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<noinclude>此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 [[PvP Changes|PvP 变更]]. 同样参考: [[All Skills|所有技能]]</noinclude>
<noinclude>
 
{{stub|本页上的技能概述部分可能有过时的信息 (来自 S9-S11 变更).}}
  The Skill Overview section on this page may have outdated info (from s9 changes)
此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更, 查看 [[PvP Changes|PvP 变更]]. 参见: [[All Skills|所有技能]]
 
</noinclude>
= 物品技能 =
All item auras and oskills are listed below with details about changes from the vanilla game:


= 物品技能 Skills on Items =
== OSkills ==
*The following are skills granted by items, commonly referred to as "Oskills" (Off-class Skills).
*OSkills allow any class to use a skill, as long as the granting item is properly equipped.
*Skills granted by OSkills will benefit from skill synergies earned by hard points invested in the skill tree just like the skill point version of the skill.
*OSkills retain their identity as skills of the class they normally belong to, meaning they will not benefit from your +Class Skill affixes if you are not the "native" class of the skill.
**OSkills ''will'' benefit from +All Skills and targeted +Skill bonuses such as +Fire Skills.
*OSkills will only give up to +3 to a skill if the granting item(s) is equipped by the "native" class of the skill. This will be reflected in-game and will only appear as +3.
** This is a per-character cap, not per-item one. For example, a Barbarian welding two [[Call to Arms]] will see up to +3 on each sword, depending on the item roll, but the actual +Skill benefit is capped at +3 total per skill.
*Mercenaries can not use OSkills.
{| class="wikitable wikitable-2col mw-collapsible mw-collapsed"
{| class="wikitable wikitable-2col mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; text-align:left;" | <strong>Auras</strong>
|+ style="white-space:nowrap; text-align:left;" | <strong>通用技能 OSkills</strong>
|-
|-
! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source (Aura Level)</span> !! <span style="color:#F9C666;">Item Changes</span> !! <span style="color:#F9C666;">Mercenary Sources</span>
! <span style="color:#F9C666;">技能 Skill</span> !! <span style="color:#F9C666;">物品来源</span> !! <span style="color:#F9C666;">物品变更</span>
|-
|-
| [[Might]] || [[Last Wish]] (17), [[Templar's Might]] (6-8) || added: Templar's Might || [[Mercenaries#Auras|Act 5 Mercenary]], removed from Act 2 Mercenary
| [[淬毒攻击]] Poison Strike || [[毒牙(武器)]] Venom (Weapon), [[地狱尖塔]] Infernal Spire || 增加 (两种物品)
|-
|-
| [[Concentration]] || [[Pride]] (18-20), [[Mist]] (8-12), [[Mage Slayer]] (3-6) || new: Mist, Mage Slayer ||
| [[致命攻击]] Critical Strike || [[眼光]] Insight, [[和平]] Peace, [[斗士的祸根]] The Gladiator's Bane || 增加: 斗士的祸根 The Gladiator's Bane
|-
|-
| [[Fanaticism]] || [[Beast]] (8-10), [[Faith]] (12-15) ||  ||  
| [[热诚]] Zeal || [[热情]] Passion, [[碎骨者之刃]] Boneslayer Blade, [[残暴]] Ferocity || 增加: 碎骨者之刃 Boneslayer Blade, 新: 残暴 Ferocity
|-
|-
| [[Holy Fire]] || [[Dragon (Chest)|Dragon]] (12), [[Hand of Justice]] (12), [[Flamebellow]] (24-28) || added: Flamebellow ||  
| [[专心]] Concentrate || [[热情]] Passion || 增加
|-
|-
| [[Holy Freeze]] || [[Doom]] (16), [[Ice]] (18), [[Shattered Wall]] (16) || new: Shattered Wall || removed from Act 2 Mercenary
| [[狂战士]] Berserk || || 移除自 [[热情]] Passion
|-
|-
| [[Holy Shock]] || [[Dream (Shield)|Dream]] (13), [[Zerae's Resolve]] (25-30) || new: Zerae's Resolve || [[Mercenaries#Auras|Act 3 Mercenary]]
| [[复仇]] Vengeance || [[弑王者]] Kingslayer ||  
|-
|-
| [[Sanctuary (Skill)|Sanctuary]] || [[Azurewrath]] (10-12), [[Heavenly Garb]] (1), [[Asylum]] (17-20) || added: Heavenly Garb, Asylum<br>removed: Lawbringer || [[Mercenaries#Auras|Act 4 Mercenary]]
| [[竞争]] Joust || [[泽瑞尔的决心]] Zerae's Resolve ||
|-
|-
| [[Conviction]] || [[Infinity]] (12) ||  ||  
| [[爆裂箭]] Exploding Arrow || [[爆裂的吠叫]] Blastbark || 增加
|-
|-
| [[Blessed Aim]] ||  ||  || [[Mercenaries#Auras|Act 2 Mercenary]]
| [[炮轰]] Strafe || [[无休止的冰雹]] Endlesshail || 增加
|-
|-
| [[Thorns]] || [[Edge]] (15), [[Bramble]] (18-21), [[Silence]] (23-25) || added: Silence || [[Mercenaries#Auras|Act 2 Mercenary]]
| [[导引箭]] Guided Arrow || [[戮夫刃]] Widowmaker ||  
|-
|-
| [[Defiance]] || [[Exile]] (13-16) || || [[Mercenaries#Auras|Act 2 Mercenary]]
| [[多重箭]] Multiple Shot || [[戮夫刃]] Widowmaker || 增加
|-
|-
| [[Vigor]] || [[Harmony]] (10), [[Kalan's Legacy]] (4-6) || added: Kalan's Legacy || [[Mercenaries#Auras|Act 1 Mercenary]]
| [[冰箭]] Cold Arrow || [[勇气之眼]] Pluckeye || 增加
|-
|-
| [[Meditation]] || [[Insight]] (12-17) || || [[Mercenaries#Auras|Act 1 Mercenary]]
| [[击退]] Fend || [[穿刺者]] The Impaler || 增加
|-
|-
| [[Redemption]] || [[Phoenix (Shield)|Phoenix]] (10-12) ||  ||  
| [[戳刺]] Jab || [[穿刺者]] The Impaler || 增加
|-
|-
| [[Prayer]] ||  ||  || [[Mercenaries#Auras|Act 3 Mercenary]], removed from Act 2 Mercenary
| [[支配标枪和长矛]] Javelin and Spear Mastery || [[穿刺者]] The Impaler || 增加
|-
|-
| [[Cleansing]] || [[Plague]] (15-17) || new || [[Mercenaries#Auras|Act 3 Mercenary]]
| [[乌鸦]] Raven || [[鹰号角]] Eaglehorn, [[鹰甲]] Hawkmail || 增加 (两种物品)
|-
|-
| [[Salvation]] || [[Zenith]] (8-12) || new ||  
| [[极地风暴]] Arctic Blast || [[冰霜之风]] Frostwind ||  
|-
|-
| [[Resist Fire]] || [[Djinn Slayer]] (6), [[Todesfaelle Flamme]] (6), [[Flickering Flame]] (1-6) || added: Djinn Slayer, Todesfaelle Flamme<br>new: Flickering Flame ||  
| [[熊人变化]] Werebear || [[野兽]] Beast ||  
|-
|-
| [[Resist Cold]] || [[Frostwind]] (6) || added ||  
| [[撞锤]] Maul || [[野兽]] Beast || 增加
|-
|-
| [[Resist Lightning]] || [[Lightsabre]] (6) || added ||  
| [[饥饿]] Hunger || [[野兽]] Beast || 增加
|}
|-
When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels
| [[变形术]] Lycanthropy || || 移除自 [[野兽]] Beast & [[狼嚎]] Wolfhowl
 
