Patch:Season 7:修订间差异
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= | = 赛季 7 启示录 Revelation - 四月 28th 2023 = | ||
{| class=" | {| class="non-table mw-collapsible mw-collapsed" | ||
|+ | |+ 补丁说明 S7 | ||
|- | |- | ||
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[https://docs.google.com/document/d/1C4LPtMZmKoRduadzUZvXnPXSYZ91o18K6Al_A7Km9Gs/edit#heading=h.3sratoslcy9i Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/131a6cs/pd2_season_7_revelation_patch_notes/ Reddit Thread]) | [https://docs.google.com/document/d/1C4LPtMZmKoRduadzUZvXnPXSYZ91o18K6Al_A7Km9Gs/edit#heading=h.3sratoslcy9i Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/131a6cs/pd2_season_7_revelation_patch_notes/ Reddit Thread]) | ||
== GENERAL CHANGES == | [[File:Season_7.gif]] | ||
<span class="nmod">'''NOTICE:''' Maps are being fundamentally changed this season to be stackable. Old maps will cause compatibility errors and will need to be dropped beforehand.</span> | |||
== 综合变更 GENERAL CHANGES == | |||
* Added a new act 4 mercenary which can be hired at Tyrael and uses staves | * Added a new act 4 mercenary which can be hired at Tyrael and uses staves | ||
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* Rare items have received a massive overhaul | * Rare items have received a massive overhaul | ||
** Many low level affixes will no longer spawn 40 levels after they are first available | ** Many low level affixes will no longer spawn 40 levels after they are first available <span class="nmod">''(fixed - added list of affixes below)''</span> | ||
*** Sturdy, Strong, Glorious (10-50% enhanced defense) | |||
*** Jagged, Deadly, Vicious, Brutal, Massive (10-65% enhanced damage) | |||
*** Bronze, Iron (10-40 attack rating) | |||
*** Sharp, Fine, Warrior's (10-60 attack rating & 10-40% enhanced damage) | |||
*** Lizard's, Snake's, Serpent's (3-20 mana) | |||
*** Shimmering (3-7 all resistances) | |||
*** Azure, Crimson, Tangerine, Beryl (5-10% elemental resist) | |||
*** Triumphant (1 mana after each kill) | |||
*** Lunar, Arcadian (25-100 attack rating vs demons & 10-50% enhanced damage vs demons) | |||
*** Snowy, Fiery, Static, Septic, Foul (flat elemental damage) | |||
*** Consecrated (25-75 attack rating vs undead & 25-75% enhanced damage vs undead) | |||
*** Blood Letting (1 life after each kill) | |||
*** Health, Protection, Absorption (physical damage taken reduced by 1-3) | |||
*** Warding (magic damage taken reduced by 1-2) | |||
*** Thorns, Spikes, Razors (attack takes damage of 3-40) | |||
*** Frost, Icicle, Flame, Fire, Burning, Shock, Lightning, Blight, Venom (flat elemental damage) | |||
*** Craftsmanship, Quality, Maiming, Slaying (1-8 maximum damage) | |||
*** Worth, Measure (1-5 minimum damage) | |||
*** Dexterity, Skill (1-5 dexterity) | |||
*** Energy, Mind (1-6 energy) | |||
*** Light, Radiance (1-3 light radius & 15-60 attack rating) | |||
*** Jackal, Fox, Wolf (1-20 life) | |||
*** Strength, Might (1-5 strength) | |||
*** Damage Amplification (level 15 amplify damage on striking) | |||
*** Savagery, Devastation (5-15% deadly strike) | |||
*** Bleeding, Siphoning (open wounds) | |||
*** Chipping, Crumbling (5-15% crushing blow) | |||
** There are two new tiers of amplify damage procs | ** There are two new tiers of amplify damage procs | ||
** Magic and rare staves now have three tiers (alevels of affixes 37/56/76) of chance to cast on casting procs for the following skills (Fireball, Lightning, Chain Lightning, Nova, Charged Bolt, Frost Nova, Ice Barrage) These procs are level 18/24/30 based on their tiers and have different chance to proc based on the level of the skill | ** Magic and rare staves now have three tiers (alevels of affixes 37/56/76) of chance to cast on casting procs for the following skills (Fireball, Lightning, Chain Lightning, Nova, Charged Bolt, Frost Nova, Ice Barrage) These procs are level 18/24/30 based on their tiers and have different chance to proc based on the level of the skill | ||
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** There is now an open wounds and added open wounds damage per level hybrid prefix on jewels | ** There is now an open wounds and added open wounds damage per level hybrid prefix on jewels | ||
