Skill Changes:修订间差异

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== 野蛮人 ==
== 野蛮人 ==
=== [[Warcries]] ===
=== [[Warcries|呐喊]] ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Howl]]'''
|'''[[Howl|狂嗥 (Howl)]]'''
|  
|  
* now lasts 3 seconds at all levels
* now lasts 3 seconds at all levels
* enemies don't flee as far
* enemies don't flee as far
|-
|-
|'''[[Taunt]]'''
|'''[[Taunt|嘲弄 (Taunt)]]'''
|  
|  
* is now an aoe skill centered on the caster
* is now an aoe skill centered on the caster
* duration increases with hard levels
* duration increases with hard levels
|-
|-
|'''[[Battle Cry]]'''
|'''[[Battle Cry|战嗥 (Battle Cry)]]'''
|  
|  
* reduces enemy physical resistance instead of damage (can break immunities)
* reduces enemy physical resistance instead of damage (can break immunities)
* duration is now 8 seconds
* duration is now 8 seconds
|-
|-
|'''[[War Cry]]'''
|'''[[War Cry|战斗狂嗥 (War Cry)]]'''
|  
|  
* now has scaling AOE
* now has scaling AOE
* stun removed, but procs FHR
* stun removed, but procs FHR
|-
|-
|'''[[Find Potion]]'''
|'''[[Find Potion|找寻药剂 (Find Potion)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Find Item]]'''
|'''[[Find Item|找寻物品 (Find Item)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Grim Ward]]'''
|'''[[Grim Ward|残酷吓阻 (Grim Ward)]]'''
|  
|  
* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
* can now be cast at range instead of just melee, and can be used on skeleton corpses
* can now be cast at range instead of just melee, and can be used on skeleton corpses
|-
|-
|'''[[Shout]]'''
|'''[[Shout|大叫 (Shout)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Battle Orders]]'''
|'''[[Battle Orders|战斗体制 (Battle Orders)]]'''
|  
|  
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
|-
|-
|'''[[Battle Command]]'''
|'''[[Battle Command|战斗指挥 (Battle Command)]]'''
|  
|  
* grants 1 additional skill point every 10 hard levels
* grants 1 additional skill point every 10 hard levels
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|}
|}


=== [[Combat Masteries]] ===
=== [[Combat Masteries|战斗专家]] ===
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with [[General Mastery]] and [[Polearm and Spear Mastery]]
支配长剑 (Sword Mastery),支配斧头 (Axe Mastery),支配钉头锤 (Mace Mastery),支配长柄武器 (Polearm Mastery) & 支配长矛 (Spear Mastery) 被 [[General Mastery|通用武器精通 (General Mastery)]] [[Polearm and Spear Mastery|长柄和长矛精通 (Polearm and Spear Mastery)]] 所取代


Increased Stamina has been reworked as [[Combat Reflexes]]
增加耐力 (Increased Stamina) 被重做为 [[Combat Reflexes|战斗本能 (Combat Reflexes)]]


[[Deep Wounds]] is new
[[Deep Wounds|恶毒切割 (Deep Wounds)]] 是新技能


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[General Mastery]]'''
|'''[[General Mastery|通用武器精通 (General Mastery)]]'''
|  
|  
* replaced Sword Mastery, Axe Mastery, & Mace Mastery
* replaced Sword Mastery, Axe Mastery, & Mace Mastery
|-
|-
|'''[[Polearm and Spear Mastery]]'''
|'''[[Polearm and Spear Mastery|长柄和长矛精通 (Polearm and Spear Mastery)]]'''
|  
|  
* replaced Polearm Mastery & Spear Mastery
* replaced Polearm Mastery & Spear Mastery
|-
|-
|'''[[Throwing Mastery]]'''
|'''[[Throwing Mastery|支配飞掷 (Throwing Mastery)]]'''
|  
|  
* adds pierce
* adds pierce
|-
|-
|'''[[Combat Reflexes]]'''
|'''[[Combat Reflexes|战斗本能 (Combat Reflexes)]]'''
|  
|  
* renamed from Increased Stamina
* renamed from Increased Stamina
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* now also grants FHR with hard levels
* now also grants FHR with hard levels
|-
|-
|'''[[Iron Skin]]'''
|'''[[Iron Skin|铁布衫 (Iron Skin)]]'''
|  
|  
* now also adds PDR% with hard levels
* now also adds PDR% with hard levels
|-
|-
|'''[[Increased Speed]]'''
|'''[[Increased Speed|加速 (Increased Speed)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Natural Resistance]]'''
|'''[[Natural Resistance|自然抵抗 (Natural Resistance)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Deep Wounds]]'''
|'''[[Deep Wounds|恶毒切割 (Deep Wounds)]]'''
|  
|  
* new skill which increases both chance to cause open wounds and the damage it deals
* new skill which increases both chance to cause open wounds and the damage it deals
|}
|}


=== [[Combat Skills (Barbarian)|Combat Skills]] ===
=== [[Combat Skills (Barbarian)|战斗技能]] ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Bash]]'''
|'''[[Bash|重击 (Bash)]]'''
|  
|  
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback
|-
|-
|'''[[Double Swing]]'''
|'''[[Double Swing|双手挥击 (Double Swing)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Frenzy]]'''
|'''[[Frenzy|狂乱 (Frenzy)]]'''
|  
|  
* duration increased to 15 seconds (was 6)
* duration increased to 15 seconds (was 6)
* now gains increased splash radius
* now gains increased splash radius
|-
|-
|'''[[Double Throw]]'''
|'''[[Double Throw|双手投掷 (Double Throw)]]'''
|  
|  
* now bounces up to 7 times between targets instead of benefiting from pierce
* now bounces up to 7 times between targets instead of benefiting from pierce
|-
|-
|'''[[Stun]]'''
|'''[[Stun|击昏 (Stun)]]'''
|  
|  
* now stuns in a small area
* now stuns in a small area
|-
|-
|'''[[Concentrate]]'''
|'''[[Concentrate|专心 (Concentrate)]]'''
|  
|  
* converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
* converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
|-
|-
|'''[[Berserk]]'''
|'''[[Berserk|狂战士 (Berserk)]]'''
|  
|  
* now requires two weapons
* now requires two weapons
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* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
|-
|-
|'''[[Leap]]'''
|'''[[Leap|跳跃 (Leap)]]'''
|  
|  
* leap distance and speed increased
* leap distance and speed increased
* knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level)
* knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level)
|-
|-
|'''[[Leap Attack]]'''
|'''[[Leap Attack|跳跃攻击 (Leap Attack)]]'''
|  
|  
* leap speed increased
* leap speed increased
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* does not use duability or attack rating
* does not use duability or attack rating
|-
|-
|'''[[Whirlwind]]'''
|'''[[Whirlwind|旋风 (Whirlwind)]]'''
|  
|  
* now attacks at a constant rate like it did in classic (no benefits from IAS)
* now attacks at a constant rate like it did in classic (no benefits from IAS)
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== Druid ==
== 德鲁伊 ==
=== [[Elemental Skills]] ===
=== [[Elemental Skills|元素]] ===
[[Gust]] is new
[[Gust|风遁 (Gust)]] 是新技能


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Firestorm]]'''
|'''[[Firestorm|火风暴 (Firestorm)]]'''
|  
|  
* range increases with levels and the number of missiles increases with hard levels
* range increases with levels and the number of missiles increases with hard levels
|-
|-
|'''[[Molten Boulder]]'''
|'''[[Molten Boulder|熔浆巨岩 (Molten Boulder)]]'''
|  
|  
* boulder speed increases per level
* boulder speed increases per level
|-
|-
|'''[[Fissure]]'''
|'''[[Fissure|火山爆 (Fissure)]]'''
|  
|  
* now has increased density, lowered cooldown, and no longer causes next hit delay
* now has increased density, lowered cooldown, and no longer causes next hit delay
|-
|-
|'''[[Volcano]]'''
|'''[[Volcano|火山 (Volcano)]]'''
|  
|  
* now has reduced cooldown and next hit delay
* now has reduced cooldown and next hit delay
|-
|-
|'''[[Armageddon]]'''
|'''[[Armageddon|毁天灭地 (Armageddon)]]'''
|  
|  
* now has increased radius, increased meteor fall rate, and larger aoe for meteors
* now has increased radius, increased meteor fall rate, and larger aoe for meteors
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* duration increases by 3 per level instead of via synergy
* duration increases by 3 per level instead of via synergy
|-
|-
|'''[[Cyclone Armor]]'''
|'''[[Cyclone Armor|飓风装甲 (Cyclone Armor)]]'''
|  
|  
* now gains 3 absorb per Energy
* now gains 3 absorb per Energy
|-
|-
|'''[[Arctic Blast]]'''
|'''[[Arctic Blast|极地风暴 (Arctic Blast)]]'''
|  
|  
* reduces enemy cold resistance (can break immunes)
* reduces enemy cold resistance (can break immunes)
* has a bigger hitbox and travels faster
* has a bigger hitbox and travels faster
|-
|-
|'''[[Twister]]'''
|'''[[Twister|小旋风 (Twister)]]'''
|  
|  
* now shoots additional twisters at higher levels (max of 14, does not shotgun)
* now shoots additional twisters at higher levels (max of 14, does not shotgun)
|-
|-
|'''[[Tornado]]'''
|'''[[Tornado|龙卷风 (Tornado)]]'''
|  
|  
* hitbox size increased
* hitbox size increased
|-
|-
|'''[[Hurricane]]'''
|'''[[Hurricane|暴风 (Hurricane)]]'''
|  
|  
* duration increases by 3 per level instead of via synergy
* duration increases by 3 per level instead of via synergy
|-
|-
|'''[[Gust]]'''
|'''[[Gust|风遁 (Gust)]]'''
|  
|  
* new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
* new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
|}
|}


