Maps:修订间差异
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Maps are items that allow access to new endgame zones (which are also referred to as maps) with higher zone levels than the vanilla game. For a list of high level zones outside of maps, see [[Zones]]. | Maps are items that allow access to new endgame zones (which are also referred to as maps) with higher zone levels than the vanilla game. For a list of high level zones outside of maps, see [[Zones]]. | ||
* Maps are comparable to vanilla endgame zones, making both new and old zones viable for farming. | * Maps are comparable to vanilla endgame zones, making both new and old zones viable for farming. | ||
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== General Info == | == General Info == | ||
Tier 1 maps can rarely be found in Hell. Maps are more commonly found from within map zones themselves, with each tier having a chance to drop higher tiered maps. Anya also rewards characters with a regular T1 map in Hell. | Tier 1 maps can rarely be found in Hell. Maps are more commonly found from within map zones themselves, with each tier having a chance to drop higher tiered maps. Anya also rewards characters with a regular T1 map in Hell. | ||
To open a map, right click it from your inventory in Hell Harrogath with a level 80+ character who has defeated Hell Ancients. Only 1 map (or uber zone) may be opened per game. When maps are opened, a random selection of enemy types are chosen from the [[Maps#Individual_Maps|lists below]] to populate the map zone - they often don't include ''all'' of the monsters listed, so maps won't always have the same immunities present. | To open a map, right click it from your inventory in Hell Harrogath with a level 80+ character who has defeated Hell Ancients. Only 1 map (or uber zone) may be opened per game. When maps are opened, a random selection of enemy types are chosen from the [[Maps#Individual_Maps|lists below]] to populate the map zone - they often don't include ''all'' of the monsters listed, so maps won't always have the same immunities present. | ||
=== Map Events === | === Map Events === | ||
Map zones have a ~20% chance ''(unconfirmed)'' for special enemies or objects to appear somewhere randomly within them, each with different effects. A message is displayed upon entering the zone if this happens. | Map zones have a ~20% chance ''(unconfirmed)'' for special enemies or objects to appear somewhere randomly within them, each with different effects. A message is displayed upon entering the zone if this happens. | ||
* A '''Dark Wanderer''' appears and transforms into a random boss or super unique with increased damage/health, who drops extra [[Worldstone Shard|Worldstone Shards]] when killed (up to 3 dark wanderers per map) | * A '''Dark Wanderer''' appears and transforms into a random boss or super unique with increased damage/health, who drops extra [[Worldstone Shard|Worldstone Shards]] when killed (up to 3 dark wanderers per map) | ||
* The '''Shadow of Mendeln''' appears and summons waves of undead, with later waves having many champion/elite enemies | * The '''Shadow of Mendeln''' appears and summons waves of undead, with later waves having many champion/elite enemies | ||
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* A '''Spire of Darkness''' appears and plunges the zone into darkness when clicked - shadow enemies spawn in the unexplored darkness and have a chance to drop [[Recipes#Portals|uber keys]] - the spire will appear relatively close to the entrance | * A '''Spire of Darkness''' appears and plunges the zone into darkness when clicked - shadow enemies spawn in the unexplored darkness and have a chance to drop [[Recipes#Portals|uber keys]] - the spire will appear relatively close to the entrance | ||
=== Modification === | === Modification === | ||
Maps can be modified with several items via the Horadric Cube. Besides the orbs which can be purchased from Anya in Hell, Horadrim Scarab is an uncommon drop from map bosses and Standard of Heroes drops from Uber Tristram. Maps can also be corrupted with Worldstone Shards, which may drop anywhere. | Maps can be modified with several items via the Horadric Cube. Besides the orbs which can be purchased from Anya in Hell, Horadrim Scarab is an uncommon drop from map bosses and Standard of Heroes drops from Uber Tristram. Maps can also be corrupted with Worldstone Shards, which may drop anywhere. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Item !! Additional Ingredients !! Effect | ! Item !! Additional Ingredients !! Effect | ||
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* The Orb of Fortification does not affect map bosses or events | * The Orb of Fortification does not affect map bosses or events | ||
Note: the Cartographer's Orb recipe is currently [[Bugs | bugged]] and sometimes doesn't work correctly with T1 maps | Note: the Cartographer's Orb recipe is currently [[Bugs | bugged]] and sometimes doesn't work correctly with T1 maps | ||
=== Affixes === | === Affixes === | ||
Map affixes affect bonus experience, monster density, and magic/gold find. | Map affixes affect bonus experience, monster density, and magic/gold find. | ||
Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three. | Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three. | ||
Dungeon attribute ranges are the same as T3 ranges, and affixes that add monsters will not spawn for dungeons. | Dungeon attribute ranges are the same as T3 ranges, and affixes that add monsters will not spawn for dungeons. | ||
{| class="wikitable wikitable-2col mw-collapsible mw-collapsed" | {| class="wikitable wikitable-2col mw-collapsible mw-collapsed" | ||
|+ style="white-space:nowrap; text-align:left;" | <strong>List of Map Affixes</strong> | |+ style="white-space:nowrap; text-align:left;" | <strong>List of Map Affixes</strong> | ||
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* Many affixes have different names for each tier of attribute ranges, but only the first name is shown here for better legibility. | * Many affixes have different names for each tier of attribute ranges, but only the first name is shown here for better legibility. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ style="white-space:nowrap; text-align:left;" | <strong>Resistances of Monsters Added by Affixes</strong> | |+ style="white-space:nowrap; text-align:left;" | <strong>Resistances of Monsters Added by Affixes</strong> | ||
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|} | |} | ||
== Individual Maps == | == Individual Maps == | ||
For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by ''"% Life Stolen per Hit"'' and ''"% Mana Stolen per Hit"''. | For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by ''"% Life Stolen per Hit"'' and ''"% Mana Stolen per Hit"''. | ||
Map bosses are treated as prime evils. | Map bosses are treated as prime evils. | ||
All monster types are used during map generation | All monster types are used during map generation | ||
=== Tier 1 === | === Tier 1 === | ||
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | ||
[[File:arreat-battlefield-1.png|frameless|200px]] | [[File:arreat-battlefield-1.png|frameless|200px]] | ||
[[File:arreat-battlefield-2.png|frameless|200px]] | [[File:arreat-battlefield-2.png|frameless|200px]] | ||
</div> | </div> | ||
</div> | </div> | ||