* Added a new stat | * Added a new stat "+X Open wounds damage per second" | ||
* Open wounds now stacks up to three times on a target | * Open wounds now stacks up to three times on a target | ||
* Open wounds now lasts 5 seconds | * Open wounds now lasts 5 seconds | ||
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* Mephisto in Hell difficulty can now drop Prime Evil Soul <span class="nmod">''(fixed - wasn't mentioned)''</span> | * Mephisto in Hell difficulty can now drop Prime Evil Soul <span class="nmod">''(fixed - wasn't mentioned)''</span> | ||
== MAPS == | == 地图 MAPS == | ||
* Added two new unique maps | * Added two new unique maps | ||
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* Reduced chance of spawning map events for magic maps by 33%. | * Reduced chance of spawning map events for magic maps by 33%. | ||
== UBERS == | == 超级 UBERS == | ||
* Diablo clone and Rathma now have multiple difficulties. The base difficulty will no longer drop the Diablo clone and Rathma exclusive items however will be much easier than previously to allow more people to farm their own Anni or Tainted Worldstone Shards | * Diablo clone and Rathma now have multiple difficulties. The base difficulty will no longer drop the Diablo clone and Rathma exclusive items however will be much easier than previously to allow more people to farm their own Anni or Tainted Worldstone Shards | ||
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* Meteor now has reduced explosion radius within PvP arenas | * Meteor now has reduced explosion radius within PvP arenas | ||
== LOOT FILTER == | == 战利品过滤 LOOT FILTER == | ||
* New Features and improvements: | * New Features and improvements: | ||
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** Items names can now use %NL%, so long as the item is identified and its quality is magic or greater | ** Items names can now use %NL%, so long as the item is identified and its quality is magic or greater | ||
** Added %ED% | ** Added %ED% | ||
** Added EDEF, EDAM, FCR, AR, REPLIFE, STAT3 (vit), STAT60 (life leech), STAT62 (mana leech) to + | ** Added EDEF, EDAM, FCR, AR, REPLIFE, STAT3 (vit), STAT60 (life leech), STAT62 (mana leech) to "+" condition (can be summed before evaluation) | ||
** Reworked PREFIX/SUFFIX/AUTOMOD to all start from ID 1. Previously the first PREFIX was 968 (Stout) but will now be 1. Likewise the first AUTOMOD (Fletcher's) was 1645 but will now be 1. This will prevent loot filters from needing updates every time a new PREFIX or SUFFIX is added | ** Reworked PREFIX/SUFFIX/AUTOMOD to all start from ID 1. Previously the first PREFIX was 968 (Stout) but will now be 1. Likewise the first AUTOMOD (Fletcher's) was 1645 but will now be 1. This will prevent loot filters from needing updates every time a new PREFIX or SUFFIX is added | ||
** Color codes which were previously Glide-Only (%CORAL%, %SAGE%, %TEAL%, %LIGHT_GRAY%) will work if HD Text is enabled <span class="nmod">''(fixed - wasn't mentioned)''</span> | ** Color codes which were previously Glide-Only (%CORAL%, %SAGE%, %TEAL%, %LIGHT_GRAY%) will work if HD Text is enabled <span class="nmod">''(fixed - wasn't mentioned)''</span> | ||
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** Fixed issue with MAPTIER not filtering for non-map items | ** Fixed issue with MAPTIER not filtering for non-map items | ||
== SKILLS == | == 技能 SKILLS == | ||
=== Amazon === | === 亚马逊 Amazon === | ||
Fend | Fend | ||
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* The passive movement speed bonus now works properly | * The passive movement speed bonus now works properly | ||
=== Assassin === | === 刺客 Assassin === | ||
Mind Blast | Mind Blast | ||
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Dragon Claw | Dragon Claw | ||
* Synergies increased from 8 to 15% | * Synergies increased from 8% to 14% <span class="nmod">''(fixed - incorrectly said 15%)''</span> | ||
* Damage per level increased from 15% to 25% | * Damage per level increased from 15% to 25% | ||
