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| <noinclude>This page lists errors, unintended behavior, and glitches found in PD2. Some major vanilla bugs are also listed.</noinclude> | | <noinclude> |
| | {{stub|Many old bugs listed here are (probably) fixed; in general if it isn't marked "S11" don't assume it still is a bug}} |
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| | 此页列出了错误, 意外崩溃, 以及在 PD2 中发现的故障. 还列出了一些主要的原版 bugs. 参见: [https://discord.com/channels/701658302085595158/781105003535400991 #已知-bugs] discord 频道 |
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| | 有关崩溃或其他游戏问题的帮助, 查看这个 [[Support FAQ|常见问题解答]] 或这个 [https://discord.com/channels/701658302085595158/770081262982529064 #技术-支持] discord 频道. |
| | </noinclude> |
| | == 非-原版 Non-Vanilla == |
| | <span class="emphasis">''Bugs 的引入在 PD2 中是由于新特性造成的''</span> |
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| == Non-Vanilla ==
| | '''常规 Bugs:''' |
| <span class="emphasis">''Bugs introduced in PD2 due to new features''</span>
| | * [[Recipes#Gem_&_Rune_Recipes|无瑕疵的宝石]] 只有当处于 ''已堆叠'' 状态时才能升级为完美的宝石. |
| | * 有时候当使用 [[Cartographer's Orb|制图师的法珠]] Cartographer's Orb 配方时, 结果是一个手斧 Hand Axe 而不是一个更高层级的地图. |
| | * 章节 1 中名为 "骷髅 skeleton" 的怪物 (如在 大陵寝/墓地 mausoleum/crypt 中的怪物) 不会掉落战利品. |
| | * 尖啸恐蝠 Shrieking Terror 怪物在地图上会导致召唤 AI 问题. |
| | * 在角色选择界面, 有些角色缺失头部或似乎有不同的装备. |
| | * 有些人在启用 HD text 的情况下会崩溃 (如果有此问题请在 ctrl+o 菜单中禁用) |
| | * 使用 D2GL 时 文本/数量 数字通过 UI 元素显示 |
| | * 在某些情况下, 当使用只需要一个物品的配方时盒子中有两个相同类型的装备物品, 其中一个可能会被摧毁. |
| | * 当有太多玩家在尝试连接时, 玩家可能会出现一个对话框显示他们在队列中的位置. 这是误导因为排队系统没有使用 - 玩家将需要用手动连接来代替. 这可能需要多次尝试, 特别是如果他们选择的服务器已达到极限并且也在试图加入其他服务器. 如果可以接受其他服务器, 请尝试暂时只使用其中一个服务器. |
| | * 偶尔, [[Maps#恶魔之路_Demon_Road|恶魔之路]] Demon Road 地图中的某些部分无法通行也无法通过它们施展直线技能. |
| | * (S11) 地图有时会出现不能被腐化或无法打开的情况. |
| | * (S11) Shift-点击物品时 (如地图, 珠宝, 或宝石) 可能会出现问题. |
| | ** 这些问题尚未明确说明. |
| | * (S11) 投掷武器商店/赌博的价格异常高. |
| | * (S11) 在使用 WASD/控制器 控制方案时暗黑破坏神游戏可能会出现崩溃现象. |
| | * (S11) [[Monsters#暗黑破坏神-克隆体_Diablo-Clone|暗黑破坏神-克隆体]] Diablo Clone 的新星能够穿过障碍物. |
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| '''General Bugs:''' | | '''专属技能或装备的 Bugs:''' |
| * [[Recipes#Gem_&_Rune_Recipes|Flawless gems]] can only be promoted to perfect gems while in their ''stacked'' form. | | * [[Revive|重生怪]] Revives' 自己的 召唤物/守卫 能力 (例如. 由议会成员复活的九头海蛇) 如果敌人是被它们杀死的话不会给予玩家经验或完成任务进度. |
| * Cubing three T1 maps with a [[Cartographer's Orb]] sometimes creates a white axe instead of a T2 map | | * 当刺客在使用 [[Whirlwind|旋风]] ([[Blade Dance|刀锋之舞]]) 过程中升级时会锁定你的动画. |
| * In some situations having two items of the same type within the cube during a recipe can consume one of the items | | * 由 [[Dragon_(Chest)|飞龙]] 符文之语 (护甲) 生成的九头海蛇如果是被旋风技能触发的在消失前只会停留 ~1 秒. |
| * Dual-wielding attack speed breakpoints are now always based on the faster weapon - this fixes Barbarian attacks, but Assassins have several melee skills which are technically dual-wielding but only the mainhand weapon is used. This results in a new WSM bug where a faster weapon can be equipped in the offhand to [[Breakpoints#Changes|bypass]] the speed of the attacking weapon. | | * 佣兵的 [[Flickering Flame|闪烁火焰]] 抗性灵气会使圣骑士的最大抗性降低到 75. |
