Corruptions:修订间差异

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拉斯玛掉落的 [[Corruptions#Annihilus_Corruptions|Tainted Worldstone Shards]] 腐化的世界石碎片 可以腐化 [[Annihilus]] 毁灭小护身符 。
拉斯玛掉落的 [[Corruptions#Annihilus_Corruptions|Tainted Worldstone Shards]] 腐化的世界石碎片 可以腐化 [[Annihilus]] 毁灭小护身符 。


== Equipment Corruptions ==
== 装备的腐化 ==
Equipment items can gain sockets (if applicable), gain a corruption modifier, or turn into a random <span class="d2-yellow">rare</span>.
装备可以获得镶孔(如适用)、腐化词条、或转化为一个随机的同类型黄金<span class="d2-yellow">黄金</span>装备


Sockets can only be added to 0-socket items that are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. The [[Item_Bases#Sockets|maximum sockets]] an item can get is always restricted by the item base. For example, an un-upgraded [[Vampire Gaze]] cannot gain more than 2 sockets because Grim Helm has a maximum of 2 sockets.
腐化打孔的前提是装备必须是无镶孔的,并且可以被打孔,比如:头盔,胸甲,盾牌,和非投掷类型的武器。装备可获得的 [[Item_Bases#Sockets|maximum sockets]] 最大孔数永远被被底材所限制。比如说,一个未升级的 [[Vampire Gaze]] 吸血鬼的凝视 不会打出高于2个的镶孔,因为残酷头盔最多就只能有2个孔。


<span class="d2-white">Regular</span> items cannot gain corruption modifiers, but can gain sockets (up to the maximum amount of sockets for that item) or turn into a random <span class="d2-yellow">rare</span>. Runewords are built in regular items that already have sockets, so they can't have corruption modifiers. Corrupting a regular item is akin to using the [[Recipes#Socketing_Recipes|socketing recipe]] on it, and can even be done with inferior/superior items. If a regular item that cannot gain sockets is corrupted, it will still become a random rare 50% of the time - the other 50% will be effectively unchanged.
<span class="d2-white">白字</span> 物品无法得到腐化词条,但可以做出镶孔(该物品的最大镶孔数),或者将其转化成同类型随机属性的 <span class="d2-yellow">黄金</span>物品。符文之语装备本身已经有镶孔了,无法获得腐化词条。腐化一个白字装备与用 [[Recipes#Socketing_Recipes|socketing recipe]] 公式打孔该装备非常相似。无论劣质还是超强的装备都可以完成。 如果一件白字物品,它无法被打孔,但又被腐化了,它还是会有50%的几率成为一个同类型随机属性的黄金装备,另外50%的几率它会没有变化。


* ''<span class="d2-white">Regular</span> Equipment''
* ''<span class="d2-white">白字</span> 装备''
** 50% chance to gain sockets (up to the maximum amount of [[Item_Bases#Sockets|sockets]])
** 50% 的几率得到镶孔(该物品的最大镶孔数) [[Item_Bases#Sockets|sockets]])  
** 50% chance to turn into a random <span class="d2-yellow">rare</span>
** 50% 的几率转换成随机 <span class="d2-yellow">黄金</span>装备


* ''Other Equipment (Socketable)''
* ''其他装备 (可打孔的)''
** 25% chance to gain sockets (1-3 for armor, 1-4 for one-handed weapons, 1-6 for two-handed weapons)
** 25%的几率打孔(装甲打1-3个孔,单手武器打1-4个孔,双手武器打1-6个孔)
** 50% chance to gain a modifier (24% low-rarity, 16% mid-rarity, 10% high-rarity)
** 50%的几率获得词条(24%的几率获得低稀有率词条,16%的几率获得中稀有率词条,10%的几率获得高稀有率词条)
** 25% chance to turn into a random <span class="d2-yellow">rare</span>
** 25%的几率转换成随机 <span class="d2-yellow">黄金</span>装备


* ''Other Equipment (Unsocketable)''
* ''其他装备 (不可打孔的)''
** 75% chance to gain a modifier (36% low-rarity, 24% mid-rarity, 15% high-rarity)
** 75%的几率获得词条(36%的几率获得低稀有率词条,24%的几率获得中稀有率词条,15%的几率获得高稀有率词条)
** 25% chance to turn into a random <span class="d2-yellow">rare</span>
** 25%的几率转换成随机 <span class="d2-yellow">黄金</span>装备


For non-regular items, if the corruption result adds sockets, these are the odds for how many sockets may be added:
对于非白字装备,如果腐化结果是打孔,以下是孔数的相关可能性:
* Armors (Helms, Chests, Shields) = 1-3 sockets <span style="color:gray;">''(72% for 1, 20% for 2, 8% for 3)''</span>
* 装甲(头盔,胸甲,盾牌)= 1-3孔 = 1-3 sockets <span style="color:gray;">''(1孔 72% 几率, 2孔 20% 几率, 3孔 8% 几率)''</span>
* Weapons (One-Handed) = 1-4 sockets <span style="color:gray;">''(40% for 1, 32% for 2, 16% for 3, 12% for 4)''</span>
* 武器 (单手) = 1-4 <span style="color:gray;">''(1孔 40% 几率, 2孔 32%几率,3孔 16% 几率, 4孔 12%几率)''</span>
* Weapons (Two-Handed) = 1-6 sockets <span style="color:gray;">''(24% for 1, 22% for 2, 18% for 3, 16% for 4, 12% for 5, 8% for 6)''</span>
* 武器 (双手) = 1-6 <span style="color:gray;">''(1孔 24%几率,2孔 22%几率,3孔 18%几率,4孔 16% 几率,5孔 12%几率,6孔 8% 几率)''</span>




Socketable items can be further improved with the relatively uncommon [[Larzuk's Puzzlebox]], which can be used to add 2-4 sockets to two-handed weapons or 1-2 sockets to other items. [[Larzuk's Puzzlepiece]] can be used the same way and is more common, but cannot be used with unique/set items.
可打孔物品可以通过 [[Larzuk's Puzzlebox]]拉苏克迷盒 这一相当程度上不常见的方法进行更进一步的改进,它能给双手武器增加2-4孔,给其他物品增加1-2孔。[[Larzuk's Puzzlepiece]]拉苏克迷盒碎片 使用方法相同,更常用,但不能对暗金/套装物品使用。


