|
|
| (未显示4个用户的85个中间版本) |
| 第1行: |
第1行: |
| This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]]
| | 本页列出补丁说明为每个赛季. wiki 的其余部分致力于涵盖原版游戏和 Project D2 之间的差异. 参见: [[Recent Patch Notes|最近的补丁说明]] |
|
| |
|
| {| class="wikitable mw-collapsible mw-collapsed" | | {| class="non-table mw-collapsible mw-collapsed" |
| |+ Table of Contents | | |+ 目录 |
| |- | | |- |
| | | | | |
| __TOC__ | | __TOC__ |
| Note: The Table of Contents is inside this collapsible element since
| | 提示: 目录在这个可折叠元素中 |
|
| |
|
| it cannot be automatically collapsed by itself on a per-page basis
| | 因为它不能在每页的基础上自动折叠 |
| |} | | |} |
|
| |
|
|
| |
|
| {{Clickable button 2|Patch Notes|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}} | | {{Clickable button 2|Patch Notes|展开/折叠 所有|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}} |
|
| |
|
| <div id="S1"></div>
| |
| {{:Patch:Season 1}}
| |
| <div id="S2"></div>
| |
| {{:Patch:Season 2}}
| |
| <div id="S3"></div>
| |
| {{:Patch:Season 3}}
| |
| <div id="S4"></div>
| |
| {{:Patch:Season 4}}
| |
| <div id="S5"></div>
| |
| {{:Patch:Season 5}}
| |
| <div id="S6"></div>
| |
| {{:Patch:Season 6}}
| |
| <div id="S7"></div>
| |
| <!--{{:Patch:Season 7}}-->
| |
|
| |
|
| <div id="Spoilers"></div> | | <div id="Spoilers"></div> |
| = Upcoming Spoilers = | | = 即将到来的预告 Upcoming Spoilers = |
| <span class="nmod">'''NOTICE: Drop all maps''' from your s6 characters and stash '''before''' the s7 open beta.</span> Maps are being changed so that they can stack, and the old versions will prevent those characters from being loaded.
| |
|
| |
|
| Season 7 begins: April 28th
| | {| class="non-table mw-collapsible mw-collapsed" |
| | | |+ 赛季 12 预告 Spoilers |
| Open Beta: April 24-25
| |
| | |
| Closed Beta: April 15-23
| |
| | |
| {| class="wikitable mw-collapsible" | |
| |+ Season 7 Spoilers | |
| |- | | |- |
| | | | | |
| | <!--[[File:Season 12.gif|500px]]--> |
|
| |
|
| ===Pre-Beta Spoilers from Dev Streams===
| | 赛季 12: 磨难 Suffering |
|
| |
|
| ====Spoilers from Dev Stream #1====
| | 开放测试: TBA |
| VOD (2023-03-25): https://www.twitch.tv/videos/1775372320
| |
|
| |
|
| * New D2GL graphical improvement options (in-game menu to enable/disable different features) - Shout out to Bayaraa for making this
| | 封闭测试: TBA |
| * <span class="d2-blue">加入一个新的D2GL显示模式 - 作者是Bayaraa(私服在S6时已经加入)</span>
| |
| ** 60 fps (visual only, doesn't change breakpoints)
| |
| ** <span class="d2-blue">60帧率(只是补帧,不会改变d2的BP算法)</span>
| |
| ** HD text/cursor
| |
| ** <span class="d2-blue">高清字体和鼠标指针(私服已经支持高清中文字体)</span>
| |
| ** HD minimap in upper right
| |
| ** <span class="d2-blue">右上角的高清小地图(私服默认不开启,需手动开启)</span>
| |
| ** other options
| |
| ** <span class="d2-blue">一些其它选项(私服加了鼠标锁定和中文高清开关)</span>