=== [[Shape Shifting Skills]] ===
=== [[Shape Shifting Skills|外形变化]] ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Werewolf]]'''
|'''[[Werewolf|狼人变化 (Werewolf)]]'''
|  
|  
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating
* now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating
|-
|-
|'''[[Werebear]]'''
|'''[[Werebear|熊人变化 (Werebear)]]'''
|  
|  
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* now grants 20% increased splash radius and chance for uninterruptible attacks
* now grants 20% increased splash radius and chance for uninterruptible attacks
|-
|-
|'''[[Lycanthropy]]'''
|'''[[Lycanthropy|变形术 (Lycanthropy)]]'''
|  
|  
* now also grants bonus attack rating
* now also grants bonus attack rating
|-
|-
|'''[[Maul]]'''
|'''[[Maul|撞锤 (Maul)]]'''
|  
|  
* stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
* stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
|-
|-
|'''[[Shock Wave]]'''
|'''[[Shock Wave|震波 (Shock Wave)]]'''
|  
|  
* now has increased range and projectile speed, and the number of shock waves scales with levels
* now has increased range and projectile speed, and the number of shock waves scales with levels
* stun length no longer scales with levels
* stun length no longer scales with levels
|-
|-
|'''[[Hunger]]'''
|'''[[Hunger|饥饿 (Hunger)]]'''
|  
|  
* reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
* reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
|-
|-
|'''[[Fire Claws]]'''
|'''[[Fire Claws|焰爪 (Fire Claws)]]'''
|  
|  
* reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels  
* reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels  
|-
|-
|'''[[Feral Rage]]'''
|'''[[Feral Rage|野性狂暴 (Feral Rage)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Rabies]]'''
|'''[[Rabies|狂犬病 (Rabies)]]'''
|  
|  
* speed and range of spreading poison increased
* speed and range of spreading poison increased
|-
|-
|'''[[Fury (Skill)|Fury]]'''
|'''[[Fury (Skill)|狂怒 (Fury)]]'''
|  
|  
* 3 hits per attack instead of 5 (helps avoid animation lock)
* 3 hits per attack instead of 5 (helps avoid animation lock)
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|}
|}


=== [[Summoning Skills (Druid)|Summoning Skills]] ===
=== [[Summoning Skills (Druid)|召唤]] ===
Different vines and animals may now be summoned alongside each other
不同的藤蔓和动物现在可以一起被召唤
 
Vines and spirits can no longer be targeted by monsters or take damage


藤蔓和灵魂不再被怪物攻击或受到伤害
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Raven]]'''
|'''[[Raven|乌鸦 (Raven)]]'''
|  
|  
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage
第808行: 第807行:
* can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast
* can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast
|-
|-
|'''[[Poison Creeper]]'''
|'''[[Poison Creeper|猛毒花藤 (Poison Creeper)]]'''
|  
|  
* now reduces enemies poison resist by 5% + 1% per level (can remove immunities)
* now reduces enemies poison resist by 5% + 1% per level (can remove immunities)
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* now has damage synergies
* now has damage synergies
|-
|-
|'''[[Carrion Vine]]'''
|'''[[Carrion Vine|食尸藤 (Carrion Vine)]]'''
|  
|  
* recovers a flat amount of life instead of a percentage, moves slightly faster
* recovers a flat amount of life instead of a percentage, moves slightly faster
|-
|-
|'''[[Solar Creeper]]'''
|'''[[Solar Creeper|太阳藤 (Solar Creeper)]]'''
|  
|  
* recovers a flat amount of mana instead of a percentage, moves slightly faster
* recovers a flat amount of mana instead of a percentage, moves slightly faster
|-
|-
|'''[[Heart of Wolverine]]'''
|'''[[Heart of Wolverine|狼獾之心 (Heart of Wolverine)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Spirit of Barbs]]'''
|'''[[Spirit of Barbs|棘灵 (Spirit of Barbs)]]'''
|  
|  
* now deals a flat amount of damage to attackers instead of reflecting a percentage
* now deals a flat amount of damage to attackers instead of reflecting a percentage
|-
|-
|'''[[Oak Sage]]'''
|'''[[Oak Sage|橡木智者 (Oak Sage)]]'''
|  
|  
* now grants a flat amount of life instead of a percentage
* now grants a flat amount of life instead of a percentage
|-
|-
|'''[[Summon Spirit Wolf]]'''
|'''[[Summon Spirit Wolf|召唤狼灵 (Summon Spirit Wolf)]]'''
|  
|  
* now deals splash damage and move slightly faster
* now deals splash damage and move slightly faster
|-
|-
|'''[[Summon Dire Wolf]]'''
|'''[[Summon Dire Wolf|召唤狂狼 (Summon Dire Wolf)]]'''
|  
|  
* now deals splash damage and move slightly faster
* now deals splash damage and move slightly faster
|-
|-
|'''[[Summon Grizzly]]'''
|'''[[Summon Grizzly|召唤灰熊 (Summon Grizzly)]]'''
|  
|  
* now deals splash damage; an additional Grizzly can be summoned with 20 hard levels
* now deals splash damage; an additional Grizzly can be summoned with 20 hard levels
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== Necromancer ==
== 死灵法师 ==
=== [[Summoning Spells]] ===
=== [[Summoning Spells|召唤法术]] ===
Raise Skeleton is now [[Raise Skeleton Warrior]]
骷髅复苏 (Raise Skeleton) 现在是 [[Raise Skeleton Warrior|复苏骷髅战士 (Raise Skeleton Warrior)]]


Summon Resist has been removed, [[Blood Warp]] and [[Raise Skeleton Archer]] are new
召唤抵抗 (Summon Resist) 被移除, [[Blood Warp|血次元 (Blood Warp)]] [[Raise Skeleton Archer|复苏骷髅弓箭手 (Raise Skeleton Archer)]] 是新技能


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Skeleton Mastery]]'''
|'''[[Skeleton Mastery|支配骷髅 (Skeleton Mastery)]]'''
|  
|  
* now also affects velocity and bonus elemental damage, no longer affects revives
* now also affects velocity and bonus elemental damage, no longer affects revives
|-
|-
|'''[[Raise Skeleton Warrior]]'''
|'''[[Raise Skeleton Warrior|复苏骷髅战士 (Raise Skeleton Warrior)]]'''
|  
|  
* now deals splash damage
* now deals splash damage
* total skeleton warriors capped at 8
* total skeleton warriors capped at 8
|-
|-
|'''[[Raise Skeletal Mage]]'''
|'''[[Raise Skeletal Mage|复苏骷髅法师 (Raise Skeletal Mage)]]'''
|  
|  
* projectiles now pierce enemies and have a larger hitbox
* projectiles now pierce enemies and have a larger hitbox
* total skeletal mages capped at 8
* total skeletal mages capped at 8
|-
|-
|'''[[Raise Skeleton Archer]]'''
|'''[[Raise Skeleton Archer|复苏骷髅弓箭手 (Raise Skeleton Archer)]]'''
|  
|  
* new skill which summons skeleton archers that deal physical damage
* new skill which summons skeleton archers that deal physical damage
|-
|-
|'''[[Golem Mastery]]'''
|'''[[Golem Mastery|支配石魔 (Golem Mastery)]]'''
|  
|  
* can summon an additional golem for every 5 hard levels
* can summon an additional golem for every 5 hard levels
|-
|-
|'''[[Clay Golem]]'''
|'''[[Clay Golem|黏土石魔 (Clay Golem)]]'''
|  
|  
* now deals splash damage
* now deals splash damage
|-
|-
|'''[[Blood Golem]]'''
|'''[[Blood Golem|鲜血石魔 (Blood Golem)]]'''
|  
|  
* now grants life per hit instead of leeching a percentage of damage as life
* now grants life per hit instead of leeching a percentage of damage as life
* now applies open wounds
* now applies open wounds
|-
|-
|'''[[Iron Golem]]'''
|'''[[Iron Golem|钢铁石魔 (Iron Golem)]]'''
|  
|  
* now deals splash damage if created with a weapon
* now deals splash damage if created with a weapon
|-
|-
|'''[[Fire Golem]]'''
|'''[[Fire Golem|火焰石魔 (Fire Golem)]]'''
|  
|  
* weighted more toward aura damage and less toward melee attack damage
* weighted more toward aura damage and less toward melee attack damage
* no longer immune to fire
* no longer immune to fire
|-
|-
|'''[[Revive]]'''
|'''[[Revive|重生 (Revive)]]'''
|  
|  
* revives now deal melee splash damage and also have bonus elemental damage and additional skill levels
* revives now deal melee splash damage and also have bonus elemental damage and additional skill levels
第903行: 第902行:
* duration now scales per level
* duration now scales per level
|-
|-
|'''[[Blood Warp]]'''
|'''[[Blood Warp|血次元 (Blood Warp)]]'''
|  
|  
* new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
* new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
|}
|}


