Skill Changes:修订间差异
小 (→亚马逊 Amazon) |
小 (→Warcries) |
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== 野蛮人 == | == 野蛮人 == | ||
=== [[Warcries]] === | === [[Warcries|呐喊]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Howl]]''' | |'''[[Howl|狂嗥 (Howl)]]''' | ||
| | | | ||
* now lasts 3 seconds at all levels | * now lasts 3 seconds at all levels | ||
* enemies don't flee as far | * enemies don't flee as far | ||
|- | |- | ||
|'''[[Taunt]]''' | |'''[[Taunt|嘲弄 (Taunt)]]''' | ||
| | | | ||
* is now an aoe skill centered on the caster | * is now an aoe skill centered on the caster | ||
* duration increases with hard levels | * duration increases with hard levels | ||
|- | |- | ||
|'''[[Battle Cry]]''' | |'''[[Battle Cry|战嗥 (Battle Cry)]]''' | ||
| | | | ||
* reduces enemy physical resistance instead of damage (can break immunities) | * reduces enemy physical resistance instead of damage (can break immunities) | ||
* duration is now 8 seconds | * duration is now 8 seconds | ||
|- | |- | ||
|'''[[War Cry]]''' | |'''[[War Cry|战斗狂嗥 (War Cry)]]''' | ||
| | | | ||
* now has scaling AOE | * now has scaling AOE | ||
* stun removed, but procs FHR | * stun removed, but procs FHR | ||
|- | |- | ||
|'''[[Find Potion]]''' | |'''[[Find Potion|找寻药剂 (Find Potion)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Find Item]]''' | |'''[[Find Item|找寻物品 (Find Item)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Grim Ward]]''' | |'''[[Grim Ward|残酷吓阻 (Grim Ward)]]''' | ||
| | | | ||
* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee | * reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee | ||
* can now be cast at range instead of just melee, and can be used on skeleton corpses | * can now be cast at range instead of just melee, and can be used on skeleton corpses | ||
|- | |- | ||
|'''[[Shout]]''' | |'''[[Shout|大叫 (Shout)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Battle Orders]]''' | |'''[[Battle Orders|战斗体制 (Battle Orders)]]''' | ||
| | | | ||
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) | * now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) | ||
|- | |- | ||
|'''[[Battle Command]]''' | |'''[[Battle Command|战斗指挥 (Battle Command)]]''' | ||
| | | | ||
* grants 1 additional skill point every 10 hard levels | * grants 1 additional skill point every 10 hard levels | ||
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|} | |} | ||
=== [[Combat Masteries]] === | === [[Combat Masteries|战斗专家]] === | ||
Sword Mastery | 支配长剑 (Sword Mastery),支配斧头 (Axe Mastery),支配钉头锤 (Mace Mastery),支配长柄武器 (Polearm Mastery) & 支配长矛 (Spear Mastery) 被 [[General Mastery|通用武器精通 (General Mastery)]] 和 [[Polearm and Spear Mastery|长柄和长矛精通 (Polearm and Spear Mastery)]] 所取代 | ||
Increased Stamina | 增加耐力 (Increased Stamina) 被重做为 [[Combat Reflexes|战斗本能 (Combat Reflexes)]] | ||
[[Deep Wounds]] | [[Deep Wounds|恶毒切割 (Deep Wounds)]] 是新技能 | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[General Mastery]]''' | |'''[[General Mastery|通用武器精通 (General Mastery)]]''' | ||
| | | | ||
* replaced Sword Mastery, Axe Mastery, & Mace Mastery | * replaced Sword Mastery, Axe Mastery, & Mace Mastery | ||
|- | |- | ||
|'''[[Polearm and Spear Mastery]]''' | |'''[[Polearm and Spear Mastery|长柄和长矛精通 (Polearm and Spear Mastery)]]''' | ||
| | | | ||
* replaced Polearm Mastery & Spear Mastery | * replaced Polearm Mastery & Spear Mastery | ||
|- | |- | ||
|'''[[Throwing Mastery]]''' | |'''[[Throwing Mastery|支配飞掷 (Throwing Mastery)]]''' | ||
| | | | ||
* adds pierce | * adds pierce | ||
|- | |- | ||
|'''[[Combat Reflexes]]''' | |'''[[Combat Reflexes|战斗本能 (Combat Reflexes)]]''' | ||
| | | | ||
* renamed from Increased Stamina | * renamed from Increased Stamina | ||
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* now also grants FHR with hard levels | * now also grants FHR with hard levels | ||
|- | |- | ||
|'''[[Iron Skin]]''' | |'''[[Iron Skin|铁布衫 (Iron Skin)]]''' | ||
| | | | ||
* now also adds PDR% with hard levels | * now also adds PDR% with hard levels | ||
|- | |- | ||
|'''[[Increased Speed]]''' | |'''[[Increased Speed|加速 (Increased Speed)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Natural Resistance]]''' | |'''[[Natural Resistance|自然抵抗 (Natural Resistance)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Deep Wounds]]''' | |'''[[Deep Wounds|恶毒切割 (Deep Wounds)]]''' | ||
| | | | ||
* new skill which increases both chance to cause open wounds and the damage it deals | * new skill which increases both chance to cause open wounds and the damage it deals | ||
|} | |} | ||
=== [[Combat Skills (Barbarian)| | === [[Combat Skills (Barbarian)|战斗技能]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Bash]]''' | |'''[[Bash|重击 (Bash)]]''' | ||
| | | | ||
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback | * 75% chance monster is put into FHR animation with knockback, otherwise no knockback | ||
|- | |- | ||
|'''[[Double Swing]]''' | |'''[[Double Swing|双手挥击 (Double Swing)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Frenzy]]''' | |'''[[Frenzy|狂乱 (Frenzy)]]''' | ||
| | | | ||
* duration increased to 15 seconds (was 6) | * duration increased to 15 seconds (was 6) | ||
* now gains increased splash radius | * now gains increased splash radius | ||
|- | |- | ||
|'''[[Double Throw]]''' | |'''[[Double Throw|双手投掷 (Double Throw)]]''' | ||
| | | | ||
* now bounces up to 7 times between targets instead of benefiting from pierce | * now bounces up to 7 times between targets instead of benefiting from pierce | ||
|- | |- | ||
|'''[[Stun]]''' | |'''[[Stun|击昏 (Stun)]]''' | ||
| | | | ||
* now stuns in a small area | * now stuns in a small area | ||
|- | |- | ||
|'''[[Concentrate]]''' | |'''[[Concentrate|专心 (Concentrate)]]''' | ||
| | | | ||
* converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy | * converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy | ||
|- | |- | ||
|'''[[Berserk]]''' | |'''[[Berserk|狂战士 (Berserk)]]''' | ||
| | | | ||
* now requires two weapons | * now requires two weapons | ||
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* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds | * reduces player's physical resistance instead of defense, duration is now always 0.5 seconds | ||
|- | |- | ||
|'''[[Leap]]''' | |'''[[Leap|跳跃 (Leap)]]''' | ||
| | | | ||
* leap distance and speed increased | * leap distance and speed increased | ||
* knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level) | * knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level) | ||
|- | |- | ||
|'''[[Leap Attack]]''' | |'''[[Leap Attack|跳跃攻击 (Leap Attack)]]''' | ||
| | | | ||
* leap speed increased | * leap speed increased | ||
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* does not use duability or attack rating | * does not use duability or attack rating | ||
|- | |- | ||
|'''[[Whirlwind]]''' | |'''[[Whirlwind|旋风 (Whirlwind)]]''' | ||
| | | | ||
* now attacks at a constant rate like it did in classic (no benefits from IAS) | * now attacks at a constant rate like it did in classic (no benefits from IAS) | ||
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<!-- spacing --> | <!-- spacing --> | ||
== | == 德鲁伊 == | ||
=== [[Elemental Skills]] === | === [[Elemental Skills|元素]] === | ||
[[Gust]] | [[Gust|风遁 (Gust)]] 是新技能 | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Firestorm]]''' | |'''[[Firestorm|火风暴 (Firestorm)]]''' | ||
| | | | ||
* range increases with levels and the number of missiles increases with hard levels | * range increases with levels and the number of missiles increases with hard levels | ||
|- | |- | ||
|'''[[Molten Boulder]]''' | |'''[[Molten Boulder|熔浆巨岩 (Molten Boulder)]]''' | ||
| | | | ||
* boulder speed increases per level | * boulder speed increases per level | ||
|- | |- | ||
|'''[[Fissure]]''' | |'''[[Fissure|火山爆 (Fissure)]]''' | ||
| | | | ||
