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<noinclude>此页面列出了在PD2中发现的错误、意外行为和小故障。还列出了一些主要的普通bug。This page lists errors, unintended behavior, and glitches found in PD2. Some major vanilla bugs are also listed. | <noinclude>此页面列出了在PD2中发现的错误、意外行为和小故障。还列出了一些主要的普通bug。This page lists errors, unintended behavior, and glitches found in PD2. Some major vanilla bugs are also listed. Also see: [https://discord.com/channels/701658302085595158/781105003535400991 #known-bugs] discord channel</noinclude> | ||
For help with crashes or other game issues, see the [[Support FAQ]] or the [https://discord.com/channels/701658302085595158/770081262982529064 #tech-support] discord channel. | |||
== Non-Vanilla == | == Non-Vanilla == | ||
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* 无瑕疵宝石只能在堆叠状态下提升为完美宝石。[[Recipes#Gem_&_Rune_Recipes|Flawless gems]] can only be promoted to perfect gems while in their ''stacked'' form. | * 无瑕疵宝石只能在堆叠状态下提升为完美宝石。[[Recipes#Gem_&_Rune_Recipes|Flawless gems]] can only be promoted to perfect gems while in their ''stacked'' form. | ||
* Sometimes when using the [[Cartographer's Orb]] recipe, the result is a Hand Axe instead of a map of a higher tier. | * Sometimes when using the [[Cartographer's Orb]] recipe, the result is a Hand Axe instead of a map of a higher tier. | ||
* The monsters named "skeleton" in act 1 (like those in mausoleum/crypt) don't drop loot. | |||
* The monsters named "skeleton" (like those in mausoleum/crypt) don't drop loot | |||
* Shrieking Terror monsters in maps cause summon AI issues. | * Shrieking Terror monsters in maps cause summon AI issues. | ||
* In Character Select screen, some characters are missing heads or appear to have different equipment. | * In Character Select screen, some characters are missing heads or appear to have different equipment. | ||
* Some people are crashing with HD text enabled (disable within ctrl+o menu if it's an issue) | * Some people are crashing with HD text enabled (disable within ctrl+o menu if it's an issue) | ||
* Text/Quantity numbers show through UI elements | * Text/Quantity numbers show through UI elements when using D2GL | ||
* 在某些情况下,在一个配方中,方块中有两个相同类型的物品可能会消耗其中一个物品。In some situations having two items of the same type within the cube during a recipe can consume one of the items | * 在某些情况下,在一个配方中,方块中有两个相同类型的物品可能会消耗其中一个物品。In some situations having two items of the same type within the cube during a recipe can consume one of the items | ||
* | * When attempting to connect while too many players are active, players may be presented with a dialogue box showing their position in a queue. This is misleading since the queue system is not used - players will need to connect manually instead. This may take several attempts, especially if the server they've selected is at its limit and others are also trying to join it. If other servers are acceptable, try using one of them temporarily instead. | ||
'''Bugs for Specific Skills or Equipment:''' | '''Bugs for Specific Skills or Equipment:''' | ||
* Hydras | * [[Revive|Revives']] own summon/sentry abilities (e.g. hydras cast by revived council members) don't grant player experience or quest progress if they kill enemies. | ||
* Fire Resist aura from Flickering Flame on merc reduces max res back to 75 on paladin. | * Being in [[Whirlwind]] ([[Blade Dance]]) animation when leveling up on assassin locks up your animation. | ||
* Heart of the Wolverine (from | * Hydras spawned from the [[Dragon_(Chest)|Dragon]] runeword (chest) are only staying up for ~1 second before despawning if trigged by whirlwind. | ||
