Shockwave Bear Druid Guide:修订间差异
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构建的基础是在 lvl 75 左右完成的. 其他都是加成 | 构建的基础是在 lvl 75 左右完成的. 其他都是加成 | ||
= Attributes = | = 属性 Attributes = | ||
* | * 穿戴装备的力量可能在200以上, 但也可能用施法类装备非常低 | ||
* | * 如果你真的想的话, 足够的敏捷来选择法杖或最大格挡 | ||
* | * 剩余加体力 | ||
* | * 如果你想做一些非常规的/无效的事情你可以使用 [[Rain|降雨]] Rain 在这里的点数来提高 [[Cyclone Armor|飓风装甲]] Cyclone Armor 的触发效果 | ||
= Gear = | = Gear = |
2024年12月16日 (一) 05:54的版本
使用 震波 的 熊人变化 指南. 把它想象成一个强壮但移动缓慢的毛茸茸的法师可以多重射击.
震波 Shock wave 有较大的范围和扩散的多重射击清除四分之一的屏幕在每次施放. 高防御, 高生命, 击晕和一个随叫随到的挡格 (召唤灰熊) 意味着他几乎不会受到任何伤害. 缺点是他的缩放选择有限, 不能使用任何形式的传送, 因此必须拖着他的毛屁股到处走
这是一个地图和 LoD 内容构建. 舒适地做任何数字的 dps 都很低. 巨大的震波 shock wave 是用来清除垃圾的.
优点:
- 一个伟大并有生存能力的地图师有很多防御和承受伤害
- 熊人的防御缩放对垃圾怪很好, 但对 bosses 就不那么好了
- 通过 橡木智者 和 食尸藤 的承受能力非常好
- 震波 shock wave 的最小伤害高意味着持续的伤害
- 非常宽容的装备, 只要把列出的任何组合物品扔给他他就能用
缺点:
- 虽然他的最小伤害很高, 但他的伤害缩放有限
- 要到处走和熊不能使用传送
检查构建 Check out the build
如果你想看震波 shock wave 的动作这里有别人提供的 Youtube 链接 德鲁伊震波展示 S10 by Kirine
机制 Mechanics
震波 Shockwave 是一个造成物理伤害的法术和 - 其他法术一样 - 它的伤害是按比例缩放的:
- +技能
- 快速施法速度 (fcr)
- +x% 伤害到它的伤害类型和 -x% 敌人抗性.
- 游戏中没有 +x% 物理伤害的来源也没有 -x% 敌人物理抗性的有限来源
物理伤害构建没有彩虹刻面, 但相对容易获得抗性穿透 (通过 伤害加深 和 战嗥), 这意味着他们很容易和廉价构建.
值得注意的是它的伤害不是按缩放计算的:
- 增强伤害的物品 (例如. 刚毅 Fortitude (护甲))
- 武器伤害
熊人变化 作为施法者受益于:
- 防御
- 固定生命 / 固定体力 通过 变形术 Lycanthropy
注意熊人增加的伤害被浪费在震波上 (它是增强伤害). 此外震波投掷物不能散射.
W我们可以从他的 断点 中得出一些结论:
- 快速施法速度 (FCR) 每上升一帧 DPS 就会增加 10%, 相当于 +2 技能点. 所以当你有疑问的时候可以选择 +1 技能而不是 fcr, 但是目标在 11 帧每次动画 (fpa) 是合理的. 理想的断点: 40/63/99/163
- 快速格挡速度 (FBR) 熊人形态的断点比普通形态得到了加强, 但仍然是游戏中最差的. 因此我建议做近战德鲁伊做的使用双手施法武器, 一个法杖.
技能 Skills
20 点在主要技能, 前置技能和协同效应:
1-20 点在实用技能:
- 召唤灰熊 Summon Grizzly 在 20 硬点处得到第二个灰熊
- 橡木智者 Oak Sage 和 食尸藤 Carrion Vine 是相互之间的协同作用. 它们给了最大生命和维持
- 变形术 Lycanthropy 得到更多的生命
- (也许) 饥饿 Hunger 的移动速度, 但要跟上有点痛苦
- (也许) 暴风 可以冻结附近的敌人, 但是要跟上很痛苦并且在震波眩晕时感觉毫无用处
构建的基础是在 lvl 75 左右完成的. 其他都是加成
属性 Attributes
- 穿戴装备的力量可能在200以上, 但也可能用施法类装备非常低
- 如果你真的想的话, 足够的敏捷来选择法杖或最大格挡
- 剩余加体力
- 如果你想做一些非常规的/无效的事情你可以使用 降雨 Rain 在这里的点数来提高 飓风装甲 Cyclone Armor 的触发效果
Gear
This is a bread and butter caster: aim for 100fcr, as many +skills as possible, max resist and a source of can not be frozen (cnbf). When in doubt get a rare item with as many of these as possible and you are fine.
Notable uniques and sets are ...
