PvP Changes:修订间差异

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== 技能差异 Skill Differences ==
== 技能差异 Skill Differences ==
* [[Dragon Flight|飞龙在天]]: doesn't auto-aim
* [[Dragon Flight|飞龙在天]]: 不能自动瞄准
* [[Mind Blast|心灵爆震]]: stun lasts 1.5 seconds instead of 2 seconds, radius doesn't increase with base levels, doesn't name-lock
* [[Mind Blast|心灵爆震]]: 昏迷持续时间从 2 秒改为 1.5 , 范围不随基础等级增加, 不锁定名字
* [[Whirlwind|旋风]]: doesn't have a dual-wield attack frame penalty
* [[Whirlwind|旋风]]: 没有双持攻击帧数惩罚
* [[Oak Sage|橡木智者]]: doesn't grant life replenish
* [[Oak Sage|橡木智者]]: 不能给予生命回复
* [[Bone Spear|骨矛]]: only fires 1 projectile
* [[Bone Spear|骨矛]]: 只能发射 1 投掷物
* [[Holy Bolt|圣光弹]]: only fires 1 projectile
* [[Holy Bolt|圣光弹]]: 只能发射 1 投掷物
* [[Smite|盾击]]: stun lasts up to 2.5 seconds instead of up to 10 seconds
* [[Smite|盾击]]: 昏迷持续时间从 10 秒改为 2.5
* [[Fist of the Heavens|天堂之拳]]: doesn't auto-aim or name-lock
* [[Fist of the Heavens|天堂之拳]]: 不能自动瞄准或锁定名字
* [[Joust|突袭]]: doesn't auto-aim
* [[Joust|突袭]]: 不能自动瞄准
* [[Teleport|传送]]: doesn't have a 1-second damage debuff (Normal only)
* [[Teleport|传送]]: 没有 1 秒的伤害减益 (仅限普通难度)
* [[Meteor|陨石]]: reduced explosion radius
* [[Meteor|陨石]]: 减小爆炸范围
* [[Energy Shield|能量护盾]]: while active, Dueling Mana Potions cannot be used
* [[Energy Shield|能量护盾]]: 当激活时, 决斗魔法药水不能使用
* Chance to parry or dodge is halved ([[Weapon Block|武器格挡]], [[Holy Sword|圣剑]], [[Dodge|闪避]], [[Evade|回避]])
* 这些技能格挡或闪避的几率减半 ([[Weapon Block|武器格挡]], [[Holy Sword|圣剑]], [[Dodge|闪避]], [[Evade|回避]])
* Movement skills don't name-lock ([[Whirlwind|旋风]], [[Leap|跳跃]], [[Leap Attack|跳跃攻击]], [[Charge|冲锋]])
* 这些技能在移动时不会锁定名字 ([[Whirlwind|旋风]], [[Leap|跳跃]], [[Leap Attack|跳跃攻击]], [[Charge|冲锋]])
* Healing skills ([[Holy Bolt|圣光弹]], [[Holy Nova|神圣新星]], [[Holy Light|圣光术]]) don't heal allies
* 治愈技能 ([[Holy Bolt|圣光弹]], [[Holy Nova|神圣新星]], [[Holy Light|圣光术]]) 不能治疗队友