==== [[File:Map_Icon_Bastion_Keep.png| ]] Bastion Keep ==== | ==== [[File:Map_Icon_Bastion_Keep.png| ]] Bastion Keep ==== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | ||
[[File:bastion-keep-1.png|frameless|200px]] | [[File:bastion-keep-1.png|frameless|200px]] | ||
[[File:bastion-keep-2.png|frameless|200px]] | [[File:bastion-keep-2.png|frameless|200px]] | ||
[[File:bastion-keep-3.png|frameless|200px]] | [[File:bastion-keep-3.png|frameless|200px]] | ||
</div> | </div> | ||
</div> | </div> | ||
==== [[File:Map_Icon_Horazon's_Memory.png| ]] Horazon's Memory ==== | ==== [[File:Map_Icon_Horazon's_Memory.png| ]] Horazon's Memory ==== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | ||
[[File:horazons-memory.png|frameless|200px]] | [[File:horazons-memory.png|frameless|200px]] | ||
</div> | </div> | ||
</div> | </div> | ||
==== [[File:Map_Icon_Reziarfg's_Lair.png| ]] Lost Temple ==== | ==== [[File:Map_Icon_Reziarfg's_Lair.png| ]] Lost Temple ==== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | ||
[[File:Lost-temple-1.png|frameless|200px]] | [[File:Lost-temple-1.png|frameless|200px]] | ||
[[File:Lost-temple-2.png|frameless|200px]] | [[File:Lost-temple-2.png|frameless|200px]] | ||
[[File:Lost-temple-3.png|frameless|200px]] | [[File:Lost-temple-3.png|frameless|200px]] | ||
</div> | </div> | ||
</div> | </div> | ||
==== [[File:Map_Icon_Phlegethon.png| ]] Phlegethon ==== | ==== [[File:Map_Icon_Phlegethon.png| ]] Phlegethon ==== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | ||
[[File:phlegethon-1.png|frameless|200px]] | [[File:phlegethon-1.png|frameless|200px]] | ||
[[File:phlegethon-2.png|frameless|200px]] | [[File:phlegethon-2.png|frameless|200px]] | ||
[[File:phlegethon-3.png|frameless|200px]] | [[File:phlegethon-3.png|frameless|200px]] | ||
</div> | </div> | ||
</div> | </div> | ||
==== [[File:Map_Icon_Torajan_Jungle.png| ]] Torajan Jungle ==== | ==== [[File:Map_Icon_Torajan_Jungle.png| ]] Torajan Jungle ==== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | ||
[[File:torajan-jungle-1.png|frameless|200px]] | [[File:torajan-jungle-1.png|frameless|200px]] | ||
[[File:torajan-jungle-2.png|frameless|200px]] | [[File:torajan-jungle-2.png|frameless|200px]] | ||
[[File:torajan-jungle-3.png|frameless|200px]] | [[File:torajan-jungle-3.png|frameless|200px]] | ||
</div> | </div> | ||
</div> | </div> | ||
==== [[File:Map_Icon_Ruined_Cistern.png| ]] Ruined Cistern ==== | ==== [[File:Map_Icon_Ruined_Cistern.png| ]] Ruined Cistern ==== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
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[[File:Ruined-cistern-1.png|frameless|200px]] | [[File:Ruined-cistern-1.png|frameless|200px]] | ||
[[File:Ruined-cistern-2.png|frameless|200px]] | [[File:Ruined-cistern-2.png|frameless|200px]] | ||
[[File:Ruined-cistern-3.png|frameless|200px]] | [[File:Ruined-cistern-3.png|frameless|200px]] | ||
</div> | </div> | ||
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=== Tier 2 === | === Tier 2 === | ||
Tier 2 map zones have a zone level of 88 | Tier 2 map zones have a zone level of 88 | ||
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | ||
[[File:Ancestral-trial-1.jpeg|frameless|200px]] | [[File:Ancestral-trial-1.jpeg|frameless|200px]] | ||
[[File:Ancestral-trial-2.jpeg|frameless|200px]] | [[File:Ancestral-trial-2.jpeg|frameless|200px]] | ||
[[File:Ancestral-trial-3.jpeg|frameless|200px]] | [[File:Ancestral-trial-3.jpeg|frameless|200px]] | ||
</div> | </div> | ||
</div> | </div> | ||
==== [[File:Map_Icon_Fall_of_Caldeum.png| ]] Fall of Caldeum ==== | ==== [[File:Map_Icon_Fall_of_Caldeum.png| ]] Fall of Caldeum ==== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | ||
[[File:fall-of-caldeum-1.png|frameless|200px]] | [[File:fall-of-caldeum-1.png|frameless|200px]] | ||
[[File:fall-of-caldeum-2.png|frameless|200px]] | [[File:fall-of-caldeum-2.png|frameless|200px]] | ||
[[File:fall-of-caldeum-3.png|frameless|200px]] | [[File:fall-of-caldeum-3.png|frameless|200px]] | ||
</div> | </div> | ||
</div> | </div> | ||
==== [[File:Map_Icon_Royal_Crypts.png| ]] Royal Crypts ==== | ==== [[File:Map_Icon_Royal_Crypts.png| ]] Royal Crypts ==== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
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|} | |} | ||
<div style="max-width:fit-content"> | <div style="max-width:fit-content"> | ||
* Decaying Guards are minions of King Leoric | * Decaying Guards are minions of King Leoric | ||
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | ||
[[File:royal-crypts-1.png|frameless|200px]] | [[File:royal-crypts-1.png|frameless|200px]] | ||
[[File:royal-crypts-2.png|frameless|200px]] | [[File:royal-crypts-2.png|frameless|200px]] | ||
[[File:royal-crypts-3.png|frameless|200px]] | [[File:royal-crypts-3.png|frameless|200px]] | ||
</div> | </div> | ||
</div> | </div> | ||
==== [[File:Map_Icon_Ruins_of_Viz-Jun.png| ]] Ruins of Viz-Jun ==== | ==== [[File:Map_Icon_Ruins_of_Viz-Jun.png| ]] Ruins of Viz-Jun ==== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | ||
[[File:ruins-of-viz-jun-1.png|frameless|200px]] | [[File:ruins-of-viz-jun-1.png|frameless|200px]] | ||
[[File:ruins-of-viz-jun-2.png|frameless|200px]] | [[File:ruins-of-viz-jun-2.png|frameless|200px]] | ||
[[File:ruins-of-viz-jun-3.png|frameless|200px]] | [[File:ruins-of-viz-jun-3.png|frameless|200px]] | ||
</div> | </div> | ||
</div> | </div> | ||
==== [[File:Map_Icon_Sanatorium.png| ]] Sanatorium ==== | ==== [[File:Map_Icon_Sanatorium.png| ]] Sanatorium ==== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | ||
[[File:sanatorium-1.png|frameless|200px]] | [[File:sanatorium-1.png|frameless|200px]] | ||
[[File:sanatorium-2.png|frameless|200px]] | [[File:sanatorium-2.png|frameless|200px]] | ||
[[File:sanatorium-3.png|frameless|200px]] | [[File:sanatorium-3.png|frameless|200px]] | ||
</div> | </div> | ||
</div> | </div> | ||
==== [[File:Map_Icon_Shadows_of_Westmarch.png| ]] Shadows of Westmarch ==== | ==== [[File:Map_Icon_Shadows_of_Westmarch.png| ]] Shadows of Westmarch ==== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | ||
[[File:shadows-of-westmarch-1.png|frameless|200px]] | [[File:shadows-of-westmarch-1.png|frameless|200px]] | ||
[[File:shadows-of-westmarch-2.png|frameless|200px]] | [[File:shadows-of-westmarch-2.png|frameless|200px]] | ||
[[File:shadows-of-westmarch-3.png|frameless|200px]] | [[File:shadows-of-westmarch-3.png|frameless|200px]] | ||
</div> | </div> | ||
</div> | </div> | ||
=== Tier 3 === | === Tier 3 === | ||
Tier 3 map zones have a zone level of 89 | Tier 3 map zones have a zone level of 89 | ||
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[[File:Ashen-plains-1.png|frameless|200px]] | [[File:Ashen-plains-1.png|frameless|200px]] | ||
[[File:Ashen-plains-2.png|frameless|200px]] | [[File:Ashen-plains-2.png|frameless|200px]] | ||
[[File:Ashen-plains-3.png|frameless|200px]] | [[File:Ashen-plains-3.png|frameless|200px]] | ||
</div> | </div> | ||
</div> | </div> | ||
==== [[File:Map_Icon_Blood_Moon.png| ]] Blood Moon ==== | ==== [[File:Map_Icon_Blood_Moon.png| ]] Blood Moon ==== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | ||
[[File:blood-moon-1.png|frameless|200px]] | [[File:blood-moon-1.png|frameless|200px]] | ||
[[File:blood-moon-2.png|frameless|200px]] | [[File:blood-moon-2.png|frameless|200px]] | ||
[[File:blood-moon-3.png|frameless|200px]] | [[File:blood-moon-3.png|frameless|200px]] | ||
</div> | </div> | ||
</div> | </div> | ||
