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This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]]
本页列出补丁说明为每个赛季. wiki 的其余部分致力于涵盖原版游戏和 Project D2 之间的差异. 参见: [[Recent Patch Notes|最近的补丁说明]]


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|+ 目录
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__TOC__
__TOC__
Note: The Table of Contents is inside this collapsible element since
提示: 目录在这个可折叠元素中


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因为它不能在每页的基础上自动折叠
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{{Clickable button 2|Patch Notes|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}
{{Clickable button 2|Patch Notes|展开/折叠 所有|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}
 
 
<div id="Spoilers"></div>
= 即将到来的预告 Upcoming Spoilers =
 
{| class="non-table mw-collapsible mw-collapsed"
|+ 赛季 12 预告 Spoilers
|-
|
<!--[[File:Season 12.gif|500px]]-->
 
赛季 12: 磨难 Suffering
 
开放测试: TBA
 
封闭测试: TBA
 
===预-测试 Pre-Beta===
 
{| class="non-table mw-collapsible"
|+ 赛季 12 预-测试预告 Pre-Beta Spoilers
|-
|
 
====预告来自开发者推流 Spoilers from Dev Stream #1====
直播链接: https://www.twitch.tv/videos/2607079575 (须翻墙)
*    储物箱(Stash)现在有一个搜索栏(将隐藏任何不包含搜索文本的物品或标签)
[[File:Pd2-season-12-developer-stream-notes-v0-kemvw8l6cqyf1.webp|300px|alt=stash search image]]
*    暴风雪(Blizzard)已被重制,现在会在导弹着陆的地点造成范围效果伤害
*    寒冰装甲(Shiver Armor)现在提供+10%快速格挡率(Faster Block Rate),并且每基础点额外提供+2%
*    冰冷装甲(Chilling Armor)现在提供+5%成功格挡几率(Successful Block Chance),并且每基础点额外提供+1%
*    完成地狱难度(Hell)任务后,安雅(Anya)现在会给予3个阶层1地图(Tier 1 Maps),而非之前的1个
*    腐化区域(Corrupted Zones)现在有更高的几率掉落阶层1地图
*    大型咒符(Large Charms)现在可以出现快速施法速度(Faster Cast Rate)和提升攻击速度(Increased Attack Speed)作为前缀词缀(Prefix)
*    箭矢(Arrows)和弩箭(Bolts)现在拥有普通(Normal)、异常(Exceptional)和精英(Elite)基底(Base),与其他物品类似。箭矢基底现在分别称为粗制箭矢(Crude Arrows)、尖锐箭矢(Sharp Arrows)和锋刃箭矢(Razor Arrows)。弩箭现在称为轻弩箭(Light Bolts)、重弩箭(Heavy Bolts)和战争弩箭(War Bolts)。
*    箭矢拥有固定属性(Implicit):+2/+10/+18 最大伤害(Maximum Damage)(普通/异常/精英)
*    弩箭拥有固定属性:-2%/-4%/-6% 敌人物理抗性(Enemy Physical Resistance)(普通/异常/精英)
*    十字弓(Crossbows)不再拥有固定属性"-% 敌人物理抗性"
*    箭矢和弩箭现在可以在普通基底上拥有1个凹槽(Socket),在异常和精英基底上最多可拥有2个凹槽
*    弓(Bows)和十字弓将不再能出现" visceral"词缀(Affix)
*    魔法(Magic)和稀有(Rare)箭矢现在会根据其出现的词缀来着色其在物品栏(Inventory)中的图标(Sprite)
*    箭矢/弩箭将新增锻造配方(Crafted Recipes)(详情后续公布)
*    箭矢/弩箭将新增一些符文之语(Runewords)(详情后续公布)
*    新增独特箭矢(Unique Arrow) "野火(Balefire)"
[[File:Balefire.webp|300px]]
*    新增独特弩箭(Unique Bolt) "破城槌(Ramfodder)"
[[File:Ramfodder.webp|300px]]
*    新增独特箭矢 "疾风之针(Swiftwind Needle)"
[[File:Shiftwind.webp|300px]]
*    新增独特弩箭 "铁砧护卫带(Anvilguard Strap)"
[[File:Anvilguard.webp|300px]]
*    新增独特箭矢 "墓歌(Tombsong)"
[[File:Tombsong.webp|300px]]
*    新增独特弩箭 "碎颅(Shatterhead)"
[[File:Shatterhead.webp|300px]]
*    新增独特箭矢 "以太之翼(Aetherwing)"
**注意:当前属性为每级+2-4点攻击准确率(Attack Rating)(显示范围不正确)
[[File:Aetherwing.webp|300px]]
*    新增独特弩箭 "深渊护域(Abyssal Ward)"
[[File:Abyssalward.webp|300px]]
*    新增独特箭矢 "蛇蜥淬毒箭(Basilisk's Quill)"
[[File:Basiliskquill.webp|300px]]
*    新增独特弩箭 "旗主召唤(Bannerlord's Call)"
[[File:Bannerlord.png|300px]]
*    新增独特 tc87 箭矢 "厄运指引(Doom's Finger)"
[[File:Doomfinger.webp|300px]]
*    新增独特 tc87 弩箭 "冰霜哀伤(Frozen Sorrow)"
[[File:Frozensorrow.webp|300px]]
 
