小
→Warcries
小 (→亚马逊 Amazon) |
小 (→Warcries) |
||
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== 野蛮人 == | == 野蛮人 == | ||
=== [[Warcries]] === | === [[Warcries|呐喊]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Howl]]''' | |'''[[Howl|狂嗥 (Howl)]]''' | ||
| | | | ||
* now lasts 3 seconds at all levels | * now lasts 3 seconds at all levels | ||
* enemies don't flee as far | * enemies don't flee as far | ||
|- | |- | ||
|'''[[Taunt]]''' | |'''[[Taunt|嘲弄 (Taunt)]]''' | ||
| | | | ||
* is now an aoe skill centered on the caster | * is now an aoe skill centered on the caster | ||
* duration increases with hard levels | * duration increases with hard levels | ||
|- | |- | ||
|'''[[Battle Cry]]''' | |'''[[Battle Cry|战嗥 (Battle Cry)]]''' | ||
| | | | ||
* reduces enemy physical resistance instead of damage (can break immunities) | * reduces enemy physical resistance instead of damage (can break immunities) | ||
* duration is now 8 seconds | * duration is now 8 seconds | ||
|- | |- | ||
|'''[[War Cry]]''' | |'''[[War Cry|战斗狂嗥 (War Cry)]]''' | ||
| | | | ||
* now has scaling AOE | * now has scaling AOE | ||
* stun removed, but procs FHR | * stun removed, but procs FHR | ||
|- | |- | ||
|'''[[Find Potion]]''' | |'''[[Find Potion|找寻药剂 (Find Potion)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Find Item]]''' | |'''[[Find Item|找寻物品 (Find Item)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Grim Ward]]''' | |'''[[Grim Ward|残酷吓阻 (Grim Ward)]]''' | ||
| | | | ||
* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee | * reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee | ||
* can now be cast at range instead of just melee, and can be used on skeleton corpses | * can now be cast at range instead of just melee, and can be used on skeleton corpses | ||
|- | |- | ||
|'''[[Shout]]''' | |'''[[Shout|大叫 (Shout)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Battle Orders]]''' | |'''[[Battle Orders|战斗体制 (Battle Orders)]]''' | ||
| | | | ||
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) | * now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) | ||
|- | |- | ||
|'''[[Battle Command]]''' | |'''[[Battle Command|战斗指挥 (Battle Command)]]''' | ||
| | | | ||
* grants 1 additional skill point every 10 hard levels | * grants 1 additional skill point every 10 hard levels | ||
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|} | |} | ||
=== [[Combat Masteries]] === | === [[Combat Masteries|战斗专家]] === | ||
Sword Mastery | 支配长剑 (Sword Mastery),支配斧头 (Axe Mastery),支配钉头锤 (Mace Mastery),支配长柄武器 (Polearm Mastery) & 支配长矛 (Spear Mastery) 被 [[General Mastery|通用武器精通 (General Mastery)]] 和 [[Polearm and Spear Mastery|长柄和长矛精通 (Polearm and Spear Mastery)]] 所取代 | ||
Increased Stamina | 增加耐力 (Increased Stamina) 被重做为 [[Combat Reflexes|战斗本能 (Combat Reflexes)]] | ||
[[Deep Wounds]] | [[Deep Wounds|恶毒切割 (Deep Wounds)]] 是新技能 | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[General Mastery]]''' | |'''[[General Mastery|通用武器精通 (General Mastery)]]''' | ||
| | | | ||
* replaced Sword Mastery, Axe Mastery, & Mace Mastery | * replaced Sword Mastery, Axe Mastery, & Mace Mastery | ||
|- | |- | ||
|'''[[Polearm and Spear Mastery]]''' | |'''[[Polearm and Spear Mastery|长柄和长矛精通 (Polearm and Spear Mastery)]]''' | ||
| | | | ||
* replaced Polearm Mastery & Spear Mastery | * replaced Polearm Mastery & Spear Mastery | ||
|- | |- | ||
|'''[[Throwing Mastery]]''' | |'''[[Throwing Mastery|支配飞掷 (Throwing Mastery)]]''' | ||
| | | | ||
* adds pierce | * adds pierce | ||
|- | |- | ||
|'''[[Combat Reflexes]]''' | |'''[[Combat Reflexes|战斗本能 (Combat Reflexes)]]''' | ||
| | | | ||
* renamed from Increased Stamina | * renamed from Increased Stamina | ||
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* now also grants FHR with hard levels | * now also grants FHR with hard levels | ||
|- | |- | ||
|'''[[Iron Skin]]''' | |'''[[Iron Skin|铁布衫 (Iron Skin)]]''' | ||
| | | | ||
* now also adds PDR% with hard levels | * now also adds PDR% with hard levels | ||
|- | |- | ||
|'''[[Increased Speed]]''' | |'''[[Increased Speed|加速 (Increased Speed)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Natural Resistance]]''' | |'''[[Natural Resistance|自然抵抗 (Natural Resistance)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Deep Wounds]]''' | |'''[[Deep Wounds|恶毒切割 (Deep Wounds)]]''' | ||
| | | | ||
* new skill which increases both chance to cause open wounds and the damage it deals | * new skill which increases both chance to cause open wounds and the damage it deals | ||
|} | |} | ||
=== [[Combat Skills (Barbarian)| | === [[Combat Skills (Barbarian)|战斗技能]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Bash]]''' | |'''[[Bash|重击 (Bash)]]''' | ||
| | | | ||
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback | * 75% chance monster is put into FHR animation with knockback, otherwise no knockback | ||
|- | |- | ||
|'''[[Double Swing]]''' | |'''[[Double Swing|双手挥击 (Double Swing)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Frenzy]]''' | |'''[[Frenzy|狂乱 (Frenzy)]]''' | ||
| | | | ||
* duration increased to 15 seconds (was 6) | * duration increased to 15 seconds (was 6) | ||
* now gains increased splash radius | * now gains increased splash radius | ||
|- | |- | ||
|'''[[Double Throw]]''' | |'''[[Double Throw|双手投掷 (Double Throw)]]''' | ||
