Traps:修订间差异

添加915字节 、​ 2024年9月17日 (星期二)
无编辑摘要
无编辑摘要
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<noinclude>{{Clickable button 2|Traps|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude>
<noinclude>{{Clickable button 2|Traps|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude>


== 火焰爆震(Fire Blast) ==
== 火焰爆震(Fire Blast) ==
<div class="skill-image">[[File:Fire Blast.png|left]]</div>
<div class="skill-image">[[File:Fire Blast.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
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* 协同效应从 12% 增加到 14%
* 协同效应从 12% 增加到 14%
<b>赛季 3:</b>
<b>赛季 3:</b>
*火焰爆震(Fire Blast)的协同效应从 9% 提高至 12%
*火焰爆震(Fire Blast)的协同效应从 9% 提高至 12%
<b>赛季 2:</b>
<b>赛季 2:</b>
* +%元素伤害和 -%元素抗性现在对陷阱生效
* +%元素伤害和 -%元素抗性现在对陷阱生效
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|}


== 刃之守卫(Blade Sentinel) ==
== 刃之守卫(Blade Sentinel) ==
<div class="skill-image">[[File:Blade Sentinel.png|left]]</div>
<div class="skill-image">[[File:Blade Sentinel.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
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<b>赛季 8:</b>
<b>赛季 8:</b>
* 协同效应从 10% 增加到 12%
* 协同效应从 10% 增加到 12%
* 刃之守卫(Blade Sentinel)现在当改变方向时释放一个范围爆发(每12帧不能超过一次)
* 刃之守卫(Blade Sentinel)现在当改变方向时释放一个范围爆发(每12帧不能超过一次)
<b>赛季 7:</b>
<b>赛季 7:</b>
* 协同效应从 9% 增加到 10%
* 协同效应从 9% 增加到 10%
<b>赛季 6:</b>
<b>赛季 6:</b>
* 刃之守卫(Blade Sentinel)的协同技能加成系数从 8% 提升至 9%
* 刃之守卫(Blade Sentinel)的协同技能加成系数从 8% 提升至 9%
<b>赛季 5:</b>
<b>赛季 5:</b>
* 刃之守卫(Blade Sentinel)的协同技能加成系数从 12% 降低至 8%
* 刃之守卫(Blade Sentinel)的协同技能加成系数从 12% 降低至 8%
*刃之守卫(Blade Sentinel)的基础法力消耗从 7 降低至 3.5
*刃之守卫(Blade Sentinel)的基础法力消耗从 7 降低至 3.5
* 刃之守卫(Blade Sentinel)现在从以前的 15 帧改为每 5 帧生效1次
* 刃之守卫(Blade Sentinel)现在从以前的 15 帧改为每 5 帧生效1次
* 刃之守卫(Blade Sentinel)现总是向你的鼠标方向移动且不再被怪物阻挡路径
* 刃之守卫(Blade Sentinel)现总是向你的鼠标方向移动且不再被怪物阻挡路径
<b>赛季 4:</b>
<b>赛季 4:</b>
* 刃之守卫(Blade Sentinel)的协同技能加成系数从 10% 提升至 12%
* 刃之守卫(Blade Sentinel)的协同技能加成系数从 10% 提升至 12%
* 刃之守卫(Blade Sentinel)在22-28级的基础伤害成长从 5-5 提升至 6-6
* 刃之守卫(Blade Sentinel)在22-28级的基础伤害成长从 5-5 提升至 6-6
* 刃之守卫(Blade Sentinel)在28级以上的的基础伤害成长从 6-6 提升至 8-8
* 刃之守卫(Blade Sentinel)在28级以上的的基础伤害成长从 6-6 提升至 8-8
* 刃之守卫(Blade Sentinel)现在可以像其他陷阱一样,以一半的效率从穿透抗性中获益(-%敌方抗性)
* 刃之守卫(Blade Sentinel)现在可以像其他陷阱一样,以一半的效率从穿透抗性中获益(-%敌方抗性)
<b>赛季 2:</b>
<b>赛季 2:</b>
* 协同技能加成系数从 6% 提升至 10%
* 协同技能加成系数从 6% 提升至 10%
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* 技能的附加伤害降低, 技能的伤害成长在高等级时略有改善
* 技能的附加伤害降低, 技能的伤害成长在高等级时略有改善
* 附加的武器伤害从 3/8 降低至 1/4
* 附加的武器伤害从 3/8 降低至 1/4