=== [[Poison and Bone Spells]] ===
=== [[Poison and Bone Spells|毒素和白骨法术]] ===
Poison Explosion has been reworked as [[Desecrate]]
毒爆 (Poison Explosion) 重做为 [[Desecrate|亵渎 (Desecrate)]]


Poison Dagger has been reworked as [[Poison Strike]]
淬毒匕首 (Poison Dagger) 重做为 [[Poison Strike|淬毒攻击 (Poison Strike)]]


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Teeth]]'''
|'''[[Teeth|牙 (Teeth)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Bone Spear]]'''
|'''[[Bone Spear|骨矛 (Bone Spear)]]'''
|  
|  
* launches an additional spear at levels 15 and 25 (does not shotgun)
* launches an additional spear at levels 15 and 25 (does not shotgun)
|-
|-
|'''[[Bone Spirit]]'''
|'''[[Bone Spirit|白骨之魂 (Bone Spirit)]]'''
|  
|  
* faster missile speed
* faster missile speed
|-
|-
|'''[[Bone Armor]]'''
|'''[[Bone Armor|白骨装甲 (Bone Armor)]]'''
|  
|  
* now gains +3 additional absorb per Energy
* now gains +3 additional absorb per Energy
|-
|-
|'''[[Bone Wall]]'''
|'''[[Bone Wall|骨墙 (Bone Wall)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Bone Prison]]'''
|'''[[Bone Prison|骨牢 (Bone Prison)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Corpse Explosion]]'''
|'''[[Corpse Explosion|尸体爆炸 (Corpse Explosion)]]'''
|  
|  
* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
* radius starts higher and caps at 10 yards
* radius starts higher and caps at 10 yards
|-
|-
|'''[[Poison Strike]]'''
|'''[[Poison Strike|淬毒攻击 (Poison Strike)]]'''
|  
|  
* renamed from Poison Dagger, can now also be used with scythes
* renamed from Poison Dagger, can now also be used with scythes
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* now releases a poison cloud on hit which carries poison damage from gear/charms
* now releases a poison cloud on hit which carries poison damage from gear/charms
|-
|-
|'''[[Desecrate]]'''
|'''[[Desecrate|亵渎 (Desecrate)]]'''
|  
|  
* reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast
* reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast
|-
|-
|'''[[Poison Nova]]'''
|'''[[Poison Nova|剧毒新星 (Poison Nova)]]'''
|  
|  
*  
*  
|}
|}


=== [[Curses]] ===
=== [[Curses|诅咒]] ===
[[Curse Mastery]] and [[Dark Pact]] are new
[[Curse Mastery|诅咒精通 (Curse Mastery)]] [[Dark Pact|黑暗契约 (Dark Pact)]] 是新技能


All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it
所有的诅咒都与 诅咒精通 (Curse Mastery) 有协同效果,并且许多诅咒的范围也因此而增加


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Amplify Damage]]'''
|'''[[Amplify Damage|伤害加深 (Amplify Damage)]]'''
|  
|  
* reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy)
* reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy)
|-
|-
|'''[[Dim Vision]]'''
|'''[[Dim Vision|微暗灵视 (Dim Vision)]]'''
|  
|  
* now also reduces enemy attack rating
* now also reduces enemy attack rating
|-
|-
|'''[[Weaken]]'''
|'''[[Weaken|削弱 (Weaken)]]'''
|  
|  
* now also reduces enemy defense
* now also reduces enemy defense
* reduction to enemy damage now scales with levels
* reduction to enemy damage now scales with levels
|-
|-
|'''[[Iron Maiden]]'''
|'''[[Iron Maiden|攻击反噬 (Iron Maiden)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Terror]]'''
|'''[[Terror|恐惧 (Terror)]]'''
|  
|  
* now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy)
* now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy)
第989行: 第988行:
* duration is now 3 seconds (was 7 + 1 second per level)
* duration is now 3 seconds (was 7 + 1 second per level)
|-
|-
|'''[[Confuse]]'''
|'''[[Confuse|迷乱 (Confuse)]]'''
|  
|  
* now also increases attack speed of confused enemies by 10% per hard level
* now also increases attack speed of confused enemies by 10% per hard level
|-
|-
|'''[[Life Tap]]'''
|'''[[Life Tap|偷取生命 (Life Tap)]]'''
|  
|  
* life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
* life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
* duration now caps at 20 seconds
* duration now caps at 20 seconds
|-
|-
|'''[[Attract]]'''
|'''[[Attract|吸引 (Attract)]]'''
|  
|  
* now also reduces enemy defense by a large amount
* now also reduces enemy defense by a large amount
|-
|-
|'''[[Decrepify]]'''
|'''[[Decrepify|衰老 (Decrepify)]]'''
|  
|  
* no longer reduces enemy damage
* no longer reduces enemy damage
第1,008行: 第1,007行:
* now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%)
* now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%)
|-
|-
|'''[[Lower Resist]]'''
|'''[[Lower Resist|降低抵抗 (Lower Resist)]]'''
|  
|  
* less effective against non-immune enemies, can break more immunes after level 15
* less effective against non-immune enemies, can break more immunes after level 15
* radius caps at 10 yards and increases with hard levels
* radius caps at 10 yards and increases with hard levels
|-
|-
|'''[[Curse Mastery]]'''
|'''[[Curse Mastery|诅咒精通 (Curse Mastery)]]'''
|  
|  
* new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
* new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
|-
|-
|'''[[Dark Pact]]'''
|'''[[Dark Pact|黑暗契约 (Dark pact)]]'''
|  
|  
* new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present
* new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present
第1,024行: 第1,023行:
<!-- spacing -->
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== Paladin ==
== 圣骑士 ==
=== [[Defensive Auras]] ===
=== [[Defensive Auras|防御性灵气]] ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Prayer]]'''
|'''[[Prayer|祈祷 (Prayer)]]'''
|  
|  
* now also grants life per hit
* now also grants life per hit
* now also grants +1 passive health regeneration per hard level
* now also grants +1 passive health regeneration per hard level
|-
|-
|'''[[Cleansing]]'''
|'''[[Cleansing|净化 (Cleansing)]]'''
|  
|  
* now also grants +1% passive poison/curse duration reduction per hard level
* now also grants +1% passive poison/curse duration reduction per hard level
* no longer gains bonus healing from Prayer
* no longer gains bonus healing from Prayer
|-
|-
|'''[[Meditation]]'''
|'''[[Meditation|冥思 (Meditation)]]'''
|  
|  
* now also grants +1 passive mana after each kill per two hard levels
* now also grants +1 passive mana after each kill per two hard levels
* no longer gains bonus healing from Prayer
* no longer gains bonus healing from Prayer
|-
|-
|'''[[Resist Fire]]'''
|'''[[Resist Fire|抵抗火焰 (Resist Fire)]]'''
|  
|  
* now also grants a bonus for fire damage
* now also grants a bonus for fire damage
* passive maximum fire resistance bonus is no longer doubled when the aura is active
* passive maximum fire resistance bonus is no longer doubled when the aura is active
|-
|-
|'''[[Resist Cold]]'''
|'''[[Resist Cold|抵抗冰冻 (Resist Cold)]]'''
|  
|  
* now also grants a bonus for cold damage
* now also grants a bonus for cold damage
* passive maximum cold resistance bonus is no longer doubled when the aura is active
* passive maximum cold resistance bonus is no longer doubled when the aura is active
|-
|-
|'''[[Resist Lightning]]'''
|'''[[Resist Lightning|抵抗闪电 (Resist Lightning)]]'''
|  
|  
* now also grants a bonus for lightning damage
* now also grants a bonus for lightning damage
* passive maximum lightning resistance bonus is no longer doubled when the aura is active
* passive maximum lightning resistance bonus is no longer doubled when the aura is active
|-
|-
|'''[[Defiance]]'''
|'''[[Defiance|反抗 (Defiance)]]'''
|  
|  
* now also grants +1% PDR per two levels
* now also grants +1% PDR per two levels
|-
|-
|'''[[Vigor]]'''
|'''[[Vigor|活力 (Vigor)]]'''
|  
|  
* now also grants pssive +1% FRW per two hard levels
* now also grants pssive +1% FRW per two hard levels
|-
|-
|'''[[Redemption]]'''
|'''[[Redemption|救赎 (Redemption)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Salvation]]'''
|'''[[Salvation|救助 (Salvation)]]'''
|  
|  
* now also grants a bonus to elemental damage
* now also grants a bonus to elemental damage
|}
|}