{| class="wikitable wikitable-2col mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; text-align:left;" | <strong>OSkills</strong>
|-
|-
! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source</span> !! <span style="color:#F9C666;">Item Changes</span>
| [[狼人变化]] Werewolf || [[狼嚎]] Wolfhowl ||
|-
|-
| [[Poison Strike]] || [[Venom (Weapon)|Venom]], [[Infernal Spire]] || added (both items)
| [[野性狂暴]] Feral Rage || [[狼嚎]] Wolfhowl ||  
|-
|-
| [[Critical Strike]] || [[Insight]], [[Peace]], [[The Gladiator's Bane]] || added: The Gladiator's Bane
| [[召唤狂狼]] Summon Dire Wolf || [[狼嚎]] Wolfhowl || 替换聚气
|-
|-
| [[Zeal]] || [[Passion]], [[Boneslayer Blade]], [[Ferocity]] || added: Boneslayer Blade, new: Ferocity
| [[支配石魔]] Golem Mastery || [[金属网格]] Metalgrid || 增加
|-
|-
| [[Concentrate]] || [[Passion]] || added
| [[钢铁石魔]] Iron Golem || [[金属网格]] Metalgrid || 替换聚气
|-
|-
| [[Berserk]] || || removed from [[Passion]]
| [[黏土石魔]] Clay Golem || [[石块]] Stone (36 回复聚气) || 聚气现在能回复
|-
|-
| [[Vengeance]] || [[Kingslayer]] ||
| 闪烁 Blink || [[谜团]] Enigma (5 回复聚气), [[娜吉解迷杖]] Naj's Puzzler (3 回复聚气) || 替换 [[传送]] Teleport, 替换传送 Teleport 聚气
|-
|-
| [[Joust]] || [[Zerae's Resolve]] || new
| [[重生]] Revive || [[永恒]] Eternity, [[血鸟的袭击]] Blood Raven's Charge (15 回复聚气) || 替换聚气, 聚气现在能回复
|-
|-
| [[Exploding Arrow]] || [[Blastbark]] || added
| [[飓风装甲]] Cyclone Armor || [[无限]] Infinity || 替换聚气 (法杖版本)
|-
|-
| [[Strafe]] || [[Endlesshail]] || added
| [[鲜血石魔]] Blood Golem || [[死神]] Death || 替换聚气
|-
|-
| [[Guided Arrow]] || [[Widowmaker]] ||  
| [[尸体爆炸]] Corpse Explosion || [[尸体的哀伤]] Corpsemourn || 替换聚气
|-
|-
| [[Multiple Shot]] || [[Widowmaker]] || added
| [[魔影斗篷]] Cloak of Shadows || [[暗视之盔]] Darksight Helm || 替换聚气
|-
|-
| [[Cold Arrow]] || [[Pluckeye]] || added
| [[伤害加深]] Amplify Damage || [[痛苦木锤]] The Gavel of Pain (3 回复聚气) || 聚气现在能回复
|-
|-
| [[Fend]] || [[The Impaler]] || added
| [[强化火焰]] Enchant Fire || [[恶魔爪牙]] Demon Limb (20 回复聚气) || 聚气现在能回复
|-
|-
| [[Jab]] || [[The Impaler]] || added
| [[狼獾之心]] Heart of Wolverine || [[誓约]] Oath (20 回复聚气) || 聚气现在能回复
|-
|-
| [[Javelin and Spear Mastery]] || [[The Impaler]] || added
| [[战斗指挥]] Battle Command || [[战争召唤]] Call to Arms ||  
|-
|-
| [[Raven]] || [[Eaglehorn]] || added
| [[战斗体制]] Battle Orders || [[战争召唤]] Call to Arms ||  
|-
|-
| [[Arctic Blast]] || [[Frostwind]] ||  
| [[战嗥]] Battle Cry || [[战争召唤]] Call to Arms ||  
|-
|-
| [[Werebear]] || [[Beast]] ||  
| [[铁布杉]] Iron Skin || [[席嘉德的坚定]] Siggard's Staunch ||
|-
|-
| [[Maul]] || [[Beast]] || added
| [[刀锋之舞]] Blade Dance || [[混沌]] Chaos || 替换 [[旋风]] Whirlwind
|-
|-
| [[Hunger]] || [[Beast]] || added
| [[暖气]] Warmth || [[教化]] Enlightenment ||  
|-
|-
| [[Lycanthropy]] || || removed from [[Beast]] & [[Wolfhowl]]
| [[九头海蛇]] Hydra || [[龙鳞]] Dragonscale ||
|-
|-
| [[Werewolf]] || [[Wolfhowl]] ||  
| [[火球]] Fire Ball || [[Elite#套装奖励塔格奥的化身_Set_Bonuses_for_Trang-Oul's_Avatar|塔格奥的化身]] Trang-Oul's Avatar ||  
|-
|-
| [[Feral Rage]] || [[Wolfhowl]] ||  
| [[火墙]] Fire Wall || [[Elite#套装奖励塔格奥的化身_Set_Bonuses_for_Trang-Oul's_Avatar|塔格奥的化身]] Trang-Oul's Avatar ||  
|-
|-
| [[Summon Dire Wolf]] || [[Wolfhowl]] || replaced charges
| [[陨石]] Meteor || [[塔格奥之手]] Trang-Oul's Claws || 从全套加成改为物品加成
|-
|-
| [[Golem Mastery]] || [[Metalgrid]] || added
| [[支配火焰]] Fire Mastery || || 移除自 [[Elite#套装奖励塔格奥的化身_Set_Bonuses_for_Trang-Oul's_Avatar|塔格奥的化身]] Trang-Oul's Avatar
|-
|-
| [[Iron Golem]] || [[Metalgrid]] || replaced charges
| [[地狱之火]] Inferno || || 移除自 [[火焰号叫]] Flamebellow
|-
|-
| [[Clay Golem]] || [[Stone]] (36 regenerating charges) || charges now regenerate
| [[女武神]] Valkyrie || || 移除自 [[和谐]] Harmony (更改为职业-专属技能)
|}
 