* 增加 刃之怒(Blade Fury)和 刀刃之盾(Blade Shield)作为协同技能分别提供 6% 每等级的伤害加成
* 增加 刃之怒(Blade Fury)和 刀刃之盾(Blade Shield)作为协同技能分别提供 6% 每等级的伤害加成
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Blade_Sentinel Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Blade_Sentinel Vanilla Info]</b>
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|}


== 电能守卫(Charged Bolt Sentry) ==
== 电能守卫(Charged Bolt Sentry) ==
<div class="skill-image">[[File:Charged Bolt Sentry.png|left]]</div>
<div class="skill-image">[[File:Charged Bolt Sentry.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
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|}
|}


== 火焰复苏(Wake of Fire) ==
== 火焰复苏(Wake of Fire) ==
<div class="skill-image">[[File:Wake of Fire.png|left]]</div>
<div class="skill-image">[[File:Wake of Fire.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
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|}
|}


== 刀刃之盾(Blade Shield) ==
== 刀刃之盾(Blade Shield) ==
<div class="skill-image">[[File:Blade Shield.png|left]]</div>
<div class="skill-image">[[File:Blade Shield.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
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+1/4 武器伤害
+1/4 武器伤害


<b>刀刃之盾(Blade Shield)获得以下协同技能加成:</b>
<b>刀刃之盾(Blade Shield)获得以下协同技能加成:</b>
*刃之守卫(Blade Sentinel): +10% 伤害依等级
*刃之守卫(Blade Sentinel): +10% 伤害依等级
*刃之怒(Blade Fury): +10% 伤害依等级
*刃之怒(Blade Fury): +10% 伤害依等级


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
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* 不再消耗耐久度
* 不再消耗耐久度
* 半径不再受武器范围限制
* 半径不再受武器范围限制
* 改变了 刀刃之盾(Blade Shield)的帧延迟,以基础技能点为比例。现在从 20 帧延迟开始,并在 20 级缩小到 10 帧延迟(之前是所有等级都为12帧)
* 改变了 刀刃之盾(Blade Shield)的帧延迟,以基础技能点为比例。现在从 20 帧延迟开始,并在 20 级缩小到 10 帧延迟(之前是所有等级都为12帧)
* 现在有一个攻击准确率检查
* 现在有一个攻击准确率检查
* 现在有 40% 的攻击准确率基础
* 现在有 40% 的攻击准确率基础
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* 协同效应从 8% 增加到 10%
* 协同效应从 8% 增加到 10%
<b>赛季 5:</b>
<b>赛季 5:</b>
* 刀刃之盾(Blade Shield)现在每等级额外增加5秒持续时间
* 刀刃之盾(Blade Shield)现在每等级额外增加5秒持续时间
* 刀刃之盾(Blade Shield)现在也受到远程双吸惩罚 (双吸效果降低 50%)
* 刀刃之盾(Blade Shield)现在也受到远程双吸惩罚 (双吸效果降低 50%)
<b>赛季 4:</b>
<b>赛季 4:</b>
* 刀刃之盾(Blade Sentinel)和刃之怒(Blade Fury)现在作为协同技能分别提供每级8%的伤害加成
* 刀刃之盾(Blade Sentinel)和刃之怒(Blade Fury)现在作为协同技能分别提供每级8%的伤害加成
* 刀刃之盾(Blade Shield)现在只享受 1/4 武器伤害加成而非此前的 3/4
* 刀刃之盾(Blade Shield)现在只享受 1/4 武器伤害加成而非此前的 3/4
* 刀刃之盾(Blade Shield)的的伤害成长从 5-5 / 6-6 / 7-7 / 7-7 / 7-7 改为 5-5 / 7-7 / 10-10 / 13-13 / 16-16
* 刀刃之盾(Blade Shield)的的伤害成长从 5-5 / 6-6 / 7-7 / 7-7 / 7-7 改为 5-5 / 7-7 / 10-10 / 13-13 / 16-16
<b>赛季 3:</b>
<b>赛季 3:</b>