==== [[File:Map_Icon_Canyon_of_Sescheron.png| ]] Canyon of Sescheron ==== | ==== [[File:Map_Icon_Canyon_of_Sescheron.png| ]] Canyon of Sescheron ==== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | ||
[[File:Canyon-of-sescheron-1.png|frameless|200px]] | [[File:Canyon-of-sescheron-1.png|frameless|200px]] | ||
[[File:Canyon-of-sescheron-2.png|frameless|200px]] | [[File:Canyon-of-sescheron-2.png|frameless|200px]] | ||
[[File:Canyon-of-sescheron-3.png|frameless|200px]] | [[File:Canyon-of-sescheron-3.png|frameless|200px]] | ||
</div> | </div> | ||
</div> | </div> | ||
==== [[File:Map_Icon_Kehjistan_Marketplace.png| ]] Kehjistan Marketplace ==== | ==== [[File:Map_Icon_Kehjistan_Marketplace.png| ]] Kehjistan Marketplace ==== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | ||
[[File:kehjistan-marketplace.png|frameless|200px]] | [[File:kehjistan-marketplace.png|frameless|200px]] | ||
</div> | </div> | ||
</div> | </div> | ||
==== [[File:Map_Icon_Pandemonium_Citadel.png| ]] Pandemonium Citadel ==== | ==== [[File:Map_Icon_Pandemonium_Citadel.png| ]] Pandemonium Citadel ==== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | ||
[[File:pandemonium-citadel-1.png|frameless|200px]] | [[File:pandemonium-citadel-1.png|frameless|200px]] | ||
[[File:pandemonium-citadel-2.png|frameless|200px]] | [[File:pandemonium-citadel-2.png|frameless|200px]] | ||
[[File:pandemonium-citadel-3.png|frameless|200px]] | [[File:pandemonium-citadel-3.png|frameless|200px]] | ||
</div> | </div> | ||
</div> | </div> | ||
==== [[File:Map_Icon_River_of_Blood.png| ]] River of Blood ==== | ==== [[File:Map_Icon_River_of_Blood.png| ]] River of Blood ==== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | ||
[[File:river-of-blood-1.png|frameless|200px]] | [[File:river-of-blood-1.png|frameless|200px]] | ||
[[File:river-of-blood-2.png|frameless|200px]] | [[File:river-of-blood-2.png|frameless|200px]] | ||
[[File:river-of-blood-3.png|frameless|200px]] | [[File:river-of-blood-3.png|frameless|200px]] | ||
[[File:river-of-blood-4.png|frameless|200px]] | [[File:river-of-blood-4.png|frameless|200px]] | ||
</div> | </div> | ||
</div> | </div> | ||
==== [[File:Map_Icon_Sewers_of_Harrogath.png| ]] Sewers of Harrogath ==== | ==== [[File:Map_Icon_Sewers_of_Harrogath.png| ]] Sewers of Harrogath ==== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> | ||
[[File:sewers-of-harrogath-1.png|frameless|200px]] | [[File:sewers-of-harrogath-1.png|frameless|200px]] | ||
[[File:sewers-of-harrogath-2.png|frameless|200px]] | [[File:sewers-of-harrogath-2.png|frameless|200px]] | ||
[[File:sewers-of-harrogath-3.png|frameless|200px]] | [[File:sewers-of-harrogath-3.png|frameless|200px]] | ||
</div> | </div> | ||
</div> | </div> | ||
==== [[File:Map_Icon_Throne_of_Insanity.png| ]]Throne of Insanity ==== | ==== [[File:Map_Icon_Throne_of_Insanity.png| ]]Throne of Insanity ==== | ||
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[[File:throne-of-insanity-1.png|frameless|200px]] | [[File:throne-of-insanity-1.png|frameless|200px]] | ||
[[File:throne-of-insanity-2.png|frameless|200px]] | [[File:throne-of-insanity-2.png|frameless|200px]] | ||
[[File:throne-of-insanity-3.png|frameless|200px]] | [[File:throne-of-insanity-3.png|frameless|200px]] | ||
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==== [[File:Map_Icon_Tomb_of_Zoltun_Kulle.png| ]] Tomb of Zoltun Kulle ==== | ==== [[File:Map_Icon_Tomb_of_Zoltun_Kulle.png| ]] Tomb of Zoltun Kulle ==== | ||
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[[File:Tomb-of-zoltun-kulle-1.png|frameless|200px]] | [[File:Tomb-of-zoltun-kulle-1.png|frameless|200px]] | ||
[[File:Tomb-of-zoltun-kulle-2.png|frameless|200px]] | [[File:Tomb-of-zoltun-kulle-2.png|frameless|200px]] | ||
[[File:Tomb-of-zoltun-kulle-3.png|frameless|200px]] | [[File:Tomb-of-zoltun-kulle-3.png|frameless|200px]] | ||
[[File:Tomb-of-zoltun-kulle-4.png|frameless|200px]] | [[File:Tomb-of-zoltun-kulle-4.png|frameless|200px]] | ||
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=== Tier 4 (Dungeons) === | === Tier 4 (Dungeons) === | ||
Dungeons have a zone level of 90 | Dungeons have a zone level of 90 | ||
Dungeon monsters grant 200% more experience, have 75% curse reduction, and are treated as prime evils. | Dungeon monsters grant 200% more experience, have 75% curse reduction, and are treated as prime evils. | ||
Dungeons each use the same pool of monster types, of which 7 are chosen from the 8 possibilities during map generation. Common monster types: Gloam, Misshapen, Succubus, Unholy Corpse, Death Lord, Huntress, Night Lord, Blood Bringer | Dungeons each use the same pool of monster types, of which 7 are chosen from the 8 possibilities during map generation. Common monster types: Gloam, Misshapen, Succubus, Unholy Corpse, Death Lord, Huntress, Night Lord, Blood Bringer | ||
Blood Bringers move slowly and deal "lethal damage" - beware! | Blood Bringers move slowly and deal "lethal damage" - beware! | ||
Most immunities of dungeon enemies cannot be broken by conventional means since their resistances are so high - breaking 180% resistances requires combining multiple high level skills such as level 38 [[Conviction]] (-43%), level 37 [[Lower Resist]] (-23%), and level 36 [[Static Field]] (-15%) | Most immunities of dungeon enemies cannot be broken by conventional means since their resistances are so high - breaking 180% resistances requires combining multiple high level skills such as level 38 [[Conviction]] (-43%), level 37 [[Lower Resist]] (-23%), and level 36 [[Static Field]] (-15%) | ||
Dungeon bosses each have a 1/20 chance to drop a [[Maps#Modification|Horadrim Scarab]] and a 1/1000 chance to drop exclusive unique items that otherwise can only be dropped by [[Monsters#Diablo-Clone|Diablo-Clone]] or [[Monsters#Rathma|Rathma]] ([[Overlord's Helm]], [[Dark Abyss]], [[Itherael's Path]], [[Hadriel's Hand]], [[Aidan's Scar]], [[The Third Eye]], [[Band of Skulls]], [[Cage of the Unsullied]]) | Dungeon bosses each have a 1/20 chance to drop a [[Maps#Modification|Horadrim Scarab]] and a 1/1000 chance to drop exclusive unique items that otherwise can only be dropped by [[Monsters#Diablo-Clone|Diablo-Clone]] or [[Monsters#Rathma|Rathma]] ([[Overlord's Helm]], [[Dark Abyss]], [[Itherael's Path]], [[Hadriel's Hand]], [[Aidan's Scar]], [[The Third Eye]], [[Band of Skulls]], [[Cage of the Unsullied]]) | ||
==== [[File:Map_Icon_Cathedral_of_Light.png| ]] Cathedral of Light ==== | ==== [[File:Map_Icon_Cathedral_of_Light.png| ]] Cathedral of Light ==== | ||
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[[File:cathedral-of-light-1.png|frameless|200px]] | [[File:cathedral-of-light-1.png|frameless|200px]] | ||
[[File:cathedral-of-light-2.png|frameless|200px]] | [[File:cathedral-of-light-2.png|frameless|200px]] | ||
[[File:cathedral-of-light-3.png|frameless|200px]] | [[File:cathedral-of-light-3.png|frameless|200px]] | ||
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* The Cathedral Basement has fewer possible monster types and 3 will be chosen from 5 possibilities (Spear Cat, Succubus, Unholy Corpse, Death Lord, Huntress), but the zone is small enough that even the chosen types may not appear | * The Cathedral Basement has fewer possible monster types and 3 will be chosen from 5 possibilities (Spear Cat, Succubus, Unholy Corpse, Death Lord, Huntress), but the zone is small enough that even the chosen types may not appear | ||
