Combat Skills (Barbarian):修订间差异

来自PD2国服wiki
跳转到导航 跳转到搜索
无编辑摘要
第99行: 第99行:
|
|
<b>赛季 9:</b>
<b>赛季 9:</b>
* Synergies increased from 18% to 20%
* 协同效应从 18% 增加到 20%
<b>赛季 7:</b>
<b>赛季 7:</b>
* 双手挥击 (Double Swing) 的相关协同作用从16%提高到18%
* 协同效应从 16% 增加到 18%
<b>赛季 5:</b>
<b>赛季 5:</b>
* 双手挥击 (Double Swing) 的相关协同作用从12%提高到16%
* 双手挥击 (Double Swing) 协同效应从 12% 增加到 16%
* 双手挥击 (Double Swing) 的伤害%从每级18%提高到每级20%
* 双手挥击 (Double Swing) 1级伤害加成从 18% 增加到 20%
<b>赛季 4:</b>
<b>赛季 4:</b>
* 双手挥击 (Double Swing) 受到 狂乱 (Frenzy) 的协同作用从8%提高到12%
* 双手挥击 (Double Swing) 狂乱 (Frenzy) 协同效果从 8% 提升至 12%
* 双手挥击 (Double Swing) 受到 击昏 (Stun) 的12%协同作用
* 双手挥击 (Double Swing) 现在 击昏 (Stun) 作为 12% 的协同效果
* 双手挥击 (Double Swing) 的基础伤害%从0%提高到20%
* 双手挥击 (Double Swing) 伤害开始为 20%,而不是 0%
* 双手挥击 (Double Swing) 的伤害%从每级14%提高到每级18%
* 双手挥击 (Double Swing) 每级伤害从 14% 提高到 18%
<b>赛季 3:</b>
<b>赛季 3:</b>
* 双手挥击 (Double Swing) 变为1级技能
* 双手挥击 (Double Swing) 现在是 1 级技能 (和之前的狂乱互换了位置)
* 需求技能改变为 无
* 先决条件从 1 降低到 0 (不再需要狂乱 (Frenzy))
* 双手挥击 (Double Swing) 的伤害%调整为每级14%
* 双手挥击 (Double Swing) 现在每升一级增加 14% 的伤害
* 双手挥击 (Double Swing) 的 狂乱 (Frenzy) 协同作用从每级14%降低到每级8%
* 双手挥击 (Double Swing) 的 狂乱 (Frenzy) 协同效果从每级 14% 降低到每级 8%
* 双手挥击 (Double Swing) 的基础法力耗费降低到1
* 双手挥击 (Double Swing) 现在在1级消耗1点法力值,而不是4点
* 双手挥击 (Double Swing) 的法力耗费从每级0.5降低到每级0.25
* 双手挥击 (Double Swing) 法力消耗现在从每级 0.5 增加 0.25
* 双手挥击 (Double Swing) 的基础攻击准确率%从75%降低到20%
* 双手挥击 (Double Swing) 基础攻击准确率从 75% 降低到 20%
* 双手挥击 (Double Swing) 的攻击准确率%从每级20%降低到每级12%
* 双手挥击 (Double Swing) 每级攻击准确率从 20% 降低到 12%
<b>赛季 1:</b>
<b>赛季 1:</b>
* 需求技能改变
* 先决条件改变(现在需要 狂乱 (Frenzy) 而不是 重击 (Bash))
* 双手挥击 (Double Swing) 的攻击准确率%从15%+每级5%提高到75%+每级20%
* 攻击准确率 加成增加到每级 75% + 20% (原来是 15% + 5%)
* 法力耗费调整为4+每级0.5
* 法力消耗增加到每级 4 + 0.5 (原来是每级 1 - 0.125,最低为0)
* 协同技能从 重击 (Bash) 变为 狂乱 (Frenzy)  
* 协同技能从 重击 (Bash) 变为 狂乱 (Frenzy)  
* 双手挥击 (Double Swing) 的协同作用从10%提高到14%
* 协同现在是 14% (原来是 10%)
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Double_Swing Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Double_Swing Vanilla Info]</b>
|}
|}
第184行: 第184行:
|
|
<b>赛季 9:</b>
<b>赛季 9:</b>
* Enhanced damage per level increased from 18% to 20%
* 每级增强伤害从 18% 提高到 20%
* Added +1 second duration for every 2 base points
* 每 2 个基本点增加 1 秒持续时间
<b>赛季 7:</b>
<b>赛季 7:</b>
* Synergies increased from 14% to 15%
* 协同效应从 14% 增加到 15%
<b>赛季 5:</b>
<b>赛季 5:</b>
* Frenzy synergies increased from 10% to 14%
* 狂乱 (Frenzy) 协同效应从 10% 增加到 14%
* Frenzy damage per level increased from 16% to 18%
* 狂乱 (Frenzy) 每级伤害从 16% 提高到 18%