== 伤害因数 Damage Multipliers ==
== 伤害因数 Damage Multipliers ==
Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players in Normal/Nightmare/Hell difficulty.  
技能造成 16%/12%/6% (1/6th, 1/8th, 1/16th) 的伤害对其他玩家在 普通/恶梦/地狱 难度.  
They deal 100% of those amounts except for the following skills which have other multipliers:
除了以下技能具有其他因数外其他的效果为 100%:
:  <span class="omod">These skill modifier values can be found in game, in a book within the PvP arenas</span>
:  <span class="omod">这些技能修正值可以在游戏中找到, PvP 竞技场的书籍中</span>
{| class="wikitable"  ||  
{| class="wikitable"  ||  
|-
|-
第144行: 第144行:
|&nbsp; • &nbsp;[[Poison Creeper|猛毒花藤]] || 15 || 15 ||
|&nbsp; • &nbsp;[[Poison Creeper|猛毒花藤]] || 15 || 15 ||
|-
|-
|&nbsp; • &nbsp;[[Maul|撞捶]] || 150 ||  || <span class="omod">物理</span>
|&nbsp; • &nbsp;[[Maul|撞锤]] || 150 ||  || <span class="omod">物理</span>
|-
|-
|&nbsp; • &nbsp;[[Shock Wave|震波]] || 175 ||  ||  
|&nbsp; • &nbsp;[[Shock Wave|震波]] || 175 ||  ||  
第240行: 第240行:
|&nbsp; • &nbsp;[[Meteor|陨石]] || 65 || 90 ||  
|&nbsp; • &nbsp;[[Meteor|陨石]] || 65 || 90 ||  
|}
|}
* Hell damage multipliers are colored <span class="omod">gray</span> if they're the same as the Normal/Nightmare multipliers
* 地狱伤害因数着色为 <span class="omod">灰色</span> 如果它们和 普通/恶梦因数一样的话
* Damage types are colored <span class="omod">gray</span> if they're the same as the damage added by the skill itself
* 伤害类型着色为 <span class="omod">灰色</span> 如果它们与技能本身所增加的伤害相同时
== 已知问题 Known Bugs ==
== 已知问题 Known Bugs ==
* Currently Energy Shield does not work in PvP Arenas
* 目前 能量护盾 Energy Shield PvP 竞技场不起作用
* Occasionally when interacting with the book of PvP skill modifiers within the arenas you may enter a state where you cannot target anything. You have to rejoin the game to fix this.
* 偶尔当你在竞技场上与 PvP 技能修正的书籍互动时你可能会进入一个你不能瞄准任何东西的状态. 你必须重新开始游戏来解决这个问题.
* While in the Moor Duel Arena, if someone trades with Akara in Rogue Encampment it can cause the PvP vendor version of Akara to have the same items for trade as the one in Rogue Encampment. Unfortunately, the quickest solution to this is to create a new game.
* 在 荒野竞技场 Moor Duel Arena, 如果有人在 萝格营地 Rogue Encampment 与阿卡拉交易它可能会导致阿卡拉的 PvP 商人版本与萝格营地有相同的物品可供交易. 不幸的是, 解决这个问题的最快方法就是创建一个新房间.

2024年11月17日 (日) 15:45的最新版本

这个页面列出了相对于原版游戏的 PVP 的变化. 所有影响 PvP 战斗的变化只适用于 PvP 竞技场除非另有说明.

PVP 锦标赛 PvP Tournaments

Each season there is usually at least one official PvP tournament for Softcore and Hardcore respectively at both High Levels (HLD) and Low Levels (LLD).

High Levels (1-99) fight in Hell Difficulty while Low Levels (30) fight in Normal Difficulty.

The reward for winning an official tournament is an exclusive account-wide aura, similar to those rewarded to the first 3 level 99 characters per class and/or the first 3 boss kills for the uber bosses per class. If there are 16 or more participants per respective tournament then the top 3 characters each are rewarded an aura.

Beyond these official tournaments there are also community PvP tournaments with large prize pools that get hosted weekly/biweekly for both HLD and LLD characters on Softcore throughout each Season. Some of these tournaments are arranged as Team vs Team (TvT) duels (a popular way to play for LLD). To inquire about community tournaments, and for any general PvP-related questions, discussion can be found in the respective HLD PvP or LLD PvP channels in the official Project Diablo 2 Discord.

常规变化 General Changes

  • New dueling arenas are accessible via 'maps' which can be purchased from Akara in Act 1
  • Vendors within PvP arenas sell 'Dueling Mana Potions' (other potions cannot be used in the arenas)
  • Vendors within PvP arenas also sell a variety of 'Dueling Charms' tailored for both HLD and LLD characters:
Grand Charms: +1 Skill Tree with 15 Life, Large Charms: 2% Damage with 15 Life
Small Charms: 20 Life, 15 Life, 10 Life + 2 Max Damage + 10 Attack Rating, 10 Life + 3% all resistances, 10 Life + 7% of one resistance, or 5% FHR + 7% of one resistance
Note: These 'Dueling Charms' only work inside of the PvP arenas. Outside of the arenas their stats do not apply to the character.
  • Spectator mode can be toggled in the arenas by typing .spec or .spectate within the safe zone of an arena
  • After dying in these arenas no gold is dropped and characters revive without needing to retrieve their corpse
Note: Hardcore characters revive in the same way - Deaths are only 'safe' inside the arenas, while outside of the arenas deaths are permanent
  • Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
  • Pierce from passive sources (Equipment, Facets, Sorceress Masteries, etc.) does not work in the arena, this includes Physical pierce
Note: Skills that 'actively' apply a pierce 'debuff' such as Inferno, Arctic Blast, Lower Resist, Conviction, and/or Battle Cry still apply those -resistance debuffs
  • 撕裂伤口OW Open Wounds 是受难度限制的 - 在 普通/恶梦/地狱 的伤害为 8%/6%/4%
  • PvP 中的 击昏 Stuns 不能再重新应用于已经昏迷的玩家, 并且对昏迷玩家的攻击/命中/法术将使每次命中的昏迷持续时间减少 2 帧
  • 回复聚气 (例如. 瞬身术 Blink 在 谜团 Enigma) 回复速度提高 200%
  • 减速, 击退 (来自物品), 吸收, 攻击者受到伤害, 生命吸取, 和近战溅射被禁用
  • 生命回复上限为 +30

