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This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]]
本页列出补丁说明为每个赛季. wiki 的其余部分致力于涵盖原版游戏和 Project D2 之间的差异. 参见: [[Recent Patch Notes|最近的补丁说明]]


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提示: 目录在这个可折叠元素中


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因为它不能在每页的基础上自动折叠
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{{:Patch:Season 1}}
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{{:Patch:Season 3}}
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{{:Patch:Season 4}}
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{{:Patch:Season 5}}
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{{:Patch:Season 6}}
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= Upcoming Spoilers =
= 即将到来的预告 Upcoming Spoilers =
Season 7 begins: TBA


Open Beta: TBA
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|+ 赛季 12 预告 Spoilers
Closed Beta: TBA
 
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<!--[[File:Season 12.gif|500px]]-->


===Pre-Beta Spoilers from Dev Streams===
赛季 12: 磨难 Suffering


====Spoilers from Dev Stream #1====
开放测试: TBA
VOD (2023-03-25): https://www.twitch.tv/videos/1775372320


* New D2GL graphical improvement options (in-game menu to enable/disable different features) - Shout out to Bayaraa for making this
封闭测试: TBA
* <span class="d2-blue">加入一个新的D2GL显示模式 - 作者是Bayaraa(私服在S6时已经加入)</span>
** 60 fps (visual only, doesn't change breakpoints)
** <span class="d2-blue">60帧率(只是补帧,不会改变d2的BP算法)</span>
** HD text/cursor
** <span class="d2-blue">高清字体和鼠标指针(私服已经支持高清中文字体)</span>
** HD minimap in upper right
** <span class="d2-blue">右上角的高清小地图(私服默认不开启,需手动开启)</span>
** other options
** <span class="d2-blue">一些其它选项(私服加了鼠标锁定和中文高清开关)</span>
* DPS counter can be toggled from the settings menu (persists between games) and the DPS now automatically resets after being outside of combat for long enough
* <span class="d2-blue">DPS计数器(每秒伤害)添加到了游戏内设置界面,现在DPS在一段时间内没有伤害的时候会重置为0</span>
* Regular (white) maps can now be stacked
* <span class="d2-blue">普通(白色)T图现在可以堆叠</span>
* Ohm Rune now gives +45% enhanced damage (was 40% in s6)
* <span class="d2-blue">Ohm符文(27#)现在给予 +45%增强伤害(s6是40%) </span>
* Stacked materials should be able to have innate descriptions now (may mean lootfilters need to be adjusted)
* <span class="d2-blue">堆叠的材料现在有了自带的描述(所以过滤文件里面写的描述基本上可以取消了)</span>
* Blessed Aim now provides slightly less attack rating, but also provides deadly strike (5% base DS, +1% DS per 2 levels)
* <span class="d2-blue">祝福瞄准Blessed Aim现在稍微降低命中(AR),但新增加了致命攻击(DS) (5%基础DS,每2等级+1%DS)</span>
* Poison Strike now has Bone Armor as a synergy instead of Poison Nova
* <span class="d2-blue">死灵的淬毒攻击Poison Strike现在与白骨装甲Bone Armor协同而不是剧毒新星Poison Nova</span>
* Fixed "increased melee splash radius" (e.g. Tiger Strike, Frenzy, Werebear, Humongous)
* <span class="d2-blue">修复“不正确的近战溅射范围”(比如:虎击Tiger Strike, 狂乱Frenzy, 变熊Werebear, 巨大无比Humongous)</span>
* Charge now gains up to 60% increased melee splash radius based on charging distance
* <span class="d2-blue">冲锋Charge 现在被赋予最多60%的近战溅射,基于冲锋的距离</span>
* Charge now hits correctly instead of being replaced by a basic attack when in melee range (charge bug should also be fixed)
* <span class="d2-blue">冲锋Charge 技能攻击可以正确地命中,而不是被普攻替代(冲锋BUG也同时被修复了)</span>
* Leap Attack will no longer reduce durability, will have slightly more aoe, and will do less damage
* <span class="d2-blue">BAR的跳跃攻击不再减少耐久,稍微添加攻击范围,稍微降低伤害</span>
* PvP merchants now sell "Dueling Mana Potions" which work normally in PvP arenas and cost very little gold
* <span class="d2-blue">PvP 商人现在卖“战场魔法药剂”,它只能用于PvP地图,而且只用花少量的金币就可以获得</span>
* Other potions no longer work in PvP arenas
* <span class="d2-blue">其它的药剂在PvP地图无效</span>
* New map events
* <span class="d2-blue">新T图事件</span>
** Gheed appears and sells 5 random uniques for 1 million gold each (can be affected by "reduced vendor prices", any unique can appear and the chance for each unique is customized independently of normal gambling chances - currently, each base is weighted by the number of uniques it has, and then if a base has multiple possible uniques, normal weighting applies)
** <span class="d2-blue">基德会出现并且随机卖5件暗金装备,每件100w。(这些赌博物品的底材升级机制和普通赌博的升级机制一致)</span>
** A special altar will appear that will have some kind of in-map quest (currently a work-in-progress) and reward a new item which can be cubed with map items to give them "map contains a random event"
** <span class="d2-blue">一个特殊的祭坛会出现,触发它会有某个地图任务(目前还在规划中),完成后会获得一个新的物品,这个物品可以让地图获得一个词缀“地图包含随机事件”</span>
* All trading should be centralized on the tradesite now that it's working well - discord trading channels will be disabled and the old tradesite will be taken down
* <span class="d2-blue">所有的交易现在新的交易网上运作地很不错 - discord论坛上的交易频道将会关闭以及旧的交易网站也会关掉</span>