* 刀刃之盾(Blade Shield)现在必定命中
* 刀刃之盾(Blade Shield)现在必定命中
* 刀刃之盾(Blade Shield)的伤害范围双倍提升
* 刀刃之盾(Blade Shield)的伤害范围双倍提升
* 刀刃之盾(Blade Shield)的伤害间隔降低
* 刀刃之盾(Blade Shield)的伤害间隔降低
<b>赛季 2:</b>
<b>赛季 2:</b>
* 附加的武器伤害从 1/4 提升至 3/4
* 附加的武器伤害从 1/4 提升至 3/4
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<b>赛季 1:</b>
<b>赛季 1:</b>
* 在技能树的位置变更, 需求等级为24级 (此前为30级)
* 在技能树的位置变更, 需求等级为24级 (此前为30级)
* 前置技能从 4 个变为 2 个 (不再需要火焰轰击(Fire Blast),焰痕陷阱(Wake of Fire)作为前置技能)
* 前置技能从 4 个变为 2 个 (不再需要火焰轰击(Fire Blast),焰痕陷阱(Wake of Fire)作为前置技能)
* 附加武器伤害从 1/4 提升至 1/2
* 附加武器伤害从 1/4 提升至 1/2
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Blade_Shield Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Blade_Shield Vanilla Info]</b>
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<b>赛季 9:</b>
<b>赛季 9:</b>
* Shots fired increased from 5 to 7
* 射击次数从 5 增加到 7
<b>赛季 8:</b>
<b>赛季 8:</b>
* Sentries will now be displayed similar to other pets
* 守卫现在将显示类似于其他召唤物
<b>赛季 6:</b>
<b>赛季 6:</b>
* Lightning sentry synergies increased from 14% to 16%
* 雷光守卫 (Lightning sentry) 协同效应从 14% 增加到 16%
* Lightning sentry base mana cost reduced from 8 to 7
* 雷光守卫 (Lightning sentry) 基础法力消耗从 8 降低到 7
<b>赛季 5:</b>
<b>赛季 5:</b>
* Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
* 守卫陷阱不再受益于抗性穿透 (他们仍然受益于+%元素伤害)
* Lightning sentry shockweb synergy removed
* 雷光守卫 (Lightning sentry) 的 雷电网 (Shockweb) 协同移除
* Lightning sentry now has fire blast as a synergy
* 雷光守卫 (Lightning sentry) 现在有 火焰爆震 (Fire Blast) 作为协同
* Lightning sentry fires 12 shots reduced to 5
* 雷光守卫 (Lightning sentry) 射击次数从 12 减少到 5
* Lightning sentry base mana cost reduced from 20 to 8
* 雷光守卫 (Lightning sentry) 基础法力消耗从 20 降低到 8
* Lightning sentry mana cost now increased by .25 per level
* 雷光守卫 (Lightning sentry) 法力消耗现在每级增加 0.25
* Lightning sentry level 8-16 scaling increased from 0-20 to 0-21
* 雷光守卫 (Lightning sentry) 等级 8-16 缩放伤害从 0-20 增加到 0-21
* Lightning sentry level 16-22 scaling increased from 0-25 to 0-27
* 雷光守卫 (Lightning sentry) 等级 16-22 缩放伤害从 0-25 增加到 0-27
* Lightning sentry level 22-28 scaling increased from 0-30 to 0-33
* 雷光守卫 (Lightning sentry) 等级 22-28 缩放伤害从 0-30 增加到 0-33
* Lightning sentry level 28+ scaling increased from 0-35 to 0-39
* 雷光守卫 (Lightning sentry) 等级 28+ 缩放伤害从 0-35 增加到 0-39
<b>赛季 4:</b>
<b>赛季 4:</b>
* Lightning sentry base damage changed from 1-20 to 1-30
* 雷光守卫 (Lightning sentry) 基础伤害从 1-20 降低到 1-30
* Lightning sentry max damage scaling changed from 10 / 16 / 24 / 34 / 44 to 15 / 20 / 25 / 30 / 35
* 雷光守卫 (Lightning sentry) 的最大伤害从 10 / 16 / 24 / 34 / 44 提高到 15 / 20 / 25 / 30 / 35