== Item-Based Aura Skills ==
*The following are auras granted by items. These auras are always active if the granting item is properly equipped and does not need to be in a skill slot to be active.
*When a single character or mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels.
*Auras granted by items do ''not'' stack with auras granted by skill points. If both are active at the same time, the higher-level aura will override the lower-level one.
*Auras granted by items are always the level stated on the item(s) and will not benefit from any +Skills from other items.
*Auras granted by items will benefit from skill synergies earned by hard points invested in the skill tree just like the skill point version of the aura.
{| class="wikitable wikitable-2col mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; text-align:left;" | <strong>灵气 Auras</strong>
|-
|-
| Blink || [[Enigma]] (5 regenerating charges), [[Naj's Puzzler]] (3 regenerating charges) || replaced [[Teleport]], replaced Teleport charges
! <span style="color:#F9C666;">技能 Skill</span> !! <span style="color:#F9C666;">物品来源 (灵气等级)</span> !! <span style="color:#F9C666;">物品变更</span> !! <span style="color:#F9C666;">佣兵来源</span>
|-
|-
| [[Revive]] || [[Eternity]], [[Blood Raven's Charge]] (15 regenerating charges) || replaced charges, charges now regenerate
| [[力量]] Might || [[最后希望]] Last Wish (19), [[圣堂武士的力量]] Templar's Might (6-8) || 增加: 圣堂武士的力量 Templar's Might || [[Mercenaries#灵气_Auras|章节 5 佣兵]], 移除自章节 2 佣兵
|-
|-
| [[Cyclone Armor]] || [[Infinity]] || replaced charges (staff version)
| [[专注]] Concentration || [[骄傲]] Pride (18-20), [[迷雾]] Mist (12-14) || 新: 迷雾 Mist ||
|-
|-
| [[Blood Golem]] || [[Death]] || replaced charges
| [[狂热]] Fanaticism || [[野兽]] Beast (8-10), [[信心]] Faith (12-15) ||  ||  
|-
|-
| [[Corpse Explosion]] || [[Corpsemourn]] || replaced charges
| [[圣火]] Holy Fire || [[飞龙(护甲)]] Dragon (Chest) (12), [[正义之手]] Hand of Justice (12), [[火焰号叫]] Flamebellow (24-28) || 增加: 火焰号叫 Flamebellow ||
|-
|-
| [[Cloak of Shadows]] || [[Darksight Helm]] || replaced charges
| [[神圣冰冻]] Holy Freeze || [[末日]] Doom (16), [[冰冻]] Ice (18), [[破碎之墙]] Shattered Wall (16) || 新: 破碎之墙 Shattered Wall || 移除自章节 2 佣兵
|-
|-
| [[Amplify Damage]] || [[The Gavel of Pain]] (3 regenerating charges) || charges now regenerate
| [[神圣冲击]] Holy Shock || [[梦境(盾牌)]] Dream (Shield) (14) || || [[Mercenaries#灵气_Auras|章节 3 佣兵]]
|-
|-
| [[Enchant Fire]] || [[Demon Limb]] (20 regenerating charges) || charges now regenerate
| [[庇护所]] Sanctuary || [[碧蓝怒火]] Azurewrath (10-12), [[天堂装束]] Heavenly Garb (4-6), [[庇护]] Asylum (17-20) || 增加: 天堂装束 Heavenly Garb, 庇护 Asylum<br>移除: 执法者 Lawbringer || [[Mercenaries#灵气_Auras|章节 4 佣兵]]
|-
|-
| [[Heart of Wolverine]] || [[Oath]] (20 regenerating charges) || charges now regenerate
| [[信念]] Conviction || [[无限]] Infinity (12) || ||
|-
|-
| [[Battle Command]] || [[Call to Arms]] ||
| [[祝福瞄准]] Blessed Aim ||  ||  || [[Mercenaries#灵气_Auras|章节 2 佣兵]]
|-
|-
| [[Battle Orders]] || [[Call to Arms]] ||  
| [[荆棘]] Thorns || [[边缘]] Edge (15), [[野蔷薇]] Bramble (18-21), [[寂静]] Silence (23-25) || 增加: 寂静 Silence || [[Mercenaries#灵气_Auras|章节 2 佣兵]]
|-
|-
| [[Battle Command]] || [[Call to Arms]] ||  
| [[反抗]] Defiance || [[流亡]] Exile (13-16) || || [[Mercenaries#灵气_Auras|章节 2 佣兵]]
|-
|-
| [[Blade Dance]] || [[Chaos]] || replaced [[Whirlwind]]
| [[活力]] Vigor || [[和谐]] Harmony (10), [[卡兰的遗产]] Kalan's Legacy (4-6) || 增加: 卡兰的遗产 Kalan's Legacy || [[Mercenaries#灵气_Auras|章节 1 佣兵]]
|-
|-
| [[Warmth]] || [[Enlightenment]] ||  
| [[冥思]] Meditation || [[眼光]] Insight (12-17) || || [[Mercenaries#灵气_Auras|章节 1 佣兵]]
|-
|-
| [[Hydra]] || [[Dragonscale]] ||  
| [[救赎]] Redemption || [[凤凰(盾牌)]] Phoenix (Shield) (10-12) ||  ||  
|-
|-
| [[Fire Ball]] || [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] ||
| [[祈祷]] Prayer || [[纯洁]] Purity (10-12) || 新 || [[Mercenaries#灵气_Auras|章节 3 佣兵]], 移除自章节 2 佣兵
|-
|-
| [[Fire Wall]] || [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] ||
| [[净化]] Cleansing || [[瘟疫]] Plague (15-17) || 新 || [[Mercenaries#灵气_Auras|章节 3 佣兵]]
|-
|-
| [[Meteor]] || [[Trang-Oul's Claws]] || changed from global bonus to item bonus
| [[救助]] Salvation || [[天顶]] Zenith (10-12) || 新 ||  
|-
|-
| [[Fire Mastery]] || || removed from [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]]
| [[抵抗火焰]] Resist Fire || [[魔灵杀手]] Djinn Slayer (6), [[特迪斯法雷-芙法米]] Todesfaelle Flamme (6), [[闪烁火焰]] Flickering Flame (1-6) || 增加: 魔灵杀手 Djinn Slayer, 特迪斯法雷-芙法米 Todesfaelle Flamme<br>新: 闪烁火焰 Flickering Flame ||
|-
|-
| [[Inferno]] || || removed from [[Flamebellow]]
| [[抵抗冰冷]] Resist Cold || [[冰霜之风]] Frostwind (6) || 增加 ||
|-
|-
| [[Valkyrie]] || || removed from [[Harmony]] (changed to class-only skill)
| [[抵抗闪电]] Resist Lightning || [[光之军刀]] Lightsabre (6) || 增加 ||
|}
|}
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
 
== Miscellaneous Item Skills ==
一些物品在装备时可以获得其他技能:
* [[黑橡树盾]] Blackoak Shield 获得等级 11 [[寒冰装甲]] Chilling Armor
* [[暴风雨]] Tempest 获得等级 16 [[能量护盾]] Energy Shield
* [[乌迪贤的觉醒]] Uldyssian's Awakening 获得等级 30 [[能量护盾]] Energy Shield
* [[顿悟]] Epiphany 获得等级 18 [[能量护盾]] Energy Shield
* [[催促]] Hustle 获得等级 6 [[速度爆发]] Burst of Speed
* [[纯真]] Innocence 获得等级 [8-12] [[刀刃之盾]] Blade Shield




Some items grant other skills when equipped:
请注意许多物品也获得了新的或改进的施法几率效果. 例如:
* [[Blackoak Shield]] grants level 11 [[Chilling Armor]]
* [[毒液怪]] Pus Spitter 施展 [[降低抵抗]] Lower Resist 在击中时
* [[Tempest]] grants level 16 [[Energy Shield]]
* [[梅格之歌的教训]] Mang Song's Lesson 施展 [[降低抵抗]] Lower Resist 在施法时
* [[Uldyssian's Awakening]] grants level [28-30] [[Energy Shield]]
* [[暴风尖塔]] Stormspire 施展 [[静态力场]] Static Field 在击中时
* [[Hustle]] grants level 6 [[Burst of Speed]]
* [[猎头人的荣耀]] Head Hunter's Glory 施展 [[伤害加深]] Amplify Damage 在击中时
* [[Innocence]] grants level [8-12] [[Blade Shield]]
* [[恶魔机器]] Demon Machine 施展 [[多重箭]] Multiple Shot 在击中时
* [[骨肉]] Boneflesh 施展 [[白骨装甲]] Bone Armor 当被击时
* [[骷髅收集者]] Skull Collector 施展 [[白骨装甲]] Bone Armor 在施法时




Note that many items have also gained new or improved chance-to-cast effects. For example:
Skills only obtainable from items: (for more information, See: [[Item_Skills|Item Skills]])
* [[Pus Spitter]] casts [[Lower Resist]] on striking
* '''Blink''' - [[Enigma]], [[Naj's Puzzler]], [[Spellsteel]]
* [[Mang Song's Lesson]] casts [[Lower Resist]] on casting
* '''Lesser Fade''' - [[Spirit Ward]]
* [[Stormspire]] casts [[Static Field]] on striking
* '''Blade Dance''' - [[Chaos]]
* [[Head Hunter's Glory]] casts [[Amplify Damage]] on striking
* '''Bone Nova''' - [[The Third Eye]]
* [[Demon Machine]] casts [[Multiple Shot]] on striking
* '''Vampire Form''' - [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] (complete set)
* [[Boneflesh]] casts [[Bone Armor]] when struck


{{:Item-Only_Skills}}


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= 技能概况 =
= 技能概述 Skill Overview =
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。
这部分列出了与原版游戏的主要机制差异. 详细信息和数字变化和其他平衡调整的列表, 查看每个技能的更新日志. 这个 [https://betweenwalls.github.io/portal/?v=PD2 ''传送到'' 技能模拟器] 也可能有助于比较原版 & PD2 技能.
 