| | | | ||
* now bounces up to 7 times between targets instead of benefiting from pierce | * now bounces up to 7 times between targets instead of benefiting from pierce | ||
|- | |- | ||
|'''[[Stun]]''' | |'''[[Stun|击昏 (Stun)]]''' | ||
| | | | ||
* now stuns in a small area | * now stuns in a small area | ||
|- | |- | ||
|'''[[Concentrate]]''' | |'''[[Concentrate|专心 (Concentrate)]]''' | ||
| | | | ||
* converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy | * converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy | ||
|- | |- | ||
|'''[[Berserk]]''' | |'''[[Berserk|狂战士 (Berserk)]]''' | ||
| | | | ||
* now requires two weapons | * now requires two weapons | ||
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* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds | * reduces player's physical resistance instead of defense, duration is now always 0.5 seconds | ||
|- | |- | ||
|'''[[Leap]]''' | |'''[[Leap|跳跃 (Leap)]]''' | ||
| | | | ||
* leap distance and speed increased | * leap distance and speed increased | ||
* knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level) | * knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level) | ||
|- | |- | ||
|'''[[Leap Attack]]''' | |'''[[Leap Attack|跳跃攻击 (Leap Attack)]]''' | ||
| | | | ||
* leap speed increased | * leap speed increased | ||
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* does not use duability or attack rating | * does not use duability or attack rating | ||
|- | |- | ||
|'''[[Whirlwind]]''' | |'''[[Whirlwind|旋风 (Whirlwind)]]''' | ||
| | | | ||
* now attacks at a constant rate like it did in classic (no benefits from IAS) | * now attacks at a constant rate like it did in classic (no benefits from IAS) | ||
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<!-- spacing --> | <!-- spacing --> | ||
== | == 德鲁伊 == | ||
=== [[Elemental Skills]] === | === [[Elemental Skills|元素]] === | ||
[[Gust]] | [[Gust|风遁 (Gust)]] 是新技能 | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Firestorm]]''' | |'''[[Firestorm|火风暴 (Firestorm)]]''' | ||
| | | | ||
* range increases with levels and the number of missiles increases with hard levels | * range increases with levels and the number of missiles increases with hard levels | ||
|- | |- | ||
|'''[[Molten Boulder]]''' | |'''[[Molten Boulder|熔浆巨岩 (Molten Boulder)]]''' | ||
| | | | ||
* boulder speed increases per level | * boulder speed increases per level | ||
|- | |- | ||
|'''[[Fissure]]''' | |'''[[Fissure|火山爆 (Fissure)]]''' | ||
| | | | ||
* now has increased density, lowered cooldown, and no longer causes next hit delay | * now has increased density, lowered cooldown, and no longer causes next hit delay | ||
|- | |- | ||
|'''[[Volcano]]''' | |'''[[Volcano|火山 (Volcano)]]''' | ||
| | | | ||
* now has reduced cooldown and next hit delay | * now has reduced cooldown and next hit delay | ||
|- | |- | ||
|'''[[Armageddon]]''' | |'''[[Armageddon|毁天灭地 (Armageddon)]]''' | ||
| | | | ||
* now has increased radius, increased meteor fall rate, and larger aoe for meteors | * now has increased radius, increased meteor fall rate, and larger aoe for meteors | ||
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* duration increases by 3 per level instead of via synergy | * duration increases by 3 per level instead of via synergy | ||
|- | |- | ||
|'''[[Cyclone Armor]]''' | |'''[[Cyclone Armor|飓风装甲 (Cyclone Armor)]]''' | ||
| | | | ||
* now gains 3 absorb per Energy | * now gains 3 absorb per Energy | ||
|- | |- | ||
|'''[[Arctic Blast]]''' | |'''[[Arctic Blast|极地风暴 (Arctic Blast)]]''' | ||
| | | | ||
* reduces enemy cold resistance (can break immunes) | * reduces enemy cold resistance (can break immunes) | ||
* has a bigger hitbox and travels faster | * has a bigger hitbox and travels faster | ||
|- | |- | ||
|'''[[Twister]]''' | |'''[[Twister|小旋风 (Twister)]]''' | ||
| | | | ||
* now shoots additional twisters at higher levels (max of 14, does not shotgun) | * now shoots additional twisters at higher levels (max of 14, does not shotgun) | ||
|- | |- | ||
|'''[[Tornado]]''' | |'''[[Tornado|龙卷风 (Tornado)]]''' | ||
| | | | ||
* hitbox size increased | * hitbox size increased | ||
|- | |- | ||
|'''[[Hurricane]]''' | |'''[[Hurricane|暴风 (Hurricane)]]''' | ||
| | | | ||
* duration increases by 3 per level instead of via synergy | * duration increases by 3 per level instead of via synergy | ||
|- | |- | ||
|'''[[Gust]]''' | |'''[[Gust|风遁 (Gust)]]''' | ||
| | | | ||
* new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds | * new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds | ||
|} | |} | ||
=== [[Shape Shifting Skills]] === | === [[Shape Shifting Skills|外形变化]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Werewolf]]''' | |'''[[Werewolf|狼人变化 (Werewolf)]]''' | ||
| | | | ||
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | * practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | ||
* now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating | * now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating | ||
|- | |- | ||
|'''[[Werebear]]''' | |'''[[Werebear|熊人变化 (Werebear)]]''' | ||
| | | | ||
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | * practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | ||
