Item Affixes:修订间差异

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(创建页面,内容为“ <!--T:1--> <noinclude>This page lists changes made to item affixes in PD2 relative to the vanilla game. For changes made to automod affixes, see Item Bases.</noinclude> <!--T:2--> Item types are colored <span class="d2-blue">blue</span> if the affix can only appear on magic versions, and <span class="d2-yellow">yellow</span> if they can appear on magic ''and'' rare versions. Rare and crafted items use the same affix pool, so <span class="d2…”)
 
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<!--T:1-->
<noinclude>This page lists changes made to item affixes in PD2 relative to the vanilla game. For changes made to automod affixes, see [[Item Bases]].</noinclude>
<noinclude>This page lists changes made to item affixes in PD2 relative to the vanilla game. For changes made to automod affixes, see [[Item Bases]].</noinclude>


<!--T:2-->
Item types are colored <span class="d2-blue">blue</span> if the affix can only appear on magic versions, and <span class="d2-yellow">yellow</span> if they can appear on magic ''and'' rare versions. Rare and [[Crafting | crafted]] items use the same affix pool, so <span class="d2-orange">crafted</span> items can get any affixes that rare items can get.
Item types are colored <span class="d2-blue">blue</span> if the affix can only appear on magic versions, and <span class="d2-yellow">yellow</span> if they can appear on magic ''and'' rare versions. Rare and [[Crafting | crafted]] items use the same affix pool, so <span class="d2-orange">crafted</span> items can get any affixes that rare items can get.


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A number in '''('''parenthesis''')''' after an item type indicates the minimum affix level (alvl) for that affix to spawn on the item type. An item's alvl is determined by its item level, quality level, and magic level (see how it's [[Item_Affixes#Other_Info|calculated below]]). If the alvl is followed by numbers in '''['''brackets''']''', they indicate an attribute range for that alvl that differs from what is shown in the Attributes column.
A number in '''('''parenthesis''')''' after an item type indicates the minimum affix level (alvl) for that affix to spawn on the item type. An item's alvl is determined by its item level, quality level, and magic level (see how it's [[Item_Affixes#Other_Info|calculated below]]). If the alvl is followed by numbers in '''['''brackets''']''', they indicate an attribute range for that alvl that differs from what is shown in the Attributes column.


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The required level (rlvl) to use an item with a given affix is typically 75% of the minimum alvl, but this is not always the case. Item types are listed according to their alvl in ascending order, and are followed by their rlvls in the same order.
The required level (rlvl) to use an item with a given affix is typically 75% of the minimum alvl, but this is not always the case. Item types are listed according to their alvl in ascending order, and are followed by their rlvls in the same order.


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Notes about item groups:
Notes about item groups:
* Rod includes Staff/Wand/Scepter
* Rod includes Staff/Wand/Scepter
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<noinclude>__TOC__</noinclude>
<noinclude>__TOC__</noinclude>




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<noinclude>{{Clickable button 2|Item Affixes|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude>
<noinclude>{{Clickable button 2|Item Affixes|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude>


== Item Affix Changes == <!--T:7-->
== Item Affix Changes ==


<!--T:8-->
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ <h3 style="display:inline; border:0px; padding:0px;">Skills</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">Skills</h3>
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|}
|}


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ <h3 style="display:inline; border:0px; padding:0px;">Faster Cast/Attack/Run</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">Faster Cast/Attack/Run</h3>
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* Apprentice/Magus can't roll alongside Readiness/Alacrity (Increased Attack Speed) on gloves
* Apprentice/Magus can't roll alongside Readiness/Alacrity (Increased Attack Speed) on gloves


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ <h3 style="display:inline; border:0px; padding:0px;">PDR</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">PDR</h3>
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|}
|}


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ <h3 style="display:inline; border:0px; padding:0px;">Mana/Life after each Kill and Jewel Affixes</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">Mana/Life after each Kill and Jewel Affixes</h3>
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|}
|}


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ <h3 style="display:inline; border:0px; padding:0px;">Enhanced Damage</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">Enhanced Damage</h3>
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|}
|}


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ <h3 style="display:inline; border:0px; padding:0px;">Flat Damage</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">Flat Damage</h3>
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|}
|}


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ <h3 style="display:inline; border:0px; padding:0px;">Attack Rating</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">Attack Rating</h3>
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|}
|}


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ <h3 style="display:inline; border:0px; padding:0px;">Stats</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">Stats</h3>
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|}
|}


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ <h3 style="display:inline; border:0px; padding:0px;">Miscellaneous</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">Miscellaneous</h3>
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|}
|}


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ <h3 style="display:inline; border:0px; padding:0px;">Deadly Strike, Open Wounds, Crushing Blow</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">Deadly Strike, Open Wounds, Crushing Blow</h3>
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* No more than one of these can roll on a single item
* No more than one of these can roll on a single item


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ <h3 style="display:inline; border:0px; padding:0px;">Elemental Damage Charm Affixes</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">Elemental Damage Charm Affixes</h3>
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|}
|}


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ <h3 style="display:inline; border:0px; padding:0px;">Most Skill Charges Removed</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">Most Skill Charges Removed</h3>
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* Affixes without a listed rlvl have the same rlvl as their alvl (all non-Amazon skill charges)
* Affixes without a listed rlvl have the same rlvl as their alvl (all non-Amazon skill charges)


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Remaining Skill Charge Affixes (Not Removed)
|+ Remaining Skill Charge Affixes (Not Removed)
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|}
|}


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ <h3 style="display:inline; border:0px; padding:0px;">Quiver Affixes</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">Quiver Affixes</h3>
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* Quivers can also get the new [[Item_Affixes#Deadly_Strike,_Open_Wounds,_Crushing_Blow|Deadly Strike, Open Wounds, and Crushing Blow]] affixes (they're listed in that section)
* Quivers can also get the new [[Item_Affixes#Deadly_Strike,_Open_Wounds,_Crushing_Blow|Deadly Strike, Open Wounds, and Crushing Blow]] affixes (they're listed in that section)


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== All Item Affixes ==
== All Item Affixes ==
Many affix "names" have multiple entries. They're all listed here as they appear in the text files, and ordered by group.
Many affix "names" have multiple entries. They're all listed here as they appear in the text files, and ordered by group.


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{| class="wikitable mw-collapsible mw-collapsed sortable"
{| class="wikitable mw-collapsible mw-collapsed sortable"
|+ <h3 style="display:inline; border:0px; padding:0px;">Equipment Prefixes</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">Equipment Prefixes</h3>
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|}
|}


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{| class="wikitable mw-collapsible mw-collapsed sortable"
{| class="wikitable mw-collapsible mw-collapsed sortable"
|+ <h3 style="display:inline; border:0px; padding:0px;">Equipment Suffixes</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">Equipment Suffixes</h3>
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|}
|}


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{| class="wikitable mw-collapsible mw-collapsed sortable"
{| class="wikitable mw-collapsible mw-collapsed sortable"
|+ <h3 style="display:inline; border:0px; padding:0px;">Jewel Prefixes</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">Jewel Prefixes</h3>
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|}
|}


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{| class="wikitable mw-collapsible mw-collapsed sortable"
{| class="wikitable mw-collapsible mw-collapsed sortable"
|+ <h3 style="display:inline; border:0px; padding:0px;">Jewel Suffixes</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">Jewel Suffixes</h3>
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|}
|}


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{| class="wikitable mw-collapsible mw-collapsed sortable"
{| class="wikitable mw-collapsible mw-collapsed sortable"
|+ <h3 style="display:inline; border:0px; padding:0px;">Small Charm Prefixes</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">Small Charm Prefixes</h3>
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|}
|}


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{| class="wikitable mw-collapsible mw-collapsed sortable"
{| class="wikitable mw-collapsible mw-collapsed sortable"
|+ <h3 style="display:inline; border:0px; padding:0px;">Small Charm Suffixes</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">Small Charm Suffixes</h3>
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|}
|}


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{| class="wikitable mw-collapsible mw-collapsed sortable"
{| class="wikitable mw-collapsible mw-collapsed sortable"
|+ <h3 style="display:inline; border:0px; padding:0px;">Large Charm Prefixes</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">Large Charm Prefixes</h3>
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|}
|}


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{| class="wikitable mw-collapsible mw-collapsed sortable"
{| class="wikitable mw-collapsible mw-collapsed sortable"
|+ <h3 style="display:inline; border:0px; padding:0px;">Large Charm Suffixes</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">Large Charm Suffixes</h3>
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|}
|}


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{| class="wikitable mw-collapsible mw-collapsed sortable"
{| class="wikitable mw-collapsible mw-collapsed sortable"
|+ <h3 style="display:inline; border:0px; padding:0px;">Grand Charm Prefixes</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">Grand Charm Prefixes</h3>
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|}
|}


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{| class="wikitable mw-collapsible mw-collapsed sortable"
{| class="wikitable mw-collapsible mw-collapsed sortable"
|+ <h3 style="display:inline; border:0px; padding:0px;">Grand Charm Suffixes</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">Grand Charm Suffixes</h3>
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|}
|}


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== Other Info ==
== Other Info ==
An item's affix level (alvl) determines which affixes can spawn on it. The alvl is determined by 3 item properties: item level (ilvl), quality level (qlvl), and magic level (maglvl).
An item's affix level (alvl) determines which affixes can spawn on it. The alvl is determined by 3 item properties: item level (ilvl), quality level (qlvl), and magic level (maglvl).


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Firstly, if the qlvl is higher than the ilvl, it gets used instead. Items won't naturally drop at ilvls below their qlvl, so this is only relevant if an item's ilvl gets modified afterward somehow, such as via [[Recipes#Imbue|imbuing]] or cube recipes.
Firstly, if the qlvl is higher than the ilvl, it gets used instead. Items won't naturally drop at ilvls below their qlvl, so this is only relevant if an item's ilvl gets modified afterward somehow, such as via [[Recipes#Imbue|imbuing]] or cube recipes.


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: <code>if (qlvl > ilvl)</code> <code>ilvl = qlvl</code>
: <code>if (qlvl > ilvl)</code> <code>ilvl = qlvl</code>


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Specific item bases always have the same qlvl & maglvl, whereas the ilvl varies depending on where the item is found. Only a handful of items have a non-zero magic level: non-elite wands (1), staves (1), orbs (1), and circlets: Circlet (3), Coronet (8), Tiara (13), Diadem (18). For these items, the alvl is simple to calculate:
Specific item bases always have the same qlvl & maglvl, whereas the ilvl varies depending on where the item is found. Only a handful of items have a non-zero magic level: non-elite wands (1), staves (1), orbs (1), and circlets: Circlet (3), Coronet (8), Tiara (13), Diadem (18). For these items, the alvl is simple to calculate:


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: <code>if (maglvl > 0)</code> <code>alvl = ilvl + maglvl</code>
: <code>if (maglvl > 0)</code> <code>alvl = ilvl + maglvl</code>


<!--T:45-->
This has the effect of reducing the minimum ilvl needed for an affix to spawn on any item that has a magic level. For example, a tiara can get +2 to class skills at ilvl 77 rather than needing to be ilvl 90+. Diadems are an interesting case here - they have such a high qlvl and maglvl that their ilvl is irrelevant and their alvl is always 99.
This has the effect of reducing the minimum ilvl needed for an affix to spawn on any item that has a magic level. For example, a tiara can get +2 to class skills at ilvl 77 rather than needing to be ilvl 90+. Diadems are an interesting case here - they have such a high qlvl and maglvl that their ilvl is irrelevant and their alvl is always 99.


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For other items, the alvl follows the formula below. Items with very low qlvls will often have higher alvls than other items of the same ilvl - items with a qlvl of 1 (e.g. amulets/rings/quivers/jewels) will always have an alvl that's equal to their ilvl.
For other items, the alvl follows the formula below. Items with very low qlvls will often have higher alvls than other items of the same ilvl - items with a qlvl of 1 (e.g. amulets/rings/quivers/jewels) will always have an alvl that's equal to their ilvl.


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: <code>if (ilvl < 99 - [qlvl/2])</code> <code>then {alvl = ilvl - [qlvl/2]}</code> <code>else {alvl = 2*ilvl - 99}</code>
: <code>if (ilvl < 99 - [qlvl/2])</code> <code>then {alvl = ilvl - [qlvl/2]}</code> <code>else {alvl = 2*ilvl - 99}</code>
For a visual, see this [https://docs.google.com/spreadsheets/d/1-vKTxRlgTxat3_INgrwa3YVMC3A3yJSMZw3uvD8YBoo/edit#gid=78975438 alvl chart]
For a visual, see this [https://docs.google.com/spreadsheets/d/1-vKTxRlgTxat3_INgrwa3YVMC3A3yJSMZw3uvD8YBoo/edit#gid=78975438 alvl chart]


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=== Item Quality Levels ===
=== Item Quality Levels ===
<div id="qlvl"></div>
<div id="qlvl"></div>
{{:Item_Quality_Levels}}
{{:Item_Quality_Levels}}


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<div id="Highest"></div>
<div id="Highest"></div>
{| class="wikitable mw-collapsible mw-collapsed sortable"
{| class="wikitable mw-collapsible mw-collapsed sortable"
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|}
|}


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While items dropped from monsters will always have an ilvl that's equal to the monster level (which is generally just the zone level, or +2/+3 higher for champion/unique monsters), the alvl is what matters and that's sometimes harder to figure out. Using the formula above, here are some examples of affixes and the ilvls needed for them:
While items dropped from monsters will always have an ilvl that's equal to the monster level (which is generally just the zone level, or +2/+3 higher for champion/unique monsters), the alvl is what matters and that's sometimes harder to figure out. Using the formula above, here are some examples of affixes and the ilvls needed for them:
: '''Witch-Hunter's''': ilvl 90 (amulets), ilvl 87 (Circlet), ilvl 82 (Coronet), ilvl 77 (Tiara), ilvl 1 (Diadem), ilvl 75 (most claws), ilvl 50-74 for claws with a qlvl lower than 50 (e.g. Greater Claws)
: '''Witch-Hunter's''': ilvl 90 (amulets), ilvl 87 (Circlet), ilvl 82 (Coronet), ilvl 77 (Tiara), ilvl 1 (Diadem), ilvl 75 (most claws), ilvl 50-74 for claws with a qlvl lower than 50 (e.g. Greater Claws)
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: '''Visceral''': ilvl 87 for most eligible weapons, ilvl 75-86 for weapons with a qlvl lower than 24 (Spiked Club, Flail, Blade, Balanced Axe/Knife, Maiden Javelin, Stag Bow, Long Battle Bow, Crossbow, etc)
: '''Visceral''': ilvl 87 for most eligible weapons, ilvl 75-86 for weapons with a qlvl lower than 24 (Spiked Club, Flail, Blade, Balanced Axe/Knife, Maiden Javelin, Stag Bow, Long Battle Bow, Crossbow, etc)


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<noinclude><span class="emphasis">Source of Information on this Page</span>
<noinclude><span class="emphasis">Source of Information on this Page</span>


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See PD2's [https://github.com/BetweenWalls/PD2-Singleplayer/tree/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official text files] for updated info when game changes are made. Affix info is listed in [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MagicPrefix.txt MagicPrefix.txt] and [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MagicSuffix.txt MagicSuffix.txt]. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: [https://drive.google.com/drive/folders/1kLTpnQ6NWD9G-9dki-4X8T_2ClGDik4o D2 Text File Tables].
See PD2's [https://github.com/BetweenWalls/PD2-Singleplayer/tree/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official text files] for updated info when game changes are made. Affix info is listed in [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MagicPrefix.txt MagicPrefix.txt] and [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MagicSuffix.txt MagicSuffix.txt]. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: [https://drive.google.com/drive/folders/1kLTpnQ6NWD9G-9dki-4X8T_2ClGDik4o D2 Text File Tables].


<!--T:55-->
If the files in these locations are not updated by others, you can extract them yourself from ''pd2data.mpq'' (found in ''Diablo II/ProjectD2'') using an [http://www.zezula.net/en/mpq/download.html MPQ editor and D2 listfile] - the text files will be in ''/data/global/excel''.</noinclude>
If the files in these locations are not updated by others, you can extract them yourself from ''patch_d2.mpq'' (found in ''Diablo II/ProjectD2'') using an [http://www.zezula.net/en/mpq/download.html MPQ editor and D2 listfile] - the text files will be in ''/data/global/excel''.</noinclude>

2023年1月26日 (四) 13:15的版本

This page lists changes made to item affixes in PD2 relative to the vanilla game. For changes made to automod affixes, see Item Bases.

Item types are colored blue if the affix can only appear on magic versions, and yellow if they can appear on magic and rare versions. Rare and crafted items use the same affix pool, so crafted items can get any affixes that rare items can get.

A number in (parenthesis) after an item type indicates the minimum affix level (alvl) for that affix to spawn on the item type. An item's alvl is determined by its item level, quality level, and magic level (see how it's calculated below). If the alvl is followed by numbers in [brackets], they indicate an attribute range for that alvl that differs from what is shown in the Attributes column.

The required level (rlvl) to use an item with a given affix is typically 75% of the minimum alvl, but this is not always the case. Item types are listed according to their alvl in ascending order, and are followed by their rlvls in the same order.

Notes about item groups:

  • Rod includes Staff/Wand/Scepter
  • Blunt Weapon includes all mace subtypes (Club, Tipped Mace, Hammer) and Rods
  • Melee Weapon includes all weapons except Bow/Crossbow/Orb
  • Missile Weapon includes Bow/Crossbow
  • For item types that have throwing versions, those versions are included unless otherwise noted:
    • Spear includes Two-Handed Spear and Javelin
    • Axe includes Non-Throwing Axe and Throwing Axe
    • Knife includes Dagger and Throwing Knife
  • For item types that have class versions, those versions are included alongside non-class versions unless otherwise noted:
    • Helm includes class versions (Barbarian Helm and Druid Helm)
    • Shield includes class versions (Necromancer Shield and Paladin Shield)
    • Bow/Spear/Javelin include their respective class versions (Amazon Bow/Spear/Javelin)
  • Helm excludes Circlet
  • Tipped Mace refers to the Mace subtype and excludes Club/Hammer
  • Item groups followed by a superscript refer to a subset of those groups:
    • GroupNC "Non-Class", excludes class-specific items (Barbarian/Druid Helms, Necromancer/Paladin Shields, Amazon Bows/Spears/Javelins)
    • GroupP   "Physical", excludes traditionally non-physical weapons (Orb, Wand, Staff)
    • GroupPS "Physical+Staff", excludes Orb & Wand



Expand/Collapse All


Item Affix Changes

Skills

Affix P/S Attributes Item Type (alvl) Changes
Archer's P +3 to Bow and Crossbow Skills (Amazon only) Missile Weapon(60), Gloves(60) (rlvl 45) was magic only
Lancer's P +3 to Javelin and Spear Skills (Amazon only) Amulet(60), Circlet(60), Gloves(60), Spear(60), (rlvl 45) was magic only, added Amulet, Circlet
Spearmaiden's P +2 to Javelin and Spear Skills (Amazon only) Amulet(40), Circlet(40), Gloves(40), Spear(40) (rlvl 30) added Amulet, Circlet
Harpoonist's P +1 to Javelin and Spear Skills (Amazon only) Amulet(20), Circlet(20), Gloves(20), Spear(20), Grand Charm(50) (rlvl 15, 42) added Amulet, Circlet
Maiden's P +1 to Amazon Skill Levels Missile Weapon(30), Spear(30), Amulet(36), Circlet(36), Chest(36), ShieldNC(36), HelmNC(36) (rlvl 22, 27, 65) added Chest, ShieldNC, HelmNC
Magekiller's P +1 to Assassin Skills Claw(30), Amulet(36), Circlet(36), Chest(65), ShieldNC(65), Helm(65) (rlvl 22, 27, 58) added Chest, ShieldNC, HelmNC
Slayer's P +1 to Barbarian Skill Levels Barbarian Helm(30), Club(30), Hammer(30), Tipped Mace(30), Axe(30), Throwing Knife(30), Two-Handed SpearNC(30), Sword(30), Amulet(36), Circlet(36), Chest(65), ShieldNC(65), HelmNC(65) (rlvl 22, 27, 58) added Chest, ShieldNC, HelmNC
Shaman's P +1 to Druid Skill Levels Druid Helm(30), Club(30), Amulet(36), Circlet(36), Chest(65), ShieldNC(65), HelmNC(65) (rlvl 22, 27, 58) added Chest, ShieldNC, HelmNC
Summoner's P +1 to Necromancer Skill Levels Necromancer Shield(30), Wand(30), Knife(30), Amulet(36), Circlet(36), Chest(65), ShieldNC(65), HelmNC(65) (rlvl 22, 27, 58) added Chest, ShieldNC, HelmNC
Monk's P +1 to Paladin Skill Levels Paladin Shield(30), Scepter(30), Hammer(35), Tipped Mace(35), Sword(35), Amulet(36), Circlet(36), ShieldNC(35-65), HelmNC(65), Chest(65) (rlvl 22, 27, 27, 58) ShieldNC was alvl 35, added Chest, HelmNC
Angel's P +1 to Sorceress Skill Levels Orb(30), Staff(30), Amulet(36), Circlet(36), Chest(65), ShieldNC(65), HelmNC(65) (rlvl 22, 27, 58) added Chest, ShieldNC, HelmNC

Faster Cast/Attack/Run

Affix P/S Attributes Item Type (alvl) Changes
Apprentice S +10% Faster Cast Rate Amulet(5), Circlet(5), Orb(5), Ring(5), Rod(5), Chest(17), Shield(17), Gloves(25), Belt(25) (rlvl 3, 20, 29) added Chest, Shield, Gloves, Belt
Magus S +20% Faster Cast Rate Chest(25), Shield(25), Circlet(29), Orb(29), Rod(29) (rlvl 29, 21) added Chest, Shield, Scepter
Swiftness S +30% Increased Attack Speed Melee WeaponP(34), Missile Weapon(34) (rlvl 26) added Missile Weapon
Quickness S +40% Increased Attack Speed Melee WeaponP(46), Missile Weapon(46) (rlvl 38) added Missile Weapon
Pacing S +10% Faster Run/Walk Boots(12), Circlet(12), Amazon Weapon(12) (rlvl 8) added Amazon Weapon
Haste S +20% Faster Run/Walk Boots(22), Circlet(22), Amazon Weapon(22) (rlvl 16) added Amazon Weapon
Transportation S +30% Faster Run/Walk,
[80-90]% Slower Stamina Drain
Boots(65) (rlvl 57) was magic only
  • Apprentice/Magus can't roll alongside Readiness/Alacrity (Increased Attack Speed) on gloves

PDR

Affix P/S Attributes Item Type (alvl) Changes
Defending S Physical Damage Taken Reduced by [5-10]% Chest(45), Shield(45), Belt(65) (rlvl 20, 40) new (freq 1)
Protecting S Physical Damage Taken Reduced by [10-15]% Chest(65), Shield(65) (rlvl 40) new (freq 1)
Guardianship S Physical Damage Taken Reduced by [15-20]% Chest(85), Shield(85) (rlvl 60) new (freq 1)

Mana/Life after each Kill and Jewel Affixes

Affix P/S Attributes Item Type (alvl) Changes
Triumphant P +1 to Mana after each Kill Circlet(3), Ring(3), Weapon(3), Helm(3), Shield(3), Chest(3) (rlvl 2) added Helm, Shield, Chest
Aureolic P +[1-3] to Mana after each Kill Jewel(22), Helm(22), Shield(22), Chest(22) (rlvl 16) added Helm, Shield, Chest
Victorious P +[2-5] to Mana after each Kill Circlet(17), Weapon(17), Helm(17), Shield(17), Chest(17) (rlvl 12) added Helm, Shield, Chest
Blood Letting P +1 Life after each Kill Helm(13), Circlet(13), Shield(13), Chest(13), Weapon(13), Ring(13) (rlvl 12) new (freq 3)
Blood Sucking P +[1-3] Life after each Kill Jewel(32), Weapon(32), Ring(32), Helm(32), Shield(32), Chest(32) (rlvl 26) new (freq 2)
Murderous P +[2-5] Life after each Kill Helm(51), Circlet(51), Shield(51), Chest(51), Weapon(51) (rlvl 44) new (freq 1)
Turquoise P +[16-20] to Mana Jewel(29) (rlvl 21) was magic only
Cerulean P +[21-30] to Mana Jewel(49) (rlvl 41) new (freq 2)
Argent P +[61-100] to Attack Rating Jewel(44) (rlvl 36) was magic only
Carnage S +[11-15] to Maximum Damage Jewel(25) (rlvl 18) was magic only
Vermillion P +[11-15] to Maximum Damage Jewel(58) (rlvl 50) was magic only
Ruby P +[31-40]% Enhanced Damage Jewel(66) (rlvl 58) was magic only