| |
| * DPS counter can be toggled from the settings menu (persists between games) and the DPS now automatically resets after being outside of combat for long enough
| |
| * <span class="d2-blue">DPS计数器(每秒伤害)添加到了游戏内设置界面,现在DPS在一段时间内没有伤害的时候会重置为0</span>
| |
| * Regular (white) maps can now be stacked
| |
| * <span class="d2-blue">普通(白色)T图现在可以堆叠</span>
| |
| * Ohm Rune now gives +45% enhanced damage (was 40% in s6)
| |
| * <span class="d2-blue">Ohm符文(27#)现在给予 +45%增强伤害(s6是40%) </span>
| |
| * Stacked materials should be able to have innate descriptions now (may mean lootfilters need to be adjusted)
| |
| * <span class="d2-blue">堆叠的材料现在有了自带的描述(所以过滤文件里面写的描述基本上可以取消了)</span>
| |
| * Blessed Aim now provides slightly less attack rating, but also provides deadly strike (5% base DS, +1% DS per 2 levels)
| |
| * <span class="d2-blue">祝福瞄准Blessed Aim现在稍微降低命中(AR),但新增加了致命攻击(DS) (5%基础DS,每2等级+1%DS)</span>
| |
| * Poison Strike now has Bone Armor as a synergy instead of Poison Nova
| |
| * <span class="d2-blue">死灵的淬毒攻击Poison Strike现在与白骨装甲Bone Armor协同而不是剧毒新星Poison Nova</span>
| |
| * Fixed "increased melee splash radius" (e.g. Tiger Strike, Frenzy, Werebear, Humongous)
| |
| * <span class="d2-blue">修复“不正确的近战溅射范围”(比如:虎击Tiger Strike, 狂乱Frenzy, 变熊Werebear, 巨大无比Humongous)</span>
| |
| * Charge now gains up to 60% increased melee splash radius based on charging distance
| |
| * <span class="d2-blue">冲锋Charge 现在被赋予最多60%的近战溅射,基于冲锋的距离</span>
| |
| * Charge now hits correctly instead of being replaced by a basic attack when in melee range (charge bug should also be fixed)
| |
| * <span class="d2-blue">冲锋Charge 技能攻击可以正确地命中,而不是被普攻替代(冲锋BUG也同时被修复了)</span>
| |
| * Leap Attack will no longer reduce durability, will have slightly more aoe, and will do less damage
| |
| * <span class="d2-blue">BAR的跳跃攻击不再减少耐久,稍微添加攻击范围,稍微降低伤害</span>
| |
| * PvP merchants now sell "Dueling Mana Potions" which work normally in PvP arenas and cost very little gold
| |
| * <span class="d2-blue">PvP 商人现在卖“战场魔法药剂”,它只能用于PvP地图,而且只用花少量的金币就可以获得</span>
| |
| * Other potions no longer work in PvP arenas
| |
| * <span class="d2-blue">其它的药剂在PvP地图无效</span>
| |
| * New map events
| |
| * <span class="d2-blue">新T图事件</span>
| |
| ** Gheed appears and sells 5 random uniques for 1 million gold each (can be affected by "reduced vendor prices", any unique can appear and the chance for each unique is customized independently of normal gambling chances - currently, each base is weighted by the number of uniques it has, and then if a base has multiple possible uniques, normal weighting applies)
| |
| ** <span class="d2-blue">基德会出现并且随机卖5件暗金装备,每件100w。(这些赌博物品的底材升级机制和普通赌博的升级机制一致)</span>
| |
