Necromancer Corpse Explosion Guide:修订间差异

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创建页面,内容为“== Viability / Purpose of the Build == Corpse Explosion is one of the best mapping skills there is (imho). It clears the whole screen from early to endgame.<br> Since Season 11 you do need a Line of Sight, so keep that in mind.<br> <br> [https://youtu.be/PNQMKDBsclM Watch the video guide here] == Skills == See picture for skills. Max Corpse Explosion, Desecrate, Revives and Amplify Damage. Can choose to put the rest of the points into Bloodwarp, Bone Armor or…”
 
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== Viability / Purpose of the Build ==
== Viability / Purpose of the Build ==
Corpse Explosion is one of the best mapping skills there is (imho). It clears the whole screen from early to endgame.<br>
[[Corpse Explosion]] is one of the best mapping skills there is (imho). It clears the whole screen from early to endgame.<br>
Since Season 11 you do need a Line of Sight, so keep that in mind.<br>
'''Since Season 11 you do need a Line of Sight, so keep that in mind'''.<br>
<br>
<br>
[https://youtu.be/PNQMKDBsclM Watch the video guide here]
[https://youtu.be/PNQMKDBsclM Watch the video guide here]


== Skills ==
== Skills ==
See picture for skills. Max Corpse Explosion, Desecrate, Revives and Amplify Damage. Can choose to put the rest of the points into Bloodwarp, Bone Armor or Blood Golems.<br>
See picture for skills. Max [[Corpse Explosion]], [[Desecrate]], [[Revive|Revives]] and [[Amplify Damage]]. Can choose to put the rest of the points into [[Blood Warp]], [[Bone Armor]] or [[Blood Golem|Blood Golems]].<br>
<br>
<br>
[[File:PD2 necromancer corpse explosion skills.jpg]]
[[File:PD2 necromancer corpse explosion skills.jpg]]


== Attributes ==
== Attributes ==
Get str/dex for gear, rest in vitality. You can prepare for a Darkforce Spawn which needs 106 str.
Get str/dex for gear, rest in vitality. You can prepare for a [[Darkforce Spawn]] which needs 106 str.


== Gear ==
== Gear ==
Early game you can stick with 75 FCR, but mid and endgame prioritize 125 FCR. Since you don't need to snapshot anything you can have CTA on swap.
Early game you can stick with 75 FCR, but mid and endgame prioritize 125 FCR. Since you don't need to snapshot anything you can have [[RWWeapons#Call_to_Arms|Call to Arm]]s with [[Lidless Wall|Lidless]] on swap.