Broad Skill Changes:
* 所有角色都可以使用 "'''仅移动'''"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。
* 召唤物的AI全面提升。
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
* Spells and abilities no longer share cooldowns globally
* Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
* Most skill buffs now last a minimum of 5 minutes
* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill


== 亚马逊 ==
大概的技能变更:
* 所有角色获得 "'''仅移动'''" 技能, 这只是让它们朝一个地方 行走/跑步 而不攻击
* 改进召唤物 AI
* 召唤物和守卫 (陷阱, 九头蛇) 现在受益于 +% 元素技能伤害
* 召唤物 (除开火焰石魔 Fire Golem) 现在受益于 -% 敌人元素抗性在 1/2 效果
* 减少怪物抗性的技能被重新平衡现在可以使用 1/2 的效果当高于 99% 或低于 0% (以前是 1/5 当高于 99%)
* 法术和能力不再共享全局冷却时间
* 技能协同和他们在技能树中的位置已经调整以简化技能点分配 (你不需要洗点到玩家特定的构建)
* 大多数技能增益现在持续最小 5 分钟
* 穿着装备的召唤仆从 (女武神 Valkyrie,影子战士 Shadow Warrior,影子大师 Shadow Master) 现在可以被查看了- 在他们身上悬停时使用检查热键并使用取消召唤技能


=== [[标枪和长矛技能(Javelin and Spear Skills)|标枪和长矛技能]] ===
== 亚马逊 Amazon ==
标枪和长矛专精(Javelin and Spear Mastery)技能取代了刺爆(Impale)技能
=== [[标枪和长矛技能]] Javelin and Spear Skills ===
刺爆 Impale 已经被替换为 [[支配标枪和长矛]] Javelin and Spear Mastery


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[戮刺(Jab)|戮刺 (Jab)]]'''
|'''[[戳刺]] Jab'''
|  
|  
*  
*  
|-
|-
|'''[[标枪和长矛专精(Javelin and Spear Mastery)|标枪和长矛精通 (Javelin and Spear Mastery)]]'''
|'''[[支配标枪和长矛]] Javelin and Spear Mastery'''
|
|  
* 取代了 刺爆(Impale), 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击
* 替换刺爆 Impale, 新技能增加加成伤害和致命攻击 critical strike 几率给标枪和长矛
|-
|-
|'''[[Fend|击退 (Fend)]]'''
|'''[[击退]] Fend'''
|
|  
* 每次攻击命中 3 次而不是 10 (有助于避免动画锁定)
* 3 命中每次攻击而不是 10 (有助于避免动画锁定)
* 现在在第2次攻击获得 +20% 近战溅射范围,在第3次攻击获得 +40%
* 现在获得 +20% 近战溅射范围在阶段 2 和 +40% 在阶段 3
|-
|-
|'''[[Power Strike|威力一击 (Power Strike)]]'''
|'''[[威力一击]] Power Strike'''
|
|  
* 现在在攻击时会制造一个闪电新星
* 现在还会创造闪电新星在攻击
|-
|-
|'''[[Charged Strike|充能一击 (Charged Strike)]]'''
|'''[[充能一击]] Charged Strike'''
|  
|  
*  
*  
|-
|-
|'''[[Lightning Strike|闪电攻击 (Lightning Strike)]]'''
|'''[[闪电攻击]] Lightning Strike'''
|
|  
* 击中次数上限为 10
* 击中次数上限 10
* “连锁”的范围略有减少
* 范围 "连锁" 略微减少
|-
|-
|'''[[Poison Javelin|毒枪 (Poison Javelin)]]'''
|'''[[毒枪]] Poison Javelin'''
|
|  
* 中毒持续时间总是1秒,而不是每级增加
* 中毒持续时间总是 1 秒而不是每等级增加
* 增加了 25% 的投掷物 速度/射程 100% 的投掷物命中框大小
* 增加投掷物 速度/射程 25% 和投掷物命中框大小 100%
|-
|-
|'''[[Plague Javelin|瘟疫标枪 (Plague Javelin)]]'''
|'''[[瘟疫标枪]] Plague Javelin'''
|
|  
* 中毒持续时间总是3秒而不是每级增加
* 中毒持续时间总是 3 秒而不是每等级增加
* 增加了 25% 的投掷物 速度/射程 100% 的投掷物命中框大小
* 增加投掷物 速度/射程 25% 和投掷物命中框大小 100%
|-
|-
|'''[[Lightning Bolt|闪电球 (Lightning Bolt)]]'''
|'''[[闪电球]] Lightning Bolt'''
|  
|  
*  
*  
|-
|-
|'''[[Lightning Fury|闪电之怒 (Lightning Fury)]]'''
|'''[[闪电之怒]] Lightning Fury'''
|
|  
* 现在开始有 10 个闪电,每升 5 级释放一个额外的闪电
* 现在开始有 10 个光弹和释放额外光弹每 5 等级
|}
|}


=== [[Passive and Magic Skills|被动和魔法技能]] ===
=== [[被动和魔法技能]] Passive and Magic Skills ===
躲避 (Avoid) 与 [[Dodge|闪避 (Dodge)]] 合并
躲避 Avoid 已经合并到 [[闪避]] Dodge


慢速箭 (Slow Missiles) 重做为 [[Slow Movement|迟缓 (Slow Movement)]]
慢速箭 Slow Missiles 已经被重做为 [[迟缓]] Slow Movement


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Dodge|闪避 (Dodge)]]'''
|'''[[闪避]] Dodge'''
|  
|  
* merged with Avoid (dodges both melee and ranged attacks when attacking or standing still)
* 合并与躲避 Avoid (攻击或静止时躲避近战和远程攻击)
* removed animation, now has a 4 frame cooldown after mitigating an attack
* 移除动画, 现在拥有 4 帧冷却时间在躲避攻击之后
* now also grants bonus FHR per hard level
* 现在还会获得加成 FHR 每硬等级
|-
|-
|'''[[Evade|回避 (Evade)]]'''
|'''[[回避]] Evade'''
|  
|  
* now has a 4 frame cooldown after mitigating an attack
* 现在拥有 4 帧冷却时间在躲避攻击之后
* now also grants bonus movement speed
* 现在还会获得加成移动速度
|-
|-
|'''[[Critical Strike|双倍打击 (Critical Strike)]]'''
|'''[[致命攻击]] Critical Strike'''
|  
|  
* crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons)
* 暴击现在造成 1.5x 伤害而不是 2x 伤害并且暴击几率现在上限为 75% (等同于致命攻击 deadly strike 和其他技能获得暴击给特定武器)
|-
|-
|'''[[Pierce|穿透 (Pierce)]]'''
|'''[[穿透]] Pierce'''
|  
|  
*  
*  
|-
|-
|'''[[Penetrate|刺入 (Penetrate)]]'''
|'''[[刺入]] Penetrate'''
|  
|  
* now also reduces enemy defense % per hard level
* 现在还会减少敌人的防御 % 每基础等级
|-
|-
|'''[[Inner Sight|内视 (Inner Sight)]]'''
|'''[[内视]] Inner Sight'''
|  
|  
* now also reduces enemy attack rating
* 现在还会减少敌人的准确率
* radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards)
* 范围开始在 6.6 码并缩放到上限 20 (以前总是 13.3 )
|-
|-
|'''[[Slow Movement|迟缓 (Slow Movement)]]'''
|'''[[迟缓]] Slow Movement'''
|  
|  
* renamed from Slow Missiles, now also slows enemy movement speed
* 重命名自慢速箭 Slow Missiles, 现在还会减慢敌人移动速度
* slowing ranged attacks now scales per level
* 减慢远程攻击现在缩放每等级
|-
|-
|'''[[Decoy|诱饵 (Decoy)]]'''
|'''[[诱饵]] Decoy'''
|  
|  
* now attacks enemies and uses Strafe
* 现在攻击敌人并使用炮轰 Strafe
* now has damage synergies
* 现在拥有伤害协同
|-
|-
|'''[[Valkyrie|女武神 (Valkyrie)]]'''
|'''[[女武神]] Valkyrie'''
|  
|  
* now moves faster, has dramatically improved AI, and uses Power Strike
* 现在移动更快, 拥有大量改进 AI, 并使用威力一击 Power Strike
* can now summon an additional valkyrie at levels 20 and 30
* 现在能召唤额外女武神 valkyrie 在等级 20 30
|}
|}