技能差异 Skill Differences

伤害因数 Damage Multipliers

技能造成 16%/12%/6% (1/6th, 1/8th, 1/16th) 的伤害对其他玩家在 普通/恶梦/地狱 难度. 除了以下技能具有其他因数外其他的效果为 100%:

这些技能修正值可以在游戏中找到, 在 PvP 竞技场的书籍中
技能 普通/恶梦 % 地狱 % 类型
亚马逊
  •  戮刺 80 80
  •  毒枪 85 80 毒素
  •  瘟疫标枪 90 55 毒素
  •  威力一击 17 物理
  •  充能一击 130 闪电
  •  闪电球 80 闪电
  •  导引箭 114 120
  •  导引箭 114 120
  •  炮轰 65 物理
  •  冰箭 150 125 冰冷
  •  急冻箭 200 150 冰冷
  •  冻结之箭 200 160 冰冷
  •  火焰箭 150 125 火焰
  •  牺牲之箭 200 155 火焰
  •  诱饵 50
  •  女武神 70
刺客
  •  心灵战锤 20 10
  •  心灵爆震 30 35
  •  雷光守卫 35 40
  •  雷霆守卫 35 40
  •  火焰复苏 60
  •  刃之守卫 85 75 物理
  •  刃之怒 75 物理
野蛮人
  •  双手挥击 200 物理
  •  狂乱 200 125 物理
  •  专心 50 魔法
  •  双手投掷 114 114 物理
  •  狂战士 125 物理
  •  旋风 70 95 物理
  •  战斗狂嗥 135 125
  •  恶毒切割 50 50
德鲁伊
  •  火风暴 150 120
  •  熔浆巨岩 90 80
  •  火山 45 45
  •  火风暴 150 120
  •  极地风暴 200
  •  龙卷风 60 40
  •  暴风 150
  •  毁天灭地 30 35
  •  狂犬病 150 125 毒素
  •  猛毒花藤 15 15
  •  撞锤 150 物理
  •  震波 175
  •  焰爪 300 火焰
  •  乌鸦 60
死灵法师
  •   40 35
  •  骨矛 55 45
  •  白骨之魂 30 15
  •  淬毒攻击 150 125
  •  亵渎 85 60
  •  剧毒新星 150 125
  •  尸体爆炸 65
  •  黑暗契约 50 50
圣骑士
  •  圣火 125 50
  •  圣光弹 65 65
  •  圣光 15 15
  •  祝福之锤 60 40
  •  天堂之拳 55 65
  •  神圣新星 50 50
  •  热诚 75 85 物理
  •  复仇 200 火焰/冰冷/闪电
  •  盾击 85 75 物理
  •  突袭 20 20
  •  冲锋 70 70 物理
法师
  •  冰弹 110 145
  •  冰风暴 150 145
  •  冰尖柱 150 145
  •  霜之新星 185 140
  •  连串冰枪 190 140
  •  暴风雪 130
  •  冰封球 150 130
  •  心灵传动 10 10
  •  充能弹 170 75
  •  新星 175 150
  •  闪电 180 200
  •  连锁闪电 120
  •  雷云风暴 30 35
  •  火弹 75 135
  •  火球 95 130
  •  地狱之火 125
  •  炽烈之径 130
  •  火墙 90
  •  燃烧 50 90
  •  次级多头蛇 40 80
  •  九头海蛇 30 80
  •  陨石 65 90
  • 地狱伤害因数着色为 灰色 如果它们和 普通/恶梦因数一样的话
  • 伤害类型着色为 灰色 如果它们与技能本身所增加的伤害相同时

已知问题 Known Bugs

  • 目前 能量护盾 Energy Shield 在 PvP 竞技场不起作用
  • 偶尔当你在竞技场上与 PvP 技能修正的书籍互动时你可能会进入一个你不能瞄准任何东西的状态. 你必须重新开始游戏来解决这个问题.
  • 在 荒野竞技场 Moor Duel Arena, 如果有人在 萝格营地 Rogue Encampment 与阿卡拉交易它可能会导致阿卡拉的 PvP 商人版本与萝格营地有相同的物品可供交易. 不幸的是, 解决这个问题的最快方法就是创建一个新房间.