Patch:Season 2:修订间差异

添加18字节 、​ 2023年11月28日 (星期二)
无编辑摘要
无编辑摘要
无编辑摘要
 
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= Season 2 Transcendence - March 12th 2021 =
= Season 2 Transcendence - March 12th 2021 =
{| class="wikitable mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ Patch Notes S2
|+ Patch Notes S2
|-
|-
|
|
[https://www.reddit.com/r/ProjectDiablo2/comments/m3apby/season_2_transcendence_final_patch_notes/ Season 2 Patch Notes (Reddit)]
[https://www.reddit.com/r/ProjectDiablo2/comments/m3apby/season_2_transcendence_final_patch_notes/ Season 2 Patch Notes (Reddit)]
[[File:Season_2.gif|x300px]]


=== GENERAL CHANGES ===
=== GENERAL CHANGES ===
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* Upgrading crafted items no longer increases the level requirement
* Upgrading crafted items no longer increases the level requirement
* Mephisto council moved around and 2 additional council members added to Durance of Hate Level 3
* Mephisto council moved around and 2 additional council members added to Durance of Hate Level 3
* Diablo’s health on Hell difficulty has been increased
* Diablo's health on Hell difficulty has been increased
* Item procs now use the proper skill level for curses
* Item procs now use the proper skill level for curses
* Changed Dol Runes in Weapons from Replenish Life +15 to 25% Enhanced Damage
* Changed Dol Runes in Weapons from Replenish Life +15 to 25% Enhanced Damage
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* Increased the drop rate of maps within maps and lowered it outside of them
* Increased the drop rate of maps within maps and lowered it outside of them
* Removed maps from boss tables outside of maps
* Removed maps from boss tables outside of maps
* Suckers in Ruins of Viz’jun are now fire immune
* Suckers in Ruins of Viz'jun are now fire immune
* Bricking maps is enabled again instead of the 30% chance for ‘’no change’’ it is now 10% chance to downgrade to a random map (or reroll the same tier if its a tier1), 10% chance to reroll the same tier and 10% chance to reroll as a higher tier (or reroll the same tier if its a tier3)
* Bricking maps is enabled again instead of the 30% chance for ‘'no change'' it is now 10% chance to downgrade to a random map (or reroll the same tier if its a tier1), 10% chance to reroll the same tier and 10% chance to reroll as a higher tier (or reroll the same tier if its a tier3)
* Added Cartographer’s Orb at Anya that allows three maps of the same tier to cube to a white map of the next tier (item code: upmp)
* Added Cartographer's Orb at Anya that allows three maps of the same tier to cube to a white map of the next tier (item code: upmp)
* Added a new item called the Horadrim Scarab (This can be combined with a tier 3 map to create a group dungeon - warning: this area is balanced for groups) (Item Code scrb)
* Added a new item called the Horadrim Scarab (This can be combined with a tier 3 map to create a group dungeon - warning: this area is balanced for groups) (Item Code scrb)
* Added 9 new maps and a dungeon (dungeons are difficult group oriented maps)
* Added 9 new maps and a dungeon (dungeons are difficult group oriented maps)
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** Chromatic reduced from All Resistances +(36-45) to +(20-30)
** Chromatic reduced from All Resistances +(36-45) to +(20-30)
<strong>ARMOR</strong>
<strong>ARMOR</strong>
* Removed the movespeed automod from Armors and Shields
* Removed the movespeed automod from Chests and Shields
<strong>WEAPON</strong>
<strong>WEAPON</strong>
*Axes
*Axes
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** Champion Axe range increased to 4
** Champion Axe range increased to 4
*Crossbows
*Crossbows
