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| This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]]
| | 本页列出补丁说明为每个赛季. wiki 的其余部分致力于涵盖原版游戏和 Project D2 之间的差异. 参见: [[Recent Patch Notes|最近的补丁说明]] |
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| {| class="wikitable mw-collapsible mw-collapsed" | | {| class="non-table mw-collapsible mw-collapsed" |
| |+ Table of Contents | | |+ 目录 |
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| __TOC__ | | __TOC__ |
| Note: The Table of Contents is inside this collapsible element since
| | 提示: 目录在这个可折叠元素中 |
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| it cannot be automatically collapsed by itself on a per-page basis
| | 因为它不能在每页的基础上自动折叠 |
| |} | | |} |
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| {{Clickable button 2|Patch Notes|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}} | | {{Clickable button 2|Patch Notes|展开/折叠 所有|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}} |
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| <div id="S1"></div>
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| {{:Patch:Season 1}}
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| <div id="S2"></div>
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| {{:Patch:Season 2}}
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| <div id="S3"></div>
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| {{:Patch:Season 3}}
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| <div id="S4"></div>
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| {{:Patch:Season 4}}
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| <div id="S5"></div>
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| {{:Patch:Season 5}}
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| <div id="S6"></div>
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| {{:Patch:Season 6}}
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| <div id="S7"></div>
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| {{:Patch:Season 7}}
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| <div id="S8"></div>
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| <!--{{:Patch:Season 8}}-->
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| <div id="Spoilers"></div> | | <div id="Spoilers"></div> |
| = Upcoming Spoilers = | | = 即将到来的预告 Upcoming Spoilers = |
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| {| class="wikitable mw-collapsible" | | {| class="non-table mw-collapsible mw-collapsed" |
| |+ Season 8 Spoilers | | |+ 赛季 12 预告 Spoilers |
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| '''Season 8 begins:''' September 22
| | <!--[[File:Season 12.gif|500px]]--> |
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| '''Open Beta:''' September 18-20
| | 赛季 12: 磨难 Suffering |
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| '''Closed Beta:''' September 8-17
| | 开放测试: TBA |
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| [[File:Season_8.gif|x300px]]
| | 封闭测试: TBA |
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| ===Pre-Beta=== | | ===预-测试 Pre-Beta=== |
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| {| class="wikitable mw-collapsible" | | {| class="non-table mw-collapsible" |
| |+ Season 8 Pre-Beta Spoilers | | |+ 赛季 12 预-测试预告 Pre-Beta Spoilers |
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| ====Spoilers from Dev Stream #1==== | | ====预告来自开发者推流 Spoilers from Dev Stream #1==== |
| VOD: https://www.twitch.tv/videos/1903102606
| | 直播链接: https://www.twitch.tv/videos/2607079575 (须翻墙) |
| | * 储物箱(Stash)现在有一个搜索栏(将隐藏任何不包含搜索文本的物品或标签) |
| | [[File:Pd2-season-12-developer-stream-notes-v0-kemvw8l6cqyf1.webp|300px|alt=stash search image]] |
| | * 暴风雪(Blizzard)已被重制,现在会在导弹着陆的地点造成范围效果伤害 |
| | * 寒冰装甲(Shiver Armor)现在提供+10%快速格挡率(Faster Block Rate),并且每基础点额外提供+2% |
| | * 冰冷装甲(Chilling Armor)现在提供+5%成功格挡几率(Successful Block Chance),并且每基础点额外提供+1% |
| | * 完成地狱难度(Hell)任务后,安雅(Anya)现在会给予3个阶层1地图(Tier 1 Maps),而非之前的1个 |
| | * 腐化区域(Corrupted Zones)现在有更高的几率掉落阶层1地图 |
| | * 大型咒符(Large Charms)现在可以出现快速施法速度(Faster Cast Rate)和提升攻击速度(Increased Attack Speed)作为前缀词缀(Prefix) |
| | * 箭矢(Arrows)和弩箭(Bolts)现在拥有普通(Normal)、异常(Exceptional)和精英(Elite)基底(Base),与其他物品类似。箭矢基底现在分别称为粗制箭矢(Crude Arrows)、尖锐箭矢(Sharp Arrows)和锋刃箭矢(Razor Arrows)。弩箭现在称为轻弩箭(Light Bolts)、重弩箭(Heavy Bolts)和战争弩箭(War Bolts)。 |
| | * 箭矢拥有固定属性(Implicit):+2/+10/+18 最大伤害(Maximum Damage)(普通/异常/精英) |
| | * 弩箭拥有固定属性:-2%/-4%/-6% 敌人物理抗性(Enemy Physical Resistance)(普通/异常/精英) |
| | * 十字弓(Crossbows)不再拥有固定属性"-% 敌人物理抗性" |
| | * 箭矢和弩箭现在可以在普通基底上拥有1个凹槽(Socket),在异常和精英基底上最多可拥有2个凹槽 |
| | * 弓(Bows)和十字弓将不再能出现" visceral"词缀(Affix) |
| | * 魔法(Magic)和稀有(Rare)箭矢现在会根据其出现的词缀来着色其在物品栏(Inventory)中的图标(Sprite) |
| | * 箭矢/弩箭将新增锻造配方(Crafted Recipes)(详情后续公布) |
| | * 箭矢/弩箭将新增一些符文之语(Runewords)(详情后续公布) |
| | * 新增独特箭矢(Unique Arrow) "野火(Balefire)" |
| | [[File:Balefire.webp|300px]] |
| | * 新增独特弩箭(Unique Bolt) "破城槌(Ramfodder)" |
| | [[File:Ramfodder.webp|300px]] |
| | * 新增独特箭矢 "疾风之针(Swiftwind Needle)" |
| | [[File:Shiftwind.webp|300px]] |
| | * 新增独特弩箭 "铁砧护卫带(Anvilguard Strap)" |
| | [[File:Anvilguard.webp|300px]] |
| | * 新增独特箭矢 "墓歌(Tombsong)" |