* now has increased density, lowered cooldown, and no longer causes next hit delay | * now has increased density, lowered cooldown, and no longer causes next hit delay | ||
|- | |- | ||
|'''[[Volcano]]''' | |'''[[Volcano|火山 (Volcano)]]''' | ||
| | | | ||
* now has reduced cooldown and next hit delay | * now has reduced cooldown and next hit delay | ||
|- | |- | ||
|'''[[Armageddon]]''' | |'''[[Armageddon|毁天灭地 (Armageddon)]]''' | ||
| | | | ||
* now has increased radius, increased meteor fall rate, and larger aoe for meteors | * now has increased radius, increased meteor fall rate, and larger aoe for meteors | ||
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* duration increases by 3 per level instead of via synergy | * duration increases by 3 per level instead of via synergy | ||
|- | |- | ||
|'''[[Cyclone Armor]]''' | |'''[[Cyclone Armor|飓风装甲 (Cyclone Armor)]]''' | ||
| | | | ||
* now gains 3 absorb per Energy | * now gains 3 absorb per Energy | ||
|- | |- | ||
|'''[[Arctic Blast]]''' | |'''[[Arctic Blast|极地风暴 (Arctic Blast)]]''' | ||
| | | | ||
* reduces enemy cold resistance (can break immunes) | * reduces enemy cold resistance (can break immunes) | ||
* has a bigger hitbox and travels faster | * has a bigger hitbox and travels faster | ||
|- | |- | ||
|'''[[Twister]]''' | |'''[[Twister|小旋风 (Twister)]]''' | ||
| | | | ||
* now shoots additional twisters at higher levels (max of 14, does not shotgun) | * now shoots additional twisters at higher levels (max of 14, does not shotgun) | ||
|- | |- | ||
|'''[[Tornado]]''' | |'''[[Tornado|龙卷风 (Tornado)]]''' | ||
| | | | ||
* hitbox size increased | * hitbox size increased | ||
|- | |- | ||
|'''[[Hurricane]]''' | |'''[[Hurricane|暴风 (Hurricane)]]''' | ||
| | | | ||
* duration increases by 3 per level instead of via synergy | * duration increases by 3 per level instead of via synergy | ||
|- | |- | ||
|'''[[Gust]]''' | |'''[[Gust|风遁 (Gust)]]''' | ||
| | | | ||
* new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds | * new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds | ||
|} | |} | ||
=== [[Shape Shifting Skills]] === | === [[Shape Shifting Skills|外形变化]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Werewolf]]''' | |'''[[Werewolf|狼人变化 (Werewolf)]]''' | ||
| | | | ||
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | * practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | ||
* now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating | * now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating | ||
|- | |- | ||
|'''[[Werebear]]''' | |'''[[Werebear|熊人变化 (Werebear)]]''' | ||
| | | | ||
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | * practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | ||
* now grants 20% increased splash radius and chance for uninterruptible attacks | * now grants 20% increased splash radius and chance for uninterruptible attacks | ||
|- | |- | ||
|'''[[Lycanthropy]]''' | |'''[[Lycanthropy|变形术 (Lycanthropy)]]''' | ||
| | | | ||
* now also grants bonus attack rating | * now also grants bonus attack rating | ||
|- | |- | ||
|'''[[Maul]]''' | |'''[[Maul|撞锤 (Maul)]]''' | ||
| | | | ||
* stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds | * stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds | ||
|- | |- | ||
|'''[[Shock Wave]]''' | |'''[[Shock Wave|震波 (Shock Wave)]]''' | ||
| | | | ||
* now has increased range and projectile speed, and the number of shock waves scales with levels | * now has increased range and projectile speed, and the number of shock waves scales with levels | ||
* stun length no longer scales with levels | * stun length no longer scales with levels | ||
|- | |- | ||
|'''[[Hunger]]''' | |'''[[Hunger|饥饿 (Hunger)]]''' | ||
| | | | ||
* reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance) | * reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance) | ||
|- | |- | ||
|'''[[Fire Claws]]''' | |'''[[Fire Claws|焰爪 (Fire Claws)]]''' | ||
| | | | ||
* reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels | * reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels | ||
|- | |- | ||
|'''[[Feral Rage]]''' | |'''[[Feral Rage|野性狂暴 (Feral Rage)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Rabies]]''' | |'''[[Rabies|狂犬病 (Rabies)]]''' | ||
| | | | ||
* speed and range of spreading poison increased | * speed and range of spreading poison increased | ||
|- | |- | ||
|'''[[Fury (Skill)|Fury]]''' | |'''[[Fury (Skill)|狂怒 (Fury)]]''' | ||
| | | | ||
* 3 hits per attack instead of 5 (helps avoid animation lock) | * 3 hits per attack instead of 5 (helps avoid animation lock) | ||
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|} | |} | ||
=== [[Summoning Skills (Druid)| | === [[Summoning Skills (Druid)|召唤]] === | ||
不同的藤蔓和动物现在可以一起被召唤 | |||
藤蔓和灵魂不再被怪物攻击或受到伤害 | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Raven]]''' | |'''[[Raven|乌鸦 (Raven)]]''' | ||
| | | | ||
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage | * reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage | ||
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* can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast | * can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast | ||
|- | |- | ||
|'''[[Poison Creeper]]''' | |'''[[Poison Creeper|猛毒花藤 (Poison Creeper)]]''' | ||
| | | | ||
* now reduces enemies poison resist by 5% + 1% per level (can remove immunities) | * now reduces enemies poison resist by 5% + 1% per level (can remove immunities) | ||
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* now has damage synergies | * now has damage synergies | ||
|- | |- | ||
|'''[[Carrion Vine]]''' | |'''[[Carrion Vine|食尸藤 (Carrion Vine)]]''' | ||
| | | | ||
* recovers a flat amount of life instead of a percentage, moves slightly faster | * recovers a flat amount of life instead of a percentage, moves slightly faster | ||
|- | |- | ||
|'''[[Solar Creeper]]''' | |'''[[Solar Creeper|太阳藤 (Solar Creeper)]]''' | ||
| | | | ||
* recovers a flat amount of mana instead of a percentage, moves slightly faster | * recovers a flat amount of mana instead of a percentage, moves slightly faster | ||
|- | |- | ||
|'''[[Heart of Wolverine]]''' | |'''[[Heart of Wolverine|狼獾之心 (Heart of Wolverine)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Spirit of Barbs]]''' | |'''[[Spirit of Barbs|棘灵 (Spirit of Barbs)]]''' | ||
| | | | ||
* now deals a flat amount of damage to attackers instead of reflecting a percentage | * now deals a flat amount of damage to attackers instead of reflecting a percentage | ||
|- | |- | ||
|'''[[Oak Sage]]''' | |'''[[Oak Sage|橡木智者 (Oak Sage)]]''' | ||
| | | | ||
* now grants a flat amount of life instead of a percentage | * now grants a flat amount of life instead of a percentage | ||
|- | |- | ||
|'''[[Summon Spirit Wolf]]''' | |'''[[Summon Spirit Wolf|召唤狼灵 (Summon Spirit Wolf)]]''' | ||
| | | | ||
* now deals splash damage and move slightly faster | * now deals splash damage and move slightly faster | ||
|- | |- | ||
|'''[[Summon Dire Wolf]]''' | |'''[[Summon Dire Wolf|召唤狂狼 (Summon Dire Wolf)]]''' | ||
| | | | ||
* now deals splash damage and move slightly faster | * now deals splash damage and move slightly faster | ||
|- | |- | ||
|'''[[Summon Grizzly]]''' | |'''[[Summon Grizzly|召唤灰熊 (Summon Grizzly)]]''' | ||
| | | | ||
* now deals splash damage; an additional Grizzly can be summoned with 20 hard levels | * now deals splash damage; an additional Grizzly can be summoned with 20 hard levels | ||
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<!-- spacing --> | <!-- spacing --> | ||
== | == 死灵法师 == | ||
=== [[Summoning Spells]] === | === [[Summoning Spells|召唤法术]] === | ||
Raise Skeleton | 骷髅复苏 (Raise Skeleton) 现在是 [[Raise Skeleton Warrior|复苏骷髅战士 (Raise Skeleton Warrior)]] | ||
Summon Resist | 召唤抵抗 (Summon Resist) 被移除, [[Blood Warp|血次元 (Blood Warp)]] 和 [[Raise Skeleton Archer|复苏骷髅弓箭手 (Raise Skeleton Archer)]] 是新技能 | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Skeleton Mastery]]''' | |'''[[Skeleton Mastery|支配骷髅 (Skeleton Mastery)]]''' | ||