* now grants 20% increased splash radius and chance for uninterruptible attacks | * now grants 20% increased splash radius and chance for uninterruptible attacks | ||
|- | |- | ||
|'''[[Lycanthropy]]''' | |'''[[Lycanthropy|变形术 (Lycanthropy)]]''' | ||
| | | | ||
* now also grants bonus attack rating | * now also grants bonus attack rating | ||
|- | |- | ||
|'''[[Maul]]''' | |'''[[Maul|撞锤 (Maul)]]''' | ||
| | | | ||
* stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds | * stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds | ||
|- | |- | ||
|'''[[Shock Wave]]''' | |'''[[Shock Wave|震波 (Shock Wave)]]''' | ||
| | | | ||
* now has increased range and projectile speed, and the number of shock waves scales with levels | * now has increased range and projectile speed, and the number of shock waves scales with levels | ||
* stun length no longer scales with levels | * stun length no longer scales with levels | ||
|- | |- | ||
|'''[[Hunger]]''' | |'''[[Hunger|饥饿 (Hunger)]]''' | ||
| | | | ||
* reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance) | * reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance) | ||
|- | |- | ||
|'''[[Fire Claws]]''' | |'''[[Fire Claws|焰爪 (Fire Claws)]]''' | ||
| | | | ||
* reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels | * reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels | ||
|- | |- | ||
|'''[[Feral Rage]]''' | |'''[[Feral Rage|野性狂暴 (Feral Rage)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Rabies]]''' | |'''[[Rabies|狂犬病 (Rabies)]]''' | ||
| | | | ||
* speed and range of spreading poison increased | * speed and range of spreading poison increased | ||
|- | |- | ||
|'''[[Fury (Skill)|Fury]]''' | |'''[[Fury (Skill)|狂怒 (Fury)]]''' | ||
| | | | ||
* 3 hits per attack instead of 5 (helps avoid animation lock) | * 3 hits per attack instead of 5 (helps avoid animation lock) | ||
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|} | |} | ||
=== [[Summoning Skills (Druid)| | === [[Summoning Skills (Druid)|召唤]] === | ||
不同的藤蔓和动物现在可以一起被召唤 | |||
藤蔓和灵魂不再被怪物攻击或受到伤害 | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Raven]]''' | |'''[[Raven|乌鸦 (Raven)]]''' | ||
| | | | ||
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage | * reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage | ||
第808行: | 第807行: | ||
* can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast | * can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast | ||
|- | |- | ||
|'''[[Poison Creeper]]''' | |'''[[Poison Creeper|猛毒花藤 (Poison Creeper)]]''' | ||
| | | | ||
* now reduces enemies poison resist by 5% + 1% per level (can remove immunities) | * now reduces enemies poison resist by 5% + 1% per level (can remove immunities) | ||
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* now has damage synergies | * now has damage synergies | ||
|- | |- | ||
|'''[[Carrion Vine]]''' | |'''[[Carrion Vine|食尸藤 (Carrion Vine)]]''' | ||
| | | | ||
* recovers a flat amount of life instead of a percentage, moves slightly faster | * recovers a flat amount of life instead of a percentage, moves slightly faster | ||
|- | |- | ||
|'''[[Solar Creeper]]''' | |'''[[Solar Creeper|太阳藤 (Solar Creeper)]]''' | ||
| | | | ||
* recovers a flat amount of mana instead of a percentage, moves slightly faster | * recovers a flat amount of mana instead of a percentage, moves slightly faster | ||
|- | |- | ||
|'''[[Heart of Wolverine]]''' | |'''[[Heart of Wolverine|狼獾之心 (Heart of Wolverine)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Spirit of Barbs]]''' | |'''[[Spirit of Barbs|棘灵 (Spirit of Barbs)]]''' | ||
| | | | ||
* now deals a flat amount of damage to attackers instead of reflecting a percentage | * now deals a flat amount of damage to attackers instead of reflecting a percentage | ||
|- | |- | ||
|'''[[Oak Sage]]''' | |'''[[Oak Sage|橡木智者 (Oak Sage)]]''' | ||
| | | | ||
* now grants a flat amount of life instead of a percentage | * now grants a flat amount of life instead of a percentage | ||
|- | |- | ||
|'''[[Summon Spirit Wolf]]''' | |'''[[Summon Spirit Wolf|召唤狼灵 (Summon Spirit Wolf)]]''' | ||
| | | | ||
* now deals splash damage and move slightly faster | * now deals splash damage and move slightly faster | ||
|- | |- | ||
|'''[[Summon Dire Wolf]]''' | |'''[[Summon Dire Wolf|召唤狂狼 (Summon Dire Wolf)]]''' | ||
| | | | ||
* now deals splash damage and move slightly faster | * now deals splash damage and move slightly faster | ||
|- | |- | ||
|'''[[Summon Grizzly]]''' | |'''[[Summon Grizzly|召唤灰熊 (Summon Grizzly)]]''' | ||
| | | | ||
* now deals splash damage; an additional Grizzly can be summoned with 20 hard levels | * now deals splash damage; an additional Grizzly can be summoned with 20 hard levels | ||
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<!-- spacing --> | <!-- spacing --> | ||
== | == 死灵法师 == | ||
=== [[Summoning Spells]] === | === [[Summoning Spells|召唤法术]] === | ||
Raise Skeleton | 骷髅复苏 (Raise Skeleton) 现在是 [[Raise Skeleton Warrior|复苏骷髅战士 (Raise Skeleton Warrior)]] | ||
Summon Resist | 召唤抵抗 (Summon Resist) 被移除, [[Blood Warp|血次元 (Blood Warp)]] 和 [[Raise Skeleton Archer|复苏骷髅弓箭手 (Raise Skeleton Archer)]] 是新技能 | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Skeleton Mastery]]''' | |'''[[Skeleton Mastery|支配骷髅 (Skeleton Mastery)]]''' | ||
| | | | ||