| * Some items in the [[Elite#Immortal_King|Immortal King]] set have their set bonuses displayed in blue (like normal attributes) rather than in green. | | * 狼獾之心 Heart of the Wolverine (来自 [[Wisp Projector|鬼火投射者]]) 当你升级时会消失. |
| | * 在 [[Elite#不朽之王_Immortal_King|不朽之王]] 套装中的一些物品的套装奖励显示为蓝色 (像普通属性一样) 而不是绿色. |
| | * 无形版本的 [[Elite#不朽之王的碎魂者_Immortal_King's_Stone_Crusher|不朽之王的碎魂者]] 可能会显示不正确的伤害 (缺少套装奖励) 取决于所装备的套装物品的顺序. |
| | * (S11) 即使施加 [[信念]] Conviction debuff 效果的来源已经死亡该效果仍可作用于 玩家/佣兵. |
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| '''BH-Related Bugs:''' | | <div id="BH"></div>'''BH-相关的 Bugs:''' |
| * Attribute ranges on tooltips are sometimes incorrect | | * 提示信息上的属性范围有时不正确 |
| ** When multiple sources add the same attribute, only a single source's attribute range is shown rather than a combined range. Examples: | | ** 当多个来源添加相同的属性时, 只显示单个来源的属性范围而不是组合范围. 示例: |
| *** The 50% Damage to Undead automod for blunt weapons isn't included in the attribute's range. | | *** 钝器对不死的自动附加属性 automod 造成的 50% 伤害不包括在该属性的范围内. |
| *** Crafted items will display the standard attribute range (e.g. rolled affixes) without taking into account the attribute range from predetermined affixes. | | *** 手工物品将显示标准属性范围 (例如. 随机的词缀) 而不考虑固定词缀的属性范围. |
| *** When a runeword adds the same attribute as one of its runes, the attribute range doesn't include values from the rune. Example: [[Chains of Honor]] shows [35-45] all res in-game but is actually [50-60] since Um adds +15 | | *** 当符文之语添加了与其中一个符文相同的属性时, 属性范围不包括符文的值. 例如: [[Chains of Honor|荣耀之链]] 在游戏中显示 [35-45] 所有抗性但实际上是 [50-60] 因为乌姆 Um(22) 增加 +15 |
| **: <span class="omod">List of attribute sources: prefixes, suffixes, automods, superior affixes, predetermined crafting affixes, corruptions, socketed gems/runes/jewels, pointmods</span> | | **: <span class="omod">属性来源列表: 前缀, 后缀, 自动附加属性 automods, 高级词缀 superior affixes, 固定手工词缀, 腐化词缀, 已镶嵌的 宝石/符文/珠宝, pointmods</span> |
| ** When an item has a "hybrid" affix with multiple attributes, each attribute range is still treated separately which can results in inaccurate/ambiguous comparisons. Example: | | ** 当一个物品有一个带有多个属性的 "混合 hybrid" 词缀时, 每个属性范围仍然被单独处理这可能导致不准确/有歧义的比较. 示例: |
| *** A Fine Small Charm adds +[1-3] damage & +[10-20] AR but the attribute range for AR shows [2-36] in-game since the Bronze/Iron/Steel affixes can add that much AR (but of course those affixes don't add any damage) | | *** 一个精良之小护身符添加 +[1-3] 伤害 & +[10-20] AR 但 AR 的属性范围在游戏中显示为 [2-36] 因为 青铜之/铁之/钢之 的词缀可以增加很多的 AR (当然这些词缀不会增加任何伤害) |
| * Magic items without a prefix/suffix will have an [https://wiki.projectdiablo2.com/wiki/File:DescEx1.png extra space] in their name where the prefix/suffix name would be, making the overall name appear slightly off-center. | | ** 属性范围可能只参考亮金物品的词缀所以一些高级的魔法词缀不会有准确的范围 |
| * Some items have their [[Item_Filtering#Colors|default color]] built into '''%NAME%''', so their color won't change unless their name is rewritten completely. | | * 有些项目的 [[Item_Filtering#颜色_Colors|默认颜色]] 内建在 '''%NAME%''', 所以它们的颜色不会改变除非它们的名称被完全重写. |
| * When changing zones via a portal, nearby items are [[Item_Filtering#MAPID_IDs|updated before]] the '''MAPID''' gets updated so any items within a screen length of the portal will be displayed as if the character was still in the previous zone.