==== [[File:Map_Icon_Plains_of_Torment.png| ]] Plains of Torment ==== | ==== [[File:Map_Icon_Plains_of_Torment.png| ]] Plains of Torment ==== | ||
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[[File:Plains-of-torment-1.png|frameless|200px]] | [[File:Plains-of-torment-1.png|frameless|200px]] | ||
[[File:Plains-of-torment-2.png|frameless|200px]] | [[File:Plains-of-torment-2.png|frameless|200px]] | ||
[[File:Plains-of-torment-3.png|frameless|200px]] | [[File:Plains-of-torment-3.png|frameless|200px]] | ||
[[File:Pit-of-despair.png|frameless|200px]] | [[File:Pit-of-despair.png|frameless|200px]] | ||
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==== [[File:Map_Icon_Sanctuary_of_Sin.png| ]] Sanctuary of Sin ==== | ==== [[File:Map_Icon_Sanctuary_of_Sin.png| ]] Sanctuary of Sin ==== | ||
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[[File:sanctuary-of-sin1.png|frameless|200px]] | [[File:sanctuary-of-sin1.png|frameless|200px]] | ||
[[File:sanctuary-of-sin2.png|frameless|200px]] | [[File:sanctuary-of-sin2.png|frameless|200px]] | ||
[[File:sanctuary-of-sin3.png|frameless|200px]] | [[File:sanctuary-of-sin3.png|frameless|200px]] | ||
[[File:black-abyss.png|frameless|200px]] | [[File:black-abyss.png|frameless|200px]] | ||
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<!-- spacing --> | <!-- spacing --> | ||
<!-- spacing --> | <!-- spacing --> | ||
<noinclude><span class="emphasis">Source of Information on this Page</span></noinclude> | <noinclude><span class="emphasis">Source of Information on this Page</span></noinclude> | ||
<noinclude>See PD2's [https://github.com/BetweenWalls/PD2-Singleplayer/tree/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official text files] for updated info when game changes are made. Map affixes are in [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MagicPrefix.txt MagicPrefix.txt] and [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MagicSuffix.txt MagicSuffix.txt], and map monster info can be determined from [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/Levels.txt Levels.txt] and [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MonStats.txt MonStats.txt]. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: [https://drive.google.com/drive/folders/1kLTpnQ6NWD9G-9dki-4X8T_2ClGDik4o D2 Text File Tables].</noinclude> | <noinclude>See PD2's [https://github.com/BetweenWalls/PD2-Singleplayer/tree/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official text files] for updated info when game changes are made. Map affixes are in [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MagicPrefix.txt MagicPrefix.txt] and [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MagicSuffix.txt MagicSuffix.txt], and map monster info can be determined from [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/Levels.txt Levels.txt] and [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MonStats.txt MonStats.txt]. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: [https://drive.google.com/drive/folders/1kLTpnQ6NWD9G-9dki-4X8T_2ClGDik4o D2 Text File Tables].</noinclude> | ||
<noinclude>If the files in these locations are not updated by others, you can extract them yourself from ''pd2data.mpq'' (found in ''Diablo II/ProjectD2'') using an [http://www.zezula.net/en/mpq/download.html MPQ editor and D2 listfile] - the text files will be in ''/data/global/excel''.</noinclude> | |||
<noinclude>If the files in these locations are not updated by others, you can extract them yourself from '' |
2023年1月26日 (四) 13:16的版本
Maps are items that allow access to new endgame zones (which are also referred to as maps) with higher zone levels than the vanilla game. For a list of high level zones outside of maps, see Zones.
- Maps are comparable to vanilla endgame zones, making both new and old zones viable for farming.
- Dungeons (tier 4 maps) are very difficult group-based zones that offer more challenge for those interested.
General Info
Tier 1 maps can rarely be found in Hell. Maps are more commonly found from within map zones themselves, with each tier having a chance to drop higher tiered maps. Anya also rewards characters with a regular T1 map in Hell.
To open a map, right click it from your inventory in Hell Harrogath with a level 80+ character who has defeated Hell Ancients. Only 1 map (or uber zone) may be opened per game. When maps are opened, a random selection of enemy types are chosen from the lists below to populate the map zone - they often don't include all of the monsters listed, so maps won't always have the same immunities present.
Map Events
Map zones have a ~20% chance (unconfirmed) for special enemies or objects to appear somewhere randomly within them, each with different effects. A message is displayed upon entering the zone if this happens.
- A Dark Wanderer appears and transforms into a random boss or super unique with increased damage/health, who drops extra Worldstone Shards when killed (up to 3 dark wanderers per map)
- The Shadow of Mendeln appears and summons waves of undead, with later waves having many champion/elite enemies
- Horazon appears, and creates a portal to a new map when he dies (same tier or 1 tier higher up to T3, with same map modifiers) - the new map won't have additional events
- A Treasure Fallen appears and flees from attacks, but drops items when damaged such as gems, runes (Lem and below), maps, and map orbs (up to 3 treasure fallen per map)
- A Spire of Darkness appears and plunges the zone into darkness when clicked - shadow enemies spawn in the unexplored darkness and have a chance to drop uber keys - the spire will appear relatively close to the entrance
Modification
Maps can be modified with several items via the Horadric Cube. Besides the orbs which can be purchased from Anya in Hell, Horadrim Scarab is an uncommon drop from map bosses and Standard of Heroes drops from Uber Tristram. Maps can also be corrupted with Worldstone Shards, which may drop anywhere.
Item | Additional Ingredients | Effect |
---|---|---|
Arcane Orb | Common Map, Jewel | upgrades map (common -> magic) |
Zakarum Orb | Common Map, Jewel, Rune #10+ | upgrades map (common -> rare) |
Angelic Orb | Magic Map, Perfect Skull, Rune #10+ | upgrades map (magic -> rare) |
Orb of Destruction | Magic/Rare Map | downgrades map (to common) |
Horadrim Orb | Rare Map, Perfect Gem, Rune #10+ | rerolls rare map |
Cartographer's Orb | 3 T1/T2 Maps | combines 3 maps into one of a higher tier |
Horadrim Scarab | T3 Map | turns a T3 map into a random rare dungeon |
Standard of Heroes | Map/Dungeon | adds Heroic bonuses: +10% Experience, +20% Monster Density, +20% Magic and Gold Find |
Worldstone Shard | Map | corruption |
Orb of Fortification | Map | Reduces base density by 50%. Monsters have 20% increased damage, 2x health, 2x exp, and drop 2x the loot. |
- Magic maps can be rerolled with the vanilla recipe (3 perfect gems & any magic item)
- Rare maps can be rerolled with the vanilla recipe (6 perfect skulls & any rare item)
- The Orb of Fortification does not affect map bosses or events
Note: the Cartographer's Orb recipe is currently bugged and sometimes doesn't work correctly with T1 maps
Affixes
Map affixes affect bonus experience, monster density, and magic/gold find.
Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three.
Dungeon attribute ranges are the same as T3 ranges, and affixes that add monsters will not spawn for dungeons.
