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第30行: |
第30行: |
| 物理伤害构建没有彩虹刻面, 但相对容易获得抗性穿透 (通过 [[Amplified damge|伤害加深]] 和 [[Battle Cry|战嗥]]), 这意味着他们很容易和廉价构建. | | 物理伤害构建没有彩虹刻面, 但相对容易获得抗性穿透 (通过 [[Amplified damge|伤害加深]] 和 [[Battle Cry|战嗥]]), 这意味着他们很容易和廉价构建. |
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| notably its damage is NOT scaled by:
| | 值得注意的是它的伤害不是按缩放计算的: |
| * enhanced damage on items (e.g. [[Fortitude (Chest)]]) | | * 增强伤害的物品 (例如. [[Fortitude (Chest)|刚毅]] Fortitude (护甲)) |
| * weapon damage | | * 武器伤害 |
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| [[Werebear]] as a caster benefits from: | | [[Werebear|熊人变化]] 作为施法者受益于: |
| * defense | | * 防御 |
| * flat life / flat vit via [[Lycanthropy]] | | * 固定生命 / 固定体力 通过 [[Lycanthropy|变形术]] Lycanthropy |
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| Note that the increased damage of werebear is wasted on shock wave (it is enhanced damage). Additionally the shock wave projectiles can not shot gun.
| | 注意熊人增加的伤害被浪费在震波上 (它是增强伤害). 此外震波投掷物不能散射. |
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| We can draw a handful of conclusions from his [[Breakpoints]]:
| | W我们可以从他的 [[Breakpoints|断点]] 中得出一些结论: |
| * Faster Cast Rate (FCR) going up one frame is about 10% more DPS, which is about the same as +2 skill points. So when in doubt take +1skills over fcr, but aiming for 11 Frames per Animation (fpa) is reasonable. Notable breakpoints: 40/63/99/163 | | * 快速施法速度 (FCR) 每上升一帧 DPS 就会增加 10%, 相当于 +2 技能点. 所以当你有疑问的时候可以选择 +1 技能而不是 fcr, 但是目标在 11 帧每次动画 (fpa) 是合理的. 理想的断点: 40/63/99/163 |
| * Faster Block Rate (FBR) Breakpoints in werebear form got buffed compared to vanilla, but are still among the worst in the game. Thus i recommend to do what melee druids do and use a 2-hand cast weapon, a stave. | | * 快速格挡速度 (FBR) 熊人形态的断点比普通形态得到了加强, 但仍然是游戏中最差的. 因此我建议做近战德鲁伊做的使用双手施法武器, 一个法杖. |
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| = Skills = | | = Skills = |