| | | | ||
* now also affects velocity and bonus elemental damage, no longer affects revives | * now also affects velocity and bonus elemental damage, no longer affects revives | ||
|- | |- | ||
|'''[[Raise Skeleton Warrior]]''' | |'''[[Raise Skeleton Warrior|复苏骷髅战士 (Raise Skeleton Warrior)]]''' | ||
| | | | ||
* now deals splash damage | * now deals splash damage | ||
* total skeleton warriors capped at 8 | * total skeleton warriors capped at 8 | ||
|- | |- | ||
|'''[[Raise Skeletal Mage]]''' | |'''[[Raise Skeletal Mage|复苏骷髅法师 (Raise Skeletal Mage)]]''' | ||
| | | | ||
* projectiles now pierce enemies and have a larger hitbox | * projectiles now pierce enemies and have a larger hitbox | ||
* total skeletal mages capped at 8 | * total skeletal mages capped at 8 | ||
|- | |- | ||
|'''[[Raise Skeleton Archer]]''' | |'''[[Raise Skeleton Archer|复苏骷髅弓箭手 (Raise Skeleton Archer)]]''' | ||
| | | | ||
* new skill which summons skeleton archers that deal physical damage | * new skill which summons skeleton archers that deal physical damage | ||
|- | |- | ||
|'''[[Golem Mastery]]''' | |'''[[Golem Mastery|支配石魔 (Golem Mastery)]]''' | ||
| | | | ||
* can summon an additional golem for every 5 hard levels | * can summon an additional golem for every 5 hard levels | ||
|- | |- | ||
|'''[[Clay Golem]]''' | |'''[[Clay Golem|黏土石魔 (Clay Golem)]]''' | ||
| | | | ||
* now deals splash damage | * now deals splash damage | ||
|- | |- | ||
|'''[[Blood Golem]]''' | |'''[[Blood Golem|鲜血石魔 (Blood Golem)]]''' | ||
| | | | ||
* now grants life per hit instead of leeching a percentage of damage as life | * now grants life per hit instead of leeching a percentage of damage as life | ||
* now applies open wounds | * now applies open wounds | ||
|- | |- | ||
|'''[[Iron Golem]]''' | |'''[[Iron Golem|钢铁石魔 (Iron Golem)]]''' | ||
| | | | ||
* now deals splash damage if created with a weapon | * now deals splash damage if created with a weapon | ||
|- | |- | ||
|'''[[Fire Golem]]''' | |'''[[Fire Golem|火焰石魔 (Fire Golem)]]''' | ||
| | | | ||
* weighted more toward aura damage and less toward melee attack damage | * weighted more toward aura damage and less toward melee attack damage | ||
* no longer immune to fire | * no longer immune to fire | ||
|- | |- | ||
|'''[[Revive]]''' | |'''[[Revive|重生 (Revive)]]''' | ||
| | | | ||
* revives now deal melee splash damage and also have bonus elemental damage and additional skill levels | * revives now deal melee splash damage and also have bonus elemental damage and additional skill levels | ||
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* duration now scales per level | * duration now scales per level | ||
|- | |- | ||
|'''[[Blood Warp]]''' | |'''[[Blood Warp|血次元 (Blood Warp)]]''' | ||
| | | | ||
* new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect) | * new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect) | ||
|} | |} | ||
=== [[Poison and Bone Spells]] === | === [[Poison and Bone Spells|毒素和白骨法术]] === | ||
Poison Explosion | 毒爆 (Poison Explosion) 重做为 [[Desecrate|亵渎 (Desecrate)]] | ||
Poison Dagger | 淬毒匕首 (Poison Dagger) 重做为 [[Poison Strike|淬毒攻击 (Poison Strike)]] | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Teeth]]''' | |'''[[Teeth|牙 (Teeth)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Bone Spear]]''' | |'''[[Bone Spear|骨矛 (Bone Spear)]]''' | ||
| | | | ||
* launches an additional spear at levels 15 and 25 (does not shotgun) | * launches an additional spear at levels 15 and 25 (does not shotgun) | ||
|- | |- | ||
|'''[[Bone Spirit]]''' | |'''[[Bone Spirit|白骨之魂 (Bone Spirit)]]''' | ||
| | | | ||
* faster missile speed | * faster missile speed | ||
|- | |- | ||
|'''[[Bone Armor]]''' | |'''[[Bone Armor|白骨装甲 (Bone Armor)]]''' | ||
| | | | ||
* now gains +3 additional absorb per Energy | * now gains +3 additional absorb per Energy | ||
|- | |- | ||
|'''[[Bone Wall]]''' | |'''[[Bone Wall|骨墙 (Bone Wall)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Bone Prison]]''' | |'''[[Bone Prison|骨牢 (Bone Prison)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Corpse Explosion]]''' | |'''[[Corpse Explosion|尸体爆炸 (Corpse Explosion)]]''' | ||
| | | | ||
* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage | * 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage | ||
* radius starts higher and caps at 10 yards | * radius starts higher and caps at 10 yards | ||
|- | |- | ||
|'''[[Poison Strike]]''' | |'''[[Poison Strike|淬毒攻击 (Poison Strike)]]''' | ||
| | | | ||
* renamed from Poison Dagger, can now also be used with scythes | * renamed from Poison Dagger, can now also be used with scythes | ||
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* now releases a poison cloud on hit which carries poison damage from gear/charms | * now releases a poison cloud on hit which carries poison damage from gear/charms | ||
|- | |- | ||
|'''[[Desecrate]]''' | |'''[[Desecrate|亵渎 (Desecrate)]]''' | ||
| | | | ||
* reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast | * reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast | ||
|- | |- | ||
|'''[[Poison Nova]]''' | |'''[[Poison Nova|剧毒新星 (Poison Nova)]]''' | ||
| | | | ||
* | * | ||
|} | |} | ||
=== [[Curses]] === | === [[Curses|诅咒]] === | ||
[[Curse Mastery]] | [[Curse Mastery|诅咒精通 (Curse Mastery)]] 和 [[Dark Pact|黑暗契约 (Dark Pact)]] 是新技能 | ||
所有的诅咒都与 诅咒精通 (Curse Mastery) 有协同效果,并且许多诅咒的范围也因此而增加 | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Amplify Damage]]''' | |'''[[Amplify Damage|伤害加深 (Amplify Damage)]]''' | ||
| | | | ||
* reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy) | * reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy) | ||
|- | |- | ||
|'''[[Dim Vision]]''' | |'''[[Dim Vision|微暗灵视 (Dim Vision)]]''' | ||
| | | | ||
* now also reduces enemy attack rating | * now also reduces enemy attack rating | ||
|- | |- | ||
|'''[[Weaken]]''' | |'''[[Weaken|削弱 (Weaken)]]''' | ||
| | | | ||
* now also reduces enemy defense | * now also reduces enemy defense | ||
* reduction to enemy damage now scales with levels | * reduction to enemy damage now scales with levels | ||
|- | |- | ||
|'''[[Iron Maiden]]''' | |'''[[Iron Maiden|攻击反噬 (Iron Maiden)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Terror]]''' | |'''[[Terror|恐惧 (Terror)]]''' | ||
| | | | ||
* now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy) | * now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy) | ||
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* duration is now 3 seconds (was 7 + 1 second per level) | * duration is now 3 seconds (was 7 + 1 second per level) | ||
|- | |- | ||
|'''[[Confuse]]''' | |'''[[Confuse|迷乱 (Confuse)]]''' | ||
| | | | ||
* now also increases attack speed of confused enemies by 10% per hard level | * now also increases attack speed of confused enemies by 10% per hard level | ||
|- | |- | ||
|'''[[Life Tap]]''' | |'''[[Life Tap|偷取生命 (Life Tap)]]''' | ||
| | | | ||
* life steal amount is now 10% and increases with hard levels and synergy (was just 50%) | * life steal amount is now 10% and increases with hard levels and synergy (was just 50%) | ||
* duration now caps at 20 seconds | * duration now caps at 20 seconds | ||
|- | |- | ||
|'''[[Attract]]''' | |'''[[Attract|吸引 (Attract)]]''' | ||
| | | | ||
* now also reduces enemy defense by a large amount | * now also reduces enemy defense by a large amount | ||
|- | |- | ||
|'''[[Decrepify]]''' | |'''[[Decrepify|衰老 (Decrepify)]]''' | ||
| | | | ||
* no longer reduces enemy damage | * no longer reduces enemy damage | ||
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* now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%) | * now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%) | ||
|- | |- | ||
|'''[[Lower Resist]]''' | |'''[[Lower Resist|降低抵抗 (Lower Resist)]]''' | ||