In ideal circumstances, players can either aim for max-socket corruptions, or high-rarity corruptions with sockets added by puzzleboxes. High-rarity corruption modifiers are generally slightly stronger than 2 sockets on weapons or 1 socket on armors and are therefore best-in-slot for most scenarios, however more sockets allows for more customization.
在理想情况下,玩家可以既期待最大额度打孔的腐化法,也可以对拉苏克迷盒打孔过的物品进行腐化,获得高稀有率词条。高稀有率腐化词条一般来说略强于 非武器打两孔或装甲1孔,因此这是可设想的最优解。镶孔越多,可发挥的余地越大。


Due to the value of puzzleboxes compared to worldstone shards, it's generally better to corrupt items before puzzleboxing them. Using a puzzlebox first will result in a higher chance to get a corruption modifier when corrupting (75% instead of 50%), but the chance to "brick" the item remains the same (25%) so the puzzlebox may be wasted.
对比拉苏克迷盒和世界石碎片的价值,还是对物品先腐化再用迷盒打孔比较好。先用了迷盒会的话,会导致有更高的几率(75%几率,而非50%)腐化时获得腐化词条,但是把装备干废的几率仍然是25%,一旦发生,迷盒 就浪费了。


<h3 style="border-bottom:0px;">Weapon Corruption Mods</h2>
<h3 style="border-bottom:0px;">武器腐化属性</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (50% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (30% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">低稀有率 (50% 几率)</span> !! <span style="color:#F9C666">中稀有率 (30% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
|-
|-
| +[40-80]% Enhanced Damage || +20% Faster Cast Rate || +1 to All Skills
| +[40-80]% 增强伤害(ED) || +20% 快速施法(FCR) || +1 所有技能
|-
|-
| +[100-250] to Attack Rating || +[30-40]% Increased Attack Speed || +30% Increased Attack Speed <br> [20-30]% Chance of Crushing Blow
| +[100-250] 攻击准确率(AR)|| +[30-40]% 提升攻击速度(IAS) || +30% 提升攻击速度(IAS) <br> [20-30]% 几率造成压碎性打击(CB)
|-
|-
| +[100-150]% Enhanced Damage to Demons <br> +200 to Attack Rating against Demons || +[40-60]% Enhanced Damage <br> 5% Life Stolen per Hit || +[80-120]% Enhanced Damage <br> +20% Increased Attack Speed
| +[100-150]% 增强伤害(ED)对恶魔 <br> +200 攻击准确率(AR)对恶魔 || +[40-60]% 增强伤害(ED) <br> 5% 生命值于击中时偷取(LL) || +[80-120]% 增强伤害(ED) <br> +20% 提升攻击速度(IAS)
|-
|-
| +[100-150]% Enhanced Damage to Undead <br> +200 to Attack Rating against Undead || +[200-300] to Attack Rating || +[80-120]% Enhanced Damage <br> +250 to Attack Rating
| +[100-150]% 增强伤害(ED)对不死的敌人 <br> +200 攻击准确率(AR)对不死的敌人 || +[200-300] 攻击准确率(AR)|| +[80-120]% 增强伤害(ED) <br> +250 攻击准确率(AR)
|-
|-
| +10% Faster Cast Rate || [20-30]% Chance of Crushing Blow || +[50-70]% Enhanced Damage <br> 25% Deadly Strike
| +10% 快速施法(FCR) || [20-30]% 几率造成压碎性打击(CB) || +[50-70]% 增强伤害(ED) <br> 25% 的几率发动致命攻击(DS)
|-
|-
| +[3-6] Life after each Hit || [20-30]% Deadly Strike || +[60-80]% Enhanced Damage <br> Ignores Target's Defense
| +[3-6] 每次杀死怪物获得 [-] 点生命值 || [20-30]% 的几率发动致命攻击(DS) || +[60-80]% 增强伤害(ED) <br> 忽视目标防御
|-
|-
| +[3-6] Life after each Kill || -[5-10]% to Enemy Fire Resistance || +10% Faster Cast Rate <br> +5% to Fire Skill Damage
| 每次杀死怪物获得 [3-6] 点生命值|| -[5-10]% 降低敌人火焰抵抗 || +10% 快速施法(FCR) <br> +5% 增加火焰技能伤害
|-
|-
| +[3-5] to Mana after each Kill || -[5-10]% to Enemy Cold Resistance || +10% Faster Cast Rate <br> +5% to Cold Skill Damage
| 每次杀死怪物获得 [3-5] 点魔法值(EK) || -[5-10]% 降低敌人寒冷抵抗 || +10% 快速施法(FCR) <br> +5% 增加寒冷技能伤害
|-
|-
| [20-30]% Better Chance of Getting Magic Items || -[5-10]% to Enemy Lightning Resistance || +10% Faster Cast Rate <br> +5% to Lightning Skill Damage
| [20-30]% 更佳的机会获得魔法装备(MF) || -[5-10]% 降低敌人闪电抵抗|| +10% 快速施法(FCR) <br> +5% 增加闪电技能伤害
|-
|-
| Requirements -[25-50]% || -[5-10]% to Enemy Poison Resistance || +10% Faster Cast Rate <br> +5% to Poison Skill Damage
| 装备需求 -[25-50]% || -[5-10]% 降低敌人毒素抵抗 || +10% 快速施法(FCR) <br> +5% 增加毒素技能伤害
|}
|}


<h3 style="border-bottom:0px;">Shield Corruption Mods</h2>
<h3 style="border-bottom:0px;">盾牌腐化属性</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">低稀有率 (48% 几率)</span> !! <span style="color:#F9C666">中稀有率 (32% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
|-
|-
| +[20-30]% Faster Hit Recovery || Indestructible <br> +[50-80]% Enhanced Defense || +1 to All Skills
| +[20-30]% 快速打击恢复(FHR) || 无法破坏 <br> +[50-80]% 增强防御 || +1 所有技能
|-
|-
| +20% Faster Block Rate || +10% Faster Cast Rate || [10-20]% Reduced Curse Duration
| +20% 快速格挡几率 || +10% 快速施法(FCR) || [10-20]% 减少诅咒持续时间
|-
|-
| [20-30]% Better Chance of Getting Magic Items || +10% Faster Block Rate <br> [10-20]% Increased Chance of Blocking || All Resistances +[22-30]
| [20-30]% 更佳的机会获得魔法装备(MF) || +10% 快速格挡几率 <br> [10-20]% 格挡几率 || 所有抗性 +[22-30]
|-
|-
| Regenerate Mana [15-25]% || Increase Maximum Life [4-6]% || Physical Damage Taken Reduced by 6%
| 法力重生 [15-25]% || 提升生命最大值 [4-6]% || 受到的物理伤害减少 6%
|-
|-
| Fire Resist +[35-40]% || Physical Damage Taken Reduced by [6-10] || +[4-5]% to Maximum Fire Resist <br> Fire Resist +[15-20]%
| 火焰抵抗 +[35-40]% || 受到的物理伤害减少 [6-10] || +[4-5]% 火焰抵抗上限 <br> 火焰抵抗 +[15-20]%
|-
|-
| Cold Resist +[35-40]% || Magic Damage Taken Reduced by [6-10] || +[4-5]% to Maximum Cold Resist <br> Cold Resist +[15-20]%
| 寒冷抵抗 +[35-40]% || 受到的魔法伤害减少 [6-10] || +[4-5]% 寒冷抵抗上限 <br> 寒冷抵抗 +[15-20]%
|-
|-
| Lightning Resist +[35-40]% || Attacker Takes Damage of [4-594] ([4-6] per Level) || +[4-5]% to Maximum Lightning Resist <br> Lightning Resist +[15-20]%
| 闪电抵抗 +[35-40]% || 攻击者受到伤害 [4-594] ([4-6] 依角色等级决定) || +[4-5]% 闪电抵抗上限 <br> 闪电抵抗 +[15-20]%
|-
|-
| Poison Resist +[35-40]% || Cannot Be Frozen || +[4-5]% to Maximum Poison Resist <br> Poison Resist +[15-20]%
| 毒素抵抗 +[35-40]% || 无法冰冻 || +[4-5]% 毒素抵抗上限 <br> 毒素抵抗 +[15-20]%
|}
|}


