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| Some items grant other skills when equipped: | | Some items grant other skills when equipped: |
| * [[Blackoak Shield]] grants level 11 [[Shiver Armor]] | | * [[Blackoak Shield]] grants level 11 [[Chilling Armor]] |
| * [[Tempest]] grants level 16 [[Energy Shield]] | | * [[Tempest]] grants level 16 [[Energy Shield]] |
| * [[Uldyssian's Awakening]] grants level [28-30] [[Energy Shield]] | | * [[Uldyssian's Awakening]] grants level [28-30] [[Energy Shield]] |
2024年8月28日 (三) 09:47的版本
此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 PvP 变更. 同样参考: 所有技能
The Skill Overview section on this page may have outdated info (from s9 changes)
物品技能
All item auras and oskills are listed below with details about changes from the vanilla game:
Auras
Skill |
Item Source (Aura Level) |
Item Changes |
Mercenary Sources
|
Might |
Last Wish (17), Templar's Might (6-8) |
added: Templar's Might |
Act 5 Mercenary, removed from Act 2 Mercenary
|
Concentration |
Pride (18-20), Mist (8-12), Mage Slayer (3-6) |
new: Mist, Mage Slayer |
|
Fanaticism |
Beast (8-10), Faith (12-15) |
|
|
Holy Fire |
Dragon (12), Hand of Justice (12), Flamebellow (24-28) |
added: Flamebellow |
|
Holy Freeze |
Doom (16), Ice (18), Shattered Wall (16) |
new: Shattered Wall |
removed from Act 2 Mercenary
|
Holy Shock |
Dream (13), Zerae's Resolve (25-30) |
new: Zerae's Resolve |
Act 3 Mercenary
|
Sanctuary |
Azurewrath (10-12), Heavenly Garb (1), Asylum (17-20) |
added: Heavenly Garb, Asylum removed: Lawbringer |
Act 4 Mercenary
|
Conviction |
Infinity (12) |
|
|
Blessed Aim |
|
|
Act 2 Mercenary
|
Thorns |
Edge (15), Bramble (18-21), Silence (23-25) |
added: Silence |
Act 2 Mercenary
|
Defiance |
Exile (13-16) |
|
Act 2 Mercenary
|
Vigor |
Harmony (10), Kalan's Legacy (4-6) |
added: Kalan's Legacy |
Act 1 Mercenary
|
Meditation |
Insight (12-17) |
|
Act 1 Mercenary
|
Redemption |
Phoenix (10-12) |
|
|
Prayer |
|
|
Act 3 Mercenary, removed from Act 2 Mercenary
|
Cleansing |
Plague (15-17) |
new |
Act 3 Mercenary
|
Salvation |
Zenith (8-12) |
new |
|
Resist Fire |
Djinn Slayer (6), Todesfaelle Flamme (6), Flickering Flame (1-6) |
added: Djinn Slayer, Todesfaelle Flamme new: Flickering Flame |
|
Resist Cold |
Frostwind (6) |
added |
|
Resist Lightning |
Lightsabre (6) |
added |
|
When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels
OSkills
Skill |
Item Source |
Item Changes
|
Poison Strike |
Venom, Infernal Spire |
added (both items)
|
Critical Strike |
Insight, Peace, The Gladiator's Bane |
added: The Gladiator's Bane
|
Zeal |
Passion, Boneslayer Blade, Ferocity |
added: Boneslayer Blade, new: Ferocity
|
Concentrate |
Passion |
added
|
Berserk |
|
removed from Passion
|
Vengeance |
Kingslayer |
|
Joust |
Zerae's Resolve |
new
|
Exploding Arrow |
Blastbark |
added
|
Strafe |
Endlesshail |
added
|
Guided Arrow |
Widowmaker |
|
Multiple Shot |
Widowmaker |
added
|
Cold Arrow |
Pluckeye |
added
|
Fend |
The Impaler |
added
|
Jab |
The Impaler |
added
|
Javelin and Spear Mastery |
The Impaler |
added
|
Raven |
Eaglehorn |
added
|
Arctic Blast |
Frostwind |
|
Werebear |
Beast |
|
Maul |
Beast |
added
|
Hunger |
Beast |
added
|
Lycanthropy |
|
removed from Beast & Wolfhowl
|
Werewolf |
Wolfhowl |
|
Feral Rage |
Wolfhowl |
|
Summon Dire Wolf |
Wolfhowl |
replaced charges
|
Golem Mastery |
Metalgrid |
added
|
Iron Golem |
Metalgrid |
replaced charges
|
Clay Golem |
Stone (36 regenerating charges) |
charges now regenerate
|
Blink |
Enigma (5 regenerating charges), Naj's Puzzler (3 regenerating charges) |
replaced Teleport, replaced Teleport charges
|
Revive |
Eternity, Blood Raven's Charge (15 regenerating charges) |
replaced charges, charges now regenerate
|
Cyclone Armor |
Infinity |
replaced charges (staff version)
|
Blood Golem |
Death |
replaced charges
|
Corpse Explosion |
Corpsemourn |
replaced charges
|
Cloak of Shadows |
Darksight Helm |
replaced charges
|
Amplify Damage |
The Gavel of Pain (3 regenerating charges) |
charges now regenerate
|
Enchant Fire |
Demon Limb (20 regenerating charges) |
charges now regenerate
|
Heart of Wolverine |
Oath (20 regenerating charges) |
charges now regenerate
|
Battle Command |
Call to Arms |
|
Battle Orders |
Call to Arms |
|
Battle Command |
Call to Arms |
|
Blade Dance |
Chaos |
replaced Whirlwind
|
Warmth |
Enlightenment |
|
Hydra |
Dragonscale |
|
Fire Ball |
Trang-Oul's Avatar |
|
Fire Wall |
Trang-Oul's Avatar |
|
Meteor |
Trang-Oul's Claws |
changed from global bonus to item bonus
|
Fire Mastery |
|
removed from Trang-Oul's Avatar
|
Inferno |
|
removed from Flamebellow
|
Valkyrie |
|
removed from Harmony (changed to class-only skill)
|
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
Some items grant other skills when equipped:
Note that many items have also gained new or improved chance-to-cast effects. For example:
以下技能只能从物品中获得:
技能概况
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The Portal Skill Planner Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。
Broad Skill Changes:
- 所有角色都可以使用 "仅移动"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。
- 召唤物的AI全面提升。
- Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
- Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
- Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
- Spells and abilities no longer share cooldowns globally
- Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
- Most skill buffs now last a minimum of 5 minutes
- Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
亚马逊 Amazon
标枪和长矛专精(Javelin and Spear Mastery)技能取代了刺爆(Impale)技能
戮刺(Jab)
|
|
标枪和长矛专精(Javelin and Spear Mastery)
|
- 取代了刺爆(Impale), 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击
|
Fend
|