| | | | ||
* less effective against non-immune enemies, can break more immunes after level 15 | * less effective against non-immune enemies, can break more immunes after level 15 | ||
* radius caps at 10 yards and increases with hard levels | * radius caps at 10 yards and increases with hard levels | ||
|- | |- | ||
|'''[[Curse Mastery]]''' | |'''[[Curse Mastery|诅咒精通 (Curse Mastery)]]''' | ||
| | | | ||
* new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20 | * new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20 | ||
|- | |- | ||
|'''[[Dark Pact]]''' | |'''[[Dark Pact|黑暗契约 (Dark pact)]]''' | ||
| | | | ||
* new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present | * new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present | ||
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<!-- spacing --> | <!-- spacing --> | ||
== | == 圣骑士 == | ||
=== [[Defensive Auras]] === | === [[Defensive Auras|防御性灵气]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Prayer]]''' | |'''[[Prayer|祈祷 (Prayer)]]''' | ||
| | | | ||
* now also grants life per hit | * now also grants life per hit | ||
* now also grants +1 passive health regeneration per hard level | * now also grants +1 passive health regeneration per hard level | ||
|- | |- | ||
|'''[[Cleansing]]''' | |'''[[Cleansing|净化 (Cleansing)]]''' | ||
| | | | ||
* now also grants +1% passive poison/curse duration reduction per hard level | * now also grants +1% passive poison/curse duration reduction per hard level | ||
* no longer gains bonus healing from Prayer | * no longer gains bonus healing from Prayer | ||
|- | |- | ||
|'''[[Meditation]]''' | |'''[[Meditation|冥思 (Meditation)]]''' | ||
| | | | ||
* now also grants +1 passive mana after each kill per two hard levels | * now also grants +1 passive mana after each kill per two hard levels | ||
* no longer gains bonus healing from Prayer | * no longer gains bonus healing from Prayer | ||
|- | |- | ||
|'''[[Resist Fire]]''' | |'''[[Resist Fire|抵抗火焰 (Resist Fire)]]''' | ||
| | | | ||
* now also grants a bonus for fire damage | * now also grants a bonus for fire damage | ||
* passive maximum fire resistance bonus is no longer doubled when the aura is active | * passive maximum fire resistance bonus is no longer doubled when the aura is active | ||
|- | |- | ||
|'''[[Resist Cold]]''' | |'''[[Resist Cold|抵抗冰冻 (Resist Cold)]]''' | ||
| | | | ||
* now also grants a bonus for cold damage | * now also grants a bonus for cold damage | ||
* passive maximum cold resistance bonus is no longer doubled when the aura is active | * passive maximum cold resistance bonus is no longer doubled when the aura is active | ||
|- | |- | ||
|'''[[Resist Lightning]]''' | |'''[[Resist Lightning|抵抗闪电 (Resist Lightning)]]''' | ||
| | | | ||
* now also grants a bonus for lightning damage | * now also grants a bonus for lightning damage | ||
* passive maximum lightning resistance bonus is no longer doubled when the aura is active | * passive maximum lightning resistance bonus is no longer doubled when the aura is active | ||
|- | |- | ||
|'''[[Defiance]]''' | |'''[[Defiance|反抗 (Defiance)]]''' | ||
| | | | ||
* now also grants +1% PDR per two levels | * now also grants +1% PDR per two levels | ||
|- | |- | ||
|'''[[Vigor]]''' | |'''[[Vigor|活力 (Vigor)]]''' | ||
| | | | ||
* now also grants pssive +1% FRW per two hard levels | * now also grants pssive +1% FRW per two hard levels | ||
|- | |- | ||
|'''[[Redemption]]''' | |'''[[Redemption|救赎 (Redemption)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Salvation]]''' | |'''[[Salvation|救助 (Salvation)]]''' | ||
| | | | ||
* now also grants a bonus to elemental damage | * now also grants a bonus to elemental damage | ||
|} | |} | ||
=== [[Offensive Auras]] === | === [[Offensive Auras|攻击性灵气]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Might]]''' | |'''[[Might|力量 (Might)]]''' | ||
| | | | ||
* allies receive 1/2 of the bonus | * allies receive 1/2 of the bonus | ||
* radius increased | * radius increased | ||
|- | |- | ||
|'''[[Holy Fire]]''' | |'''[[Holy Fire|圣火 (Holy Fire)]]''' | ||
| | | | ||
* now includes bonus attack rating | * now includes bonus attack rating | ||
* radius now caps at 8 yards (was 4 + 0.67 per level) | * radius now caps at 8 yards (was 4 + 0.67 per level) | ||
|- | |- | ||
|'''[[Holy Freeze]]''' | |'''[[Holy Freeze|神圣冰冻 (Holy Freeze)]]''' | ||
| | | | ||
* now includes bonus attack rating | * now includes bonus attack rating | ||
* radius is now always 8 yards (was 4 + 0.67 per level) | * radius is now always 8 yards (was 4 + 0.67 per level) | ||
|- | |- | ||
|'''[[Holy Shock]]''' | |'''[[Holy Shock|神圣冲击 (Holy Shock)]]''' | ||
| | | | ||
* now includes bonus attack rating | * now includes bonus attack rating | ||
* radius is now always 9.3 yards (was 4 + 0.67 per level) | * radius is now always 9.3 yards (was 4 + 0.67 per level) | ||
|- | |- | ||
|'''[[Blessed Aim]]''' | |'''[[Blessed Aim|祝福瞄准 (Blessed Aim)]]''' | ||
| | | | ||
* now also provides deadly strike | * now also provides deadly strike | ||
* now passively applies -1% to target defense per hard level instead of passively granting additional attack rating | * now passively applies -1% to target defense per hard level instead of passively granting additional attack rating | ||
|- | |- | ||
|'''[[Concentration]]''' | |'''[[Concentration|专注 (Concentration)]]''' | ||
| | | | ||
* allies receive 1/2 of the enhanced damage bonus | * allies receive 1/2 of the enhanced damage bonus | ||
* now also adds bonus attack rating | * now also adds bonus attack rating | ||
|- | |- | ||
|'''[[Fanaticism]]''' | |'''[[Fanaticism|狂热 (Fanaticism)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Thorns]]''' | |'''[[Thorns|荆棘 (Thorns)]]''' | ||
| | | | ||
* reworked to deal a flat amount of damage to attackers instead of a % of their attack returned | * reworked to deal a flat amount of damage to attackers instead of a % of their attack returned | ||
|- | |- | ||
|'''[[Sanctuary (Skill)|Sanctuary]]''' | |'''[[Sanctuary (Skill)|庇护所 (Sanctuary)]]''' | ||
| | | | ||
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) | * reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) | ||
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* radius is now always 10 yards (was 3.33 + 0.67 per level) | * radius is now always 10 yards (was 3.33 + 0.67 per level) | ||
|- | |- | ||
|'''[[Conviction]]''' | |'''[[Conviction|审判 (Conviction)]]''' | ||
| | | | ||
* less effective against non-immune enemies and can break higher immunities above level 25 | * less effective against non-immune enemies and can break higher immunities above level 25 | ||
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|} | |} | ||
=== [[Combat Skills (Paladin)| | === [[Combat Skills (Paladin)|战斗技能]] === | ||
[[Holy Nova]], [[Holy Light]], [[Joust]], and [[Holy Sword]] are new | [[Holy Nova]], [[Holy Light]], [[Joust]], and [[Holy Sword]] are new | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Sacrifice]]''' | |'''[[Sacrifice|牺牲 (Sacrifice)]]''' | ||
| | | | ||
* now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage | * now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage | ||
* damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR | * damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR | ||
|- | |- | ||
|'''[[Smite]]''' | |'''[[Smite|盾击 (Smite)]]''' | ||
| | | | ||
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own | * can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own | ||
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* indirectly affected by Crushing Blow having greater diminishing returns against bosses | * indirectly affected by Crushing Blow having greater diminishing returns against bosses | ||
|- | |- | ||
|'''[[Holy Bolt]]''' | |'''[[Holy Bolt|圣光弹 (Holy Bolt)]]''' | ||
| | | | ||