* Frenzy level 1 damage bonus increased from 14% to 20%
* 狂乱 (Frenzy) 等级 1 的伤害从 14% 增加到 20%
<b>赛季 4:</b>
<b>赛季 4:</b>
* Frenzy level 1 damage decreased from 15% to 14%
* 狂乱 (Frenzy) 等级 1 的伤害从 15% 降低到 14%
* Frenzy increased from 10% damage per level to 16%
* 狂乱 (Frenzy) 每级伤害从 10% 提高到 16%
* Frenzy synergies increased from 6% per level to 10%
* 狂乱 (Frenzy) 协同效应从每级 6% 提高到 10%
* Frenzy move speed tooltip now shows the proper values
* 狂乱 (Frenzy) 移动速度提示现在显示正确的值
* Frenzy now gains increased splash radius per charge  (melee splash has a base radius of 5, so the radius gains +1 at increments of 20%)  
* 狂乱 (Frenzy) 现在每次进攻增加溅射半径 (近战溅射的基础半径是 5,所以每增加 20% 溅射半径增加 1)
* Frenzy now has a 法力耗费 of 1 at all levels
* 狂乱 (Frenzy) 现在所有等级的法力消耗都是 1
* Frenzy duration reduced from 10 seconds + 1 second per level  (caps at 28 seconds) to 15 seconds at all levels
* 狂乱 (Frenzy) 持续时间从每级 10 + 1秒 (上限为28秒) 降低到 15
<b>赛季 3:</b>
<b>赛季 3:</b>
* Frenzy is now a level 6 skill and has swapped places with double swing on the skill tree
* 狂乱 (Frenzy) 现在是6级技能,在技能树上与 双手挥击(Double Swing) 交换了位置
* prerequisites increased from 0 to 1 (now also requires Double Swing)  
* 先决条件从 0 增加到 1 (现在还需要 双手挥击(Double Swing))
* Frenzy 法力耗费 now increases by 0.25 per level
* 狂乱 (Frenzy) 法力消耗现在每级增加 0.25
* Frenzy's attack rating per level reduced from 18% to 10%
* 狂乱 (Frenzy) 的每级攻击准确率从 18% 降低到 10%
<b>赛季 2:</b>
<b>赛季 2:</b>
* synergies increased from 4% to 6%
* 协同效应从 4% 增加到 6%
<b>赛季 1:</b>
<b>赛季 1:</b>
* 改变了在技能树中的位置,现在需求等级为1级 (以前是24级)  
* 移动在技能树中位置,需求等级 1  (原来是24)
* prerequisites reduced from 3 to 0  (no longer requires Bash, Double Swing, Double Throw)  
* 先决条件从3降低到0(不再需要击昏 (Bash),双手挥击(Double Swing),双手投掷 (Double Throw))
* Duration increased to 9 seconds + 1 per level  (was just 6)  
* 持续时间增加到 9 秒,每级 +1 (之前是 6)
* Movement speed reduced, gains 2% velocity per level until level 8, 1% per level after that
* 移动速度降低,8 级前每级增加 2% 速度,8 级后每级增加 1% 速度
* bonus attack rating changed to 20% + 18% per level  (was 100% + 7%)  
* 攻击准确率加成变为每级 20% + 18% (原来是 100% + 7%)
* damage changed to 15% + 10% per level  (was 90% + 9%)  
* 伤害变为每级 15% + 10% (原来是 90% + 9%)
* synergy for Berserk removed
* 狂战士 (Berserk) 的协同效果被移除
* now has Stun as a synergy instead of Taunt
* 现在有 击昏(Stun) 作为协同而不是 嘲弄 (Taunt)
* synergies are now 4% (was 8%)  
* 协同效应现在是 4% (原来是 8%)
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Frenzy Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Frenzy Vanilla Info]</b>
|}
|}