- 3 hits per attack instead of 10 (helps avoid animation lock)
- now grants +20% melee splash radius on stage 2 and +40% on stage 3
|
Power Strike
|
- now also creates a lightning nova on attack
|
Charged Strike
|
|
Lightning Strike
|
- number of hits capped at 10
- range of "chaining" reduced slightly
|
Poison Javelin
|
- poison duration is always 1 second instead of increasing per level
- increased missile velocity/range by 25% and missile hitbox size by 100%
|
Plague Javelin
|
- poison duration is always 3 seconds instead of increasing per level
- increased missile velocity/range by 25% and missile hitbox size by 100%
|
Lightning Bolt
|
|
Lightning Fury
|
- now begins with 10 bolts and releases an additional bolt every 5 levels
|
Avoid has been merged with Dodge
Slow Missiles has been reworked as Slow Movement
Dodge
|
- merged with Avoid (dodges both melee and ranged attacks when attacking or standing still)
- removed animation, now has a 4 frame cooldown after mitigating an attack
- now also grants bonus FHR per hard level
|
Evade
|
- now has a 4 frame cooldown after mitigating an attack
- now also grants bonus movement speed
|
Critical Strike
|
- crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons)
|
Pierce
|
|
Penetrate
|
- now also reduces enemy defense % per hard level
|
Inner Sight
|
- now also reduces enemy attack rating
- radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards)
|
Slow Movement
|
- renamed from Slow Missiles, now also slows enemy movement speed
- slowing ranged attacks now scales per level
|
Decoy
|
- now attacks enemies and uses Strafe
- now has damage synergies
|
Valkyrie
|
- now moves faster, has dramatically improved AI, and uses Power Strike
- can now summon an additional valkyrie at levels 20 and 30
|
Magic Arrow
|
- now shoots an additional arrow every 5 hard levels
- now converts 50% damage to magic (was 1% per level)
- deals additional flat magic damage
|
Multiple Shot
|
- now gains bonus enhanced damage and attack rating
- now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
- range reduced (used to hit off-screen enemies)
|
Guided Arrow
|
- now pierces, can pierce same target 3 times
- can convert some damage to magic with synergies
|
Strafe
|
- projectile speed/range and hitbox size greatly increased
- no longer causes "next hit delay" (faster breakpoints available)
- capped at 5 hits per attack instead of 10 (helps avoid animation lock)
- now gains bonus attack rating
|
Cold Arrow
|
- shoots 2 arrows + 1 per 4 levels (was just 1)
- converts 50% physical damage to cold damage (was 3% + 2% per level)
|
Ice Arrow
|
- projectile speed/range increased
- freeze duration no longer scales per level
- now affected by pierce
|
Freezing Arrow
|
- radius now scales up to 6 yards (was 3.3)
- freeze duration reduced from 2 seconds to 0.5 seconds
|
Fire Arrow
|
- shoots 2 arrows + 1 per 3 levels (was just 1)
- converts 50% physical damage to fire damage (was 3% + 2% per level)
|
Exploding Arrow
|
|
Immolation Arrow
|
- no longer has a cooldown
- no longer benefits from pierce
|
Assassin
Charge-up skills reworked
- Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
- Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
- Using 1 charge-up skill will result in 3 total charges per cycle
- Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
- Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
- Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
- A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
Tiger Strike
|
- limited to claws/daggers
- now grants +20% melee splash radius on stage 2 and +40% on stage 3
|
Cobra Strike
|
- limited to claws/daggers
- reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
|
Dragon Talon
|
- capped at 3 hits per attack (helps avoid animation lock)
|
Dragon Claw
|
|
Dragon Tail
|
- attack speed penalty reduced from -40 to -20 (improves breakpoints)
- no longer causes knockback
|
Dragon Flight
|
- cooldown increased to 2 seconds (was 1)
- range has been increased by 50%
|
Fists of Fire
|
- reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3
|
Claws of Thunder
|
- charged bolt missile travel velocity has been doubled
|
Blades of Ice
|
|
Phoenix Strike
|
- limited to claws/daggers
- removed "next hit delay" for 3rd charge (cold attack)
|
Claw Mastery is now Claw and Dagger Mastery
Claw and Dagger Mastery
|
- renamed, now affects daggers as well as claws
|
Weapon Block
|
- now works while moving
- has a 4 frame cooldown after mitigating an attack
- now also gives +1% FBR per level
- affected by "Increased Block Chance" at a 1:5 ratio
|
Psychic Hammer
|
- bounces to an additional enemy every 10 levels
- now has damage synergies
|
Cloak of Shadows
|
- now has a fixed duration of 5 seconds (was 8 + 1 second per level)
|
Mind Blast
|
- no longer stuns after first hard level (was 2 seconds + 0.2 per level)
- no longer converts enemies
- radius now scales per level
- now has damage synergies
|
Burst of Speed
|
- attack speed bonuses now require hard levels
|
Fade
|
|
Venom
|
- poison damage now lasts 1 second instead of 0.4 seconds
- no longer benefits from +% poison damage twice
|
Shadow Warrior
|
|
Shadow Master
|
|
Chain Lightning Sentry is new
Sentry traps are now displayed in the upper left similar to minions
Fire Blast
|
- now gains an extra bomb every 4 hard levels
|
Wake of Fire
|
- range increased, range scaling removed
|
Wake of Inferno
|
- shoots 5 times instead of 10
- now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
|
Blade Sentinel
|
- now always paths to your mouse location and no longer has its pathing blocked by monsters
- increased projectile movement speed and hit rate (every 5 frames instead of every 15)
- now releases an aoe burst when changing directions