| | [[File:Tombsong.webp|300px]] |
| | * 新增独特弩箭 "碎颅(Shatterhead)" |
| | [[File:Shatterhead.webp|300px]] |
| | * 新增独特箭矢 "以太之翼(Aetherwing)" |
| | **注意:当前属性为每级+2-4点攻击准确率(Attack Rating)(显示范围不正确) |
| | [[File:Aetherwing.webp|300px]] |
| | * 新增独特弩箭 "深渊护域(Abyssal Ward)" |
| | [[File:Abyssalward.webp|300px]] |
| | * 新增独特箭矢 "蛇蜥淬毒箭(Basilisk's Quill)" |
| | [[File:Basiliskquill.webp|300px]] |
| | * 新增独特弩箭 "旗主召唤(Bannerlord's Call)" |
| | [[File:Bannerlord.png|300px]] |
| | * 新增独特 tc87 箭矢 "厄运指引(Doom's Finger)" |
| | [[File:Doomfinger.webp|300px]] |
| | * 新增独特 tc87 弩箭 "冰霜哀伤(Frozen Sorrow)" |
| | [[File:Frozensorrow.webp|300px]] |
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| * Traps will now display icons & quantity in the upper left (like minions)
| | ====预告来自开发者推流 Spoilers from Dev Stream #2==== |
| * Recent chat log messages will be kept between games
| | TBA |
| * Uber difficulty levels are being changed from 9 separate levels to 3 brackets (no rune, Vex-Sur, Ber-Zod)
| | ====预告来自开发者推流 Spoilers from Dev Stream #3==== |
| * Drop rate for exclusive uber items will be increased slightly
| | TBA |
| * Shrines will buff all nearby players when clicked
| | |} |
| * Deep Wounds will be fixed (it is currently bugged and has an unintended damage cap of ~1024 damage per source)
| | ===测试 Beta=== |
| * Corruption Zones
| | TBA |
| ** Random zones will be temporarily increased to level 85 and enemies within those zones will have better chances to drop worldstone shards
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| ** Every 15 minutes, a random zone will be selected, and when a game is created, that zone will be "corrupted" for the duration of the game (only applies in Hell difficulty games where Baal's quest has been completed)
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| * Infused orbs - each map orb can be pre-combined with other ingredients such as gems/runes/jewels (may be useful for saving space)
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| ====Spoilers from Dev Stream #2==== | |
| VOD: https://www.twitch.tv/videos/1909176408
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| * season start date revealed (September 22)
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| * Option to lock charms & equipment within inventory (prevents them from being accidentally moved)
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| * New throwing potions for cold/lightning elements, and all throwing potions now apply a small debuff to enemy resistances of their element type (highest potions do -10%)
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| * Dragon Claw will trigger all charge effects twice when consuming them (once for each attack since Dragon Claw attacks twice)
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| * Fixed damage/tooltip bugs with Dragon Tail
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| * Adjusted kick damage bonuses from strength/dexterity (will be heavily focused toward strength rather than ''purely'' strength-based)
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| * Option to show miniature icons for potions of each belt slot above the main 4 slots (alternative to having the belt open and all 16 large slots visible)
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| * Blade Shield will no longer reduce durability (this means it will trigger "on striking" effects instead of "on attack" effects) and it will have a bit more range
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| * New unique item (work-in-progress): [https://discord.com/channels/701658302085595158/739761245074489355/1145100918874964099 energy-themed ghost spear] (concept and artwork by AerinOboros)
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| * New unique map (work-in-progress): [https://www.twitch.tv/videos/1909176408?t=01h11m12s "fallen gardens"], small secondary zone [https://www.twitch.tv/videos/1909176408?t=01h18m33s "diamond gate"] where the boss will be (made by Alma)
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| ====Spoilers from Dev Stream #3==== | |
| VOD: https://www.twitch.tv/videos/1915286636
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| * Updated D2GL for better performance/new features (made by bayaraa)
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| * New [https://discord.com/channels/701658302085595158/739761245074489355/1147605486439514122 Help Screen] ("H" hotkey) for PD2 related info
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| * Gheed map event has slightly lower chance to offer higher level uniques
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| * Adjusting droprates for some items including PDE/PES
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| * PvP zones will be openable in act 1 instead of act 5 (scrolls purchased from Gheed instead of Anya)
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| * New "Holy Sword" skill which replaces Conversion for Paladin and grants bonuses for two-handed swords (cannot be used alongside Holy Shield)