Affix | P/S | Attributes | Range | Exp | Density | MF/GF |
---|---|---|---|---|---|---|
Cracking | S | Players have -X% Enhanced Defense | 20-30 30-40 40-50 |
25-35 30-35 35-40 |
15-20 30-35 45-50 | |
Fumbling | S | Players have -X% Chance to Block | 10-20 20-30 30-40 |
25-35 35-45 45-50 |
15-20 30-35 45-50 | |
Imbalance | S | Players have -X% Faster Hit Recovery | 10-20 20-30 30-40 |
3-4 4-5 5-6 |
30-40 40-50 50-60 |
|
Hindrance | S | Players have -X% to All Resistances | 10-15 15-20 20-25 |
4-5 5-6 6-7 |
15-20 30-35 50-55 | |
Unhealthy | P | Players have -X Drain Life | 30-40 50-60 70-80 |
3-4 4-5 5-6 |
5-10 20-25 35-40 | |
Warding | S | Monsters have X% Increased Maximum Life Monsters have X% Curse Duration Reduction |
10-15 15-20 20-25 |
5-6 6-7 7-8 |
20-25 35-40 50-55 | |
Leech | S | Monsters have X% Increased Maximum Life Monsters have X% Life Stolen per Hit |
10-15 15-20 20-25 |
5-6 6-7 7-8 |
25-30 30-40 35-40 |
|
Health | S | Monsters have X% Increased Maximum Life | 10-20 20-30 30-40 |
5-6 6-7 7-8 |
30-40 40-50 50-60 |
|
Large | P | Monsters have X% Increased Maximum Life | 10-20 20-30 30-40 |
5-6 6-7 7-8 |
30-40 40-50 50-60 |
|
Fast | P | Monsters have +X% Increased Cast and Attack Speed | 40-60 60-80 80-100 |
3-4 4-5 5-6 |
30-40 40-50 50-60 |
|
Swiftness | S | Monsters have X% increased Velocity | 20-30 30-40 40-50 |
3-4 4-5 5-6 |
30-40 40-50 50-60 |
|
Protection | S | Monsters take X Reduced Physical Damage | 100-200 300-400 500-600 |
25-30 30-35 35-45 |
15-20 30-35 45-50 | |
Resilience | S | Monsters have +X% Faster Hit Recovery | 40-60 60-80 80-100 |
30-40 40-50 50-60 |
10-15 25-30 40-45 | |
Silver | P | Monsters have +X% Attack Rating and Chance to Pierce | 10-20 20-30 30-40 |
15-20 30-35 35-40 |
15-20 30-35 45-50 | |
Crushing | P | Monsters have X% Chance of Crushing Blow | 15-25 25-35 35-45 |
15-20 30-35 35-40 |
5-10 20-25 35-40 | |
Bloody | P | Monsters have X% Chance of Open Wounds | 5-10 10-15 15-20 |
4-5 5-6 6-7 |
5-10 20-25 35-40 | |
Strong | P | Monsters have +X% Enhanced Physical Damage | 10-15 15-20 20-25 |
4-5 5-6 6-7 |
10-15 25-30 40-45 | |
Sturdiness | S | Monsters have +X% Enhanced Defense | 50-100 100-150 150-200 |
3-4 4-5 5-6 |
10-15 25-30 40-45 | |
Regeneration | S | Monsters have +X Replenish Life | 1024-1560 1560-2048 2048-2560 |
3-4 4-5 5-6 |
20-25 35-40 50-55 | |
Flaming | P | Monsters have +X% to Fire Skill Damage | 5-10 10-15 15-20 |
3-4 4-5 5-6 |
25-35 35-45 45-50 |
|
Hibernal | P | Monsters have +X% to Cold Skill Damage | 5-10 10-15 15-20 |
25-30 30-35 35-40 |
15-20 25-30 35-40 | |
Static | P | Monsters have +X% to Lightning Skill Damage | 5-10 10-15 15-20 |
3-4 4-5 5-6 |
25-40 35-45 45-50 |
|
Toxic | P | Monsters have +X% to Poison Skill Damage | 5-10 10-15 15-20 |
30-40 40-50 50-60 |
5-10 15-20 25-30 | |
Smoking | P | Monsters have +X% of Physical Damage as Extra Fire Damage | 60-80 70-90 80-100 |
25-30 30-35 35-40 |
5-10 20-25 35-40 | |
Chilling | P | Monsters have +X% of Physical Damage as Extra Cold Damage | 60-80 70-90 80-100 |
25-30 30-35 35-40 |
5-10 20-25 35-40 | |
Sparking | P | Monsters have +X% of Physical Damage as Extra Lightning Damage | 60-80 70-90 80-100 |
25-30 30-35 35-40 |
5-10 20-25 35-40 | |
Poisonous | P | Monsters have +X% of Physical Damage as Extra Poison Damage over 5 seconds | 123-163 143-184 163-205 |
25-30 30-35 35-40 |
5-10 20-25 35-40 | |
Runic | P | Monsters have +X% of Physical Damage as Extra Magic Damage | 8-10 10-12 12-14 |
25-30 30-35 35-40 |
5-10 20-25 35-40 | |
Crimson | S | Monsters have X% Fire Absorb | 4-6 6-8 8-10 |
3-4 4-5 5-6 |
25-35 35-45 45-50 |
|
Azure | S | Monsters have X% Cold Absorb | 4-6 6-8 8-10 |
3-4 4-5 5-6 |
25-35 35-45 35-50 |
|
Opal | S | Monsters have X% Lightning Absorb | 4-6 6-8 8-10 |
3-4 4-5 5-6 |
25-35 35-45 40-50 |
|
Tangerine | S | Monsters have X% Magic Absorb | 4-6 6-8 8-10 |
3-4 4-5 5-6 |
25-35 35-45 40-50 |
|
Splashing | P | Monsters Melee Attacks Deal Splash Damage | 15-25 35-45 45-50 |
5-10 20-25 35-40 | ||
Stygian | P | Map contains Stygian Dolls | 50-60 | 40-45 | ||
Lustful | P | Map contains Succubus Witches | 50-60 | 45-50 | ||
Vampiric | P | Map contains Vampire Lords | 35-40 | 15-20 | ||
Bovine | P | Map contains Hell Bovines | 35-40 | 15-20 | ||
Reanimated | P | Map contains Reanimated Horde | 50-60 | 35-40 | ||
Ghastly | P | Map contains Ghosts | 35-40 | 15-20 | ||
Souless | P | Map contains Burning Souls | 50-60 | 40-50 | ||
Shamanic | P | Map contains Fetishes | 40-50 | 15-20 | ||
Champion's | P | None | 30-60 Monster Rarity |
- In-game attribute ranges for maps are often incorrect since there are so many affixes with the same three attributes and ranges only show the widest range for any given attribute, rather than the range for specific affixes on the item - this is especially apparent when multiple affixes add the same attributes.
- Many affixes have different names for each tier of attribute ranges, but only the first name is shown here for better legibility.
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Burning Soul | 25 | 80 | 50 | 75 | Undead | 0 | ||
Dark Lord | 75 | 33 | 33 | 135 | 50 | Undead | 75 | |
Fetish | 25 | 25 | 50 | 50 | 50 | 50 | Demon | 100 |
Hell Bovine | 50 | 33 | 50 | 50 | 50 | 33 | 66 | |
Hell Temptress | 50 | 50 | 50 | 50 | Demon | 75 | ||
Shrieking Terror | 35 | 25 | 25 | 40 | 80 | 25 | 75 | |
Specter | 95 | 50 | 25 | 75 | 50 | 95 | Undead | 0 |
Stygian Doll | 33 | 25 | 33 | 80 | Undead | 33 | ||
Unholy Corpse | 50 | 50 | 75 | 80 | Undead | 66 |
Individual Maps
For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by "% Life Stolen per Hit" and "% Mana Stolen per Hit".
Map bosses are treated as prime evils.