** All Crossbows now have a 10% physical pierce mod
** All Crossbows now have a 10% physical resistance penetration mod
** All Crossbows increased damage by 10%
** All Crossbows increased damage by 10%
** Repeating Crossbow, Chu-Ko-Nu, and Demon Crossbows damage increased by 50%
** Repeating Crossbow, Chu-Ko-Nu, and Demon Crossbows damage increased by 50%
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** Falcata, Ataghan, Elegant Blade, Hydra Edge, and Conquest Sword durability increased by 20
** Falcata, Ataghan, Elegant Blade, Hydra Edge, and Conquest Sword durability increased by 20


*''Last ladder we did the following for those who weren’t aware:''
*''Last ladder we did the following for those who weren't aware:''
** Increased Bardiche / Voulge / Lochaber Axe / Bill / Ogre Axe / Colossus Voulge range to 4
** Increased Bardiche / Voulge / Lochaber Axe / Bill / Ogre Axe / Colossus Voulge range to 4
** Increased all Two-Handed Axe range by 1 (excluding Giant Axe / Ancient Axe / Glorious Axe which will stay 3 range) and increased Strength gain to match Mauls for all Two-Handed axes (110 str/1.1%)
** Increased all Two-Handed Axe range by 1 (excluding Giant Axe / Ancient Axe / Glorious Axe which will stay 3 range) and increased Strength gain to match Mauls for all Two-Handed axes (110 str/1.1%)
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** Martial Arts has been completely reworked and now functions the following way:
** Martial Arts has been completely reworked and now functions the following way:
*** Martial Arts has been reworked to cast the stage of the skill you are on when you attack with that skill so if a player has two charges they will use the second charge of that skill on attack and on the third attack they will use the third and reset back to 1. This converts the charge system to a "stage" system where your attacks are based on the amount of charges you have or the "stage" you are on and cycle from stages 1-3 and repeat. Finishers are no longer required however if you use one you will cast every stage of every charge you have generated. Charges are also universal so you can combo from stage 1 fists of fire into stage 2 blades of ice and finish with stage 3 cobra strike then begin a new combo string
*** Martial Arts has been reworked to cast the stage of the skill you are on when you attack with that skill so if a player has two charges they will use the second charge of that skill on attack and on the third attack they will use the third and reset back to 1. This converts the charge system to a "stage" system where your attacks are based on the amount of charges you have or the "stage" you are on and cycle from stages 1-3 and repeat. Finishers are no longer required however if you use one you will cast every stage of every charge you have generated. Charges are also universal so you can combo from stage 1 fists of fire into stage 2 blades of ice and finish with stage 3 cobra strike then begin a new combo string
*** Cobra Strike has been reworked to cast 'poison teeth' on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
*** Cobra Strike has been reworked to cast 'poison teeth' on stage 1, life/mana leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
** Dragon Tail and Dragon Talon now properly synergise
** Dragon Tail and Dragon Talon now properly synergise
*Shadow Disciplines
*Shadow Disciplines
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** Wake of Fire now properly shoots 8 times instead of 5
** Wake of Fire now properly shoots 8 times instead of 5
** Wake of Fire damage tooltip now shows in the character screen
** Wake of Fire damage tooltip now shows in the character screen
** Fixed the tooltip on Inferno Sentry
** Fixed the tooltip on Wake of Inferno
** Death Sentry Level 22+ scaling has been reduced
** Death Sentry Level 22+ scaling has been reduced
** Death Sentry synergies reduced from 6% to 4%
** Death Sentry synergies reduced from 6% to 4%
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** Leap Attack synergies increased from 6% to 10%
