→Special Keywords
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All notification keywords bypass the normal rule-handling procedure. Normally, the rules are processed top-to-bottom and this process halts when a matching rule (without '''%CONTINUE%''') is found. Notification keywords, however, can apply even after the process has halted. This is most likely due to the game making a separate pass through the filter file for notification keywords - the first pass ignores notification keywords, and the second pass ignores everything else. | All notification keywords bypass the normal rule-handling procedure. Normally, the rules are processed top-to-bottom and this process halts when a matching rule (without '''%CONTINUE%''') is found. Notification keywords, however, can apply even after the process has halted. This is most likely due to the game making a separate pass through the filter file for notification keywords - the first pass ignores notification keywords, and the second pass ignores everything else. | ||
==== | ==== 特殊 关键字 ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! 代码 !! 详情 | ||
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| %CONTINUE% || | | %CONTINUE% || 该项目将与其他规则进行比较,而不是直接基于当前规则显示<br>当前规则的输出被存储在%NAME%中。 | ||
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| %NL% || | | %NL% || 指定一个新的行(行是自下而上构建的)<br>只对''ID NMAG''物品(已鉴定的魔法或更高品质的物品)生效 | ||
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| {} || | | {} || 大括号内的内容适用于物品的描述,而不是物品的名称/标题 | ||
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| %TIER-0% || | | %TIER-0% || 如果[[Item_Filtering#Filter_Strictness|filter strictness]]级别高于0(数值可以是0-9),则禁用项目的文本通知(但不包括地图图标)。 | ||
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