<h3 style="border-bottom:0px;">Chest Corruption Mods</h2>
<h3 style="border-bottom:0px;">胸甲腐化属性</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">低稀有率 (48% 几率)</span> !! <span style="color:#F9C666">中稀有率 (32% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
|-
|-
| +[20-30]% Faster Hit Recovery || Indestructible <br> +[50-80]% Enhanced Defense || +1 to All Skills
| +[20-30]% 快速打击恢复(FHR) || 无法破坏 <br> +[50-80]% 增强防御 || +1 所有技能
|-
|-
| +[50-80]% Enhanced Defense || +10% Faster Cast Rate || [10-20]% Reduced Curse Duration
| +[50-80]% 增强防御 || +10% 快速施法(FCR) || [10-20]% 减少诅咒持续时间
|-
|-
| [20-30]% Better Chance of Getting Magic Items || +20% Faster Run/Walk || All Resistances +[15-20]
| [20-30]% 更佳的机会获得魔法装备(MF) || +20% 高速跑步/行走 || 所有抗性 +[15-20]
|-
|-
| Regenerate Mana [15-25]% || Increase Maximum Life [4-6]% || Physical Damage Taken Reduced by 6%
| 法力重生 [15-25]% || 提升生命最大值 [4-6]% || 受到的物理伤害减少 6%
|-
|-
| Fire Resist +[30-35]% || Physical Damage Taken Reduced by [6-10] || +[4-5]% to Maximum Fire Resist <br> Fire Resist +15%
| 火焰抵抗 +[30-35]% || 受到的物理伤害减少 [6-10] || +[4-5]% 火焰抵抗上限 <br> 火焰抵抗 +15%
|-
|-
| Cold Resist +[30-35]% || Magic Damage Taken Reduced by [6-10] || +[4-5]% to Maximum Cold Resist <br> Cold Resist +15%
| 寒冷抵抗 +[30-35]% || 受到的魔法伤害减少 [6-10] || +[4-5]% 寒冷抵抗上限 <br> 寒冷抵抗 +15%
|-
|-
| Lightning Resist +[30-35]% || Attacker Takes Damage of [4-594] ([4-6] per Level) || +[4-5]% to Maximum Lightning Resist <br> Lightning Resist +15%
| 闪电抵抗 +[30-35]% || 攻击者受到伤害 [4-594] ([4-6] 依角色等级决定) || +[4-5]% 闪电抵抗上限 <br> 闪电抵抗 +15%
|-
|-
| Poison Resist +[30-35]% || Cannot Be Frozen || +[4-5]% to Maximum Poison Resist <br> Poison Resist +15%
| 毒素抵抗 +[30-35]% || 无法冰冻 || +[4-5]% 毒素抵抗上限 <br> 毒素抵抗 +15%
|}
|}


<h3 style="border-bottom:0px;">Helm Corruption Mods</h2>
<h3 style="border-bottom:0px;">头盔腐化属性</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">低稀有率 (48% 几率)</span> !! <span style="color:#F9C666">中稀有率 (32% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
|-
|-
| +[20-30]% Faster Hit Recovery || Indestructible <br> +[50-80]% Enhanced Defense || +1 to All Skills
| +[20-30]% 快速打击恢复(FHR) || 无法破坏 <br> +[50-80]% 增强防御 || +1 所有技能
|-
|-
| +[50-80]% Enhanced Defense || +[150-250] to Attack Rating <br> +[2-4] to Light Radius || 10% Reduced Curse Duration
| +[50-80]% 增强防御 || +[150-250] 攻击准确率(AR)<br> +[2-4] 照亮范围 || 10% 减少诅咒持续时间
|-
|-
| [20-30]% Better Chance of Getting Magic Items || [3-5]% Life Stolen per Hit || All Resistances +[15-20]
| [20-30]% 更佳的机会获得魔法装备(MF) || [3-5]% 生命值于击中时偷取(LL) || 所有抗性 +[15-20]
|-
|-
| Regenerate Mana [15-25]% || [3-5]% Mana Stolen per Hit || Physical Damage Taken Reduced by [4-6]%
| 法力重生 [15-25]% || [3-5]% 魔法值于击中时偷取(LM) || 受到的物理伤害减少 [4-6]%
|-
|-
| Fire Resist +[30-35]% || Increase Maximum Life [4-6]% || +[4-5]% to Maximum Fire Resist <br> Fire Resist +15%
| 火焰抵抗 +[30-35]% || 提升生命最大值 [4-6]% || +[4-5]% 火焰抵抗上限 <br> 火焰抵抗 +15%
|-
|-
| Cold Resist +[30-35]% || +[3-4] Life after each Kill || +[4-5]% to Maximum Cold Resist <br> Cold Resist +15%
| 寒冷抵抗 +[30-35]% || +[3-4] 每次杀死怪物获得 [-] 点生命值|| +[4-5]% 寒冷抵抗上限 <br> 寒冷抵抗 +15%
|-
|-
| Lightning Resist +[30-35]% || +[3-4] to Mana after each Kill || +[4-5]% to Maximum Lightning Resist <br> Lightning Resist +15%
| 闪电抵抗 +[30-35]% || +[3-4] 每次杀死怪物获得 [-] 点魔法值(EK) || +[4-5]% 闪电抵抗上限 <br> 闪电抵抗 +15%
|-
|-
| Poison Resist +[30-35]% || Cannot Be Frozen || +[4-5]% to Maximum Poison Resist <br> Poison Resist +15%
| 毒素抵抗 +[30-35]% || 无法冰冻 || +[4-5]% 毒素抵抗上限 <br> 毒素抵抗 +15%
|}
|}