| ** A special altar will appear that will have some kind of in-map quest (currently a work-in-progress) and reward a new item which can be cubed with map items to give them "map contains a random event"
| |
| ** <span class="d2-blue">一个特殊的祭坛会出现,触发它会有某个地图任务(目前还在规划中),完成后会获得一个新的物品,这个物品可以让地图获得一个词缀“地图包含随机事件”</span>
| |
| * All trading should be centralized on the tradesite now that it's working well - discord trading channels will be disabled and the old tradesite will be taken down
| |
| * <span class="d2-blue">所有的交易现在新的交易网上运作地很不错 - discord论坛上的交易频道将会关闭以及旧的交易网站也会关掉</span>
| |
|
| |
|
| ====Spoilers from Dev Stream #2==== | | ===预-测试 Pre-Beta=== |
| VOD (2023-04-01): https://www.twitch.tv/videos/1781876641
| |
|
| |
|
| ''Tentative date'' for s7 is currently April 28 (actual date will be announced next week)
| | {| class="non-table mw-collapsible" |
| | |+ 赛季 12 预-测试预告 Pre-Beta Spoilers |
| | |- |
| | | |
|
| |
|
| <span class="d2-blue">s7的“暂定日期”为4月28日(具体日期在下周公告)</span>
| | ====预告来自开发者推流 Spoilers from Dev Stream #1==== |
| | 直播链接: https://www.twitch.tv/videos/2607079575 (须翻墙) |
| | * 储物箱(Stash)现在有一个搜索栏(将隐藏任何不包含搜索文本的物品或标签) |
| | [[File:Pd2-season-12-developer-stream-notes-v0-kemvw8l6cqyf1.webp|300px|alt=stash search image]] |
| | * 暴风雪(Blizzard)已被重制,现在会在导弹着陆的地点造成范围效果伤害 |
| | * 寒冰装甲(Shiver Armor)现在提供+10%快速格挡率(Faster Block Rate),并且每基础点额外提供+2% |
| | * 冰冷装甲(Chilling Armor)现在提供+5%成功格挡几率(Successful Block Chance),并且每基础点额外提供+1% |
| | * 完成地狱难度(Hell)任务后,安雅(Anya)现在会给予3个阶层1地图(Tier 1 Maps),而非之前的1个 |
| | * 腐化区域(Corrupted Zones)现在有更高的几率掉落阶层1地图 |
| | * 大型咒符(Large Charms)现在可以出现快速施法速度(Faster Cast Rate)和提升攻击速度(Increased Attack Speed)作为前缀词缀(Prefix) |
| | * 箭矢(Arrows)和弩箭(Bolts)现在拥有普通(Normal)、异常(Exceptional)和精英(Elite)基底(Base),与其他物品类似。箭矢基底现在分别称为粗制箭矢(Crude Arrows)、尖锐箭矢(Sharp Arrows)和锋刃箭矢(Razor Arrows)。弩箭现在称为轻弩箭(Light Bolts)、重弩箭(Heavy Bolts)和战争弩箭(War Bolts)。 |
| | * 箭矢拥有固定属性(Implicit):+2/+10/+18 最大伤害(Maximum Damage)(普通/异常/精英) |
| | * 弩箭拥有固定属性:-2%/-4%/-6% 敌人物理抗性(Enemy Physical Resistance)(普通/异常/精英) |
| | * 十字弓(Crossbows)不再拥有固定属性"-% 敌人物理抗性" |
| | * 箭矢和弩箭现在可以在普通基底上拥有1个凹槽(Socket),在异常和精英基底上最多可拥有2个凹槽 |
| | * 弓(Bows)和十字弓将不再能出现" visceral"词缀(Affix) |
| | * 魔法(Magic)和稀有(Rare)箭矢现在会根据其出现的词缀来着色其在物品栏(Inventory)中的图标(Sprite) |
| | * 箭矢/弩箭将新增锻造配方(Crafted Recipes)(详情后续公布) |
| | * 箭矢/弩箭将新增一些符文之语(Runewords)(详情后续公布) |
| | * 新增独特箭矢(Unique Arrow) "野火(Balefire)" |
| | [[File:Balefire.webp|300px]] |
| | * 新增独特弩箭(Unique Bolt) "破城槌(Ramfodder)" |
| | [[File:Ramfodder.webp|300px]] |
| | * 新增独特箭矢 "疾风之针(Swiftwind Needle)" |
| | [[File:Shiftwind.webp|300px]] |
| | * 新增独特弩箭 "铁砧护卫带(Anvilguard Strap)" |
| | [[File:Anvilguard.webp|300px]] |
| | * 新增独特箭矢 "墓歌(Tombsong)" |
| | [[File:Tombsong.webp|300px]] |