- duration no longer scales with levels
- no longer counts toward trap count
- now benefits from resistance penetration at half efficiency similar to elemental traps
|
Blade Fury
|
- now pierces enemies and splits into multiple projectiles when colliding with a wall
- attack trigger time is now affected by attack speed
- penalty for 2-handed weapons removed
- now adds bonus attack rating
|
Blade Shield
|
- uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill
- no longer uses durability
- attacks faster with hard levels
- range increased
- now has attack rating
- now has the ranged leech penalty (50% reduced leech)
|
Shock Web
|
- removed next hit delay
- increased ground speed
- now gains 1 additional spike per three levels instead of via synergy
|
Charged Bolt Sentry
|
- now gains +1 bolt per 4 hard levels instead of via synergy
|
Lightning Sentry
|
- nows shoots 5 times instead of 10
|
Death Sentry
|
- can now only explode corpses instead of shooting lightning most of the time
- explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
- radius is always 10 yards (was 3.33 + 0.67 per level)
- now gains +1 shot per 3 hard levels instead of via synergy
|
Chain Lightning Sentry
|
- new skill that shoots bolts of Chain Lightning that bounce between targets
|
Barbarian
Howl
|
- now lasts 3 seconds at all levels
- enemies don't flee as far
|
Taunt
|
- is now an aoe skill centered on the caster
- duration increases with hard levels
|
Battle Cry
|
- reduces enemy physical resistance instead of damage (can break immunities)
- duration is now 8 seconds
|
War Cry
|
- now has scaling AOE
- stun removed, but procs FHR
|
Find Potion
|
|
Find Item
|
|
Grim Ward
|
- reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
- can now be cast at range instead of just melee, and can be used on skeleton corpses
|
Shout
|
|
Battle Orders
|
- now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
|
Battle Command
|
- grants 1 additional skill point every 10 hard levels
- also adds 20% + 3% enhanced damage per level
|
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with General Mastery and Polearm and Spear Mastery
Increased Stamina has been reworked as Combat Reflexes
Deep Wounds is new
Bash
|
- 75% chance monster is put into FHR animation with knockback, otherwise no knockback
|
Double Swing
|
|
Frenzy
|
- duration increased to 15 seconds (was 6)
- now gains increased splash radius
|
Double Throw
|
- now bounces up to 7 times between targets instead of benefiting from pierce
|
Stun
|
- now stuns in a small area
|
Concentrate
|
- converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
|
Berserk
|
- now requires two weapons
- now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance
- reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
|
Leap
|
- leap distance and speed increased
- knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level)
|
Leap Attack
|
- leap speed increased
- now deals damage in an area instead of attacking a single target
- does not use duability or attack rating
|
Whirlwind
|
- now attacks at a constant rate like it did in classic (no benefits from IAS)
- when dual wielding, both weapons are swung simultaneously per attack
- no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
- now benefits from Faster Run/Walk and also grants additional velocity
- can now trigger chance-to-cast effects
|
Druid
Gust is new
Firestorm
|
- range increases with levels and the number of missiles increases with hard levels
|
Molten Boulder
|
- boulder speed increases per level
|
Fissure
|
- now has increased density, lowered cooldown, and no longer causes next hit delay
|
Volcano
|
- now has reduced cooldown and next hit delay
|
Armageddon
|
- now has increased radius, increased meteor fall rate, and larger aoe for meteors
- meteors deal a more even split of physical and fire damage
- duration increases by 3 per level instead of via synergy
|
Cyclone Armor
|
- now gains 3 absorb per Energy
|
Arctic Blast
|
- reduces enemy cold resistance (can break immunes)
- has a bigger hitbox and travels faster
|
Twister
|
- now shoots additional twisters at higher levels (max of 14, does not shotgun)
|
Tornado
|
|
Hurricane
|
- duration increases by 3 per level instead of via synergy
|
Gust
|
- new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
|
Werewolf
|
- practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
- now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating
|
Werebear
|
- practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
- now grants 20% increased splash radius and chance for uninterruptible attacks
|
Lycanthropy
|
- now also grants bonus attack rating
|
Maul
|
- stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
|
Shock Wave
|
- now has increased range and projectile speed, and the number of shock waves scales with levels
- stun length no longer scales with levels
|
Hunger
|
- reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
|
Fire Claws
|
- reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels
|
Feral Rage
|
|
Rabies
|
- speed and range of spreading poison increased
|
Fury
|
- 3 hits per attack instead of 5 (helps avoid animation lock)
- now gains +20% melee splash radius on the second attack and +40% on the third
|
Different vines and animals may now be summoned alongside each other
Vines and spirits can no longer be targeted by monsters or take damage
Raven
|
- reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage
- ravens persist while teleporting and cannot take damage or be influenced by any area effects
- can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast
|
Poison Creeper
|
- now reduces enemies poison resist by 5% + 1% per level (can remove immunities)