=== [[Offensive Auras]] ===
=== [[Offensive Auras|攻击性灵气]] ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Might]]'''
|'''[[Might|力量 (Might)]]'''
|  
|  
* allies receive 1/2 of the bonus
* allies receive 1/2 of the bonus
* radius increased
* radius increased
|-
|-
|'''[[Holy Fire]]'''
|'''[[Holy Fire|圣火 (Holy Fire)]]'''
|  
|  
* now includes bonus attack rating
* now includes bonus attack rating
* radius now caps at 8 yards (was 4 + 0.67 per level)
* radius now caps at 8 yards (was 4 + 0.67 per level)
|-
|-
|'''[[Holy Freeze]]'''
|'''[[Holy Freeze|神圣冰冻 (Holy Freeze)]]'''
|  
|  
* now includes bonus attack rating
* now includes bonus attack rating
* radius is now always 8 yards (was 4 + 0.67 per level)
* radius is now always 8 yards (was 4 + 0.67 per level)
|-
|-
|'''[[Holy Shock]]'''
|'''[[Holy Shock|神圣冲击 (Holy Shock)]]'''
|  
|  
* now includes bonus attack rating
* now includes bonus attack rating
* radius is now always 9.3 yards (was 4 + 0.67 per level)
* radius is now always 9.3 yards (was 4 + 0.67 per level)
|-
|-
|'''[[Blessed Aim]]'''
|'''[[Blessed Aim|祝福瞄准 (Blessed Aim)]]'''
|  
|  
* now also provides deadly strike
* now also provides deadly strike
* now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
* now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
|-
|-
|'''[[Concentration]]'''
|'''[[Concentration|专注 (Concentration)]]'''
|  
|  
* allies receive 1/2 of the enhanced damage bonus
* allies receive 1/2 of the enhanced damage bonus
* now also adds bonus attack rating
* now also adds bonus attack rating
|-
|-
|'''[[Fanaticism]]'''
|'''[[Fanaticism|狂热 (Fanaticism)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Thorns]]'''
|'''[[Thorns|荆棘 (Thorns)]]'''
|  
|  
* reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
* reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
|-
|-
|'''[[Sanctuary (Skill)|Sanctuary]]'''
|'''[[Sanctuary (Skill)|庇护所 (Sanctuary)]]'''
|  
|  
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
第1,123行: 第1,122行:
* radius is now always 10 yards (was 3.33 + 0.67 per level)
* radius is now always 10 yards (was 3.33 + 0.67 per level)
|-
|-
|'''[[Conviction]]'''
|'''[[Conviction|审判 (Conviction)]]'''
|  
|  
* less effective against non-immune enemies and can break higher immunities above level 25
* less effective against non-immune enemies and can break higher immunities above level 25
第1,129行: 第1,128行:
|}
|}


=== [[Combat Skills (Paladin)|Combat Skills]] ===
=== [[Combat Skills (Paladin)|战斗技能]] ===
[[Holy Nova]], [[Holy Light]], [[Joust]], and [[Holy Sword]] are new
[[Holy Nova]], [[Holy Light]], [[Joust]], and [[Holy Sword]] are new


第1,136行: 第1,135行:
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Sacrifice]]'''
|'''[[Sacrifice|牺牲 (Sacrifice)]]'''
|  
|  
* now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
* now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
* damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
* damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
|-
|-
|'''[[Smite]]'''
|'''[[Smite|盾击 (Smite)]]'''
|  
|  
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
第1,148行: 第1,147行:
* indirectly affected by Crushing Blow having greater diminishing returns against bosses
* indirectly affected by Crushing Blow having greater diminishing returns against bosses
|-
|-
|'''[[Holy Bolt]]'''
|'''[[Holy Bolt|圣光弹 (Holy Bolt)]]'''
|  
|  
* bolts now pierce all allies and enemies, healing or damaging each
* bolts now pierce all allies and enemies, healing or damaging each
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
|-
|-
|'''[[Zeal]]'''
|'''[[Zeal|热诚 (Zeal)]]'''
|  
|  
* 3 hits per attack instead of 5 (helps avoid animation lock)
* 3 hits per attack instead of 5 (helps avoid animation lock)
* now gains +20% melee splash radius on the second attack and +40% on the third
* now gains +20% melee splash radius on the second attack and +40% on the third
|-
|-
|'''[[Charge]]'''
|'''[[Charge|冲锋 (Charge)]]'''
|  
|  
* now gains up to +60% increased melee splash radius based on the distance traveled
* now gains up to +60% increased melee splash radius based on the distance traveled
* now works in melee range instead of doing a normal attack
* now works in melee range instead of doing a normal attack
|-
|-
|'''[[Vengeance]]'''
|'''[[Vengeance|复仇 (Vengeance)]]'''
|  
|  
* reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items
* reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items
|-
|-
|'''[[Blessed Hammer]]'''
|'''[[Blessed Hammer|祝福之锤 (Blessed Hammer)]]'''
|  
|  
* hammers now travel faster and have larger hitboxes
* hammers now travel faster and have larger hitboxes
|-
|-
|'''[[Holy Sword]]'''
|'''[[Holy Sword|圣剑 (Holy Sword)]]'''
|  
|  
* new skill that grants block chance and bonus damage against demons/undead for two-handed swords
* new skill that grants block chance and bonus damage against demons/undead for two-handed swords
|-
|-
|'''[[Holy Shield]]'''
|'''[[Holy Shield|神圣之盾 (Holy Shield)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Fist of the Heavens]]'''
|'''[[Fist of the Heavens|天堂之拳 (Fist of the Heavens)]]'''
|  
|  
* holy bolts now damage all creature types (was just undead)
* holy bolts now damage all creature types (was just undead)
* removed cooldown, auto-targeting has reduced range
* removed cooldown, auto-targeting has reduced range
|-
|-
|'''[[Holy Nova]]'''
|'''[[Holy Nova|神圣新星 (Holy Nova)]]'''
|  
|  
* new skill that heals allies and damages enemies in an wide area, has a long cooldown
* new skill that heals allies and damages enemies in an wide area, has a long cooldown
|-
|-
|'''[[Holy Light]]'''
|'''[[Holy Light|圣光 (Holy Light)]]'''
|  
|  
* new skill that heals a single target
* new skill that heals a single target
|-
|-
|'''[[Joust]]'''
|'''[[Joust|突袭 (Joust)]]'''
|  
|  
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
第1,200行: 第1,199行:
<!-- spacing -->
<!-- spacing -->


== Sorceress ==
== 法师 ==
=== [[Cold Spells]] ===
 
=== [[Cold Spells|冰冻法术]] ===
Frozen Armor has been replaced with [[Cold Enchant]]
Frozen Armor has been replaced with [[Cold Enchant]]


第1,208行: 第1,208行:
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Ice Bolt]]'''
|'''[[Ice Bolt|冰弹 (Ice Bolt)]]'''
|  
|  
* faster missile speed
* faster missile speed
|-
|-
|'''[[Cold Enchant]]'''
|'''[[Cold Enchant|附魔冰霜 (Cold Enchant)]]'''
|  
|  
* new skill which replaces Frozen Armor and is useable alongside Enchant Fire
* new skill which replaces Frozen Armor and is useable alongside Enchant Fire
|-
|-
|'''[[Frost Nova]]'''
|'''[[Frost Nova|霜之新星 (Frost Nova)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Ice Blast]]'''
|'''[[Ice Blast|冰风暴 (Ice Blast)]]'''
|  
|  
* pierces, faster missiles
* pierces, faster missiles
|-
|-
|'''[[Shiver Armor]]'''
|'''[[Shiver Armor|碎冰甲 (Shiver Armor)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Chilling Armor]]'''
|'''[[Chilling Armor|寒冰装甲 (Chilling Armor)]]'''
|  
|  
* creates single blizzard spike per counter ranged attack
* creates single blizzard spike per counter ranged attack
* chills melee on successful strike
* chills melee on successful strike
|-
|-
|'''[[Glacial Spike]]'''
|'''[[Glacial Spike|冰尖柱 (Glacial Spike)]]'''
|  
|  
* freeze duration is now 2 seconds and doesn't scale with levels
* freeze duration is now 2 seconds and doesn't scale with levels
* radius increased by 20%
* radius increased by 20%
|-
|-
|'''[[Blizzard]]'''
|'''[[Blizzard|暴风雪 (Blizzard)]]'''
|  
|  
* improved ground density, projectile hitbox size increased by 50%
* improved ground density, projectile hitbox size increased by 50%
|-
|-
|'''[[Frozen Orb]]'''
|'''[[Frozen Orb|冰封球 (Frozen Orb)]]'''
|  
|  
* removed cooldown and changed to slower "lightning" cast frames
* removed cooldown and changed to slower "lightning" cast frames
* range has been increased by roughly 20%
* range has been increased by roughly 20%
|-
|-
|'''[[Cold Mastery]]'''
|'''[[Cold Mastery|支配冰冷 (Cold Mastery)]]'''
|  
|  
* now also adds cold damage
* now also adds cold damage
|-
|-
|'''[[Ice Barrage]]'''
|'''[[Ice Barrage|连串冰枪 (Ice Barrage)]]'''
|  
|  
* new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun)
* new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun)
|}
|}