=== [[Bow and Crossbow Skills|弓和十字弓技能]] ===
=== [[弓和十字弓技能]] Bow and Crossbow Skills ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Magic Arrow|魔法箭 (Magic Arrow)]]'''
|'''[[魔法箭]] Magic Arrow'''
|  
|  
* now shoots an additional arrow every 5 hard levels
* 现在射击额外箭矢每 5 基础等级
* now converts 50% damage to magic (was 1% per level)
* 现在转换 50% 伤害到魔法 (以前是 1% 每等级)
* deals additional flat magic damage
* 造成额外固定魔法伤害
|-
|-
|'''[[Multiple Shot|多重箭 (Multiple Shot)]]'''
|'''[[多重箭]] Multiple Shot'''
|  
|  
* now gains bonus enhanced damage and attack rating
* 现在获得加成增强伤害和准确率
* now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
* 现在造成 20% 减少伤害在每次穿刺 (初始命中总是造成 100%, 上限 20% 最小)
* range reduced (used to hit off-screen enemies)
* 射程减少 (用于命中屏幕外的敌人)
|-
|-
|'''[[Guided Arrow|导引箭 (Guided Arrow)]]'''
|'''[[导引箭]] Guided Arrow'''
|  
|  
* now pierces, can pierce same target 3 times
* 现在刺穿, 能刺穿同一目标 3
* can convert some damage to magic with synergies
* 能转换一些伤害到魔法的协同
|-
|-
|'''[[Strafe|炮轰 (Strafe)]]'''
|'''[[炮轰]] Strafe'''
|  
|  
* projectile speed/range and hitbox size greatly increased
* 投掷物 速度/射程 和命中框大小大量增加
* no longer causes "next hit delay" (faster breakpoints available)
* 不再导致 "下一次命中延迟 next hit delay" (更快的断点可用)
* capped at 5 hits per attack instead of 10 (helps avoid animation lock)
* 上限 5 命中每次攻击而不是 10 (有助于避免动画锁定)
* now gains bonus attack rating
* 现在获得加成准确率
|-
|-
|'''[[Cold Arrow|冰箭 (Cold Arrow)]]'''
|'''[[冰箭]] Cold Arrow'''
|  
|  
* shoots 2 arrows + 1 per 4 levels (was just 1)
* 发射 2 箭矢 + 1 4 等级 (以前是只是 1)
* converts 50% physical damage to cold damage (was 3% + 2% per level)
* 转换 50% 物理伤害到冰冷伤害 (以前是 3% + 2% 每等级)
|-
|-
|'''[[Ice Arrow|急冻箭 (Ice Arrow)]]'''
|'''[[急冻箭]] Ice Arrow'''
|  
|  
* projectile speed/range increased
* 投掷物 速度/射程 增加
* freeze duration no longer scales per level
* 冻结持续时间不再缩放每等级
* now affected by pierce
* 现在受到穿刺的影响
|-
|-
|'''[[Freezing Arrow|冻结之箭 (Freezing Arrow)]]'''
|'''[[冻结之箭]] Freezing Arrow'''
|  
|  
* radius now scales up to 6 yards (was 3.3)
* 范围现在缩放上限 6 (以前是 3.3)
* freeze duration reduced from 2 seconds to 0.5 seconds
* 冻结持续减少从 2 秒到 0.5
|-
|-
|'''[[Fire Arrow|火焰箭 (Fire Arrow)]]'''
|'''[[火焰箭]] Fire Arrow'''
|  
|  
* shoots 2 arrows + 1 per 3 levels (was just 1)
* 发射 2 箭矢 + 1 3 等级 (以前是只是 1)
* converts 50% physical damage to fire damage (was 3% + 2% per level)
* 转换 50% 物理伤害到火焰伤害 (以前是 3% + 2% 每等级)
|-
|-
|'''[[Exploding Arrow|爆裂箭 (Exploding Arrow)]]'''
|'''[[爆裂箭]] Exploding Arrow'''
|  
|  
* bigger explosion
* 更大的爆炸
|-
|-
|'''[[Immolation Arrow|牺牲之箭 (Immolation Arrow)]]'''
|'''[[牺牲之箭]] Immolation Arrow'''
|  
|  
* no longer has a cooldown
* 不再有冷却时间
* no longer benefits from pierce
* 不再受益于穿刺
|}
|}


<!-- spacing -->
<!-- spacing -->


== 刺客 ==
== 刺客 Assassin ==
=== [[武学艺术]] Martial Arts ===
聚气技能重做
* 而不是每次聚气攻击一次产生一次的聚气只有在消耗时才会触发效果, 一个 3-阶段 循环使用:
* 聚气攻击会立即触发对应于当前阶段 (1-3) 的攻击效果并产生聚气直到角色拥有足够数量的攻击类型. 第一次攻击将触发第1阶段效果并产生1次聚气, 第二次攻击将触发第2阶段效果并产生1-2次聚气, 第三次攻击将触发第3阶段效果并产生1-3次聚气.
** 使用 1 种聚气技能将导致每循环总共聚气 3 次
** 使用 2 种不同的聚气技能 (A,B,B) 将导致每个循环总共聚气 4 次 (1 来自技能 A, 3 来自技能 B)
** 使用 2 种不同的聚气技能 (A,A,B) 将导致每个循环总共聚气 5 次 (2 来自技能 A, 3 来自技能 B)
** 使用 3 种不同的聚气技能将导致每个周期总共聚气 6 次 (1 来自首个技能, 2 来自第二技能, 3 来自第三技能)
* 在任何阶段结束后都可以使用最后一击或基本攻击来消耗所有的聚气并为每个聚气触发一个效果, 重置循环. 如果使用第四次聚气攻击, 那么之前的聚气将在不触发任何东西的情况下失效, 循环将重新开始. 如果没有攻击聚气在 5 分钟后失效.


艺术武学Charge-up skills reworked
踢击现在像其他攻击一样从大多数伤害源中受益并增加 1 额外范围
* Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
* Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
** Using 1 charge-up skill will result in 3 total charges per cycle
** Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
** Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
** Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
* A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
 
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Tiger Strike|虎击 (Tiger Strike)]]'''
|'''[[虎击]] Tiger Strike'''
|  
|  
* limited to claws/daggers
* 仅限于 爪/匕首
* now grants +20% melee splash radius on stage 2 and +40% on stage 3
* 现在获得 +20% 近战溅射范围在阶段 2 +40% 在阶段 3
|-
|-
|'''[[Cobra Strike|眼镜蛇攻击 (Cobra Strike)]]'''
|'''[[眼镜蛇攻击]] Cobra Strike'''
|  
|  
* limited to claws/daggers
* 仅限于 爪/匕首
* reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
* 重做为施放类似牙 Teeth 的毒弹能力在阶段 1, 双吸在阶段 2, 和毒云在阶段 3 (这些攻击带有毒牙伤害和来自装备的毒素伤害)
|-
|-
|'''[[Dragon Talon|龙爪 (Dragon Talon)]]'''
|'''[[龙爪]] Dragon Talon'''
|  
|  
* capped at 3 hits per attack (helps avoid animation lock)
* 上限 3 命中每次攻击 (有助于避免动画锁定)
|-
|-
|'''[[Dragon Claw|双龙爪 (Dragon Claw)]]'''
|'''[[双龙爪]] Dragon Claw'''
|  
|  
* cannot be interrupted
* 不能被中断
|-
|-
|'''[[Dragon Tail|神龙摆尾 (Dragon Tail)]]'''
|'''[[神龙摆尾]] Dragon Tail'''
|  
|  
* attack speed penalty reduced from -40 to -20 (improves [[breakpoints]])
* 攻击速度惩罚减少从 -40 -20 (改进 [[断点]] breakpoints)
* no longer causes knockback
* 不再导致击退
|-
|-
|'''[[Dragon Flight|飞龙在天 (Dragon Flight)]]'''
|'''[[飞龙在天]] Dragon Flight'''
|  
|  
* cooldown increased to 2 seconds (was 1)
* 冷却增加到 2 (以前是 1)
* range has been increased by 50%
* 距离已经被增加 50%
|-
|-
|'''[[Fists of Fire|焰拳 (Fists of Fire)]]'''
|'''[[焰拳]] Fists of Fire'''
|  
|  
* reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3
* 重做到施放燃烧爆炸在阶段 1, 火焰新星在阶段 2, 和线性陨石在阶段 3
|-
|-
|'''[[Claws of Thunder|雷电爪 (Claws of Thunder)]]'''
|'''[[雷电爪]] Claws of Thunder'''
|  
|  
* charged bolt missile travel velocity has been doubled
* 充能弹 charged bolt 投掷物飞行速度已经被翻倍
|-
|-
|'''[[Blades of Ice|寒冰刃 (Blades Of Ice)]]'''
|'''[[寒冰刃]] Blades of Ice'''
|  
|  
*  
*  
|-
|-
|'''[[Phoenix Strike|凤凰攻击 (Phoenix Strike)]]'''
|'''[[凤凰攻击]] Phoenix Strike'''
|  
|  
* limited to claws/daggers
* 仅限于 爪/匕首
* removed "next hit delay" for 3rd charge (cold attack)
* 移除 "下一次命中延迟 next hit delay" 3rd 聚气 (冰冷攻击)
|}
|}


=== [[Shadow Disciplines|影子训练]] ===
=== [[影子训练]] Shadow Disciplines ===
支配利爪 (Claw Mastery) 现在是 [[Claw and Dagger Mastery|短刃精通 (Claw and Dagger Mastery)]]
支配利爪 Claw Mastery 现在是 [[支配爪和匕首]] Claw and Dagger Mastery