2024年9月18日 (三) 18:32的版本

本页列出了战斗技能技能树中的野蛮人技能. 其他野蛮人技能: 呐喊, 战斗专家, 所有野蛮人技能



展开/折叠 所有


重击 (Bash)

  • 技能描述: 强力的一击,对怪物造成更高的伤害并将其击退
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击准确率+% 27 39 51 63 75 87 99 111 123 135 147 159 171 183 195 207 219 231 243 255 267 279 291 303 315 327 339 351 363 375 387 399 411 423 435 447 459 471 483 495 507 519 531 543 555 567 579 591 603 615 627 639 651 663 675 687 699 711 723 735
伤害+% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
伤害 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
法力耗费 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7

重击 (Bash) 获得以下协同技能加成:

  • 击昏 (Stun): +18% 伤害依等级
  • 专心 (Concentrate): +18% 伤害依等级
更新日志

赛季 9:

  • 协同效应从 15% 增加到 18%
  • 基础攻击准确率从 12% 增加到 30%
  • 专心 (Concentrate) 10% 攻击准确率协同移除
  • 专心 (Concentrate) 每级攻击准确率从 12% 提高到 20%

赛季 7:

  • 每级伤害从 18% 提高到 25%
  • 击昏 (Stun) 协同作用从 12% 提高到 15%
  • 专心 (Concentrate) 协同作用从 10% 提高到 15%

赛季 5:

  • 重击 (Bash) 的 狂战士 (Berserk) 的协同被 专心 (Concentrate) 替换

赛季 4:

  • 重击 (Bash) 每级增加 12% 的伤害提高到 18%
  • 重击 (Bash) 伤害协同从 10% 增加到 12%
  • 重击 (Bash) 攻击准确率现在是每级 27% + 12%,而不是 35% + 20%

赛季 2:

  • 现在每级获得 12% 的伤害,而不是10%

赛季 1:

  • 移动了在技能树中的位置
  • 有 75% 的几率怪物会有被击退的 (FHR) 动画,否则没有击退
  • 攻击准确率加成从每级 20 + 5 提高到 35 + 20
  • 伤害加成现在是每级 +10% (原来是 +5%)
  • 现在法力耗费按等级提高
  • 现在 狂战士 (Berserk) 提供 10% 的协同作用

Vanilla Info

双手挥击 (Double Swing)

  • 技能描述: 当你装备了两把武器就有可能在一次攻击之中同时伤害两个目标或对一个目标作两次攻击
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害+% 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200
攻击准确率+% 20 32 44 56 68 80 92 104 116 128 140 152 164 176 188 200 212 224 236 248 260 272 284 296 308 320 332 344 356 368 380 392 404 416 428 440 452 464 476 488 500 512 524 536 548 560 572 584 596 608 620 632 644 656 668 680 692 704 716 728
法力耗费 1

1

1

1

2

2

2

2

3

3

3

3

4

4

4

4

5

5

5

5

6

6

6

6

7

7

7

7

8

8

8

8

9

9

9

9

10

10

10

10

11

11

11

11

12

12

12

12

13

13

13

13

14

14

14

14

15

15

15

15

双手挥击 (Double Swing) 获得以下协同技能加成:

  • 狂乱 (Frenzy): +20% 伤害依等级
  • 击昏 (Stun): +20% 伤害依等级
更新日志

赛季 9:

  • 协同效应从 18% 增加到 20%

赛季 7:

  • 协同效应从 16% 增加到 18%

赛季 5:

  • 双手挥击 (Double Swing) 协同效应从 12% 增加到 16%
  • 双手挥击 (Double Swing) 1级伤害加成从 18% 增加到 20%

赛季 4:

  • 双手挥击 (Double Swing) 的 狂乱 (Frenzy) 协同效果从 8% 提升至 12%
  • 双手挥击 (Double Swing) 现在 击昏 (Stun) 作为 12% 的协同效果
  • 双手挥击 (Double Swing) 伤害开始为 20%,而不是 0%
  • 双手挥击 (Double Swing) 每级伤害从 14% 提高到 18%

赛季 3:

  • 双手挥击 (Double Swing) 现在是 1 级技能 (和之前的狂乱互换了位置)
  • 先决条件从 1 降低到 0 (不再需要狂乱 (Frenzy))
  • 双手挥击 (Double Swing) 现在每升一级增加 14% 的伤害
  • 双手挥击 (Double Swing) 的 狂乱 (Frenzy) 协同效果从每级 14% 降低到每级 8%
  • 双手挥击 (Double Swing) 现在在1级消耗1点法力值,而不是4点
  • 双手挥击 (Double Swing) 法力消耗现在从每级 0.5 增加 0.25
  • 双手挥击 (Double Swing) 基础攻击准确率从 75% 降低到 20%
  • 双手挥击 (Double Swing) 每级攻击准确率从 20% 降低到 12%

赛季 1:

  • 先决条件改变(现在需要 狂乱 (Frenzy) 而不是 重击 (Bash))
  • 攻击准确率 加成增加到每级 75% + 20% (原来是 15% + 5%)
  • 法力消耗增加到每级 4 + 0.5 (原来是每级 1 - 0.125,最低为0)
  • 协同技能从 重击 (Bash) 变为 狂乱 (Frenzy)
  • 协同现在是 14% (原来是 10%)

Vanilla Info

狂乱 (Frenzy)

  • 技能描述: 同时挥动两把武器,成功击中敌人后可以增加你的速度,必须先装备两把武器
  • 需求等级: 6
  • 需求技能: 双手挥击 (Double Swing) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害+% 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200
攻击准确率+% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
攻击速度+%(小) 7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

攻击速度+%(大) 7 13 18 22 25 27 29 31 33 34 35 36 37 38 39 40

40

41

41

42

42

43

43

44

44

44

45

45

45

45

46

46

46

46

46

47

47

47

47

47

47

48

48

48

48

48

48

48

49

49

49

49

49

49

49

49

49

49

49

50
移动速度+%(小) 27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

移动速度+%(大) 32 34 36 38 40 42 44 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
近战溅射范围+%(小)

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

近战溅射范围+%(大) 6

12

16

19

22

24

26

27

29

30

31

32

33

34

35

36

36

36

37

37

38

38

39

39

39

40

40

40

40

40

41

41

41

41

41

42

42

42

42

42

42

43

43

43

43

43

43

43

44

44

44

44

44

44

44

44

44

44

44

45

法力耗费 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31
基础等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
持续(秒) 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25

狂乱 (Frenzy) 获得以下协同技能加成:

  • 双手挥击 (Double Swing): +15% 伤害依等级
  • 击昏 (Stun): +15% 伤害依等级
更新日志

赛季 9:

  • 每级增强伤害从 18% 提高到 20%
  • 每 2 个基本点增加 1 秒持续时间

赛季 7:

  • 协同效应从 14% 增加到 15%

赛季 5:

  • 狂乱 (Frenzy) 协同效应从 10% 增加到 14%
  • 狂乱 (Frenzy) 每级伤害从 16% 提高到 18%
  • 狂乱 (Frenzy) 等级 1 的伤害从 14% 增加到 20%

赛季 4:

  • 狂乱 (Frenzy) 等级 1 的伤害从 15% 降低到 14%
  • 狂乱 (Frenzy) 每级伤害从 10% 提高到 16%
  • 狂乱 (Frenzy) 协同效应从每级 6% 提高到 10%
  • 狂乱 (Frenzy) 移动速度提示现在显示正确的值
  • 狂乱 (Frenzy) 现在每次进攻增加溅射半径 (近战溅射的基础半径是 5,所以每增加 20% 溅射半径增加 1)
  • 狂乱 (Frenzy) 现在所有等级的法力消耗都是 1
  • 狂乱 (Frenzy) 持续时间从每级 10 秒 + 1秒 (上限为28秒) 降低到 15 秒

赛季 3:

  • 狂乱 (Frenzy) 现在是6级技能,在技能树上与 双手挥击(Double Swing) 交换了位置
  • 先决条件从 0 增加到 1 (现在还需要 双手挥击(Double Swing))
  • 狂乱 (Frenzy) 法力消耗现在每级增加 0.25
  • 狂乱 (Frenzy) 的每级攻击准确率从 18% 降低到 10%

赛季 2:

  • 协同效应从 4% 增加到 6%

赛季 1:

  • 移动在技能树中位置,需求等级 1 (原来是24)
  • 先决条件从3降低到0(不再需要击昏 (Bash),双手挥击(Double Swing),双手投掷 (Double Throw))
  • 持续时间增加到 9 秒,每级 +1 秒 (之前是 6)
  • 移动速度降低,8 级前每级增加 2% 速度,8 级后每级增加 1% 速度
  • 攻击准确率加成变为每级 20% + 18% (原来是 100% + 7%)
  • 伤害变为每级 15% + 10% (原来是 90% + 9%)
  • 狂战士 (Berserk) 的协同效果被移除
  • 现在有 击昏(Stun) 作为协同而不是 嘲弄 (Taunt)
  • 协同效应现在是 4% (原来是 8%)

Vanilla Info

击昏 (Stun)

  • 技能描述: 击昏目标,持续一小段时间,同时提高命中值
  • 需求等级: 6
  • 需求技能: 重击 (Bash) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
物理伤害(小) 2 3 4 5 6 7 8 9 11 13 15 17 19 21 23 25 28 31 34 37 40 43 47 51 55 59 63 67 72 77 82 87 92 97 102 107 112 117 122 127 132 137 142 147 152 157 162 167 172 177 182 187 192 197 202 207 212 217 222 227
物理伤害(大) 4 6 8 10 12 14 16 18 21 24 27 30 33 36 39 42 46 50 54 58 62 66 71 76 81 86 91 96 102 108 114 120 126 132 138 144 150 156 162 168 174 180 186 192 198 204 210 216 222 228 234 240 246 252 258 264 270 276 282 288
攻击准确率+% 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925 940
持续(秒) 1 1.1 1.3 1.4 1.6 1.8 1.9 2.1 2.2 2.4 2.6 2.7 2.9 3 3.2 3.4 3.4 3.5 3.6 3.7 3.8 3.8 3.9 4 4.1 4.2 4.2 4.3 4.4 4.5 4.6 4.6 4.7 4.8 4.9 5 5 5.1 5.2 5.3 5.4 5.4 5.5 5.6 5.7 5.8 5.8 5.9 6 6.1 6.2 6.2 6.3 6.4 6.5 6.6 6.6 6.7 6.8 6.9

1/4 武器伤害

法力耗费: 2

击昏 (Stun) 获得以下协同技能加成:

  • 专心 (Concentrate): +10% 命中值依等级
更新日志

赛季 5:

  • Stun level 1-16 duration scaling increased by 100%
  • Stun now deals ¼ weapon damage from 100%
  • Stun now properly targets monster without name locking
  • Stun can no longer be used in wolf form

赛季 4:

  • Stun has been reworked and now stuns in an area of effect

赛季 1:

  • 改变了在技能树中的位置, 现在需求等级为6级 (以前是12级)
  • 持续时间增加

Vanilla Info

专心 (Concentrate)

  • 技能描述: 攻击不会被打断,同时提高命中值与防御值,并且转换物理伤害为魔法伤害
  • 需求等级: 12
  • 需求技能: 双手挥击 (Double Swing) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
防御+% 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315
攻击准确率+% 40 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925
伤害+% 80 105 130 155 180 205 230 255 280 305 330 355 380 405 430 455 480 505 530 555 580 605 630 655 680 705 730 755 780 805 830 855 880 905 930 955 980 1005 1030 1055 1080 1105 1130 1155 1180 1205 1230 1255 1280 1305 1330 1355 1380 1405 1430 1455 1480 1505 1530 1555
基础等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
物理伤害转换为魔法伤害% 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70

法力耗费: 2

专心 (Concentrate) 获得以下协同技能加成:

  • 重击 (Bash): +20% 伤害依等级
  • 战斗指挥 (Battle Command): +20% 伤害依等级
更新日志

赛季 9:

  • Enhanced damage per level increased from 20% to 25%

赛季 8:

  • Synergies increased from 18% to 20%

赛季 7:

  • Synergies increased from 15% to 18%

赛季 6:

  • Concentrate now splashes its converted magic damage
  • Concentrate enhanced damage per level increased from 16% to 20%
  • Concentrate synergies increased from 12% to 15%
  • Concentrate +2% magic damage conversation bash synergy has been removed
  • Concentrate defense bonus increased from +4% per level to +5%
  • Concentrate attack rating bonus per level increased from 12% to 15%

