DeathSentryAssassinGuide:修订间差异

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== 生存能力 Viability ==
== 生存能力 Viability ==
If I had to use DarkHumility's ratings, I'd probably say this is an A- build. It is very good in high-density contexts, and its dual element (physical + fire) damage is very comfortable, but you rely on the merc to create corpses, so there's a small delay to moving forward in maps. You will appreciate the very cheap itemization though - probably one of the best *bang for your bucks* you can have.
如果我必须使用黑暗谦卑的评级, 我可能会说这是一个 A- 构建. 它在高密度环境下非常好, 它的双重元素 (物理+火焰) 伤害非常舒适, 但你依赖佣兵制造尸体, 所以在地图上推进会有一点慢. 你会喜欢非常便宜的物品 - 可能是你能拥有的最好的 *物有所值*.
* Can I level as this build?: Yes, I tried, it worked, but it was pretty slow compared to WoF.
* 我能在练级的时候使用这个构建吗?: 是的, 我试过, 它可行, 但它是相比 WoF 相当的慢.
* Early Ladder Viable: Yes, pretty cheap gear honestly.
* 早期天梯可靠性: 是的, 老实说相当便宜的装备.
* End Game Solo Viable: Yes. Clears high density maps / T3 maps with very average gear.
* 后期游戏单人可靠性: 是的. 用非常一般的装备都能清理高密度地图/ T3 地图.
* End Game Group Viable: Not tested.
* 后期游戏组队可靠性: 没有测试.
* Hardcore Viable: Not tested.
* 专家模式可靠性: 没有测试d.
* Uber Trist Viable: Probably not.
* 超级崔斯特可靠性: 恐怕不行.
* Uber Diablo Clone Viable: Probably not.
* 超级暗黑破坏神克隆体可靠性: 恐怕不行.


== Early Ladder Gear ==
== Early Ladder Gear ==
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