=== [[Lightning Spells]] ===
=== [[Lightning Spells|闪电法术]] ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Charged Bolt]]'''
|'''[[Charged Bolt|充能弹 (Charged Bolt)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Static Field]]'''
|'''[[Static Field|静态力场 (Static Field)]]'''
|  
|  
* reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
* reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
* now also has -1% to enemy lightning resistance per level (breaks immunities)
* now also has -1% to enemy lightning resistance per level (breaks immunities)
|-
|-
|'''[[Telekinesis]]'''
|'''[[Telekinesis|心灵传动 (Telekinesis)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Nova]]'''
|'''[[Nova|新星 (Nova)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Lightning]]'''
|'''[[Lightning|闪电 (Lightning)]]'''
|  
|  
* changed to faster cast frames (was slower "lightning" frames)
* changed to faster cast frames (was slower "lightning" frames)
|-
|-
|'''[[Chain Lightning]]'''
|'''[[Chain Lightning|连锁闪电 (Chain Lightning)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Teleport]]'''
|'''[[Teleport|传送 (Teleport)]]'''
|  
|  
* 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level
* 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level
|-
|-
|'''[[Thunder Storm]]'''
|'''[[Thunder Storm|雷云风暴 (Thunder Storm)]]'''
|  
|  
* no longer flashes your screen
* no longer flashes your screen
第1,294行: 第1,294行:
* casts nova on impact
* casts nova on impact
|-
|-
|'''[[Energy Shield]]'''
|'''[[Energy Shield|能量护盾 (Energy Shield)]]'''
|  
|  
* absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
* absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
* synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
* synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
|-
|-
|'''[[Lightning Mastery]]'''
|'''[[Lightning Mastery|支配闪电 (Lightning Mastery)]]'''
|  
|  
*  
*  
|}
|}


=== [[Fire Spells]] ===
=== [[Fire Spells|火焰法术]] ===
Enchant is now [[Enchant Fire]]
Enchant is now [[Enchant Fire]]


第1,311行: 第1,311行:
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Fire Bolt]]'''
|'''[[Fire Bolt|火弹 (Fire Bolt)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Warmth]]'''
|'''[[Warmth|温暖 (Warmth)]]'''
|  
|  
* now also adds flat attack rating (10 + 10 per level)
* now also adds flat attack rating (10 + 10 per level)
|-
|-
|'''[[Inferno]]'''
|'''[[Inferno|地狱之火 (Inferno)]]'''
|  
|  
* reduces enemy fire resistance (can break immunes)
* reduces enemy fire resistance (can break immunes)
* has a bigger hitbox and travels faster
* has a bigger hitbox and travels faster
|-
|-
|'''[[Blaze]]'''
|'''[[Blaze|炽烈之径 (Blaze)]]'''
|  
|  
* reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
* reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
第1,331行: 第1,331行:
* now has a 2 second cooldown
* now has a 2 second cooldown
|-
|-
|'''[[Fire Wall]]'''
|'''[[Fire Wall|火墙 (Fire Wall)]]'''
|  
|  
* duration reduced slightly
* duration reduced slightly
|-
|-
|'''[[Fire Ball]]'''
|'''[[Fire Ball|火球 (Fire Ball)]]'''
|  
|  
* explosion radius increased slightly
* explosion radius increased slightly
|-
|-
|'''[[Enchant Fire]]'''
|'''[[Enchant Fire|附魔火焰 (Enchant Fire)]]'''
|  
|  
* renamed from Enchant to distinguish it from the new Cold Enchant skill
* renamed from Enchant to distinguish it from the new Cold Enchant skill
第1,347行: 第1,347行:
* no longer benefits from +% fire damage twice
* no longer benefits from +% fire damage twice
|-
|-
|'''[[Meteor]]'''
|'''[[Meteor|陨石 (Meteor)]]'''
|  
|  
* cooldown reduced, meteors fall faster and have 33% larger aoe
* cooldown reduced, meteors fall faster and have 33% larger aoe
* now deals an even split of physical damage and fire damage (both are boosted by +% fire damage)
* now deals an even split of physical damage and fire damage (both are boosted by +% fire damage)
|-
|-
|'''[[Fire Mastery]]'''
|'''[[Fire Mastery|支配火焰 (Fire Mastery)]]'''
|  
|  
* now also adds fire resistance penetration
* now also adds fire resistance penetration
|-
|-
|'''[[Hydra]]'''
|'''[[Hydra|九头海蛇 (Hydra)]]'''
|  
|  
* shoots Fire Balls instead of Fire Bolts
* shoots Fire Balls instead of Fire Bolts
第1,362行: 第1,362行:
* reduced start-up delay between casting and hydras attacking
* reduced start-up delay between casting and hydras attacking
|-
|-
|'''[[Combustion]]'''
|'''[[Combustion|燃烧 (Combustion)]]'''
|  
|  
* new skill which shoots fire balls in all directions, has a long cooldown
* new skill which shoots fire balls in all directions, has a long cooldown
|-
|-
|'''[[Lesser Hydra]]'''
|'''[[Lesser Hydra|次级多头蛇 (Lesser Hydra)]]'''
|  
|  
* new skill that summons hydras which shoot fire bolts
* new skill that summons hydras which shoot fire bolts
|}
|}

2024年10月1日 (二) 19:24的版本

此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 PvP 变更. 同样参考: 所有技能

 The Skill Overview section on this page may have outdated info (from s9 changes)

物品技能

All item auras and oskills are listed below with details about changes from the vanilla game:

Auras
Skill Item Source (Aura Level) Item Changes Mercenary Sources
Might Last Wish (17), Templar's Might (6-8) added: Templar's Might Act 5 Mercenary, removed from Act 2 Mercenary
Concentration Pride (18-20), Mist (8-12), Mage Slayer (3-6) new: Mist, Mage Slayer
Fanaticism Beast (8-10), Faith (12-15)
Holy Fire Dragon (12), Hand of Justice (12), Flamebellow (24-28) added: Flamebellow
Holy Freeze Doom (16), Ice (18), Shattered Wall (16) new: Shattered Wall removed from Act 2 Mercenary
Holy Shock Dream (13), Zerae's Resolve (25-30) new: Zerae's Resolve Act 3 Mercenary
Sanctuary Azurewrath (10-12), Heavenly Garb (1), Asylum (17-20) added: Heavenly Garb, Asylum
removed: Lawbringer
Act 4 Mercenary
Conviction Infinity (12)
Blessed Aim Act 2 Mercenary
Thorns Edge (15), Bramble (18-21), Silence (23-25) added: Silence Act 2 Mercenary
Defiance Exile (13-16) Act 2 Mercenary
Vigor Harmony (10), Kalan's Legacy (4-6) added: Kalan's Legacy Act 1 Mercenary
Meditation Insight (12-17) Act 1 Mercenary
Redemption Phoenix (10-12)
Prayer Act 3 Mercenary, removed from Act 2 Mercenary
Cleansing Plague (15-17) new Act 3 Mercenary
Salvation Zenith (8-12) new
Resist Fire Djinn Slayer (6), Todesfaelle Flamme (6), Flickering Flame (1-6) added: Djinn Slayer, Todesfaelle Flamme
new: Flickering Flame
Resist Cold Frostwind (6) added
Resist Lightning Lightsabre (6) added

When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels

OSkills
Skill Item Source Item Changes
Poison Strike Venom, Infernal Spire added (both items)
Critical Strike Insight, Peace, The Gladiator's Bane added: The Gladiator's Bane
Zeal Passion, Boneslayer Blade, Ferocity added: Boneslayer Blade, new: Ferocity
Concentrate Passion added
Berserk removed from Passion
Vengeance Kingslayer
Joust Zerae's Resolve new
Exploding Arrow Blastbark added
Strafe Endlesshail added
Guided Arrow Widowmaker
Multiple Shot Widowmaker added
Cold Arrow Pluckeye added
Fend The Impaler added
Jab The Impaler added
Javelin and Spear Mastery The Impaler added
Raven Eaglehorn added
Arctic Blast Frostwind
Werebear Beast
Maul Beast added
Hunger Beast added
Lycanthropy removed from Beast & Wolfhowl
Werewolf Wolfhowl
Feral Rage Wolfhowl
Summon Dire Wolf Wolfhowl replaced charges
Golem Mastery Metalgrid added
Iron Golem Metalgrid replaced charges
Clay Golem Stone (36 regenerating charges) charges now regenerate
Blink Enigma (5 regenerating charges), Naj's Puzzler (3 regenerating charges) replaced Teleport, replaced Teleport charges
Revive Eternity, Blood Raven's Charge (15 regenerating charges) replaced charges, charges now regenerate
Cyclone Armor Infinity replaced charges (staff version)
Blood Golem Death replaced charges
Corpse Explosion Corpsemourn replaced charges
Cloak of Shadows Darksight Helm replaced charges
Amplify Damage The Gavel of Pain (3 regenerating charges) charges now regenerate
Enchant Fire Demon Limb (20 regenerating charges) charges now regenerate
Heart of Wolverine Oath (20 regenerating charges) charges now regenerate
Battle Command Call to Arms
Battle Orders Call to Arms
Battle Command Call to Arms
Blade Dance Chaos replaced Whirlwind
Warmth Enlightenment
Hydra Dragonscale
Fire Ball Trang-Oul's Avatar
Fire Wall Trang-Oul's Avatar
Meteor Trang-Oul's Claws changed from global bonus to item bonus
Fire Mastery removed from Trang-Oul's Avatar
Inferno removed from Flamebellow
Valkyrie removed from Harmony (changed to class-only skill)

Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.