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Claw and Dagger Mastery|短刃精通 (Claw and Dagger Mastery)]]'''
|'''[[支配爪和匕首]] Claw and Dagger Mastery'''
|  
|  
* renamed, now affects daggers as well as claws
* 重命名, 现在影响匕首和爪
|-
|-
|'''[[Weapon Block|武器格挡 (Weapon Block)]]'''
|'''[[武器格挡]] Weapon Block'''
|  
|  
* now works while moving
* 现在在移动中也生效
* has a 4 frame cooldown after mitigating an attack
* 拥有 4 帧冷却在躲避攻击之后
* now also gives +1% FBR per level
* 现在还会获得 +1% FBR 每等级
* affected by "Increased Block Chance" at a 1:5 ratio
* 受影响 "增加格挡几率" 1:5 比例
|-
|-
|'''[[Psychic Hammer|心灵战锤 (Psychic Hammer)]]'''
|'''[[心灵战锤]] Psychic Hammer'''
|  
|  
* bounces to an additional enemy every 10 levels
* 反弹到额外敌人每 10 等级
* now has damage synergies
* 现在拥有伤害协同
|-
|-
|'''[[Cloak of Shadows|魔影斗篷 (Cloak of Shadows)]]'''
|'''[[魔影斗篷]] Cloak of Shadows'''
|  
|  
* now has a fixed duration of 5 seconds (was 8 + 1 second per level)
* 现在拥有固定持续时间 5 (以前是 8 + 1 秒每等级)
|-
|-
|'''[[Mind Blast|心灵爆震 (Mind Blast)]]'''
|'''[[心灵爆震]] Mind Blast'''
|  
|  
* no longer stuns after first hard level (was 2 seconds + 0.2 per level)
* 不再在首个基础等级后晕眩 (以前是 2 + 0.2 每等级)
* no longer converts enemies
* 不再转化敌人
* radius now scales per level
* 范围现在缩放每等级
* now has damage synergies
* 现在拥有伤害协同
* 范围增加基于在连续施展逐渐叠加
|-
|-
|'''[[Burst of Speed|速度爆发 (Burst of Speed)]]'''
|'''[[速度爆发]] Burst of Speed'''
|  
|  
* attack speed bonuses now require hard levels
* 攻击速度加成现在需要基础等级
|-
|-
|'''[[Fade|能量消解 (Fade)]]'''
|'''[[能量消解]] Fade'''
|  
|  
*  
*  
|-
|-
|'''[[Venom (Skill)|毒牙 (Venom)]]'''
|'''[[毒牙(技能)|毒牙]] Venom'''
|  
|  
* poison damage now lasts 1 second instead of 0.4 seconds
* 毒素伤害现在持续 1 秒而不是 0.4
* no longer benefits from +% poison damage twice
* 不再受益于 +% 毒素伤害两次
|-
|-
|'''[[Shadow Warrior|影子战士 (Shadow Warrior)]]'''
|'''[[影子战士]] Shadow Warrior'''
|  
|  
*  
* 相对改进的 AI
|-
|-
|'''[[Shadow Master|影子大师 (Shadow Master)]]'''
|'''[[影子大师]] Shadow Master'''
|  
|  
*  
*  
|}
|}


=== [[Traps|陷阱]] ===
=== [[陷阱]] Traps ===
[[Chain Lightning Sentry|雷霆守卫 (Chain Lightning Sentry)]] 是新技能
[[连锁闪电守卫]] Chain Lightning Sentry 是新技能


守卫陷阱现在显示在左上角类似于佣兵
守卫陷阱现在显示在左上角类似于召唤物


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Fire Blast|火焰爆震 (Fire Blast)]]'''
|'''[[火焰爆震]] Fire Blast'''
|  
|  
* now gains an extra bomb every 4 hard levels
* 现在获得额外炸弹每 4 基础等级
|-
|-
|'''[[Wake of Fire|火焰复苏 (Wake of Fire)]]'''
|'''[[火焰复苏]] Wake of Fire'''
|  
|  
* range increased, range scaling removed
* 范围增加, 范围缩放移除
|-
|-
|'''[[Wake of Inferno|复苏狱火 (Wake of Inferno)]]'''
|'''[[复苏狱火]] Wake of Inferno'''
|  
|  
* shoots 5 times instead of 10
* 射击 5 次而不是 10
* now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
* 现在拥有固定范围 20 而不是缩放范围 0.5 码每等级
|-
|-
|'''[[Blade Sentinel|刃之守卫 (Blade Sentinel)]]'''
|'''[[刃之守卫]] Blade Sentinel'''
|  
|  
* now always paths to your mouse location and no longer has its pathing blocked by monsters
* 现在总是寻路到你的鼠标位置并且不再在寻路中被怪物阻挡
* increased projectile movement speed and hit rate (every 5 frames instead of every 15)
* 增加投掷物移动速度和命中速度 (5 帧而不是每 15)
* now releases an aoe burst when changing directions
* 现在释放 aoe 爆炸当改变方向时
* duration no longer scales with levels
* 持续时间不再随等级缩放
* no longer counts toward trap count
* 不再计入陷阱计数
* now benefits from resistance penetration at half efficiency similar to elemental traps
* 现在受益于抗性穿透一半的效果类似于元素陷阱
|-
|-
|'''[[Blade Fury|刃之怒 (Blade Fury)]]'''
|'''[[刃之怒]] Blade Fury'''
|  
|  
* now pierces enemies and splits into multiple projectiles when colliding with a wall
* 现在能穿刺敌人和当碰撞墙壁时分裂成多个投掷物
* attack trigger time is now affected by attack speed
* 攻击触发时间现在受攻击速度影响
* penalty for 2-handed weapons removed
* 移除对双手武器的惩罚
* now adds bonus attack rating
* 现在增加加成准确率
|-
|-
|'''[[Blade Shield|刀刃之盾 (Blade Shield)]]'''
|'''[[刀刃之盾]] Blade Shield'''
|  
|  
* uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill
* 应用在 "击中时" 而不是 "攻击时" 并且可以适用于: 几率施展 Chance to Cast 在击中时, 压碎性打击 Crushing Blow, 撕开伤口 Open Wounds, 生命/法力 在每次击杀后获得
* no longer uses durability
* 不再使用耐久度
* attacks faster with hard levels
* 更快的攻击于基础等级
* range increased
* 范围增加
* now has attack rating
* 现在拥有准确率
* now has the ranged leech penalty (50% reduced leech)
* 现在拥有范围吸取惩罚 (50% 减少吸取)
|-
|-
|'''[[Shock Web|雷电网 (Shock Web)]]'''
|'''[[雷电网]] Shock Web'''
|  
|  
* removed next hit delay
* 移除下一次命中延迟 next hit delay
* increased ground speed
* 增加地面速度
* now gains 1 additional spike per three levels instead of via synergy
* 现在获得 1 额外电网每三个等级,而不是通过协同
|-
|-
|'''[[Charged Bolt Sentry|电能守卫 (Charged Bolt Sentry)]]'''
|'''[[电能守卫]] Charged Bolt Sentry'''
|  
|  
* now gains +1 bolt per 4 hard levels instead of via synergy
* 现在获得 +1 光弹每 4 基础等级而不是通过协同
|-
|-
|'''[[Lightning Sentry|雷光守卫 (Lightning Sentry)]]'''
|'''[[雷光守卫]] Lightning Sentry'''
|  
|  
* nows shoots 5 times instead of 10
* 现在射击 5 次而不是 10
|-
|-
|'''[[Death Sentry|亡者守卫 (Death Sentry)]]'''
|'''[[亡者守卫]] Death Sentry'''
|  
|  
* can now only explode corpses instead of shooting lightning most of the time
* 现在只能爆炸尸体而不是在大多数时候发射闪电
* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
* 爆炸伤害为 3-5% 尸体的生命附加一些额外固定物理和火焰伤害
* radius is always 10 yards (was 3.33 + 0.67 per level)
* 范围总是 10 (以前是 3.33 + 0.67 每等级)
* now gains +1 shot per 3 hard levels instead of via synergy
* 现在获得 +1 射击每 3 基础等级而不是通过协同
|-
|-
|'''[[Chain Lightning Sentry|雷霆守卫 (Chain Lightning Sentry)]]'''
|'''[[连锁闪电守卫]] Chain Lightning Sentry'''
|  
|  
* new skill that shoots bolts of Chain Lightning that bounce between targets
* 新技能发射光弹连锁闪电在目标之间弹跳
|}
|}