All monster types are used during map generation
Tier 1
Tier 1 map zones have a zone level of 87
Arreat Battlefield
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Afflicted | 25 | 30 | 100 | 25 | 25 | Demon | 75 | |
Blood Wing | 33 | 50 | 50 | |||||
Bramble Hulk | 25 | 75 | 50 | 80 | 45 | 75 | ||
Carrion Bird | 25 | 25 | 75 | 100 | ||||
Night Clan | 50 | 50 | 85 | Demon | 80 | |||
Spike Fiend | 50 | 20 | 50 | 75 | 100 | |||
Unholy Corpse | 50 | 50 | 130 | 33 | 50 | 65 | Undead | 66 |
Zombie | 50 | 50 | 50 | 85 | Undead | 50 | ||
Elmegaard the Armorsmith |
20 | 20 | 50 | 50 | 50 | Demon | 20 |
Bastion Keep
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Demon Sprite | 25 | 80 | 25 | 33 | Demon | 100 | ||
Demon Steed | 50 | 25 | 33 | 50 | 100 | |||
Desert Wing | 110 | 25 | 75 | 75 | 25 | 75 | ||
Devilkin | 15 | 75 | 40 | 50 | Demon | 75 | ||
Devilkin Shaman | 15 | 50 | 135 | 75 | Demon | 66 | ||
Giant Lamprey | 25 | 33 | 25 | 85 | 50 | |||
Giant Lamprey Egg | 33 | |||||||
Giant Lamprey Young | 80 | 50 | ||||||
Hell Temptress | 50 | 50 | 50 | 75 | Demon | 75 | ||
Moon Clan | 50 | 75 | 85 | 45 | Demon | 80 | ||
Sand Raider | 25 | 25 | 50 | 50 | 33 | 66 | ||
Johnathan the Damned |
20 | 20 | 50 | 50 | 50 | 50 | Undead | 0 |
Horazon's Memory
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Cantor | 10 | 25 | 50 | 50 | 20 | 100 | ||
Doom Knight | 33 | 25 | 60 | 60 | 120 | Undead | 33 | |
Flying Scimitar | 25 | 50 | 50 | 80 | 75 | 0 | ||
Frozen Abyss | 40 | 25 | 75 | 100 | ||||
Frozen Scorch | 25 | 25 | 40 | 80 | 33 | 75 | ||
Ghost | 50 | 50 | 50 | 65 | 50 | 50 | Undead | 33 |
Lightning Spire | 90 | 90 | 100 | 1000 | 0 | |||
Menace Worm | 135 | 75 | 50 | 50 | Demon | 75 | ||
Oblivion Knight | 33 | 25 | 60 | 60 | 120 | Undead | 33 | |
Zakarumite | 10 | 25 | 33 | 33 | 20 | 100 | ||
Deathmaiden Madinsane |
20 | 20 | 50 | 50 | 50 | 50 | Demon | 20 |
Lost Temple
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Blood Wing | 25 | 33 | 45 | 50 | ||||
Enslaved | 25 | 50 | 15 | 25 | 65 | 75 | ||
Gloam | 25 | 80 | 50 | 75 | Undead | 0 | ||
Gloombat | 10 | 33 | 50 | 110 | 75 | |||
Gorebelly | 55 | 50 | 115 | 65 | 30 | Demon | 100 | |
Poison Spinner | 50 | 120 | 75 | 50 | ||||
Unraveler | 33 | 50 | 20 | 20 | 50 | 80 | Undead | 33 |
Khalim's Corrupted Body |
50 | 50 | 75 | 75 | 75 | 75 | Demon | 20 |
Phlegethon
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Council Member | 30 | 33 | 80 | 33 | 33 | Demon | 66 | |
Demon Imp | 25 | 100 | 25 | 33 | Demon | 100 | ||
Fallen | 15 | 25 | 25 | 40 | 50 | Demon | 75 | |
Fallen Shaman | 15 | 25 | 50 | 90 | 0 | 50 | Demon | 66 |
Fetish | 25 | 25 | 50 | 50 | 50 | 50 | Demon | 100 |
Hell Cat | 15 | 25 | 50 | 80 | 25 | 100 | ||
Hell Slinger | 10 | 25 | 25 | 50 | 0 | 25 | 100 | |
Hell Spawn | 33 | 50 | 25 | 50 | 75 | Demon | 75 | |
Moon Lord | 50 | 50 | 25 | 50 | 50 | 0 | 75 | |
Siege Beast | 75 | 140 | 33 | 50 | 100 | |||
Unholy Corpse | 50 | 50 | 0 | 25 | 0 | 120 | Undead | 66 |
Lieutenant of Sin | 20 | 20 | 50 | 50 | 50 | 50 | Demon | 20 |
Torajan Jungle
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Council Member | 50 | 33 | 50 | 33 | 33 | Demon | 66 | |
Crusher | 50 | 25 | 140 | 50 | 100 | |||
Death Beatle | 50 | 25 | 105 | 50 | ||||
Death Brawler | 33 | 50 | 50 | 50 | 50 | 50 | 75 | |
Dune Beast | 33 | 75 | 50 | 25 | 100 | |||
Foul Crow | 25 | 70 | 100 | |||||
Quill Rat | 50 | 50 | 45 | 100 | ||||
Tree Lurker | 25 | 80 | 50 | 85 | 75 | |||
The Great Worm | 20 | 20 | 50 | 50 | 50 | 50 | 20 | |
Blood Maggot Egg | 180 | 180 | 180 | 180 | 180 | 33 | ||
Blood Maggot Young | 20 | 20 | 50 | 50 | 50 | 50 | 50 |
- Blood Maggot Young monsters are minions of The Great Worm
Ruined Cistern
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Bog Creature | 15 | 65 | 55 | 50 | 75 | |||
Dried Corpse | 50 | 50 | 65 | 140 | Undead | 33 | ||
Gorebelly | 30 | 50 | 60 | Demon | 100 | |||
Returned Mage | 33 | 40 | 75 | 50 | 75 | Undead | 0 | |
Salamander | 50 | 115 | 50 | |||||
Strangler | 60 | 125 | 25 | 75 | 45 | Undead | 33 | |
Vile Archer | 75 | 25 | 25 | 25 | Demon | 100 | ||
Vile Hunter | 20 | 20 | 45 | 33 | Demon | 100 | ||
Ancient Cistern Hydra (fire) | 20 | 20 | 50 | 50 | 50 | 50 | 20 | |
Ancient Cistern Hydra (poison) | 20 | 20 | 50 | 50 | 50 | 50 | 75 |
- The fire Hydra head is the only one that drops loot
- The poison Hydra heads are considered minions of the fire head
Tier 2
Tier 2 map zones have a zone level of 88
Ancestral Trial
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Bone Mage | 25 | 50 | 65 | 50 | Undead | 0 | ||
Bone Warrior | 25 | 50 | 45 | 45 | 50 | Undead | 0 | |
Minion of Destruction | 50 | 90 | 75 | Demon | 50 | |||
Pit Lord | 50 | 120 | 75 | 25 | Demon | 66 | ||
Preserved Dead | 20 | 50 | 50 | 50 | 50 | 50 | Undead | 33 |
Specter | 110 | 50 | 75 | 35 | 50 | Undead | 33 | |
Spider Magus | 25 | 30 | 75 | 120 | 50 | |||
Nathkill the Numb | 20 | 20 | 50 | 50 | 50 | 50 | Demon | 20 |
Fall of Caldeum
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Flying Scimitar | 25 | 50 | 100 | 75 | 0 | |||
Heirophant | 10 | 50 | 25 | 33 | 95 | 25 | 100 | |
Hell Swarm | 50 | 70 | 25 | 80 | 0 | |||
Huntress | 15 | 25 | 75 | 65 | 50 | 100 | ||
Slinger | 10 | 25 | 75 | 65 | 100 | |||
Zombie | 50 | 95 | 25 | 75 | 45 | Undead | 50 | |
Waheed the Traitor | 50 | 50 | 75 | 75 | 75 | 75 | 20 |
Royal Crypts
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Afflicted | 75 | 65 | Demon | 75 | ||||
Bone Archer | 35 | 150 | 30 | 20 | 105 | Undead | 0 | |
Bone Warrior | 35 | 30 | 65 | 65 | Undead | 0 | ||
Claw Viper | 80 | 45 | 25 | 40 | 50 | |||
Dune Beast | 60 | 25 | 20 | 25 | 100 | |||
Flying Scimitar | 25 | 50 | 50 | 100 | 75 | 0 | ||
Gloombat | 50 | 25 | 75 | 50 | 75 | |||
Scarab | 80 | 50 | 50 | |||||
King Leoric | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
Decaying Guard | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