=== Early Game Gear ===
=== Early Game Gear ===
This gear consists of a +3 Corpse Explosion Wand with White runeword and +3 Corpse Explosion Necromancer shield with Splendor.<br>
This gear consists of a white/regular 2 socketed +3 [[Corpse Explosion]] Wand with [[RWWeapons#White|White]] runeword and white/regular 2 sockets +3 [[Corpse Explosion]] Necromancer shield with [[Splendor]].<br>
Add a +3 Poison and Bone amulet and you end up with +12 to Corpse Explosion. A Wormskull, Magefist and Spirit Forge armor can add another +5.
Best spots to find these bases is big density areas like cows or flayer jungle. Preferably no MF and a low filter strictness.<br>
Add a +3 Poison and Bone amulet and you end up with +12 to [[Corpse Explosion]]. A [[Wormskull]], [[Magefist]] and [[Spirit Forge|Spirit Forge armor]] can add another +5.<br>
<br>
Check out [https://maaaaaarrk.github.io/pd2_planner/?v=3&url=1&class=necromancer&level=80&difficulty=3&quests=1&strength=91&dexterity=0&vitality=0&energy=0&coupling=1&skills=000101010001010500002001000020200000000020000000000000000000000000&mercenary=Desert+Guard+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%28Defiance%29%2CRockstopper%2CRockfleece%2CInsight+%C2%AD+%C2%AD+-+%C2%AD+%C2%AD+War+Pike%2Cnone%2CLava+Gout%2CRite+of+Passage%2CString+of+Ears&selected=+%C2%AD+%C2%AD+%C2%AD+%C2%AD+Skill+1%2C+%C2%AD+%C2%AD+%C2%AD+%C2%AD+Skill+2&helm=Wormskull%2C1%2Cnone%2C%2C%2C&armor=Spirit+Forge%2C2%2Cnone%2C%2C%2C%2C%2C%2C&gloves=Magefist%2C1%2Cnone&boots=Rite+of+Passage%2C2%2Cnone&belt=Gloom%27s+Trap%2C2%2Cnone%2C&amulet=Venomous+Amulet%2C0%2Cnone%2C&ring1=Nagelring%2C0%2Cnone&ring2=Nagelring%2C0%2Cnone&weapon=Corpse+Explosion+White+%C2%AD+%C2%AD+-+%C2%AD+%C2%AD+Tomb+Wand%2C2%2Cnone%2C%2C%2C%2C%2C%2C&offhand=Corpse+Explosion+Splendor+%C2%AD+%C2%AD+-+%C2%AD+%C2%AD+Gargoyle+Head%2C1%2Cnone%2C%2C%2C%2C%2C%2C&merc_helm=none%2C0%2Cnone%2C%2C%2C&merc_armor=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&merc_gloves=none%2C0%2Cnone&merc_boots=none%2C0%2Cnone&merc_belt=none%2C0%2Cnone%2C&merc_weapon=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&merc_offhand=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&effect=Meditation-mercenary_weapon%2C1%2C0 THIS LINK] for the early game skills and gear.


=== Mid Game Gear ===
=== Mid Game Gear ===
Midgame we can go with an upgraded Skull Collector staff, Shako, +1/FCR armor like Viper/Atmas and random Arachnid Mesh. Biggest damage increase will be an Infinity on your mercenary!<br>
Midgame we can go with an upgraded [[Skull Collector|Skull Collector staff]], [[Harlequin Crest|Shako]], +1/FCR armor like [[Skin of the Vipermagi|Viper]]/[[Atma's Wail|Atmas]] and random [[Arachnid Mesh]]. Biggest damage increase will be an [[Infinity]] on your mercenary, so you want to make this as soon as possible. You can choose to keep the A2 mercenary or swap to A4.<br>
Instead of the staff you can also use a random Deaths Web and Darkforce Spawn. Easiest way to increase damage is plain Poison and Bone Grandcharms and a Torch.
Instead of the staff you can also use a random [[Death's Web|Deaths Web]] and [[Darkforce Spawn]]. Easiest way to increase damage is plain Poison and Bone Grandcharms. <br>
<br>
Check out [https://maaaaaarrk.github.io/pd2_planner/?v=3&url=1&class=necromancer&level=85&difficulty=3&quests=1&strength=91&dexterity=0&vitality=0&energy=0&coupling=1&skills=000101010001011000002001000020200000000020000000000000000000000000&mercenary=Desert+Guard+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%28Defiance%29%2CRockstopper%2CRockfleece%2CInsight+%C2%AD+%C2%AD+-+%C2%AD+%C2%AD+War+Pike%2Cnone%2CLava+Gout%2CRite+of+Passage%2CString+of+Ears&selected=+%C2%AD+%C2%AD+%C2%AD+%C2%AD+Skill+1%2C+%C2%AD+%C2%AD+%C2%AD+%C2%AD+Skill+2&helm=Harlequin+Crest%2C3%2Cnone%2C%2C%2C&armor=Skin+of+the+Vipermagi%2C2%2Cnone%2C%2C%2C%2C%2C%2C&gloves=Magefist%2C1%2Cnone&boots=Rite+of+Passage%2C2%2Cnone&belt=Arachnid+Mesh%2C3%2Cnone%2C&amulet=Venomous+Amulet%2C0%2Cnone%2C&ring1=Nagelring%2C0%2Cnone&ring2=Nagelring%2C0%2Cnone&weapon=Skull+Collector%2C2%2Cnone%2C%2C%2C%2C%2C%2C&offhand=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&merc_helm=none%2C0%2Cnone%2C%2C%2C&merc_armor=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&merc_gloves=none%2C0%2Cnone&merc_boots=none%2C0%2Cnone&merc_belt=none%2C0%2Cnone%2C&merc_weapon=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&merc_offhand=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&effect=Defiance-mercenary%2C1%2C0&effect=Meditation-mercenary_weapon%2C1%2C0&charm=%2B1+Fungal+Grand+Charm&charm=%2B1+Fungal+Grand+Charm&charm=%2B1+Fungal+Grand+Charm&charm=%2B1+Fungal+Grand+Charm&charm=%2B1+Fungal+Grand+Charm THIS LINK] for the mid game skills and gear with Skull Collector.
 