Enhanced Damage

Affix P/S Attributes Item Type (alvl) Changes
Supporting P +[10-20]% Enhanced Damage Chest(25), Shield(25) (rlvl 18) new (freq 2)
Reinforcing P +[20-40]% Enhanced Damage Chest(35), Shield(35) (rlvl 28) new (freq 2)
Empowering P +[40-60]% Enhanced Damage Chest(45), Shield(45) (rlvl 38) new (freq 2)
Bolstering P +[60-80]% Enhanced Damage Chest(55), Shield(55) (rlvl 48) new (freq 2)
Fortifying P +[80-120]% Enhanced Damage Chest(65), Shield(65) (rlvl 58) new (freq 2)
Embattled P +[120-160]% Enhanced Damage Chest(75), Shield(75) (rlvl 68) new (freq 2)
Rampaging P +[160-200]% Enhanced Damage Chest(85), Shield(85) (rlvl 78) new (freq 1)
Visceral P +[301-400]% Enhanced Damage Club(75), Tipped Mace(75), Knife(75), Throwing Axe(75), Amazon Javelin(75), Missile Weapon(75) (rlvl 69) new (freq 1)
Grandmaster's P +[151-200]% Enhanced Damage,
+[251-300] to Attack Rating
WeaponP(69), Missile Weapon(69) (rlvl 61) was magic only
Celestial P +[201-300]% Damage to Demons,
+[301-400] to Attack Rating against Demons
WeaponPS(55), Missile Weapon(55) (rlvl 41) was magic only
Divine P +[276-350]% Damage to Undead,
+[326-450] to Attack Rating against Undead
WeaponPS(45), Missile Weapon(45) (rlvl 37) was magic only
Arcadian P +[26-50]% Damage to Demons,
+[51-100] to Attack Rating against Demons
Circlet(15), Helm(15), WeaponPS(15) (rlvl 11) added Helm

Flat Damage

Affix P/S Attributes Item Type (alvl) Changes
Craftsmanship S +[1-5] to Maximum Damage Amulet(1[1]), Ring(1[1]), WeaponP(1[1]), Circlet(1-7[1-2];8-14[2-3];15[4-5]), Helm(1-7[1-2];8-14[2-3];15[4-5]) (rlvl 1, 1, 6, 11) added Helm
Quality S +[2-8] to Maximum Damage WeaponP(4[2]), Circlet(23-29[6-7];30[7-8]), Helm(23-29[6-7];30[7-8]) (rlvl 3, 17, 22) added Helm
Maiming S +[3-12] to Maximum Damage WeaponP(7[3-4]), Amulet(42[3-4]), Ring(42[3-4]), Shield(42[3-4]), Circlet(37-44[9-10];45[11-12]), Helm(37-44[9-10];45[11-12]) (rlvl 5, 34, 29, 37) added Helm
Worth S +[1-3] to Minimum Damage WeaponP(1[1-2]), Amulet(15[2-3]), Circlet(15[2-3]), Helm(15[2-3]), Ring(15[2-3]) (rlvl 1, 11) added Helm
Measure S +[3-5] to Minimum Damage WeaponP(12[3-4]), Amulet(37[4-5]), Circlet(37[4-5]), Helm(37[4-5]), Ring(37[4-5]) (rlvl 9, 29) added Helm
Excellence S +[5-9] to Minimum Damage WeaponP(24[5-8]), Amulet(59[6-9]), Circlet(59[6-9]), Helm(59[6-9]), Ring(59[6-9]) (rlvl 18, 51) added Helm
Performance S +[9-14] to Minimum Damage WeaponP(48), Amulet(81[10-13]), Ring(81[10-13]), Circlet(81[10-13]), Helm(81[10-13]) (rlvl 40, 63) Amulet, Circlet, Ring were magic only, added Helm
Carnage S +[11-14] to Maximum Damage WeaponP(19), Helm(71), Circlet(71), Amulet(71), Ring(71) (rlvl 14, 58) added Helm, Circlet, Amulet, Ring
Butchery S +[21-40] to Maximum Damage WeaponP(35) (rlvl 27) was magic only

Attack Rating

Affix P/S Attributes Item Type (alvl) Changes
Bronze P +[10-20] to Attack Rating Amulet(1), Circlet(1), Ring(1), WeaponP(1), Gloves(1), Helm(1) (rlvl 1) added Helm
Iron P +[21-40] to Attack Rating Circlet(4), Ring(4), WeaponP(4), Chest(4), Gloves(4), Helm(4) (rlvl 3) added Chest, Gloves, Helm
Steel P +[41-60] to Attack Rating Circlet(8), Ring(8), WeaponP(8), Chest(8), Gloves(8), Helm(8) (rlvl 6) added Chest, Gloves, Helm
Silver P +[61-80] to Attack Rating Circlet(12), Ring(12), WeaponP(12), Chest(12), Gloves(12), Helm(12) (rlvl 9) added Chest, Gloves, Helm
Gold P +[81-100] to Attack Rating Circlet(17), Ring(17), WeaponP(17), Chest(17), Gloves(17), Helm(17) (rlvl 12) added Chest, Gloves, Helm
Platinum P +[101-120] to Attack Rating Circlet(22), Ring(22), WeaponP(22), Chest(22), Gloves(22), Helm(22) (rlvl 16) added Chest, Gloves, Helm
Light S +[15-30] to Attack Rating,
+1 to Light Radius
Armor(6), Amulet(6), Ring(6), Rod(6) (rlvl 4) was +15 to Attack Rating and +1 to Light Radius
Radiance S +[30-60] to Attack Rating,
+3 to Light Radius
Amulet(15), Missile Weapon(15), Helm(15), Ring(15), Rod(15), Chest(15) (rlvl 11) was +30 to Attack Rating and +3 to Light Radius, added Chest
Clarity S +[60-120] to Attack Rating,
+4 to Light Radius
Amulet(25), Missile Weapon(25), Helm(25), Ring(25), Rod(25), Chest(25) (rlvl 21) new (freq 1)
Divinity S +[120-240] to Attack Rating,
+5 to Light Radius
Amulet(50), Missile Weapon(50), Rod(50), Chest(50) (rlvl 42) new (freq 1)
Sun S 5% Bonus to Attack Rating,
+5 to Light Radius
Amulet(17), Missile Weapon(17), Gloves(17), Helm(17), Ring(17), Rod(17), Chest(17) (rlvl 12) added Chest
Sunset S 10% Bonus to Attack Rating,
+5 to Light Radius
Amulet(27), Missile Weapon(27), Gloves(27), Helm(27), Ring(27), Rod(27), Chest(27) (rlvl 22) new (freq 1)

Stats

Affix P/S Attributes Item Type (alvl) Changes
Elephant S +[0-49] to Life (+0.5 per Level),
+[0-24] to Mana (+0.25 per Level)
Circlet(37), Druid Helm(37) (rlvl 7) was magic only
Memory S +[0-74] to Mana (+0.75 per Level) Amulet(20), Circlet(20), Druid Helm(20) (rlvl 1) was magic only
Bahamut's P +[91-120] to Mana Amulet(45), Circlet(45), Ring(45), Rod(45), Orb(45) (rlvl 37) Amulet, Circlet, Ring, Rod were magic only
Colossus S +[41-60] to Life Amulet(30), Circlet(30), Barbarian Helm(30), Belt(30), Chest(30), Druid Helm(75), Shield(75) (rlvl 22, 67) Druid Helm, Shield were magic only
Squid S +[61-80] to Life Amulet(40), Circlet(40), Barbarian Helm(40), Belt(40), Chest(40), Shield(40) (rlvl 30) was magic only, added Shield
Whale S +[81-100] to Life Amulet(50), Circlet(50), Barbarian Helm(50), Belt(50), Chest(50), Shield(50) (rlvl 37) was magic only, added Shield
Centaur S +[0-74] to Life (+0.75 per Level) Amulet(20), Barbarian Helm(20), Druid Helm(20), Chest(20), Shield(20) (rlvl 1) was magic only, added Shield
Giant S +[10-15] to Strength Amulet(42), Circlet(42), Belt(42), Club(42), Hammer(42), Tipped Mace(55), Chest(55), Ring(55), Scepter(55), Shield(55), Gloves(59), Non-Blunt Melee Weapon(59) (rlvl 34, 47, 51) added Shield
Titan S +[16-20] to Strength Amulet(58), Circlet(58), Belt(58), Club(58), Hammer(58), Tipped Mace(74), Scepter(74), Ring(74), Chest(74), Shield(74) (rlvl 50, 66) added Shield
Precision S +[10-15] to Dexterity Amulet(43), Circlet(43), Missile Weapon(43), Gloves(56), Ring(56), Chest(60), Boots(60), Shield(60) (rlvl 35, 48, 52) Chest, Boots were magic only, added Shield
Perfection S +[16-20] to Dexterity Amulet(59), Circlet(59), Missile Weapon(59), Chest(59), Shield(59), Gloves(75), Ring(75) (rlvl 51, 67) added Chest, Shield
Nirvana S +[21-30] to Dexterity Amulet(72), Circlet(72), Missile Weapon(72) (rlvl 64) was magic only
Enlightenment S +[21-30] to Energy Amulet(41), Circlet(41), Orb(41), Staff(41), Wand(41) (rlvl 33) was magic only

Miscellaneous

Affix P/S Attributes Item Type (alvl) Changes
Artisan's P Socketed (3) Chest(33), Shield(33), Non-Throwing Weapon(33), Helm(33) (rlvl 25) was magic only, frequency increased from 2 to 6 for magic versions
Chromatic P All Resistances +[21-30] Shield(50), Amulet(55), Circlet(55) (rlvl 42, 41) was magic only
Pestilent P +275 Poison Damage over 6 Seconds Weapon(50) (rlvl 37) was magic only
Amicae S Physical Damage Taken Reduced by [8-15] Chest(51), Circlet(51), Shield(51) (rlvl 43) was magic only
Negation S Magic Damage Taken Reduced by [4-6] Chest(41), Shield(41), Circlet(41), Circlet(42), Amulet(42), Orb(42) (rlvl 33, 35) was magic only
Chance S [5-15]% Better Chance of Getting Magic Items Amulet(12), Circlet(12), Helm(12), Boots(12), Gloves(12), Ring(12) (rlvl 9) added Helm
Felicitous P [5-10]% Better Chance of Getting Magic Items Amulet(5), Circlet(5), Helm(5), Ring(5) (rlvl 3) added Helm
Fortuitous P [11-15]% Better Chance of Getting Magic Items Amulet(12), Circlet(12), Helm(12), Ring(12) (rlvl 8) was magic only, added Helm
Fortune S [16-25]% Better Chance of Getting Magic Items Amulet(16), Circlet(16), Boots(16), Gloves(16), Helm(16), Ring(42) (rlvl 12, 31) Ring was magic only, added Helm, frequency decreased from 4 to 2 for Ring
Revivification S Replenish Life +[11-15] Amulet(38), Circlet(38), Scepter(38) (rlvl 30) was magic only
Swords S Attacker Takes Damage of [10-20] Chest(47), Circlet(47), Shield(47) (rlvl 39) was magic only
Leech S [2-5]% Life Stolen per Hit Non-Orb Weapon(6[4-5]), Circlet(14[3-4]), Helm(14[3-4]), Ring(14[3-4]), Amulet(24[2-3]), Gloves(34[3]) (rlvl 4,10,20,26) added Helm
Bat S [2-5]% Mana Stolen per Hit Non-Orb Weapon(7[4-5]), Amulet(15[3-4]), Circlet(15[3-4]), Helm(15[3-4]), Ring(25[2-3]), Gloves(35[3]) (rlvl 4,11,21,27) added Helm
Lamprey S [6-9]% Life Stolen per Hit Melee Weapon(55[8-9]), Amulet(75[6]), Ring(77[7-8]), Circlet(77[7-8]) (rlvl 43, 63, 65) Amulet was alvl 85 and rlvl 73
Vampire S [6-9]% Mana Stolen per Hit Melee Weapon(56[8-9]), Ring(76[6]), Amulet(78[7-8]), Circlet(78[7-8]) (rlvl 48, 64, 66) Ring was alvl 86 and rlvl 74
Damage Amplification S 8% Chance to Cast Level 15 Amplify Damage on Striking Non-Orb Weapon(15) (rlvl 15) was 5% Chance to Cast Level 1 Amplify Damage on Striking, was alvl 3 and rlvl 1
Life Tap S Level 1 Life Tap ([67-105] charges) Wand(24), Knife(24), Necromancer Shield(24) (rlvl 24) was level 1-6
Lower Resistance S Level [1-15] Lower Resist ([28-82] charges) Wand(36), Knife(36), Necromancer Shield(36), Staff(72) (rlvl 36, 72) was level 1 for staves & level 1-3 for other items, different number of charges too

Deadly Strike, Open Wounds, Crushing Blow

Affix P/S Attributes Item Type (alvl) Changes
Savagery S [5-10]% Deadly Strike WeaponP(18), Quiver(18) (rlvl 15) new (freq 2)
Devastation S [10-15]% Deadly Strike WeaponP(28), Quiver(28) (rlvl 25) new (freq 2)
Havoc S [15-20]% Deadly Strike WeaponP(38), Quiver(38) (rlvl 35) new (freq 2)
Destruction S [20-25]% Deadly Strike WeaponP(48), Quiver(48) (rlvl 45) new (freq 2)
Desolation S [25-30]% Deadly Strike WeaponP(58), Quiver(58) (rlvl 55) new (freq 2)
Bleeding S [5-10]% Chance of Open Wounds WeaponP(18), Quiver(18) (rlvl 15) new (freq 2)
Siphoning S [10-15]% Chance of Open Wounds WeaponP(28), Quiver(28) (rlvl 25) new (freq 2)
Gory S [15-20]% Chance of Open Wounds WeaponP(38), Quiver(38) (rlvl 35) new (freq 2)
Sanguinary S [20-25]% Chance of Open Wounds WeaponP(48), Quiver(48) (rlvl 45) new (freq 2)
Hematic S [25-30]% Chance of Open Wounds WeaponP(58), Quiver(58) (rlvl 55) new (freq 2)
Chipping S [5-10]% Chance of Crushing Blow WeaponP(18), Quiver(18) (rlvl 15) new (freq 2)
Crumbling S [10-15]% Chance of Crushing Blow WeaponP(28), Quiver(28) (rlvl 25) new (freq 2)
Breaking S [15-20]% Chance of Crushing Blow WeaponP(38), Quiver(38) (rlvl 35) new (freq 2)
Crushing S [20-25]% Chance of Crushing Blow WeaponP(48), Quiver(48) (rlvl 45) new (freq 2)
Pulverizing S [25-30]% Chance of Crushing Blow WeaponP(58), Quiver(58) (rlvl 55) new (freq 2)
  • No more than one of these can roll on a single item

Elemental Damage Charm Affixes

Affix P/S Attributes Item Type (alvl) Changes
Cinder P +2% to Fire Skill Damage Large Charm(14) (rlvl 14) new (freq 3)
Wildfire P +[2-3]% to Fire Skill Damage Large Charm(28) (rlvl 28) new (freq 3)
Inferno P +[3-4]% to Fire Skill Damage Large Charm(42) (rlvl 42) new (freq 2)
Cold P +2% to Cold Skill Damage Large Charm(14) (rlvl 14) new (freq 3)
Frigid P +[2-3]% to Cold Skill Damage Large Charm(28) (rlvl 28) new (freq 3)
Numbing P +[3-4]% to Cold Skill Damage Large Charm(42) (rlvl 42) new (freq 2)
Channeling P +2% to Lightning Skill Damage Large Charm(14) (rlvl 14) new (freq 3)
Discharging P +[2-3]% to Lightning Skill Damage Large Charm(28) (rlvl 28) new (freq 3)
Conduit P +[3-4]% to Lightning Skill Damage Large Charm(42) (rlvl 42) new (freq 2)
Morbid P +2% to Poison Skill Damage Large Charm(14) (rlvl 14) new (freq 3)
Malicious P +[2-3]% to Poison Skill Damage Large Charm(28) (rlvl 28) new (freq 3)
Infectious P +[3-4]% to Poison Skill Damage Large Charm(42) (rlvl 42) new (freq 2)
Snowy P Adds [1-2] to [2-4] Cold Damage (1 second chill) Small Charm(9) (rlvl 6) was alvl 27, rlvl 20
Shivering P Adds [3-4] to [5-8] Cold Damage (1 second chill) Small Charm(15) (rlvl 11) was alvl 42, rlvl 34
Boreal P Adds [6-8] to [10-16] Cold Damage (1 second chill) Small Charm(30) (rlvl 22) was [5-7] to [9-14] damage, alvl 66, rlvl 58
Hibernal P Adds [11-13] to [20-27] Cold Damage (1 second chill) Small Charm(45) (rlvl 38) was [8-10] to [15-20] damage, alvl 91, rlvl 83
Fiery P Adds 1 to [2-3] Fire Damage Small Charm(5) (rlvl 3) was alvl 21, rlvl 15
Smoldering P Adds [2-3] to [4-10] Fire Damage Small Charm(15) (rlvl 11) was alvl 40, rlvl 32
Smoking P Adds [4-9] to [11-19] Fire Damage Small Charm(28) (rlvl 21) was alvl 64, rlvl 56
Flaming P Adds [10-19] to [20-29] Fire Damage Small Charm(43) (rlvl 35) was alvl 89, rlvl 81
Static P Adds 1 to [6-11] Lightning Damage Small Charm(7) (rlvl 5) was alvl 23, rlvl 17
Glowing P Adds 1 to [8-17] Lightning Damage Small Charm(14) (rlvl 10) was 1 to [12-24] damage, alvl 41, rlvl 33
Arcing P Adds 1 to [17-30] Lightning Damage Small Charm(29) (rlvl 21) was 1 to [25-43] damage, alvl 65, rlvl 57
Shocking P Adds 1 to [31-50] Lightning Damage Small Charm(44) (rlvl 36) was 1 to [44-71] damage, alvl 90, rlvl 82
Septic P +4 Poison Damage over 3 seconds Small Charm(1) (rlvl 1) was +15 damage over 3 seconds, alvl 18, rlvl 13
Foul P +13 Poison Damage over 2 seconds Small Charm(12) (rlvl 9) was +50 damage over 4 seconds, alvl 39, rlvl 31
Toxic P +25 Poison Damage over 2 seconds Small Charm(27) (rlvl 20) was +100 damage over 5 seconds, alvl 63, rlvl 55
Pestilent P +65 Poison Damage over 2 seconds Small Charm(42) (rlvl 34) was +175 damage over 6 seconds, alvl 88, rlvl 80
Frost S Adds 1 to 2 Cold Damage (1 second chill) Small Charm(5) (rlvl 3) was alvl 14, rlvl 10
Icicle S Adds 2 to [3-5] Cold Damage (1 second chill) Small Charm(8) (rlvl 6) was 2 to [3-4] damage, alvl 21, rlvl 15
Glacier S Adds 4 to [6-8] Cold Damage (1 second chill) Small Charm(15) (rlvl 11) was 3 to [5-6] damage, alvl 33, rlvl 25
Winter S Adds [6-7] to [10-13] Cold Damage (1 second chill) Small Charm(23) (rlvl 17) was [4-5] to [7-9] damage, alvl 46, rlvl 38
Flame S Adds 1 to 2 Fire Damage Small Charm(3) (rlvl 2) was alvl 11, rlvl 8
Fire S Adds 2 to [3-5] Fire Damage Small Charm(8) (rlvl 6) was 2 to [3-4] damage, alvl 20, rlvl 15
Burning S Adds [3-5] to [7-9] Fire Damage Small Charm(14) (rlvl 10) was [3-4] to [5-8] damage, alvl 32, rlvl 24
Incineration S Adds [6-8] to [10-15] Fire Damage Small Charm(22) (rlvl 16) was [5-7] to [9-13] damage, alvl 45, rlvl 37
Shock S Adds 1 to [3-5] Lightning Damage Small Charm(4) (rlvl 3) was 1 to [3-6] damage, alvl 12, rlvl 9
Lightning S Adds 1 to [6-9] Lightning Damage Small Charm(7) (rlvl 5) was 1 to [7-10] damage, alvl 21, rlvl 15
Thunder S Adds 1 to [10-16] Lightning Damage Small Charm(15) (rlvl 11) was 1 to [11-18] damage, alvl 33, rlvl 25
Storms S Adds 1 to [17-25] Lightning Damage Small Charm(22) (rlvl 16) was 1 to [19-28] damage, alvl 45, rlvl 37
Blight S +3 Poison Damage over 2 seconds Small Charm(1) (rlvl 1) was +6 damage over 3 seconds, alvl 9, rlvl 6
Venom S +6 Poison Damage over 2 seconds Small Charm(6) (rlvl 4) was +15 damage over 4 seconds, alvl 20, rlvl 15
Pestilence S +12 Poison Damage over 2 seconds Small Charm(14) (rlvl 10) was +25 damage over 5 seconds, alvl 32, rlvl 24
Anthrax S +20 Poison Damage over 2 seconds Small Charm(21) (rlvl 15) was +50 damage over 6 seconds, alvl 44, rlvl 36
Snowy P Adds [2-4] to [4-8] Cold Damage (1 second chill) Large Charm(18) (rlvl 13) was [2-3] to [3-5] damage
Shivering P Adds [6-8] to [10-16] Cold Damage (1 second chill) Large Charm(29) (rlvl 21) was [4-5] to [6-10] damage
Boreal P Adds [12-16] to [20-30] Cold Damage (1 second chill) Large Charm(49) (rlvl 41) was [6-10] to [11-20] damage
Hibernal P Adds [22-26] to [40-54] Cold Damage (1 second chill) Large Charm(69) (rlvl 61) was [11-15] to [21-30] damage
Fiery P Adds 2 to [4-6] Fire Damage Large Charm(13) (rlvl 9) was 1 to [2-3] damage
Smoldering P Adds [4-6] to [8-20] Fire Damage Large Charm(27) (rlvl 20) was [2-3] to [4-12] damage
Smoking P Adds [8-18] to [22-38] Fire Damage Large Charm(47) (rlvl 39) was [4-9] to [13-27] damage
Flaming P Adds [20-38] to [40-58] Fire Damage Large Charm(67) (rlvl 59) was [10-27] to [28-43] damage
Static P Adds 1 to [12-22] Lightning Damage Large Charm(14) (rlvl 10) was 1 to [5-9] damage
Glowing P Adds 1 to [16-34] Lightning Damage Large Charm(28) (rlvl 20) was 1 to [10-26] damage
Arcing P Adds 1 to [34-60] Lightning Damage Large Charm(48) (rlvl 40) was 1 to [27-58] damage
Shocking P Adds 1 to [62-100] Lightning Damage Large Charm(68) (rlvl 60) was 1 to [59-90] damage
Septic P +9 Poison Damage over 2 seconds Large Charm(9) (rlvl 6) was +10 damage over 3 seconds
Foul P +26 Poison Damage over 2 seconds Large Charm(26) (rlvl 19) was +30 damage over 4 seconds
Toxic P +49 Poison Damage over 2 seconds Large Charm(46) (rlvl 38) was +90 damage over 5 seconds
Pestilent P +129 Poison Damage over 2 seconds Large Charm(66) (rlvl 58) was +175 damage over 6 seconds
Frost S Adds 2 to [3-4] Cold Damage (1 second chill) Large Charm(9) (rlvl 6) was 1 to [2-3] damage
Icicle S Adds 4 to [6-10] Cold Damage (1 second chill) Large Charm(15) (rlvl 11) was 2 to [4-5] damage
Glacier S Adds 8 to [12-16] Cold Damage (1 second chill) Large Charm(25) (rlvl 18) was 3 to [6-8] damage
Winter S Adds [12-14] to [20-26] Cold Damage (1 second chill) Large Charm(35) (rlvl 27) was [4-6] to [9-12] damage
Flame S Adds 2 to 4 Fire Damage Large Charm(7) (rlvl 5) was 1 to 2 damage
Fire S Adds 4 to [6-10] Fire Damage Large Charm(14) (rlvl 10) was 2 to [3-5] damage
Burning S Adds [6-10] to [14-18] Fire Damage Large Charm(24) (rlvl 18) was [3-5] to [6-11] damage
Incineration S Adds [12-16] to [20-30] Fire Damage Large Charm(34) (rlvl 26) was [6-10] to [12-17] damage
Shock S Adds 1 to [6-10] Lightning Damage Large Charm(7) (rlvl 5) was 1 to [3-5] damage
Lightning S Adds 1 to [12-18] Lightning Damage Large Charm(14) (rlvl 10) was 1 to [6-13] damage
Thunder S Adds 1 to [20-32] Lightning Damage Large Charm(24) (rlvl 18) was 1 to [14-25] damage
Storms S Adds 1 to [34-50] Lightning Damage Large Charm(34) (rlvl 26) was 1 to [26-38] damage
Blight S +7 Poison Damage over 2 seconds Large Charm(5) (rlvl 3) was +6 damage over 3 seconds
Venom S +13 Poison Damage over 2 seconds Large Charm(13) (rlvl 9) was +15 damage over 4 seconds
Pestilence S +26 Poison Damage over 2 seconds Large Charm(23) (rlvl 17) was +25 damage over 5 seconds
Anthrax S +41 Poison Damage over 2 seconds Large Charm(33) (rlvl 25) was +50 damage over 6 seconds
Snowy P Adds [3-5] to [5-11] Cold Damage (1 second chill) Grand Charm(27) (rlvl 20) was 1 to [2-3] damage, alvl 9, rlvl 6
Shivering P Adds [8-11] to [12-22] Cold Damage (1 second chill) Grand Charm(42) (rlvl 34) was [2-4] to [4-8] damage, alvl 15, rlvl 11
Boreal P Adds [11-16] to [27-43] Cold Damage (1 second chill) Grand Charm(66) (rlvl 58) was [5-7] to [9-15] damage, alvl 30, rlvl 22
Hibernal P Adds [30-35] to [54-73] Cold Damage (1 second chill) Grand Charm(91) (rlvl 83) was [8-13] to [16-25] damage, alvl 45, rlvl 38
Fiery P Adds 1 to [2-3] Fire Damage Grand Charm(21) (rlvl 15) was alvl 5, rlvl 3
Smoldering P Adds [5-8] to [11-27] Fire Damage Grand Charm(40) (rlvl 32) was [2-3] to [4-7] damage, alvl 15, rlvl 11
Smoking P Adds [11-24] to [30-51] Fire Damage Grand Charm(64) (rlvl 56) was [4-7] to [8-19] damage, alvl 28, rlvl 21
Flaming P Adds [27-51] to [54-78] Fire Damage Grand Charm(89) (rlvl 81) was [8-18] to [20-36] damage, alvl 43, rlvl 35
Static P Adds 1 to [16-30] Lightning Damage Grand Charm(23) (rlvl 17) was 1 to [4-5] damage, alvl 7, rlvl 5
Glowing P Adds 1 to [22-46] Lightning Damage Grand Charm(41) (rlvl 33) was 1 to [6-17] damage, alvl 14, rlvl 10
Arcing P Adds 1 to [46-81] Lightning Damage Grand Charm(65) (rlvl 57) was 1 to [18-44] damage, alvl 29, rlvl 21
Shocking P Adds 1 to [84-135] Lightning Damage Grand Charm(90) (rlvl 82) was 1 to [45-79] damage, alvl 44, rlvl 36
Septic P +13 Poison Damage over 2 seconds Grand Charm(18) (rlvl 13) was +5 damage over 3 seconds, alvl 1, rlvl 1
Foul P +36 Poison Damage over 2 seconds Grand Charm(39) (rlvl 31) was +15 damage over 4 seconds, alvl 12, rlvl 9
Toxic P +68 Poison Damage over 2 seconds Grand Charm(63) (rlvl 55) was +50 damage over 5 seconds, alvl 27, rlvl 20
Pestilent P +174 Poison Damage over 2 seconds Grand Charm(88) (rlvl 80) was +100 damage over 6 seconds, alvl 42, rlvl 34
Frost S Adds 3 to [4-5] Cold Damage (1 second chill) Grand Charm(14) (rlvl 10) was 1 to 2 damage, alvl 5, rlvl 3
Icicle S Adds 5 to [8-13] Cold Damage (1 second chill) Grand Charm(21) (rlvl 15) was 2 to [3-4] damage, alvl 8, rlvl 6
Glacier S Adds 11 to [16-22] Cold Damage (1 second chill) Grand Charm(33) (rlvl 25) was 3 to [5-7] damage, alvl 15, rlvl 11
Winter S Adds [16-19] to [27-35] Cold Damage (1 second chill) Grand Charm(46) (rlvl 38) was [4-6] to [8-11] damage, alvl 23, rlvl 17
Flame S Adds [2-3] to [5-6] Fire Damage Grand Charm(11) (rlvl 8) was 1 to 2 damage, alvl 3, rlvl 2
Fire S Adds 5 to [8-13] Fire Damage Grand Charm(20) (rlvl 15) was [1-2] to 3, alvl 8, rlvl 6
Burning S Adds [9-15] to [19-24] Fire Damage Grand Charm(32) (rlvl 24) was [2-3] to [4-7] damage, alvl 14, rlvl 10
Incineration S Adds [16-22] to [27-41] Fire Damage Grand Charm(45) (rlvl 37) was [4-7] to [8-14] damage, alvl 22, rlvl 16
Shock S Adds 1 to [8-14] Lightning Damage Grand Charm(12) (rlvl 9) was 1 to [2-3] damage, alvl 4, rlvl 3
Lightning S Adds 1 to [16-32] Lightning Damage Grand Charm(21) (rlvl 15) was 1 to [4-7] damage, alvl 7, rlvl 5
Thunder S Adds 1 to [27-43] Lightning Damage Grand Charm(33) (rlvl 25) was 1 to [8-21] damage, alvl 15, rlvl 11
Storms S Adds 1 to [46-68] Lightning Damage Grand Charm(45) (rlvl 37) was 1 to [22-33] damage, alvl 22, rlvl 16
Blight S +10 Poison Damage over 2 seconds Grand Charm(9) (rlvl 6) was +6 damage over 3 seconds, alvl 1, rlvl 1
Venom S +18 Poison Damage over 2 seconds Grand Charm(20) (rlvl 15) was +15 damage over 4 seconds, alvl 6, rlvl 4
Pestilence S +32 Poison Damage over 2 seconds Grand Charm(32) (rlvl 24) was +25 damage over 5 seconds, alvl 14, rlvl 10
Anthrax S +154 Poison Damage over 2 seconds Grand Charm(44) (rlvl 36) was +50 damage over 6 seconds, alvl 21, rlvl 15