- Decaying Guards are minions of King Leoric
Ruins of Viz-Jun
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Black Lancer | 0 | 25 | 120 | 25 | 25 | Demon | 100 | |
Dark Ranger | 15 | 25 | 25 | 75 | 25 | Demon | 100 | |
Disfigured | 25 | 40 | 50 | Demon | 75 | |||
Fetish (melee) | 33 | 100 | 33 | 50 | Demon | 100 | ||
Fetish (ranged) | 100 | 50 | Demon | 100 | ||||
Fetish Shaman | 25 | 25 | 85 | 25 | 50 | Demon | 100 | |
Heirophant | 10 | 33 | 25 | 33 | 75 | 20 | 100 | |
Hollow One | 33 | 50 | 20 | 0 | 55 | 50 | Undead | 33 |
Moon Clan | 50 | 33 | 50 | Demon | 80 | |||
Returned | 33 | 100 | Undead | 0 | ||||
Spider Magus | 50 | 0 | 50 | 60 | 50 | |||
Sucker | 50 | 75 | 33 | 120 | 50 | |||
Thorned Hulk | 80 | 33 | 75 | 75 | ||||
Tree Lurker | 25 | 50 | 75 | 25 | 75 | |||
Zealot | 10 | 25 | 80 | 33 | 20 | 100 | ||
Karvarousku the Cartographer |
20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
Burning Dead | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 0 |
Burning Dead Archer | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 0 |
- Burning Dead & Burning Dead Archer monsters are minions of Karvarousku
Sanatorium
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Blood Lord | 33 | 130 | 50 | 33 | 50 | 75 | ||
Death Mauler | 33 | 50 | 50 | 65 | 75 | |||
Ghoul Lord | 30 | 33 | 25 | 130 | 75 | Undead | 75 | |
Gloam | 60 | 35 | 75 | 85 | Undead | 0 | ||
Vile Archer | 15 | 20 | 65 | 25 | 25 | Demon | 100 | |
Vile Hunter | 20 | 20 | 30 | 45 | 65 | 25 | Demon | 100 |
Vile Lancer | 45 | 15 | 45 | 35 | 25 | 25 | Demon | 100 |
The Guardian | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
Shadows of Westmarch
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Fire Boar | 65 | 25 | 65 | 75 | ||||
Moon Clan | 100 | 45 | 50 | 45 | 85 | 25 | Demon | 80 |
Over Seer | 20 | 25 | 110 | 20 | 40 | 40 | Demon | 100 |
Siege Beast | 50 | 20 | 25 | 45 | 150 | 40 | 100 | |
Slinger | 10 | 25 | 25 | 75 | 100 | |||
Succubus | 50 | 50 | 75 | 65 | Demon | 75 | ||
Zombie | 50 | 50 | 65 | 85 | Undead | 50 | ||
Urzael Harbinger of Death |
20 | 20 | 50 | 50 | 50 | 50 | 20 |
Tier 3
Tier 3 map zones have a zone level of 89
Ashen Plains
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Black Raptor | 65 | 45 | 100 | |||||
Burning Soul | 40 | 50 | 80 | 40 | 85 | Undead | 0 | |
Death Berserker | 50 | 120 | 75 | 25 | 75 | |||
Doom Ape | 50 | 145 | 50 | 25 | 100 | |||
Flayer | 45 | 75 | 33 | 75 | 50 | Demon | 100 | |
Saber Cat | 50 | 25 | 50 | 50 | 50 | 50 | 100 | |
Spear Cat | 10 | 25 | 50 | 100 | ||||
Thrasher | 25 | 40 | 25 | 130 | 75 | |||
Borq the Consumed | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 0 |
Blood Moon
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Hell Bovine | 50 | 33 | 65 | 65 | 65 | 65 | 66 | |
The Cow Queen | 20 | 20 | 50 | 50 | 50 | 50 | 20 |
- Hell Bovines are the only non-boss monster type unless others are added via affixes
Canyon of Sescheron
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Cliff Lurker | 25 | 80 | 160 | 75 | ||||
Doom Knight | 50 | 80 | 20 | 50 | Undead | 33 | ||
Frozen Abyss | 25 | 25 | 80 | 100 | ||||
Oblivion Knight | 25 | 60 | 60 | 75 | 75 | Undead | 33 | |
Overlord | 33 | 20 | 60 | Demon | 100 | |||
Serpent Magus | 40 | 70 | 45 | 35 | 60 | 50 | ||
Soul Killer (melee) | 55 | 110 | 45 | 50 | Demon | 100 | ||
Soul Killer (ranged) | 50 | 25 | 110 | Demon | 100 | |||
Shattered Soul | 50 | 50 | 75 | 75 | 75 | 75 | 0 |
Kehjistan Marketplace
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Feeder | 75 | 45 | 110 | 50 | ||||
Fire Tower | 40 | 50 | 50 | 85 | 1000 | 0 | ||
Flying Scimitar | 25 | 50 | 75 | 75 | 0 | |||
Ghoul Lord | 30 | 85 | 25 | 60 | 50 | Undead | 75 | |
Invader | 25 | 50 | 65 | 66 | ||||
Unraveler | 33 | 50 | 35 | 20 | 50 | 50 | Undead | 33 |
Vile Archer | 15 | 35 | 90 | 130 | 25 | Demon | 100 | |
Vile Hunter | 20 | 20 | 33 | 33 | 75 | 20 | Demon | 100 |
Overlord Aerlynn | 50 | 50 | 75 | 75 | 75 | 75 | Demon | 20 |
Devilkin Slave | 50 | 50 | 75 | 75 | 75 | 75 | Demon | 50 |
- Devilkin Slaves are minions of Aerlynn
Pandemonium Citadel
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Blood Bringer | 50 | 140 | 50 | 50 | 100 | |||
Damned | 25 | 50 | 85 | 25 | Demon | 75 | ||
Dark Lord | 50 | 50 | 25 | 75 | 90 | Undead | 75 | |
Flayer | 25 | 25 | 50 | 130 | 50 | Demon | 100 | |
Prowling Dead | 50 | 50 | 65 | 90 | Undead | 66 | ||
Stygian Fury | 100 | 25 | 25 | 66 | 50 | 25 | Demon | 75 |
Temple Guard | 25 | 50 | 75 | 25 | 45 | 100 | ||
Dark Commander Alma | 50 | 50 | 75 | 75 | 75 | 75 | Demon | 20 |
River of Blood
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Corpulent | 15 | 20 | 75 | Demon | 75 | |||
Council Member | 30 | 33 | 80 | 33 | 33 | Demon | 66 | |
Death Mauler | 33 | 50 | 85 | 50 | 75 | |||
Doom Knight | 33 | 125 | 20 | 20 | 50 | Undead | 33 | |
Flesh Beast | 25 | 140 | Demon | 50 | ||||
Flesh Spawner | 66 | 100 | 80 | Demon | 50 | |||
Minion of Destruction | 50 | 90 | 33 | 50 | 95 | Demon | 50 | |
Oblivion Knight | 33 | 25 | 60 | 60 | 180 | 75 | Undead | 33 |
Skeleton Archer | 40 | 50 | 33 | 40 | 33 | 80 | Undead | 0 |
Zealot | 10 | 25 | 80 | 33 | 20 | 100 | ||
Avunaos the Rotten | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
Belial Lord of Lies | 20 | 20 | 50 | 50 | 50 | 50 | Demon | 20 |
Blood Golem | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
- Blood Golems are minions of Avunaos
Sewers of Harrogath
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Blood Wing | 25 | 50 | 33 | 50 | ||||
Enslaved | 25 | 50 | 15 | 25 | 15 | 75 | ||
Fetish | 25 | 125 | 80 | Demon | 100 | |||
Flayer | 25 | 75 | 50 | 45 | Demon | 100 | ||
Ghoul Lord | 30 | 25 | 33 | 25 | 75 | 50 | Undead | 75 |
Grotesque Wyrm | 25 | 50 | 135 | 50 | Demon | 50 | ||
Marauder | 25 | 50 | 80 | 50 | 45 | 66 | ||
Sand Maggot | 66 | 33 | 85 | 90 | 50 | |||