Weapons
- Ondal's Wisdom: 4 all skills and huge 105fcr. flat defense for werebear and inner sight procs to not get hit. Best synergy with the build. 105fcr brings him to the second highest break point and it is viable to not have fcr on any other pice of gear. Can go for 9fpa (163fcr) with 60fcr on rest of gear
- Brimstone Rain +4all skills and 75fcr. The "-10% to Enemy Physical Resistance" is a huge damage increase. Top choice for damage
- Mang Song's Lesson +6all skills and 85fcr. Lower resist and resist reduction are wasted stats. Works, but is better with an elemental spell
- Naj's Puzzler is a very nice budget option with the full set, but the circlet blocks the helmet slot, which is for Jalal's Mane
- Staff Runewords in general lack +all skills and/or fcr, also there are no auto mods on staves for druid
- Maybe something can be build around Wind ?
- Spirit (Weapon) while leveling
- Heart of the Oak is better built in a flail and then combined with a low block chance caster shield e.g. Lidless wall and low dex to avoid blocks
While leveling any one hander with skills/fcr and low block rate off-hander works. e.g. a caster weapon Crafting with Splendor
Chest
- Arkaine's Valor and Steel Carapace Both have +2all skills, fhr and high defense. Akaines will have more life, carapace will have more defense
- Que-Hegan's Wisdom, Atma's Wail, Skin of the Vipermagi, Naj's Light Plate and Spirit Shroud all work fine
- Shaftstop for huge life and physical damage reduction (pdr) without any offense
- Chains of Honor +2skills, resists and pdr
- Enigma +2 skills, ok defense for low str, frw, blink is wasted on bear, str, mf, life% and pdr. still very good
- Rain has skills and cyclone armor proc. With Ondal and jalal he will have about 150energy
Helm
- Jalal's Mane only unique druid head that makes sense. skills, stats, fhr, resists and mana after each kill (maek) to sustain mapping. almost mandatory, but is easy to find/trade
Gloves
- Occultist, Trang-Oul's Claws or Magefist when in need of fcr
- M'avina's Icy Clutch has stats and cnbf
- Lava Gout for fire res and half freeze duration (e.g. combined with brilliant crafts)
- Dracul's Grasp for huge laek, but its not needed with carrion vine
- Soul Drainer for "-5% to Enemy Physical Resistance"
This is a good slot for a rare / crafted item, because most uniques/sets only have one useful mod
Belt
- Arachnid Mesh for offense
- Verdungo's Hearty Cord for defense
- Immortal King's Detail fors stats and resits
- Trang-Oul's Girth for life and cnbf
Rare/craft with life, fhr, resists
Boots
- Aldur's Advance, Natalya's Soul, Waterwalk, Sandstorm Trek, Marrowwalk all come with useful stats
- Rite of Passage for ultra budget cnbf with non-existant str req
Good spot for rares / craft
Rings
- The Stone of Jordan, Bul-Kathos' Wedding Band or Wisp Projector for +all skills
- Nature's Peace for max reistances, but monster RIP prevents hunger. imho it is overkill for mapping
- Raven Frost if no other source of cnbf can be found
Amulett
- Mara's Kaleidoscope for skills and resists
A brilliant crafted amu with +2 druid is basically a maras. Caster craft when in need of fcr
Mercenary
Mostly used to reduce physical resistance of enemies. Skills that reduce physical resistance are Amplify Damage (AD) and Battle Cry. AD can be procced by act1, act2 and act5 mercs, via their weapon slot.
The armor slot is based used by Heavenly Garb. It adds Sanctuary (Skill), which reduces undead physical resistance to 0.
Fill the remaining gear slots with cnbf and life leech. Add pdr, life and some resists
Act1
Used for better run speed. Id say this is the choice if you are mostly doing LoD content
Aura: Vigor to make walking less painful
AD proccing weapons: Wrath, Witchwild String
Act2
Defensive option, i see this mostly viable for HC, but i dont play HC myself
Aura: Defiance for even more def (not needed imho) and pdr
AD proccing weapons: The Reaper's Toll
Act5
Best option for offense and my go to
Aura: Might is useless for us, so we take Battle Orders, also has battle cry in his skill set
AD proccing weapons: The Vile Husk, The Gavel of Pain, Lacerator and The Cranium Basher. All are fine, the hammers are slow and thus do not proc as often. I like vile and lacerator, they drop fairly often or are cheap to trade for
Leveling
If you want to level as shock wave go werebear -> shockwave -> werebear -> twister. Use maul until shockwave is avialable.
Id rather just level as a fire caster or summon and respecc around the end of nightmare/beginning of hell at around lvl75
Tips
Put shock wave on right click. Right click on the screen. If you click further, the spread becomes tighter, if you click closer it becomes thinner, but tighter on the edges.
I usually use a medium distance, such that the shock wave projectiles barely touch. This yields best coverage without "wasting" projectiles because of the shot-gun limitation
If you are running LoD content put a point in gust and use najs off-hand to reach your destination
Where to farm
LoD content is easy. Cows, CS aLvl85 zones and corrupted zones work great. Avoid zones with swarms, e.g. far oasis. Baal runs are okish, we have to walk wstlvl2 and 3 and baal takes a little time, hexes are phys immune. Maps T1-T3 are great, just avoid tomb of zultan because of the phys immune scarabs.
Patch Notes/Changelog
Created for season 10.
compared to vanilla:
- damage massively buffed
- range buffed
- missile speed buffed
- stun length capped at .2s
Acknowledgments
ChugThatEstus for coming to the same conclusions, read his guide for similar information in other words [1]