** Leap Attack synergies increased from 6% to 10%
** Whirlwind has been reworked to now have melee splash and to use proc effects but now attacks at 5 frames fixed instead of 4 and now attacks one target per attack instead of two (it is now much stronger for AoE clearing than previous ladders)
** Whirlwind has been reworked to now have melee splash and to use proc effects but now attacks at 5 frames fixed instead of 4 and now attacks one target per attack instead of two (it is now much stronger for AoE clearing than previous ladders)
** Whirlwind’s Enhanced Damage bonus at Level 1 reduced from +50% to +25%
** Whirlwind's Enhanced Damage bonus at Level 1 reduced from +50% to +25%
** Whirlwind’s Enhanced Damage bonus per level has reduced from +6% to +4%
** Whirlwind's Enhanced Damage bonus per level has reduced from +6% to +4%


==== Druid ====
==== Druid ====
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** Rabies Feral Rage synergy reduced from 22% to 17%
** Rabies Feral Rage synergy reduced from 22% to 17%
** Rabies Poison Creeper synergy reduced from 22% to 17%
** Rabies Poison Creeper synergy reduced from 22% to 17%
** Shockwave synergies increased from 14% to 16%
** Shock wave synergies increased from 14% to 16%
** Fury Enhanced Damage per level reduced from +20% per level to +15%
** Fury Enhanced Damage per level reduced from +20% per level to +15%
** Fury now has Feral Rage as a synergy at +10% Enhanced Damage per level
** Fury now has Feral Rage as a synergy at +10% Enhanced Damage per level
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==== Necromancer ====
==== Necromancer ====
*Summoning Skills
*Summoning Skills
** Raise Skeleton Warrior’s Enhanced Damage per level increased from +7% to +10%
** Raise Skeleton Warrior's Enhanced Damage per level increased from +7% to +10%
** Raise Skeleton Warrior’s synergies increased from 8% to 10%
** Raise Skeleton Warrior's synergies increased from 8% to 10%
** Raise Skeleton Warrior now counts as a Magic skill
** Raise Skeleton Warrior now counts as a Magic skill
** Skeletal Mage synergies increased from 8% to 12%
** Skeletal Mage synergies increased from 8% to 12%
** Raise Skeleton Mage now counts as a Magic skill
** Raise Skeletal Mage now counts as a Magic skill
** Summon Clay Golem now counts a a Magic skill
** Clay Golem now counts a a Magic skill
** Blood Warp now recovers the lost health over 3 seconds. Casting Blood Warp again will replace the previous life recovery effect
** Blood Warp now recovers the lost health over 3 seconds. Casting Blood Warp again will replace the previous life recovery effect
** Summon Iron Golem now counts as a Magic skill
** Iron Golem now counts as a Magic skill
** Fire Golems scaling has been reworked and weighted more towards its Holy Fire aura and less towards its melee attack
** Fire Golems scaling has been reworked and weighted more towards its Holy Fire aura and less towards its melee attack
** Fire Golems starting holy fire level has been reduced  
** Fire Golems starting holy fire level has been reduced  
** Fire Golems are no longer immune to fire
** Fire Golems are no longer immune to fire
** Revive’s Level 1 duration increased from 2 minutes to 5 minutes
** Revive's Level 1 duration increased from 2 minutes to 5 minutes
** Revive’s are no longer bugged and gaining much more damage than their tooltip shows
** Revive's are no longer bugged and gaining much more damage than their tooltip shows
** Revive’s Enhanced Damage per level increased from +2% to +15%
** Revive's Enhanced Damage per level increased from +2% to +15%
** Revive’s now have desecrate as a synergy at 15% Enhanced Damage
** Revive's now have desecrate as a synergy at 15% Enhanced Damage
** You now start with 3 revives at Level 1 instead of 1
** You now start with 3 revives at Level 1 instead of 1
** Revive now counts as a Magic skill
** Revive now counts as a Magic skill
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** Blessed Hammer synergies increased from 10% to 12%