* | * Fire Resist aura from [[Flickering Flame]] on merc reduces max res back to 75 on paladin. | ||
* | * Heart of the Wolverine (from [[Wisp Projector]]) despawns when you level up. | ||
* 不朽之王套装中的一些物品的套装加成显示为蓝色(就像普通属性一样),而不是绿色。Some items in the [[Elite#Immortal_King|Immortal King]] set have their set bonuses displayed in blue (like normal attributes) rather than in green. | |||
* Ethereal versions of [[Elite#Immortal_King's_Stone_Crusher|Immortal King's Stone Crusher]] may display the incorrect damage (missing the set bonus) depending on the order of the set items being equipped. | |||
'''BH相关Bug:BH-Related Bugs:''' | <div id="BH"></div>'''BH相关Bug:BH-Related Bugs:''' | ||
* 工具提示上的属性范围有时不正确Attribute ranges on tooltips are sometimes incorrect | * 工具提示上的属性范围有时不正确Attribute ranges on tooltips are sometimes incorrect | ||
** 当多个源添加同一属性时,只显示单个源的属性范围,而不是组合范围。示例:When multiple sources add the same attribute, only a single source's attribute range is shown rather than a combined range. Examples: | ** 当多个源添加同一属性时,只显示单个源的属性范围,而不是组合范围。示例:When multiple sources add the same attribute, only a single source's attribute range is shown rather than a combined range. Examples: | ||
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*** 一个尖锐的小符咒会增加+[1-3]伤害和+[10-20]AR,但AR的属性范围在游戏中显示为[2-36],因为青铜/钢铁词缀可以增加那么多AR(但当然这些词缀不会增加任何伤害)A Fine Small Charm adds +[1-3] damage & +[10-20] AR but the attribute range for AR shows [2-36] in-game since the Bronze/Iron/Steel affixes can add that much AR (but of course those affixes don't add any damage) | *** 一个尖锐的小符咒会增加+[1-3]伤害和+[10-20]AR,但AR的属性范围在游戏中显示为[2-36],因为青铜/钢铁词缀可以增加那么多AR(但当然这些词缀不会增加任何伤害)A Fine Small Charm adds +[1-3] damage & +[10-20] AR but the attribute range for AR shows [2-36] in-game since the Bronze/Iron/Steel affixes can add that much AR (but of course those affixes don't add any damage) | ||
** 属性范围可能只引用稀有物品可能使用的词缀,因此一些高级魔法词缀不会有准确的范围The attribute range may only reference affixes which are possible for rare items so some higher magic-only affixes won't have accurate ranges | ** 属性范围可能只引用稀有物品可能使用的词缀,因此一些高级魔法词缀不会有准确的范围The attribute range may only reference affixes which are possible for rare items so some higher magic-only affixes won't have accurate ranges | ||
* 某些物品的默认颜色内置在%NAME%中,因此除非完全重写其名称,否则其颜色不会更改。Some items have their [[Item_Filtering#Colors|default color]] built into '''%NAME%''', so their color won't change unless their name is rewritten completely. | * 某些物品的默认颜色内置在%NAME%中,因此除非完全重写其名称,否则其颜色不会更改。Some items have their [[Item_Filtering#Colors|default color]] built into '''%NAME%''', so their color won't change unless their name is rewritten completely. | ||
请注意,属性范围和lootfilter由PD2的开源版本BH处理,任何人都可以提交改进。如果你有问题,discord的#lootfilter频道可能是一个了解更多信息的好地方,因为开发人员和编辑经常访问该频道,并在那里讨论与BH相关的变化。Note that attribute ranges and lootfilters are handled by [https://github.com/Project-Diablo-2/BH PD2's open-source version of BH], which anyone may submit improvements for. The discord's [https://discord.com/channels/701658302085595158/771820538502971402 #lootfilter] channel may be a good place to learn more about it if you have questions, since devs and editors often frequent the channel and discuss BH-related changes there. | 请注意,属性范围和lootfilter由PD2的开源版本BH处理,任何人都可以提交改进。如果你有问题,discord的#lootfilter频道可能是一个了解更多信息的好地方,因为开发人员和编辑经常访问该频道,并在那里讨论与BH相关的变化。Note that attribute ranges and lootfilters are handled by [https://github.com/Project-Diablo-2/BH PD2's open-source version of BH], which anyone may submit improvements for. The discord's [https://discord.com/channels/701658302085595158/771820538502971402 #lootfilter] channel may be a good place to learn more about it if you have questions, since devs and editors often frequent the channel and discuss BH-related changes there. | ||