Most Skill Charges Removed

Affix P/S Attributes Item Type (alvl) Changes
Inner Sight S Level X Inner Sight (Y Charges) was Amazon Weapon(18[30/6]), Amulet(18[30/6]), Circlet(18[30/6]), Gloves(50[20/4]) (rlvl 14, 42) removed
Magic Arrows S Level X Magic Arrow (Y Charges) was Missile Weapon(12[30/10]) (rlvl 11) removed
Fire Arrows S Level X Fire Arrow (Y Charges) was Gloves(40[20/6]) (rlvl 32) removed
Cold Arrows S Level X Cold Arrow (Y Charges) was Missile Weapon(15[30/8]), Gloves(47[20/5]) (rlvl 16, 39) removed
Multiple Shot S Level X Multiple Shot (Y Charges) was Missile Weapon(18[30/8]), Gloves(63[20/4]) (rlvl 19, 55) removed
Exploding Arrows S Level X Exploding Arrow (Y Charges) was Missile Weapon(30[30/6]), Gloves(69[20/4]) (rlvl 26, 61) removed
Ice Arrows S Level X Ice Arrow (Y Charges) was Missile Weapon(36[30/5]), Gloves(72[20/3]) (rlvl 28, 64) removed
Freezing Arrows S Level X Freezing Arrow (Y Charges) was Missile Weapon(50[30/4]), Gloves(94[20/2]) (rlvl 42, 86) removed
Power Strike S Level X Power Strike (Y Charges) was Spear(12[60/6]), Gloves(55[20/4]) (rlvl 13, 47) removed
Charged Strike S Level X Charged Strike (Y Charges) was Spear(33[60/5]), Gloves(68[20/3]) (rlvl 25, 60) removed
Lightning Strike S Level X Lightning Strike (Y Charges) was Spear(47[60/4]), Gloves(90[20/2]) (rlvl 39, 82) removed
Ice Bolts S Level X Ice Bolt (Y Charges) was Orb(7[30/10]), Staff(7[30/10]), Knife(14[20/6]) removed
Ice Blasts S Level X Ice Blast (Y Charges) was Orb(12[30/8]), Staff(12[30/8]), Circlet(24[20/5]), Hammer(24[20/5]), Tipped Mace(24[20/5]), Ring(24[20/5]), Scepter(24[20/5]) removed
Frost Novas S Level X Frost Nova (Y Charges) was Orb(12[30/8]), Staff(12[30/8]), Amulet(24[20/5]), Circlet(24[20/5]), Knife(24[20/5]) removed
Glacial Spikes S Level X Glacial Spike (Y Charges) was Orb(24[30/6]), Staff(24[30/6]), Knife(48[20/3]) removed
Blizzards S Level X Blizzard (Y Charges) was Orb(30[30/5]), Staff(30[30/5]), Knife(60[20/2]) removed
Frozen Orbs S Level X Frozen Orb (Y Charges) was Orb(36[30/3]), Staff(36[30/3]), Knife(72[20/1]) removed
Charged Bolts S Level X Charged Bolt (Y Charges) was Orb(7[30/10]), Staff(7[30/10]), Circlet(14[20/6]), Hammer(14[20/6]), Tipped Mace(14[20/6]), Ring(14[20/6]), Scepter(14[20/6]) removed
Telekinesis S Level X Telekinesis (Y Charges) was Orb(12[30/8]), Staff(12[30/8]), Circlet(24[20/5]), Hammer(24[20/5]), Tipped Mace(24[20/5]), Scepter(24[20/5]) removed for non-ring items
Novas S Level X Nova (Y Charges) was Orb(18[30/7]), Staff(18[30/7]), Shield(36[20/4]) removed
Lightning S Level X Lightning (Y Charges) was Orb(18[30/7]), Staff(18[30/7]), Axe(36[20/4]), Hammer(36[20/4]) removed
Chain Lightning S Level X Chain Lightning (Y Charges) was Orb(24[30/6]), Staff(24[30/6]), Spear(48[20/3]) removed
Fire Bolts S Level X Fire Bolt (Y Charges) was Orb(7[30/10]), Staff(7[30/10]), Circlet(14[20/6]), Ring(14[20/6]), Sword(14[20/6]) removed
Fire Balls S Level X Fire Ball (Y Charges) was Orb(18[30/7]), Staff(18[30/7]), Spear(36[20/4]), Wand(36[20/4]) removed
Enchantment S Level X Enchant (Y Charges) was Orb(24[20/3]), Staff(24[20/3]), Melee Weapon(48[10/1]) removed
Meteors S Level X Meteor (Y Charges) was Orb(30[30/5]), Staff(30[30/5]), Club(60[20/2]), Knife(60[20/2]) removed
Teeth S Level X Teeth (Y Charges) was Necromancer Shield(7[60/10]), Wand(7[60/10]), Knife(7[60/10]), Sword(14[20/6]) removed
Poison Dagger S Level X Poison Dagger (Y Charges) was Necromancer Shield(12[60/8]), Knife(12[60/8]), Circlet(24[20/5]), Gloves(24[20/5]), Ring(24[20/5]) removed
Bone Spears S Level X Bone Spear (Y Charges) was Necromancer Shield(24[60/6]), Wand(24[60/6]), Knife(24[60/6]), Spear(48[20/3]) removed
Poison Novas S Level X Poison Nova (Y Charges) was Necromancer Shield(36[60/3]), Wand(36[60/3]), Knife(36[60/3]), Gloves(72[20/1]) removed
Bone Spirits S Level X Bone Spirit (Y Charges) was Necromancer Shield(36[60/3]), Wand(36[60/3]), Knife(36[60/3]), Amulet(72[20/1]), Circlet(72[20/1]) removed
Dim Vision S Level X Dim Vision (Y Charges) was Necromancer Shield(12[60/8]), Wand(12[60/8]), Knife(12[60/8]), Circlet(24[20/5]), Ring(24[20/5]) removed
Weaken S Level X Weaken (Y Charges) was Necromancer Shield(12[60/8]), Wand(12[60/8]), Knife(12[60/8]), Gloves(24[20/5]) removed
Terror S Level X Terror (Y Charges) was Necromancer Shield(18[60/7]), Wand(18[60/7]), Knife(18[60/7]), Shield(36[20/4]) removed
Confusion S Level X Confusion (Y Charges) was Necromancer Shield(24[60/6]), Wand(24[60/6]), Knife(24[60/6]), Circlet(48[20/3]), Ring(48[20/3]) removed
Attraction S Level X Attraction (Y Charges) was Necromancer Shield(30[60/5]), Wand(30[60/5]), Knife(30[60/5]), Amulet(60[20/2]), Circlet(60[20/2]), Ring(60[20/2]) removed
Sacrifice S Level X Sacrifice (Y Charges) was Paladin Shield(7[30/10]), Scepter(7[30/10]), Non-Scepter Melee Weapon(14[20/6]) removed
Holy Bolts S Level X Holy Bolt (Y Charges) was Paladin Shield(12[30/8]), Scepter(12[30/8]), Amulet(24[20/5]), Circet(24[20/5]) removed
Zeal S Level X Zeal (Y Charges) was Paladin Shield(18[30/7]), Scepter(18[30/7]), Non-Scepter Melee Weapon(36[20/4]) removed
Vengeance S Level X Vengeance (Y Charges) was Paladin Shield(24[30/6]), Scepter(24[30/6]), Axe(48[20/3]), Sword(48[20/3]) removed
Blessed Hammers S Level X Blessed Hammer (Y Charges) was Paladin Shield(24[30/6]), Scepter(24[30/6]), Hammer(48[20/3]) removed
Bashing S Level X Bash (Y Charges) was Barbarian Helm(7[60/10]), Melee WeaponP(14[20/6]) removed
Stunning S Level X Stun (Y Charges) was Barbarian Helm(18[60/7]), Melee Weapon(36[20/4]) removed
Concentration S Level X Concentration (Y Charges) was Barbarian Helm(24[60/6]), Melee WeaponP(48[20/3]) removed
Grim Ward S Level X Grim Ward (Y Charges) was Barbarian Helm(30[60/5]), Amulet(60[20/2]) removed
Firestorms S Level X Firestorm (Y Charges) was Club(7[30/10]), Staff(14[20/6]) removed
Fissure S Level X Fissure (Y Charges) was Club(18[30/7]), Staff(36[20/4]) removed
Twister S Level X Twister (Y Charges) was Club(24[30/6]), Amulet(48[20/3]), Circlet(48[20/3]) removed
Volcano S Level X Volcano (Y Charges) was Club(30[30/6]), Hammer(60[20/3]) removed
Tornado S Level X Tornado (Y Charges) was Club(30[30/5]), Amulet(60[20/2]), Circlet(60[20/2]) removed
  • Affixes without a listed rlvl have the same rlvl as their alvl (all non-Amazon skill charges)
Remaining Skill Charge Affixes (Not Removed)
Affix P/S Attributes Item Type (alvl)
Life Tap S Level X Life Tap (Y Charges) Necromancer Shield(24[60/6]), Wand(24[60/6]), Knife(24[60/6]), Axe(48[20/3])
Lower Resistance S Level X Lower Resist (Y Charges) Necromancer Shield(36[28/15]), Wand(36[28/15]), Knife(36[28/15]), Staff(72[28/15])
Teleportation S Level X Teleport (Y Charges) Orb(24[30/6]), Staff(24[30/6]), Amulet(48[20/3]), Circlet(48[20/3])
Telekinesis S Level X Telekinesis (Y Charges) Ring(24[20/5])

Quiver Affixes

Affix P/S Attributes Item Type (alvl) Changes
Silver P +[61-80] to Attack Rating Quiver(12) (rlvl 9) added Quiver
Gold P +[81-100] to Attack Rating Quiver(17) (rlvl 12) added Quiver
Platinum P +[101-120] to Attack Rating Quiver(22) (rlvl 16) added Quiver
Meteoric P +[121-150] to Attack Rating Quiver(27) (rlvl 20) added Quiver
Strange P +[151-300] to Attack Rating Quiver(32) (rlvl 24) new (freq 5)
Lunar P +[10-25]% Damage to Demons,
+[25-50] to Attack Rating against Demons
Quiver(3) (rlvl 1) added Quiver
Arcadian P +[26-50]% Damage to Demons,
+[51-100] to Attack Rating against Demons
Quiver(15) (rlvl 11) added Quiver
Unearthly P +[51-100]% Damage to Demons,
+[101-150] to Attack Rating against Demons
Quiver(25) (rlvl 18) new (freq 1)
Devout P +[10-25]% Damage to Undead,
+[25-50] to Attack Rating against Undead
Quiver(3) (rlvl 1) new (freq 4)
Consecrated P +[25-75]% Damage to Undead,
+[25-75] to Attack Rating against Undead
Quiver(15) (rlvl 11) new (freq 4)
Pure P +[76-125]% Damage to Undead,
+[76-175] to Attack Rating against Undead
Quiver(25) (rlvl 18) new (freq 3)
Snowy P Adds [6-9] to [19-30] Cold Damage Quiver(25) (rlvl 18) added Quiver
Shivering P Adds [10-15] to [31-45] Cold Damage Quiver(35) (rlvl 26) added Quiver
Boreal P Adds [16-23] to [46-90] Cold Damage Quiver(50) (rlvl 40) added Quiver
Hibernal P Adds [24-45] to [91-140] Cold Damage Quiver(70) (rlvl 60) added Quiver
Fiery P Adds [16-25] to [31-60] Fire Damage Quiver(25) (rlvl 18) added Quiver
Smoldering P Adds [26-50] to [61-90] Fire Damage Quiver(35) (rlvl 26) added Quiver
Smoking P Adds [51-80] to [91-130] Fire Damage Quiver(47) (rlvl 37) added Quiver
Flaming P Adds [81-120] to [131-180] Fire Damage Quiver(61) (rlvl 51) added Quiver
Scorching P Adds [121-170] to [181-240] Fire Damage Quiver(77) (rlvl 67) added Quiver
Static P Adds 1 to [49-120] Lighting Damage Quiver(25) (rlvl 18) added Quiver
Glowing P Adds 1 to [121-180] Lighting Damage Quiver(34) (rlvl 26) added Quiver
Buzzing P Adds 1 to [181-260] Lighting Damage Quiver(46) (rlvl 35) added Quiver
Arcing P Adds 1 to [261-360] Lighting Damage Quiver(60) (rlvl 50) added Quiver
Shocking P Adds 1 to [361-480] Lighting Damage Quiver(76) (rlvl 66) added Quiver
Septic P +6 Poison Damage over 2 Seconds Quiver(1) (rlvl 1) added Quiver
Foul P +12 Poison Damage over 3 Seconds Quiver(10) (rlvl 7) added Quiver
Corrosive P +80 Poison Damage over 4 Seconds Quiver(20) (rlvl 15) added Quiver
Toxic P +150 Poison Damage over 5 Seconds Quiver(35) (rlvl 26) added Quiver
Pestilent P +275 Poison Damage over 6 Seconds Quiver(50) (rlvl 37) added Quiver
Plague P +366 Poison Damage over 6 Seconds Quiver(50) (rlvl 37) new (freq 1)
Shimmering P All Resistances +[5-10] Quiver(16) (rlvl 12) added Quiver
Scintillating P All Resistances +[11-15] Quiver(34) (rlvl 25) added Quiver
Azure P Cold Resist +[5-10]% Quiver(5) (rlvl 3) added Quiver
Lapis P Cold Resist +[11-20]% Quiver(12) (rlvl 9) added Quiver
Cobalt P Cold Resist +[21-30]% Quiver(18) (rlvl 13) added Quiver
Crimson P Fire Resist +[5-10]% Quiver(5) (rlvl 3) added Quiver
Russet P Fire Resist +[11-20]% Quiver(12) (rlvl 9) added Quiver
Garnet P Fire Resist +[21-30]% Quiver(18) (rlvl 13) added Quiver
Tangerine P Lightning Resist +[5-10]% Quiver(5) (rlvl 3) added Quiver
Ocher P Lightning Resist +[11-20]% Quiver(12) (rlvl 9) added Quiver
Coral P Lightning Resist +[21-30]% Quiver(18) (rlvl 13) added Quiver
Beryl P Poison Resist +[5-10]% Quiver(5) (rlvl 3) added Quiver
Viridian P Poison Resist +[11-20]% Quiver(12) (rlvl 9) added Quiver
Jade P Poison Resist +[21-30]% Quiver(18) (rlvl 13) added Quiver
Jagged P +[10-20]% Enhanced Damage Quiver(1) (rlvl 1) added Quiver
Deadly P +[21-30]% Enhanced Damage Quiver(5) (rlvl 3) added Quiver
Vicious P +[31-40]% Enhanced Damage Quiver(8) (rlvl 6) added Quiver
Brutal P +[41-50]% Enhanced Damage Quiver(14) (rlvl 10) added Quiver
Massive P +[51-65]% Enhanced Damage Quiver(20) (rlvl 15) added Quiver
Savage P +[66-80]% Enhanced Damage Quiver(26) (rlvl 19) new (freq 7)
Carbuncle P +[1-5] to Maximum Damage Quiver(12) (rlvl 9) added Quiver
Carmine P +[6-9] to Maximum Damage Quiver(35) (rlvl 27) added Quiver
Vermilion P +[11-15] to Maximum Damage Quiver(58) (rlvl 50) added Quiver
Scarlet P +[1-4] to Minimum Damage Quiver(8) (rlvl 6) added Quiver
Crimson P +[5-8] to Minimum Damage Quiver(38) (rlvl 30) added Quiver
Cardinal P +[10-14] to Minimum Damage Quiver(38) (rlvl 30) new (freq 4)
Snake's P +[6-10] to Mana Quiver(6) (rlvl 4) added Quiver
Serpent's P +[11-20] to Mana Quiver(14) (rlvl 10) added Quiver
Drake's P +[21-30] to Mana Quiver(20) (rlvl 15) added Quiver
Dragon's P +[31-40] to Mana Quiver(24) (rlvl 18) added Quiver
Triumphant P +1 to Mana after each Kill Quiver(3) (rlvl 2) added Quiver
Aureolic P +[1-3] to Mana after each Kill Quiver(22) (rlvl 16) added Quiver
Victorious P +[2-5] to Mana after each Kill Quiver(17) (rlvl 12) added Quiver
Blood Letting P +1 Life after each Kill Quiver(13) (rlvl 12) new (freq 3)
Blood Sucking P +[1-3] Life after each Kill Quiver(32) (rlvl 26) new (freq 2)
Murderous P +[2-5] Life after each Kill Quiver(51) (rlvl 44) new (freq 1)
Fletcher's P +1 to Bow and Crossbow Skills (Amazon only) Quiver(20) (rlvl 15) added Quiver
Bowyer's P +2 to Bow and Crossbow Skills (Amazon only) Quiver(40) (rlvl 30) added Quiver
Archer's P +3 to Bow and Crossbow Skills (Amazon only) Quiver(60) (rlvl 45) added Quiver
Acrobat's P +1 to Passive and Magic Skills (Amazon only) Quiver(20) (rlvl 15) added Quiver
Gymnast's P +2 to Passive and Magic Skills (Amazon only) Quiver(40) (rlvl 30) added Quiver
Athlete's P +3 to Passive and Magic Skills (Amazon only) Quiver(60) (rlvl 45) added Quiver
Penetrating P +10% Chance to Pierce Quiver(15) (rlvl 10) new (freq 4)
Puncturing P +20% Chance to Pierce Quiver(30) (rlvl 25) new (freq 3)
Piercing P +30% Chance to Pierce Quiver(45) (rlvl 40) new (freq 2)
Impaling P +40% Chance to Pierce Quiver(60) (rlvl 55) new (freq 2)
Bear S Knockback Quiver(30) (rlvl 24) new (freq 2)
Vileness S Prevent Monster Heal Quiver(9) (rlvl 6) added Quiver
Readiness S +10% Increased Attack Speed Quiver(5) (rlvl 3) added Quiver
Alacrity S +20% Increased Attack Speed Quiver(25) (rlvl 17) added Quiver
Health S Physical Damage Taken Reduced by 1 Quiver(7) (rlvl 5) added Quiver
Protection S Physical Damage Taken Reduced by 2 Quiver(18) (rlvl 13) added Quiver
Absorption S Physical Damage Taken Reduced by 3 Quiver(26) (rlvl 19) added Quiver
Life S Physical Damage Taken Reduced by [4-7] Quiver(35) (rlvl 26) added Quiver
Warding S Magic Damage Taken Reduced by 1 Quiver(7) (rlvl 5) added Quiver
Sentinel S Magic Damage Taken Reduced by 2 Quiver(18) (rlvl 12) added Quiver
Guarding S Magic Damage Taken Reduced by 3 Quiver(26) (rlvl 19) added Quiver
Negation S Magic Damage Taken Reduced by [4-6] Quiver(42) (rlvl 35) added Quiver
Frost S Adds 1 to [1-2] Cold Damage Quiver(4) (rlvl 3) added Quiver
Icicle S Adds 1 to [3-4] Cold Damage Quiver(13) (rlvl 9) added Quiver
Glacier S Adds [2-4] to [4-15] Cold Damage Quiver(27) (rlvl 20) added Quiver
Winter S Adds [5-9] to [16-50] Cold Damage Quiver(45) (rlvl 37) added Quiver
Flame S Adds 1 to [2-5] Fire Damage Quiver(4) (rlvl 3) added Quiver
Fire S Adds [1-4] to [6-11] Fire Damage Quiver(15) (rlvl 11) added Quiver
Burning S Adds [5-9] to [10-20] Fire Damage Quiver(25) (rlvl 18) added Quiver
Incineration S Adds [10-20] to [21-75] Fire Damage Quiver(43) (rlvl 35) added Quiver
Shock S Adds 1 to [3-8] Lightning Damage Quiver(4) (rlvl 3) added Quiver
Lightning S Adds 1 to [9-16] Lightning Damage Quiver(15) (rlvl 11) added Quiver
Thunder S Adds 1 to [17-40] Lightning Damage Quiver(25) (rlvl 18) added Quiver
Storms S Adds 1 to [41-120] Lightning Damage Quiver(34) (rlvl 26) added Quiver
Blight S Adds 7 Poison Damage Over 3 Seconds Quiver(5) (rlvl 3) added Quiver
Venom S Adds 21 Poison Damage Over 4 Seconds Quiver(15) (rlvl 11) added Quiver
Pestilence S Adds 50 Poison Damage Over 5 Seconds Quiver(25) (rlvl 18) added Quiver
Anthrax S Adds 100 Poison Damage Over 6 Seconds Quiver(33) (rlvl 25) added Quiver
Pacing S +10% Faster Run/Walk Quiver(12) (rlvl 8) new (freq 2)
Haste S +20% Faster Run/Walk Quiver(22) (rlvl 16) new (freq 2)
Greed S [25-40]% Extra Gold from Monsters Quiver(1) (rlvl 1) added Quiver
Wealth S [41-80]% Extra Gold from Monsters Quiver(17) (rlvl 12) added Quiver
Chance S [5-15]% Better Chance of Getting Magic Items Quiver(12) (rlvl 9) added Quiver
Fortune S [16-25]% Better Chance of Getting Magic Items Quiver(16) (rlvl 12) added Quiver
Luck S [26-35]% Better Chance of Getting Magic Items Quiver(26) (rlvl 19) added Quiver
Leech S [2-5]% Life Stolen per Hit Quiver(6) (rlvl 4) added Quiver
Locust S [4-7]% Life Stolen per Hit Quiver(20) (rlvl 15) added Quiver
Lamprey S [6-9]% Life Stolen per Hit Quiver(55) (rlvl 43) new (freq 7)
Bat S [2-5]% Mana Stolen per Hit Quiver(7) (rlvl 4) added Quiver
Wraith S [4-7]% Mana Stolen per Hit Quiver(21) (rlvl 16) added Quiver
Vampire S [6-9]% Mana Stolen per Hit Quiver(56) (rlvl 48) new (freq 7)
Light S +[10-30] to Attack Rating,
+1 to Light Radius
Quiver(6) (rlvl 4) added Quiver
Radiance S +[30-60] to Attack Rating,
+3 to Light Radius
Quiver(15) (rlvl 11) added Quiver
Sun S 5% Bonus to Attack Rating,
+5 to Light Radius
Quiver(17) (rlvl 12) added Quiver
Thawing S Half Freeze Duration Quiver(19) (rlvl 14) added Quiver
Remedy S Poison Length Reduced by 25% Quiver(7) (rlvl 5) added Quiver
Amelioration S Poison Length Reduced by 50% Quiver(18) (rlvl 13) added Quiver
Defiance S Poison Length Reduced by 75% Quiver(25) (rlvl 18) added Quiver
Skill S +[3-5] to Dexterity Quiver(11) (rlvl 8) added Quiver
Accuracy S +[6-9] to Dexterity Quiver(27) (rlvl 20) added Quiver
Precision S +[10-15] to Dexterity Quiver(43) (rlvl 35) added Quiver
Fox S +[6-10] to Life Quiver(7) (rlvl 5) added Quiver
Wolf S +[11-20] to Life Quiver(15) (rlvl 11) added Quiver
Tiger S +[21-30] to Life Quiver(20) (rlvl 15) added Quiver
Mammoth S +[31-40] to Life Quiver(25) (rlvl 18) added Quiver
Might S +[3-5] to Strength Quiver(10) (rlvl 8) added Quiver
Ox S +[6-9] to Strength Quiver(26) (rlvl 19) added Quiver
Giant S +[10-15] to Strength Quiver(42) (rlvl 34) added Quiver
Mind S +[4-6] to Energy Quiver(7) (rlvl 3) added Quiver
Brilliance S +[7-10] to Energy Quiver(13) (rlvl 9) added Quiver
Sorcery S +[11-15] to Energy Quiver(21) (rlvl 16) added Quiver
  • Affixes for quivers are currently listed here without any non-quiver item types, even if they share the affix with other items
  • Quivers can also get the new Deadly Strike, Open Wounds, and Crushing Blow affixes (they're listed in that section)