- an additional poison creeper can be summoned every 10 hard levels
- now has damage synergies
|
Carrion Vine
|
- recovers a flat amount of life instead of a percentage, moves slightly faster
|
Solar Creeper
|
- recovers a flat amount of mana instead of a percentage, moves slightly faster
|
Heart of Wolverine
|
|
Spirit of Barbs
|
- now deals a flat amount of damage to attackers instead of reflecting a percentage
|
Oak Sage
|
- now grants a flat amount of life instead of a percentage
|
Summon Spirit Wolf
|
- now deals splash damage and move slightly faster
|
Summon Dire Wolf
|
- now deals splash damage and move slightly faster
|
Summon Grizzly
|
- now deals splash damage; an additional Grizzly can be summoned with 20 hard levels
|
Necromancer
Raise Skeleton is now Raise Skeleton Warrior
Summon Resist has been removed, Blood Warp and Raise Skeleton Archer are new
Skeleton Mastery
|
- now also affects velocity and bonus elemental damage, no longer affects revives
|
Raise Skeleton Warrior
|
- now deals splash damage
- total skeleton warriors capped at 8
|
Raise Skeletal Mage
|
- projectiles now pierce enemies and have a larger hitbox
- total skeletal mages capped at 8
|
Raise Skeleton Archer
|
- new skill which summons skeleton archers that deal physical damage
|
Golem Mastery
|
- can summon an additional golem for every 5 hard levels
|
Clay Golem
|
|
Blood Golem
|
- now grants life per hit instead of leeching a percentage of damage as life
- now applies open wounds
|
Iron Golem
|
- now deals splash damage if created with a weapon
|
Fire Golem
|
- weighted more toward aura damage and less toward melee attack damage
- no longer immune to fire
|
Revive
|
- revives now deal melee splash damage and also have bonus elemental damage and additional skill levels
- total of 8 revives at 20 hard levels (was 1 revive per level)
- duration now scales per level
|
Blood Warp
|
- new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
|
Poison Explosion has been reworked as Desecrate
Poison Dagger has been reworked as Poison Strike
Teeth
|
|
Bone Spear
|
- launches an additional spear at levels 15 and 25 (does not shotgun)
|
Bone Spirit
|
|
Bone Armor
|
- now gains +3 additional absorb per Energy
|
Bone Wall
|
|
Bone Prison
|
|
Corpse Explosion
|
- 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
- radius starts higher and caps at 10 yards
|
Poison Strike
|
- renamed from Poison Dagger, can now also be used with scythes
- now penetrates enemy poison resistances by -1% per level, up to -40%
- now releases a poison cloud on hit which carries poison damage from gear/charms
|
Desecrate
|
- reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast
|
Poison Nova
|
|
Curse Mastery and Dark Pact are new
All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it
Amplify Damage
|
- reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy)
|
Dim Vision
|
- now also reduces enemy attack rating
|
Weaken
|
- now also reduces enemy defense
- reduction to enemy damage now scales with levels
|
Iron Maiden
|
|
Terror
|
- now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy)
- radius increased to 6 yards (was 2.6 yards)
- duration is now 3 seconds (was 7 + 1 second per level)
|
Confuse
|
- now also increases attack speed of confused enemies by 10% per hard level
|
Life Tap
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- life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
- duration now caps at 20 seconds
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Attract
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- now also reduces enemy defense by a large amount
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Decrepify
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- no longer reduces enemy damage
- now reduces enemy physical resistance by -10% (was just -50%)
- now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%)
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Lower Resist
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- less effective against non-immune enemies, can break more immunes after level 15
- radius caps at 10 yards and increases with hard levels
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Curse Mastery
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- new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
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Dark Pact
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- new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present
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Paladin
Prayer
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- now also grants life per hit
- now also grants +1 passive health regeneration per hard level
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Cleansing
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- now also grants +1% passive poison/curse duration reduction per hard level
- no longer gains bonus healing from Prayer
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Meditation
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- now also grants +1 passive mana after each kill per two hard levels
- no longer gains bonus healing from Prayer
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Resist Fire
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- now also grants a bonus for fire damage
- passive maximum fire resistance bonus is no longer doubled when the aura is active
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Resist Cold
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- now also grants a bonus for cold damage
- passive maximum cold resistance bonus is no longer doubled when the aura is active