====预告来自开发者推流 Spoilers from Dev Stream #2====
TBA
====预告来自开发者推流 Spoilers from Dev Stream #3====
TBA
|}
===测试 Beta===
TBA
|}


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<div id="S1"></div>
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{{:Patch:Season 8}}
{{:Patch:Season 8}}
<div id="S9"></div>
<div id="S9"></div>
<!--{{:Patch:Season 9}}-->
{{:Patch:Season 9}}
 
<div id="S10"></div>
<div id="Spoilers"></div>
{{:Patch:Season 10}}
= Upcoming Spoilers =
<div id="S11"></div>
 
{{:Patch:Season 11}}
{| class="non-table mw-collapsible mw-collapsed"
<div id="S12"></div>
|+ Season 8 Spoilers
{{:Patch:Season_12}}
|-
|
 
===Pre-Beta===
 
{| class="non-table mw-collapsible mw-collapsed"
|+ Season 8 Pre-Beta Spoilers
|-
|
 
====Spoilers from Dev Stream #1====
VOD: https://www.twitch.tv/videos/1903102606
 
* Traps will now display icons & quantity in the upper left (like minions)
* Recent chat log messages will be kept between games
* Uber difficulty levels are being changed from 9 separate levels to 3 brackets (no rune, Vex-Sur, Ber-Zod)
* Drop rate for exclusive uber items will be increased slightly
* Shrines will buff all nearby players when clicked
* Deep Wounds will be fixed (it is currently bugged and has an unintended damage cap of ~1024 damage per source)
* Corruption Zones
** Random zones will be temporarily increased to level 85 and enemies within those zones will have better chances to drop worldstone shards
** Every 15 minutes, a random zone will be selected, and when a game is created, that zone will be "corrupted" for the duration of the game (only applies in Hell difficulty games where Baal's quest has been completed)
* Infused orbs - each map orb can be pre-combined with other ingredients such as gems/runes/jewels (may be useful for saving space)
 
====Spoilers from Dev Stream #2====
VOD: https://www.twitch.tv/videos/1909176408
 
* season start date revealed (September 22)
* Option to lock charms & equipment within inventory (prevents them from being accidentally moved)
* New throwing potions for cold/lightning elements, and all throwing potions now apply a small debuff to enemy resistances of their element type (highest potions do -10%)
* Dragon Claw will trigger all charge effects twice when consuming them (once for each attack since Dragon Claw attacks twice)
* Fixed damage/tooltip bugs with Dragon Tail
* Adjusted kick damage bonuses from strength/dexterity (will be heavily focused toward strength rather than ''purely'' strength-based)
* Option to show miniature icons for potions of each belt slot above the main 4 slots (alternative to having the belt open and all 16 large slots visible)
* Blade Shield will no longer reduce durability (this means it will trigger "on striking" effects instead of "on attack" effects) and it will have a bit more range
* New unique item (work-in-progress): [https://discord.com/channels/701658302085595158/739761245074489355/1145100918874964099 energy-themed ghost spear] (concept and artwork by AerinOboros)
* New unique map (work-in-progress): [https://www.twitch.tv/videos/1909176408?t=01h11m12s "fallen gardens"], small secondary zone [https://www.twitch.tv/videos/1909176408?t=01h18m33s "diamond gate"] where the boss will be (made by Alma)
 
====Spoilers from Dev Stream #3====
VOD: https://www.twitch.tv/videos/1915286636
 
* Updated D2GL for better performance/new features (made by bayaraa)
* New [https://discord.com/channels/701658302085595158/739761245074489355/1147605486439514122 Help Screen] ("H" hotkey) for PD2 related info
* Gheed map event has slightly lower chance to offer higher level uniques
* Adjusting droprates for some items including PDE/PES
* PvP zones will be openable in act 1 instead of act 5 (scrolls purchased from <s>Gheed</s> ''Akara'' instead of Anya)
* New "Holy Sword" skill which replaces Conversion for Paladin and grants bonuses for two-handed swords (cannot be used alongside Holy Shield)
** chance to "parry" similar to Weapon Block (no animation)
** also grants bonus damage to demons/undead
* Crushing Blow will no longer have a cap for any monsters, and will have greater diminishing returns against prime evils (act bosses, uber bosses, map bosses)
* Desecrate corpses will dissappear after ~16 seconds to help prevent "shenk bug" and other issues where too many corpses are present
* Dragon Claw will be uninterruptible
* New [https://discord.com/channels/701658302085595158/739761245074489355/1147603390730350644 "Hustle"] runeword for 3-socket chests which grants Burst of Speed while equipped (reworked version from D2r)
* New [https://discord.com/channels/701658302085595158/739761245074489355/1147603568493346918 "Innocence"] runeword for 4-socket chests which grants Blade Shield while equipped
|}
 