====Spoilers from Dev Stream #2====
===预-测试 Pre-Beta===
VOD (2023-04-01): https://www.twitch.tv/videos/1781876641


''Tentative date'' for s7 is currently April 28 (actual date will be announced next week)
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s7的''暂定日期''为4月28日(具体日期在下周公告)
====预告来自开发者推流 Spoilers from Dev Stream #1====
直播链接: https://www.twitch.tv/videos/2607079575 (须翻墙)
*    储物箱(Stash)现在有一个搜索栏(将隐藏任何不包含搜索文本的物品或标签)
[[File:Pd2-season-12-developer-stream-notes-v0-kemvw8l6cqyf1.webp|300px|alt=stash search image]]
*    暴风雪(Blizzard)已被重制,现在会在导弹着陆的地点造成范围效果伤害
*    寒冰装甲(Shiver Armor)现在提供+10%快速格挡率(Faster Block Rate),并且每基础点额外提供+2%
*    冰冷装甲(Chilling Armor)现在提供+5%成功格挡几率(Successful Block Chance),并且每基础点额外提供+1%
*    完成地狱难度(Hell)任务后,安雅(Anya)现在会给予3个阶层1地图(Tier 1 Maps),而非之前的1个
*    腐化区域(Corrupted Zones)现在有更高的几率掉落阶层1地图
*    大型咒符(Large Charms)现在可以出现快速施法速度(Faster Cast Rate)和提升攻击速度(Increased Attack Speed)作为前缀词缀(Prefix)
*    箭矢(Arrows)和弩箭(Bolts)现在拥有普通(Normal)、异常(Exceptional)和精英(Elite)基底(Base),与其他物品类似。箭矢基底现在分别称为粗制箭矢(Crude Arrows)、尖锐箭矢(Sharp Arrows)和锋刃箭矢(Razor Arrows)。弩箭现在称为轻弩箭(Light Bolts)、重弩箭(Heavy Bolts)和战争弩箭(War Bolts)。
*    箭矢拥有固定属性(Implicit):+2/+10/+18 最大伤害(Maximum Damage)(普通/异常/精英)
*    弩箭拥有固定属性:-2%/-4%/-6% 敌人物理抗性(Enemy Physical Resistance)(普通/异常/精英)
*    十字弓(Crossbows)不再拥有固定属性"-% 敌人物理抗性"
*    箭矢和弩箭现在可以在普通基底上拥有1个凹槽(Socket),在异常和精英基底上最多可拥有2个凹槽
*    弓(Bows)和十字弓将不再能出现" visceral"词缀(Affix)
*    魔法(Magic)和稀有(Rare)箭矢现在会根据其出现的词缀来着色其在物品栏(Inventory)中的图标(Sprite)
*    箭矢/弩箭将新增锻造配方(Crafted Recipes)(详情后续公布)
*    箭矢/弩箭将新增一些符文之语(Runewords)(详情后续公布)
*    新增独特箭矢(Unique Arrow) "野火(Balefire)"
[[File:Balefire.webp|300px]]
*    新增独特弩箭(Unique Bolt) "破城槌(Ramfodder)"
[[File:Ramfodder.webp|300px]]
*    新增独特箭矢 "疾风之针(Swiftwind Needle)"
[[File:Shiftwind.webp|300px]]
*    新增独特弩箭 "铁砧护卫带(Anvilguard Strap)"
[[File:Anvilguard.webp|300px]]
*    新增独特箭矢 "墓歌(Tombsong)"
[[File:Tombsong.webp|300px]]
*    新增独特弩箭 "碎颅(Shatterhead)"
[[File:Shatterhead.webp|300px]]
*    新增独特箭矢 "以太之翼(Aetherwing)"
**注意:当前属性为每级+2-4点攻击准确率(Attack Rating)(显示范围不正确)
[[File:Aetherwing.webp|300px]]
*    新增独特弩箭 "深渊护域(Abyssal Ward)"
[[File:Abyssalward.webp|300px]]
*    新增独特箭矢 "蛇蜥淬毒箭(Basilisk's Quill)"
[[File:Basiliskquill.webp|300px]]
*    新增独特弩箭 "旗主召唤(Bannerlord's Call)"
[[File:Bannerlord.png|300px]]
*    新增独特 tc87 箭矢 "厄运指引(Doom's Finger)"
[[File:Doomfinger.webp|300px]]
*    新增独特 tc87 弩箭 "冰霜哀伤(Frozen Sorrow)"
[[File:Frozensorrow.webp|300px]]


