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====剧透来自开发者推流 Spoilers from Dev Stream #3====
====剧透来自开发者推流 Spoilers from Dev Stream #3====
* Added WASD Support (the wasd binds can be changed in the configuration menu)
* 已添加 WASD 支持(WASD 绑定可在配置菜单中更改
[[文件:Configuration menu1.png|500px]]
[[文件:Configuration menu1.png|500px]]
* Added Controller Support
* 新增控制器支持
** The default controller configurations use "Twin Stick Shooter" style controls, using the left stick for movement and the right stick to aim
** 默认控制器配置使用 “双摇杆射击 ”式控制,使用左摇杆移动,右摇杆瞄准。
** The further you push the right stick the further the ability will be cast away from the player
** 右摇杆推得越远,能力就会从玩家身边投射得越远
** Directly supports PS4/PS5 and Xbox controllers (Steamdeck should also work but we do not have one to test internally)
** 直接支持 PS4/PS5 Xbox 控制器(Steamdeck 也可使用,但我们没有内部测试过)
** Seamless mouse and keyboard to controller transitioning on input, simply press a button and go then click or move your mouse to revert back!
** 输入时可从鼠标和键盘无缝切换到手柄,只需按下一个按钮,然后点击或移动鼠标即可返回!
** Quickcast can be enabled for a more "traditional" style of controls where the player presses a bind and it is immediately fired forward from the player instead of requiring aiming with the second joystick
** 可启用快播功能,以实现更 “传统 ”的控制方式,即玩家按下绑定按钮后,会立即从玩家处向前发射,而无需使用第二个操纵杆瞄准。




* New Infernal Spire art (made by community member Gimli [HC])
* 新的《地狱尖塔》造型(由社区成员 Gimli [HC] 制作)
[[文件:Infernal Spire.png|px100]]
[[文件:Infernal Spire.png|px100]]


* New Tier 1 Map *Name to be determined* (Made by community member Gimli [HC])
* 新 T1 地图 *名称待定* (由社区成员 Gimli [HC] 制作)
** Note: Last season we began to do what we deemed the "New Map Rotation" what this means is that when a map is first added into the pool it will have no immunities for the first season it is added in order to allow everyone to experience it
** 注:上一赛季我们开始进行 “新地图轮换”,这意味着当一张地图首次加入地图池时,它在加入的第一个赛季将没有抗性免疫权,以便让每个人都能体验它
** Note: This means Demon Road and Skovoz Stronghold will be given immunities and cycled into the immunity pool while the new map will have none
** 注:这意味着恶魔之路和斯科沃兹要塞将获得免疫权并循环进入免疫池,而新地图将没有免疫权。
[[文件:New maps.png|px100]]
[[文件:New maps.png|px100]]


* Several vampiric crafts are planned to be changed to include more poison length reduction therefore giving more options when gearing up for rathma
* 计划对几种妖蝠系手工词缀进行改动,以包含更多的毒素持续时间缩减PLR,从而为攻坚拉斯玛装备提供更多选择


* Bone Prison now deals damage to enemies that attack it
* 骨牢现在会对攻击它的敌人造成伤害


* Puzzlebox and Puzzlepiece drop rates increased by 25% in hell
* 地狱中的迷盒和迷盒碎片掉落率提高 25


* Rare items will be getting some changes made to their affix pools (E.g. block chance is more likely to spawn on shields, enhanced defense on armors etc)
* 亮金物品的词缀池会有一些变化(例如,盾牌上更有可能出现格挡几率,护甲上更有可能出现增强防御等)。


* Corrupting a map has a 1% chance for it to turn into a unique map
* 腐化地图有 1%的几率变成独一无二的地图


* Prime Evil Soul droprate will be increased from diablo and baal
* 暗黑破坏神和巴尔的首恶灵魂PES爆率将提高


* You can now enable "Regenerate Levels" on single player to have your maps randomize on rejoin instead of being static
* 现在您可以在单人游戏中启用 “地图重置”,让您的地图在重新加入时随机化,而不是固定的


* Zerae's Resolve has been reworked
* "泽瑞尔的决心"重做
** Level 25-30 holy shock aura when equipped removed
** 移除了装备后的 25-30 级神圣冲击光环
** Added joust cooldown reduced by 1.5 seconds
** 附加的突袭技能冷却时间缩短了 1.5
** +2 to passive and magic skills (amazon only) increased to +3
** 被动和魔法技能(仅限亚马逊)的 +2 效果提高到 +3
** +2 to joust (o skill) increased to +6-8
** 突袭+2(O 技能)提高至 +6-8
** +20 to energy removed
** 移除+20能量
** +30-45% lightning resist increased to +40-60%
** +30-45% 的闪电抗性提高至 +40-60%
** Magic damage taken reduced by 12-15 changed to 14 (no variable)
** 魔法伤害由 12-15 降低为 14(无变量)
[[文件:New Zerae's Resolve.png|px200]]
[[文件:New Zerae's Resolve.png|px200]]


* The Demonic Cube has been added
* 新增了恶魔方块
** This item rerolls the stat ranges of a unique or set item while maintaining the socket amount
** 该物品可在保持插槽数量的情况下重新随机暗金或绿色套装物品的状态范围
[[文件:Demonic Cube.png|px100]]
[[文件:Demonic Cube.png|px100]]


* Plans to add magic only map affixes which are the same as regular map affixes but with higher values
* 计划添加只适用于魔法物品的地图词缀,这些词缀与普通地图词缀相同,但变高更高


* Treasure fallen will now drop infused orbs instead of regular orbs
* 宝藏掉落现在会掉落已充能的宝珠,而不是普通宝珠


* Zhar's Sanctum minibosses now have a 50% chance to drop a skill charm
* 扎尔的圣堂的小 Boss 现在有 50% 的几率掉落技能护身符
 
* 增加一件新暗金"神圣图腾"
* Added a new unique "Sacred Totem"
[[文件:Sacred Totem.png|px100]]
[[文件:Sacred Totem.png|px100]]


* We'll have our final Dev Stream / Closed Beta Patch Notes Stream the upcoming Saturday at 10am PST May 3rd follow by the launch of the Closed Beta!
* 我们将在太平洋标准时间 5 月 3 日(周六)上午 10 点举行最后一次开发流/封闭测试补丁说明流,随后将启动封闭测试!


* If you'd like to get involved in the Closed Beta then make sure you secure your invite by either reaching 99 in season 10, killing a tier 2 pinnacle boss (This means any Tier 2 Lucion, Dclone or Rathma kills) or alternatively you can support through paypal or patreon equal to our arch angel tier or higher here!
* 如果您想参与封闭测试,请确保您在第 10 赛季达到 99 级,击杀 2 级巅峰 BOSS(这意味着击杀任何 2 级卢西恩、大黑 或 大马),或者您可以通过 paypal patreon 支持我们的大天使级别或更高!


* Much love from the Project Diablo 2 Team and hopefully everyone is getting excited for Season 11!
* 来自暗黑破坏神 2 项目组的浓浓爱意,希望大家都能为第 11 赛季的到来感到兴奋!


====剧透来自开发者推流 Spoilers from Dev Stream #4====
====剧透来自开发者推流 Spoilers from Dev Stream #4====
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