Check out [https://maaaaaarrk.github.io/pd2_planner/?v=3&url=1&class=necromancer&level=85&difficulty=3&quests=1&strength=91&dexterity=0&vitality=0&energy=0&coupling=1&skills=000101010001011000002001000020200000000020000000000000000000000000&mercenary=Ascendant+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%28Amplify+Damage%29%2CHarlequin+Crest%2CSkin+of+the+Vipermagi%2CInsight+%C2%AD+%C2%AD+-+%C2%AD+%C2%AD+Archon+Staff%2Cnone%2CMagefist%2CRite+of+Passage%2CGloom%27s+Trap&selected=+%C2%AD+%C2%AD+%C2%AD+%C2%AD+Skill+1%2C+%C2%AD+%C2%AD+%C2%AD+%C2%AD+Skill+2&helm=Harlequin+Crest%2C3%2Cnone%2C%2C%2C&armor=Skin+of+the+Vipermagi%2C2%2Cnone%2C%2C%2C%2C%2C%2C&gloves=Magefist%2C1%2Cnone&boots=Rite+of+Passage%2C2%2Cnone&belt=Arachnid+Mesh%2C3%2Cnone%2C&amulet=Venomous+Amulet%2C0%2Cnone%2C&ring1=Nagelring%2C0%2Cnone&ring2=Nagelring%2C0%2Cnone&weapon=Death%27s+Web%2C3%2Cnone%2C%2C%2C%2C%2C%2C&offhand=Darkforce+Spawn%2C3%2Cnone%2C%2C%2C%2C%2C%2C&merc_helm=none%2C0%2Cnone%2C%2C%2C&merc_armor=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&merc_gloves=none%2C0%2Cnone&merc_boots=none%2C0%2Cnone&merc_belt=none%2C0%2Cnone%2C&merc_weapon=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&merc_offhand=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&effect=Meditation-mercenary_weapon%2C1%2C0&charm=%2B1+Fungal+Grand+Charm&charm=%2B1+Fungal+Grand+Charm&charm=%2B1+Fungal+Grand+Charm&charm=%2B1+Fungal+Grand+Charm&charm=%2B1+Fungal+Grand+Charm THIS LINK] for the mid game skills and gear with Deaths Web and Darkforce Spawn.