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| Note that attribute ranges and lootfilters are handled by [https://github.com/Project-Diablo-2/BH PD2's open-source version of BH], which anyone may submit improvements for. The discord's [https://discord.com/channels/701658302085595158/771820538502971402 #lootfilter] channel may be a good place to learn more about it if you have questions, since devs and editors often frequent the channel and discuss BH-related changes there.
| | 注意属性范围和战利品过滤器是来自 [https://github.com/Project-Diablo-2/BH PD2 的开源版本 BH], 任何人都可以提交改进. 这个 discord 的 [https://discord.com/channels/701658302085595158/771820538502971402 #战利品过滤器] 频道如果你有问题的话可能是了解更多信息的好地方, 因为开发者和编辑者经常光顾这个频道并在那里讨论与 BH 相关的变化. |
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| === Singleplayer-Only Bugs === | | === 仅限单人游戏的错误 Singleplayer-Only Bugs === |
| * PlugY: Having too many items in a stash page with many affixes (especially maps) can cause a crash if that page is the most recently visited stash page | | * PlugY: 如果仓库页面中有太多的地图如果该页面是最近访问的仓库页面则可能导致崩溃 |
| * PlugY: Having gold in the shared stash can cause issues, preventing oskills and other stats from working correctly | | *: <span class="omod">修正方法: 减少每页存储的地图数量, 或者在离开仓库页面之前切换到另一页</span> |
| * PlugY: The "toggle stash" button may be set to the wrong stash upon loading until interacting with the current stash - putting an item on a higher page (such as page 200) in whichever stash is loaded first seems to fix it in some cases | | * PlugY: 在共享仓库中拥有金币可能会导致诸如阻止通用技能 oskills 正常工作之类的问题 |
| * Andariel quest bug (vanilla bug - fixed in multiplayer) | | *: <span class="omod">修正方法: 从共享仓库处移除所有黄金, 或禁用配置文件中的共享金币功能</span> |
| | * PlugY: "切换仓库" 按钮可能在加载时被设置为错误的仓库直到与当前仓库交互 - 如果在保存/退出之前的最近的仓库交互涉及使用 PlugY 仓库按钮而不是操作仓库中的物品则会发生这种情况 |
| | *: <span class="omod">解决方法: 在保存/退出之前从仓库添加或移除一个物品 (这也会修复按钮在任何时候的设置错误)</span> |
| | * PlugY: 如果仓库页面是空的仓库导航可能会出错 - 导航会在错误的页面之间跳转, 但实际上它只是在第一页 (第 1 页) 和第一个索引 (第 10 页) 之间的所有页面显示错误的页码 |
| | *: <span class="omod">修正方法: 放置一个物品在第 10 页或更高页并保存/退出</span> |
| | * 安达利尔 Andariel 任务 bug (原版 bug - 仅修复在多人游戏) |
| <noinclude> | | <noinclude> |
| For all singleplayer differences, see: [[Singleplayer]]
| | 对于所有单人游戏的差异, 查看: [[Singleplayer|单人游戏]] |
| </noinclude> | | </noinclude> |
| == Vanilla ==
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| <span class="emphasis">''Bugs found in vanilla and PD2''</span>
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| * Multiple corpse bug - rejoining a game with more than one corpse will result in only the highest value corpse being carried over and items on all other corpses being lost | | == 原版 Vanilla == |