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* Synergies increased from 12% to 14% | * Synergies increased from 12% to 14% | ||
=== Barbarian === | === 野蛮人 Barbarian === | ||
Deep Wounds | Deep Wounds | ||
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* Scaling reduced from a diminishing return scaling from 0-50 to 0-40 | * Scaling reduced from a diminishing return scaling from 0-50 to 0-40 | ||
=== Druid === | === 德鲁伊 Druid === | ||
Spirit of Barbs | Spirit of Barbs | ||
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* Added basic attack damage to fire claw tooltip | * Added basic attack damage to fire claw tooltip | ||
=== Necromancer === | === 死灵法师 Necromancer === | ||
Poison Strike | Poison Strike | ||
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* Changed to apply a "curse cap" on the monster. This means that a curse cast from a unit with increased max curses will allow other units to apply curses up to that limit (E.g., a necromancer player with 2 max curses casts a curse on a monster, if their mercenary casts a curse on the same monster it will stack up to the necromancer's max curse limit) | * Changed to apply a "curse cap" on the monster. This means that a curse cast from a unit with increased max curses will allow other units to apply curses up to that limit (E.g., a necromancer player with 2 max curses casts a curse on a monster, if their mercenary casts a curse on the same monster it will stack up to the necromancer's max curse limit) | ||
=== Paladin === | === 圣骑士 Paladin === | ||
Thorns | Thorns | ||
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* Fist of the heavens holy bolts now gain their proper synergy values | * Fist of the heavens holy bolts now gain their proper synergy values | ||
=== Sorceress === | === 法师 Sorceress === | ||
Blizzard | Blizzard | ||
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* Level 28+ scaling increased from 27-29 to 28-30 | * Level 28+ scaling increased from 27-29 to 28-30 | ||
== ITEMS == | == 物品 ITEMS == | ||
=== Misc Items === | === 杂项物品 Misc Items === | ||
Um Rune | Um Rune | ||
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* 40% enhanced damage increased to 45% | * 40% enhanced damage increased to 45% | ||
=== Uniques === | === 暗金 Uniques === | ||
==== Unique Weapons ==== | ==== 暗金武器 Unique Weapons ==== | ||
The Gnasher | The Gnasher | ||
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Stone Crusher | Stone Crusher | ||
* +5-10% physical | * +5-10% physical resistance penetration reduced to 5% | ||
The Gavel of Pain | The Gavel of Pain | ||
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Steel Pillar | Steel Pillar | ||
* 10-15% physical | * 10-15% physical resistance penetration reduced to 5-10% | ||
* Repairs 1 durability in 4 seconds removed | * Repairs 1 durability in 4 seconds removed | ||
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* +200-250% enhanced damage increased to 220-270% | * +200-250% enhanced damage increased to 220-270% | ||
==== Other Uniques ==== | ==== 其它暗金 Other Uniques ==== | ||
Swordback Hold | Swordback Hold | ||
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* New unique ring <span class="nmod">''(fixed - wasn't mentioned)''</span> | * New unique ring <span class="nmod">''(fixed - wasn't mentioned)''</span> | ||
=== Set Items === | === 套装物品 Set Items === | ||
Infernal Tools full set bonus | Infernal Tools full set bonus | ||
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* +30 to all resist revered back to +50 | * +30 to all resist revered back to +50 | ||
=== Runewords === | === 符文之语 Runewords === | ||
Zenith | Zenith | ||
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Hand of Justice | Hand of Justice | ||
* Fire | * Fire resistance penetration reduced from 20% to 10-20% | ||
Myth | Myth | ||
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* Holy shock aura level reduced from 14 to 13 | * Holy shock aura level reduced from 14 to 13 | ||
== PATCHES == | == 补丁 PATCHES == | ||
=== | === 赛季 7 补丁 1 (2023-04-30) === | ||