* now also affects velocity and bonus elemental damage, no longer affects revives | * now also affects velocity and bonus elemental damage, no longer affects revives | ||
|- | |- | ||
|'''[[Raise Skeleton Warrior]]''' | |'''[[Raise Skeleton Warrior|复苏骷髅战士 (Raise Skeleton Warrior)]]''' | ||
| | | | ||
* now deals splash damage | * now deals splash damage | ||
* total skeleton warriors capped at 8 | * total skeleton warriors capped at 8 | ||
|- | |- | ||
|'''[[Raise Skeletal Mage]]''' | |'''[[Raise Skeletal Mage|复苏骷髅法师 (Raise Skeletal Mage)]]''' | ||
| | | | ||
* projectiles now pierce enemies and have a larger hitbox | * projectiles now pierce enemies and have a larger hitbox | ||
* total skeletal mages capped at 8 | * total skeletal mages capped at 8 | ||
|- | |- | ||
|'''[[Raise Skeleton Archer]]''' | |'''[[Raise Skeleton Archer|复苏骷髅弓箭手 (Raise Skeleton Archer)]]''' | ||
| | | | ||
* new skill which summons skeleton archers that deal physical damage | * new skill which summons skeleton archers that deal physical damage | ||
|- | |- | ||
|'''[[Golem Mastery]]''' | |'''[[Golem Mastery|支配石魔 (Golem Mastery)]]''' | ||
| | | | ||
* can summon an additional golem for every 5 hard levels | * can summon an additional golem for every 5 hard levels | ||
|- | |- | ||
|'''[[Clay Golem]]''' | |'''[[Clay Golem|黏土石魔 (Clay Golem)]]''' | ||
| | | | ||
* now deals splash damage | * now deals splash damage | ||
|- | |- | ||
|'''[[Blood Golem]]''' | |'''[[Blood Golem|鲜血石魔 (Blood Golem)]]''' | ||
| | | | ||
* now grants life per hit instead of leeching a percentage of damage as life | * now grants life per hit instead of leeching a percentage of damage as life | ||
* now applies open wounds | * now applies open wounds | ||
|- | |- | ||
|'''[[Iron Golem]]''' | |'''[[Iron Golem|钢铁石魔 (Iron Golem)]]''' | ||
| | | | ||
* now deals splash damage if created with a weapon | * now deals splash damage if created with a weapon | ||
|- | |- | ||
|'''[[Fire Golem]]''' | |'''[[Fire Golem|火焰石魔 (Fire Golem)]]''' | ||
| | | | ||
* weighted more toward aura damage and less toward melee attack damage | * weighted more toward aura damage and less toward melee attack damage | ||
* no longer immune to fire | * no longer immune to fire | ||
|- | |- | ||
|'''[[Revive]]''' | |'''[[Revive|重生 (Revive)]]''' | ||
| | | | ||
* revives now deal melee splash damage and also have bonus elemental damage and additional skill levels | * revives now deal melee splash damage and also have bonus elemental damage and additional skill levels | ||
第903行: | 第902行: | ||
* duration now scales per level | * duration now scales per level | ||
|- | |- | ||
|'''[[Blood Warp]]''' | |'''[[Blood Warp|血次元 (Blood Warp)]]''' | ||
| | | | ||
* new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect) | * new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect) | ||
|} | |} | ||
=== [[Poison and Bone Spells]] === | === [[Poison and Bone Spells|毒素和白骨法术]] === | ||
Poison Explosion | 毒爆 (Poison Explosion) 重做为 [[Desecrate|亵渎 (Desecrate)]] | ||
Poison Dagger | 淬毒匕首 (Poison Dagger) 重做为 [[Poison Strike|淬毒攻击 (Poison Strike)]] | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Teeth]]''' | |'''[[Teeth|牙 (Teeth)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Bone Spear]]''' | |'''[[Bone Spear|骨矛 (Bone Spear)]]''' | ||
| | | | ||
* launches an additional spear at levels 15 and 25 (does not shotgun) | * launches an additional spear at levels 15 and 25 (does not shotgun) | ||
|- | |- | ||
|'''[[Bone Spirit]]''' | |'''[[Bone Spirit|白骨之魂 (Bone Spirit)]]''' | ||
| | | | ||
* faster missile speed | * faster missile speed | ||
|- | |- | ||
|'''[[Bone Armor]]''' | |'''[[Bone Armor|白骨装甲 (Bone Armor)]]''' | ||
| | | | ||
* now gains +3 additional absorb per Energy | * now gains +3 additional absorb per Energy | ||
|- | |- | ||
|'''[[Bone Wall]]''' | |'''[[Bone Wall|骨墙 (Bone Wall)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Bone Prison]]''' | |'''[[Bone Prison|骨牢 (Bone Prison)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Corpse Explosion]]''' | |'''[[Corpse Explosion|尸体爆炸 (Corpse Explosion)]]''' | ||
| | | | ||
* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage | * 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage | ||
* radius starts higher and caps at 10 yards | * radius starts higher and caps at 10 yards | ||
|- | |- | ||
|'''[[Poison Strike]]''' | |'''[[Poison Strike|淬毒攻击 (Poison Strike)]]''' | ||
| | | | ||
* renamed from Poison Dagger, can now also be used with scythes | * renamed from Poison Dagger, can now also be used with scythes | ||
第950行: | 第949行: | ||
* now releases a poison cloud on hit which carries poison damage from gear/charms | * now releases a poison cloud on hit which carries poison damage from gear/charms | ||
|- | |- | ||
|'''[[Desecrate]]''' | |'''[[Desecrate|亵渎 (Desecrate)]]''' | ||
| | | | ||
* reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast | * reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast | ||
|- | |- | ||
|'''[[Poison Nova]]''' | |'''[[Poison Nova|剧毒新星 (Poison Nova)]]''' | ||
| | | | ||
* | * | ||
|} | |} | ||
=== [[Curses]] === | === [[Curses|诅咒]] === | ||
[[Curse Mastery]] | [[Curse Mastery|诅咒精通 (Curse Mastery)]] 和 [[Dark Pact|黑暗契约 (Dark Pact)]] 是新技能 | ||