=== End Game Gear ===
=== End Game Gear ===
This is where we end up, +1 Death Web, +1 Darkforce Spawn, 3 Socket 15% Ormus all socketed with Fire Facets are a good base. A -15 Fire Kiras with 3 Sockets is a good options as well.<br>
This is where we end up, +1 [[Death's Web|Deaths Web]], +1 [[Darkforce Spawn]], 3 Socket 15% [[Ormus' Robes|Ormus]] all socketed with [[Rainbow Facet (Fire)|Fire Facets]] are a good base. A -15 Fire [[Kira's Guardian|Kiras]] with 3 Sockets is a good options as well.<br>
For 125 FCR you might need to get either a +2/20FCR circlet or FCR slams on rings/Deaths Web if do use Kiras. <br>
For 125 FCR you might need to get either a +2/20FCR circlet or FCR slams on rings/Deaths Web if do use Kiras. <br>
If you manage to get a decent Mang Songs you need less FCR on gear but you will need to find other spots for MAEK/LAEK/Resists.<br>
If you manage to get a decent [[Mang Song's Lesson|Mang Songs]] you need less FCR on gear but you will need to find other spots for MAEK/LAEK/Resists.<br>
<br>
<br>
End-Endgame you can chase the Unicorn. Maybe you craft or find a rare wand with +5/+6 to Corpse Explosion or the Necromancer shield with +5 to Corpse Explosion. But good luck finding those and then slamming +1 AND getting two sockets.<br>
End-Endgame you can chase the Unicorn. Maybe you craft or find a rare wand with +5/+6 to Corpse Explosion or the Necromancer shield with +5 to Corpse Explosion. But good luck finding those and then slamming +1 AND getting two sockets.<br>
<br>
Check out [https://maaaaaarrk.github.io/pd2_planner/?v=3&url=1&class=necromancer&level=85&difficulty=3&quests=1&strength=91&dexterity=0&vitality=0&energy=0&coupling=1&skills=000101010001011000002001000020200000000020000000000000000000000000&mercenary=Ascendant+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%28Amplify+Damage%29%2CHarlequin+Crest%2CSkin+of+the+Vipermagi%2CInfinity+%C2%AD+%C2%AD+-+%C2%AD+%C2%AD+Archon+Staff%2Cnone%2CMagefist%2CRite+of+Passage%2CGloom%27s+Trap&selected=+%C2%AD+%C2%AD+%C2%AD+%C2%AD+Skill+1%2C+%C2%AD+%C2%AD+%C2%AD+%C2%AD+Skill+2&helm=Kira%27s+Guardian%2C2%2Cnone%2C%2C%2C&armor=Ormus%27+Robes%2C3%2Cnone%2C%2C%2C%2C%2C%2C&gloves=Magefist%2C1%2Cnone&boots=Silkweave%2C2%2Cnone&belt=Arachnid+Mesh%2C3%2Cnone%2C&amulet=Venomous+Amulet+of+the+Apprentice%2C0%2Cnone%2C&ring1=Constricting+Ring%2C0%2Cnone&ring2=Constricting+Ring%2C0%2Cnone&weapon=Death%27s+Web%2C3%2Cnone%2C%2C%2C%2C%2C%2C&offhand=Darkforce+Spawn%2C3%2Cnone%2C%2C%2C%2C%2C%2C&merc_helm=none%2C0%2Cnone%2C%2C%2C&merc_armor=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&merc_gloves=none%2C0%2Cnone&merc_boots=none%2C0%2Cnone&merc_belt=none%2C0%2Cnone%2C&merc_weapon=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&merc_offhand=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&effect=Conviction-mercenary_weapon%2C1%2C0&charm=Hellfire+Torch&charm=Annihilus&charm=%2B1+Fungal+Grand+Charm&charm=%2B1+Fungal+Grand+Charm&charm=%2B1+Fungal+Grand+Charm&charm=%2B1+Fungal+Grand+Charm&charm=%2B1+Fungal+Grand+Charm&charm=%2B1+Fungal+Grand+Charm&charm=%2B1+Fungal+Grand+Charm&charm=%2B1+Fungal+Grand+Charm&charm=%2B1+Fungal+Grand+Charm THIS LINK] for the end game skills and gear with Poison and Bone Skillers.<br>
Check out [https://maaaaaarrk.github.io/pd2_planner/?v=3&url=1&class=necromancer&level=85&difficulty=3&quests=1&strength=91&dexterity=0&vitality=0&energy=0&coupling=1&skills=000101010001011000002001000020200000000020000000000000000000000000&mercenary=Ascendant+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%28Amplify+Damage%29%2CHarlequin+Crest%2CSkin+of+the+Vipermagi%2CInfinity+%C2%AD+%C2%AD+-+%C2%AD+%C2%AD+Archon+Staff%2Cnone%2CMagefist%2CRite+of+Passage%2CGloom%27s+Trap&selected=+%C2%AD+%C2%AD+%C2%AD+%C2%AD+Skill+1%2C+%C2%AD+%C2%AD+%C2%AD+%C2%AD+Skill+2&helm=Kira%27s+Guardian%2C2%2Cnone%2C%2C%2C&armor=Ormus%27+Robes%2C3%2Cnone%2C%2C%2C%2C%2C%2C&gloves=Magefist%2C1%2Cnone&boots=Silkweave%2C2%2Cnone&belt=Arachnid+Mesh%2C3%2Cnone%2C&amulet=Venomous+Amulet+of+the+Apprentice%2C0%2Cnone%2C&ring1=Constricting+Ring%2C0%2Cnone&ring2=Constricting+Ring%2C0%2Cnone&weapon=Death%27s+Web%2C3%2Cnone%2C%2C%2C%2C%2C%2C&offhand=Darkforce+Spawn%2C3%2Cnone%2C%2C%2C%2C%2C%2C&merc_helm=none%2C0%2Cnone%2C%2C%2C&merc_armor=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&merc_gloves=none%2C0%2Cnone&merc_boots=none%2C0%2Cnone&merc_belt=none%2C0%2Cnone%2C&merc_weapon=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&merc_offhand=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&effect=Conviction-mercenary_weapon%2C1%2C0&charm=Hellfire+Torch&charm=Annihilus&charm=%2B3%25+Inferno+Large+Charm&charm=%2B3%25+Inferno+Large+Charm&charm=%2B3%25+Inferno+Large+Charm&charm=%2B3%25+Inferno+Large+Charm&charm=%2B3%25+Inferno+Large+Charm&charm=%2B3%25+Inferno+Large+Charm&charm=%2B3%25+Inferno+Large+Charm&charm=%2B3%25+Inferno+Large+Charm&charm=%2B3%25+Inferno+Large+Charm&charm=%2B3%25+Inferno+Large+Charm&charm=%2B3%25+Inferno+Large+Charm&charm=%2B3%25+Inferno+Large+Charm&charm=%2B3%25+Inferno+Large+Charm&charm=%2B3%25+Inferno+Large+Charm&charm=%2B3%25+Inferno+Large+Charm&charm=%2B3%25+Inferno+Large+Charm&charm=%2B3%25+Inferno+Large+Charm&charm=%2B1+Fungal+Grand+Charm+%2B+fhr THIS LINK] for the end game skills and gear with 3% Fire Charms.