| | * 新增独特弩箭 "碎颅(Shatterhead)" |
| | [[File:Shatterhead.webp|300px]] |
| | * 新增独特箭矢 "以太之翼(Aetherwing)" |
| | **注意:当前属性为每级+2-4点攻击准确率(Attack Rating)(显示范围不正确) |
| | [[File:Aetherwing.webp|300px]] |
| | * 新增独特弩箭 "深渊护域(Abyssal Ward)" |
| | [[File:Abyssalward.webp|300px]] |
| | * 新增独特箭矢 "蛇蜥淬毒箭(Basilisk's Quill)" |
| | [[File:Basiliskquill.webp|300px]] |
| | * 新增独特弩箭 "旗主召唤(Bannerlord's Call)" |
| | [[File:Bannerlord.png|300px]] |
| | * 新增独特 tc87 箭矢 "厄运指引(Doom's Finger)" |
| | [[File:Doomfinger.webp|300px]] |
| | * 新增独特 tc87 弩箭 "冰霜哀伤(Frozen Sorrow)" |
| | [[File:Frozensorrow.webp|300px]] |
|
| |
|
| * The current act 1 mercenaries will no longer use Strafe, and will instead use higher damage elemental skills:
| | ====预告来自开发者推流 Spoilers from Dev Stream #2==== |
| * <span class="d2-blue">当前ACT1 雇佣兵不再使用炮轰技能,由更高的元素伤害技能代替:</span>
| | TBA |
| ** Cold version will use Freezing Arrow(冻结之箭)
| | ====预告来自开发者推流 Spoilers from Dev Stream #3==== |
| ** <span class="d2-blue">冰系雇佣兵使用冻结之箭</span>
| |
| ** Fire version will use Exploding Arrow
| |
| ** <span class="d2-blue">火系雇佣兵使用爆裂箭(Exploding Arrow)</span>
| |
| * New act 1 merc (physical damage focused) will use Magic Arrow, Strafe, and cast Slow Movement
| |
| * <span class="d2-blue">新增ACT1雇佣兵(主要为物理伤害)将使用魔法箭(Magic Arrow),炮轰(Strafe)及迟缓(Slow Movemen)</span>
| |
| * New act 4 "Ascendant" Horadrim mage mercenaries which use staves:
| |
| * <span class="d2-blue">新增ACT4 雇佣兵“流浪者”赫拉迪姆,法术系使用双手法杖</span>
| |
| ** "Light" version will use Holy Bolt, Holy Light, Holy Nova, and have Sanctuary aura
| |
| ** <span class="d2-blue">“光明”版使用技能:圣光弹(Holy Bolt),圣光(Holy Light),神圣新星(Holy Nova)以及自带庇护所光环(Sanctuary)</span>
| |
| ** "Dark" version will use Teeth, Bone Spear, Bone Armor, and cast Amplify Damage
| |
| ** <span class="d2-blue">“黑暗”版使用技能:骨牙(Teeth),骨矛(Bone Spea),白骨装甲(Bone Armor)以及主动释放伤害加深(Amplify Damage)诅咒</span>
| |
| ** Current names for act 4 mercs: Anarel, Beradon, Erelune, Halleborn, Magoul, Vanoxet, Anuliath, Nys, Vextis, Aburaxen, Moradan, Balamir, Zarekoth, Nethysia, Maraxion, Raumeth, Aamoneth, Xaphanis, Tenebrisia, Malphasus
| |
| ** <span class="d2-blue">目前ACT 4雇佣兵名字:阿纳雷尔,贝拉东,埃雷卢恩,海柏恩,梅格欧,维诺塞特,阿努利亚斯,尼斯,韦克斯蒂斯,阿布拉克森,莫拉丹,巴拉米尔,扎雷科斯,内西西亚,马拉克西翁,劳美特,阿莫内斯,哈法尼斯,特内布雷西亚,马尔菲斯</span>
| |
| * Additional info will be shown on the advanced character/mercenary screens:
| |
| * <span class="d2-blue">高级人物/雇佣兵属性界面显示额外信息</span>
| |
| ** Attack speed IAS breakpoints (and frames)
| |
| ** <span class="d2-blue"> IAS 挡位(及帧数)</span>
| |
| ** life/mana per kill
| |
| ** <span class="d2-blue"> 杀敌回血/杀敌回法 LEK/EK</span>
| |
| * Sacrifice now triggers corpse explosion (damage is half phys, half magic) after killing a target and converts/applies "overkill" damage to the corpse explosion (overkill damage is any damage done which exceeds the target's remaining life)