所有的诅咒都与 诅咒精通 (Curse Mastery) 有协同效果,并且许多诅咒的范围也因此而增加 | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Amplify Damage]]''' | |'''[[Amplify Damage|伤害加深 (Amplify Damage)]]''' | ||
| | | | ||
* reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy) | * reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy) | ||
|- | |- | ||
|'''[[Dim Vision]]''' | |'''[[Dim Vision|微暗灵视 (Dim Vision)]]''' | ||
| | | | ||
* now also reduces enemy attack rating | * now also reduces enemy attack rating | ||
|- | |- | ||
|'''[[Weaken]]''' | |'''[[Weaken|削弱 (Weaken)]]''' | ||
| | | | ||
* now also reduces enemy defense | * now also reduces enemy defense | ||
* reduction to enemy damage now scales with levels | * reduction to enemy damage now scales with levels | ||
|- | |- | ||
|'''[[Iron Maiden]]''' | |'''[[Iron Maiden|攻击反噬 (Iron Maiden)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Terror]]''' | |'''[[Terror|恐惧 (Terror)]]''' | ||
| | | | ||
* now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy) | * now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy) | ||
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* duration is now 3 seconds (was 7 + 1 second per level) | * duration is now 3 seconds (was 7 + 1 second per level) | ||
|- | |- | ||
|'''[[Confuse]]''' | |'''[[Confuse|迷乱 (Confuse)]]''' | ||
| | | | ||
* now also increases attack speed of confused enemies by 10% per hard level | * now also increases attack speed of confused enemies by 10% per hard level | ||
|- | |- | ||
|'''[[Life Tap]]''' | |'''[[Life Tap|偷取生命 (Life Tap)]]''' | ||
| | | | ||
* life steal amount is now 10% and increases with hard levels and synergy (was just 50%) | * life steal amount is now 10% and increases with hard levels and synergy (was just 50%) | ||
* duration now caps at 20 seconds | * duration now caps at 20 seconds | ||
|- | |- | ||
|'''[[Attract]]''' | |'''[[Attract|吸引 (Attract)]]''' | ||
| | | | ||
* now also reduces enemy defense by a large amount | * now also reduces enemy defense by a large amount | ||
|- | |- | ||
|'''[[Decrepify]]''' | |'''[[Decrepify|衰老 (Decrepify)]]''' | ||
| | | | ||
* no longer reduces enemy damage | * no longer reduces enemy damage | ||
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* now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%) | * now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%) | ||
|- | |- | ||
|'''[[Lower Resist]]''' | |'''[[Lower Resist|降低抵抗 (Lower Resist)]]''' | ||
| | | | ||
* less effective against non-immune enemies, can break more immunes after level 15 | * less effective against non-immune enemies, can break more immunes after level 15 | ||
* radius caps at 10 yards and increases with hard levels | * radius caps at 10 yards and increases with hard levels | ||
|- | |- | ||
|'''[[Curse Mastery]]''' | |'''[[Curse Mastery|诅咒精通 (Curse Mastery)]]''' | ||
| | | | ||
* new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20 | * new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20 | ||
|- | |- | ||
|'''[[Dark Pact]]''' | |'''[[Dark Pact|黑暗契约 (Dark pact)]]''' | ||
| | | | ||
* new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present | * new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present | ||
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<!-- spacing --> | <!-- spacing --> | ||
== | == 圣骑士 == | ||
=== [[Defensive Auras]] === | === [[Defensive Auras|防御性灵气]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Prayer]]''' | |'''[[Prayer|祈祷 (Prayer)]]''' | ||
| | | | ||
* now also grants life per hit | * now also grants life per hit | ||
* now also grants +1 passive health regeneration per hard level | * now also grants +1 passive health regeneration per hard level | ||
|- | |- | ||
|'''[[Cleansing]]''' | |'''[[Cleansing|净化 (Cleansing)]]''' | ||
| | | | ||
* now also grants +1% passive poison/curse duration reduction per hard level | * now also grants +1% passive poison/curse duration reduction per hard level | ||
* no longer gains bonus healing from Prayer | * no longer gains bonus healing from Prayer | ||
|- | |- | ||
|'''[[Meditation]]''' | |'''[[Meditation|冥思 (Meditation)]]''' | ||
| | | | ||
* now also grants +1 passive mana after each kill per two hard levels | * now also grants +1 passive mana after each kill per two hard levels | ||
* no longer gains bonus healing from Prayer | * no longer gains bonus healing from Prayer | ||
|- | |- | ||
|'''[[Resist Fire]]''' | |'''[[Resist Fire|抵抗火焰 (Resist Fire)]]''' | ||
| | | | ||
* now also grants a bonus for fire damage | * now also grants a bonus for fire damage | ||
* passive maximum fire resistance bonus is no longer doubled when the aura is active | * passive maximum fire resistance bonus is no longer doubled when the aura is active | ||
|- | |- | ||
|'''[[Resist Cold]]''' | |'''[[Resist Cold|抵抗冰冻 (Resist Cold)]]''' | ||
| | | | ||
* now also grants a bonus for cold damage | * now also grants a bonus for cold damage | ||
* passive maximum cold resistance bonus is no longer doubled when the aura is active | * passive maximum cold resistance bonus is no longer doubled when the aura is active | ||
|- | |- | ||
|'''[[Resist Lightning]]''' | |'''[[Resist Lightning|抵抗闪电 (Resist Lightning)]]''' | ||
| | | | ||
* now also grants a bonus for lightning damage | * now also grants a bonus for lightning damage | ||