** Blessed Hammer synergies increased from 10% to 12%
** Blessed Hammer now has 33% faster travel speed
** Blessed Hammer now has 33% faster travel speed
** Fist of Heavens now hits all creature types
** Fist of the Heavens now hits all creature types
** Fist of heavens now has holy light as a 15% magic damage synergy
** Fist of the heavens now has holy light as a 15% magic damage synergy
** Fist of Heavens holy bolt damage scaling has been buffed
** Fist of the Heavens holy bolt damage scaling has been buffed
** Holy Shield now counts as a Magic skill
** Holy Shield now counts as a Magic skill


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** Energy Shield now counts as a Lightning skill
** Energy Shield now counts as a Lightning skill
*Fire Skills
*Fire Skills
** Fireball synergies increased from 14% to 16%
** Fire ball synergies increased from 14% to 16%
** Meteor synergies increased from 5% to 9%
** Meteor synergies increased from 5% to 9%
** Combustion synergies nerfed from 18% to 12%
** Combustion synergies nerfed from 18% to 12%
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| style="color:#3166ff;" | +(55-80)% Enhanced Damage<br />(3-6)% Life Stolen Per Hit<br />+(10-20) To Life
| style="color:#3166ff;" | +(55-80)% Enhanced Damage<br />(3-6)% Life Stolen Per Hit<br />+(10-20) To Life
|-
|-
| Armor
| Chest
| style="color:#fe0000;" | Armor + Jewel + THUL + Perfect Ruby
| style="color:#fe0000;" | Chest + Jewel + THUL + Perfect Ruby
| style="color:#3166ff;" | +(1-3) Life After Each Demon Kill<br />(1-3)% Life Stolen Per Hit<br />+(10-20) To Life
| style="color:#3166ff;" | +(1-3) Life After Each Demon Kill<br />(1-3)% Life Stolen Per Hit<br />+(10-20) To Life
| style="color:#3166ff;" | +(3-6) Life After Each Kill<br />(3-6)% Life Stolen Per Hit<br />+(20-40) To Life
| style="color:#3166ff;" | +(3-6) Life After Each Kill<br />(3-6)% Life Stolen Per Hit<br />+(20-40) To Life
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| style="vertical-align:middle; color:#3166ff;" | +1 To All Skills<br />(10-20)% Faster Cast Rate<br />+(10-20) To Mana
| style="vertical-align:middle; color:#3166ff;" | +1 To All Skills<br />(10-20)% Faster Cast Rate<br />+(10-20) To Mana
|-
|-
| style="vertical-align:middle;" | Armor
| style="vertical-align:middle;" | Chest
| style="vertical-align:middle; color:#9698ed;" | Armor + Jewel + TAL + Perfect Amethyst
| style="vertical-align:middle; color:#9698ed;" | Chest + Jewel + TAL + Perfect Amethyst
| style="color:#3166ff;" | +(1-3) Mana After Each Kill<br />Regenerate Mana (4-12)%<br />+(10-20) To Mana
| style="color:#3166ff;" | +(1-3) Mana After Each Kill<br />Regenerate Mana (4-12)%<br />+(10-20) To Mana
| style="vertical-align:middle; color:#3166ff;" | +(2-6) Mana After Each Kill<br />(20-30)% Faster Cast Rate<br />+(10-20) To Mana
| style="vertical-align:middle; color:#3166ff;" | +(2-6) Mana After Each Kill<br />(20-30)% Faster Cast Rate<br />+(10-20) To Mana
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| style="vertical-align:middle; color:#3166ff;" | +(55-80)% Enhanced Damage<br />5% Chance To Cast Level 4 Frost Nova When Struck<br />-(10-20)% To Target Defense
| style="vertical-align:middle; color:#3166ff;" | +(55-80)% Enhanced Damage<br />5% Chance To Cast Level 4 Frost Nova When Struck<br />-(10-20)% To Target Defense
|-
|-
| style="vertical-align:middle;" | Armor
| style="vertical-align:middle;" | Chest
| style="vertical-align:middle; color:#71b7ff;" | Armor + Jewel + NEF + Perfect Sapphire
| style="vertical-align:middle; color:#71b7ff;" | Chest + Jewel + NEF + Perfect Sapphire