| |
| * <span class="d2-blue">圣骑士牺牲技能击杀目标后现在可以触发尸体爆炸技能(corpse explosion)(一半物理伤害一半魔法伤害),将“溢出伤害”转换为尸体爆炸的伤害(溢出伤害是指单次打击超出目标剩余生命值的任何伤害)</span>
| |
| * Diablo-Clone and Rathma will now have multiple difficulty levels and be more accessible:
| |
| * <span class="d2-blue">克隆超级大菠萝和拉斯玛现在有多级难度且更易挑战:</span>
| |
| ** The default difficulty (level 0) will be lower, but the exclusive unique equipment items won't drop (Annihilus & Tainted Worldstone Shard will still drop)
| |
| ** <span class="d2-blue"> 默认难度 (level 0) 会很简单,但是专属暗金装备不会掉落(毁灭SC & 污染的世界石碎片仍会掉落)</span>
| |
| ** Cubing a high rune with Vision of Terror (for Diablo-Clone) or Voidstone (for Rathma) will modify the difficulty level, with each level increasing the chance for the exclusive unique equipment items to drop
| |
| ** <span class="d2-blue"> 通过在赫拉迪克方块内加入高级符文与恐怖异象(克隆超级大菠萝门票)或虚空石(拉斯玛门票)合成来实现难度等级选择,难度越高专属暗金装备出现几率越高</span>
| |
| *** difficulty level 1 - Vex 26#(最小几率获得专属暗金装备, <span class="nmod">''当前的难度与之前赛季相同''</span>)
| |
| *** difficulty level 2 - Ohm 27#
| |
| *** difficulty level 3 - Lo 28#
| |
| *** difficulty level 4 - Sur 29#<span class="omod"><s>(当前的难度与之前相同)</s></span>
| |
| *** difficulty level 5 - Ber 30#
| |
| *** difficulty level 6 - Jah 31#
| |
| *** difficulty level 7 - Cham 32#
| |
| *** difficulty level 8 - Zod 33#(最大几率获得专属暗金装备)
| |
| ** Cosmetic aura rewards for first 3 Diablo-Clone/Rathma kills will be given for both standard kills and difficulty-level-8 kills
| |
| ** <span class="d2-blue">前三名通关标准及最高难度克隆超级大菠萝/拉斯玛的玩家将获得发光特效光环SC作为奖励</span>
| |
| | |
| ====Spoilers from Dev Stream #3==== | |
| VOD (2023-04-08): https://www.twitch.tv/videos/1788269545
| |
| | |
| * New passive Barbarian skill "Deep Wounds" which increases the chance of inflicting open wounds and adds additional damage to open wounds, currently has Grim Ward as a synergy
| |
| * <span class="d2-blue">新的野蛮人被动技能“重伤(Deep Wounds)”:可以增加撕开伤口的几率,并为撕开伤口附加额外的伤害。目前有恐怖图腾(Grim Ward)作为协同技能提供加成。</span>
| |
| * Many items that have a chance of inflicting open wounds will have a new stat which adds additional damage to open wounds (reminder: enemies inflicted with open wounds take physical damage over 8 seconds)
| |
| * 拥有“XX几率撕开伤口”属性的物品,现在将会额外拥有一个为撕开伤口(open wounds)附加额外伤害的属性。(说明:被撕开伤口的敌人将在8秒内持续受到物理伤害)</span>
| |
| ** Examples spoiled: [[The Meat Scraper]] (50% chance of OW; +[85-125] OW dps), [[Gut Siphon]] (33% chance of OW; +[350-400] OW dps), [[Messerschmidt's Reaver]] (20% chance of OW; +[250-300] OW dps)
| |
| ** <span class="d2-blue">已完成的实例:【刮肉者(The Meat Scraper)】{50%几率撕开伤口;每秒流血伤害+(85~125)},【内脏吸管(Gut Siphon)】{33%几率撕开伤口;每秒流血伤害+(300~400)},【希梅斯特的掠夺(Messerschmidt's Reaver)】{20%几率撕开伤口,每秒流血伤害+(250-300)}。</span>