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| ** chance to "parry" similar to Weapon Block (no animation)
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| ** also grants bonus damage to demons/undead
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| * Crushing Blow will no longer have a cap for any monsters, and will have greater diminishing returns against prime evils (act bosses, uber bosses, map bosses)
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| * Desecrate corpses will dissappear after ~16 seconds to help prevent "shenk bug" and other issues where too many corpses are present
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| * Dragon Claw will be uninterruptible
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| * New [https://discord.com/channels/701658302085595158/739761245074489355/1147603390730350644 "Hustle"] runeword for 3-socket chests which grants Burst of Speed while equipped (reworked version from D2r)
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| * New [https://discord.com/channels/701658302085595158/739761245074489355/1147603568493346918 "Innocence"] runeword for 4-socket chests which grants Blade Shield while equipped
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| |} | | |} |
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| ===Beta=== | | <div id="S1"></div> |
| '''''Tentative'' Patch Notes:''' TBA
| | {{:Patch:Season 1}} |
| | | <div id="S2"></div> |
| <div id="Lootfilter_Spoilers"> | | {{:Patch:Season 2}} |
| {| class="wikitable mw-collapsible" | | <div id="S3"></div> |
| |+ Lootfilter-Related Notes
| | {{:Patch:Season 3}} |
| |-
| | <div id="S4"></div> |
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| | {{:Patch:Season 4}} |
| * New item codes:
| | <div id="S5"></div> |
| ** Fallen Gardens (unique map) - t53
| | {{:Patch:Season 5}} |
| ** Infused Orbs (same end result as their non-infused counterparts; they just already have the jewel/gem/rune ingredients "infused" into them to save space and make moving ingredients around easier)
| | <div id="S6"></div> |
| *** Infused Arcane Orb - irma
| | {{:Patch:Season 6}} |
| *** Infused Zakarum Orb - irra
| | <div id="S7"></div> |
| *** Infused Angelic Orb - urma
| | {{:Patch:Season 7}} |
| *** Infused Horadric Orb - rrra
| | <div id="S8"></div> |
| ** Throwing Potions
| | {{:Patch:Season 8}} |
| *** Old throwing potion item codes will be unused but still exist. They will not have the -res% debuff however, and won't drop in the game anymore.
| | <div id="S9"></div> |
| :: {| class="wikitable" | | {{:Patch:Season 9}} |
| |-
| | <div id="S10"></div> |
| ! Element !! Small !! Medium !! Large
| | {{:Patch:Season 10}} |
| |-
| | <div id="S11"></div> |
| | Fire || tpfs - Fulminating Potion || tpfm - Exploding Potion || tpfl - Oil Potion
| | {{:Patch:Season 11}} |
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| | <div id="S12"></div> |
| | Poison || tpgs - Strangling Gas Potion || tpgm - Choking Gas Potion || tpgl - Rancid Gas Potion
| | {{:Patch:Season_12}} |
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| | Cold || tpcs - Chilling Potion || tpcm - Frost Potion || tpcl - Freezing Potion
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| | Lightning || tpls - Charged Potion || tplm - Static Potion || tpll - Shock Potion
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| |}
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| * Other changes (may or may not be relevant depending on what kind of extra info you include)
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| ** New runewords
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| *** [https://discord.com/channels/701658302085595158/739761245074489355/1147603390730350644 "Hustle"] (Shael Ko Eld) for 3-socket chests
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| *** [https://discord.com/channels/701658302085595158/739761245074489355/1147603568493346918 "Innocence"] (Gul Lem Zod Hel) for 4-socket chests
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| ** New [https://discord.com/channels/701658302085595158/739761245074489355/1145100918874964099 unique Ghost Spear] (UNI 7st)
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| ** New "Holy Sword" skill which replaces Conversion for Paladin (SK116)
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| ** New [https://discord.com/channels/701658302085595158/739761245074489355/1147605486439514122 Help Screen] ("H" hotkey) will show several recipes, including those for gem/rune promotions and jewel fragments
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| ** PvP zone scrolls will be openable in act 1 instead of act 5
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| ** Uber difficulty levels are being changed from 9 separate levels to 3 brackets (no rune, Vex-Sur, Ber-Zod)
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| * There may be hotkeys available for quickly switching between filter levels
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| |}
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| |}
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