| style="color:#3166ff;" | Attacker Takes (3-10) Damage<br />5% Chance To Cast Level 4 Frost Nova When Struck<br />+(10-20)% Faster Hit Recovery
| style="color:#3166ff;" | Attacker Takes (3-10) Damage<br />5% Chance To Cast Level 4 Frost Nova When Struck<br />+(10-20)% Faster Hit Recovery
| style="vertical-align:middle; color:#3166ff;" | +(25-50)% Enhanced Defense<br />5% Chance To Cast Level 4 Frost Nova When Struck<br />+(20-40)% Faster Hit Recovery
| style="vertical-align:middle; color:#3166ff;" | +(25-50)% Enhanced Defense<br />5% Chance To Cast Level 4 Frost Nova When Struck<br />+(20-40)% Faster Hit Recovery
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| style="color:#3166ff;" | +(70-140)% Enhanced Damage<br />Magic Damage Reduced By (2-5)<br />Damage Reduced By (2-5)<br />+(10-20)% Increased Attack Speed
| style="color:#3166ff;" | +(70-140)% Enhanced Damage<br />Magic Damage Reduced By (2-5)<br />Damage Reduced By (2-5)<br />+(10-20)% Increased Attack Speed
|-
|-
| style="vertical-align:middle;" | Armor
| style="vertical-align:middle;" | Chest
| style="vertical-align:middle; color:#2baf00;" | Armor + Jewel + ETH + Perfect Emerald
| style="vertical-align:middle; color:#2baf00;" | Chest + Jewel + ETH + Perfect Emerald
| style="color:#3166ff;" | +(10-30)% Enhanced Defense<br />Half Freeze Duration<br />Damage Reduced By (3-9)<br />Magic Damage Reduced By (2-5)
| style="color:#3166ff;" | +(10-30)% Enhanced Defense<br />Half Freeze Duration<br />Damage Reduced By (3-9)<br />Magic Damage Reduced By (2-5)
| style="vertical-align:middle; color:#3166ff;" | +(20-60)% Enhanced Defense<br />Half Freeze Duration<br />Damage Reduced By (5-15)%
| style="vertical-align:middle; color:#3166ff;" | +(20-60)% Enhanced Defense<br />Half Freeze Duration<br />Damage Reduced By (5-15)%
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** Baezil's Vortex increased from 5% Chance To Cast Level 14 Nova On Striking to 10% Chance To Cast Level 25 Nova On Striking
** Baezil's Vortex increased from 5% Chance To Cast Level 14 Nova On Striking to 10% Chance To Cast Level 25 Nova On Striking
** Earthshaker increased from +(2-3) to Elemental Skills (Druid Only) to +(3-4) and 5% Chance To Cast Level 17 Fissure On Striking to 8% Chance To Cast Level 24 Fissure On Striking
** Earthshaker increased from +(2-3) to Elemental Skills (Druid Only) to +(3-4) and 5% Chance To Cast Level 17 Fissure On Striking to 8% Chance To Cast Level 24 Fissure On Striking
** Gavel of Pain removed Repair Durability and reduced from +(230-260)% Enhanced Damage to +(215-245)%
** The Gavel of Pain removed Repair Durability and reduced from +(230-260)% Enhanced Damage to +(215-245)%
** Baranar's Star increased from +200% Enhanced Damage to +(200-250)%
** Baranar's Star increased from +200% Enhanced Damage to +(200-250)%
** Horizon's Tornado increased from +(2-4) to Tornado and Twister (Druid Only) to +(3-5) and 20% Chance To Cast Level 15 Tornado On Striking to Level 21
** Horizon's Tornado increased from +(2-4) to Tornado and Twister (Druid Only) to +(3-5) and 20% Chance To Cast Level 15 Tornado On Striking to Level 21
** Windhammer increased from 33% Chance To Cast Level 22 Twister On Striking to Level 28
** Windhammer increased from 33% Chance To Cast Level 22 Twister On Striking to Level 28
** Earth Shifter increased from 25% Chance To Cast Level 14 Fissure On Striking to Level 28, 40% Faster Cast Rate to 60%, and added -25% Requirements
** Earth Shifter increased from 25% Chance To Cast Level 14 Fissure On Striking to Level 28, 40% Faster Cast Rate to 60%, and added -25% Requirements
** Cranium Basher removed Repair Durability
** The Cranium Basher removed Repair Durability
*Polearms
*Polearms