<h3 style="border-bottom:0px;">Boots Corruption Mods</h2>
<h3 style="border-bottom:0px;">靴子腐化属性</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">低稀有率 (48% 几率)</span> !! <span style="color:#F9C666">中稀有率 (32% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
|-
|-
| +[50-80]% Enhanced Defense || Indestructible <br> +[50-80]% Enhanced Defense || +10% Faster Run/Walk
| +[50-80]% 增强防御 || 无法破坏 <br> +[50-80]% 增强防御 || +10% 高速跑步/行走
|-
|-
| Regenerate Mana [10-15]% || +10% Faster Block Rate || 10% Reduced Curse Duration
| 法力重生 [10-15]% || +10% 快速格挡几率 || 10% 减少诅咒持续时间
|-
|-
| [50-100]% Extra Gold from Monsters || +10% Faster Hit Recovery || Physical Damage Taken Reduced by [2-3]%
| [50-100]% 从怪物身上获得额外的金币 || +10% 快速打击恢复(FHR) || 受到的物理伤害减少 [2-3]%
|-
|-
| [10-25]% Better Chance of Getting Magic Items || +[20-40] to Life || 10% Increased Chance of Blocking
| [10-25]% 更佳的机会获得魔法装备(MF) || +[20-40] 点生命值 || 10% 格挡几率
|-
|-
| Fire Resist +[15-20]% || All Resistances +[5-8] || +[2-3]% to Maximum Fire Resist <br> Fire Resist +10%
| 火焰抵抗 +[15-20]% || 所有抗性 +[5-8] || +[2-3]% 火焰抵抗上限 <br> 火焰抵抗 +10%
|-
|-
| Cold Resist +[15-20]% || +[2-3] Life after each Kill || +[2-3]% to Maximum Cold Resist <br> Cold Resist +10%
| 寒冷抵抗 +[15-20]% || 每次杀死怪物获得 [2-3] 点生命值|| +[2-3]% 寒冷抵抗上限 <br> 寒冷抵抗 +10%
|-
|-
| Lightning Resist +[15-20]% || +[2-3] to Mana after each Kill || +[2-3]% to Maximum Lightning Resist <br> Lightning Resist +10%
| 闪电抵抗 +[15-20]% || 每次杀死怪物获得 [2-3] 点魔法值(EK) || +[2-3]% 闪电抵抗上限 <br> 闪电抵抗 +10%
|-
|-
| Poison Resist +[15-20]% || Replenish Life +[15-25] || +[2-3]% to Maximum Poison Resist <br> Poison Resist +10%
| 毒素抵抗 +[15-20]% || 生命回复(REP)+[15-25] || +[2-3]% 毒素抵抗上限 <br> 毒素抵抗 +10%
|}
|}


<h3 style="border-bottom:0px;">Gloves Corruption Mods</h2>
<h3 style="border-bottom:0px;">手套腐化属性</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">低稀有率 (48% 几率)</span> !! <span style="color:#F9C666">中稀有率 (32% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
|-
|-
| +[50-80]% Enhanced Defense || +[10-15]% Chance to Pierce || +10% Faster Cast Rate
| +[50-80]% 增强防御 || +[10-15]% 的几率发动穿刺攻击 || +10% 快速施法(FCR)
|-
|-
| Regenerate Mana [10-15]% || +[10-20]% Faster Block Rate || +10% Increased Attack Speed
| 法力重生 [10-15]% || +[10-20]% 快速格挡几率 || +10% 提升攻击速度(IAS)
|-
|-
| [50-100]% Extra Gold from Monsters || +[100-150] to Attack Rating || 10% Increased Chance of Blocking
| [50-100]% 从怪物身上获得额外的金币 || +[100-150] 攻击准确率(AR)|| 10% 格挡几率
|-
|-
| [10-25]% Better Chance of Getting Magic Items || [2-3]% Life Stolen per Hit || +[30-40]% Enhanced Damage
| [10-25]% 更佳的机会获得魔法装备(MF) || [2-3]% 生命值于击中时偷取(LL) || +[30-40]% 增强伤害(ED)
|-
|-
| Fire Resist +[10-15]% || [2-3]% Mana Stolen per Hit || -[15-25]% Target Defense
| 火焰抵抗 +[10-15]% || [2-3]% 魔法值于击中时偷取(LM) || -[15-25]% 目标防御
|-
|-
| Cold Resist +[10-15]% || +[3-6] to All Attributes || 10% Deadly Strike
| 寒冷抵抗 +[10-15]% || +[3-6] 所有属性 || 10% 的几率发动致命攻击(DS)
|-
|-
| Lightning Resist +[10-15]% || +[20-40] to Life || +[2-4] to Mana after each Kill
| 闪电抵抗 +[10-15]% || +[20-40] 生命值 || 每次杀死怪物获得 [2-4] 点魔法值(EK)
|-
|-
| Poison Resist +[10-15]% || Replenish Life +[15-20] || All Resistances +[5-8]
| 毒素抵抗 +[10-15]% || 生命回复(REP)+[15-20] || 所有抗性 +[5-8]
|}
|}


<h3 style="border-bottom:0px;">Belt Corruption Mods</h2>
<h3 style="border-bottom:0px;">腰带腐化属性</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">低稀有率 (48% 几率)</span> !! <span style="color:#F9C666">中稀有率 (32% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
|-
|-
| +[5-10] to Strength || +[10-15]% Chance to Pierce || +10% Faster Cast Rate
| +[5-10] 点力量 || +[10-15]% 的几率发动穿刺攻击 || +10% 快速施法(FCR)
|-
|-
| +[5-10] to Dexterity || +10% Faster Hit Recovery || +10% Increased Attack Speed
| +[5-10] 点敏捷 || +10% 快速打击恢复(FHR) || +10% 提升攻击速度(IAS)
|-
|-
| +[5-10] to Vitality || +[3-6] to All Attributes || +10% Faster Run/Walk
| +[5-10] 点体力 || +[3-6] 所有属性 || +10% 高速跑步/行走
|-
|-
| +[5-10] to Energy || Replenish Life +[15-20] || 10% Reduced Curse Duration
| +[5-10] 点精力 || 生命回复(REP) +[15-20] || 10% 减少诅咒持续时间
|-
|-
| Fire Resist +[10-15]% || +[100-150] to Attack Rating || 10% Increased Chance of Blocking
| 火焰抵抗 +[10-15]% || +[100-150] 攻击准确率(AR)|| 10% 格挡几率
|-
|-
| Cold Resist +[10-15]% || Attacker Takes Damage of [2-396] ([2-4] per Level) || +[1-2]% to ALL Maximum Resistances
| 寒冷抵抗 +[10-15]% || 攻击者受到伤害 [2-396] ([2-4] 依角色等级决定) || +[1-2]% to 所有抗性上限
|-
|-
| Lightning Resist +[10-15]% || [60-100]% Extra Gold from Monsters || All Resistances +[5-8]
| 闪电抵抗 +[10-15]% || [60-100]% 从怪物身上获得额外的金币 || 所有抗性 +[5-8]
|-
|-
| Poison Resist +[10-15]% || [20-30]% Better Chance of Getting Magic Items || Physical Damage Taken Reduced by [2-4]%
| 毒素抵抗 +[10-15]% || [20-30]% 更佳的机会获得魔法装备(MF) || 受到的物理伤害减少 [2-4]%
|}
|}