== Skillers vs 3% Fire Large Charms ==
== Skillers vs 3% Fire Large Charms ==
第38行: 第49行:


== Mercenary ==
== Mercenary ==
Act 2 for is ol' reliable. Early on give him an insight polearm. Try to upgrade to an infinity as soon as possible.<br>
[[Mercenary_Skills#Defiance_Aura|Act 2]] for is ol' reliable. Early on give him an [[Insight|Insight polearm]]. Try to upgrade to an [[Infinity]] as soon as possible.<br>
Act 4 Dark for Amplify Damage is nice early even though you have Amplify Damage yourself, give him an insight staff, stealth runeword armor and another piece of gear with 10fcr for 75fcr.
[[Mercenary_Skills#Dark|Act 4 Dark]] for [[Amplify Damage]] is nice early even though you have Amplify Damage yourself, give him an [[Insight]] or [[Memory]] staff, [[Stealth|Stealth armor]] and another piece of gear with 10fcr for 75fcr.<br>


== Leveling ==
== Leveling ==
I would avoid leveling with Corpse Explosion, rather do Clay Golems for Travincal farm or Mages/Revives for other farming spots.
I would avoid leveling with [[Corpse Explosion]], rather do [[Starter Golem Necromancer Travincal Farmer|Clay Golems]] for Travincal farm or [[Starter Summon Necromancer Skeleton Mages + Revives|Mages/Revives]] for other farming spots.


== Farming ==
== Farming ==

2025年11月10日 (一) 14:09的版本

Viability / Purpose of the Build

Corpse Explosion is one of the best mapping skills there is (imho). It clears the whole screen from early to endgame.
Since Season 11 you do need a Line of Sight, so keep that in mind.