Some items grant other skills when equipped:


Note that many items have also gained new or improved chance-to-cast effects. For example:


以下技能只能从物品中获得:


技能概况

这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The Portal Skill Planner Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。

Broad Skill Changes:

  • 所有角色都可以使用 "仅移动"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。
  • 召唤物的AI全面提升。
  • Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
  • Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
  • Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
  • Spells and abilities no longer share cooldowns globally
  • Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
  • Most skill buffs now last a minimum of 5 minutes
  • Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill

亚马逊

标枪和长矛技能

标枪和长矛专精(Javelin and Spear Mastery)技能取代了刺爆(Impale)技能

戮刺 (Jab)
标枪和长矛精通 (Javelin and Spear Mastery)
  • 取代了 刺爆(Impale), 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击
击退 (Fend)
  • 每次攻击命中 3 次而不是 10 次(有助于避免动画锁定)
  • 现在在第2次攻击获得 +20% 近战溅射范围,在第3次攻击获得 +40%
威力一击 (Power Strike)
  • 现在在攻击时会制造一个闪电新星
充能一击 (Charged Strike)
闪电攻击 (Lightning Strike)
  • 击中次数上限为 10 次
  • “连锁”的范围略有减少
毒枪 (Poison Javelin)
  • 中毒持续时间总是1秒,而不是每级增加
  • 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小
瘟疫标枪 (Plague Javelin)
  • 中毒持续时间总是3秒而不是每级增加
  • 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小
闪电球 (Lightning Bolt)
闪电之怒 (Lightning Fury)
  • 现在开始有 10 个闪电,每升 5 级释放一个额外的闪电

被动和魔法技能

躲避 (Avoid) 与 闪避 (Dodge) 合并

慢速箭 (Slow Missiles) 重做为 迟缓 (Slow Movement)

闪避 (Dodge)
  • merged with Avoid (dodges both melee and ranged attacks when attacking or standing still)
  • removed animation, now has a 4 frame cooldown after mitigating an attack
  • now also grants bonus FHR per hard level
回避 (Evade)
  • now has a 4 frame cooldown after mitigating an attack
  • now also grants bonus movement speed
双倍打击 (Critical Strike)
  • crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons)
穿透 (Pierce)
刺入 (Penetrate)
  • now also reduces enemy defense % per hard level
内视 (Inner Sight)
  • now also reduces enemy attack rating
  • radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards)
迟缓 (Slow Movement)
  • renamed from Slow Missiles, now also slows enemy movement speed
  • slowing ranged attacks now scales per level
诱饵 (Decoy)
  • now attacks enemies and uses Strafe
  • now has damage synergies
女武神 (Valkyrie)
  • now moves faster, has dramatically improved AI, and uses Power Strike
  • can now summon an additional valkyrie at levels 20 and 30

弓和十字弓技能

魔法箭 (Magic Arrow)
  • now shoots an additional arrow every 5 hard levels
  • now converts 50% damage to magic (was 1% per level)
  • deals additional flat magic damage
多重箭 (Multiple Shot)
  • now gains bonus enhanced damage and attack rating
  • now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
  • range reduced (used to hit off-screen enemies)
导引箭 (Guided Arrow)
  • now pierces, can pierce same target 3 times
  • can convert some damage to magic with synergies
炮轰 (Strafe)
  • projectile speed/range and hitbox size greatly increased
  • no longer causes "next hit delay" (faster breakpoints available)
  • capped at 5 hits per attack instead of 10 (helps avoid animation lock)
  • now gains bonus attack rating
冰箭 (Cold Arrow)
  • shoots 2 arrows + 1 per 4 levels (was just 1)
  • converts 50% physical damage to cold damage (was 3% + 2% per level)
急冻箭 (Ice Arrow)
  • projectile speed/range increased
  • freeze duration no longer scales per level
  • now affected by pierce
冻结之箭 (Freezing Arrow)
  • radius now scales up to 6 yards (was 3.3)
  • freeze duration reduced from 2 seconds to 0.5 seconds
火焰箭 (Fire Arrow)
  • shoots 2 arrows + 1 per 3 levels (was just 1)
  • converts 50% physical damage to fire damage (was 3% + 2% per level)
爆裂箭 (Exploding Arrow)
  • bigger explosion
牺牲之箭 (Immolation Arrow)
  • no longer has a cooldown
  • no longer benefits from pierce


刺客

艺术武学Charge-up skills reworked

  • Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
  • Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
    • Using 1 charge-up skill will result in 3 total charges per cycle
    • Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
    • Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
    • Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
  • A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.

Kick attacks now benefit from most damage sources like other attacks and have 1 additional range

虎击 (Tiger Strike)
  • limited to claws/daggers
  • now grants +20% melee splash radius on stage 2 and +40% on stage 3
眼镜蛇攻击 (Cobra Strike)
  • limited to claws/daggers
  • reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
龙爪 (Dragon Talon)
  • capped at 3 hits per attack (helps avoid animation lock)
双龙爪 (Dragon Claw)
  • cannot be interrupted
神龙摆尾 (Dragon Tail)
  • attack speed penalty reduced from -40 to -20 (improves breakpoints)
  • no longer causes knockback
飞龙在天 (Dragon Flight)
  • cooldown increased to 2 seconds (was 1)
  • range has been increased by 50%
焰拳 (Fists of Fire)
  • reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3
雷电爪 (Claws of Thunder)
  • charged bolt missile travel velocity has been doubled
寒冰刃 (Blades Of Ice)
凤凰攻击 (Phoenix Strike)
  • limited to claws/daggers
  • removed "next hit delay" for 3rd charge (cold attack)

影子训练

支配利爪 (Claw Mastery) 现在是 短刃精通 (Claw and Dagger Mastery)

短刃精通 (Claw and Dagger Mastery)
  • renamed, now affects daggers as well as claws
武器格挡 (Weapon Block)
  • now works while moving
  • has a 4 frame cooldown after mitigating an attack
  • now also gives +1% FBR per level
  • affected by "Increased Block Chance" at a 1:5 ratio
心灵战锤 (Psychic Hammer)
  • bounces to an additional enemy every 10 levels
  • now has damage synergies
魔影斗篷 (Cloak of Shadows)
  • now has a fixed duration of 5 seconds (was 8 + 1 second per level)
心灵爆震 (Mind Blast)
  • no longer stuns after first hard level (was 2 seconds + 0.2 per level)
  • no longer converts enemies
  • radius now scales per level
  • now has damage synergies
速度爆发 (Burst of Speed)
  • attack speed bonuses now require hard levels
能量消解 (Fade)
毒牙 (Venom)
  • poison damage now lasts 1 second instead of 0.4 seconds
  • no longer benefits from +% poison damage twice
影子战士 (Shadow Warrior)
影子大师 (Shadow Master)

陷阱

雷霆守卫 (Chain Lightning Sentry) 是新技能

守卫陷阱现在显示在左上角类似于佣兵

火焰爆震 (Fire Blast)
  • now gains an extra bomb every 4 hard levels
火焰复苏 (Wake of Fire)
  • range increased, range scaling removed
复苏狱火 (Wake of Inferno)
  • shoots 5 times instead of 10
  • now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
刃之守卫 (Blade Sentinel)
  • now always paths to your mouse location and no longer has its pathing blocked by monsters
  • increased projectile movement speed and hit rate (every 5 frames instead of every 15)
  • now releases an aoe burst when changing directions
  • duration no longer scales with levels
  • no longer counts toward trap count
  • now benefits from resistance penetration at half efficiency similar to elemental traps
刃之怒 (Blade Fury)
  • now pierces enemies and splits into multiple projectiles when colliding with a wall
  • attack trigger time is now affected by attack speed
  • penalty for 2-handed weapons removed
  • now adds bonus attack rating
刀刃之盾 (Blade Shield)
  • uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill
  • no longer uses durability
  • attacks faster with hard levels
  • range increased
  • now has attack rating
  • now has the ranged leech penalty (50% reduced leech)
雷电网 (Shock Web)
  • removed next hit delay
  • increased ground speed
  • now gains 1 additional spike per three levels instead of via synergy
电能守卫 (Charged Bolt Sentry)
  • now gains +1 bolt per 4 hard levels instead of via synergy
雷光守卫 (Lightning Sentry)
  • nows shoots 5 times instead of 10
亡者守卫 (Death Sentry)
  • can now only explode corpses instead of shooting lightning most of the time
  • explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
  • radius is always 10 yards (was 3.33 + 0.67 per level)
  • now gains +1 shot per 3 hard levels instead of via synergy
雷霆守卫 (Chain Lightning Sentry)
  • new skill that shoots bolts of Chain Lightning that bounce between targets