* The current act 1 mercenaries will no longer use Strafe, and will instead use higher damage elemental skills:
====预告来自开发者推流 Spoilers from Dev Stream #2====
** Cold version will use Freezing Arrow
** Fire version will use Exploding Arrow
* New act 1 merc (physical damage focused) will use Magic Arrow, Strafe, and cast Slow Movement
* New act 4 "Ascendant" Horadrim mage mercenaries which use staves:
** "Light" version will use Holy Bolt, Holy Light, Holy Nova, and have Sanctuary aura
** "Dark" version will use Teeth, Bone Spear, Bone Armor, and cast Amplify Damage
** Current names for act 4 mercs: Anarel, Beradon, Erelune, Halleborn, Magoul, Vanoxet, Anuliath, Nys, Vextis, Aburaxen, Moradan, Balamir, Zarekoth, Nethysia, Maraxion, Raumeth, Aamoneth, Xaphanis, Tenebrisia, Malphasus
* Additional info will be shown on the advanced character/mercenary screens:
** Attack speed IAS breakpoints (and frames)
** life/mana per kill
* Sacrifice now triggers corpse explosion (damage is half phys, half magic) after killing a target and converts/applies "overkill" damage to the corpse explosion (overkill damage is any damage done which exceeds the target's remaining life)
* Diablo-Clone and Rathma will now have multiple difficulty levels and be more accessible:
** The default difficulty (level 0) will be lower, but the exclusive unique equipment items won't drop (Annihilus & Tainted Worldstone Shard will still drop)
** Cubing a high rune with Vision of Terror (for Diablo-Clone) or Voidstone (for Rathma) will modify the difficulty level, with each level increasing the chance for the exclusive unique equipment items to drop
*** difficulty level 1 - Vex (lowest chance to get exclusive items)
*** difficulty level 2 - Ohm
*** difficulty level 3 - Lo
*** difficulty level 4 - Sur (currently same difficulty as previously)
*** difficulty level 5 - Ber
*** difficulty level 6 - Jah
*** difficulty level 7 - Cham
*** difficulty level 8 - Zod (highest chance to get exclusive items)
** Cosmetic aura rewards for first 3 Diablo-Clone/Rathma kills will be given for both standard kills and difficulty-level-8 kills
 
====Spoilers from Dev Stream #3====
TBA
TBA
 
====预告来自开发者推流 Spoilers from Dev Stream #3====
===Closed Beta Spoilers===
TBA
TBA
 
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===Open Beta Spoilers===
===测试 Beta===
TBA
TBA
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{{:Patch:Season 1}}
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{{:Patch:Season 2}}
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{{:Patch:Season 3}}
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{{:Patch:Season 4}}
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{{:Patch:Season 5}}
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{{:Patch:Season 6}}
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{{:Patch:Season 7}}
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{{:Patch:Season 8}}
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{{:Patch:Season 9}}
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{{:Patch:Season 10}}
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{{:Patch:Season 11}}
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{{:Patch:Season_12}}
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