All Item Affixes

Many affix "names" have multiple entries. They're all listed here as they appear in the text files, and ordered by group.

Equipment Prefixes

Affix Attributes Item Types alvl rlvl freq group
Sturdy +[10-20]% Enhanced Defense Armor 1 1 9 101
Sturdy +[21-30]% Enhanced Defense Armor 4 3 9 101
Strong +[31-40]% Enhanced Defense Armor 9 6 8 101
Glorious +[41-50]% Enhanced Defense Armor 19 14 8 101
Blessed +[51-65]% Enhanced Defense Armor 25 18 7 101
Saintly +[66-80]% Enhanced Defense Armor 31 23 7 101
Holy +[81-100]% Enhanced Defense Armor 36 27 6 101
Godly +[101-200]% Enhanced Defense Armor 45 38 3 101
Godly +[101-200]% Enhanced Defense Armor 50 43 1 101
Faithful +[0-49] Defense (+0.5 per Level) Gloves, Boots, Belt, Shield 30 22 3 101
Faithful +[3-297] Defense (+3 per Level) Chest 30 22 4 101
Scarlet +[1-4] to Minimum Damage Jewel, Quiver 8 6 4 103
Crimson +[5-8] to Minimum Damage Jewel, Quiver 38 30 4 103
Cardinal +[10-14] to Minimum Damage Jewel, Quiver 38 30 4 103
Carbuncle +[1-5] to Maximum Damage Jewel, Quiver 12 9 4 104
Carmine +[6-9] to Maximum Damage Jewel, Quiver 35 27 4 104
Vermillion +[11-15] to Maximum Damage Jewel, Quiver 58 50 4 104
Gritty +[0-74] to Maximum Damage (+0.75 per Level) WeaponP 50 37 7 105
Jagged +[10-20]% Enhanced Damage WeaponP, Circlet, Quiver 1 1 9 105
Deadly +[21-30]% Enhanced Damage WeaponP, Circlet, Quiver 5 3 9 105
Vicious +[31-40]% Enhanced Damage WeaponP, Quiver 8 6 8 105
Brutal +[41-50]% Enhanced Damage WeaponP, Quiver 14 10 8 105
Massive +[51-65]% Enhanced Damage WeaponP, Quiver 20 15 7 105
Savage +[66-80]% Enhanced Damage WeaponP 26 19 7 105
Savage +[66-80]% Enhanced Damage Quiver 26 19 7 105
Merciless +[81-100]% Enhanced Damage WeaponP 32 24 6 105
Ferocious +[101-200]% Enhanced Damage WeaponP 41 33 6 105
Cruel +[201-300]% Enhanced Damage WeaponP 51 43 5 105
Cruel +[201-300]% Enhanced Damage WeaponP 56 48 1 105
Visceral +[301-400]% Enhanced Damage Missile Weapon, Amazon Javelin, Knife, Club, Pointed Mace, Throwing Axe 75 69 1 105
Supporting +[10-20]% Enhanced Damage Chest, Shield 25 18 2 105
Reinforcing +[20-40]% Enhanced Damage Chest, Shield 35 28 2 105
Empowering +[40-60]% Enhanced Damage Chest, Shield 45 38 2 105
Bolstering +[60-80]% Enhanced Damage Chest, Shield 55 48 2 105
Fortifying +[80-120]% Enhanced Damage Chest, Shield 65 58 2 105
Embattled +[120-160]% Enhanced Damage Chest, Shield 75 68 2 105
Rampaging +[160-200]% Enhanced Damage Chest 85 78 1 105
Vulpine [7-12]% Damage Taken Gained as Mana when Hit Shield, Amulet, Orb, Staff 9 6 3 107
Tireless Heal Stamina Plus 10% Boots 1-5 1 4 108
Tireless Heal Stamina Plus 25% Boots 6 4 4 108
Tireless Heal Stamina Plus 50% Boots 14 10 4 108
Rugged +[5-10] Maximum Stamina Boots, Gloves, Belt, Ring, Amulet, Circlet 1 1 4 109
Rugged +[11-20] Maximum Stamina Boots, Belt 8 6 4 109
Rugged +[11-20] Maximum Stamina Ring, Amulet, Circlet 8 6 4 109
Vigorous +[21-30] Maximum Stamina Boots, Belt 16 12 4 109
Bronze +[10-20] to Attack Rating WeaponP, Ring, Gloves, Amulet, Circlet, Helm, Chest 1 1 8 110
Iron +[21-40] to Attack Rating WeaponP, Ring, Circlet, Gloves, Helm, Chest 4 3 8 110
Steel +[41-60] to Attack Rating WeaponP, Ring, Circlet, Gloves, Helm, Chest 8 6 7 110
Silver +[61-80] to Attack Rating WeaponP, Ring, Circlet, Gloves, Helm, Chest, Quiver 12 9 7 110
Gold +[81-100] to Attack Rating WeaponP, Ring, Circlet, Gloves, Helm, Chest, Quiver 17 12 6 110
Platinum +[101-120] to Attack Rating WeaponP, Ring, Circlet, Gloves, Helm, Chest, Quiver 22 16 6 110
Meteoric +[121-150] to Attack Rating WeaponP, Quiver 27 20 5 110
Strange +[151-300] to Attack Rating WeaponP 32 24 5 110
Strange +[151-300] to Attack Rating Quiver 32 24 5 110
Weird +[301-450] to Attack Rating WeaponP 37 27 4 110
Sharp [10-20] to Attack Rating,
+[10-20]% Enhanced Damage
WeaponP 5 3 9 111
Fine [21-40] to Attack Rating,
+[21-30]% Enhanced Damage
WeaponP 12 9 9 111
Warrior's [41-60] to Attack Rating,
+[31-40]% Enhanced Damage
WeaponP 19 13 8 111
Soldier's [61-80] to Attack Rating,
+[41-50]% Enhanced Damage
WeaponP 27 19 8 111
Knight's [81-100] to Attack Rating,
+[51-65]% Enhanced Damage
WeaponP 38 30 7 111
Lord's [101-120] to Attack Rating,
+[66-80]% Enhanced Damage
WeaponP 47 39 6 111
King's [121-150] to Attack Rating,
+[81-100]% Enhanced Damage
WeaponP 56 48 5 111
Master's [151-250] to Attack Rating,
+[101-150]% Enhanced Damage
WeaponP 56 48 5 111
Grandmaster's [251-300] to Attack Rating,
+[151-200]% Enhanced Damage
WeaponP 69 61 4 111
Grandmaster's +[251-300] to Attack Rating,
+[151-200]% Enhanced Damage
Missile Weapon 69 61 4 111
Fool's +[0-49] to Maximum Damage (+0.5 per Level),
+[16-1633] to Attack Rating (+16.5 per Level)
WeaponP 50 37 7 111
Hawkeye +[6-594] to Attack Rating (+6 per Level) WeaponP 35 26 7 111
Visionary [1-99]% Bonus to Attack Rating (1% per Level) Helm, Missile Weapon 25 18 1 111
Glimmering +1 to Light Radius Armor, Wand, Staff, Ring, Amulet, Orb 1 1 1 112
Glowing +2 to Light Radius Armor, Wand, Staff, Ring, Amulet, Orb 6 4 1 112
Screaming Hit Causes Monster to Flee 12% Missile Weapon 10 7 4 113
Screaming Hit Causes Monster to Flee 25% Blunt Weapon, Knife, Claw, Orb 10 7 3 113
Howling Hit Causes Monster to Flee 18% Missile Weapon 16 12 4 113
Howling Hit Causes Monster to Flee 50% Blunt Weapon, Knife, Claw, Orb 16 12 3 113
Wailing Hit Causes Monster to Flee 25% Missile Weapon 24 18 4 113
Wailing Hit Causes Monster to Flee 100% Blunt Weapon, Knife, Claw, Orb 20 13 3 113
Felicitous [5-10]% Better Chance of Getting Magic Items Ring, Amulet, Circlet, Helm 5 3 4 114
Fortuitous [11-15]% Better Chance of Getting Magic Items Ring, Amulet, Circlet, Helm 12 8 4 114
Lizard's +[1-2] to Mana Chest, Helm, Shield, Belt, Ring, Amulet, Rod, Orb 1-2 1 4 115
Lizard's +[3-5] to Mana Chest, Helm, Shield, Belt, Ring, Amulet, Rod, Orb 3 2 4 115
Snake's +[5-10] to Mana Shield, Rod, Belt, Ring, Amulet, Circlet, Quiver 6 4 4 115
Serpent's +[11-20] to Mana Shield, Rod, Belt, Ring, Amulet, Circlet, Quiver 14 10 3 115
Serpent's +[11-20] to Mana Chest, Boots, Gloves, Non-Rod Weapon 37 27 2 115
Drake's +[21-30] to Mana Rod, Ring, Amulet, Orb, Circlet, Quiver 20 15 2 115
Dragon's +[31-40] to Mana Rod, Ring, Amulet, Orb, Circlet, Quiver 24 18 2 115
Dragon's +[31-40] to Mana Chest, Boots, Gloves 52 39 2 115
Wyrm's +[41-60] to Mana Rod, Ring, Amulet, Orb, Circlet 30 22 2 115
Great Wyrm's +[61-90] to Mana Rod, Ring, Amulet, Orb, Circlet 37 29 2 115
Bahamut's +[91-120] to Mana Rod, Ring, Amulet, Orb, Circlet 45 37 2 115
Mnemonic +[0-74] to Mana (+0.75 per Level) Helm 25 18 1 115
Shimmering All Resistances +[3-7] Shield 6 4 5 116
Shimmering All Resistances +[3-7] Amulet, Circlet 8 6 5 116
Shimmering All Resistances +[3-7] Ring 45 37 3 116
Shimmering All Resistances +[5-10] Jewel, Quiver 16 12 1 116
Rainbow All Resistances +[8-11] Shield 18 13 5 116
Rainbow All Resistances +[8-11] Amulet, Circlet 21 15 5 116
Rainbow All Resistances +[8-11] Ring 56 48 2 116
Scintillating All Resistances +[12-15] Shield 28 21 5 116
Scintillating All Resistances +[12-15] Amulet, Circlet, Quiver 34 25 5 116
Scintillating All Resistances +[12-15] Ring 67 59 2 116
Prismatic All Resistances +[16-20] Shield 39 31 4 116
Prismatic All Resistances +[16-20] Amulet, Circlet 42 31 4 116
Chromatic All Resistances +[21-30] Shield 50 42 4 116
Chromatic All Resistances +[21-30] Amulet, Circlet 55 41 3 116
Azure Cold Resist +5% Armor, Ring, Amulet, Orb, Circlet 1-4 1 3 117
Azure Cold Resist +[5-10]% Armor, Weapon, Ring, Amulet, Circlet, Quiver 5 3 2 117
Lapis Cold Resist +[11-20]% Armor, Ring, Amulet, Orb, Circlet, Quiver 12 9 4 117
Lapis Cold Resist +[11-20]% Non-Orb Weapon 35 26 2 117
Cobalt Cold Resist +[21-30]% Armor, Ring, Amulet, Orb, Circlet, Quiver 18 13 3 117
Cobalt Cold Resist +[21-30]% Non-Orb Weapon 55 41 2 117
Sapphire Cold Resist +[31-40]% Rod, Boots, Amulet, Orb, Circlet 25 18 3 117
Crimson Fire Resist +5% Armor, Ring, Amulet, Orb, Circlet 1-4 1 3 118
Crimson Fire Resist +[5-10]% Armor, Weapon, Ring, Amulet, Circlet, Quiver 5 3 4 118
Russet Fire Resist +[11-20]% Armor, Ring, Amulet, Orb, Circlet, Quiver 12 9 4 118
Russet Fire Resist +[11-20]% Non-Orb Weapon 35 26 1 118
Garnet Fire Resist +[21-30]% Armor, Ring, Amulet, Orb, Circlet, Quiver 18 13 3 118
Garnet Fire Resist +[21-30]% Non-Orb Weapon 55 41 1 118
Ruby Fire Resist +[31-40]% Rod, Boots, Amulet, Orb, Circlet 25 18 3 118
Tangerine Lightning Resist +5% Armor, Ring, Amulet, Orb, Circlet 1-4 1 3 119
Tangerine Lightning Resist +[5-10]% Armor, Weapon, Ring, Amulet, Circlet, Quiver 5 3 4 119
Ocher Lightning Resist +[11-20]% Armor, Ring, Amulet, Orb, Circlet, Quiver 12 9 4 119
Ocher Lightning Resist +[11-20]% Non-Orb Weapon 35 26 1 119
Coral Lightning Resist +[21-30]% Armor, Ring, Amulet, Orb, Circlet, Quiver 18 13 3 119
Coral Lightning Resist +[21-30]% Non-Orb Weapon 55 41 1 119
Amber Lightning Resist +[31-40]% Rod, Boots, Amulet, Orb, Circlet 25 18 3 119
Beryl Poison Resist +5% Armor, Ring, Amulet, Orb, Circlet 1-4 1 3 120
Beryl Poison Resist +[5-10]% Armor, Weapon, Ring, Amulet, Circlet, Quiver 5 3 4 120
Viridian Poison Resist +[11-20]% Armor, Ring, Amulet, Orb, Circlet, Quiver 12 9 4 120
Viridian Poison Resist +[11-20]% Non-Orb Weapon 35 26 1 120
Jade Poison Resist +[21-30]% Armor, Ring, Amulet, Orb, Circlet, Quiver 18 13 3 120
Jade Poison Resist +[21-30]% Non-Orb Weapon 55 41 1 120
Emerald Poison Resist +[31-40]% Rod, Boots, Amulet, Orb, Circlet 25 18 3 120
Triumphant +1 to Mana after each Kill Weapon, Ring, Circlet, Chest, Helm, Shield, Quiver 3 2 4 121
Aureolic +[1-3] to Mana after each Kill Jewel, Chest, Helm, Shield, Quiver 22 16 4 121
Victorious +[2-5] to Mana after each Kill Weapon, Circlet, Chest, Helm, Shield, Quiver 17 12 4 121
Mechanist's Socketed ([1-2]) Non-Throwing Weapon, Shield, Helm, Chest, Circlet 10 7 3 122
Artisan's Socketed (3) Non-Throwing Weapon, Shield, Chest 33 25 2 122
Artisan's Socketed (3) Non-Throwing Weapon, Shield, Helm, Chest 33 25 2 122
Artisan's Socketed (3) Non-Throwing Weapon, Shield, Helm, Chest 33 25 2 122
Jeweler's Socketed (4) Non-Throwing Weapon, Shield, Helm, Chest 55 47 1 122
Lunar +[25-50] to Attack Rating against Demons,
+[10-25]% Damage to Demons
WeaponPS, Circlet, Quiver 3 1 2 123
Arcadian +[51-100] to Attack Rating against Demons,
+[26-50]% Damage to Demons
WeaponPS, Circlet, Helm, Quiver 15 11 2 123
Unearthly +[101-150] to Attack Rating against Demons,
+[51-100]% Damage to Demons
WeaponPS 25 18 1 123
Unearthly +[101-150] to Attack Rating against Demons,
+[51-100]% Damage to Demons
Quiver 25 18 1 123
Astral +[151-200] to Attack Rating against Demons,
+[101-150]% Damage to Demons
WeaponPS 35 26 1 123
Elysian +[201-300] to Attack Rating against Demons,
+[151-200]% Damage to Demons
WeaponPS 45 33 1 123
Celestial +[301-400] to Attack Rating against Demons,
+[201-300]% Damage to Demons
WeaponPS 55 41 1 123
Celestial +[301-400] to Attack Rating against Demons,
+[201-300]% Damage to Demons
Missile Weapon 55 41 1 123
Maiden's +1 to Amazon Skill Levels HelmNC, ShieldNC, Chest 36 65 1 125
Maiden's +1 to Amazon Skill Levels Amulet, Circlet 36 27 4 125
Maiden's +1 to Amazon Skill Levels Missile Weapon, Spear 30 22 4 125
Valkyrie's +2 to Amazon Skill Levels Missile Weapon, Spear 50 42 2 125
Valkyrie's +2 to Amazon Skill Levels Amulet, Circlet 90 67 2 125
Fletcher's +1 to Bow and Crossbow Skills (Amazon Only) Missile Weapon, Gloves, Circlet, Quiver, Amulet 20 15 1 125
Bowyer's +2 to Bow and Crossbow Skills (Amazon Only) Missile Weapon, Gloves, Circlet, Quiver, Amulet 40 30 1 125
Archer's +3 to Bow and Crossbow Skills (Amazon Only) Missile Weapon, Gloves, Circlet, Quiver, Amulet 60 45 1 125
Archer's +3 to Bow and Crossbow Skills (Amazon Only) Missile Weapon 60 45 1 125
Acrobat's +1 to Passive and Magic Skills (Amazon Only) Gloves, Amulet, Circlet, Quiver 20 15 1 125
Gymnast's +2 to Passive and Magic Skills (Amazon Only) Gloves, Amulet, Circlet, Quiver 40 30 1 125
Athlete's +3 to Passive and Magic Skills (Amazon Only) Gloves, Amulet, Circlet, Quiver 60 45 1 125
Harpoonist's +1 to Javelin and Spear Skills (Amazon Only) Spear, Gloves, Amulet, Circlet 20 15 1 125
Spearmaiden's +2 to Javelin and Spear Skills (Amazon Only) Spear, Gloves, Amulet, Circlet 40 30 1 125
Lancer's +3 to Javelin and Spear Skills (Amazon Only) Spear 60 45 1 125
Lancer's +3 to Javelin and Spear Skills (Amazon Only) Amazon Spear 60 45 1 125
Lancer's +3 to Javelin and Spear Skills (Amazon Only) Circlet, Gloves 60 45 1 125
Lancer's +3 to Javelin and Spear Skills (Amazon Only) Amulet 60 45 1 125
Angel's +1 to Sorceress Skill Levels Chest, ShieldNC, HelmNC 65 58 1 125
Angel's +1 to Sorceress Skill Levels Amulet, Circlet 36 27 4 125
Angel's +1 to Sorceress Skill Levels Staff, Orb 30 22 4 125
Arch-Angel's +2 to Sorceress Skill Levels Staff, Orb 50 42 2 125
Arch-Angel's +2 to Sorceress Skill Levels Amulet, Circlet 90 67 2 125
Burning +1 to Fire Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 20 15 1 125
Blazing +2 to Fire Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 40 30 1 125
Volcanic +3 to Fire Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 60 45 1 125
Sparking +1 to Lightning Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 20 15 1 125
Charged +2 to Lightning Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 40 30 1 125
Powered +3 to Lightning Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 60 45 1 125
Chilling +1 to Cold Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 20 15 1 125
Freezing +2 to Cold Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 40 30 1 125
Glacial +3 to Cold Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 60 45 1 125
Summoner's +1 to Necromancer Skill Levels Chest, ShieldNC, HelmNC 65 58 1 125
Summoner's +1 to Necromancer Skill Levels Amulet, Circlet 36 27 4 125
Summoner's +1 to Necromancer Skill Levels Wand, Knife, Necromancer Shield 30 22 4 125
Necromancer's +2 to Necromancer Skill Levels Wand, Knife, Necromancer Shield 50 42 2 125
Necromancer's +2 to Necromancer Skill Levels Amulet, Circlet 90 67 2 125
Hexing +1 to Curses (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 20 15 1 125
Blighting +2 to Curses (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 40 30 1 125
Accursed +3 to Curses (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 60 45 1 125
Fungal +1 to Poison and Bone Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Dagger, Circlet 20 15 1 125
Noxious +2 to Poison and Bone Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Dagger, Circlet 40 30 1 125
Venomous +3 to Poison and Bone Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Dagger, Circlet 60 45 1 125
Graverobber's +1 to Summoning Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 20 15 1 125
Vodoun +2 to Summoning Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 40 30 1 125
Golemlord's +3 to Summoning Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 60 45 1 125
Monk's +1 to Paladin Skill Levels Chest, ShieldNC, HelmNC 65 58 1 125
Monk's +1 to Paladin Skill Levels Amulet, Circlet 36 27 4 125
Monk's +1 to Paladin Skill Levels Scepter, Paladin Shield 30 22 4 125
Monk's +1 to Paladin Skill Levels Sword, Pointed Mace, Hammer, Shield 35 27 4 125
Priest's +2 to Paladin Skill Levels Scepter, Paladin Shield 50 42 2 125
Priest's +2 to Paladin Skill Levels Sword, Pointed Mace, Hammer, Shield 65 58 2 125
Priest's +2 to Paladin Skill Levels Amulet, Circlet 90 67 2 125
Lion Branded +1 to Combat Skills (Paladin Only) Scepter, Sword, Pointed Mace, Shield, Amulet, Circlet 20 15 1 125
Hawk Branded +2 to Combat Skills (Paladin Only) Scepter, Sword, Pointed Mace, Shield, Amulet, Circlet 40 30 1 125
Rose Branded +3 to Combat Skills (Paladin Only) Scepter, Sword, Pointed Mace, Shield, Amulet, Circlet 60 45 1 125
Captain's +1 to Offensive Auras (Paladin Only) Scepter, Sword, Pointed Mace, Shield, Amulet, Circlet 20 15 1 125
Commander's +2 to Offensive Auras (Paladin Only) Scepter, Sword, Pointed Mace, Shield, Amulet, Circlet 40 30 1 125
Marshal's +3 to Offensive Auras (Paladin Only) Scepter, Sword, Pointed Mace, Shield, Amulet, Circlet 60 45 1 125
Preserver's +1 to Defensive Auras (Paladin Only) Shield, Amulet, Circlet 20 15 1 125
Warder's +2 to Defensive Auras (Paladin Only) Shield, Amulet, Circlet 40 30 1 125
Guardian's +3 to Defensive Auras (Paladin Only) Shield, Amulet, Circlet 60 45 1 125
Slayer's +1 to Barbarian Skill Levels Chest, HelmNC, Shield 65 58 1 125
Slayer's +1 to Barbarian Skill Levels Amulet, Circlet 36 27 4 125
Slayer's +1 to Barbarian Skill Levels Barbarian Helm 30 22 4 125
Slayer's +1 to Barbarian Skill Levels Throwing Knife, Axe, Two-Handed SpearNC, Sword, Any Mace 30 22 4 125
Berserker's +2 to Barbarian Skill Levels Throwing Knife, Axe, Two-Handed SpearNC, Sword, Any Mace 50 42 1 125
Berserker's +2 to Barbarian Skill Levels Barbarian Helm 50 42 2 125
Berserker's +2 to Barbarian Skill Levels Amulet, Circlet 90 67 2 125
Expert's +1 to Combat Skills (Barbarian Only) Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC 20 15 1 125
Veteran's +2 to Combat Skills (Barbarian Only) Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC 40 30 1 125
Master's +3 to Combat Skills (Barbarian Only) Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC 60 45 1 125
Fanatic +1 to Combat Masteries (Barbarian Only) Barbarian Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Amulet 20 15 1 125
Raging +2 to Combat Masteries (Barbarian Only) Barbarian Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Amulet 40 30 1 125
Furious +3 to Combat Masteries (Barbarian Only) Barbarian Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Amulet 60 45 1 125
Sounding +1 to Warcries (Barbarian Only) Barbarian Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Amulet 20 15 1 125
Resonant +2 to Warcries (Barbarian Only) Barbarian Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Amulet 40 30 1 125
Echoing +3 to Warcries (Barbarian Only) Barbarian Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Amulet 60 45 1 125
Shaman's +1 to Druid Skill Levels Chest, ShieldNC, HelmNC 65 58 1 125
Shaman's +1 to Druid Skill Levels Amulet, Circlet 36 27 4 125
Shaman's +1 to Druid Skill Levels Club, Druid Helm 30 22 4 125
Hierophant's +2 to Druid Skill Levels Club, Druid Helm 50 42 2 125
Hierophant's +2 to Druid Skill Levels Amulet, Circlet 90 67 2 125
Trainer's +1 to Summoning Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 20 15 1 125
Caretaker's +2 to Summoning Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 40 30 1 125
Keeper's +3 to Summoning Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 60 45 1 125
Spiritual +1 to Shape Shifting Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 20 15 1 125
Feral +2 to Shape Shifting Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 40 30 1 125
Communal +3 to Shape Shifting Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 60 45 1 125
Nature's +1 to Elemental Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 20 15 1 125
Terra's +2 to Elemental Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 40 30 1 125
Gaea's +3 to Elemental Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 60 45 1 125
Magekiller's +1 to Assassin Skills Chest, ShieldNC, HelmNC 65 58 1 125
Magekiller's +1 to Assassin Skills Amulet, Circlet 36 27 4 125
Magekiller's +1 to Assassin Skills Claw 30 22 4 125
Witch-hunter's +2 to Assassin Skills Claw 50 42 2 125
Witch-hunter's +2 to Assassin Skills Amulet, Circlet 90 67 2 125
Entrapping +1 to Traps (Assassin Only) Claw, Amulet, Circlet 20 15 1 125
Trickster's +2 to Traps (Assassin Only) Claw, Amulet, Circlet 40 30 1 125
Cunning +3 to Traps (Assassin Only) Claw, Amulet, Circlet 60 45 1 125
Mentalist's +1 to Shadow Disciplines (Assassin Only) Claw, Amulet, HelmNC, Circlet 20 15 1 125
Psychic +2 to Shadow Disciplines (Assassin Only) Claw, Amulet, HelmNC, Circlet 40 30 1 125
Shadow +3 to Shadow Disciplines (Assassin Only) Claw, Amulet, HelmNC, Circlet 60 45 1 125
Shogukusha's +1 to Martial Arts (Assassin Only) Claw, Amulet, Gloves, Circlet 20 15 1 125
Sensei's +2 to Martial Arts (Assassin Only) Claw, Amulet, Gloves, Circlet 40 30 1 125
Kenshi's +3 to Martial Arts (Assassin Only) Claw, Amulet, Gloves, Circlet 60 45 1 125
Snowy Adds [6-9] to [19-30] Cold Damage (1 second chill) Weapon, Circlet, Quiver 25 18 3 137
Shivering Adds [10-15] to [31-45] Cold Damage (2 second chill) Weapon, Quiver 35 26 2 137
Boreal Adds [16-23] to [46-90] Cold Damage (3 second chill) Weapon, Quiver 50 40 1 137
Hibernal Adds [24-45] to [91-140] Cold Damage (4 second chill) Weapon, Quiver 70 60 1 137
Fiery Adds [16-25] to [31-60] Fire Damage Weapon, Circlet, Quiver 25 18 3 138
Smoldering Adds [26-50] to [61-90] Fire Damage Weapon, Quiver 35 26 2 138
Smoking Adds [51-80] to [91-130] Fire Damage Weapon, Quiver 47 37 1 138
Flaming Adds [81-120] to [131-180] Fire Damage Weapon, Quiver 61 51 1 138
Scorching Adds [121-170] to [181-240] Fire Damage Weapon, Quiver 77 67 1 138
Static Adds 1 to [49-120] Lightning Damage Weapon, Circlet, Quiver 25 18 3 139
Glowing Adds 1 to [121-180] Lightning Damage Weapon, Quiver 34 25 2 139
Buzzing Adds 1 to [181-260] Lightning Damage Weapon, Quiver 46 36 1 139
Arcing Adds 1 to [261-360] Lightning Damage Weapon, Quiver 60 50 1 139
Shocking Adds 1 to [361-480] Lightning Damage Weapon, Quiver 76 66 1 139
Septic +6 Poison Damage over 2 seconds Weapon, Circlet, Quiver 1 1 3 140
Foul +12 Poison Damage over 3 seconds Weapon, Quiver 10 7 2 140
Corosive +80 Poison Damage over 4 seconds Weapon, Quiver 20 15 1 140
Toxic +101 Poison Damage over 5 seconds Weapon, Quiver 35 26 1 140
Pestilent +275 Poison Damage over 6 seconds Weapon, Quiver 50 37 1 140
Plague +366 Poison Damage over 6 seconds Weapon, Quiver 50 37 1 140
Devout +[25-50] to Attack Rating against Undead,
+[10-25]% Damage to Undead
Quiver 3 1 4 142
Consecrated +[25-75] to Attack Rating against Undead,
+[25-75]% Damage to Undead
WeaponPS 1 1 4 142
Consecrated +[25-75] to Attack Rating against Undead,
+[25-75]% Damage to Undead
Quiver 15 11 4 142
Pure +[76-175] to Attack Rating against Undead,
+[76-125]% Damage to Undead
WeaponPS 15 11 3 142
Pure +[76-175] to Attack Rating against Undead,
+[76-125]% Damage to Undead
Quiver 25 18 3 142
Sacred +[175-250] to Attack Rating against Undead,
+[126-200]% Damage to Undead
WeaponPS 25 18 2 142
Hallowed +[251-325] to Attack Rating against Undead,
+[201-275]% Damage to Undead
WeaponPS 35 27 1 142
Divine +[326-450] to Attack Rating against Undead,
+[276-350]% Damage to Undead
WeaponPS 45 37 1 142
Divine +[326-450] to Attack Rating against Undead,
+[276-350]% Damage to Undead
Missile Weapon 45 37 1 142
Penetrating +[5-10]% Chance to Pierce Quiver 15 10 4 143
Puncturing +[11-20]% Chance to Pierce Quiver 30 25 3 143
Piercing +[21-30]% Chance to Pierce Quiver 45 40 2 143
Impaling +[31-40]% Chance to Pierce Quiver 60 55 2 143
Blood Letting +1 Life after each Kill Weapon, Ring, Circlet, Chest, Helm, Shield, Quiver 13 12 3 200
Murderous +[2-5] Life after each Kill Weapon, Circlet, Chest, Helm, Shield, Quiver 51 44 1 200
Blood Sucking +[1-3] Life after each Kill Jewel, Chest, Helm, Shield, Weapon, Ring, Quiver 32 26 2 200