<h3 style="border-bottom:0px;">Ring Corruption Mods</h2>
<h3 style="border-bottom:0px;">戒指腐化属性</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">低稀有率 (48% 几率)</span> !! <span style="color:#F9C666">中稀有率 (32% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
|-
|-
| +[5-10] to Strength || +[100-150] to Attack Rating || +10% Faster Cast Rate
| +[5-10] 点力量 || +[100-150] 攻击准确率(AR)|| +10% 快速施法(FCR)
|-
|-
| +[5-10] to Dexterity || +[2-3] Life after each Kill || +10% Faster Run/Walk
| +[5-10] 点敏捷 || 每次杀死怪物获得 [2-3] 点生命值|| +10% 高速跑步/行走
|-
|-
| +[5-10] to Vitality || +[2-3] to Mana after each Kill || 10% Reduced Curse Duration
| +[5-10] 点体力 || 每次杀死怪物获得 [2-3] 点魔法值(EK) || 10% 减少诅咒持续时间
|-
|-
| +[5-10] to Energy || Physical Damage Taken Reduced by [4-6] || [3-4]% Mana Stolen per Hit
| +[5-10] 点精力 || 受到的物理伤害减少 [4-6] || [3-4]% 魔法值于击中时偷取(LM)
|-
|-
| Fire Resist +[10-15]% || Magic Damage Taken Reduced by [4-6] || [3-4]% Life Stolen per Hit
| 火焰抵抗 +[10-15]% || 受到的魔法伤害减少 [4-6] || [3-4]% 生命值于击中时偷取(LL)
|-
|-
| Cold Resist +[10-15]% || +[20-40] to Life || +[4-6] to All Attributes
| 寒冷抵抗 +[10-15]% || +[20-40] 生命值 || +[4-6] 所有属性
|-
|-
| Lightning Resist +[10-15]% || [40-80]% Extra Gold from Monsters || All Resistances +[4-6]
| 闪电抵抗 +[10-15]% || [40-80]% 从怪物身上获得额外的金币 || 所有抗性 +[4-6]
|-
|-
| Poison Resist +[10-15]% || [15-20]% Better Chance of Getting Magic Items || Physical Damage Taken Reduced by [2-3]%
| 毒素抵抗 +[10-15]% || [15-20]% 更佳的机会获得魔法装备(MF) || 受到的物理伤害减少 [2-3]%
|}
|}


<h3 style="border-bottom:0px;">Amulet Corruption Mods </h2>
<h3 style="border-bottom:0px;">项链腐化属性 </h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">低稀有率 (48% 几率)</span> !! <span style="color:#F9C666">中稀有率 (32% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
|-
|-
| +[6-12] to Strength || +[10-20]% Chance to Pierce || +1 to All Skills
| +[6-12] 点力量 || +[10-20]% 的几率发动穿刺攻击 || +1 所有技能
|-
|-
| +[6-12] to Dexterity || +10% Faster Hit Recovery || +10% Faster Cast Rate
| +[6-12] 点敏捷 || +10% 快速打击恢复(FHR) || +10% 快速施法(FCR)
|-
|-
| +[6-12] to Vitality || Replenish Life +[15-25] || +10% Faster Run/Walk
| +[6-12] 点体力 || 生命回复(REP) +[15-25] || +10% 高速跑步/行走
|-
|-
| +[6-12] to Energy || +[2-3] Life after each Kill || 10% Increased Chance of Blocking
| +[6-12] 点精力 || 每次杀死怪物获得 [2-3] 点生命值|| 10% 格挡几率
|-
|-
| Fire Resist +[15-20]% || +[2-3] to Mana after each Kill || +[30-40]% Enhanced Damage
| 火焰抵抗 +[15-20]% || 每次杀死怪物获得 [2-3] 点魔法值(EK) || +[30-40]% 增强伤害(ED)
|-
|-
| Cold Resist +[15-20]% || +[5-8] to All Attributes || Cannot Be Frozen
| 寒冷抵抗 +[15-20]% || +[5-8] 所有属性 || 无法冰冻
|-
|-
| Lightning Resist +[15-20]% || [60-100]% Extra Gold from Monsters || +[1-2]% to ALL Maximum Resistances
| 闪电抵抗 +[15-20]% || [60-100]% 从怪物身上获得额外的金币 || +[1-2]% 所有抗性上限
|-
|-
| Poison Resist +[15-20]% || [20-30]% Better Chance of Getting Magic Items || All Resistances +[5-10]
| 毒素抵抗 +[15-20]% || [20-30]% 更佳的机会获得魔法装备(MF) || 所有抗性 +[5-10]
|}
|}