** Soul Harvest increased from +(2-3) to Dark Pact to +(3-4)
** Soul Harvest increased from +(2-3) to Dark Pact to +(3-4)
** The Grim Reaper increased from +(2-3) to Raise Skeleton and Skeletal Mage oSkills to +(4-6) and +(50-100)% Enhanced Damage to +(90-140)%
** The Grim Reaper increased from +(2-3) to Raise Skeleton and Skeletal Mage oSkills to +(4-6) and +(50-100)% Enhanced Damage to +(90-140)%
** Athena's Wrath increased from +(1-3) to Druid Skills to +(2-3) and increased +(1-2) to Summoning Skills (Druid Only) to +2 (Druid Only)
** Athena's Wrath increased from +(1-3) to Druid Skills to +(2-3) and increased +(1-2) to Summoning Skills (Druid Only) to +2 (Druid Only)
** Grim’s Burning Dead increased from +(2-3) to Skeletal Mage (Necromancer Only) to +(3-5)
** Grim's Burning Dead increased from +(2-3) to Skeletal Mage (Necromancer Only) to +(3-5)
** Stormspire removed Indestructible, changed 5% Chance To Cast Level 35 Chain Lightning When Struck to 15% Chance To Cast Level 20 Static Field on Striking, and increased 20% Chance To Cast Level 30 Charged Bolt When Struck to 75% chance
** Stormspire removed Indestructible, changed 5% Chance To Cast Level 35 Chain Lightning When Struck to 15% Chance To Cast Level 20 Static Field on Striking, and increased 20% Chance To Cast Level 30 Charged Bolt When Struck to 75% chance
*Scepters
*Scepters
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** The Grandfather added +3-5 to Warcries (Barbarian Only)
** The Grandfather added +3-5 to Warcries (Barbarian Only)
*Wands
*Wands
** Black Hand Key increased from +(1-3) to Curses to +(2-3)
** Blackhand Key increased from +(1-3) to Curses to +(2-3)
=== UNIQUE ARMOR CHANGES ===
=== UNIQUE ARMOR CHANGES ===
<strong>UNIQUE CLASS ITEMS</strong>
<strong>UNIQUE CLASS ITEMS</strong>
第640行: 第642行:
*Paladin
*Paladin
** Herald of Zakarum changed +2 to Paladin Combat Skills to +(1-2), +20 to Strength and Vitality to +(15-30), and increased from 20% Bonus to Attack Rating to 30%
** Herald of Zakarum changed +2 to Paladin Combat Skills to +(1-2), +20 to Strength and Vitality to +(15-30), and increased from 20% Bonus to Attack Rating to 30%
** Alma Negras increased from (40-75)% Bonus to Attack Rating to (100-150)% and +(70-125)% Enhanced Damage to +(150-200)%
** Alma Negra increased from (40-75)% Bonus to Attack Rating to (100-150)% and +(70-125)% Enhanced Damage to +(150-200)%
** Dragonscale increased from +20 to Hydra to +30 oSkill
** Dragonscale increased from +20 to Hydra to +30 oSkill
<strong>UNIQUE ARMORS</strong>
<strong>UNIQUE ARMORS</strong>
*Armor
*Chests
** Twitchthroe increased from +(20-30)% Increased Attack Speed to +(20-40)%
** Twitchthroe increased from +(20-30)% Increased Attack Speed to +(20-40)%
** Sparking Mail increased from +(4-8)% To Lightning Skill Damage to +(5-10)%
** Sparking Mail increased from +(4-8)% To Lightning Skill Damage to +(5-10)%
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** Spirit Shroud increased from 20% Faster Cast Rate to 30%
** Spirit Shroud increased from 20% Faster Cast Rate to 30%
** Spirit Forge increased from +1 to Fire Skills to +(1-2)
** Spirit Forge increased from +1 to Fire Skills to +(1-2)
** Shaftstops changed Damage Reduced By 25% to (20-30)%
** Shaftstop changed Damage Reduced By 25% to (20-30)%
** Atmas Wail increased from 20% Faster Cast Rate to 30%
** Atma's Wail increased from 20% Faster Cast Rate to 30%
** Black Hades increased from +(80-145)% Damage to Demons to +(120-185)% and (1-3) sockets to (2-3)
** Black Hades increased from +(80-145)% Damage to Demons to +(120-185)% and (1-3) sockets to (2-3)
** Leviathan increased from Damage Reduced By (15-25)% increased to (20-30)%
** Leviathan increased from Damage Reduced By (15-25)% increased to (20-30)%
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** Infernostride reduced from +10% to Maximum Fire Resist to +5%
** Infernostride reduced from +10% to Maximum Fire Resist to +5%
*Gloves
*Gloves
