Skill Changes:修订间差异
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*OSkills retain their identity as skills of the class they normally belong to, meaning they will not benefit from your +Class Skill affixes if you are not the "native" class of the skill. | *OSkills retain their identity as skills of the class they normally belong to, meaning they will not benefit from your +Class Skill affixes if you are not the "native" class of the skill. | ||
**OSkills ''will'' benefit from +All Skills and targeted +Skill bonuses such as +Fire Skills. | **OSkills ''will'' benefit from +All Skills and targeted +Skill bonuses such as +Fire Skills. | ||
*OSkills will only give up to +3 to a skill if the granting item is equipped by the "native" class of the skill. This will be reflected in-game and will only appear as +3. | *OSkills will only give up to +3 to a skill if the granting item(s) is equipped by the "native" class of the skill. This will be reflected in-game and will only appear as +3. | ||
** This is a per-character cap, not per-item one. For example, a Barbarian welding two [[Call to Arms]] will see up to +3 on each sword, depending on the item roll, but the actual +Skill benefit is capped at +3 total per skill. | |||
*Mercenaries can not use OSkills. | *Mercenaries can not use OSkills. | ||
{| class="wikitable wikitable-2col mw-collapsible mw-collapsed" | {| class="wikitable wikitable-2col mw-collapsible mw-collapsed" | ||