* bolts now pierce all allies and enemies, healing or damaging each | * bolts now pierce all allies and enemies, healing or damaging each | ||
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies | * fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies | ||
|- | |- | ||
|'''[[Zeal]]''' | |'''[[Zeal|热诚 (Zeal)]]''' | ||
| | | | ||
* 3 hits per attack instead of 5 (helps avoid animation lock) | * 3 hits per attack instead of 5 (helps avoid animation lock) | ||
* now gains +20% melee splash radius on the second attack and +40% on the third | * now gains +20% melee splash radius on the second attack and +40% on the third | ||
|- | |- | ||
|'''[[Charge]]''' | |'''[[Charge|冲锋 (Charge)]]''' | ||
| | | | ||
* now gains up to +60% increased melee splash radius based on the distance traveled | * now gains up to +60% increased melee splash radius based on the distance traveled | ||
* now works in melee range instead of doing a normal attack | * now works in melee range instead of doing a normal attack | ||
|- | |- | ||
|'''[[Vengeance]]''' | |'''[[Vengeance|复仇 (Vengeance)]]''' | ||
| | | | ||
* reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items | * reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items | ||
|- | |- | ||
|'''[[Blessed Hammer]]''' | |'''[[Blessed Hammer|祝福之锤 (Blessed Hammer)]]''' | ||
| | | | ||
* hammers now travel faster and have larger hitboxes | * hammers now travel faster and have larger hitboxes | ||
|- | |- | ||
|'''[[Holy Sword]]''' | |'''[[Holy Sword|圣剑 (Holy Sword)]]''' | ||
| | | | ||
* new skill that grants block chance and bonus damage against demons/undead for two-handed swords | * new skill that grants block chance and bonus damage against demons/undead for two-handed swords | ||
|- | |- | ||
|'''[[Holy Shield]]''' | |'''[[Holy Shield|神圣之盾 (Holy Shield)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Fist of the Heavens]]''' | |'''[[Fist of the Heavens|天堂之拳 (Fist of the Heavens)]]''' | ||
| | | | ||
* holy bolts now damage all creature types (was just undead) | * holy bolts now damage all creature types (was just undead) | ||
* removed cooldown, auto-targeting has reduced range | * removed cooldown, auto-targeting has reduced range | ||
|- | |- | ||
|'''[[Holy Nova]]''' | |'''[[Holy Nova|神圣新星 (Holy Nova)]]''' | ||
| | | | ||
* new skill that heals allies and damages enemies in an wide area, has a long cooldown | * new skill that heals allies and damages enemies in an wide area, has a long cooldown | ||
|- | |- | ||
|'''[[Holy Light]]''' | |'''[[Holy Light|圣光 (Holy Light)]]''' | ||
| | | | ||
* new skill that heals a single target | * new skill that heals a single target | ||
|- | |- | ||
|'''[[Joust]]''' | |'''[[Joust|突袭 (Joust)]]''' | ||
| | | | ||
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds | * new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds | ||
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<!-- spacing --> | <!-- spacing --> | ||
== | == 法师 == | ||
=== [[Cold Spells]] === | |||
=== [[Cold Spells|冰冻法术]] === | |||
Frozen Armor has been replaced with [[Cold Enchant]] | Frozen Armor has been replaced with [[Cold Enchant]] | ||
第1,208行: | 第1,208行: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Ice Bolt]]''' | |'''[[Ice Bolt|冰弹 (Ice Bolt)]]''' | ||
| | | | ||
* faster missile speed | * faster missile speed | ||
|- | |- | ||
|'''[[Cold Enchant]]''' | |'''[[Cold Enchant|附魔冰霜 (Cold Enchant)]]''' | ||
| | | | ||
* new skill which replaces Frozen Armor and is useable alongside Enchant Fire | * new skill which replaces Frozen Armor and is useable alongside Enchant Fire | ||
|- | |- | ||
|'''[[Frost Nova]]''' | |'''[[Frost Nova|霜之新星 (Frost Nova)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Ice Blast]]''' | |'''[[Ice Blast|冰风暴 (Ice Blast)]]''' | ||
| | | | ||
* pierces, faster missiles | * pierces, faster missiles | ||
|- | |- | ||
|'''[[Shiver Armor]]''' | |'''[[Shiver Armor|碎冰甲 (Shiver Armor)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Chilling Armor]]''' | |'''[[Chilling Armor|寒冰装甲 (Chilling Armor)]]''' | ||
| | | | ||
* creates single blizzard spike per counter ranged attack | * creates single blizzard spike per counter ranged attack | ||
* chills melee on successful strike | * chills melee on successful strike | ||
|- | |- | ||
|'''[[Glacial Spike]]''' | |'''[[Glacial Spike|冰尖柱 (Glacial Spike)]]''' | ||
| | | | ||
* freeze duration is now 2 seconds and doesn't scale with levels | * freeze duration is now 2 seconds and doesn't scale with levels | ||
* radius increased by 20% | * radius increased by 20% | ||
|- | |- | ||
|'''[[Blizzard]]''' | |'''[[Blizzard|暴风雪 (Blizzard)]]''' | ||
| | | | ||
* improved ground density, projectile hitbox size increased by 50% | * improved ground density, projectile hitbox size increased by 50% | ||
|- | |- | ||
|'''[[Frozen Orb]]''' | |'''[[Frozen Orb|冰封球 (Frozen Orb)]]''' | ||
| | | | ||
* removed cooldown and changed to slower "lightning" cast frames | * removed cooldown and changed to slower "lightning" cast frames | ||
* range has been increased by roughly 20% | * range has been increased by roughly 20% | ||
|- | |- | ||
|'''[[Cold Mastery]]''' | |'''[[Cold Mastery|支配冰冷 (Cold Mastery)]]''' | ||
| | | | ||
* now also adds cold damage | * now also adds cold damage | ||
|- | |- | ||
|'''[[Ice Barrage]]''' | |'''[[Ice Barrage|连串冰枪 (Ice Barrage)]]''' | ||
| | | | ||
* new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun) | * new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun) | ||
|} | |} | ||
=== [[Lightning Spells]] === | === [[Lightning Spells|闪电法术]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Charged Bolt]]''' | |'''[[Charged Bolt|充能弹 (Charged Bolt)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Static Field]]''' | |'''[[Static Field|静态力场 (Static Field)]]''' | ||
| | | | ||
* reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%) | * reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%) | ||
* now also has -1% to enemy lightning resistance per level (breaks immunities) | * now also has -1% to enemy lightning resistance per level (breaks immunities) | ||
|- | |- | ||
|'''[[Telekinesis]]''' | |'''[[Telekinesis|心灵传动 (Telekinesis)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Nova]]''' | |'''[[Nova|新星 (Nova)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Lightning]]''' | |'''[[Lightning|闪电 (Lightning)]]''' | ||
| | | | ||
* changed to faster cast frames (was slower "lightning" frames) | * changed to faster cast frames (was slower "lightning" frames) | ||
|- | |- | ||
|'''[[Chain Lightning]]''' | |'''[[Chain Lightning|连锁闪电 (Chain Lightning)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Teleport]]''' | |'''[[Teleport|传送 (Teleport)]]''' | ||
| | | | ||
* 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level | * 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level | ||
|- | |- | ||
|'''[[Thunder Storm]]''' | |'''[[Thunder Storm|雷云风暴 (Thunder Storm)]]''' | ||
| | | | ||
* no longer flashes your screen | * no longer flashes your screen | ||
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* casts nova on impact | * casts nova on impact | ||
|- | |- | ||
|'''[[Energy Shield]]''' | |'''[[Energy Shield|能量护盾 (Energy Shield)]]''' | ||
| | | | ||
* absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%) | * absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%) | ||
* synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%) | * synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%) | ||
|- | |- | ||
|'''[[Lightning Mastery]]''' | |'''[[Lightning Mastery|支配闪电 (Lightning Mastery)]]''' | ||
| | | | ||
* | * | ||
|} | |} | ||
=== [[Fire Spells]] === | === [[Fire Spells|火焰法术]] === | ||
Enchant is now [[Enchant Fire]] | Enchant is now [[Enchant Fire]] | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Fire Bolt]]''' | |'''[[Fire Bolt|火弹 (Fire Bolt)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Warmth]]''' | |'''[[Warmth|温暖 (Warmth)]]''' | ||