Equipment Suffixes

Affix Attributes Item Types alvl rlvl freq group
Health Physical Damage Taken Reduced by 1 Chest, Shield, Ring, Amulet, Circlet, Quiver 7 5 4 1
Protection Physical Damage Taken Reduced by 2 Ring, Amulet, Circlet, Quiver 18 13 4 1
Protection Physical Damage Taken Reduced by 2 Chest, Shield, Circlet 24 18 4 1
Absorption Physical Damage Taken Reduced by 3 Amulet, Circlet, Quiver 26 19 4 1
Absorption Physical Damage Taken Reduced by 3 Chest, Shield, Circlet 32 24 4 1
Life Physical Damage Taken Reduced by 4 Amulet, Circlet, Quiver 35 26 4 1
Life Physical Damage Taken Reduced by [4-7] Chest, Shield, Circlet 41 33 4 1
Life Everlasting Physical Damage Taken Reduced by [10-25] Amulet, Circlet 45 37 4 1
Amicae Physical Damage Taken Reduced by [8-15] Chest, Shield, Circlet 51 43 4 1
Warding Magic Damage Taken Reduced by 1 Chest, Shield, Ring, Amulet, Orb, Circlet, Quiver 7 5 4 2
Sentinel Magic Damage Taken Reduced by 2 Ring, Amulet, Orb, Circlet, Quiver 18 12 4 2
Sentinel Magic Damage Taken Reduced by 2 Chest, Shield, Circlet 24 18 4 2
Guarding Magic Damage Taken Reduced by 3 Amulet, Orb, Circlet, Quiver 26 19 4 2
Guarding Magic Damage Taken Reduced by 3 Chest, Shield, Circlet 32 24 4 2
Negation Magic Damage Taken Reduced by [4-6] Chest, Shield, Circlet 41 33 4 2
Negation Magic Damage Taken Reduced by [4-6] Amulet, Orb, Circlet, Quiver 42 35 4 2
Piercing Ignore Target's Defense Rod, Knife, Claw 25 18 2 4
Thorns Attacker Takes Damage of 1 Chest, Belt, Shield 1-13 1 4 6
Thorns Attacker Takes Damage of [1-3] Chest, Shield, Belt, Circlet 14 10 4 6
Spikes Attacker Takes Damage of [4-6] Chest, Shield, Belt, Circlet 21 15 4 6
Razors Attacker Takes Damage of [7-9] Chest, Shield, Circlet 34 26 4 6
Swords Attacker Takes Damage of [10-20] Chest, Shield, Circlet 47 39 4 6
Readiness +10% Increased Attack Speed WeaponPS, Quiver 5 3 6 7
Alacrity +20% Increased Attack Speed WeaponPS, Quiver 25 17 6 7
Swiftness +30% Increased Attack Speed Melee WeaponP, Missile Weapon 34 26 6 7
Quickness +40% Increased Attack Speed Melee WeaponP, Missile Weapon 46 38 5 7
Blocking 10% Increased Chance of Blocking,
+15% Faster Block Rate
Shield 1 1 7 8
Deflecting 20% Increased Chance of Blocking,
+30% Faster Block Rate
Shield 11 8 6 8
Readiness +10% Increased Attack Speed Gloves 20 15 2 9
Alacrity +20% Increased Attack Speed Gloves 43 35 4 9
Apprentice +10% Faster Cast Rate Gloves, Belt 25 29 4 9
Apprentice +10% Faster Cast Rate Rod, Ring, Amulet, Orb, Circlet 5 3 6 9
Apprentice +10% Faster Cast Rate Chest, Shield, Paladin Shield 17 20 4 9
Magus +20% Faster Cast Rate Rod, Orb, Circlet 29 21 5 9
Magus +20% Faster Cast Rate Chest, Shield, Paladin Shield 25 29 2 9
Frost +1 Cold Damage WeaponP 1-3 1 4 10
Frost Adds 1 to [1-2] Cold Damage (2 second chill) WeaponPS, Quiver 4 3 5 10
Frost Adds 1 to [3-6] Cold Damage (2 second chill) Belt, Amulet 55 41 2 10
Icicle Adds 1 to [3-4] Cold Damage (3 second chill) WeaponPS, Quiver 13 9 4 10
Glacier Adds [2-4] to [4-15] Cold Damage (4 second chill) WeaponPS, Quiver 27 20 3 10
Winter Adds [5-9] to [16-50] Cold Damage (6 second chill) Melee WeaponPS, Quiver 45 37 2 10
Warmth Half Freeze Duration Shield, Boots, Gloves, Ring, Amulet, Circlet, Orb 10 7 4 11
Flame +[1-2] Fire Damage WeaponP 1-3 1 4 12
Flame Adds 1 to [2-5] Fire Damage WeaponPS, Quiver 4 3 5 12
Flame Adds 1 to [2-6] Fire Damage Gloves, Ring, Amulet 40 30 2 12
Fire Adds [1-4] to [6-11] Fire Damage WeaponPS, Quiver 15 11 4 12
Burning Adds [5-9] to [10-20] Fire Damage WeaponPS, Quiver 25 18 3 12
Incineration Adds [10-20] to [21-75] Fire Damage Melee WeaponPS, Quiver 43 35 2 12
Shock +[1-3] Lightning Damage WeaponP 1-3 1 4 13
Shock Adds 1 to [6-8] Lightning Damage WeaponPS, Quiver 4 3 5 13
Shock Adds 1 to [11-23] Lightning Damage Boots, Ring, Amulet 50 37 2 13
Lightning Adds 1 to [9-16] Lightning Damage WeaponPS, Quiver 15 11 4 13
Thunder Adds 1 to [17-40] Lightning Damage WeaponPS, Quiver 25 18 3 13
Storms Adds [1-6] to [41-120] Lightning Damage Melee WeaponPS, Quiver 34 26 2 13
Craftsmanship +1 to Maximum Damage WeaponP, Ring, Amulet 1 1 8 14
Craftsmanship +[1-2] to Maximum Damage Circlet, Helm 1-7 1 4 14
Craftsmanship +[2-3] to Maximum Damage Circlet, Helm 8-14 6 4 14
Craftsmanship +[4-5] to Maximum Damage Circlet, Helm 15 11 4 14
Quality +2 to Maximum Damage WeaponP 4 3 8 14
Quality +[6-7] to Maximum Damage Circlet, Helm 23-29 17 4 14
Quality +[7-8] to Maximum Damage Circlet, Helm 30 22 4 14
Maiming +[3-4] to Maximum Damage WeaponP 7 5 7 14
Maiming +[3-4] to Maximum Damage Shield, Ring, Amulet 42 34 4 14
Maiming +[9-10] to Maximum Damage Circlet, Helm 37-44 29 4 14
Maiming +[11-12] to Maximum Damage Circlet, Helm 45 37 4 14
Slaying +[5-7] to Maximum Damage WeaponP 11 8 7 14
Gore +[8-10] to Maximum Damage WeaponP 14 10 6 14
Carnage +[11-14] to Maximum Damage WeaponP 19 14 6 14
Carnage +[11-14] to Maximum Damage Ring, Amulet, Circlet, Helm 71 58 2 14
Slaughter +[15-20] to Maximum Damage WeaponP 25 18 5 14
Butchery +[21-40] to Maximum Damage WeaponP 35 27 5 14
Evisceration +[41-63] to Maximum Damage WeaponP 45 37 4 14
Evisceration +[41-63] to Maximum Damage Missile Weapon 45 37 3 14
Worth +[1-2] to Minimum Damage WeaponP 1 1 8 15
Worth +[2-3] to Minimum Damage Ring, Amulet, Circlet, Helm 15 11 4 15
Measure +[3-4] to Minimum Damage WeaponP 12 9 7 15
Measure +[4-5] to Minimum Damage Ring, Amulet, Circlet, Helm 37 29 4 15
Excellence +[5-8] to Minimum Damage WeaponP 24 18 6 15
Excellence +[6-9] to Minimum Damage Ring, Amulet, Circlet, Helm 59 51 4 15
Performance +[9-14] to Minimum Damage WeaponP 48 40 5 15
Performance +[10-13] to Minimum Damage Ring, Amulet, Circlet, Helm 81 63 2 15
Transcendence +[15-20] to Minimum Damage WeaponP 76 68 4 15
Blight +1 Poison Damage over 2 seconds Non-Scepter WeaponP, Wand 1-4 1 4 16
Blight +7 Poison Damage over 3 seconds Non-Scepter WeaponP, Circlet, Quiver 5 3 5 16
Blight +50 Poison Damage over 3 seconds Ring, Amulet 45 33 2 16
Venom +21 Poison Damage over 4 seconds Non-Scepter WeaponP, Circlet, Quiver 15 11 4 16
Pestilence +50 Poison Damage over 5 seconds Non-Scepter WeaponP, Circlet, Quiver 25 18 3 16
Anthrax +100 Poison Damage over 6 seconds Non-Scepter WeaponP, Quiver 33 25 2 16
Dexterity +1 to Dexterity Boots, Gloves 1-12 1 4 17
Dexterity +1 to Dexterity Ring 1-5 1 4 17
Dexterity +[1-2] to Dexterity Amulet, Missile Weapon, Circlet 1 1 4 17
Dexterity +[1-2] to Dexterity Ring, Gloves 6 4 4 17
Dexterity +[2-3] to Dexterity Chest, Boots 13 9 3 17
Skill +[3-5] to Dexterity Amulet, Missile Weapon, Circlet, Quiver 11 8 3 17
Skill +[3-5] to Dexterity Ring, Gloves 22 16 3 17
Skill +[4-5] to Dexterity Chest, Boots 34 26 3 17
Accuracy +[6-9] to Dexterity Amulet, Missile Weapon, Circlet, Quiver 27 20 3 17
Accuracy +[6-9] to Dexterity Ring, Gloves 39 31 3 17
Accuracy +[6-9] to Dexterity Chest, Boots 46 38 3 17
Precision +[10-15] to Dexterity Amulet, Missile Weapon, Circlet, Quiver 43 35 3 17
Precision +[10-15] to Dexterity Ring, Gloves 56 48 3 17
Precision +[10-15] to Dexterity Chest, Boots, Shield 60 52 3 17
Perfection +[16-20] to Dexterity Amulet, Missile Weapon, Circlet, Chest, Shield 59 51 3 17
Perfection +[16-20] to Dexterity Ring, Gloves 75 67 3 17
Nirvana +[21-30] to Dexterity Amulet, Missile Weapon, Circlet 72 64 3 17
Balance +10% Faster Hit Recovery Non-Gloves Armor 5 3 4 18
Equilibrium +17% Faster Hit Recovery Chest, Belt, Shield 9 6 4 18
Stability +24% Faster Hit Recovery Chest, Belt 18 13 4 18
Regeneration Replenish Life +2 Amulet, Circlet 1-9 1 3 19
Regeneration Replenish Life +[3-5] Scepter, Belt, Ring, Amulet, Circlet 10 7 4 19
Regeneration Replenish Life +[3-5] Shield, Gloves 40 30 4 19
Regeneration Replenish Life +[3-5] Chest, Non-Scepter Weapon, Boots 70 52 4 19
Regrowth Replenish Life +[6-10] Scepter, Amulet, Circlet 17 12 4 19
Regrowth Replenish Life +[6-9] Belt, Ring 55 41 4 19
Revivification Replenish Life +[11-15] Scepter, Amulet, Circlet 38 30 4 19
Vileness Prevent Monster Heal Melee WeaponPS, Quiver 9 6 3 20
Greed [25-40]% Extra Gold from Monsters Ring, Amulet, Circlet, Quiver 1 1 4 21
Wealth [41-80]% Extra Gold from Monsters Boots, Gloves, Belt, Amulet, Circlet, Quiver 17 12 4 21
Chance [5-15]% Better Chance of Getting Magic Items Boots, Gloves, Ring, Amulet, Circlet, Helm, Quiver 12 9 4 22
Fortune [16-25]% Better Chance of Getting Magic Items Boots, Gloves, Amulet, Circlet, Helm, Quiver 16 12 4 22
Fortune [16-25]% Better Chance of Getting Magic Items Ring 42 31 2 22
Luck [26-35]% Better Chance of Getting Magic Items Boots, Amulet, Circlet, Quiver 26 19 4 22
Energy +1 to Energy Amulet, Orb, Circlet, Wand, Staff, Helm, Ring 1-4 1 4 23
Energy +[1-3] to Energy Amulet, Orb, Circlet, Wand, Staff 1 1 4 23
Energy +[1-3] to Energy Ring 7 5 4 23
Energy +[1-3] to Energy Helm, Scepter 4 3 3 23
Mind +[4-6] to Energy Amulet, Orb, Circlet, Wand, Staff, Quiver 7 3 4 23
Mind +[4-6] to Energy Ring 13 9 3 23
Mind +[4-6] to Energy Helm, Scepter to Energy 10 7 3 23
Brilliance +[7-10] to Energy Amulet, Orb, Circlet, Wand, Staff, Quiver 13 9 3 23
Brilliance +[7-10] to Energy Ring 21 16 3 23
Brilliance +[7-10] to Energy Helm, Scepter 16 12 3 23
Sorcery +[11-15] to Energy Amulet, Orb, Circlet, Wand, Staff, Quiver 21 16 3 23
Sorcery +[11-15] to Energy Ring 31 23 3 23
Sorcery +[11-15] to Energy Helm, Scepter 26 21 3 23
Wizardry +[16-20] to Energy Amulet, Orb, Circlet, Wand, Staff 31 23 3 23
Wizardry +[16-20] to Energy Ring 41 33 3 23
Enlightenment +[21-30] to Energy Amulet, Orb, Circlet, Wand, Staff 41 33 3 23
Bear Knockback Melee Weapon 8 6 3 24
Bear Knockback Quiver 30 24 2 24
Light +1 to Light Radius,
+10 to Attack Rating
Ring, Amulet 1-5 1 4 25
Light +1 to Light Radius,
+[15-30] to Attack Rating
Armor, Rod, Ring, Amulet, Quiver 6 4 1 25
Radiance +3 to Light Radius,
+[30-60] to Attack Rating
Rod, Missile Weapon, Ring, Amulet, Helm, Chest, Quiver 15 11 1 25
Clarity +4 to Light Radius,
+[60-120] to Attack Rating
Rod, Missile Weapon, Amulet, Helm, Chest, Ring 25 21 1 25
Divinity +5 to Light Radius,
+[120-240] to Attack Rating
Rod, Missile Weapon, Amulet, Chest 50 42 1 25
Sun +5 to Light Radius,
5% Bonus to Attack Rating
Rod, Missile Weapon, Gloves, Ring, Amulet, Helm, Chest 17 12 1 25
Sunset +5 to Light Radius,
10% Bonus to Attack Rating
Rod, Missile Weapon, Gloves, Ring, Amulet, Helm, Chest 27 22 1 25
Jackal +[1-5] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet 1 1 3 26
Jackal +[1-5] to Life Shield, Druid Helm 4 3 3 26
Jackal +[1-5] to Life Any Mace, Ring, Helm 8 6 3 26
Fox +[6-10] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 7 5 3 26
Fox +[6-10] to Life Shield, Druid Helm 11 8 3 26
Fox +[6-10] to Life Any Mace, Ring, Helm 17 13 3 26
Wolf +[11-20] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 15 11 3 26
Wolf +[11-20] to Life Shield, Druid Helm 27 20 3 26
Wolf +[11-20] to Life Any Mace, Ring, Helm 34 26 3 26
Tiger +[21-30] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 20 15 3 26
Tiger +[21-30] to Life Shield, Druid Helm 43 35 3 26
Tiger +[21-30] to Life Any Mace, Ring, Helm 51 43 3 26
Mammoth +[31-40] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 25 18 3 26
Mammoth +[31-40] to Life Shield, Druid Helm 59 51 3 26
Mammoth +[31-40] to Life Any Mace, Ring, Helm 68 60 3 26
Colossus +[41-60] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet 30 22 3 26
Colossus +[41-60] to Life Shield, Druid Helm 75 67 3 26
Squid +[61-80] to Life Amulet 40 30 3 26
Squid +[61-80] to Life Chest, Belt, Barbarian Helm, Circlet, Shield 40 30 3 26
Whale +[81-100] to Life Amulet 50 37 3 26
Whale +[81-100] to Life Chest, Belt, Barbarian Helm, Circlet, Shield 50 37 3 26
Leech [2-3]% Life Stolen per Hit Amulet 24 20 2 27
Leech 3% Life Stolen per Hit Gloves 34 26 4 27
Leech [3-4]% Life Stolen per Hit Ring, Circlet, Helm 14 10 4 27
Leech [4-5]% Life Stolen per Hit Melee Weapon, Missile Weapon, Quiver 6 4 7 27
Locust [4-5]% Life Stolen per Hit Amulet 57 45 2 27
Locust [5-6]% Life Stolen per Hit Ring, Circlet 47 35 4 27
Locust [6-7]% Life Stolen per Hit Melee Weapon, Quiver 20 15 7 27
Lamprey 6% Life Stolen per Hit Amulet 75 63 2 27
Lamprey [6-9]% Life Stolen per Hit Quiver 55 43 7 27
Lamprey [7-8]% Life Stolen per Hit Ring, Circlet 77 65 4 27
Lamprey [8-9]% Life Stolen per Hit Melee Weapon 55 43 7 27
Bat [2-3]% Mana Stolen per Hit Ring 25 21 2 28
Bat 3% Mana Stolen per Hit Gloves 35 27 4 28
Bat [3-4]% Mana Stolen per Hit Amulet, Circlet, Helm 15 11 4 28
Bat [4-5]% Mana Stolen per Hit Melee Weapon, Missile Weapon, Quiver 7 4 7 28
Wraith [4-5]% Mana Stolen per Hit Ring 58 46 2 28
Wraith [5-6]% Mana Stolen per Hit Amulet, Circlet 58 40 4 28
Wraith [6-7]% Mana Stolen per Hit Melee Weapon, Quiver 21 16 7 28
Vampire 6% Mana Stolen per Hit Ring 76 64 2 28
Vampire [6-9]% Mana Stolen per Hit Quiver 56 48 7 28
Vampire [7-8]% Mana Stolen per Hit Amulet, Circlet 78 66 4 28
Vampire [8-9]% Mana Stolen per Hit Melee Weapon 56 48 7 28
Remedy Poison Length Reduced by 25% Armor, Ring, Amulet, Circlet, Quiver 7 5 3 29
Amelioration Poison Length Reduced by 50% Chest, Shield, Amulet, Circlet, Quiver 18 13 3 29
Defiance Poison Length Reduced by 75% Chest, Shield, Amulet, Circlet, Quiver 25 18 2 29
Ease Requirements -20% Chest, WeaponPS, Shield 15 11 3 30
Simplicity Requirements -30% Chest, WeaponPS, Shield 25 18 2 30
Strength +1 to Strength Gloves 1-11 1 4 31
Strength +1 to Strength Ring 1-4 1 4 31
Strength +[1-2] to Strength Amulet, Belt, Club, Hammer, Circlet 1 1 4 31
Strength +[1-2] to Strength Ring, Scepter, Pointed Mace, Chest 5 3 4 31
Strength +[1-2] to Strength Non-Blunt Melee Weapon, Gloves, Shield 12 8 3 31
Might +[3-5] to Strength Amulet, Belt, Club, Hammer, Circlet, Quiver 10 8 3 31
Might +[3-5] to Strength Ring, Scepter, Pointed Mace, Chest 21 15 3 31
Might +[3-5] to Strength Non-Blunt Melee Weapon, Gloves, Shield 33 25 3 31
Ox +[6-9] to Strength Amulet, Belt, Club, Hammer, Circlet, Quiver 26 19 3 31
Ox +[6-9] to Strength Ring, Scepter, Pointed Mace, Chest 38 30 3 31
Ox +[6-9] to Strength Non-Blunt Melee Weapon, Gloves, Shield 45 37 3 31
Giant +[10-15] to Strength Amulet, Belt, Club, Hammer, Circlet, Quiver 42 34 3 31
Giant +[10-15] to Strength Ring, Scepter, Pointed Mace, Chest, Shield 55 47 3 31
Giant +[10-15] to Strength Non-Blunt Melee Weapon, Gloves 59 51 3 31
Titan +[16-20] to Strength Amulet, Belt, Club, Hammer, Circlet 58 50 3 31
Titan +[16-20] to Strength Ring, Scepter, Pointed Mace, Chest, Shield 74 66 3 31
Atlas +[21-30] to Strength Amulet, Belt, Club, Hammer, Circlet 71 63 3 31
Pacing +10% Faster Run/Walk Boots, Circlet 12 8 3 35
Pacing +10% Faster Run/Walk Amazon Weapon, Quiver 12 8 2 35
Haste +20% Faster Run/Walk Boots, Circlet 22 16 4 35
Haste +20% Faster Run/Walk Amazon Weapon, Quiver 22 16 2 35
Speed +30% Faster Run/Walk Boots, Circlet 37 29 4 35
Transportation +30% Faster Run/Walk,
[80-90]% Slower Stamina Drain
Boots 65 57 4 35
Acceleration +40% Faster Run/Walk Boots 51 43 4 35
Self-Repair Repairs 1 Durability in 33 seconds Non-Throwing Melee Weapon, Orb, Armor 3 1 3 37
Fast Repair Repairs 1 Durability in 20 seconds Non-Throwing Melee Weapon, Orb, Armor 20 12 2 37
Ages Indestructible Non-Throwing Melee Weapon, Orb, Armor 50 42 1 39
Centaur +[0-74] to Life (+0.75 per Level) Amulet 20 1 1 41
Centaur +[0-74] to Life (+0.75 per Level) Chest, Druid Helm, Barbarian Helm, Shield 20 1 1 41
Mnemonic +[0-74] to Mana (+0.75 per Level) Circlet, Amulet, Druid Helm 20 1 1 41
Elephant +[0-49] to Life (+0.5 per Level),
+[0-24] to Mana (+0.25 per Level)
Circlet, Druid Helm 37 7 2 41
Firebolts 5% Chance to Cast Level 3 Fire Bolt on Attack Melee Weapon, Orb 6 4 1 44
Firebolts 10% Chance to Cast Level 4 Fire Bolt on Attack Melee Weapon, Orb 20 15 1 44
Firebolts 10% Chance to Cast Level 8 Fire Bolt on Striking Melee Weapon, Orb 16 12 1 44
Charged Shield 10% Chance to Cast Level 3 Charged Bolt when Struck Armor, Ring, Amulet 6 4 1 44
Charged Shield 12% Chance to Cast Level 4 Charged Bolt when Struck Armor, Ring, Amulet 16 12 1 44
Charged Shield 14% Chance to Cast Level 5 Charged Bolt when Struck Armor, Ring, Amulet 26 19 1 44
Icebolt 5% Chance to Cast Level 3 Ice Bolt on Attack Melee Weapon, Orb 6 4 1 44
Frost Shield 5% Chance to Cast Level 3 Frost Nova when Struck Armor, Amulet 12 9 1 44
Nova 10% Chance to Cast Level 3 Nova on Striking Melee Weapon, Orb 18 13 1 44
Nova 12% Chance to Cast Level 4 Nova on Striking Melee Weapon, Orb 28 21 1 44
Nova Shield 10% Chance to Cast Level 3 Nova when Struck Armor, Ring 18 13 1 44
Nova Shield 12% Chance to Cast Level 4 Nova when Struck Armor, Ring 28 21 1 44
Nova Shield 14% Chance to Cast Level 5 Nova when Struck Armor, Ring 38 28 1 44
Lightning 5% Chance to Cast Level 3 Lightning on Attack Melee Weapon, Orb 18 13 1 44
Chain Lightning 5% Chance to Cast Level 3 Chain Lightning on Attack Melee Weapon, Orb, Ring, Amulet 25 18 1 44
Chain Lightning 8% Chance to Cast Level 3 Chain Lightning on Attack Melee Weapon, Orb, Ring, Amulet 35 26 1 44
Chain Lightning 8% Chance to Cast Level 5 Chain Lightning on Attack Melee Weapon, Orb, Ring, Amulet 45 33 1 44
Hydra Shield 10% Chance to Cast Level 3 Hydra when Struck Amulet 40 30 1 44
Teleportation Level [1-3] Teleport ([22-27] charges) Amulet, Circlet 48 48 1 44
Teleportation Level [1-6] Teleport ([33-52] charges) Staff, Orb 24 24 1 44
Telekinesis Level 5 Telekinesis (32 charges) Ring 24 24 1 44
Life Tap Level [1-3] Life Tap ([22-27] charges) Axe 48 48 1 44
Life Tap Level 1 Life Tap ([67-105] charges) Wand, Knife, Necromancer Shield 24 24 1 44
Lower Resistance Level [1-15] Lower Resist ([28-82] charges) Staff 72 72 1 44
Lower Resistance Level [1-15] Lower Resist ([28-82] charges) Wand, Knife, Necromancer Shield 36 36 1 44
Damage Amplification 8% Chance to Cast Level 15 Amplify Damage on Striking WeaponP 15 15 1 44
Defending Physical Damage Taken Reduced by [5-10]% Chest, Shield 45 20 1 251
Defending Physical Damage Taken Reduced by [5-10]% Belt 65 40 1 251
Protecting Physical Damage Taken Reduced by [10-15]% Chest, Shield 65 40 1 251
Guardianship Physical Damage Taken Reduced by [15-20]% Chest, Shield 85 60 1 251
Savagery [5-10]% Deadly Strike WeaponP, Quiver 18 15 2 252
Devastation [10-15]% Deadly Strike WeaponP, Quiver 28 25 2 252
Havoc [15-20]% Deadly Strike WeaponP, Quiver 38 35 2 252
Destruction [20-25]% Deadly Strike WeaponP, Quiver 48 45 2 252
Desolation [25-30]% Deadly Strike WeaponP, Quiver 58 55 2 252
Bleeding [5-10]% Chance of Open Wounds WeaponP, Quiver 18 15 2 252
Siphoning [10-15]% Chance of Open Wounds WeaponP, Quiver 28 25 2 252
Gory [15-20]% Chance of Open Wounds WeaponP, Quiver 38 35 2 252
Sanguinary [20-25]% Chance of Open Wounds WeaponP, Quiver 48 45 2 252
Hematic [25-30]% Chance of Open Wounds WeaponP, Quiver 58 55 2 252
Chipping [5-10]% Chance of Crushing Blow WeaponP, Quiver 18 15 2 252
Crumbling [10-15]% Chance of Crushing Blow WeaponP, Quiver 28 25 2 252
Breaking [15-20]% Chance of Crushing Blow WeaponP, Quiver 38 35 2 252
Crushing [20-25]% Chance of Crushing Blow WeaponP, Quiver 48 45 2 252
Pulverizing [25-30]% Chance of Crushing Blow WeaponP, Quiver 58 55 2 252