| * Corpse limit bug - only ~15 corpses can exist simultaneously, so if a player dies while wearing gear and at the corpse limit, the gear will be lost even without rejoining a game | | <span class="emphasis">''发现在原版和 PD2 中的 Bugs ''</span> |
| * Strength bug - gear not visible to other players; may also contribute to losing items when there are multiple corpses | | |
| * Broken-offhand-whirlwind (BOW) bug - when dual-wielding and using whirlwind, if the offhand weapon is broken (0 durability) and has 1 gemmed socket (to prevent it from disappearing), the mainhand weapon is used as both the mainhand ''and'' offhand weapons | | * 多具尸体 bug - 重新加入一个有多个尸体的游戏会导致只有最高价值的尸体被带走其他尸体上的物品都会丢失 |
| * Failed-to-Join (FTJ) bug | | * 尸体限制 bug - 只有 ~15 具尸体可以同时存在, 所以如果一个玩家在穿着装备时死亡在尸体限制下, 即使没有重新加入游戏装备也会丢失 |
| * Next-hit-always-misses (NHAM) bug
| | * 力量 bug - 如果装备物品的属性需求只能通过这些物品所赋予的属性来满足, 那么其他玩家将无法看到该装备; 这也可能导致当存在多个尸体时物品丢失或者当从尸体中恢复物品时没有足够的物品栏空间来存储这些物品 |
| * [[Monsters#Bloodwitch_the_Wild|Blood Witch]] sometimes doesn't spawn in Halls of the Dead | | : <span class="omod">当从尸体中恢复物品时, 它们将按照以下顺序重新装备: 头盔, 项链, 护甲, 左手武器/副手, 右手武器/副手, 左戒指, 右戒指, 腰带, 鞋子, 手套</span> |
| | * 破损-副手-旋风 (BOW) bug - 当双持并使用旋风时, 如果副手武器损坏了 (0 耐久度) 并拥有 1 个已经镶嵌的宝石 (防止它消失), 主手武器会同时作为主手 ''和'' 副手武器使用 |
| | * 加入失败 (FTJ) bug |
| | * [[Monsters#疯狂血腥女巫_Bloodwitch_the_Wild|疯狂血腥女巫]] Blood Witch 有时候不会生成在死亡之殿 Halls of the Dead |
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| | 要获得更完整的原版 bug 列表, 请查看原版专用的 wikis. [https://www.theamazonbasin.com/wiki/index.php?title=Diablo_II 亚马孙流域] wiki 在这方面做得特别好, bug 通常在相关的分类中用红色标注. 另一个例子是这个 [https://us.forums.blizzard.com/en/d3/t/bugproblem-list-for-devs-what-to-fix-for-d2r/30490 200+ bugs 列表] 它关注的是 D2: 狱火重生 应该修复的内容. |
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| For a more complete list of vanilla bugs, see wikis dedicated to vanilla. [https://www.theamazonbasin.com/wiki/index.php?title=Diablo_II The Amazon Basin] wiki does an especially good job, with bugs typically written in red in their relevant categories. Another example is this [https://us.forums.blizzard.com/en/d3/t/bugproblem-list-for-devs-what-to-fix-for-d2r/30490 list of 200+ bugs] that focuses on what should be fixed for D2: Resurrected.
| | 在 PD2 中修复的 bugs, 查看 [[General_Changes#Bug_Fixes | 综合变更]]. |
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| For bugs fixed in PD2, see [[General_Changes#Bug_Fixes | General Changes]].
| | == 非问题 Not Bugs == |
| | 这些并不被视为软件 bugs 而是已明确列入 #known-bugs 标签中以避免因这些问题而产生支持请求工单. |
| | * (S11) 有些数据仅适用于你主手使用的情况在双持使用时则不会累加到高级属性界面中. |
| | * (S11) 这个 [[Maps#地图事件_Map_Events|钥匙地图事件]] 并不能保证有 6 把钥匙掉落, 因为掉落率可能会有所不同. |