* Synergy from death sentry replaced with chain lightning sentry
* 亡者守卫 (death sentry) 的协同效应被雷霆守卫 (chain lightning sentry) 取代
<b>赛季 2:</b>
<b>赛季 2:</b>
* Traps now gain +% and -% elemental bonuses
* 陷阱现在获得 +% -% 元素加成
* synergies increased from 10% to 12%
* 协同效应从 10% 增加到 12%
* nows shoots 12 times instead of 10
* 现在能射击 12 次,而不是 10
<b>赛季 1:</b>
<b>赛季 1:</b>
* synergies are now 10% (was 12%)
* 协同效果现在是 10% (之前是12%)
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Lightning_Sentry Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Lightning_Sentry Vanilla Info]</b>
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<b>赛季 8:</b>
<b>赛季 8:</b>
* Sentries will now be displayed similar to other pets
* 守卫现在将显示类似于其他召唤物
<b>赛季 5:</b>
<b>赛季 5:</b>
* Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
* 守卫陷阱不再受益于抗性穿透 (他们仍然受益于+%元素伤害)
* Inferno sentry death sentry synergy removed
* 狱火守卫 (Inferno sentry) 的 亡者守卫 (death sentry) 协同移除
* Inferno sentry synergies increased from 6% to 10%
* 狱火守卫 (Inferno sentry) 协同效应从 6% 增加到 10%
* Inferno sentry base mana cost reduced from 20 to 8
* 狱火守卫 (Inferno sentry) 基础法力消耗从 20 降低到 8
* Inferno sentry mana cost now increased by .25 per level
* 狱火守卫 (Inferno sentry) 法力消耗现在每级增加 0.25
* Inferno sentry base damage increased from 40-100 to 60-100
* 狱火守卫 (Inferno sentry) 基础伤害从 40-100 增加到 60-100
* Inferno sentry level 1-8 scaling increased from 32-36 to 34-40
* 狱火守卫 (Inferno sentry) 等级 1-8 缩放伤害从 32-36 增加到 34-40
* Inferno sentry level 8-16 scaling increased from 38-42 to 68-80
* 狱火守卫 (Inferno sentry) 等级 8-16 缩放伤害从 38-42 增加到 68-80
* Inferno sentry level 16-22 scaling increased from 44-48 to 102-120
* 狱火守卫 (Inferno sentry) 等级 16-22 缩放伤害从 44-48 增加到 102-120
* Inferno sentry level 22-28 scaling increased from 50-54 to 136-160
* 狱火守卫 (Inferno sentry) 等级 22-28 缩放伤害从 50-54 增加到 136-160
* Inferno sentry level 28+ scaling increased from 56-60 to 170-200
* 狱火守卫 (Inferno sentry) 等级 28+ 缩放伤害从 56-60 增加到 170-200
<b>赛季 3:</b>
<b>赛季 3:</b>
* Inferno sentry shoots 5 times instead of 10
* 狱火守卫 (Inferno sentry) 射击 5 次而不是 10
* Inferno sentry now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
* 狱火守卫 (Inferno sentry) 现在有固定的20码范围,而不是每级增加0.5码的范围
* Inferno sentry scaling has been reduced
* 狱火守卫 (Inferno sentry) 缩放伤害减少
* Inferno sentry synergies have been reduced from 10% to 6%
* 狱火守卫 (Inferno sentry) 协同效果从 10% 降低到 6%
<b>赛季 2:</b>
<b>赛季 2:</b>
* Traps now gain +% and -% elemental bonuses
* 陷阱现在获得 +% -% 元素加成
<b>赛季 1:</b>
<b>赛季 1:</b>