<h3 style="border-bottom:0px;">Quiver Corruption Mods </h2>
<h3 style="border-bottom:0px;">箭筒腐化属性 </h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">低稀有率 (48% 几率)</span> !! <span style="color:#F9C666">中稀有率 (32% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
|-
|-
| +20% Faster Hit Recovery || +10% Faster Run/Walk || +1 to All Skills
| +20% 快速打击恢复(FHR) || +10% 高速跑步/行走 || +1 所有技能
|-
|-
| +[20-40] to Life || +[10-15]% Chance to Pierce || +10% Increased Attack Speed
| +[20-40] 生命值 || +[10-15]% 的几率发动穿刺攻击 || +10% 提升攻击速度(IAS)
|-
|-
| [50-100]% Extra Gold from Monsters || -[5-10]% to Enemy Fire Resistance || 10% Reduced Curse Duration
| [50-100]% 从怪物身上获得额外的金币 || -[5-10]% 降低敌人火焰抗性 || 10% 减少诅咒持续时间
|-
|-
| [10-25]% Better Chance of Getting Magic Items || -[5-10]% to Enemy Cold Resistance || +[30-40]% Enhanced Damage
| [10-25]% 更佳的机会获得魔法装备(MF) || -[5-10]% 降低敌人寒冷抵抗 || +[30-40]% 增强伤害(ED)
|-
|-
| Fire Resist +[10-20]% || -[10-20]% Target Defense || +[10-15] to Minimum Damage
| 火焰抵抗 +[10-20]% || -[10-20]% 目标防御 || +[10-15] 最低伤害值
|-
|-
| Cold Resist +[10-20]% || +[50-100] to Attack Rating || +[10-15] to Maximum Damage
| 寒冷抵抗 +[10-20]% || +[50-100] 攻击准确率(AR)|| +[10-15] 最大伤害值
|-
|-
| Lightning Resist +[10-20]% || [2-4]% Mana Stolen per Hit || Ignore Target's Defense
| 闪电抵抗 +[10-20]% || [2-4]% 魔法值于击中时偷取(LM) || 忽视目标防御
|-
|-
| Poison Resist +[10-20]% || [2-4]% Life Stolen per Hit || All Resistances +[5-10]
| 毒素抵抗 +[10-20]% || [2-4]% 生命值于击中时偷取(LL) || 所有抗性 +[5-10]
|}
|}



2023年1月23日 (一) 17:18的版本

世界石碎片是整个游戏过程中都有几率掉落的新物品,可以用来腐化装备和地图。腐化的成果包括:增加镶孔(如果适用)、增加腐化属性、或使装备成为随机同类型的黄金物品。如果装备被腐化成了黄金装备,同时也会获得一个腐化词条,如果它是无形的,腐化后也能保留无形的属性。已经腐化的物品无法被再次腐化,但可以被赫拉迪克盒子合成公式 recipes 所改变。

要使用世界石碎片,把它和需要腐化的物品放到赫拉迪克方块中按转化按钮即可。

拉斯玛掉落的 Tainted Worldstone Shards 腐化的世界石碎片 可以腐化 Annihilus 毁灭小护身符 。

装备的腐化

装备可以获得镶孔(如适用)、腐化词条、或转化为一个随机的同类型黄金黄金装备

腐化打孔的前提是装备必须是无镶孔的,并且可以被打孔,比如:头盔,胸甲,盾牌,和非投掷类型的武器。装备可获得的 maximum sockets 最大孔数永远被被底材所限制。比如说,一个未升级的 Vampire Gaze 吸血鬼的凝视 不会打出高于2个的镶孔,因为残酷头盔最多就只能有2个孔。

白字 物品无法得到腐化词条,但可以做出镶孔(该物品的最大镶孔数),或者将其转化成同类型随机属性的 黄金物品。符文之语装备本身已经有镶孔了,无法获得腐化词条。腐化一个白字装备与用 socketing recipe 公式打孔该装备非常相似。无论劣质还是超强的装备都可以完成。 如果一件白字物品,它无法被打孔,但又被腐化了,它还是会有50%的几率成为一个同类型随机属性的黄金装备,另外50%的几率它会没有变化。

  • 白字 装备
    • 50% 的几率得到镶孔(该物品的最大镶孔数) sockets)
    • 50% 的几率转换成随机 黄金装备
  • 其他装备 (可打孔的)
    • 25%的几率打孔(装甲打1-3个孔,单手武器打1-4个孔,双手武器打1-6个孔)
    • 50%的几率获得词条(24%的几率获得低稀有率词条,16%的几率获得中稀有率词条,10%的几率获得高稀有率词条)
    • 25%的几率转换成随机 黄金装备
  • 其他装备 (不可打孔的)
    • 75%的几率获得词条(36%的几率获得低稀有率词条,24%的几率获得中稀有率词条,15%的几率获得高稀有率词条)
    • 25%的几率转换成随机 黄金装备

对于非白字装备,如果腐化结果是打孔,以下是孔数的相关可能性:

  • 装甲(头盔,胸甲,盾牌)= 1-3孔 = 1-3 sockets (1孔 72% 几率, 2孔 20% 几率, 3孔 8% 几率)
  • 武器 (单手) = 1-4 孔 (1孔 40% 几率, 2孔 32%几率,3孔 16% 几率, 4孔 12%几率)
  • 武器 (双手) = 1-6 孔 (1孔 24%几率,2孔 22%几率,3孔 18%几率,4孔 16% 几率,5孔 12%几率,6孔 8% 几率)


可打孔物品可以通过 Larzuk's Puzzlebox拉苏克迷盒 这一相当程度上不常见的方法进行更进一步的改进,它能给双手武器增加2-4孔,给其他物品增加1-2孔。Larzuk's Puzzlepiece拉苏克迷盒碎片 使用方法相同,更常用,但不能对暗金/套装物品使用。

在理想情况下,玩家可以既期待最大额度打孔的腐化法,也可以对拉苏克迷盒打孔过的物品进行腐化,获得高稀有率词条。高稀有率腐化词条一般来说略强于 非武器打两孔或装甲1孔,因此这是可设想的最优解。镶孔越多,可发挥的余地越大。

对比拉苏克迷盒和世界石碎片的价值,还是对物品先腐化再用迷盒打孔比较好。先用了迷盒会的话,会导致有更高的几率(75%几率,而非50%)腐化时获得腐化词条,但是把装备干废的几率仍然是25%,一旦发生,迷盒 就浪费了。

武器腐化属性

低稀有率 (50% 几率) 中稀有率 (30% 几率) 高稀有率 (20% 几率)
+[40-80]% 增强伤害(ED) +20% 快速施法(FCR) +1 所有技能
+[100-250] 攻击准确率(AR) +[30-40]% 提升攻击速度(IAS) +30% 提升攻击速度(IAS)
[20-30]% 几率造成压碎性打击(CB)
+[100-150]% 增强伤害(ED)对恶魔
+200 攻击准确率(AR)对恶魔
+[40-60]% 增强伤害(ED)
5% 生命值于击中时偷取(LL)
+[80-120]% 增强伤害(ED)
+20% 提升攻击速度(IAS)
+[100-150]% 增强伤害(ED)对不死的敌人
+200 攻击准确率(AR)对不死的敌人
+[200-300] 攻击准确率(AR) +[80-120]% 增强伤害(ED)
+250 攻击准确率(AR)
+10% 快速施法(FCR) [20-30]% 几率造成压碎性打击(CB) +[50-70]% 增强伤害(ED)
25% 的几率发动致命攻击(DS)
+[3-6] 每次杀死怪物获得 [-] 点生命值 [20-30]% 的几率发动致命攻击(DS) +[60-80]% 增强伤害(ED)
忽视目标防御
每次杀死怪物获得 [3-6] 点生命值 -[5-10]% 降低敌人火焰抵抗 +10% 快速施法(FCR)
+5% 增加火焰技能伤害
每次杀死怪物获得 [3-5] 点魔法值(EK) -[5-10]% 降低敌人寒冷抵抗 +10% 快速施法(FCR)
+5% 增加寒冷技能伤害
[20-30]% 更佳的机会获得魔法装备(MF) -[5-10]% 降低敌人闪电抵抗 +10% 快速施法(FCR)
+5% 增加闪电技能伤害
装备需求 -[25-50]% -[5-10]% 降低敌人毒素抵抗 +10% 快速施法(FCR)
+5% 增加毒素技能伤害