野蛮人

呐喊

狂嗥 (Howl)
  • now lasts 3 seconds at all levels
  • enemies don't flee as far
嘲弄 (Taunt)
  • is now an aoe skill centered on the caster
  • duration increases with hard levels
战嗥 (Battle Cry)
  • reduces enemy physical resistance instead of damage (can break immunities)
  • duration is now 8 seconds
战斗狂嗥 (War Cry)
  • now has scaling AOE
  • stun removed, but procs FHR
找寻药剂 (Find Potion)
找寻物品 (Find Item)
残酷吓阻 (Grim Ward)
  • reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
  • can now be cast at range instead of just melee, and can be used on skeleton corpses
大叫 (Shout)
战斗体制 (Battle Orders)
  • now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
战斗指挥 (Battle Command)
  • grants 1 additional skill point every 10 hard levels
  • also adds 20% + 3% enhanced damage per level

战斗专家

支配长剑 (Sword Mastery),支配斧头 (Axe Mastery),支配钉头锤 (Mace Mastery),支配长柄武器 (Polearm Mastery) & 支配长矛 (Spear Mastery) 被 通用武器精通 (General Mastery)长柄和长矛精通 (Polearm and Spear Mastery) 所取代

增加耐力 (Increased Stamina) 被重做为 战斗本能 (Combat Reflexes)

恶毒切割 (Deep Wounds) 是新技能

通用武器精通 (General Mastery)
  • replaced Sword Mastery, Axe Mastery, & Mace Mastery
长柄和长矛精通 (Polearm and Spear Mastery)
  • replaced Polearm Mastery & Spear Mastery
支配飞掷 (Throwing Mastery)
  • adds pierce
战斗本能 (Combat Reflexes)
  • renamed from Increased Stamina
  • now also grants life
  • now also grants FHR with hard levels
铁布衫 (Iron Skin)
  • now also adds PDR% with hard levels
加速 (Increased Speed)
自然抵抗 (Natural Resistance)
恶毒切割 (Deep Wounds)
  • new skill which increases both chance to cause open wounds and the damage it deals

战斗技能

重击 (Bash)
  • 75% chance monster is put into FHR animation with knockback, otherwise no knockback
双手挥击 (Double Swing)
狂乱 (Frenzy)
  • duration increased to 15 seconds (was 6)
  • now gains increased splash radius
双手投掷 (Double Throw)
  • now bounces up to 7 times between targets instead of benefiting from pierce
击昏 (Stun)
  • now stuns in a small area
专心 (Concentrate)
  • converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
狂战士 (Berserk)
  • now requires two weapons
  • now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance
  • reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
跳跃 (Leap)
  • leap distance and speed increased
  • knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level)
跳跃攻击 (Leap Attack)
  • leap speed increased
  • now deals damage in an area instead of attacking a single target
  • does not use duability or attack rating
旋风 (Whirlwind)
  • now attacks at a constant rate like it did in classic (no benefits from IAS)
  • when dual wielding, both weapons are swung simultaneously per attack
  • no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
  • now benefits from Faster Run/Walk and also grants additional velocity
  • can now trigger chance-to-cast effects


德鲁伊

元素

风遁 (Gust) 是新技能

火风暴 (Firestorm)
  • range increases with levels and the number of missiles increases with hard levels
熔浆巨岩 (Molten Boulder)
  • boulder speed increases per level
火山爆 (Fissure)
  • now has increased density, lowered cooldown, and no longer causes next hit delay
火山 (Volcano)
  • now has reduced cooldown and next hit delay
毁天灭地 (Armageddon)
  • now has increased radius, increased meteor fall rate, and larger aoe for meteors
  • meteors deal a more even split of physical and fire damage
  • duration increases by 3 per level instead of via synergy
飓风装甲 (Cyclone Armor)
  • now gains 3 absorb per Energy
极地风暴 (Arctic Blast)
  • reduces enemy cold resistance (can break immunes)
  • has a bigger hitbox and travels faster
小旋风 (Twister)
  • now shoots additional twisters at higher levels (max of 14, does not shotgun)
龙卷风 (Tornado)
  • hitbox size increased
暴风 (Hurricane)
  • duration increases by 3 per level instead of via synergy
风遁 (Gust)
  • new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds

外形变化

狼人变化 (Werewolf)
  • practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
  • now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating
熊人变化 (Werebear)
  • practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
  • now grants 20% increased splash radius and chance for uninterruptible attacks
变形术 (Lycanthropy)
  • now also grants bonus attack rating
撞锤 (Maul)
  • stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
震波 (Shock Wave)
  • now has increased range and projectile speed, and the number of shock waves scales with levels
  • stun length no longer scales with levels
饥饿 (Hunger)
  • reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
焰爪 (Fire Claws)
  • reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels
野性狂暴 (Feral Rage)
狂犬病 (Rabies)
  • speed and range of spreading poison increased
狂怒 (Fury)
  • 3 hits per attack instead of 5 (helps avoid animation lock)
  • now gains +20% melee splash radius on the second attack and +40% on the third

召唤

不同的藤蔓和动物现在可以一起被召唤

藤蔓和灵魂不再被怪物攻击或受到伤害

乌鸦 (Raven)
  • reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage
  • ravens persist while teleporting and cannot take damage or be influenced by any area effects
  • can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast
猛毒花藤 (Poison Creeper)
  • now reduces enemies poison resist by 5% + 1% per level (can remove immunities)
  • an additional poison creeper can be summoned every 10 hard levels
  • now has damage synergies
食尸藤 (Carrion Vine)
  • recovers a flat amount of life instead of a percentage, moves slightly faster
太阳藤 (Solar Creeper)
  • recovers a flat amount of mana instead of a percentage, moves slightly faster
狼獾之心 (Heart of Wolverine)
棘灵 (Spirit of Barbs)
  • now deals a flat amount of damage to attackers instead of reflecting a percentage
橡木智者 (Oak Sage)
  • now grants a flat amount of life instead of a percentage
召唤狼灵 (Summon Spirit Wolf)
  • now deals splash damage and move slightly faster
召唤狂狼 (Summon Dire Wolf)
  • now deals splash damage and move slightly faster
召唤灰熊 (Summon Grizzly)
  • now deals splash damage; an additional Grizzly can be summoned with 20 hard levels


死灵法师

召唤法术

骷髅复苏 (Raise Skeleton) 现在是 复苏骷髅战士 (Raise Skeleton Warrior)

召唤抵抗 (Summon Resist) 被移除, 血次元 (Blood Warp)复苏骷髅弓箭手 (Raise Skeleton Archer) 是新技能

支配骷髅 (Skeleton Mastery)
  • now also affects velocity and bonus elemental damage, no longer affects revives
复苏骷髅战士 (Raise Skeleton Warrior)
  • now deals splash damage
  • total skeleton warriors capped at 8
复苏骷髅法师 (Raise Skeletal Mage)
  • projectiles now pierce enemies and have a larger hitbox
  • total skeletal mages capped at 8
复苏骷髅弓箭手 (Raise Skeleton Archer)
  • new skill which summons skeleton archers that deal physical damage
支配石魔 (Golem Mastery)
  • can summon an additional golem for every 5 hard levels
黏土石魔 (Clay Golem)
  • now deals splash damage
鲜血石魔 (Blood Golem)
  • now grants life per hit instead of leeching a percentage of damage as life
  • now applies open wounds
钢铁石魔 (Iron Golem)
  • now deals splash damage if created with a weapon
火焰石魔 (Fire Golem)
  • weighted more toward aura damage and less toward melee attack damage
  • no longer immune to fire
重生 (Revive)
  • revives now deal melee splash damage and also have bonus elemental damage and additional skill levels
  • total of 8 revives at 20 hard levels (was 1 revive per level)
  • duration now scales per level
血次元 (Blood Warp)
  • new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)

毒素和白骨法术

毒爆 (Poison Explosion) 重做为 亵渎 (Desecrate)

淬毒匕首 (Poison Dagger) 重做为 淬毒攻击 (Poison Strike)