* damage buffed (double scaling, even higher scaling at level 22+)
* 伤害增强 (双倍增加,22级以上增加)
* synergy for Wake of Fire is now 10% (was 7%)
* 火焰复苏 (Wake of Fire) 的协同效果现在是 10% (原来是 7%)
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Wake_of_Inferno Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Wake_of_Inferno Vanilla Info]</b>
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<b>赛季 9:</b>
<b>赛季 9:</b>
* Shots fired increased from 5 to 7
* 射击次数从 5 增加到 7
<b>赛季 8:</b>
<b>赛季 8:</b>
* Sentries will now be displayed similar to other pets
* 守卫现在将显示类似于其他召唤物
<b>赛季 6:</b>
<b>赛季 6:</b>
* Chain lightning sentry synergies increased from 14% to 15%
* 雷霆守卫 (Chain Lightning Sentry) 协同效应从 14% 增加到 15%
* Chain lightning sentry base mana cost reduced from 8 to 7
* 雷霆守卫 (Chain Lightning Sentry) 基础法力消耗从 8 降低到 7
<b>赛季 5:</b>
<b>赛季 5:</b>
* Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
* 守卫陷阱不再受益于抗性穿透 (他们仍然受益于+%元素伤害)
* Chain lightning sentry shockweb synergy removed
* 雷霆守卫 (Chain Lightning Sentry) 的 雷电网 (shockweb) 协同移除
* Chain lightning sentry now has fire blast as a synergy
* 雷霆守卫 (Chain Lightning Sentry) 现在有 火焰爆震 (Fire Blast) 作为协同
* Chain lightning sentry fires 12 shots reduced to 5
* 雷霆守卫 (Chain Lightning Sentry) 射击次数从 12 减少到 5
* Chain lightning sentry base mana cost reduced from 20 to 8
* 雷霆守卫 (Chain Lightning Sentry) 基础法力消耗从20降低到8
* Chain lightning sentry mana cost now increased by .25 per level
* 雷霆守卫 (Chain Lightning Sentry) 法力消耗现在每级增加 0.25
* Chain lightning sentry level 16-22 scaling increased from 0-17 to 0-18
* 雷霆守卫 (Chain Lightning Sentry) 等级 16-22 缩放伤害从 0-17 增加到 0-18
* Chain lightning sentry level 22-28 scaling increased from 0-23 to 0-26
* 雷霆守卫 (Chain Lightning Sentry) 等级 22-28 缩放伤害从 0-23 增加到 0-26
* Chain lightning sentry level 28+ scaling increased from 0-30 to 0-36
* 雷霆守卫 (Chain Lightning Sentry) 等级 28+ 缩放伤害从 0-30 增加到 0-36
<b>赛季 4:</b>
<b>赛季 4:</b>
* Chain lightning sentry starting damage increased from 1-40 to 1-50
* 雷霆守卫 (Chain Lightning Sentry) 起始伤害从 1-40 增加到 1-50
* Chain lightning sentry max damage per level increased from 6 / 10 / 14 / 18 / 22 to 8 / 12 / 16 / 20 / 24
* 雷霆守卫 (Chain Lightning Sentry) 每级最大伤害从 6 / 10 / 14 / 18 / 22 提高到 8 / 12 / 16 / 20 / 24
* Chain Lightning Sentry synergies reduced from 16% to 14%
* 雷霆守卫 (Chain Lightning Sentry) 协同效应从 16% 降低到 14%
* Synergy from death sentry replaced with lightning sentry
* 亡者守卫 (death sentry) 的协同被 雷光守卫 (lightning sentry) 取代
<b>赛季 2:</b>
<b>赛季 2:</b>
* Traps now gain +% and -% elemental bonuses