盾牌腐化属性

低稀有率 (48% 几率) 中稀有率 (32% 几率) 高稀有率 (20% 几率)
+[20-30]% 快速打击恢复(FHR) 无法破坏
+[50-80]% 增强防御
+1 所有技能
+20% 快速格挡几率 +10% 快速施法(FCR) [10-20]% 减少诅咒持续时间
[20-30]% 更佳的机会获得魔法装备(MF) +10% 快速格挡几率
[10-20]% 格挡几率
所有抗性 +[22-30]
法力重生 [15-25]% 提升生命最大值 [4-6]% 受到的物理伤害减少 6%
火焰抵抗 +[35-40]% 受到的物理伤害减少 [6-10] +[4-5]% 火焰抵抗上限
火焰抵抗 +[15-20]%
寒冷抵抗 +[35-40]% 受到的魔法伤害减少 [6-10] +[4-5]% 寒冷抵抗上限
寒冷抵抗 +[15-20]%
闪电抵抗 +[35-40]% 攻击者受到伤害 [4-594] ([4-6] 依角色等级决定) +[4-5]% 闪电抵抗上限
闪电抵抗 +[15-20]%
毒素抵抗 +[35-40]% 无法冰冻 +[4-5]% 毒素抵抗上限
毒素抵抗 +[15-20]%

胸甲腐化属性

低稀有率 (48% 几率) 中稀有率 (32% 几率) 高稀有率 (20% 几率)
+[20-30]% 快速打击恢复(FHR) 无法破坏
+[50-80]% 增强防御
+1 所有技能
+[50-80]% 增强防御 +10% 快速施法(FCR) [10-20]% 减少诅咒持续时间
[20-30]% 更佳的机会获得魔法装备(MF) +20% 高速跑步/行走 所有抗性 +[15-20]
法力重生 [15-25]% 提升生命最大值 [4-6]% 受到的物理伤害减少 6%
火焰抵抗 +[30-35]% 受到的物理伤害减少 [6-10] +[4-5]% 火焰抵抗上限
火焰抵抗 +15%
寒冷抵抗 +[30-35]% 受到的魔法伤害减少 [6-10] +[4-5]% 寒冷抵抗上限
寒冷抵抗 +15%
闪电抵抗 +[30-35]% 攻击者受到伤害 [4-594] ([4-6] 依角色等级决定) +[4-5]% 闪电抵抗上限
闪电抵抗 +15%
毒素抵抗 +[30-35]% 无法冰冻 +[4-5]% 毒素抵抗上限
毒素抵抗 +15%

头盔腐化属性

低稀有率 (48% 几率) 中稀有率 (32% 几率) 高稀有率 (20% 几率)
+[20-30]% 快速打击恢复(FHR) 无法破坏
+[50-80]% 增强防御
+1 所有技能
+[50-80]% 增强防御 +[150-250] 攻击准确率(AR)
+[2-4] 照亮范围
10% 减少诅咒持续时间
[20-30]% 更佳的机会获得魔法装备(MF) [3-5]% 生命值于击中时偷取(LL) 所有抗性 +[15-20]
法力重生 [15-25]% [3-5]% 魔法值于击中时偷取(LM) 受到的物理伤害减少 [4-6]%
火焰抵抗 +[30-35]% 提升生命最大值 [4-6]% +[4-5]% 火焰抵抗上限
火焰抵抗 +15%
寒冷抵抗 +[30-35]% +[3-4] 每次杀死怪物获得 [-] 点生命值 +[4-5]% 寒冷抵抗上限
寒冷抵抗 +15%
闪电抵抗 +[30-35]% +[3-4] 每次杀死怪物获得 [-] 点魔法值(EK) +[4-5]% 闪电抵抗上限
闪电抵抗 +15%
毒素抵抗 +[30-35]% 无法冰冻 +[4-5]% 毒素抵抗上限
毒素抵抗 +15%

靴子腐化属性

低稀有率 (48% 几率) 中稀有率 (32% 几率) 高稀有率 (20% 几率)
+[50-80]% 增强防御 无法破坏
+[50-80]% 增强防御
+10% 高速跑步/行走
法力重生 [10-15]% +10% 快速格挡几率 10% 减少诅咒持续时间
[50-100]% 从怪物身上获得额外的金币 +10% 快速打击恢复(FHR) 受到的物理伤害减少 [2-3]%
[10-25]% 更佳的机会获得魔法装备(MF) +[20-40] 点生命值 10% 格挡几率
火焰抵抗 +[15-20]% 所有抗性 +[5-8] +[2-3]% 火焰抵抗上限
火焰抵抗 +10%
寒冷抵抗 +[15-20]% 每次杀死怪物获得 [2-3] 点生命值 +[2-3]% 寒冷抵抗上限
寒冷抵抗 +10%
闪电抵抗 +[15-20]% 每次杀死怪物获得 [2-3] 点魔法值(EK) +[2-3]% 闪电抵抗上限
闪电抵抗 +10%
毒素抵抗 +[15-20]% 生命回复(REP)+[15-25] +[2-3]% 毒素抵抗上限
毒素抵抗 +10%

手套腐化属性

低稀有率 (48% 几率) 中稀有率 (32% 几率) 高稀有率 (20% 几率)
+[50-80]% 增强防御 +[10-15]% 的几率发动穿刺攻击 +10% 快速施法(FCR)
法力重生 [10-15]% +[10-20]% 快速格挡几率 +10% 提升攻击速度(IAS)
[50-100]% 从怪物身上获得额外的金币 +[100-150] 攻击准确率(AR) 10% 格挡几率
[10-25]% 更佳的机会获得魔法装备(MF) [2-3]% 生命值于击中时偷取(LL) +[30-40]% 增强伤害(ED)
火焰抵抗 +[10-15]% [2-3]% 魔法值于击中时偷取(LM) -[15-25]% 目标防御
寒冷抵抗 +[10-15]% +[3-6] 所有属性 10% 的几率发动致命攻击(DS)
闪电抵抗 +[10-15]% +[20-40] 生命值 每次杀死怪物获得 [2-4] 点魔法值(EK)
毒素抵抗 +[10-15]% 生命回复(REP)+[15-20] 所有抗性 +[5-8]