Jewel Prefixes

Affix Attributes Item Types alvl rlvl freq group
Blanched +[5-8] Defense Jewel 1 1 4 101
Eburin +[9-20] Defense Jewel 16 12 4 101
Bone +[21-40] Defense Jewel 32 24 4 101
Ivory +[41-64] Defense Jewel 64 56 4 101
Scarlet +[1-4] to Minimum Damage Jewel, Quiver 8 6 4 103
Crimson +[5-8] to Minimum Damage Jewel, Quiver 38 30 4 103
Cardinal +[10-14] to Minimum Damage Jewel, Quiver 38 30 4 103
Carbuncle +[1-5] to Maximum Damage Jewel, Quiver 12 9 4 104
Carmine +[6-9] to Maximum Damage Jewel, Quiver 35 27 4 104
Vermillion +[11-15] to Maximum Damage Jewel, Quiver 58 50 4 104
Cinnabar +[5-10]% Enhanced Damage Jewel 1 1 4 105
Rusty +[11-20]% Enhanced Damage Jewel 13 9 4 105
Realgar +[21-30]% Enhanced Damage Jewel 45 37 4 105
Ruby +[31-40]% Enhanced Damage Jewel 66 58 4 105
Dun [7-12]% Damage Taken Gained as Mana when Hit Jewel 7 5 3 107
Brown Heal Stamina Plus [10-15]% Jewel 39 31 4 108
Chestnut +[10-15] Maximum Stamina Jewel 1 1 4 109
Maroon +[16-25] Maximum Stamina Jewel 17 12 4 109
Nickel +[10-20] to Attack Rating Jewel 1 1 4 110
Tin +[21-40] to Attack Rating Jewel 8 6 4 110
Silver +[41-60] to Attack Rating Jewel 25 18 4 110
Argent +[61-100] to Attack Rating Jewel 44 36 4 110
Bright +1 to Light Radius,
+10 to Attack Rating
Jewel 1 1 1 112
Emerald [3-7]% Better Chance of Getting Magic Items Jewel 16 12 4 114
Zircon +[5-10] to Mana Jewel 3 2 2 115
Jacinth +[11-15] to Mana Jewel 17 12 2 115
Turquoise +[16-20] to Mana Jewel 29 21 2 115
Cerulean +[21-30] to Mana Jewel 49 41 2 115
Shimmering All Resistances +[5-10] Jewel, Quiver 16 12 1 116
Scintillating All Resistances +[11-15] Jewel 34 26 1 116
Lapis Lazuli Cold Resist +[5-15]% Jewel 2 1 4 117
Sapphire Cold Resist +[16-30]% Jewel 19 14 4 117
Garnet Fire Resist +[5-15]% Jewel 2 1 4 117
Ruby Fire Resist +[16-30]% Jewel 18 13 4 117
Camphor Lightning Resist +[5-15]% Jewel 2 1 4 117
Ambergris Lightning Resist +[16-30]% Jewel 19 14 4 117
Beryl Poison Resist +[5-15]% Jewel 2 1 4 117
Jade Poison Resist +[16-30]% Jewel 19 14 4 117
Aureolic +[1-3] to Mana after each Kill Jewel, Chest, Helm, Shield, Quiver 22 16 4 121
Diamond +[25-50] to Attack Rating against Demons,
+[25-40]% Damage to Demons
Jewel 26 19 1 123
Pearl +[25-50] to Attack Rating against Undead,
+[25-50]% Damage to Undead
Jewel 18 13 1 142
Blood Sucking +[1-3] Life after each Kill Jewel, Chest, Helm, Shield, Weapon, Ring, Quiver 32 26 2 200

Jewel Suffixes

Affix Attributes Item Types alvl rlvl freq group
Malice Attacker Takes Damage of [1-5] Jewel 37 29 4 6
Fervor +15% Increased Attack Speed Jewel 39 31 4 7
Frigidity Adds 1 to [3-5] Cold Damage (2 second chill) Jewel 16 12 2 10
Icicle Adds [2-3] to [6-10] Cold Damage (2 second chill) Jewel 37 29 2 10
Glacier Adds [4-5] to [11-15] Cold Damage (2 second chill) Jewel 58 50 2 10
Passion Adds [1-3] to [6-10] Fire Damage Jewel 15 11 2 12
Fire Adds [4-10] to [11-30] Fire Damage Jewel 36 28 2 12
Burning Adds [11-25] to [31-50] Fire Damage Jewel 57 49 2 12
Ennui Adds 1 to [10-20] Lightning Damage Jewel 15 11 2 13
Lightning Adds 1 to [21-60] Lightning Damage Jewel 36 28 2 13
Thunder Adds 1 to [61-100] Lightning Damage Jewel 57 49 2 13
Ire +[2-5] to Maximum Damage Jewel 4 3 4 14
Wrath +[6-9] to Maximum Damage Jewel 11 8 4 14
Carnage +[11-15] to Maximum Damage Jewel 25 18 4 14
Joyfulness +[1-4] to Minimum Damage Jewel 5 3 4 15
Bliss +[5-10] to Minimum Damage Jewel 43 37 4 15
Envy +20 Poison Damage over 2 seconds Jewel 1 1 2 16
Daring +[1-3] to Dexterity Jewel 7 5 3 17
Daring +[4-6] to Dexterity Jewel 19 14 3 17
Daring +[7-9] to Dexterity Jewel 36 28 3 17
Truth +7% Faster Hit Recovery Jewel 44 36 4 18
Honor Replenish Life +[1-4] Jewel 47 35 4 19
Avarice [10-30]% Extra Gold from Monsters Jewel 1 1 4 21
Prosperity [5-10]% Better Chance of Getting Magic Items Jewel 26 19 2 22
Knowledge +[1-5] to Energy Jewel 9 6 3 23
Knowledge +[4-6] to Energy Jewel 24 18 3 23
Knowledge +[7-9] to Energy Jewel 41 33 3 23
Spirit +[3-8] to Life Jewel 1 1 4 26
Hope +[9-20] to Life Jewel 45 37 4 26
Freedom Requirements -15% Jewel 1 1 3 30
Virility +[1-4] to Strength Jewel 18 13 4 31
Virility +[5-6] to Strength Jewel 33 25 4 31
Virility +[7-9] to Strength Jewel 50 42 4 31

Small Charm Prefixes

Affix Attributes Item Types alvl rlvl freq group
Stout +1 Defense Small Charm 1 1 4 101
Stout +[4-8] Defense Small Charm 21 15 4 101
Burly +[15-20] Defense Small Charm 36 28 4 101
Stalwart +[20-30] Defense Small Charm 48 40 4 101
Red +1 to Minimum Damage Small Charm 90 82 4 103
Jagged +1 to Maximum Damage Small Charm 81 73 4 104
Rugged +[4-8] Maximum Stamina Small Charm 1 4 109
Rugged +[9-16] Maximum Stamina Small Charm 21 15 4 109
Bronze +[2-4] to Attack Rating Small Charm 1 1 4 110
Bronze +[6-12] to Attack Rating Small Charm 21 15 4 110
Iron +[13-24] to Attack Rating Small Charm 39 31 4 110
Steel +[25-36] to Attack Rating Small Charm 57 49 4 110
Fine +[10-20] to Attack Rating,
+[1-3] to Maximum Damage
Small Charm 28 21 4 111
Lizard's +[1-2] to Mana Small Charm 16 12 4 115
Lizard's +[3-7] to Mana Small Charm 16 12 4 115
Snake's +[8-12] to Mana Small Charm 32 24 4 115
Serpent's +[13-17] to Mana Small Charm 48 40 4 115
Shimmering All Resistances +[3-5] Small Charm 33 25 1 116
Azure Cold Resist +[3-5]% Small Charm 1 1 2 117
Lapis Cold Resist +[6-7]% Small Charm 14 10 2 117
Cobalt Cold Resist +[8-9]% Small Charm 27 20 2 117
Sapphire Cold Resist +[10-11]% Small Charm 40 32 2 117
Crimson Fire Resist +[3-5]% Small Charm 1 1 2 118
Russet Fire Resist +[6-7]% Small Charm 14 10 2 118
Garnet Fire Resist +[8-9]% Small Charm 27 20 2 118
Ruby Fire Resist +[10-11]% Small Charm 40 32 2 118
Tangerine Lightning Resist +[3-5]% Small Charm 1 1 2 119
Ocher Lightning Resist +[6-7]% Small Charm 14 10 2 119
Coral Lightning Resist +[8-9]% Small Charm 27 20 2 119
Amber Lightning Resist +[10-11]% Small Charm 40 32 2 119
Beryl Poison Resist +[3-5]% Small Charm 1 1 2 120
Viridian Poison Resist +[6-7]% Small Charm 14 10 2 120
Jade Poison Resist +[8-9]% Small Charm 27 20 2 120
Emerald Poison Resist +[10-11]% Small Charm 40 32 2 120
Snowy Adds [1-2] to [2-4] Cold Damage (1 second chill) Small Charm 9 6 2 137
Shivering Adds [3-4] to [5-8] Cold Damage (1 second chill) Small Charm 15 11 1 137
Boreal Adds [6-8] to [10-16] Cold Damage (1 second chill) Small Charm 30 22 1 137
Hibernal Adds [11-13] to [20-27] Cold Damage (1 second chill) Small Charm 45 38 1 137
Fiery Adds 1 to [2-3] Fire Damage Small Charm 5 3 2 138
Smoldering Adds [2-3] to [4-10] Fire Damage Small Charm 15 11 1 138
Smoking Adds [4-9] to [11-19] Fire Damage Small Charm 28 21 1 138
Flaming Adds [10-19] to [20-29] Fire Damage Small Charm 43 35 1 138
Static Adds 1 to [6-11] Lightning Damage Small Charm 7 5 2 139
Glowing Adds 1 to [8-17] Lightning Damage Small Charm 14 10 1 139
Arcing Adds 1 to [17-30] Lightning Damage Small Charm 29 21 1 139
Shocking Adds 1 to [31-50] Lightning Damage Small Charm 44 36 1 139
Septic +4 Poison Damage over 3 seconds Small Charm 1 1 2 140
Foul +13 Poison Damage over 2 seconds Small Charm 12 9 1 140
Toxic +25 Poison Damage over 2 seconds Small Charm 27 20 1 140
Pestilent +65 Poison Damage over 2 seconds Small Charm 42 34 1 140

Small Charm Suffixes

Affix Attributes Item Types alvl rlvl freq group
Frost Adds 1 to 2 Cold Damage (1 second chill) Small Charm 5 3 2 10
Icicle Adds 2 to [3-5] Cold Damage (1 second chill) Small Charm 8 6 1 10
Glacier Adds 4 to [6-8] Cold Damage (1 second chill) Small Charm 15 11 1 10
Winter Adds [6-7] to [10-13] Cold Damage (1 second chill) Small Charm 23 17 1 10
Flame Adds 1 to 2 Fire Damage Small Charm 3 2 2 12
Fire Adds 2 to [3-5] Fire Damage Small Charm 8 6 1 12
Burning Adds [3-5] to [7-9] Fire Damage Small Charm 14 10 1 12
Incineration Adds [6-8] to [10-15] Fire Damage Small Charm 22 16 1 12
Shock Adds 1 to [3-5] Lightning Damage Small Charm 4 3 2 13
Lightning Adds 1 to [6-9] Lightning Damage Small Charm 7 5 1 13
Thunder Adds 1 to [10-16] Lightning Damage Small Charm 15 11 1 13
Storms Adds 1 to [17-25] Lightning Damage Small Charm 22 16 1 13
Craftsmanship +1 to Maximum Damage Small Charm 85 77 4 14
Blight +3 Poison Damage over 2 seconds Small Charm 1 1 2 16
Venom +6 Poison Damage over 2 seconds Small Charm 6 4 1 16
Pestilence +12 Poison Damage over 2 seconds Small Charm 14 10 1 16
Anthrax +20 Poison Damage over 2 seconds Small Charm 21 15 1 16
Balance +5% Faster Hit Recovery Small Charm 37 29 4 18
Greed [5-10]% Extra Gold from Monsters Small Charm 1 15 4 21
Fortune [3-5]% Better Chance of Getting Magic Items Small Charm 31 18 3 22
Good Luck [6-7]% Better Chance of Getting Magic Items Small Charm 47 33 2 22
Life +[5-10] to Life Small Charm 1 14 4 26
Substinence +[11-15] to Life Small Charm 23 17 4 26
Vita +[16-20] to Life Small Charm 47 39 4 26
Strength +1 to Strength Small Charm 7 5 4 31
Strength +2 to Strength Small Charm 22 16 4 31
Dexterity +1 to Dexterity Small Charm 7 5 4 31
Dexterity +2 to Dexterity Small Charm 22 16 4 31
Inertia +3% Faster Run/Walk Small Charm 35 27 4 35