| | | | ||
* now also adds flat attack rating (10 + 10 per level) | * now also adds flat attack rating (10 + 10 per level) | ||
|- | |- | ||
|'''[[Inferno]]''' | |'''[[Inferno|地狱之火 (Inferno)]]''' | ||
| | | | ||
* reduces enemy fire resistance (can break immunes) | * reduces enemy fire resistance (can break immunes) | ||
* has a bigger hitbox and travels faster | * has a bigger hitbox and travels faster | ||
|- | |- | ||
|'''[[Blaze]]''' | |'''[[Blaze|炽烈之径 (Blaze)]]''' | ||
| | | | ||
* reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen" | * reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen" | ||
第1,331行: | 第1,331行: | ||
* now has a 2 second cooldown | * now has a 2 second cooldown | ||
|- | |- | ||
|'''[[Fire Wall]]''' | |'''[[Fire Wall|火墙 (Fire Wall)]]''' | ||
| | | | ||
* duration reduced slightly | * duration reduced slightly | ||
|- | |- | ||
|'''[[Fire Ball]]''' | |'''[[Fire Ball|火球 (Fire Ball)]]''' | ||
| | | | ||
* explosion radius increased slightly | * explosion radius increased slightly | ||
|- | |- | ||
|'''[[Enchant Fire]]''' | |'''[[Enchant Fire|附魔火焰 (Enchant Fire)]]''' | ||
| | | | ||
* renamed from Enchant to distinguish it from the new Cold Enchant skill | * renamed from Enchant to distinguish it from the new Cold Enchant skill | ||
第1,347行: | 第1,347行: | ||
* no longer benefits from +% fire damage twice | * no longer benefits from +% fire damage twice | ||
|- | |- | ||
|'''[[Meteor]]''' | |'''[[Meteor|陨石 (Meteor)]]''' | ||
| | | | ||
* cooldown reduced, meteors fall faster and have 33% larger aoe | * cooldown reduced, meteors fall faster and have 33% larger aoe | ||
* now deals an even split of physical damage and fire damage (both are boosted by +% fire damage) | * now deals an even split of physical damage and fire damage (both are boosted by +% fire damage) | ||
|- | |- | ||
|'''[[Fire Mastery]]''' | |'''[[Fire Mastery|支配火焰 (Fire Mastery)]]''' | ||
| | | | ||
* now also adds fire resistance penetration | * now also adds fire resistance penetration | ||
|- | |- | ||
|'''[[Hydra]]''' | |'''[[Hydra|九头海蛇 (Hydra)]]''' | ||
| | | | ||
* shoots Fire Balls instead of Fire Bolts | * shoots Fire Balls instead of Fire Bolts | ||
第1,362行: | 第1,362行: | ||
* reduced start-up delay between casting and hydras attacking | * reduced start-up delay between casting and hydras attacking | ||
|- | |- | ||
|'''[[Combustion]]''' | |'''[[Combustion|燃烧 (Combustion)]]''' | ||
| | | | ||
* new skill which shoots fire balls in all directions, has a long cooldown | * new skill which shoots fire balls in all directions, has a long cooldown | ||
|- | |- | ||
|'''[[Lesser Hydra]]''' | |'''[[Lesser Hydra|次级多头蛇 (Lesser Hydra)]]''' | ||
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* new skill that summons hydras which shoot fire bolts | * new skill that summons hydras which shoot fire bolts | ||
|} | |} |
2024年10月1日 (二) 19:24的版本
此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 PvP 变更. 同样参考: 所有技能
The Skill Overview section on this page may have outdated info (from s9 changes)
物品技能
All item auras and oskills are listed below with details about changes from the vanilla game:
Skill | Item Source (Aura Level) | Item Changes | Mercenary Sources |
---|---|---|---|
Might | Last Wish (17), Templar's Might (6-8) | added: Templar's Might | Act 5 Mercenary, removed from Act 2 Mercenary |
Concentration | Pride (18-20), Mist (8-12), Mage Slayer (3-6) | new: Mist, Mage Slayer | |
Fanaticism | Beast (8-10), Faith (12-15) | ||
Holy Fire | Dragon (12), Hand of Justice (12), Flamebellow (24-28) | added: Flamebellow | |
Holy Freeze | Doom (16), Ice (18), Shattered Wall (16) | new: Shattered Wall | removed from Act 2 Mercenary |
Holy Shock | Dream (13), Zerae's Resolve (25-30) | new: Zerae's Resolve | Act 3 Mercenary |
Sanctuary | Azurewrath (10-12), Heavenly Garb (1), Asylum (17-20) | added: Heavenly Garb, Asylum removed: Lawbringer |
Act 4 Mercenary |
Conviction | Infinity (12) | ||
Blessed Aim | Act 2 Mercenary | ||
Thorns | Edge (15), Bramble (18-21), Silence (23-25) | added: Silence | Act 2 Mercenary |
Defiance | Exile (13-16) | Act 2 Mercenary | |
Vigor | Harmony (10), Kalan's Legacy (4-6) | added: Kalan's Legacy | Act 1 Mercenary |
Meditation | Insight (12-17) | Act 1 Mercenary | |
Redemption | Phoenix (10-12) | ||
Prayer | Act 3 Mercenary, removed from Act 2 Mercenary | ||
Cleansing | Plague (15-17) | new | Act 3 Mercenary |
Salvation | Zenith (8-12) | new | |
Resist Fire | Djinn Slayer (6), Todesfaelle Flamme (6), Flickering Flame (1-6) | added: Djinn Slayer, Todesfaelle Flamme new: Flickering Flame |
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Resist Cold | Frostwind (6) | added | |
Resist Lightning | Lightsabre (6) | added |
When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
Some items grant other skills when equipped:
- Blackoak Shield grants level 11 Chilling Armor
- Tempest grants level 16 Energy Shield
- Uldyssian's Awakening grants level [28-30] Energy Shield
- Hustle grants level 6 Burst of Speed
- Innocence grants level [8-12] Blade Shield
Note that many items have also gained new or improved chance-to-cast effects. For example:
- Pus Spitter casts Lower Resist on striking
- Mang Song's Lesson casts Lower Resist on casting
- Stormspire casts Static Field on striking
- Head Hunter's Glory casts Amplify Damage on striking
- Demon Machine casts Multiple Shot on striking
- Boneflesh casts Bone Armor when struck
以下技能只能从物品中获得:
技能概况
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The Portal Skill Planner Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。
Broad Skill Changes:
- 所有角色都可以使用 "仅移动"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。
- 召唤物的AI全面提升。
- Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
- Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
- Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
- Spells and abilities no longer share cooldowns globally
- Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
- Most skill buffs now last a minimum of 5 minutes
- Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
亚马逊
标枪和长矛技能
标枪和长矛专精(Javelin and Spear Mastery)技能取代了刺爆(Impale)技能
戮刺 (Jab) |
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标枪和长矛精通 (Javelin and Spear Mastery) |
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击退 (Fend) |
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威力一击 (Power Strike) |
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充能一击 (Charged Strike) |
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闪电攻击 (Lightning Strike) |
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毒枪 (Poison Javelin) |
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瘟疫标枪 (Plague Javelin) |
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闪电球 (Lightning Bolt) |
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闪电之怒 (Lightning Fury) |
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被动和魔法技能
躲避 (Avoid) 与 闪避 (Dodge) 合并
慢速箭 (Slow Missiles) 重做为 迟缓 (Slow Movement)
闪避 (Dodge) |
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回避 (Evade) |
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双倍打击 (Critical Strike) |
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穿透 (Pierce) |
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刺入 (Penetrate) |
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内视 (Inner Sight) |
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迟缓 (Slow Movement) |
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诱饵 (Decoy) |
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女武神 (Valkyrie) |
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弓和十字弓技能
魔法箭 (Magic Arrow) |
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多重箭 (Multiple Shot) |
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导引箭 (Guided Arrow) |
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炮轰 (Strafe) |