** Hand of Broc gloves now have Melee Attacks Deal Splash Damage
** The Hand of Broc gloves now have Melee Attacks Deal Splash Damage
** Bloodfist gloves now have Melee Attacks Deal Splash Damage
** Bloodfist gloves now have Melee Attacks Deal Splash Damage
** Soul Drainer reworked; removed 20% Faster Hit Recovery, 20% Chance to Pierce, Attackers Takes Damage of, reduced from -200 Monster Defense per Hit to -(50-100), added -(5-10)% to Enemy Physical Resistance, and Drain Life per Second
** Soul Drainer reworked; removed 20% Faster Hit Recovery, 20% Chance to Pierce, Attackers Takes Damage of, reduced from -200 Monster Defense per Hit to -(50-100), added -(5-10)% to Enemy Physical Resistance, and Drain Life per Second
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*Rings
*Rings
** Raven Frost reduced from Cold Absorb 20% to (5-10)%
** Raven Frost reduced from Cold Absorb 20% to (5-10)%
** Stone of Jordan increased from +(15-30) to Mana to +(20-40)
** The Stone of Jordan increased from +(15-30) to Mana to +(20-40)
=== SET ITEM CHANGES ===
=== SET ITEM CHANGES ===
*Bul-Kathos’ Children
*Bul-Kathos' Children
** Bul-Kathos' Death Band increased +(15-25)% Enhanced Damage to +(15-30)% and Damage Reduced By (3-5)% to (4-6)%
** Bul-Kathos' Death Band increased +(15-25)% Enhanced Damage to +(15-30)% and Damage Reduced By (3-5)% to (4-6)%
** Bul-Kathos' Tribal Guardian (Mythical Sword) changed to Bul-Kathos' Tribal Guardian (Colossus Sword), added 20% Deadly Strike, changed Fire Resist +50% to Cold Resist +50%, increased +50 Poison Damage Over 2 Seconds to +150 Poison Damage Over 2 Seconds and +200% Enhanced Damage to +(250-350)%
** Bul-Kathos' Tribal Guardian (Mythical Sword) changed to Bul-Kathos' Tribal Guardian (Colossus Sword), added 20% Deadly Strike, changed Fire Resist +50% to Cold Resist +50%, increased +50 Poison Damage Over 2 Seconds to +150 Poison Damage Over 2 Seconds and +200% Enhanced Damage to +(250-350)%
** Bul-Kathos' Sacred Charge (Colossus Blade) increased +200% Enhanced Damage to +(250-350)% and removed Knockback
** Bul-Kathos' Sacred Charge (Colossus Blade) increased +200% Enhanced Damage to +(250-350)% and removed Knockback
** Bul-Kathos' Children full set bonus increased +25 Defense to +500, +20 Fire Damage to +200, and added +25% Deadly Strike and Crushing Blow
** Bul-Kathos' Children full set bonus increased +25 Defense to +500, +20 Fire Damage to +200, and added +25% Deadly Strike and Crushing Blow
*Iratha’s Finery
*Iratha's Finery
** Iratha's Cuff now has 15% Chance to Pierce
** Iratha's Cuff now has 15% Chance to Pierce
*Orphan’s Call
*Orphan's Call
** Magnus' Skin now has 20% Chance to Pierce
** Magnus' Skin now has 20% Chance to Pierce
*Trang-Oul’s Avatar
*Trang-Oul's Avatar
** Trang-Oul's Avatar 4-piece +6 to Fire Mastery bonus moved back to the full set bonus (replaces 200 Defense)
** Trang-Oul's Avatar 4-piece +6 to Fire Mastery bonus moved back to the full set bonus (replaces 200 Defense)
=== RUNEWORD CHANGES ===
=== RUNEWORD CHANGES ===
第712行: 第714行:
* Spirit removed +250 Defense vs. Missiles and added -25% Requirements
* Spirit removed +250 Defense vs. Missiles and added -25% Requirements
* Wind increased from 8% Chance To Cast Level 29 Tornado On Striking and 8% Chance To Cast Level 25 Twister On Striking to 18% each and 5% Chance To Cast Level 9 Hurricane When Struck reverted back to -50% Target Defense
* Wind increased from 8% Chance To Cast Level 29 Tornado On Striking and 8% Chance To Cast Level 25 Twister On Striking to 18% each and 5% Chance To Cast Level 9 Hurricane When Struck reverted back to -50% Target Defense
* Wind runeword now has 320-380% enhanced damage instead of 160-240%
* Wind now has 320-380% enhanced damage instead of 160-240%
<strong>RUNEWORD ARMORS</strong>
<strong>RUNEWORD ARMORS</strong>
* Bramble increased from +(25-30)% To Poison Skill Damage to +(30-50)%
* Bramble increased from +(25-30)% To Poison Skill Damage to +(30-50)%