<span class="emphasis">(was mislabeled as patch #3)</span> | <span class="emphasis">(was mislabeled as patch #3)</span> | ||
* Blessed aim now passively provides -1% target's defense per base level instead of attack rating to prevent it from bugging when the aura is active | * Blessed aim now passively provides -1% target's defense per base level instead of attack rating to prevent it from bugging when the aura is active | ||
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* Several improvements to server stability | * Several improvements to server stability | ||
=== | === 赛季 7 补丁 2 (2023-05-01) === | ||
<span class="emphasis">(was mislabeled as patch #4)</span> | <span class="emphasis">(was mislabeled as patch #4)</span> | ||
* Unique map drop rates reduced by 33% | * Unique map drop rates reduced by 33% | ||
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* Blessed aim will now properly apply its passive ignore targets defense bonus | * Blessed aim will now properly apply its passive ignore targets defense bonus | ||
=== | === 赛季 7 补丁 3 (2023-05-05) === | ||
<span class="emphasis">(was mislabeled as patch #5)</span> | <span class="emphasis">(was mislabeled as patch #5)</span> | ||
* Added preset quality settings to D2GL | * Added preset quality settings to D2GL | ||
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* Applied several stability improvements | * Applied several stability improvements | ||
=== | === 赛季 7 补丁 4 (2023-05-08) === | ||
<span class="emphasis">(was mislabeled as patch #6)</span> | <span class="emphasis">(was mislabeled as patch #6)</span> | ||
* Fixed crash in unique maps and Ashen Plains | * Fixed crash in unique maps and Ashen Plains | ||
* Server improvements | * Server improvements | ||
=== | === 赛季 7 补丁 5 (2023-05-30) === | ||
<span class="emphasis">(was mislabeled as patch #7)</span> | <span class="emphasis">(was mislabeled as patch #7)</span> | ||
* Fixed some server bugs and added logging to help debug server instability | * Fixed some server bugs and added logging to help debug server instability | ||
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* Improved the performance of the lootfilter code | * Improved the performance of the lootfilter code | ||
PVP | PVP 更新: | ||
* Weapon Block is now disabled when running/walking in the PVP arena | * Weapon Block is now disabled when running/walking in the PVP arena | ||
* Healing skills (holy bolt/holy nova) no longer heal allies inside the PVP arena | * Healing skills (holy bolt/holy nova) no longer heal allies inside the PVP arena | ||
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* Magic Arrow PVP modifier changed from 150% -> 100% in Normal/NM PVP arena | * Magic Arrow PVP modifier changed from 150% -> 100% in Normal/NM PVP arena | ||
=== | === 赛季 7 补丁 6 (2023-05-31) === | ||
<span class="emphasis">(was mislabeled as patch #8)</span> | <span class="emphasis">(was mislabeled as patch #8)</span> | ||
* Some server bug fixes to help with instability | * Some server bug fixes to help with instability | ||
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* Fixed the lootfilter Settings button not saving it's position on game exit | * Fixed the lootfilter Settings button not saving it's position on game exit | ||
PVP | PVP 变更: | ||
* Changed weapon block to be 1/3 chance while running and 1/2 chance while walking (full chance while standing still) | * Changed weapon block to be 1/3 chance while running and 1/2 chance while walking (full chance while standing still) | ||
=== | === 赛季 7 补丁 7 (2023-06-19) === | ||
<span class="emphasis">(was mislabeled as patch #9)</span> | <span class="emphasis">(was mislabeled as patch #9)</span> | ||
* Server functionality rewrite and speedups | * Server functionality rewrite and speedups | ||
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* Enabled dclone/rathma difficulty changes in single player/non-ladder | * Enabled dclone/rathma difficulty changes in single player/non-ladder | ||
PVP | PVP 变更: | ||
*Decrease the pvp penalty for open wounds: | *Decrease the pvp penalty for open wounds: | ||
** Hell 6% -> 18% | ** Hell 6% -> 18% | ||