* passive maximum lightning resistance bonus is no longer doubled when the aura is active | * passive maximum lightning resistance bonus is no longer doubled when the aura is active | ||
|- | |- | ||
|'''[[Defiance]]''' | |'''[[Defiance|反抗 (Defiance)]]''' | ||
| | | | ||
* now also grants +1% PDR per two levels | * now also grants +1% PDR per two levels | ||
|- | |- | ||
|'''[[Vigor]]''' | |'''[[Vigor|活力 (Vigor)]]''' | ||
| | | | ||
* now also grants pssive +1% FRW per two hard levels | * now also grants pssive +1% FRW per two hard levels | ||
|- | |- | ||
|'''[[Redemption]]''' | |'''[[Redemption|救赎 (Redemption)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Salvation]]''' | |'''[[Salvation|救助 (Salvation)]]''' | ||
| | | | ||
* now also grants a bonus to elemental damage | * now also grants a bonus to elemental damage | ||
|} | |} | ||
=== [[Offensive Auras]] === | === [[Offensive Auras|攻击性灵气]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Might]]''' | |'''[[Might|力量 (Might)]]''' | ||
| | | | ||
* allies receive 1/2 of the bonus | * allies receive 1/2 of the bonus | ||
* radius increased | * radius increased | ||
|- | |- | ||
|'''[[Holy Fire]]''' | |'''[[Holy Fire|圣火 (Holy Fire)]]''' | ||
| | | | ||
* now includes bonus attack rating | * now includes bonus attack rating | ||
* radius now caps at 8 yards (was 4 + 0.67 per level) | * radius now caps at 8 yards (was 4 + 0.67 per level) | ||
|- | |- | ||
|'''[[Holy Freeze]]''' | |'''[[Holy Freeze|神圣冰冻 (Holy Freeze)]]''' | ||
| | | | ||
* now includes bonus attack rating | * now includes bonus attack rating | ||
* radius is now always 8 yards (was 4 + 0.67 per level) | * radius is now always 8 yards (was 4 + 0.67 per level) | ||
|- | |- | ||
|'''[[Holy Shock]]''' | |'''[[Holy Shock|神圣冲击 (Holy Shock)]]''' | ||
| | | | ||
* now includes bonus attack rating | * now includes bonus attack rating | ||
* radius is now always 9.3 yards (was 4 + 0.67 per level) | * radius is now always 9.3 yards (was 4 + 0.67 per level) | ||
|- | |- | ||
|'''[[Blessed Aim]]''' | |'''[[Blessed Aim|祝福瞄准 (Blessed Aim)]]''' | ||
| | | | ||
* now also provides deadly strike | * now also provides deadly strike | ||
* now passively applies -1% to target defense per hard level instead of passively granting additional attack rating | * now passively applies -1% to target defense per hard level instead of passively granting additional attack rating | ||
|- | |- | ||
|'''[[Concentration]]''' | |'''[[Concentration|专注 (Concentration)]]''' | ||
| | | | ||
* allies receive 1/2 of the enhanced damage bonus | * allies receive 1/2 of the enhanced damage bonus | ||
* now also adds bonus attack rating | * now also adds bonus attack rating | ||
|- | |- | ||
|'''[[Fanaticism]]''' | |'''[[Fanaticism|狂热 (Fanaticism)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Thorns]]''' | |'''[[Thorns|荆棘 (Thorns)]]''' | ||
| | | | ||
* reworked to deal a flat amount of damage to attackers instead of a % of their attack returned | * reworked to deal a flat amount of damage to attackers instead of a % of their attack returned | ||
|- | |- | ||
|'''[[Sanctuary (Skill)|Sanctuary]]''' | |'''[[Sanctuary (Skill)|庇护所 (Sanctuary)]]''' | ||
| | | | ||
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) | * reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) | ||
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* radius is now always 10 yards (was 3.33 + 0.67 per level) | * radius is now always 10 yards (was 3.33 + 0.67 per level) | ||
|- | |- | ||
|'''[[Conviction]]''' | |'''[[Conviction|审判 (Conviction)]]''' | ||
| | | | ||
* less effective against non-immune enemies and can break higher immunities above level 25 | * less effective against non-immune enemies and can break higher immunities above level 25 | ||
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|} | |} | ||
=== [[Combat Skills (Paladin)| | === [[Combat Skills (Paladin)|战斗技能]] === | ||
[[Holy Nova]], [[Holy Light]], [[Joust]], and [[Holy Sword]] are new | [[Holy Nova]], [[Holy Light]], [[Joust]], and [[Holy Sword]] are new | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Sacrifice]]''' | |'''[[Sacrifice|牺牲 (Sacrifice)]]''' | ||
| | | | ||
* now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage | * now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage | ||
* damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR | * damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR | ||
|- | |- | ||
|'''[[Smite]]''' | |'''[[Smite|盾击 (Smite)]]''' | ||
| | | | ||
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own | * can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own | ||
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* indirectly affected by Crushing Blow having greater diminishing returns against bosses | * indirectly affected by Crushing Blow having greater diminishing returns against bosses | ||
|- | |- | ||
|'''[[Holy Bolt]]''' | |'''[[Holy Bolt|圣光弹 (Holy Bolt)]]''' | ||
| | | | ||
* bolts now pierce all allies and enemies, healing or damaging each | * bolts now pierce all allies and enemies, healing or damaging each | ||
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies | * fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies | ||
|- | |- | ||
|'''[[Zeal]]''' | |'''[[Zeal|热诚 (Zeal)]]''' | ||