Watch the video guide here

Skills

See picture for skills. Max Corpse Explosion, Desecrate, Revives and Amplify Damage. Can choose to put the rest of the points into Blood Warp, Bone Armor or Blood Golems.

文件:PD2 necromancer corpse explosion skills.jpg

Attributes

Get str/dex for gear, rest in vitality. You can prepare for a Darkforce Spawn which needs 106 str.

Gear

Early game you can stick with 75 FCR, but mid and endgame prioritize 125 FCR. Since you don't need to snapshot anything you can have Call to Arms with Lidless on swap.

Early Game Gear

This gear consists of a white/regular 2 socketed +3 Corpse Explosion Wand with White runeword and white/regular 2 sockets +3 Corpse Explosion Necromancer shield with Splendor.
Best spots to find these bases is big density areas like cows or flayer jungle. Preferably no MF and a low filter strictness.
Add a +3 Poison and Bone amulet and you end up with +12 to Corpse Explosion. A Wormskull, Magefist and Spirit Forge armor can add another +5.

Check out THIS LINK for the early game skills and gear.

Mid Game Gear

Midgame we can go with an upgraded Skull Collector staff, Shako, +1/FCR armor like Viper/Atmas and random Arachnid Mesh. Biggest damage increase will be an Infinity on your mercenary, so you want to make this as soon as possible. You can choose to keep the A2 mercenary or swap to A4.
Instead of the staff you can also use a random Deaths Web and Darkforce Spawn. Easiest way to increase damage is plain Poison and Bone Grandcharms.

Check out THIS LINK for the mid game skills and gear with Skull Collector.

Check out THIS LINK for the mid game skills and gear with Deaths Web and Darkforce Spawn.

End Game Gear

This is where we end up, +1 Deaths Web, +1 Darkforce Spawn, 3 Socket 15% Ormus all socketed with Fire Facets are a good base. A -15 Fire Kiras with 3 Sockets is a good options as well.
For 125 FCR you might need to get either a +2/20FCR circlet or FCR slams on rings/Deaths Web if do use Kiras.
If you manage to get a decent Mang Songs you need less FCR on gear but you will need to find other spots for MAEK/LAEK/Resists.

End-Endgame you can chase the Unicorn. Maybe you craft or find a rare wand with +5/+6 to Corpse Explosion or the Necromancer shield with +5 to Corpse Explosion. But good luck finding those and then slamming +1 AND getting two sockets.

Check out THIS LINK for the end game skills and gear with Poison and Bone Skillers.

Check out THIS LINK for the end game skills and gear with 3% Fire Charms.

Skillers vs 3% Fire Large Charms

Initially is best to start with Poison and Bone Grand Charms, at some point the 3% Fire Large Charms will do more damage but this is dependant on your gear and how much +skills you have.
Issue with Large Charms is missing out on resistance Small Charms, so there is no real way to tell which you should use.

Advice is to keep two plain ones and check when upgrading gear if the two Large Charms are more damage overall than the Poison and Bone skiller. Try to keep your resists up too ofcourse.

Mercenary

Act 2 for is ol' reliable. Early on give him an Insight polearm. Try to upgrade to an Infinity as soon as possible.
Act 4 Dark for Amplify Damage is nice early even though you have Amplify Damage yourself, give him an Insight or Memory staff, Stealth armor and another piece of gear with 10fcr for 75fcr.

Leveling

I would avoid leveling with Corpse Explosion, rather do Clay Golems for Travincal farm or Mages/Revives for other farming spots.

Farming

Early game gear can easily farm T1 maps like Sewers or Royal Crypts.
Midgame gear can farm T2 maps like Ancestrial Trial and River of Blood.
Endgame can basically farm any T3 map as long as it doesn't have Fire and Physical immunes.

Patch Notes/Changelog

Created for Season 11.

Acknowledgments

TDL (and lots of other people from the Discord)