Large Charm Prefixes

Affix Attributes Item Types alvl rlvl freq group
Stout +[2-3] Defense Large Charm 1 1 4 101
Stout +[4-6] Defense Large Charm 14 10 4 101
Stout +[8-12] Defense Large Charm 20 15 4 101
Burly +[13-18] Defense Large Charm 26 19 4 101
Burly +[20-30] Defense Large Charm 32 24 4 101
Stalwart +[30-40] Defense Large Charm 38 30 4 101
Stalwart +[45-60] Defense Large Charm 45 37 4 101
Red +1 to Minimum Damage Large Charm 30 22 4 103
Sanguinary +2 to Minimum Damage Large Charm 60 52 4 103
Jagged +1 to Maximum Damage Large Charm 22 16 4 104
Forked +2 to Maximum Damage Large Charm 52 44 4 104
Rugged +[8-16] Maximum Stamina Large Charm 1 4 109
Rugged +[17-25] Maximum Stamina Large Charm 7 5 4 109
Rugged +[26-32] Maximum Stamina Large Charm 21 15 4 109
Bronze +[4-8] to Attack Rating Large Charm 1 1 4 110
Bronze +[6-12] to Attack Rating Large Charm 7 5 4 110
Bronze +[13-25] to Attack Rating Large Charm 16 12 4 110
Iron +[26-38] to Attack Rating Large Charm 25 18 4 110
Iron +[39-51] to Attack Rating Large Charm 34 26 4 110
Steel +[52-64] to Attack Rating Large Charm 43 36 4 110
Steel +[65-77] to Attack Rating Large Charm 52 44 4 110
Fine +[10-20] to Attack Rating,
+[1-3] to Maximum Damage
Large Charm 19 14 4 111
Sharp +[21-48] to Attack Rating,
+[4-6] to Maximum Damage
Large Charm 28 21 4 111
Lucky 1% Better Chance of Getting Magic Items Large Charm 34 4 114
Lucky [2-3]% Better Chance of Getting Magic Items Large Charm 53 4 114
Lucky [4-6]% Better Chance of Getting Magic Items Large Charm 51 4 114
Lizard's +[2-4] to Mana Large Charm 1 1 4 115
Lizard's +[5-7] to Mana Large Charm 9 6 4 115
Lizard's +[8-12] to Mana Large Charm 17 12 4 115
Snake's +[13-18] to Mana Large Charm 25 18 4 115
Snake's +[19-23] to Mana Large Charm 33 25 4 115
Serpent's +[24-29] to Mana Large Charm 41 33 4 115
Serpent's +[30-34] to Mana Large Charm 49 41 4 115
Shimmering All Resistances +[3-5] Large Charm 17-33 12 1 116
Shimmering All Resistances +[6-8] Large Charm 34 26 1 116
Azure Cold Resist +[4-7]% Large Charm 1 1 2 117
Lapis Cold Resist +[8-10]% Large Charm 16 12 2 117
Cobalt Cold Resist +[11-12]% Large Charm 25 18 2 117
Sapphire Cold Resist +[13-15]% Large Charm 35 27 2 117
Crimson Fire Resist +[4-7]% Large Charm 1 1 2 118
Russet Fire Resist +[8-10]% Large Charm 16 12 2 118
Garnet Fire Resist +[11-12]% Large Charm 25 18 2 118
Ruby Fire Resist +[13-15]% Large Charm 35 27 2 118
Tangerine Lightning Resist +[4-7]% Large Charm 1 1 2 119
Ocher Lightning Resist +[8-10]% Large Charm 16 12 2 119
Coral Lightning Resist +[11-12]% Large Charm 25 18 2 119
Amber Lightning Resist +[13-15]% Large Charm 35 27 2 119
Beryl Poison Resist +[4-7]% Large Charm 1 1 2 120
Viridian Poison Resist +[8-10]% Large Charm 16 12 2 120
Jade Poison Resist +[11-12]% Large Charm 25 18 2 120
Emerald Poison Resist +[13-15]% Large Charm 35 27 2 120
Snowy Adds [2-4] to [4-8] Cold Damage (1 second chill) Large Charm 18 13 2 137
Shivering Adds [6-8] to [10-16] Cold Damage (1 second chill) Large Charm 29 21 1 137
Boreal Adds [12-16] to [20-30] Cold Damage (1 second chill) Large Charm 49 41 1 137
Hibernal Adds [22-26] to [40-54] Cold Damage (1 second chill) Large Charm 69 61 1 137
Fiery Adds 2 to [4-6] Fire Damage Large Charm 13 9 2 138
Smoldering Adds [4-6] to [8-20] Fire Damage Large Charm 27 20 1 138
Smoking Adds [8-18] to [22-38] Fire Damage Large Charm 47 39 1 138
Flaming Adds [20-38] to [40-58] Fire Damage Large Charm 67 59 1 138
Static Adds 1 to [12-22] Lightning Damage Large Charm 14 10 2 139
Glowing Adds 1 to [16-34] Lightning Damage Large Charm 28 20 1 139
Arcing Adds 1 to [34-60] Lightning Damage Large Charm 48 40 1 139
Shocking Adds 1 to [62-100] Lightning Damage Large Charm 68 60 1 139
Septic +9 Poison Damage over 2 seconds Large Charm 9 6 2 140
Foul +26 Poison Damage over 2 seconds Large Charm 26 19 1 140
Toxic +49 Poison Damage over 2 seconds Large Charm 46 38 1 140
Pestilent +129 Poison Damage over 2 seconds Large Charm 66 58 1 140
Channeling +2% to Lightning Skill Damage Large Charm 14 14 3 201
Discharging +[2-3]% to Lightning Skill Damage Large Charm 28 28 3 201
Conduit +[3-4]% to Lightning Skill Damage Large Charm 42 42 2 201
Cold +2% to Cold Skill Damage Large Charm 14 14 3 201
Frigid +[2-3]% to Cold Skill Damage Large Charm 28 28 3 201
Numbing +[3-4]% to Cold Skill Damage Large Charm 42 42 2 201
Cinder +2% to Fire Skill Damage Large Charm 14 14 3 201
Wildfire +[2-3]% to Fire Skill Damage Large Charm 28 28 3 201
Inferno +[3-4]% to Fire Skill Damage Large Charm 42 42 2 201
Morbid +2% to Poison Skill Damage Large Charm 14 14 3 201
Malicious +[2-3]% to Poison Skill Damage Large Charm 28 28 3 201
Infectious +[3-4]% to Poison Skill Damage Large Charm 42 42 2 201

Large Charm Suffixes

Affix Attributes Item Types alvl rlvl freq group
Frost Adds 2 to [3-4] Cold Damage (1 second chill) Large Charm 9 6 2 10
Icicle Adds 4 to [6-10] Cold Damage (1 second chill) Large Charm 15 11 1 10
Glacier Adds 8 to [12-16] Cold Damage (1 second chill) Large Charm 25 18 1 10
Winter Adds [12-14] to [20-26] Cold Damage (1 second chill) Large Charm 35 27 1 10
Flame Adds 2 to 4 Fire Damage Large Charm 7 5 2 12
Fire Adds 4 to [6-10] Fire Damage Large Charm 14 10 1 12
Burning Adds [6-10] to [14-18] Fire Damage Large Charm 24 18 1 12
Incineration Adds [12-16] to [20-30] Fire Damage Large Charm 34 26 1 12
Shock Adds 1 to [6-10] Lightning Damage Large Charm 7 5 2 13
Lightning Adds 1 to [12-18] Lightning Damage Large Charm 14 10 1 13
Thunder Adds 1 to [20-32] Lightning Damage Large Charm 24 18 1 13
Storms Adds 1 to [34-50] Lightning Damage Large Charm 34 26 1 13
Craftsmanship +1 to Maximum Damage Large Charm 26 19 4 14
Quality +2 to Maximum Damage Large Charm 56 48 4 14
Blight +7 Poison Damage over 2 seconds Large Charm 5 3 2 16
Venom +13 Poison Damage over 2 seconds Large Charm 13 9 1 16
Pestilence +26 Poison Damage over 2 seconds Large Charm 23 17 1 16
Anthrax +41 Poison Damage over 2 seconds Large Charm 33 25 1 16
Balance +8% Faster Hit Recovery Large Charm 19 14 4 18
Greed [5-10]% Extra Gold from Monsters Large Charm 1 5 4 21
Greed [11-22]% Extra Gold from Monsters Large Charm 20 15 4 21
Life +[6-10] to Life Large Charm 1 9 4 26
Life +[11-15] to Life Large Charm 12 9 4 26
Substinence +[16-20] to Life Large Charm 26 19 4 26
Substinence +[21-25] to Life Large Charm 42 34 4 26
Vita +[26-30] to Life Large Charm 58 50 4 26
Vita +[31-35] to Life Large Charm 74 66 4 26
Strength +[2-3] to Strength Large Charm 3 2 4 31
Strength +[4-5] to Strength Large Charm 18 13 4 31
Dexterity +[2-3] to Dexterity Large Charm 3 2 4 31
Dexterity +[4-5] to Dexterity Large Charm 18 13 4 31
Inertia +5% Faster Run/Walk Large Charm 24 18 4 35

Grand Charm Prefixes

Affix Attributes Item Types alvl rlvl freq group
Stout +[3-5] Defense Grand Charm 1 1 4 101
Stout +[6-9] Defense Grand Charm 7 5 4 101
Stout +[10-12] Defense Grand Charm 12 9 4 101
Burly +[13-15] Defense Grand Charm 17 12 4 101
Burly +[16-22] Defense Grand Charm 22 16 4 101
Burly +[23-30] Defense Grand Charm 27 20 4 101
Stalwart +[33-40] Defense Grand Charm 32 24 4 101
Stalwart +[44-50] Defense Grand Charm 37 29 4 101
Stalwart +[60-100] Defense Grand Charm 42 34 4 101
Red +1 to Minimum Damage Grand Charm 15 11 4 103
Sanguinary +2 to Minimum Damage Grand Charm 45 37 4 103
Bloody +3 to Minimum Damage Grand Charm 75 67 4 103
Jagged +1 to Maximum Damage Grand Charm 7 5 4 104
Forked +2 to Maximum Damage Grand Charm 37 29 4 104
Serrated +3 to Maximum Damage Grand Charm 67 59 4 104
Rugged +[12-24] Maximum Stamina Grand Charm 1 1 4 109
Rugged +[25-36] Maximum Stamina Grand Charm 7 5 4 109
Rugged +[37-50] Maximum Stamina Grand Charm 21 15 4 109
Bronze +[6-12] to Attack Rating Grand Charm 1 1 4 110
Bronze +[13-27] to Attack Rating Grand Charm 7 5 4 110
Bronze +[28-42] to Attack Rating Grand Charm 13 9 4 110
Iron +[43-57] to Attack Rating Grand Charm 19 14 4 110
Iron +[58-72] to Attack Rating Grand Charm 25 18 4 110
Iron +[73-87] to Attack Rating Grand Charm 31 23 4 110
Steel +[88-102] to Attack Rating Grand Charm 37 29 4 110
Steel +[103-117] to Attack Rating Grand Charm 43 35 4 110
Steel +[118-132] to Attack Rating Grand Charm 49 41 4 110
Fine +[10-20] to Attack Rating,
+[1-3] to Maximum Damage
Grand Charm 15 11 4 111
Fine +[21-48] to Attack Rating,
+[4-6] to Maximum Damage
Grand Charm 22 16 4 111
Sharp +[49-76] to Attack Rating,
+[7-10] to Maximum Damage
Grand Charm 29 21 4 111
Lucky [1-4]% Better Chance of Getting Magic Items Grand Charm 21 4 114
Lucky [5-7]% Better Chance of Getting Magic Items Grand Charm 38 4 114
Lucky [8-12]% Better Chance of Getting Magic Items Grand Charm 55 4 114
Lizard's +[3-7] to Mana Grand Charm 1 1 4 115
Lizard's +[8-13] to Mana Grand Charm 7 5 4 115
Lizard's +[14-20] to Mana Grand Charm 13 9 4 115
Snake's +[21-26] to Mana Grand Charm 19 14 4 115
Snake's +[27-33] to Mana Grand Charm 25 18 4 115
Snake's +[34-39] to Mana Grand Charm 31 23 4 115
Serpent's +[40-46] to Mana Grand Charm 37 29 4 115
Serpent's +[47-52] to Mana Grand Charm 43 35 4 115
Serpent's +[53-59] to Mana Grand Charm 49 41 4 115
Shimmering All Resistances +[3-6] Grand Charm 8-13 6 1 116
Shimmering All Resistances +[8-12] Grand Charm 14-34 10 1 116
Shimmering All Resistances +[13-15] Grand Charm 35 27 1 116
Azure Cold Resist +[7-15]% Grand Charm 1 1 2 117
Lapis Cold Resist +[16-20]% Grand Charm 10 7 2 117
Cobalt Cold Resist +[21-25]% Grand Charm 20 15 2 117
Sapphire Cold Resist +[26-30]% Grand Charm 30 22 2 117
Crimson Fire Resist +[7-15]% Grand Charm 1 1 2 118
Russet Fire Resist +[16-20]% Grand Charm 10 7 2 118
Garnet Fire Resist +[21-25]% Grand Charm 20 15 2 118
Ruby Fire Resist +[26-30]% Grand Charm 30 22 2 118
Tangerine Lightning Resist +[7-15]% Grand Charm 1 1 2 119
Ocher Lightning Resist +[16-20]% Grand Charm 10 7 2 119
Coral Lightning Resist +[21-25]% Grand Charm 20 15 2 119
Amber Lightning Resist +[26-30]% Grand Charm 30 22 2 119
Beryl Poison Resist +[7-15]% Grand Charm 1 1 2 120
Viridian Poison Resist +[16-20]% Grand Charm 10 7 2 120
Jade Poison Resist +[21-25]% Grand Charm 20 15 2 120
Emerald Poison Resist +[26-30]% Grand Charm 30 22 2 120
Fletcher's +1 to Bow and Crossbow Skills (Amazon Only) Grand Charm 50 42 1 125
Acrobat's +1 to Passive and Magic Skills (Amazon Only) Grand Charm 50 42 1 125
Harpoonist's +1 to Javelin and Spear Skills (Amazon Only) Grand Charm 50 42 1 125
Burning +1 to Fire Spells (Sorceress Only) Grand Charm 50 42 1 125
Sparking +1 to Lightning Spells (Sorceress Only) Grand Charm 50 42 1 125
Chilling +1 to Cold Spells (Sorceress Only) Grand Charm 50 42 1 125
Hexing +1 to Curses (Necromancer Only) Grand Charm 50 42 1 125
Fungal +1 to Poison and Bone Spells (Necromancer Only) Grand Charm 50 42 1 125
Graverobber's +1 to Summoning Spells (Necromancer Only) Grand Charm 50 42 1 125
Lion Branded +1 to Combat Skills (Paladin Only) Grand Charm 50 42 1 125
Captain's +1 to Offensive Auras (Paladin Only) Grand Charm 50 42 1 125
Preserver's +1 to Defensive Auras (Paladin Only) Grand Charm 50 42 1 125
Expert's +1 to Combat Skills (Barbarian Only) Grand Charm 50 42 1 125
Fanatic +1 to Combat Masteries (Barbarian Only) Grand Charm 50 42 1 125
Sounding +1 to Warcries (Barbarian Only) Grand Charm 50 42 1 125
Trainer's +1 to Summoning Skills (Druid Only) Grand Charm 50 42 1 125
Spiritual +1 to Shape Shifting Skills (Druid Only) Grand Charm 50 42 1 125
Nature's +1 to Elemental Skills (Druid Only) Grand Charm 50 42 1 125
Entrapping +1 to Traps (Assassin Only) Grand Charm 50 42 1 125
Mentalist's +1 to Shadow Disciplines (Assassin Only) Grand Charm 50 42 1 125
Shogukusha's +1 to Martial Arts (Assassin Only) Grand Charm 50 42 1 125
Snowy Adds [3-5] to [5-11] Cold Damage (1 second chill) Grand Charm 27 20 2 137
Shivering Adds [8-11] to [12-22] Cold Damage (1 second chill) Grand Charm 42 34 1 137
Boreal Adds [11-16] to [27-43] Cold Damage (1 second chill) Grand Charm 66 58 1 137
Hibernal Adds [30-35] to [54-73] Cold Damage (1 second chill) Grand Charm 91 83 1 137
Fiery Adds 1 to [2-3] Fire Damage Grand Charm 21 15 2 138
Smoldering Adds [5-8] to [11-27] Fire Damage Grand Charm 40 32 1 138
Smoking Adds [11-24] to [30-51] Fire Damage Grand Charm 64 56 1 138
Flaming Adds [27-51] to [54-78] Fire Damage Grand Charm 89 81 1 138
Static Adds 1 to [16-30] Lightning Damage Grand Charm 23 17 2 139
Glowing Adds 1 to [22-46] Lightning Damage Grand Charm 41 33 1 139
Arcing Adds 1 to [46-81] Lightning Damage Grand Charm 65 57 1 139
Shocking Adds 1 to [84-135] Lightning Damage Grand Charm 90 82 1 139
Septic +13 Poison Damage over 2 seconds Grand Charm 18 13 2 140
Foul +36 Poison Damage over 2 seconds Grand Charm 39 31 1 140
Toxic +68 Poison Damage over 2 seconds Grand Charm 63 55 1 140
Pestilent +174 Poison Damage over 2 seconds Grand Charm 88 80 1 140

Grand Charm Suffixes

Affix Attributes Item Types alvl rlvl freq group
Frost Adds 3 to [4-5] Cold Damage (1 second chill) Grand Charm 14 10 2 10
Icicle Adds 5 to [8-13] Cold Damage (1 second chill) Grand Charm 21 15 1 10
Glacier Adds 11 to [16-22] Cold Damage (1 second chill) Grand Charm 33 25 1 10
Winter Adds [16-19] to [27-35] Cold Damage (1 second chill) Grand Charm 46 38 1 10
Flame Adds [2-3] to [5-6] Fire Damage Grand Charm 11 8 2 12
Fire Adds 5 to [8-13] Fire Damage Grand Charm 20 15 1 12
Burning Adds [9-15] to [19-24] Fire Damage Grand Charm 32 24 1 12
Incineration Adds [16-22] to [27-41] Fire Damage Grand Charm 45 37 1 12
Shock Adds 1 to [8-14] Lightning Damage Grand Charm 12 9 2 13
Lightning Adds 1 to [16-32] Lightning Damage Grand Charm 21 15 1 13
Thunder Adds 1 to [27-43] Lightning Damage Grand Charm 33 25 1 13
Storms Adds 1 to [46-68] Lightning Damage Grand Charm 45 37 1 13
Craftsmanship +1 to Maximum Damage Grand Charm 1 1 4 14
Quality +2 to Maximum Damage Grand Charm 41 33 4 14
Maiming +[3-4] to Maximum Damage Grand Charm 71 63 4 14
Blight +10 Poison Damage over 2 seconds Grand Charm 9 6 2 16
Venom +18 Poison Damage over 2 seconds Grand Charm 20 15 1 16
Pestilence +32 Poison Damage over 2 seconds Grand Charm 32 24 1 16
Anthrax +154 Poison Damage over 2 seconds Grand Charm 44 36 1 16
Balance +12% Faster Hit Recovery Grand Charm 1 1 4 18
Greed [10-20]% Extra Gold from Monsters Grand Charm 1 1 4 21
Greed [21-30]% Extra Gold from Monsters Grand Charm 7 5 4 21
Greed [31-40]% Extra Gold from Monsters Grand Charm 19 14 4 21
Life +[5-10] to Life Grand Charm 1 1 4 26
Life +[11-15] to Life Grand Charm 9 6 4 26
Life +[16-20] to Life Grand Charm 19 14 4 26
Substinence +[21-25] to Life Grand Charm 31 23 4 26
Substinence +[26-30] to Life Grand Charm 45 37 4 26
Substinence +[31-35] to Life Grand Charm 61 53 4 26
Vita +[36-40] to Life Grand Charm 77 69 4 26
Vita +[41-45] to Life Grand Charm 91 83 4 26
Strength +[3-4] to Strength Grand Charm 1 1 4 31
Strength +[5-6] to Strength Grand Charm 14 10 4 31
Dexterity +[3-4] to Dexterity Grand Charm 1 1 4 31
Dexterity +[5-6] to Dexterity Grand Charm 14 10 4 31
Inertia +7% Faster Run/Walk Grand Charm 19 14 4 35

Other Info

An item's affix level (alvl) determines which affixes can spawn on it. The alvl is determined by 3 item properties: item level (ilvl), quality level (qlvl), and magic level (maglvl).

Firstly, if the qlvl is higher than the ilvl, it gets used instead. Items won't naturally drop at ilvls below their qlvl, so this is only relevant if an item's ilvl gets modified afterward somehow, such as via imbuing or cube recipes.

if (qlvl > ilvl) ilvl = qlvl

Specific item bases always have the same qlvl & maglvl, whereas the ilvl varies depending on where the item is found. Only a handful of items have a non-zero magic level: non-elite wands (1), staves (1), orbs (1), and circlets: Circlet (3), Coronet (8), Tiara (13), Diadem (18). For these items, the alvl is simple to calculate:

if (maglvl > 0) alvl = ilvl + maglvl

This has the effect of reducing the minimum ilvl needed for an affix to spawn on any item that has a magic level. For example, a tiara can get +2 to class skills at ilvl 77 rather than needing to be ilvl 90+. Diadems are an interesting case here - they have such a high qlvl and maglvl that their ilvl is irrelevant and their alvl is always 99.