赛季 5:

  • Concentrates damage per level increased from 14% to 16%
  • Concentrates bash synergy increased from 8% to 12%

赛季 4:

  • Concentrate damage per level increased from 6% per level to 14%
  • Concentrate's battle command damage per level synergy increased from 6% per level to 12%
  • Concentrate's bash magic damage synergy increased from 1% per level to 2%
  • Concentrate's bash damage synergy increased from 6% per level to 8%

赛季 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Concentrate's base attack rating reduced from 180% to 40%
  • Concentrate's attack rating per level increased from 10% to 12%

赛季 1:

  • 改变了在技能树中的位置, 现在需要等级为12级 (以前是18级)
  • prerequisites reduced from 2 to 1 (no longer requires Bash or Stun, now requires Frenzy)
  • Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
  • Defense bonus is now 20% + 4% per level (was 100% + 10%)
  • bonus attack rating now starts at 180% (was 60%)
  • damage scaling increased to +6% per level (was +5%)
  • synergy for Berserk (bonus magic damage) changed to Bash
  • synergy for Battle Orders changed to Battle Command
  • damage synergies are now 6% (was 5%/10%)

Vanilla Info

双手投掷 (Double Throw)

  • 技能描述: 允许你同时投掷两把不同的武器碰撞时会弹射至附近的敌人
  • 需求等级: 12
  • 需求技能: 双手挥击 (Double Swing) [1], 狂乱 (Frenzy) [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害+% 45 53 61 69 77 85 93 101 109 117 125 133 141 149 157 165 173 181 189 197 205 213 221 229 237 245 253 261 269 277 285 293 301 309 317 325 333 341 349 357 365 373 381 389 397 405 413 421 429 437 445 453 461 469 477 485 493 501 509 517
弹跳 3

3

4

4

4

5

5

5

6

6

6

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

攻击准确率+% 35 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920
法力耗费 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32

双手投掷 (Double Throw) 获得以下协同技能加成:

  • 双手挥击 (Double Swing): +6% 伤害依等级
  • 狂乱 (Frenzy): +6% 伤害依等级
更新日志

赛季 8:

  • Increased the max number of bounces from 5 to 7

赛季 6:

  • 双手投掷 (Double Throw) 现在受到 狂乱 (Frenzy) 的6%协同作用

赛季 5:

  • Double throw damage per level increased from 6% to 8%
  • Double throw synergy damage per level increased from 5% to 6%

赛季 4:

  • Double Throw reduced from 8 maximum bounces to 5
  • Double Throw initial hit bonus removed
  • Double Throw bounce range reduced by 25%

赛季 3:

  • Double throw damage per level reduced from 12% to 6%
  • Double throw synergy reduced from 8% to 5%
  • Double throw's starting damage bonus reduced from 55% to 45%
  • Double throw attack rating per level reduced from 15% to 10%
  • Double throw's base attack rating reduced from 175% to 35%

赛季 2:

  • now properly displays its damage in the character screen

赛季 1:

  • prerequisites changed (now requires Frenzy instead of Bash)
  • Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 8 total bounces
  • Not affected by pierce
  • bonus attack rating increased to 175% + 15% per level (was 20% + 10%)
  • now also gains bonus damage 55% + 12% per level
  • 法力耗费 now scales per level (was just 1)

Vanilla Info

跳跃 (Leap)

  • 技能描述: 从危险之中跳离,或是跳入战斗之中
  • 需求等级: 12
  • 需求技能: 重击 (Bash) [1], 击昏 (Stun) [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
跳跃距离(码) 15.3 16.6 18 18.6 20 20.6 20.6 21.3 22

22

22.6

22.6

23.3

23.3

23.3

24

24

24

24

24

24.6

24.6

24.6

24.6

24.6

24.6

25.3

25.3

25.3

25.3

25.3

25.3

25.3

25.3

25.3

25.3

25.3

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26.6
基础等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
击退半径(码) 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10

10

10

10

10

10

10

10

10

10

10

10

10

法力耗费: 5

更新日志

赛季 5:

  • 跳跃 (Leap) 的法力耗费从20降低到5
  • Leap range increased from a diminishing return scaling of 10-30 to 20-40
  • Leap travel speed increased by 33%

赛季 3:

  • Leap now starts at maximum leap speed
  • Leap no longer gains leap speed per level
  • Leap 法力耗费 increased from 8 to 20

赛季 1:

  • 改变了在技能树中的位置, 现在需求等级为12级 (以前是6级)
  • prerequisites increased from 0 to 2 (now requires Bash, Stun)
  • leap distance increased
  • Hard points increase the speed of the leap
  • knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)

Vanilla Info

跳跃攻击 (Leap Attack)

  • 技能描述: 跳向目标敌人发动迅捷的突袭,攻击落地范围内的所有敌人
  • 需求等级: 24
  • 需求技能: 重击 (Bash) [1], 双手挥击 (Double Swing) [1], 击昏 (Stun) [6], 跳跃 (Leap) [12], 专心 (Concentrate) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击准确率+% 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915
伤害+% 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920 935 950 965
法力耗费 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7

跳跃攻击 (Leap Attack) 获得以下协同技能加成:

  • 跳跃 (Leap): +8% 伤害依等级
  • 重击 (Bash): +8% 伤害依等级
更新日志

赛季 9:

  • Now uses attack rating
  • Now has a base attack rating of 30%
  • Now gains 15% attack rating per level

赛季 7:

  • 协同作用从10%降低到8%
  • 跳跃攻击 (Leap Attack) 不再消耗武器耐久
  • 跳跃攻击 (Leap Attack) 攻击范围增加

赛季 6:

  • Leap attack synergies increased from 8% to 10%
  • Leap attack base enhanced damage bonus increased from 30% to 80%
  • Leap attack enhanced damage per level increased from 12% to 15%

赛季 4:

  • Leap Attack now uses durability
  • Leap Attack now rolls its damage on each monster instead of each leap
  • Leap Attack synergies increased from 6% to 8%
  • Leap Attack base enhanced damage bonus increased from 10% to 30%

赛季 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Leap attack aoe increased by roughly 16%
  • Leap attack now starts at maximum leap speed
  • Leap attack no longer gains leap speed per level
  • Leap attack synergies reduced from 10% to 6%
  • Leap attack damage per level increased from 10% to 12%

赛季 2:

  • 协同作用从6%提高到10%

赛季 1:

  • 改变了在技能树中的位置,现在需求等级为24级 (以前是18级)
  • 需求技能调整为5个
  • 基础等级提高跳跃的速度
  • 现在对一个区域造成伤害 (以前是单个目标)
  • damage bonus is now +10% per level (was 100% + 30% per level)
  • 现在可以吸血了
  • 不再受攻击准确率影响
  • 初始法力耗费从9降低到7
  • 现在受到 重击 (Bash) 的协同作用
  • 现在协同作用是6% (以前是10%)

Vanilla Info

狂战士 (Berserk)

  • 技能描述: 一次强大而鲁莽的攻击,提高伤害和命中值,但会降低防御值和物理抗性,要求装备两把武器
  • 需求等级: 24
  • 需求技能: 双手挥击 (Double Swing) [1], 专心 (Concentrate) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击准确率+% 60 68 76 84 92 100 108 116 124 132 140 148 156 164 172 180 188 196 204 212 220 228 236 244 252 260 268 276 284 292 300 308 316 324 332 340 348 356 364 372 380 388 396 404 412 420 428 436 444 452 460 468 476 484 492 500 508 516 524 532
伤害+% 150 168 186 204 222 240 258 276 294 312 330 348 366 384 402 420 438 456 474 492 510 528 546 564 582 600 618 636 654 672 690 708 726 744 762 780 798 816 834 852 870 888 906 924 942 960 978 996 1014 1032 1050 1068 1086 1104 1122 1140 1158 1176 1194 1212
‑%敌人物理抗性 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

物理抗性惩罚% -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

持续: 0.5 秒

法力耗费: 4

狂战士 (Berserk) 获得以下协同技能加成:

  • 嘲弄 (Taunt): +12% 伤害依等级
  • 战斗本能 (Combat Reflexes): +12% 伤害依等级
更新日志

赛季 9:

  • Enhanced damage per level increased from 15% to 18%
  • Synergies increased from 10% to 12%

赛季 8:

  • Enemy physical resistance penetration cap increased from -30% to -45%

赛季 5:

  • Berserk now caps at 30% physical resistance penetration
  • Berserk physical resistance penetration per level reduced from 2% to 1%

赛季 4:

  • Berserk increased from 10% per level to 15%
  • Berserk synergies increased from 8% to 10%
  • Berserk is now uninterruptible
  • Berserks -phys debuff (on the barbarian) has been reduced to cap at a maximum of 20% from 30% (this is a buff)

赛季 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Berserk now uses frenzy animation and requires two weapons
  • Berserk now applies its physical resistance penetration modifier to its splash damage
  • Berserk's attack rating per level reduced from 12% to 8%
  • Berserk's starting attack rating reduced from 240% to 60%

赛季 1:

  • 改变了在技能树中的位置, 现在需求等级为24级 (以前是30级)
  • prerequisites reduced from 3 to 2 (no longer requires Bash or Stun, now requires Frenzy)
  • Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
  • bonus attack rating is now 240% + 12% per level (was 100% + 15%)
  • Now deals physical damage instead of magic damage, damage bonus is now +10% per level (was +15%)
  • Now also penetrates physical resistance
  • synergies changed from Howl & Shout to Taunt & Combat Reflexes
  • synergies are now 8% (was 10%)

Vanilla Info

旋风 (Whirlwind)

  • 技能描述: 旋转的死亡之舞,在你的面前切出一条路
  • 需求等级: 30
  • 需求技能: 双手挥击 (Double Swing) [1], 专心 (Concentrate) [12], 狂战士 (Berserk) [24]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
移速% 0 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

伤害+% 30 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106 110 114 118 122 126 130 134 138 142 146 150 154 158 162 166 170 174 178 182 186 190 194 198 202 206 210 214 218 222 226 230 234 238 242 246 250 254 258 262 266
攻击准确率+% 90 96 102 108 114 120 126 132 138 144 150 156 162 168 174 180 186 192 198 204 210 216 222 228 234 240 246 252 258 264 270 276 282 288 294 300 306 312 318 324 330 336 342 348 354 360 366 372 378 384 390 396 402 408 414 420 426 432 438 444
法力耗费 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42

使用单手武器时每 5 帧命中一次,使用双手武器时每 6 帧命中两次

注意: 混沌 符文之语赋予刺客这个技能的另一个版本 (刀锋之舞)

更新日志

赛季 5:

  • Whirlwind no longer attempts to do a normal attack when out of mana
  • Whirlwind no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
  • Whirlwind damage per level reduced from 5% to 4%
  • Whirlwind base enhanced damage bonus reduced from 35% to 30%
  • Whirlwind now attacks 20% slower when dual wielding (6 frames during dual wielding compared to 5 when using a two handed weapon)

赛季 4:

  • When dual wielding Whirlwind now swings with both weapons each attack
  • Whirlwind enhanced damage per level increased from 4% per level to 5%
  • Whirlwind starting damage and attack bonuses increased by 10%

赛季 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Whirlwinds base attack rating reduced from 240% to 80%
  • Whirlwinds attack rating per level increased from 5% to 6%

赛季 2:

  • has been reworked to have melee splash and to use proc effects, but now attacks at 5 frames fixed instead of 4 and now attacks one target per attack instead of two (it is now much stronger for AoE clearing)
    • For clarity: Whirlwind works the same as it did in LoD, but the speed of which it will determine its hit checks is now once every 5 frames across the board (rendering IAS useless for Whirlwind) . For dual-wielding Whirlwind, the first 5 frame check will attack with the primary weapon, and every 5 frames afterward the weapon used to attack will alternate, as a result of the "one target per attack" change. This indicates that dual-wielding Whirlwind will have large redundancy, as you can only ever attack with one weapon at a time.
  • Enhanced Damage bonus at Level 1 reduced from +50% to +25%
  • Enhanced Damage bonus per level has reduced from +6% to +4%

赛季 1:

  • 改变了在技能树中的位置
  • prerequisites reduced from 5 to 3 (no longer requires Bash, Stun, Leap, Leap Attack, now requires Frenzy, Berserk)
  • Movement speed increased by character's FRW speed
  • Now also scales velocity at 4% per level
  • bonus attack rating now starts at 240% (was 0%)
  • damage bonus increased to 50% + 6% per level (was -50% + 8%)
  • Will not apply splash damage from melee weapons

Vanilla Info