Sand Maggot Egg | 33 | |||||||
Sand Maggot Young | 20 | 20 | 20 | 20 | 20 | 80 | 50 | |
The Mad Philosopher | 20 | 20 | 50 | 50 | 50 | 33 | Demon | 20 |
Throne of Insanity
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Balrog | 50 | 20 | 130 | 25 | 45 | 75 | Demon | 66 |
Demon Rascal | 75 | 50 | 25 | 50 | Demon | 100 | ||
Doom Caster | 50 | 25 | 25 | 65 | 90 | Undead | 33 | |
Flesh Archer | 15 | 45 | 50 | 25 | Demon | 100 | ||
Flesh Hunter | 40 | 20 | 50 | 65 | 20 | Demon | 100 | |
Flesh Lancer | 45 | 45 | 50 | 25 | Demon | 100 | ||
Hell Spawn | 33 | 115 | 15 | 33 | 15 | Demon | 75 | |
Hell Whip | 40 | 50 | 85 | Demon | 100 | |||
Swamp Dweller | 15 | 75 | 25 | 115 | 75 | |||
Indio the Insane | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
Tomb of Zoltun Kulle
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Arach | 50 | 85 | 50 | 50 | ||||
Dark Familiar | 15 | 25 | 50 | 75 | ||||
Dune Beast | 25 | 50 | 150 | 25 | 100 | |||
Minion of Destruction | 50 | 100 | 25 | 75 | Demon | 50 | ||
Pain Worm | 75 | 110 | Demon | 75 | ||||
Razor Spine | 25 | 75 | 50 | 100 | ||||
Returned Mage | 25 | 50 | 25 | 120 | 75 | Undead | 0 | |
Scarab | 105 | 25 | 75 | 50 | 25 | 50 | ||
Toadflax the Tainted | 20 | 20 | 50 | 50 | 50 | 50 | 20 |
Tier 4 (Dungeons)
Dungeons have a zone level of 90
Dungeon monsters grant 200% more experience, have 75% curse reduction, and are treated as prime evils.
Dungeons each use the same pool of monster types, of which 7 are chosen from the 8 possibilities during map generation. Common monster types: Gloam, Misshapen, Succubus, Unholy Corpse, Death Lord, Huntress, Night Lord, Blood Bringer
Blood Bringers move slowly and deal "lethal damage" - beware!
Most immunities of dungeon enemies cannot be broken by conventional means since their resistances are so high - breaking 180% resistances requires combining multiple high level skills such as level 38 Conviction (-43%), level 37 Lower Resist (-23%), and level 36 Static Field (-15%)
Dungeon bosses each have a 1/20 chance to drop a Horadrim Scarab and a 1/1000 chance to drop exclusive unique items that otherwise can only be dropped by Diablo-Clone or Rathma (Overlord's Helm, Dark Abyss, Itherael's Path, Hadriel's Hand, Aidan's Scar, The Third Eye, Band of Skulls, Cage of the Unsullied)
Cathedral of Light
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Gloam | 15 | 180 | 25 | 25 | 180 | Undead | 0 | |
Misshapen | 180 | 25 | 180 | 50 | 25 | Demon | 75 | |
Succubus | 50 | 180 | 180 | Demon | 75 | |||
Unholy Corpse | 50 | 25 | 180 | 33 | 180 | Undead | 66 | |
Death Lord | 25 | 33 | 180 | 33 | 75 | 75 | ||
Huntress | 15 | 180 | 180 | 75 | 100 | |||
Night Lord | 35 | 33 | 25 | 120 | 50 | Undead | 75 | |
Blood Bringer | 150 | 50 | 50 | 50 | 50 | 50 | 100 | |
Flying Scimitar | 25 | 100 | 100 | 0 | ||||
Spear Cat | 180 | 180 | 50 | 180 | 100 | |||
The Synthetic One | 50 | 50 | 75 | 75 | 75 | 75 | Undead | 20 |
Canight the Corrupted | 50 | 50 | 75 | 75 | 75 | 75 | Undead | 0 |
Madness | * | * | * | * | * | * | Undead | 0 |
Hysteria | * | * | * | * | * | * | Undead | 0 |
- Flying Scimitars only appear from terrain objects such as barrels
- Canight the Corrupted is in a separate zone within the dungeon called the Cathedral Basement
- Madness & Hysteria are minions of Canight and are immune until Canight has been defeated
- The Cathedral Basement has fewer possible monster types and 3 will be chosen from 5 possibilities (Spear Cat, Succubus, Unholy Corpse, Death Lord, Huntress), but the zone is small enough that even the chosen types may not appear
Plains of Torment
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Gloam | 15 | 180 | 25 | 25 | 180 | Undead | 0 | |
Misshapen | 180 | 25 | 180 | 50 | 25 | Demon | 75 | |
Succubus | 50 | 180 | 180 | Demon | 75 | |||
Unholy Corpse | 50 | 25 | 180 | 33 | 180 | Undead | 66 | |
Death Lord | 25 | 33 | 180 | 33 | 75 | 75 | ||
Huntress | 15 | 180 | 180 | 75 | 100 | |||
Night Lord | 35 | 33 | 25 | 120 | 50 | Undead | 75 | |
Blood Bringer | 150 | 50 | 50 | 50 | 50 | 50 | 100 | |
Specter | ? | ? | ? | ? | ? | ? | Undead | ? |
The Synthetic One | 50 | 50 | 75 | 75 | 75 | 75 | Undead | 20 |
Canight the Corrupted | 50 | 50 | 75 | 75 | 75 | 75 | Undead | 0 |
Madness | * | * | * | * | * | * | Undead | 0 |
Hysteria | * | * | * | * | * | * | Undead | 0 |
- Specters always spawn in addition to the common dungeon monster types
- Canight the Corrupted is in a separate zone within the dungeon called the Pit of Despair
- Madness & Hysteria are minions of Canight and are immune until Canight has been defeated
Sanctuary of Sin
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Gloam | 15 | 180 | 25 | 25 | 180 | Undead | 0 | |
Misshapen | 180 | 25 | 180 | 50 | 25 | Demon | 75 | |
Succubus | 50 | 180 | 180 | Demon | 75 | |||
Unholy Corpse | 50 | 25 | 180 | 33 | 180 | Undead | 66 | |
Death Lord | 25 | 33 | 180 | 33 | 75 | 75 | ||
Huntress | 15 | 180 | 180 | 75 | 100 | |||
Night Lord | 35 | 33 | 25 | 120 | 50 | Undead | 75 | |
Blood Bringer | 150 | 50 | 50 | 50 | 50 | 50 | 100 | |
The Stygian Beast | 50 | 50 | 75 | 75 | 75 | 75 | Undead | 0 |
Stygian Horde | 50 | 50 | 75 | 75 | 75 | 75 | Undead | 0 |
- The Stygian Beast is in a separate zone within the dungeon called the Black Abyss
- Stygian Horde monsters are minions of The Stygian Beast
Source of Information on this Page
See PD2's text files for updated info when game changes are made. Map affixes are in MagicPrefix.txt and MagicSuffix.txt, and map monster info can be determined from Levels.txt and MonStats.txt. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: D2 Text File Tables.
If the files in these locations are not updated by others, you can extract them yourself from pd2data.mpq (found in Diablo II/ProjectD2) using an MPQ editor and D2 listfile - the text files will be in /data/global/excel.