| |
| * New "curse resistance" stat which reduces the ''effectiveness'' of enemy curses (currently capped at 50%)
| |
| * 新增的“诅咒抵抗(curse resistance)”属性将降低敌人诅咒的“有效性”(上限50%)</span>
| |
| ** Example spoiled: [[Templar's Might]] (curse resistance +20%)
| |
| ** <span class="d2-blue">已完成的实例:【圣殿武士之力(Templar's Might)】(诅咒抗性+20%)</span>
| |
| * The current "curse duration reduction" stat (only reduces the ''duration'' of enemy curses) will now cap at 75% instead of 100%
| |
| * <span class="d2-blue">现在的“诅咒持续时间降低”属性(仅降低敌人诅咒的持续时间)的减少持续时间的上限从100%降低至75%</span>
| |
| * The base duration of monster curses will be reduced
| |
| * <span class="d2-blue">怪物诅咒的基础持续时间将减少</span>
| |
| * Mind Blast changed from dealing pure physical damage to dealing a mix of physical and magic damage (currently seems to be about 30% magic and 70% physical)
| |
| * <span class="d2-blue">心灵震爆(Mind Blast)从造成纯物理伤害变成物理和魔法混合伤害(目前大约是30%魔法伤害+70%物理伤害)</span>
| |
| * Tiger Strike changed back to a 1-handed attack instead of requiring dual-wielding
| |
| * <span class="d2-blue">虎击(Tiger Strike)从需要双持改回单手即可。</span>
| |
| * Spirit of Barbs now has a synergy (Carrion Vine) for anyone who wants to invest more into thorns damage
| |
| * <span class="d2-blue">荆棘之灵(Spirit of Barbs)现在有太阳藤蔓(Carrion Vine)作为协同技能,那些想提高反弹伤害的玩家可以在此投入点数以获得提升</span>
| |
| * Uber difficulty levels based on high runes (described in previous stream) are still being balanced, but have been adjusted to make difficulty level 1 (Vex) match the previous season's difficulty rather than difficulty level 4 (Sur) as was initially planned
| |
| * <span class="d2-blue">基于高级符文合成的大黑和拉斯玛难度等级(如上一波测试流所述)仍在平衡中,但已进行初步调整,目前为难度1(加入Vex合成)与上一赛季难度相对应,而非此前的难度4(加入Sur合成)</span>
| |
| * Fury, Fend, and Zeal will now gain melee splash radius for different attacks per 3-hit sequence
| |
| * 狂怒连击(Fury),疾刺(Fend),以及白热(Zeal)现在每3次连续攻击的每一击都将拥有不同溅射范围,第一击:不变;</span>
| |
| ** Attack 2: +20% melee splash radius
| |
| ** <span class="d2-blue">第2击:+20%溅射范围;</span>
| |
| ** Attack 3: +40% melee splash radius
| |
| ** <span class="d2-blue">第3击:+40%溅范围。</span>
| |
| * Feral Rage will no longer add melee splash radius (since Fury does instead)
| |
| * <span class="d2-blue">野性狂暴(Feral Rage)现在不再增加近战溅射范围{以狂怒连击(Fury)取代}</span>
| |
| * New unique maps (both made by Aerlynn)
| |
| * 新的暗金地图(均由Aerlynn制作)</span>
| |
| ** can drop rarely or be gained via corruptions (map corruptions will sometimes tranform the map into a unique)
| |
| ** <span class="d2-blue">将会少量掉落或通过腐化获得(地图被腐化有几率转化为暗金地图)</span>
| |
| ** 2 unique maps this season - both will be T3 maps and have one or more unique modifiers (in future seasons, additional unique maps will also be made at T1 and T2 levels)