* 陷阱现在获得 +% -% 元素加成
* synergies increased from 12% to 15%
* 协同效应从 12% 增加到 15%
* now gains 1 extra damage per level (roughly an ~8% damage increase overall)
* 现在每升一级额外获得 1 点伤害 (总体伤害增加约 ~8%)
* starting max damage is now 40 instead of 35
* 起始最大伤害从 35 改为 40
* Level 22+ scaling increased from 16 to 18
* 等级 22+ 缩放伤害从 16 增加到 18
* Level 28+ scaling increased from 20 to 22
* 等级 28+ 缩放伤害从 20 增加到 22
<b>赛季 1:</b>
<b>赛季 1:</b>
* new skill that shoots bolts of Chain Lightning (can bounce up to 5 times)
* 新技能可以射出 连锁闪电 (Chain Lightning) (最多可以反弹 5 )
* chain radius is the same as Chain Lightning
* 闪电半径与 连锁闪电 (Chain Lightning) 相同
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<b>赛季 9:</b>
<b>赛季 9:</b>
* Radius increased from 10 to 12 yards
* 半径从 10 码增加到 12
<b>赛季 8:</b>
<b>赛季 8:</b>
* Sentries will now be displayed similar to other pets
* 守卫现在将显示类似于其他召唤物
<b>赛季 6:</b>
<b>赛季 6:</b>
* Death sentry level 1-8 scaling increased from 3-4 to 5-6 per level
* 亡者守卫 (Death sentry) 等级 1-8 每级缩放伤害从 3-4 增加到 5-6
* Death sentry level 8-16 scaling increased from 5-6 to 7-8 per level
* 亡者守卫 (Death sentry) 等级 8-16 每级缩放伤害从 5-6 增加到 7-8
* Death sentry level 16-22 scaling increased from 7-8 to 9-10 per level
* 亡者守卫 (Death sentry) 等级 16-22 每级缩放伤害从 7-8 增加到 9-10
* Death sentry level 22-28 scaling increased from 9-10 to 11-12 per level
* 亡者守卫 (Death sentry) 等级 22-28 每级缩放伤害从 9-10 增加到 11-12
* Death sentry level 28+ scaling increased from 11-12 to 13-14 per level
* 亡者守卫 (Death sentry) 等级 28+ 每级缩放伤害从 11-12 增加到 13-14
<b>赛季 5:</b>
<b>赛季 5:</b>
* Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
* 守卫陷阱不再受益于抗性穿透 (他们仍然受益于+%元素伤害)
* Death sentry fires 5 times increased to 10
* 亡者守卫 (Death sentry) 5 次射击增加到 10
* Death sentry synergy increased from 6% to 8%
* 亡者守卫 (Death sentry) 协同效果从 6% 提升至 8%
* Death sentry charged bolt sentry synergy removed
* 亡者守卫 (Death sentry) 的 电能守卫 (charged bolt sentry) 协同作用被移除
* Death sentry now has fire blast as a synergy
* 亡者守卫 (Death sentry) 现在有 火焰爆震 (Fire Blast) 作为协同
* Death sentry base mana cost reduced from 20 to 8
* 亡者守卫 (Death sentry) 基础法力消耗从 20 降低到 8
* Death sentry mana cost now increased by .25 per level
* 亡者守卫 (Death sentry) 法力消耗现在每级增加 0.25
* Death sentry level 1-8 scaling increased from 1-2 to 3-4
* 亡者守卫 (Death sentry) 等级 1-8 缩放伤害从 1-2 增加到 3-4
* Death sentry level 8-16 scaling increased from 3-4 to 5-6
* 亡者守卫 (Death sentry) 等级  8-16 缩放伤害从 3-4 增加到 5-6
* Death sentry level 16-22 scaling increased from 5-6 to 7-8
* 亡者守卫 (Death sentry) 等级 16-22 缩放伤害从 5-6 增加到 7-8