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冰箭 (Cold Arrow) |
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急冻箭 (Ice Arrow) |
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冻结之箭 (Freezing Arrow) |
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火焰箭 (Fire Arrow) |
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爆裂箭 (Exploding Arrow) |
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牺牲之箭 (Immolation Arrow) |
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刺客
艺术武学Charge-up skills reworked
- Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
- Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
- Using 1 charge-up skill will result in 3 total charges per cycle
- Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
- Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
- Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
- A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
虎击 (Tiger Strike) |
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眼镜蛇攻击 (Cobra Strike) |
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龙爪 (Dragon Talon) |
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双龙爪 (Dragon Claw) |
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神龙摆尾 (Dragon Tail) |
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飞龙在天 (Dragon Flight) |
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焰拳 (Fists of Fire) |
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雷电爪 (Claws of Thunder) |
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寒冰刃 (Blades Of Ice) |
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凤凰攻击 (Phoenix Strike) |
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影子训练
支配利爪 (Claw Mastery) 现在是 短刃精通 (Claw and Dagger Mastery)
短刃精通 (Claw and Dagger Mastery) |
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武器格挡 (Weapon Block) |
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心灵战锤 (Psychic Hammer) |
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魔影斗篷 (Cloak of Shadows) |
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心灵爆震 (Mind Blast) |
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速度爆发 (Burst of Speed) |
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能量消解 (Fade) |
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毒牙 (Venom) |
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影子战士 (Shadow Warrior) |
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影子大师 (Shadow Master) |
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陷阱
雷霆守卫 (Chain Lightning Sentry) 是新技能
守卫陷阱现在显示在左上角类似于佣兵
火焰爆震 (Fire Blast) |
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火焰复苏 (Wake of Fire) |
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复苏狱火 (Wake of Inferno) |
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刃之守卫 (Blade Sentinel) |
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刃之怒 (Blade Fury) |
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刀刃之盾 (Blade Shield) |
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雷电网 (Shock Web) |
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电能守卫 (Charged Bolt Sentry) |
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雷光守卫 (Lightning Sentry) |
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亡者守卫 (Death Sentry) |
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雷霆守卫 (Chain Lightning Sentry) |
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野蛮人
呐喊
狂嗥 (Howl) |
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嘲弄 (Taunt) |
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战嗥 (Battle Cry) |
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战斗狂嗥 (War Cry) |
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找寻药剂 (Find Potion) |
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找寻物品 (Find Item) |
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残酷吓阻 (Grim Ward) |
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大叫 (Shout) |
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战斗体制 (Battle Orders) |
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战斗指挥 (Battle Command) |
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战斗专家
支配长剑 (Sword Mastery),支配斧头 (Axe Mastery),支配钉头锤 (Mace Mastery),支配长柄武器 (Polearm Mastery) & 支配长矛 (Spear Mastery) 被 通用武器精通 (General Mastery) 和 长柄和长矛精通 (Polearm and Spear Mastery) 所取代
增加耐力 (Increased Stamina) 被重做为 战斗本能 (Combat Reflexes)
恶毒切割 (Deep Wounds) 是新技能
通用武器精通 (General Mastery) |
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长柄和长矛精通 (Polearm and Spear Mastery) |
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支配飞掷 (Throwing Mastery) |
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战斗本能 (Combat Reflexes) |
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铁布衫 (Iron Skin) |
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加速 (Increased Speed) |
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自然抵抗 (Natural Resistance) |
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恶毒切割 (Deep Wounds) |
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战斗技能
重击 (Bash) |
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双手挥击 (Double Swing) |
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狂乱 (Frenzy) |
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双手投掷 (Double Throw) |
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击昏 (Stun) |
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专心 (Concentrate) |
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狂战士 (Berserk) |
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跳跃 (Leap) |
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跳跃攻击 (Leap Attack) |
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旋风 (Whirlwind) |
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德鲁伊
元素
风遁 (Gust) 是新技能
火风暴 (Firestorm) |
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熔浆巨岩 (Molten Boulder) |
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火山爆 (Fissure) |
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火山 (Volcano) |
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毁天灭地 (Armageddon) |
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飓风装甲 (Cyclone Armor) |
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极地风暴 (Arctic Blast) |
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小旋风 (Twister) |
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龙卷风 (Tornado) |
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暴风 (Hurricane) |
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风遁 (Gust) |
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外形变化
狼人变化 (Werewolf) |
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熊人变化 (Werebear) |
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变形术 (Lycanthropy) |
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撞锤 (Maul) |
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震波 (Shock Wave) |
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饥饿 (Hunger) |
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焰爪 (Fire Claws) |
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野性狂暴 (Feral Rage) |
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狂犬病 (Rabies) |
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狂怒 (Fury) |
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召唤
不同的藤蔓和动物现在可以一起被召唤
藤蔓和灵魂不再被怪物攻击或受到伤害
乌鸦 (Raven) |
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猛毒花藤 (Poison Creeper) |
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食尸藤 (Carrion Vine) |
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太阳藤 (Solar Creeper) |
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狼獾之心 (Heart of Wolverine) |
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棘灵 (Spirit of Barbs) |
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橡木智者 (Oak Sage) |
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召唤狼灵 (Summon Spirit Wolf) |
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召唤狂狼 (Summon Dire Wolf) |