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=== 仅限单人玩家的Bug Singleplayer-Only Bugs === | === 仅限单人玩家的Bug Singleplayer-Only Bugs === | ||
* PlugY: Having too many maps in a stash page can cause crashes if that page is the most recently visited stash page | * PlugY: Having too many maps in a stash page can cause crashes if that page is the most recently visited stash page | ||
*: | *: <span class="omod">Fix: Reduce the number of maps stored per page, or switch to another page before leaving the stash</span> | ||
* PlugY: Having gold in the shared stash can cause issues such as preventing oskills from working correctly | * PlugY: Having gold in the shared stash can cause issues such as preventing oskills from working correctly | ||
*: | *: <span class="omod">Fix: Remove all gold from the shared stash, or disable the shared gold feature in the config file</span> | ||
* PlugY: The "toggle stash" button may be set to the wrong stash upon loading until interacting with the current stash - this happens if the most recent stash interaction prior to saving/exiting involved using a PlugY stash button instead of manipulating an item in the stash | * PlugY: The "toggle stash" button may be set to the wrong stash upon loading until interacting with the current stash - this happens if the most recent stash interaction prior to saving/exiting involved using a PlugY stash button instead of manipulating an item in the stash | ||
*: | *: <span class="omod">Workaround: Add or remove an item from the stash prior to saving/exiting (this also fixes the button at any time if it's set wrong)</span> | ||
* PlugY: Stash navigation may be buggy if the stash pages are empty - the navigation will appear to jump between the wrong pages, but it is actually just displaying the wrong page numbers for all pages between the first page (page 1) and the first index (page 10) | * PlugY: Stash navigation may be buggy if the stash pages are empty - the navigation will appear to jump between the wrong pages, but it is actually just displaying the wrong page numbers for all pages between the first page (page 1) and the first index (page 10) | ||
*: | *: <span class="omod">Fix: Put an item on page 10 or higher and save/exit</span> | ||
* Andariel quest bug (vanilla bug - fixed in multiplayer) | * Andariel quest bug (vanilla bug - fixed in multiplayer) | ||
<noinclude> | <noinclude> | ||
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* 破碎武器旋风斩BUG——当双持和使用旋风时,如果右手武器被打破(0耐久性)并有1个宝石镶嵌(以防止其消失),主武器同时用作主武器和副武器Broken-offhand-whirlwind (BOW) bug - when dual-wielding and using whirlwind, if the offhand weapon is broken (0 durability) and has 1 gemmed socket (to prevent it from disappearing), the mainhand weapon is used as both the mainhand ''and'' offhand weapons | * 破碎武器旋风斩BUG——当双持和使用旋风时,如果右手武器被打破(0耐久性)并有1个宝石镶嵌(以防止其消失),主武器同时用作主武器和副武器Broken-offhand-whirlwind (BOW) bug - when dual-wielding and using whirlwind, if the offhand weapon is broken (0 durability) and has 1 gemmed socket (to prevent it from disappearing), the mainhand weapon is used as both the mainhand ''and'' offhand weapons | ||
* 加入失败BUGFailed-to-Join (FTJ) bug | * 加入失败BUGFailed-to-Join (FTJ) bug | ||
* 血腥女巫有时不会在死亡大厅里引发[[Monsters#Bloodwitch_the_Wild|Blood Witch]] sometimes doesn't spawn in Halls of the Dead | * 血腥女巫有时不会在死亡大厅里引发[[Monsters#Bloodwitch_the_Wild|Blood Witch]] sometimes doesn't spawn in Halls of the Dead | ||