<!-- spacing -->
<!-- spacing -->


== 野蛮人 ==
== 野蛮人 Barbarian ==
=== [[Warcries]] ===
=== [[呐喊]] Warcries ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Howl]]'''
|'''[[狂嗥]] Howl'''
|  
|  
* now lasts 3 seconds at all levels
* 现在持续 3 秒在所有等级
* enemies don't flee as far
* 敌人不会逃得那么远
|-
|-
|'''[[Taunt]]'''
|'''[[嘲弄]] Taunt'''
|  
|  
* is now an aoe skill centered on the caster
* 现在是 aoe 技能以施法者为中心
* duration increases with hard levels
* 持续时间增加于基础等级
|-
|-
|'''[[Battle Cry]]'''
|'''[[战嗥]] Battle Cry'''
|  
|  
* reduces enemy physical resistance instead of damage (can break immunities)
* 减少敌人物理抗性而不是伤害 (能破除免疫)
* duration is now 8 seconds
* 持续现在是 8
|-
|-
|'''[[War Cry]]'''
|'''[[战斗狂嗥]] War Cry'''
|  
|  
* now has scaling AOE
* 现在拥有缩放 AOE
* stun removed, but procs FHR
* 昏迷移除, 但能触发 FHR
|-
|-
|'''[[Find Potion]]'''
|'''[[找寻药剂]] Find Potion'''
|  
|  
*  
*  
|-
|-
|'''[[Find Item]]'''
|'''[[找寻物品]] Find Item'''
|  
|  
*  
*  
|-
|-
|'''[[Grim Ward]]'''
|'''[[残酷吓阻]] Grim Ward'''
|  
|  
* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
* 重做给附近的队友额外的伤害和准确率而不是让敌人逃跑
* can now be cast at range instead of just melee, and can be used on skeleton corpses
* 现在可以在远距离施放而不仅仅是近战范围内, 并且能使用在骷髅尸体
|-
|-
|'''[[Shout]]'''
|'''[[大叫]] Shout'''
|  
|  
*  
*  
|-
|-
|'''[[Battle Orders]]'''
|'''[[战斗体制]] Battle Orders'''
|  
|  
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
* 现在增加生命/法力, +15 生命和 +7.5 法力每等级 (以前是 35% + 3% 生命/法力/耐力 每等级)
|-
|-
|'''[[Battle Command]]'''
|'''[[战斗指挥]] Battle Command'''
|  
|  
* grants 1 additional skill point every 10 hard levels
* 获得 1 额外技能点每 10 基础等级
* also adds 20% + 3% enhanced damage per level
* 还会增加 20% + 3% 增强伤害每等级
|}
|}


=== [[Combat Masteries]] ===
=== [[战斗专家]] Combat Masteries ===
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with [[General Mastery]] and [[Polearm and Spear Mastery]]
支配长剑 Sword Mastery, 支配斧头 Axe Mastery, 支配钉头锤 Mace Mastery, 支配长棍 Polearm Mastery & 支配长矛 Spear Mastery 已经被替换为 [[支配通用]] General Mastery 和 [[支配长柄和长矛]] Polearm and Spear Mastery


Increased Stamina has been reworked as [[Combat Reflexes]]
增加耐力 Increased Stamina 已经被重做为 [[战斗本能]] Combat Reflexes


[[Deep Wounds]] is new
[[深度创伤]] Deep Wounds 是新技能


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[General Mastery]]'''
|'''[[支配通用]] General Mastery'''
|  
|  
* replaced Sword Mastery, Axe Mastery, & Mace Mastery
* 替换支配长剑 Sword Mastery, 支配斧头 Axe Mastery, & 支配钉头锤 Mace Mastery
|-
|-
|'''[[Polearm and Spear Mastery]]'''
|'''[[支配长柄和长矛]] Polearm and Spear Mastery'''
|  
|  
* replaced Polearm Mastery & Spear Mastery
* 替换支配长柄 Polearm Mastery & 支配长矛 Spear Mastery
|-
|-
|'''[[Throwing Mastery]]'''
|'''[[支配飞掷]] Throwing Mastery'''
|  
|  
* adds pierce
* 增加穿刺
|-
|-
|'''[[Combat Reflexes]]'''
|'''[[战斗本能]] Combat Reflexes'''
|  
|  
* renamed from Increased Stamina
* 重新命自增加耐力 Increased Stamina  
* now also grants life
* 现在还会获得生命
* now also grants FHR with hard levels
* 现在还会获得 FHR 在基础等级
|-
|-
|'''[[Iron Skin]]'''
|'''[[铁布杉]] Iron Skin'''
|  
|  
* now also adds PDR% with hard levels
* 现在还会增加 PDR% 在基础等级
|-
|-
|'''[[Increased Speed]]'''
|'''[[加速]] Increased Speed'''
|  
|  
*  
*  
|-
|-
|'''[[Natural Resistance]]'''
|'''[[自然抵抗]] Natural Resistance'''
|  
|  
*  
*  
|-
|-
|'''[[Deep Wounds]]'''
|'''[[深度创伤]] Deep Wounds'''
|  
|  
* new skill which increases both chance to cause open wounds and the damage it deals
* 新技能增加造成撕开伤口 open wounds 几率和伤害
|}
|}


=== [[Combat Skills (Barbarian)|Combat Skills]] ===
=== [[战斗技能(野蛮人)|战斗技能]] Combat Skills ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Bash]]'''
|'''[[重击]] Bash'''
|  
|  
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback
* 75% 几率怪物产生 FHR 击退动画, 否则不造成击退
|-
|-
|'''[[Double Swing]]'''
|'''[[双手挥击]] Double Swing'''
|  
|  
*  
*  
|-
|-
|'''[[Frenzy]]'''
|'''[[狂乱]] Frenzy'''
|  
|  
* duration increased to 15 seconds (was 6)
* 持续增加到 15 (以前是 6)
* now gains increased splash radius
* 现在获得增加溅射范围
|-
|-
|'''[[Double Throw]]'''
|'''[[双手投掷]] Double Throw'''
|  
|  
* now bounces up to 7 times between targets instead of benefiting from pierce
* 现在弹跳上限 7 次在目标之间而不是受益于穿刺
|-
|-
|'''[[Stun]]'''
|'''[[击昏]] Stun'''
|  
|  
* now stuns in a small area
* 现在在小范围内眩晕
|-
|-
|'''[[Concentrate]]'''
|'''[[专心]] Concentrate'''
|  
|  
* converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
* 转换 30-70% 物理伤害到魔法伤害 (+2% 每基础等级) 而不是只有 0-20% 通过协同
|-
|-
|'''[[Berserk]]'''
|'''[[狂战士]] Berserk'''
|  
|  
* now requires two weapons
* 现在需要两把武器
* now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance
* 现在造成物理伤害而不是魔法伤害, 不能中断, 并穿透物理抗性
* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
* 减少玩家的物理抗性而不是防御, 持续时间现在总是 0.5
|-
|-
|'''[[Leap]]'''
|'''[[跳跃]] Leap'''
|  
|  
* leap distance and speed increased
* 跳跃距离和速度增加
* knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level)
* 击退范围现在是只增加于基础等级上限 10 (以前是 2.67 + 0.67 每等级)
|-
|-
|'''[[Leap Attack]]'''
|'''[[跳跃攻击]] Leap Attack'''
|  
|  
* leap speed increased
* 跳跃速度增加
* now deals damage in an area instead of attacking a single target
* 现在对一个区域造成伤害而不是攻击单个目标
* does not use duability or attack rating
* 不使用耐久度或准确率
|-
|-
|'''[[Whirlwind]]'''
|'''[[旋风]] Whirlwind'''
|  
|  
* now attacks at a constant rate like it did in classic (no benefits from IAS)
* 现在像原版一样以恒定速度攻击 (不受益于 IAS)
* when dual wielding, both weapons are swung simultaneously per attack
* 当双持时, 每次攻击都同时挥动两种武器
* no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
* 不再在攻击的地方名称锁定现在旋风将来回穿过怪物
* now benefits from Faster Run/Walk and also grants additional velocity
* 现在受益于 高速跑步/行走 还会获得额外速度
* can now trigger chance-to-cast effects
* 现在可以触发 chance-to-cast 效果了
|}
|}