| |
| ** 本赛季有两张暗金地图——二者都是T3级且有1个以上的独特暗金词缀(后续的赛季,也将制作T1和T2级别的暗金地图)</span>
| |
| *** '''Zhar's Sanctum'''
| |
| *** 地图1:“扎尔的密室(Zhar's Sanctum)”</span>
| |
| **** has 2 charm-themed modifiers: Map boss drops skill charms, Monsters have +[2-5]% chance of dropping additional charms
| |
| **** <span class="d2-blue">有两个特定的护身符掉落:地图BOSS将掉落技能护身符,地图怪物有[2~5]%几率掉落</span>
| |
| **** contains 3 portals that lead to smaller miniature map zones (Hidden Waterways, Colonnades of Madness, Counselor's Causeway) where each zone will have a portal at the end, and a random one will lead to the boss: Zhar, the Mad
| |
| **** <span class="d2-blue">地图包含3个入口,这些入口通往不同的小型区域{隐秘下水道(Hidden Waterways),疯狂柱廊(Colonnades of Madness),顾问堤道(Counselor's Causeway)},这3个微型区域的尽头都将有一个出口,随机一个出口通向最终的BOSS:疯狂的扎尔(Zhar, the Mad)</span>
| |
| *** '''Stygian Caverns''' uses an entirely new tileset reminiscient of the caves from Diablo I and has a second zone within it (Stronghold of Acheron) with the boss: Warlord of Blood
| |
| *** <span class="d2-blue">地图2:“冥河洞穴(Stygian Caverns)”使用暗黑1中雷米尔洞穴(reminiscient of the caves)的全新主题,在里面有第二个区域“阿切隆要塞(Stronghold of Acheron)”,BOSS:鲜血督军(Warlord of Blood)将在里面出现</span>
| |
| * Affix changes (for magic/rare/crafted items)
| |
| * 魔法前缀变更(关于魔法/黄金/手工物品):</span>
| |
| ** Many weaker affixes won't appear on higher level items
| |
| ** <span class="d2-blue">很多低级词缀将不再出现在高级物品上</span>
| |
| ** New affixes for "chance to cast X on cast" on staves and "chance to cast X on striking" on some melee weapons, other "chance to cast" effects will also be reviewed and adjusted as needed
| |
| ** <span class="d2-blue">增加用于双手法杖的“施法时有几率施展XX技能”的新前缀,以及用于近战武器的“击中时有几率施展XX技能”的新前缀,其它“CTC技能(XX几率施展)”效果也将根据需要进行审查和调整</span>
| |
| * Healing skills will no longer act as if the player was being attacked
| |
| * <span class="d2-blue">治疗技能现在不再被判定为玩家正在被攻击</span>
| |
| | |
| ===Closed Beta Spoilers===
| |
| TBA | | TBA |
| | | |} |
| ===Open Beta Spoilers=== | | ===测试 Beta=== |
| TBA | | TBA |
| |} | | |} |
| | |
| | <div id="S1"></div> |
| | {{:Patch:Season 1}} |
| | <div id="S2"></div> |
| | {{:Patch:Season 2}} |
| | <div id="S3"></div> |
| | {{:Patch:Season 3}} |
| | <div id="S4"></div> |
| | {{:Patch:Season 4}} |
| | <div id="S5"></div> |
| | {{:Patch:Season 5}} |
| | <div id="S6"></div> |
| | {{:Patch:Season 6}} |
| | <div id="S7"></div> |
| | {{:Patch:Season 7}} |
| | <div id="S8"></div> |
| | {{:Patch:Season 8}} |
| | <div id="S9"></div> |
| | {{:Patch:Season 9}} |
| | <div id="S10"></div> |
| | {{:Patch:Season 10}} |
| | <div id="S11"></div> |
| | {{:Patch:Season 11}} |
| | <div id="S12"></div> |
| | {{:Patch:Season_12}} |