牙 (Teeth)
骨矛 (Bone Spear)
  • launches an additional spear at levels 15 and 25 (does not shotgun)
白骨之魂 (Bone Spirit)
  • faster missile speed
白骨装甲 (Bone Armor)
  • now gains +3 additional absorb per Energy
骨墙 (Bone Wall)
骨牢 (Bone Prison)
尸体爆炸 (Corpse Explosion)
  • 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
  • radius starts higher and caps at 10 yards
淬毒攻击 (Poison Strike)
  • renamed from Poison Dagger, can now also be used with scythes
  • now penetrates enemy poison resistances by -1% per level, up to -40%
  • now releases a poison cloud on hit which carries poison damage from gear/charms
亵渎 (Desecrate)
  • reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast
剧毒新星 (Poison Nova)

诅咒

诅咒精通 (Curse Mastery)黑暗契约 (Dark Pact) 是新技能

所有的诅咒都与 诅咒精通 (Curse Mastery) 有协同效果,并且许多诅咒的范围也因此而增加

伤害加深 (Amplify Damage)
  • reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy)
微暗灵视 (Dim Vision)
  • now also reduces enemy attack rating
削弱 (Weaken)
  • now also reduces enemy defense
  • reduction to enemy damage now scales with levels
攻击反噬 (Iron Maiden)
恐惧 (Terror)
  • now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy)
  • radius increased to 6 yards (was 2.6 yards)
  • duration is now 3 seconds (was 7 + 1 second per level)
迷乱 (Confuse)
  • now also increases attack speed of confused enemies by 10% per hard level
偷取生命 (Life Tap)
  • life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
  • duration now caps at 20 seconds
吸引 (Attract)
  • now also reduces enemy defense by a large amount
衰老 (Decrepify)
  • no longer reduces enemy damage
  • now reduces enemy physical resistance by -10% (was just -50%)
  • now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%)
降低抵抗 (Lower Resist)
  • less effective against non-immune enemies, can break more immunes after level 15
  • radius caps at 10 yards and increases with hard levels
诅咒精通 (Curse Mastery)
  • new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
黑暗契约 (Dark pact)
  • new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present


圣骑士

防御性灵气

祈祷 (Prayer)
  • now also grants life per hit
  • now also grants +1 passive health regeneration per hard level
净化 (Cleansing)
  • now also grants +1% passive poison/curse duration reduction per hard level
  • no longer gains bonus healing from Prayer
冥思 (Meditation)
  • now also grants +1 passive mana after each kill per two hard levels
  • no longer gains bonus healing from Prayer
抵抗火焰 (Resist Fire)
  • now also grants a bonus for fire damage
  • passive maximum fire resistance bonus is no longer doubled when the aura is active
抵抗冰冻 (Resist Cold)
  • now also grants a bonus for cold damage
  • passive maximum cold resistance bonus is no longer doubled when the aura is active
抵抗闪电 (Resist Lightning)
  • now also grants a bonus for lightning damage
  • passive maximum lightning resistance bonus is no longer doubled when the aura is active
反抗 (Defiance)
  • now also grants +1% PDR per two levels
活力 (Vigor)
  • now also grants pssive +1% FRW per two hard levels
救赎 (Redemption)
救助 (Salvation)
  • now also grants a bonus to elemental damage

攻击性灵气

力量 (Might)
  • allies receive 1/2 of the bonus
  • radius increased
圣火 (Holy Fire)
  • now includes bonus attack rating
  • radius now caps at 8 yards (was 4 + 0.67 per level)
神圣冰冻 (Holy Freeze)
  • now includes bonus attack rating
  • radius is now always 8 yards (was 4 + 0.67 per level)
神圣冲击 (Holy Shock)
  • now includes bonus attack rating
  • radius is now always 9.3 yards (was 4 + 0.67 per level)
祝福瞄准 (Blessed Aim)
  • now also provides deadly strike
  • now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
专注 (Concentration)
  • allies receive 1/2 of the enhanced damage bonus
  • now also adds bonus attack rating
狂热 (Fanaticism)
荆棘 (Thorns)
  • reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
庇护所 (Sanctuary)
  • reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
  • no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
  • now includes bonus attack rating
  • radius is now always 10 yards (was 3.33 + 0.67 per level)
审判 (Conviction)
  • less effective against non-immune enemies and can break higher immunities above level 25
  • radius is increased and now scales with levels

战斗技能

Holy Nova, Holy Light, Joust, and Holy Sword are new

Conversion has been removed

牺牲 (Sacrifice)
  • now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
  • damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
盾击 (Smite)
  • can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
  • no longer applies knockback (in PvE)
  • indirectly affected by Grief having "Adds X-Y damage" instead of "+X damage" like The Redeemer or Astreon's Iron Ward
  • indirectly affected by Crushing Blow having greater diminishing returns against bosses
圣光弹 (Holy Bolt)
  • bolts now pierce all allies and enemies, healing or damaging each
  • fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
热诚 (Zeal)
  • 3 hits per attack instead of 5 (helps avoid animation lock)
  • now gains +20% melee splash radius on the second attack and +40% on the third
冲锋 (Charge)
  • now gains up to +60% increased melee splash radius based on the distance traveled
  • now works in melee range instead of doing a normal attack
复仇 (Vengeance)
  • reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items
祝福之锤 (Blessed Hammer)
  • hammers now travel faster and have larger hitboxes
圣剑 (Holy Sword)
  • new skill that grants block chance and bonus damage against demons/undead for two-handed swords
神圣之盾 (Holy Shield)
天堂之拳 (Fist of the Heavens)
  • holy bolts now damage all creature types (was just undead)
  • removed cooldown, auto-targeting has reduced range
神圣新星 (Holy Nova)
  • new skill that heals allies and damages enemies in an wide area, has a long cooldown
圣光 (Holy Light)
  • new skill that heals a single target
突袭 (Joust)
  • new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
  • has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds)


法师

冰冻法术

Frozen Armor has been replaced with Cold Enchant

Ice Barrage is new

冰弹 (Ice Bolt)
  • faster missile speed
附魔冰霜 (Cold Enchant)
  • new skill which replaces Frozen Armor and is useable alongside Enchant Fire
霜之新星 (Frost Nova)
冰风暴 (Ice Blast)
  • pierces, faster missiles
碎冰甲 (Shiver Armor)
寒冰装甲 (Chilling Armor)
  • creates single blizzard spike per counter ranged attack
  • chills melee on successful strike
冰尖柱 (Glacial Spike)
  • freeze duration is now 2 seconds and doesn't scale with levels
  • radius increased by 20%
暴风雪 (Blizzard)
  • improved ground density, projectile hitbox size increased by 50%
冰封球 (Frozen Orb)
  • removed cooldown and changed to slower "lightning" cast frames
  • range has been increased by roughly 20%
支配冰冷 (Cold Mastery)
  • now also adds cold damage
连串冰枪 (Ice Barrage)
  • new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun)

闪电法术

充能弹 (Charged Bolt)
静态力场 (Static Field)
  • reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
  • now also has -1% to enemy lightning resistance per level (breaks immunities)
心灵传动 (Telekinesis)
新星 (Nova)
闪电 (Lightning)
  • changed to faster cast frames (was slower "lightning" frames)
连锁闪电 (Chain Lightning)
传送 (Teleport)
  • 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level
雷云风暴 (Thunder Storm)
  • no longer flashes your screen
  • time between attacks goes down with hard levels
  • casts nova on impact
能量护盾 (Energy Shield)
  • absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
  • synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
支配闪电 (Lightning Mastery)

火焰法术

Enchant is now Enchant Fire

Combustion and Lesser Hydra are new

火弹 (Fire Bolt)
温暖 (Warmth)
  • now also adds flat attack rating (10 + 10 per level)
地狱之火 (Inferno)
  • reduces enemy fire resistance (can break immunes)
  • has a bigger hitbox and travels faster
炽烈之径 (Blaze)
  • reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
  • increased fire trail hitbox size
  • duration caps at 10 seconds
  • now has a 2 second cooldown
火墙 (Fire Wall)
  • duration reduced slightly
火球 (Fire Ball)
  • explosion radius increased slightly
附魔火焰 (Enchant Fire)
  • renamed from Enchant to distinguish it from the new Cold Enchant skill
  • is now an aoe skill (similar to battle orders)
  • now correctly applies 1/3 of damage to ranged attacks
  • now grants allies 50% of the damage instead of 100%
  • no longer benefits from +% fire damage twice
陨石 (Meteor)
  • cooldown reduced, meteors fall faster and have 33% larger aoe
  • now deals an even split of physical damage and fire damage (both are boosted by +% fire damage)
支配火焰 (Fire Mastery)
  • now also adds fire resistance penetration
九头海蛇 (Hydra)
  • shoots Fire Balls instead of Fire Bolts
  • duration reduced from 10 seconds to 6 seconds
  • reduced start-up delay between casting and hydras attacking
燃烧 (Combustion)
  • new skill which shoots fire balls in all directions, has a long cooldown
次级多头蛇 (Lesser Hydra)
  • new skill that summons hydras which shoot fire bolts