| | | | ||
* 3 hits per attack instead of 5 (helps avoid animation lock) | * 3 hits per attack instead of 5 (helps avoid animation lock) | ||
* now gains +20% melee splash radius on the second attack and +40% on the third | * now gains +20% melee splash radius on the second attack and +40% on the third | ||
|- | |- | ||
|'''[[Charge]]''' | |'''[[Charge|冲锋 (Charge)]]''' | ||
| | | | ||
* now gains up to +60% increased melee splash radius based on the distance traveled | * now gains up to +60% increased melee splash radius based on the distance traveled | ||
* now works in melee range instead of doing a normal attack | * now works in melee range instead of doing a normal attack | ||
|- | |- | ||
|'''[[Vengeance]]''' | |'''[[Vengeance|复仇 (Vengeance)]]''' | ||
| | | | ||
* reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items | * reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items | ||
|- | |- | ||
|'''[[Blessed Hammer]]''' | |'''[[Blessed Hammer|祝福之锤 (Blessed Hammer)]]''' | ||
| | | | ||
* hammers now travel faster and have larger hitboxes | * hammers now travel faster and have larger hitboxes | ||
|- | |- | ||
|'''[[Holy Sword]]''' | |'''[[Holy Sword|圣剑 (Holy Sword)]]''' | ||
| | | | ||
* new skill that grants block chance and bonus damage against demons/undead for two-handed swords | * new skill that grants block chance and bonus damage against demons/undead for two-handed swords | ||
|- | |- | ||
|'''[[Holy Shield]]''' | |'''[[Holy Shield|神圣之盾 (Holy Shield)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Fist of the Heavens]]''' | |'''[[Fist of the Heavens|天堂之拳 (Fist of the Heavens)]]''' | ||
| | | | ||
* holy bolts now damage all creature types (was just undead) | * holy bolts now damage all creature types (was just undead) | ||
* removed cooldown, auto-targeting has reduced range | * removed cooldown, auto-targeting has reduced range | ||
|- | |- | ||
|'''[[Holy Nova]]''' | |'''[[Holy Nova|神圣新星 (Holy Nova)]]''' | ||
| | | | ||
* new skill that heals allies and damages enemies in an wide area, has a long cooldown | * new skill that heals allies and damages enemies in an wide area, has a long cooldown | ||
|- | |- | ||
|'''[[Holy Light]]''' | |'''[[Holy Light|圣光 (Holy Light)]]''' | ||
| | | | ||
* new skill that heals a single target | * new skill that heals a single target | ||
|- | |- | ||
|'''[[Joust]]''' | |'''[[Joust|突袭 (Joust)]]''' | ||
| | | | ||
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds | * new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds | ||
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<!-- spacing --> | <!-- spacing --> | ||
== | == 法师 == | ||
=== [[Cold Spells]] === | |||
=== [[Cold Spells|冰冻法术]] === | |||
Frozen Armor has been replaced with [[Cold Enchant]] | Frozen Armor has been replaced with [[Cold Enchant]] | ||
第1,208行: | 第1,208行: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Ice Bolt]]''' | |'''[[Ice Bolt|冰弹 (Ice Bolt)]]''' | ||
| | | | ||
* faster missile speed | * faster missile speed | ||
|- | |- | ||
|'''[[Cold Enchant]]''' | |'''[[Cold Enchant|附魔冰霜 (Cold Enchant)]]''' | ||
| | | | ||
* new skill which replaces Frozen Armor and is useable alongside Enchant Fire | * new skill which replaces Frozen Armor and is useable alongside Enchant Fire | ||
|- | |- | ||
|'''[[Frost Nova]]''' | |'''[[Frost Nova|霜之新星 (Frost Nova)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Ice Blast]]''' | |'''[[Ice Blast|冰风暴 (Ice Blast)]]''' | ||
| | | | ||
* pierces, faster missiles | * pierces, faster missiles | ||
|- | |- | ||
|'''[[Shiver Armor]]''' | |'''[[Shiver Armor|碎冰甲 (Shiver Armor)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Chilling Armor]]''' | |'''[[Chilling Armor|寒冰装甲 (Chilling Armor)]]''' | ||
| | | | ||
* creates single blizzard spike per counter ranged attack | * creates single blizzard spike per counter ranged attack | ||
* chills melee on successful strike | * chills melee on successful strike | ||
|- | |- | ||
|'''[[Glacial Spike]]''' | |'''[[Glacial Spike|冰尖柱 (Glacial Spike)]]''' | ||
| | | | ||
* freeze duration is now 2 seconds and doesn't scale with levels | * freeze duration is now 2 seconds and doesn't scale with levels | ||
* radius increased by 20% | * radius increased by 20% | ||
|- | |- | ||
|'''[[Blizzard]]''' | |'''[[Blizzard|暴风雪 (Blizzard)]]''' | ||
| | | | ||
* improved ground density, projectile hitbox size increased by 50% | * improved ground density, projectile hitbox size increased by 50% | ||
|- | |- | ||
|'''[[Frozen Orb]]''' | |'''[[Frozen Orb|冰封球 (Frozen Orb)]]''' | ||
| | | | ||
* removed cooldown and changed to slower "lightning" cast frames | * removed cooldown and changed to slower "lightning" cast frames | ||
* range has been increased by roughly 20% | * range has been increased by roughly 20% | ||
|- | |- | ||
|'''[[Cold Mastery]]''' | |'''[[Cold Mastery|支配冰冷 (Cold Mastery)]]''' | ||
| | | | ||
* now also adds cold damage | * now also adds cold damage | ||
|- | |- | ||
|'''[[Ice Barrage]]''' | |'''[[Ice Barrage|连串冰枪 (Ice Barrage)]]''' | ||
| | | | ||
* new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun) | * new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun) | ||
|} | |} | ||
