
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闪电法术 Lightning Spells
充能弹 Charged Bolt |
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静态力场 Static Field |
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心灵传动 Telekinesis |
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新星 Nova |
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闪电 Lightning |
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连锁闪电 Chain Lightning |
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传送 Teleport |
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雷云风暴 Thunder Storm |
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能量护盾 Energy Shield |
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支配闪电 Lightning Mastery |
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火焰法术 Fire Spells
火焰强化 Enchant 现在是 附魔火焰
火弹 Fire Bolt |
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暖流 Warmth |
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地狱之火 Inferno |
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炽烈之径 Blaze |
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火墙 Fire Wall |
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火球 Fire Ball |
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附魔火焰 Enchant Fire |
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陨石 Meteor |
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支配火焰 Fire Mastery |
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九头海蛇 Hydra |
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燃烧 Combustion |
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次级多头蛇 Lesser Hydra |
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