===Beta===
'''''Tentative'' [https://docs.google.com/document/d/1lJCGca4JE0IRCxANNii_AAYJgv2HhTLVFYchbWi208c/edit Open Beta Patch Notes Document]''' ([https://docs.google.com/document/d/1lJCGca4JE0IRCxANNii_AAYJgv2HhTLVFYchbWi208c/preview#heading=h.9kegd15e6zbz Reddit Post])
 
Final Patch Notes: TBA
 
Poll: [https://strawpoll.com/05ZdWL70mg6/results What will you play in Season 8?]
 
Poll: [https://strawpoll.com/61gDm74zOZw/results Should we brick characters in order increase the magic find cap on maps above 155%?]
 
 
<div id="Lootfilter_Spoilers">
{| class="non-table mw-collapsible mw-collapsed"
|+ <h3 style="display:inline; border:0px; padding:0px;">Lootfilter-Related Notes</h3>
|-
|
* There will be hotkeys available for quickly switching between filter levels
* New codes & code changes:
** Fallen Gardens (unique map) - t53
** Infused Orbs (same end result as their non-infused counterparts; they just already have the jewel/gem/rune ingredients "infused" into them to save space and make moving ingredients around easier)
*** Infused Arcane Orb - irma
*** Infused Zakarum Orb - irra
*** Infused Angelic Orb - urma
*** Infused Horadrim Orb - rrra
** Throwing Potions
*** Old throwing potion item codes will be unused but still exist. They will not have the -res% debuff however, and won't drop in the game anymore.
:: {| class="wikitable"
|-
! Element !! Small !! Medium !! Large
|-
| Fire || tpfs - Fulminating Potion || tpfm - Exploding Potion || tpfl - Oil Potion
|-
| Poison || tpgs - Strangling Gas Potion || tpgm - Choking Gas Potion || tpgl - Rancid Gas Potion
|-
| Cold || tpcs - Chilling Potion || tpcm - Frost Potion || tpcl - Freezing Potion
|-
| Lightning || tpls - Charged Potion || tplm - Static Potion || tpll - Shock Potion
|}
:* Added CLASS filter condition that will match on all class-restricted items
:* Added mace subtype filter conditions: CLUB, TMACE, and HAMMER
:* JAV will now match on javelins, rather than on spears
:* SPEAR will no longer match on javelins
:* CRAFTALVL will now correctly factor in the item's magic level
* Other changes (may or may not be relevant depending on what kind of extra info you include)
** New runewords/uniques
*** "[[Hustle]]" runeword (Shael Ko Eld) for 3-socket chests
*** "[[Innocence]]" runeword (Gul Lem Zod Hel) for 4-socket chests
*** Unique Ghost Spear "[[Uldyssian's Awakening]]" (UNI 7st)
*** Unique Highland Blade "[[Leoric's Mithril Bane]]" (UNI 7cm)
** New "Holy Sword" skill which replaces Conversion for Paladin (SK116)
** New [https://discord.com/channels/701658302085595158/739761245074489355/1147605486439514122 Help Screen] ("H" hotkey) will show several recipes, including those for gem/rune promotions and jewel fragments
** PvP zone scrolls will be openable in act 1 instead of act 5 (sold by Akara)
** Uber difficulty levels are being changed from 9 separate tiers to 3 tiers (no rune, Vex-Sur, Ber-Zod)
** The "Stygian Caverns" unique map will now always drop corrupted items when possible (regular socketed items can't be corrupted)
** You can now use a stack of "Orb of Destruction" on multiple maps at a time
** Equipment Changes
*** Asylum runeword can be made in two-handed swords
*** Ethereal Useability
**** <s>Chaos runeword no longer has "indestructible"</s> (reverted)
**** Wraith Flight changed back to being only ethereal
**** Grandfather now repairs durability over time
*** Set Bonuses
**** Bul-Kathos' Tribal Guardian now has a +50% enhanced damage bonus (two piece bonus)
**** Bul-Kathos' Sacred Charge now has a +30% attack speed (two piece bonus)
**** Immortal King Set now adds +100% enhanced damage (complete set bonus)
**** Orphan's Call Set +50 to life increased to +100 (complete set bonus)
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