* Death sentry level 22-28 scaling increased from 7-8 to 9-10
* 亡者守卫 (Death sentry) 等级 22-28 缩放伤害从 7-8 增加到 9-10
* Death sentry level 28+ scaling increased from 9-10 to 11-12
* 亡者守卫 (Death sentry) 等级 28+ 缩放伤害从 9-10 增加到 11-12
<b>赛季 4:</b>
<b>赛季 4:</b>
* Death Sentry starts at 16-20 flat damage instead of 8-10
* 亡者守卫 (Death sentry) 初始伤害由 16-20 降为 8-10
* Death Sentry flat damage scaling changed from 1-1 / 1-2 / 2-3 / 4-5 / 6-7 to 1-2 / 3-4 / 5-6 / 7-8 / 9-10
* 亡者守卫 (Death sentry) 伤害缩放等级从 1-1 / 1-2 / 2-3 / 4-5 / 6-7 变为 1-2 / 3-4 / 5-6 / 7-8 / 9-10
* Death sentry no longer has shock web as a synergy
* 亡者守卫 (Death sentry) 不再有 雷电网 (shock web) 作为协同作用
* Death sentry now deals 3-5% of a corpses life from 2-5%
* 亡者守卫 (Death sentry) 现在对尸体造成生命值的伤害从 2-5% 改为 3-5%
<b>赛季 3:</b>
<b>赛季 3:</b>
* Death sentry aoe reduced by roughly 17% (from 12 to 10)
* 亡者守卫 (Death sentry) (AOE)范围伤害减少了大约 17% (12 10)
* Death sentry scaling has been reworked and reduced significantly overall
* 亡者守卫 (Death sentry) 缩放伤害被重做,整体上显著减少
* Death sentry synergies increased from 4% to 6%
* 亡者守卫 (Death sentry) 协同效应从 4% 增加到 6%
* Death sentry now deals 2-5% of the corpses life as damage from 5-10%
* 亡者守卫 (Death sentry) 现在对尸体造成生命值的伤害从 5-10% 改为 2-5%
<b>赛季 2:</b>
<b>赛季 2:</b>
* Traps now gain +% and -% elemental bonuses
* 陷阱现在获得 +% -% 元素加成
* Level 22+ scaling has been reduced
* 等级 22+ 缩放伤害减少
* synergies reduced from 6% to 4%
* 协同效应从 6% 降低到 4%
<b>赛季 1:</b>
<b>赛季 1:</b>
* moved in the skill tree
* 技能树位置移动
* prerequisites increased from 4 to 6 (now also requires Wake of Fire, Wake of Inferno)
* 先决条件从 4 个增加到 6 个 (现在还需要 复苏狱火 (Wake of Fire),复苏狱火 (Wake of Inferno))
* can now only explode corpses instead of also shooting lightning most of the time
* 现在只能爆炸尸体,而不是大部分情况下都能发射闪电
* explosion damage is 5-10% of corpse's life
* 爆炸伤害是尸体生命的 5-10%
* added flat physical and fire damage
* 增加了物理伤害和火焰伤害
* radius is always 12 yards (was 3.33 + 0.66 per level)
* 半径始终是12码 (之前是 3.33 + 每级 0.66)
* synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels
* 火焰爆震 (Fire Blast) 的协同效果被移除 (原来是每3级1次射击),现在每3级增加1次射击
* synergy for Lightning Sentry removed (was 12%)
* 雷光守卫 (Lightning Sentry) 的协同效果被移除 (原来是 12%)
* now has Shock Web, Charged Bolt Sentry, & Death Sentry as synergies at 6%
* 现在 雷电网 (Shock Web),电能守卫(Charged Bolt Sentry) & 亡者守卫 (Death Sentry) 的协同效果为 6%
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Death_Sentry Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Death_Sentry Vanilla Info]</b>
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