=== [[Lightning Spells]] === | === [[Lightning Spells|闪电法术]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Charged Bolt]]''' | |'''[[Charged Bolt|充能弹 (Charged Bolt)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Static Field]]''' | |'''[[Static Field|静态力场 (Static Field)]]''' | ||
| | | | ||
* reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%) | * reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%) | ||
* now also has -1% to enemy lightning resistance per level (breaks immunities) | * now also has -1% to enemy lightning resistance per level (breaks immunities) | ||
|- | |- | ||
|'''[[Telekinesis]]''' | |'''[[Telekinesis|心灵传动 (Telekinesis)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Nova]]''' | |'''[[Nova|新星 (Nova)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Lightning]]''' | |'''[[Lightning|闪电 (Lightning)]]''' | ||
| | | | ||
* changed to faster cast frames (was slower "lightning" frames) | * changed to faster cast frames (was slower "lightning" frames) | ||
|- | |- | ||
|'''[[Chain Lightning]]''' | |'''[[Chain Lightning|连锁闪电 (Chain Lightning)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Teleport]]''' | |'''[[Teleport|传送 (Teleport)]]''' | ||
| | | | ||
* 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level | * 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level | ||
|- | |- | ||
|'''[[Thunder Storm]]''' | |'''[[Thunder Storm|雷云风暴 (Thunder Storm)]]''' | ||
| | | | ||
* no longer flashes your screen | * no longer flashes your screen | ||
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* casts nova on impact | * casts nova on impact | ||
|- | |- | ||
|'''[[Energy Shield]]''' | |'''[[Energy Shield|能量护盾 (Energy Shield)]]''' | ||
| | | | ||
* absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%) | * absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%) | ||
* synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%) | * synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%) | ||
|- | |- | ||
|'''[[Lightning Mastery]]''' | |'''[[Lightning Mastery|支配闪电 (Lightning Mastery)]]''' | ||
| | | | ||
* | * | ||
|} | |} | ||
=== [[Fire Spells]] === | === [[Fire Spells|火焰法术]] === | ||
Enchant is now [[Enchant Fire]] | Enchant is now [[Enchant Fire]] | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Fire Bolt]]''' | |'''[[Fire Bolt|火弹 (Fire Bolt)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Warmth]]''' | |'''[[Warmth|温暖 (Warmth)]]''' | ||
| | | | ||
* now also adds flat attack rating (10 + 10 per level) | * now also adds flat attack rating (10 + 10 per level) | ||
|- | |- | ||
|'''[[Inferno]]''' | |'''[[Inferno|地狱之火 (Inferno)]]''' | ||
| | | | ||
* reduces enemy fire resistance (can break immunes) | * reduces enemy fire resistance (can break immunes) | ||
* has a bigger hitbox and travels faster | * has a bigger hitbox and travels faster | ||
|- | |- | ||
|'''[[Blaze]]''' | |'''[[Blaze|炽烈之径 (Blaze)]]''' | ||
| | | | ||
* reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen" | * reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen" | ||
第1,331行: | 第1,331行: | ||
* now has a 2 second cooldown | * now has a 2 second cooldown | ||
|- | |- | ||
|'''[[Fire Wall]]''' | |'''[[Fire Wall|火墙 (Fire Wall)]]''' | ||
| | | | ||
* duration reduced slightly | * duration reduced slightly | ||
|- | |- | ||
|'''[[Fire Ball]]''' | |'''[[Fire Ball|火球 (Fire Ball)]]''' | ||
| | | | ||
* explosion radius increased slightly | * explosion radius increased slightly | ||
|- | |- | ||
|'''[[Enchant Fire]]''' | |'''[[Enchant Fire|附魔火焰 (Enchant Fire)]]''' | ||
| | | | ||
* renamed from Enchant to distinguish it from the new Cold Enchant skill | * renamed from Enchant to distinguish it from the new Cold Enchant skill | ||
第1,347行: | 第1,347行: | ||
* no longer benefits from +% fire damage twice | * no longer benefits from +% fire damage twice | ||
|- | |- | ||
|'''[[Meteor]]''' | |'''[[Meteor|陨石 (Meteor)]]''' | ||
| | | | ||
* cooldown reduced, meteors fall faster and have 33% larger aoe | * cooldown reduced, meteors fall faster and have 33% larger aoe | ||
* now deals an even split of physical damage and fire damage (both are boosted by +% fire damage) | * now deals an even split of physical damage and fire damage (both are boosted by +% fire damage) | ||
|- | |- | ||
|'''[[Fire Mastery]]''' | |'''[[Fire Mastery|支配火焰 (Fire Mastery)]]''' | ||
| | | | ||
* now also adds fire resistance penetration | * now also adds fire resistance penetration | ||
|- | |- | ||
|'''[[Hydra]]''' | |'''[[Hydra|九头海蛇 (Hydra)]]''' | ||
| | | | ||
* shoots Fire Balls instead of Fire Bolts | * shoots Fire Balls instead of Fire Bolts | ||
第1,362行: | 第1,362行: | ||
* reduced start-up delay between casting and hydras attacking | * reduced start-up delay between casting and hydras attacking | ||
|- | |- | ||
|'''[[Combustion]]''' | |'''[[Combustion|燃烧 (Combustion)]]''' | ||
| | | | ||
* new skill which shoots fire balls in all directions, has a long cooldown | * new skill which shoots fire balls in all directions, has a long cooldown | ||
|- | |- | ||
|'''[[Lesser Hydra]]''' | |'''[[Lesser Hydra|次级多头蛇 (Lesser Hydra)]]''' | ||
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* new skill that summons hydras which shoot fire bolts | * new skill that summons hydras which shoot fire bolts | ||
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