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Resist Lightning
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- now also grants a bonus for lightning damage
- passive maximum lightning resistance bonus is no longer doubled when the aura is active
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Defiance
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- now also grants +1% PDR per two levels
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Vigor
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- now also grants pssive +1% FRW per two hard levels
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Redemption
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Salvation
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- now also grants a bonus to elemental damage
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Might
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- allies receive 1/2 of the bonus
- radius increased
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Holy Fire
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- now includes bonus attack rating
- radius now caps at 8 yards (was 4 + 0.67 per level)
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Holy Freeze
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- now includes bonus attack rating
- radius is now always 8 yards (was 4 + 0.67 per level)
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Holy Shock
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- now includes bonus attack rating
- radius is now always 9.3 yards (was 4 + 0.67 per level)
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Blessed Aim
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- now also provides deadly strike
- now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
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Concentration
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- allies receive 1/2 of the enhanced damage bonus
- now also adds bonus attack rating
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Fanaticism
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Thorns
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- reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
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Sanctuary
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- reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
- no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
- now includes bonus attack rating
- radius is now always 10 yards (was 3.33 + 0.67 per level)
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Conviction
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- less effective against non-immune enemies and can break higher immunities above level 25
- radius is increased and now scales with levels
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Holy Nova, Holy Light, Joust, and Holy Sword are new
Conversion has been removed
Sacrifice
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- now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
- damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
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Smite
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- can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
- no longer applies knockback (in PvE)
- indirectly affected by Grief having "Adds X-Y damage" instead of "+X damage" like The Redeemer or Astreon's Iron Ward
- indirectly affected by Crushing Blow having greater diminishing returns against bosses
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Holy Bolt
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- bolts now pierce all allies and enemies, healing or damaging each
- fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
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Zeal
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- 3 hits per attack instead of 5 (helps avoid animation lock)
- now gains +20% melee splash radius on the second attack and +40% on the third
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Charge
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- now gains up to +60% increased melee splash radius based on the distance traveled
- now works in melee range instead of doing a normal attack
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Vengeance
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- reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items
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Blessed Hammer
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- hammers now travel faster and have larger hitboxes
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Holy Sword
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- new skill that grants block chance and bonus damage against demons/undead for two-handed swords
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Holy Shield
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Fist of the Heavens
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- holy bolts now damage all creature types (was just undead)
- removed cooldown, auto-targeting has reduced range
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Holy Nova
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- new skill that heals allies and damages enemies in an wide area, has a long cooldown
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Holy Light
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- new skill that heals a single target
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Joust
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- new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