For other items, the alvl follows the formula below. Items with very low qlvls will often have higher alvls than other items of the same ilvl - items with a qlvl of 1 (e.g. amulets/rings/quivers/jewels) will always have an alvl that's equal to their ilvl.

if (ilvl < 99 - [qlvl/2]) then {alvl = ilvl - [qlvl/2]} else {alvl = 2*ilvl - 99}

For a visual, see this alvl chart

Item Quality Levels

武器品质等级
物品【普】 品质等级 物品【扩】 品质等级 物品【精】 品质等级
手斧 Hand Axe 3 小斧 Hatchet 31 战钺 Tomahawk 54
斧 Axe 7 切肉斧 Cleaver 34 弯月斧 Small Crescent 61
双刃斧 Double Axe 13 强化双斧 Twin Axe 39 双头斧 Ettin Axe 70
军用锹 Military Pick 19 喙钳 Crowbill 43 战刺 War Spike 79
巨战斧 War Axe 25 纳卡 Naga 48 狂战士斧 Berserker Axe 85
巨斧 Large Axe 6 军斧 Military Axe 34 猛禽斧 Feral Axe 57
阔斧 Broad Axe 12 钩斧 Bearded Axe 38 银刃斧 Silver-edged Axe 65
战斗斧 Battle Axe 17 战斗斧 Tabar 42 斩首斧 Decapitator 73
卓越之斧 Great Axe 23 哥德之斧 Gothic Axe 46 豪杰斧 Champion Axe 82
大斧 Giant Axe 27 古代之斧 Ancient Axe 51 荣光之斧 Glorious Axe 85
木棒 Club 1 棍棒 Cudgel 30 战仪杖 Truncheon 52
狼牙棒 Spiked Club 4 倒钩锤 Barbed Club 32 暴君之棒 Tyrant Club 57
钉头锤 Mace 8 凸缘钉头锤 Flanged Mace 35 强化钉头锤 Reinforced Mace 63
流星锤 Morning Star 13 锯齿流星锤 Jagged Star 39 恶魔流星锤 Devil Star 70
链枷 Flail 19 铁皮鞭 Knout 43 天罚之锤 Scourge 76
巨战铁锤 War Hammer 25 战斗铁锤 Battle Hammer 48 传说之锤 Legendary Mallet 82
大木棍 Maul 21 巨战木棍 War Club 45 食人魔之锤 Ogre Maul 69
卓越巨棍 Great Maul 32 战锤 Martel de Fer 53 雷锤 Thunder Maul 85
短剑 Short Sword 1 罗马短剑 Gladius 30 短剑 Falcata 56
弯刀 Scimitar 5 微弯剑 Cutlass 43 土耳其剑 Ataghan 61
军刀 Sabre 8 虚伪之刃 Shamshir 35 优雅之剑 Elegant Blade 63
弯形大刀 Falchion 11 圆月弯刀 Tulwar 37 九头蛇刃 Hydra Edge 69
水晶剑 Crystal Sword 11 空间之刃 Dimensional Blade 37 幻化之刃 Phase Blade 73
阔剑 Broad Sword 15 战斗剑 Battle Sword 40 征服之剑 Conquest Sword 78
长剑 Long Sword 20 符文剑 Rune Sword 44 神秘之剑 Cryptic Sword 82
巨战之剑 War Sword 27 古代之剑 Ancient Sword 49 秘仪之剑 Mythical Sword 85
双手剑 Two-handed Sword 10 斩铁剑 Espandon 37 传说之剑 Legend Sword 59
双刃大刀 Claymore 17 双刃镰 Dacian Falx 42 高地之剑 Highland Blade 66
大剑 Giant Sword 21 长牙剑 Tusk Sword 45 炎魔之刃 Balrog Blade 71
巨剑 Bastard Sword 24 哥德剑 Gothic Sword 48 冠军之剑 Champion Sword 77
双手饰剑 Flamberge 27 瑞韩德之剑 Zweihander 49 巨神之剑 Colossus Sword 80
卓越之剑 Great Sword 33 死刑之剑 Executioner Sword 54 巨神之刃 Colossus Blade 85
匕首 Dagger 3 锐匕 Poignard 31 骸骨小刀 Bone Knife 58
长匕首 Dirk 9 诗歌匕首 Rondel 36 秘银小刀 Mithril Point 70
波形刀 Kris 17 强波刀 Cinquedeas 42 齿缘小刀 Fanged Knife 83
短刀 Blade 23 小剑 Stiletto 46 传说尖刺 Legend Spike 85
飞刀 Throwing Knife 2 战斗飞镖 Battle Dart 31 飞刀 Flying Knife 64
飞斧 Throwing Axe 7 法兰飞斧 Francisca 34 飞斧 Flying Axe 56
平衡小刀 Balanced Knife 13 巨战飞镖 War Dart 39 翼刀 Winged Knife 77
平衡斧 Balanced Axe 16 短战戟 Hurlbat 41 翼斧 Winged Axe 80
标枪 Javelin 1 巨战标枪 War Javelin 30 亥伯龙之枪 Hyperion Javelin 54
短标枪 Pilum 10 卓越标枪 Great Pilum 37 冥河标枪 Stygian Pilum 62
短矛 Short Spear 15 锐矛 Simbilan 40 炎魔长矛 Balrog Spear 71
大长刀 Glaive 23 阔针长矛 Spiculum 46 鬼魂尖枪 Ghost Glaive 79
飞矛 Throwing Spear 29 鱼叉 Harpoon 51 翼鱼叉 Winged Harpoon 85
长矛 Spear 5 巨战长矛 War Spear 33 亥伯龙之矛 Hyperion Spear 58
三叉戟 Trident 9 魔鬼之叉 Fuscina 36 冥河之枪 Stygian Pike 66
叉 Brandistock 16 巨战之叉 War Fork 41 刺人枪 Mancatcher 74
大战戟 Spetum 20 三叉长枪 Yari 44 鬼魂之矛 Ghost Spear 83
矛 Pike 24 长枪 Lance 47 战枪 War Pike 85
大砍刀 Bardiche 5 罗佳柏斧 Lochaber Axe 33 食人魔之斧 Ogre Axe 60
钩镰枪 Voulge 11 比尔长刀 Bill 37 巨神之斧 Colossus Voulge 64
镰刀 Scythe 15 战斗镰刀 Battle Scythe 40 锐利之斧 Thresher 71
长柄战斧 Poleaxe 21 战戟 Partizan 35 神秘之斧 Cryptic Axe 79
长戟 Halberd 29 双锋战戟 Bec-de-Corbin 51 巨长斧 Great Poleaxe 84
巨战镰刀 War Scythe 34 残酷镰刀 Grim Scythe 55 鲛尾巨斧 Giant Thresher 85
短弓 Short Bow 1 锋锐之弓 Edge Bow 30 蜘蛛弓 Spider Bow 55
猎弓 Hunter's Bow 5 剃刀之弓 Razor Bow 33 刀锋弓 Blade Bow 60
长弓 Long Bow 8 杉木弓 Cedar Bow 35 阴影弓 Shadow Bow 63
组合弓 Composite Bow 12 双弓 Double Bow 39 巨弓 Great Bow 68
短战斗弓 Short Battle Bow 18 短攻城弓 Short Siege Bow 43 钻石弓 Diamond Bow 72
长战斗弓 Long Battle Bow 23 长攻城弓 Large Siege Bow 46 十字军之弓 Crusader Bow 77
短巨战弓 Short War Bow 27 符文之弓 Rune Bow 49 庇护之弓 Ward Bow 80
长巨战弓 Long War Bow 31 哥德弓 Gothic Bow 52 九头蛇弓 Hydra Bow 85
轻十字弓 Light Crossbow 6 石弓 Arbalest 34 弹丸弓 Pellet Bow 57
十字弓 Crossbow 15 攻城十字弓 Siege Crossbow 40 蛇魔女十字弓 Gorgon Crossbow 67
重十字弓 Heavy Crossbow 24 弩弓 Ballista 47 巨神十字弓 Colossus Crossbow 75
连射十字弓 Repeating Crossbow 33 巧工弩 Chu-Ko-Nu 54 恶魔十字弓 Demon Crossbow 84
短棍 Short Staff 1 乔木棒 Jo Staff 30 手杖 Walking Stick 58
长棍 Long Staff 8 六尺棍 Quarterstaff 35 钟乳石之杖 Stalagmite 66
多节棍 Gnarled Staff 12 杉木之棍 Cedar Staff 38 长老之杖 Elder Staff 74
战斗法杖 Battle Staff 17 哥德之棍 Gothic Staff 42 树皮之杖 Shillelagh 83
巨战法杖 War Staff 24 符文之棍 Rune Staff 47 执政官之杖 Archon Staff 85
法杖 Wand 2 烧焦之杖 Burnt Wand 31 洗炼法杖 Polished Wand 55
紫杉之杖 Yew Wand 12 净化之杖 Petrified Wand 38 鬼魂法杖 Ghost Wand 65
骨杖 Bone Wand 18 古墓之杖 Tomb Wand 43 巫妖法杖 Lich Wand 75
残酷之杖 Grim Wand 26 墓地之杖 Grave Wand 49 破隐法杖 Unearthed Wand 86
权杖 Scepter 3 符文权杖 Rune Scepter 31 强威权杖 Mighty Scepter 62
雄伟权杖 Grand Scepter 15 圣水喷杖 Holy Water Sprinkler 40 炽天使法杖 Seraph Rod 76
巨战权杖 War Scepter 21 神属权杖 Divine Scepter 45 神使之杖 Caduceus 85
拳剑 Katar 1 格斗刃 Quhab 28 近身刃 Suwayyah 59
腕刃 Wrist Blade 9 腕刺 Wrist Spike 32 腕剑 Wrist Sword 62
斧手 Hatchet Hands 12 格斗爪 Fascia 36 战拳 War Fist 68
腰刀 Cestus 15 手镰 Hand Scythe 41 斗腰刀 Battle Cestus 73
爪 Claws 18 巨爪 Greater Claws 45 猛禽爪 Feral Claws 78
刃爪 Blade Talons 21 巨鹰爪 Greater Talons 50 符纹爪 Runic Talons 81
剪咬刃 Scissors Katar 24 格斗剪 Scissors Quhab 54 近身剪 Scissors Suwayyah 85
鹰之法珠 Eagle Orb 1 灵光法珠 Glowing Orb 32 天堂之石 Heavenly Stone 59
神圣天球 Sacred Globe 8 水晶天球 Crystalline Globe 37 怪异之球 Eldritch Orb 67
拢烟之球 Smoked Sphere 12 云雾之球 Cloudy Sphere 41 恶魔之心 Demon Heart 75
握扣法珠 Clasped Orb 17 闪耀之球 Sparkling Ball 46 漩涡球 Vortex Orb 84
杰瑞德之石 Jared's Stone 24 涡流水晶 Swirling Crystal 50 次元碎片 Dimensional Shard 85
男性之弓 Stag Bow 18 灰木之弓 Ashwood Bow 39 女族长之弓 Matriarchal Bow 53
反射之弓 Reflex Bow 27 祭典之弓 Ceremonial Bow 47 大院长之弓 Grand Matron Bow 78
女士之矛 Maiden Spear 18 祭典之矛 Ceremonial Spear 43 女族长之矛 Matriarchal Spear 61
女士长矛 Maiden Pike 27 祭典之长矛 Ceremonial Pike 51 女族长之长矛 Matriarchal Pike 81
女士标枪 Maiden Javelin 23 祭典之标枪 Ceremonial Javelin 35 女族长之标枪 Matriarchal Javelin 65
护甲品质等级
物品【普】 品质等级 物品【扩】 品质等级 物品【精】 品质等级
帽子 Cap 1 战帽 War Hat 34 军帽 Shako 58
骷髅帽 Skull Cap 5 轻便头盔 Sallet 37 九头蛇头盖骨圆帽 Hydraskull 63
头盔 Helm 11 无颊头盔 Casque 42 活动头盔 Armet 68
高级头盔 Full Helm 15 轻钢盔 Basinet 45 巨贝头盔 Giant Conch 54
面具 Mask 19 死亡面具 Death Mask 48 恶魔头盖骨面具 Demonhead 74
白骨头盔 Bone Helm 22 残酷头盔 Grim Helm 50 骸骨面罩 Bone Visage 84
卓越头盔 Great Helm 23 翼盔 Winged Helm 51 螺旋头盔 Spired Helm 79
皇冠 Crown 29 巨皇冠 Grand Crown 55 头冠 Corona 85
布甲 Quilted Armor 1 鬼魂战甲 Ghost Armor 34 灰暮寿衣 Dusk Shroud 65
皮甲 Leather Armor 3 海蛇皮甲 Serpentskin Armor 36 古龙皮 Wyrmhide 67
硬皮甲 Hard Leather Armor 5 魔皮战甲 Demonhide Armor 37 圣甲虫壳皮甲 Scarab Husk 68
镶嵌甲 Studded Leather 8 盘绕战甲 Trellised Armor 40 线羊毛皮甲 Wire Fleece 70
锁环甲 Ring Mail 11 连扣战甲 Linked Mail 42 钻石锁子甲 Diamond Mail 72
鳞甲 Scale Mail 13 提格莱特战甲 Tigulated Mail 43 甲壳铠鳞甲 Loricated Mail 73
锁子甲 Chain Mail 15 织网战甲 Mesh Armor 45 骸骨链甲 Boneweave 62
胸甲 Breast Plate 18 护胸甲 Cuirass 47 巨型鳞铠胸甲 Great Hauberk 75
板甲 Splint Mail 20 罗瑟战甲 Russet Armor 49 炎魔皮板甲 Balrog Skin 76
铠甲 Plate Mail 24 圣堂武士外袍 Templar Coat 52 地狱锻甲 Hellforge Plate 78
实战铠甲 Field Plate 28 鲨齿战甲 Sharktooth Armor 55 海妖壳甲 Kraken Shell 81
哥德战甲 Gothic Plate 32 凸纹战甲 Embossed Plate 58 漆甲 Lacquered Plate 82
轻型装甲 Light Plate 35 法师铠甲 Mage Plate 60 执政官铠甲 Archon Plate 84
高级战甲 Full Plate Mail 37 混沌战甲 Chaos Armor 61 阴影铠甲 Shadow Plate 83
古代装甲 Ancient Armor 40 华丽战甲 Ornate Plate 64 神圣盔甲 Sacred Armor 85
圆盾 Buckler 1 防御盾 Defender 34 防寒圆盾 Heater 58
小盾牌 Small Shield 5 圆型盾 Round Shield 37 月精灵护盾 Luna 61
大盾牌 Large Shield 11 鳞盾 Scutum 42 亥伯龙盾 Hyperion 64
尖刺盾牌 Spiked Shield 11 倒刺护盾 Barbed Shield 42 刀刃刺盾 Blade Barrier 68
轻盾 Kite Shield 15 龙盾 Dragon Shield 45 统治者大盾 Monarch 72
白骨盾牌 Bone Shield 19 冷酷之盾 Grim Shield 48 洞穴巨魔巢穴骨盾 Troll Nest 76
塔盾 Tower Shield 22 大盾 Pavise 50 圣盾 Aegis 79
哥德盾牌 Gothic Shield 30 古代之盾 Ancient Shield 56 保护盾牌 Ward 84
皮手套 Leather Gloves 3 魔皮手套 Demonhide Gloves 33 荆棘连指手套 Bramble Mitts 57
重手套 Heavy Gloves 7 鲨皮手套 Sharkskin Gloves 39 吸血鬼骸骨手套 Vampirebone Gloves 63
锁链手套 Chain Gloves 12 重型手镯 Heavy Bracers 43 吸血鬼手套 Vambraces 69
轻型铁手套 Light Gauntlets 20 战场手套 Battle Gauntlets 49 十字军铁手套 Crusader Gauntlets 76
铁手套 Gauntlets 27 巨战手套 War Gauntlets 54 食人魔铁手套 Ogre Gauntlets 85
皮靴 Boots 3 魔皮靴 Demonhide Boots 36 飞龙皮靴 Wyrmhide Boots 60
重靴 Heavy Boots 7 鲨皮之靴 Sharkskin Boots 39 圣甲虫壳靴 Scarabshell Boots 66
锁链靴 Chain Boots 12 织网之靴 Mesh Boots 43 骸骨靴 Boneweave Boots 72
轻型金属靴 Light Plated Boots 20 战场之靴 Battle Boots 49 镜化靴 Mirrored Boots 81
护胫 Greaves 27 巨战之靴 War Boots 54 极速靴 Myrmidon Greaves 85
饰带 Sash 3 魔皮勋带 Demonhide Sash 36 蛛网腰带 Spiderweb Sash 61
轻扣带 Light Belt 7 鲨皮腰带 Sharkskin Belt 39 吸血鬼燎牙腰带 Vampirefang Belt 68
扣带 Belt 12 织网腰带 Mesh Belt 43 秘银腰带 Mithril Coil 75
重扣带 Heavy Belt 20 战场腰带 Battle Belt 49 洞穴巨魔腰带 Troll Belt 82
金属扣带 Plated Belt 27 巨战腰带 War Belt 54 巨神腰带 Colossus Girdle 85
头饰 Circlet 24 三重冠 Tiara 70 权冠 Diadem 85
宝冠 Coronet 52
狼头 Wolf Head 4 阿尔发头盔 Alpha Helm 35 血腥之灵 Blood Spirit 62
飞鹰头盔 Hawk Helm 8 狮鹫兽头带 Griffon Headress 40 太阳之灵 Sun Spirit 69
鹿角 Antlers 16 猎人的伪装 Hunter's Guise 46 大地之灵 Earth Spirit 76
猎鹰面具 Falcon Mask 20 神圣羽毛头带 Sacred Feathers 50 天空之灵 Sky Spirit 83
灵魂狼头面具 Spirit Mask 24 图腾面具狼盔 Totemic Mask 55 幽梦之灵 Dream Spirit 85
颚骨帽 Jawbone Cap 4 颚骨面甲 Jawbone Visor 33 屠杀头盔 Carnage Helm 60
尖牙盔 Fanged Helm 8 狮头尖盔 Lion Helm 38 暴怒面甲 Fury Visor 66
角盔 Horned Helm 16 狂怒面具刺盔 Rage Mask 44 毁灭者头盔 Destroyer Helm 73
突击盔 Assault Helmet 20 蛮族头盔 Savage Helmet 49 征服者皇冠面甲 Conqueror Crown 80
猎弓 Hunter's Bow 24 杀手防护面甲 Slayer Guard 54 守护者皇冠面甲 Guardian Crown 85
小盾 Targe 4 亚克南圆盾 Akaran Targe 35 神圣小盾 Sacred Targe 63
轻圆盾 Rondache 8 亚克南轻圆盾 Akaran Rondache 40 神圣轻圆盾 Sacred Rondache 70
纹章盾 Heraldic Shield 16 防护者盾牌 Protector Shield 46 库拉斯特之盾 Kurast Shield 74
艾文之盾 Aerin Shield 20 饰金盾牌 Gilded Shield 51 撒卡兰姆盾牌 Zakarum Shield 82
皇冠之盾 Crown Shield 24 皇家盾牌 Royal Shield 55 旋风盾 Vortex Shield 85
防腐之首 Preserved Head 4 木乃伊印记 Mummified Trophy 33 随侍之骨 Minion Skull 59
僵尸之首 Zombie Head 8 物神印记 Fetish Trophy 39 地狱爪牙之骨 Hellspawn Skull 67
揭露者之首 Unraveller Head 16 司事印记 Sexton Trophy 45 监视者之骨 Overseer Skull 66
石像鬼之首 Gargoyle Head 20 领唱者印记 Cantor Trophy 49 女妖之骨 Succubus Skull 81
恶魔之首 Demon Head 24 祭司印记 Hierophant Trophy 54 血王之骨 Bloodlord Skull 85
其他品质等级
物品 品质等级
项链 Amulet 1
戒指 Ring 1
箭袋 Quiver 1
珠宝 Jewel 1
超大型护身符 Grand Charm 1
大型护身符 Large Charm 14
小护身符 Small Charm 28


Highest-Level Affixes (above alvl 71)

Affix P/S Attributes Item Type (alvl)
Valkyrie's P +2 to Amazon Skill Levels Missile Weapon(50), Spear(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Witch-Hunter's P +2 to Assassin Skills Claw(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Berserker's P +2 to Barbarian Skill Levels Barbarian Helm(50), Club(50), Hammer(50), Tipped Mace(50), Axe(50), Throwing Knife(50), Two-Handed SpearNC(50), Sword(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Hierophant's P +2 to Druid Skill Levels Druid Helm(50), Club(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Necromancer's P +2 to Necromancer Skill Levels Necromancer Shield(50), Wand(50), Knife(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Priest's P +2 to Paladin Skill Levels Paladin Shield(50), Scepter(50), Hammer(65), Tipped Mace(65), ShieldNC(65), Sword(65), Amulet(90), Circlet(90) (rlvl 42, 58, 67) 90
Arch-Angel's P +2 to Sorceress Skill Levels Orb(50), Staff(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Craftsmanship S +1 to Maximum Damage Grand Charm(1), Large Charm(26), Small Charm(85) (rlvl 1, 19, 77) 85
Jagged P +1 to Maximum Damage Small Charm(81) (rlvl 73) 81
Red P +1 to Minimum Damage Grand Charm(15), Large Charm(30), Small Charm(90) (rlvl 11, 22, 82) 90
Bloody P +3 to Minimum Damage Grand Charm(75) (rlvl 67) 75
Pestilent P +174 Poison Damage over 2 Seconds Grand Charm(88) (rlvl 80) 88
Flaming P Adds [27-51] to [54-78] Fire Damage Grand Charm(89) (rlvl 81) 89
Shocking P Adds 1 to [84-135] Lightning Damage Grand Charm(90) (rlvl 82) 90
Hibernal P Adds [30-35] to [54-73] Cold Damage Grand Charm(91) (rlvl 83) 91
Vita S +[36-45] to Life Grand Charm(77[36-40];91[41-45]) (rlvl 69, 83) 91
Vita S +[31-35] to Life Large Charm(74) (rlvl 66) 74
Guardianship S Physical Damage Taken Reduced by [15-20]% Chest(85), Shield(85) (rlvl 60) 85
Rampaging P +[160-200]% Enhanced Damage Chest(85), Shield(85) (rlvl 78) 85
Embattled P +[120-160]% Enhanced Damage Chest(75), Shield(75) (rlvl 68) 75
Visceral P +[301-400]% Enhanced Damage Club(75), Tipped Mace(75), Knife(75), Throwing Axe(75), Amazon Javelin(75), Missile Weapon(75) (rlvl 69) 75
Scorching P Adds [121-170] to [181-240] Fire Damage Weapon(77), Quiver(77) (rlvl 67) 77
Shocking P Adds 1 to [361-480] Lightning Damage Weapon(76), Quiver(76) (rlvl 66) 76
Performance S +[9-14] to Minimum Damage WeaponP(48), Amulet(81[10-13]), Ring(81[10-13]), Circlet(81[10-13]), Helm(81[10-13]) (rlvl 40, 63) 81
Transcendence S +[15-20] to Minimum Damage WeaponP(76) (rlvl 68) 76
Vampire S [6-9]% Mana Stolen per Hit Melee Weapon(56[8-9]), Ring(76[6]), Amulet(78[7-8]), Circlet(78[7-8]) (rlvl 48, 64, 66) 78
Lamprey S [6-9]% Life Stolen per Hit Melee Weapon(55[8-9]), Amulet(75[6]), Ring(77[7-8]), Circlet(77[7-8]) (rlvl 43, 63, 65) 77
Colossus S +[41-60] to Life Amulet(30), Circlet(30), Barbarian Helm(30), Belt(30), Chest(30), Druid Helm(75), Shield(75) (rlvl 22, 67) 75
Titan S +[16-20] to Strength Amulet(58), Circlet(58), Belt(58), Club(58), Hammer(58), Tipped Mace(74), Scepter(74), Ring(74), Chest(74), Shield(74) (rlvl 50, 66) 74
Perfection S +[16-20] to Dexterity Amulet(59), Circlet(59), Missile Weapon(59), Chest(59), Shield(59), Gloves(75), Ring(75) (rlvl 51, 67) 75
Nirvana S +[21-30] to Dexterity Amulet(72), Circlet(72), Missile Weapon(72) (rlvl 64) 72
Lower Resistance S Level X Lower Resist (Y Charges) Necromancer Shield(36[28/15]), Wand(36[28/15]), Knife(36[28/15]), Staff(72[28/15]) (rlvl 36, 72) 72

While items dropped from monsters will always have an ilvl that's equal to the monster level (which is generally just the zone level, or +2/+3 higher for champion/unique monsters), the alvl is what matters and that's sometimes harder to figure out. Using the formula above, here are some examples of affixes and the ilvls needed for them:

Witch-Hunter's: ilvl 90 (amulets), ilvl 87 (Circlet), ilvl 82 (Coronet), ilvl 77 (Tiara), ilvl 1 (Diadem), ilvl 75 (most claws), ilvl 50-74 for claws with a qlvl lower than 50 (e.g. Greater Claws)
Arch-Angel's: ilvl 90 (amulets), ilvl 87 (Circlet), ilvl 82 (Coronet), ilvl 77 (Tiara), ilvl 1 (Diadem), ilvl 49 (orbs/staves)
Vita: ilvl 91 (41-45 life) or ilvl 77 (36-40 life) for grand charms, ilvl 81 for large charms
Craftsmanship: ilvl 92 for small charms
Guardianship: ilvl 92 for most chests/shields, ilvl 85-91 for chests/shields with a qlvl lower than 14 (Scale Mail, Spiked Shield, Rondache, Zombie Head, etc)
Rampaging: ilvl 92 for most, ilvl 85-91 for low qlvls (same as Guardianship)
Embattled: ilvl 87 for most chests/shields, ilvl 75-86 for chests/shields with a qlvl lower than 24 (Splint Mail, Tower Shield, Aerin Shield, Gargoyle Head, etc)
Visceral: ilvl 87 for most eligible weapons, ilvl 75-86 for weapons with a qlvl lower than 24 (Spiked Club, Flail, Blade, Balanced Axe/Knife, Maiden Javelin, Stag Bow, Long Battle Bow, Crossbow, etc)


Source of Information on this Page

See PD2's text files for updated info when game changes are made. Affix info is listed in MagicPrefix.txt and MagicSuffix.txt. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: D2 Text File Tables.

If the files in these locations are not updated by others, you can extract them yourself from pd2data.mpq (found in Diablo II/ProjectD2) using an MPQ editor and D2 listfile - the text files will be in /data/global/excel.