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无编辑摘要
Weili0677留言 | 贡献
无编辑摘要
 
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*OSkills retain their identity as skills of the class they normally belong to, meaning they will not benefit from your +Class Skill affixes if you are not the "native" class of the skill.
*OSkills retain their identity as skills of the class they normally belong to, meaning they will not benefit from your +Class Skill affixes if you are not the "native" class of the skill.
**OSkills ''will'' benefit from +All Skills and targeted +Skill bonuses such as +Fire Skills.  
**OSkills ''will'' benefit from +All Skills and targeted +Skill bonuses such as +Fire Skills.  
*OSkills will only give up to +3 to a skill if the granting item is equipped by the "native" class of the skill. This will be reflected in-game and will only appear as +3.
*OSkills will only give up to +3 to a skill if the granting item(s) is equipped by the "native" class of the skill. This will be reflected in-game and will only appear as +3.
** This is a per-character cap, not per-item one. For example, a Barbarian welding two [[Call to Arms]] will see up to +3 on each sword, depending on the item roll, but the actual +Skill benefit is capped at +3 total per skill.
*Mercenaries can not use OSkills.
*Mercenaries can not use OSkills.
{| class="wikitable wikitable-2col mw-collapsible mw-collapsed"
{| class="wikitable wikitable-2col mw-collapsible mw-collapsed"
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