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召唤灰熊 (Summon Grizzly) |
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死灵法师
召唤法术
骷髅复苏 (Raise Skeleton) 现在是 复苏骷髅战士 (Raise Skeleton Warrior)
召唤抵抗 (Summon Resist) 被移除, 血次元 (Blood Warp) 和 复苏骷髅弓箭手 (Raise Skeleton Archer) 是新技能
支配骷髅 (Skeleton Mastery) |
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复苏骷髅战士 (Raise Skeleton Warrior) |
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复苏骷髅法师 (Raise Skeletal Mage) |
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复苏骷髅弓箭手 (Raise Skeleton Archer) |
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支配石魔 (Golem Mastery) |
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黏土石魔 (Clay Golem) |
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鲜血石魔 (Blood Golem) |
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钢铁石魔 (Iron Golem) |
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火焰石魔 (Fire Golem) |
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重生 (Revive) |
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血次元 (Blood Warp) |
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毒素和白骨法术
毒爆 (Poison Explosion) 重做为 亵渎 (Desecrate)
淬毒匕首 (Poison Dagger) 重做为 淬毒攻击 (Poison Strike)
牙 (Teeth) |
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骨矛 (Bone Spear) |
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白骨之魂 (Bone Spirit) |
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白骨装甲 (Bone Armor) |
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骨墙 (Bone Wall) |
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骨牢 (Bone Prison) |
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尸体爆炸 (Corpse Explosion) |
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淬毒攻击 (Poison Strike) |
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亵渎 (Desecrate) |
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剧毒新星 (Poison Nova) |
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诅咒
诅咒精通 (Curse Mastery) 和 黑暗契约 (Dark Pact) 是新技能
所有的诅咒都与 诅咒精通 (Curse Mastery) 有协同效果,并且许多诅咒的范围也因此而增加
伤害加深 (Amplify Damage) |
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微暗灵视 (Dim Vision) |
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削弱 (Weaken) |
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攻击反噬 (Iron Maiden) |
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恐惧 (Terror) |
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迷乱 (Confuse) |
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偷取生命 (Life Tap) |
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吸引 (Attract) |
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衰老 (Decrepify) |
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降低抵抗 (Lower Resist) |
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诅咒精通 (Curse Mastery) |
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黑暗契约 (Dark pact) |
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圣骑士
防御性灵气
祈祷 (Prayer) |
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净化 (Cleansing) |
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冥思 (Meditation) |
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抵抗火焰 (Resist Fire) |
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抵抗冰冻 (Resist Cold) |
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抵抗闪电 (Resist Lightning) |
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反抗 (Defiance) |
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活力 (Vigor) |
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救赎 (Redemption) |
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救助 (Salvation) |
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攻击性灵气
力量 (Might) |
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圣火 (Holy Fire) |
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神圣冰冻 (Holy Freeze) |
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神圣冲击 (Holy Shock) |
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祝福瞄准 (Blessed Aim) |
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专注 (Concentration) |
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狂热 (Fanaticism) |
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荆棘 (Thorns) |
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庇护所 (Sanctuary) |
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审判 (Conviction) |
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战斗技能
Holy Nova, Holy Light, Joust, and Holy Sword are new
Conversion has been removed
牺牲 (Sacrifice) |
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盾击 (Smite) |
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圣光弹 (Holy Bolt) |
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热诚 (Zeal) |
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冲锋 (Charge) |
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复仇 (Vengeance) |
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祝福之锤 (Blessed Hammer) |
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圣剑 (Holy Sword) |
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神圣之盾 (Holy Shield) |
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天堂之拳 (Fist of the Heavens) |
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神圣新星 (Holy Nova) |
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圣光 (Holy Light) |
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突袭 (Joust) |
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法师
冰冻法术
Frozen Armor has been replaced with Cold Enchant
Ice Barrage is new
冰弹 (Ice Bolt) |
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附魔冰霜 (Cold Enchant) |
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霜之新星 (Frost Nova) |
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冰风暴 (Ice Blast) |
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碎冰甲 (Shiver Armor) |
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寒冰装甲 (Chilling Armor) |
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冰尖柱 (Glacial Spike) |
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暴风雪 (Blizzard) |
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冰封球 (Frozen Orb) |
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支配冰冷 (Cold Mastery) |
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连串冰枪 (Ice Barrage) |
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闪电法术
充能弹 (Charged Bolt) |
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静态力场 (Static Field) |
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心灵传动 (Telekinesis) |
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新星 (Nova) |
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闪电 (Lightning) |
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连锁闪电 (Chain Lightning) |
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传送 (Teleport) |
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雷云风暴 (Thunder Storm) |
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能量护盾 (Energy Shield) |
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支配闪电 (Lightning Mastery) |
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火焰法术
Enchant is now Enchant Fire
Combustion and Lesser Hydra are new
火弹 (Fire Bolt) |
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温暖 (Warmth) |
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地狱之火 (Inferno) |
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炽烈之径 (Blaze) |
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火墙 (Fire Wall) |
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火球 (Fire Ball) |
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附魔火焰 (Enchant Fire) |
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陨石 (Meteor) |
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支配火焰 (Fire Mastery) |
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九头海蛇 (Hydra) |
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燃烧 (Combustion) |
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次级多头蛇 (Lesser Hydra) |
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