腰带腐化属性

低稀有率 (48% 几率) 中稀有率 (32% 几率) 高稀有率 (20% 几率)
+[5-10] 点力量 +[10-15]% 的几率发动穿刺攻击 +10% 快速施法(FCR)
+[5-10] 点敏捷 +10% 快速打击恢复(FHR) +10% 提升攻击速度(IAS)
+[5-10] 点体力 +[3-6] 所有属性 +10% 高速跑步/行走
+[5-10] 点精力 生命回复(REP) +[15-20] 10% 减少诅咒持续时间
火焰抵抗 +[10-15]% +[100-150] 攻击准确率(AR) 10% 格挡几率
寒冷抵抗 +[10-15]% 攻击者受到伤害 [2-396] ([2-4] 依角色等级决定) +[1-2]% to 所有抗性上限
闪电抵抗 +[10-15]% [60-100]% 从怪物身上获得额外的金币 所有抗性 +[5-8]
毒素抵抗 +[10-15]% [20-30]% 更佳的机会获得魔法装备(MF) 受到的物理伤害减少 [2-4]%

戒指腐化属性

低稀有率 (48% 几率) 中稀有率 (32% 几率) 高稀有率 (20% 几率)
+[5-10] 点力量 +[100-150] 攻击准确率(AR) +10% 快速施法(FCR)
+[5-10] 点敏捷 每次杀死怪物获得 [2-3] 点生命值 +10% 高速跑步/行走
+[5-10] 点体力 每次杀死怪物获得 [2-3] 点魔法值(EK) 10% 减少诅咒持续时间
+[5-10] 点精力 受到的物理伤害减少 [4-6] [3-4]% 魔法值于击中时偷取(LM)
火焰抵抗 +[10-15]% 受到的魔法伤害减少 [4-6] [3-4]% 生命值于击中时偷取(LL)
寒冷抵抗 +[10-15]% +[20-40] 生命值 +[4-6] 所有属性
闪电抵抗 +[10-15]% [40-80]% 从怪物身上获得额外的金币 所有抗性 +[4-6]
毒素抵抗 +[10-15]% [15-20]% 更佳的机会获得魔法装备(MF) 受到的物理伤害减少 [2-3]%

项链腐化属性

低稀有率 (48% 几率) 中稀有率 (32% 几率) 高稀有率 (20% 几率)
+[6-12] 点力量 +[10-20]% 的几率发动穿刺攻击 +1 所有技能
+[6-12] 点敏捷 +10% 快速打击恢复(FHR) +10% 快速施法(FCR)
+[6-12] 点体力 生命回复(REP) +[15-25] +10% 高速跑步/行走
+[6-12] 点精力 每次杀死怪物获得 [2-3] 点生命值 10% 格挡几率
火焰抵抗 +[15-20]% 每次杀死怪物获得 [2-3] 点魔法值(EK) +[30-40]% 增强伤害(ED)
寒冷抵抗 +[15-20]% +[5-8] 所有属性 无法冰冻
闪电抵抗 +[15-20]% [60-100]% 从怪物身上获得额外的金币 +[1-2]% 所有抗性上限
毒素抵抗 +[15-20]% [20-30]% 更佳的机会获得魔法装备(MF) 所有抗性 +[5-10]

箭筒腐化属性

低稀有率 (48% 几率) 中稀有率 (32% 几率) 高稀有率 (20% 几率)
+20% 快速打击恢复(FHR) +10% 高速跑步/行走 +1 所有技能
+[20-40] 生命值 +[10-15]% 的几率发动穿刺攻击 +10% 提升攻击速度(IAS)
[50-100]% 从怪物身上获得额外的金币 -[5-10]% 降低敌人火焰抗性 10% 减少诅咒持续时间
[10-25]% 更佳的机会获得魔法装备(MF) -[5-10]% 降低敌人寒冷抵抗 +[30-40]% 增强伤害(ED)
火焰抵抗 +[10-20]% -[10-20]% 目标防御 +[10-15] 最低伤害值
寒冷抵抗 +[10-20]% +[50-100] 攻击准确率(AR) +[10-15] 最大伤害值
闪电抵抗 +[10-20]% [2-4]% 魔法值于击中时偷取(LM) 忽视目标防御
毒素抵抗 +[10-20]% [2-4]% 生命值于击中时偷取(LL) 所有抗性 +[5-10]

Map Corruptions

Maps always gain a corruption modifier when corrupted. Most corruption modifiers have 3 tiers (one for each map tier) and their ranges are listed in order.

Corruption Modifiers Range Exp Density Rarity MF/GF
Monsters have X% Deadly Strike 5-10
10-15
15-20
4-6
6-8
8-10
30-40
40-50
50-60
Monsters have X% Increased Maximum Life
Monsters have Cannot Be Frozen
5-15
15-25
25-35
6-8
8-10
10-12
30-40
40-50
50-60
Players have -X% Attack and Cast Speed 5-15
15-25
25-35
30-40
40-50
50-60
10-15
15-20
20-25
Players have -X% to All Resistances 5-10
10-15
15-20
30-40
40-50
50-60
10-15
15-20
20-25
Players have -X% to Max Resistances 2-3
3-4
4-5
30-40
40-50
50-60
10-15
15-20
20-25
Players have X% Attack and Cast Speed
Players have X% to Velocity
20-30
30-40
40-50
10-15
15-20
20-25
Area gains Magic And Gold Find 10-15
15-20
20-25
50
75
100
Area gains Monster Density only 60-80
80-100
100-120
Area gains +1 Zone Level 15-20
20-25
25-30
Area gains Monster Rarity only 30-40
40-50
50-60
Monsters have 1% chance to drop additional jewelry & charms

Annihilus Corruptions

Tainted Worldstone Shard drops from Rathma and can be used to corrupt Annihilus, either adding a corruption modifier or turning it into a random magic small charm. The item also gains a cosmetic red tint.

  • Corruption modifier (20% chance per modifier)
    • +1 to All Skills
    • +[20-25] to Vitality and +[10-15] to Energy
    • All Resistances +[5-10]
    • +[3-5]% to Experience Gained
  • Turned into a random small charm (20% chance)