- has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds)
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Sorceress
Frozen Armor has been replaced with Cold Enchant
Ice Barrage is new
Ice Bolt
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Cold Enchant
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- new skill which replaces Frozen Armor and is useable alongside Enchant Fire
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Frost Nova
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Ice Blast
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Shiver Armor
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Chilling Armor
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- creates single blizzard spike per counter ranged attack
- chills melee on successful strike
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Glacial Spike
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- freeze duration is now 2 seconds and doesn't scale with levels
- radius increased by 20%
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Blizzard
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- improved ground density, projectile hitbox size increased by 50%
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Frozen Orb
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- removed cooldown and changed to slower "lightning" cast frames
- range has been increased by roughly 20%
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Cold Mastery
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- now also adds cold damage
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Ice Barrage
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- new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun)
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Charged Bolt
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Static Field
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- reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
- now also has -1% to enemy lightning resistance per level (breaks immunities)
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Telekinesis
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Nova
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Lightning
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- changed to faster cast frames (was slower "lightning" frames)
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Chain Lightning
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Teleport
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- 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level
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Thunder Storm
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- no longer flashes your screen
- time between attacks goes down with hard levels
- casts nova on impact
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Energy Shield
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- absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
- synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
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Lightning Mastery
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Enchant is now Enchant Fire
Combustion and Lesser Hydra are new
Fire Bolt
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Warmth
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- now also adds flat attack rating (10 + 10 per level)
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Inferno
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- reduces enemy fire resistance (can break immunes)
- has a bigger hitbox and travels faster
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Blaze
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- reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
- increased fire trail hitbox size
- duration caps at 10 seconds
- now has a 2 second cooldown
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Fire Wall
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- duration reduced slightly
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Fire Ball
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- explosion radius increased slightly
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Enchant Fire
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- renamed from Enchant to distinguish it from the new Cold Enchant skill
- is now an aoe skill (similar to battle orders)
- now correctly applies 1/3 of damage to ranged attacks
- now grants allies 50% of the damage instead of 100%
- no longer benefits from +% fire damage twice
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Meteor
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- cooldown reduced, meteors fall faster and have 33% larger aoe
- now deals an even split of physical damage and fire damage (both are boosted by +% fire damage)
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Fire Mastery
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- now also adds fire resistance penetration
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Hydra
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- shoots Fire Balls instead of Fire Bolts
- duration reduced from 10 seconds to 6 seconds
- reduced start-up delay between casting and hydras attacking
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Combustion
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- new skill which shoots fire balls in all directions, has a long cooldown
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Lesser Hydra
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- new skill that summons hydras which shoot fire bolts
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