<!-- spacing -->
<!-- spacing -->


== Druid ==
== 德鲁伊 Druid ==
=== [[Elemental Skills]] ===
=== [[元素技能]] Elemental Skills ===
[[Gust]] is new
[[阵风]] Gust 是新技能


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Firestorm]]'''
|'''[[火风暴]] Firestorm'''
|  
|  
* range increases with levels and the number of missiles increases with hard levels
* 范围增加随等级和投掷物数量增加随基础等级
|-
|-
|'''[[Molten Boulder]]'''
|'''[[熔浆巨岩]] Molten Boulder'''
|  
|  
* boulder speed increases per level
* 巨岩速度增加每等级
|-
|-
|'''[[Fissure]]'''
|'''[[火山爆]] Fissure'''
|  
|  
* now has increased density, lowered cooldown, and no longer causes next hit delay
* 现在拥有增加密度, 降低冷却, 和不再导致下一次命中延迟 next hit delay
|-
|-
|'''[[Volcano]]'''
|'''[[火山]] Volcano'''
|  
|  
* now has reduced cooldown and next hit delay
* 现在拥有减少冷却和下一次命中延迟 next hit delay
|-
|-
|'''[[Armageddon]]'''
|'''[[毁天灭地]] Armageddon'''
|  
|  
* now has increased radius, increased meteor fall rate, and larger aoe for meteors
* 现在拥有增加范围, 增加陨石下落速度, 和大量 aoe 给陨石
* meteors deal a more even split of physical and fire damage
* 陨石造成更均匀的物理和火焰伤害
* duration increases by 3 per level instead of via synergy
* 持续增加 3 每等级而不是通过协同
|-
|-
|'''[[Cyclone Armor]]'''
|'''[[飓风装甲]] Cyclone Armor'''
|  
|  
* now gains 3 absorb per Energy
* 现在获得 3 吸收每精力
|-
|-
|'''[[Arctic Blast]]'''
|'''[[极地风暴]] Arctic Blast'''
|  
|  
* reduces enemy cold resistance (can break immunes)
* 减少敌人冰冷抗性 (能破除免疫)
* has a bigger hitbox and travels faster
* 拥有更大的命中框和更快的速度
|-
|-
|'''[[Twister]]'''
|'''[[小旋风]] Twister'''
|  
|  
* now shoots additional twisters at higher levels (max of 14, does not shotgun)
* 现在发射额外龙卷风在更高的等级 (最多 14, 不散开)
|-
|-
|'''[[Tornado]]'''
|'''[[龙卷风]] Tornado'''
|  
|  
* hitbox size increased
* 命中框大小增加
|-
|-
|'''[[Hurricane]]'''
|'''[[暴风]] Hurricane'''
|  
|  
* duration increases by 3 per level instead of via synergy
* 持续时间增加 3 每等级而不是通过协同
|-
|-
|'''[[Gust]]'''
|'''[[阵风]] Gust'''
|  
|  
* new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
* 新技能传送玩家和冰冻敌人, 冷却能降低到 0.5
|}
|}


=== [[Shape Shifting Skills]] ===
=== [[外型变形技能]] Shape Shifting Skills ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Werewolf]]'''
|'''[[狼人变化]] Werewolf'''
|  
|  
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* 几乎无限的持续时间 (以前是 40 + 20 秒每变形术 Lycanthropy 等级)
* now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating
* 现在获得加成伤害和固定 魔法/物理 伤害减少而不是耐力, 生命, 和准确率
|-
|-
|'''[[Werebear]]'''
|'''[[熊人变化]] Werebear'''
|  
|  
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* 几乎无限的持续时间 (以前是 40 + 20 秒每变形术 Lycanthropy 等级)
* now grants 20% increased splash radius and chance for uninterruptible attacks
* 现在获得 20% 增加溅射范围和不中断攻击的几率
|-
|-
|'''[[Lycanthropy]]'''
|'''[[变形术]] Lycanthropy'''
|  
|  
* now also grants bonus attack rating
* 现在还会获得加成准确率
|-
|-
|'''[[Maul]]'''
|'''[[撞锤]] Maul'''
|  
|  
* stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
* 昏迷时长不再随等级缩放; 现在降低到最小 0.2
|-
|-
|'''[[Shock Wave]]'''
|'''[[震波]] Shock Wave'''
|  
|  
* now has increased range and projectile speed, and the number of shock waves scales with levels
* 现在拥有增加射程和投掷物速度, 并且震波数量随等级缩放
* stun length no longer scales with levels
* 昏迷时长不再随等级缩放
|-
|-
|'''[[Hunger]]'''
|'''[[饥饿]] Hunger'''
|  
|  
* reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
* 重做了仅限熊人变化的技能在吃尸体时获得加成 (移动速度, 生命吸取, open wounds)
|-
|-
|'''[[Fire Claws]]'''
|'''[[焰爪]] Fire Claws'''
|  
|  
* reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels
* 重做现在在攻击时释放快速移动的火风暴, 在更高的基础等级有更多的火风暴龙卷风
|-
|-
|'''[[Feral Rage]]'''
|'''[[野性狂暴]] Feral Rage'''
|  
|  
*  
*  
|-
|-
|'''[[Rabies]]'''
|'''[[狂犬病]] Rabies'''
|  
|  
* speed and range of spreading poison increased
* 传播毒素的速度和范围增加
|-
|-
|'''[[Fury (Skill)|Fury]]'''
|'''[[狂怒(技能)|狂怒]] Fury'''
|  
|  
* 3 hits per attack instead of 5 (helps avoid animation lock)
* 3 命中每次攻击而不是 5 (有助于避免动画锁定)
* now gains +20% melee splash radius on the second attack and +40% on the third
* 现在获得 +20% 近战溅射范围在第二次攻击和 +40% 在第三次
|}
|}


=== [[Summoning Skills (Druid)|Summoning Skills]] ===
=== [[召唤技能(德鲁伊)|召唤技能]] Summoning Skills ===
Different vines and animals may now be summoned alongside each other
不同的藤蔓和动物现在可以一起被召唤


Vines and spirits can no longer be targeted by monsters or take damage
藤蔓和灵不再被怪物攻击或受到伤害


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Raven]]'''
|'''[[乌鸦]] Raven'''
|  
|  
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage
* 技能重做攻击不再使目标失明但现在造成一半冰冷伤害和一半物理伤害
* ravens persist while teleporting and cannot take damage or be influenced by any area effects
* 乌鸦在传送过程中持续存在不会受到伤害或受到任何灵气效果的影响
* can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast
* 可以同时召唤多达 15 只乌鸦, 10 点基础等级能额外召唤一只乌鸦
|-
|-
|'''[[Poison Creeper]]'''
|'''[[猛毒花藤]] Poison Creeper'''
|  
|  
* now reduces enemies poison resist by 5% + 1% per level (can remove immunities)
* 现在减少敌人毒素抗性 5% + 1% 每等级 (能移除免疫)
* an additional poison creeper can be summoned every 10 hard levels
* 额外的猛毒花藤能召唤在每 10 基础等级
* now has damage synergies
* 现在拥有伤害协同
|-
|-
|'''[[Carrion Vine]]'''
|'''[[食尸藤]] Carrion Vine'''
|  
|  
* recovers a flat amount of life instead of a percentage, moves slightly faster
* 恢复固定数量的生命而不是百分比, 移动速度更快
|-
|-
|'''[[Solar Creeper]]'''
|'''[[太阳藤]] Solar Creeper'''
|  
|  
* recovers a flat amount of mana instead of a percentage, moves slightly faster
* 恢复固定数量的法力值而不是百分比, 移动速度更快
|-
|-
|'''[[Heart of Wolverine]]'''
|'''[[狼獾之心]] Heart of Wolverine'''
|  
|  
*  
*  
|-
|-
|'''[[Spirit of Barbs]]'''
|'''[[棘灵]] Spirit of Barbs'''
|  
|  
* now deals a flat amount of damage to attackers instead of reflecting a percentage
* 现在造成固定数量伤害到攻击者而不是反弹百分比
|-
|-
|'''[[Oak Sage]]'''
|'''[[橡木智者]] Oak Sage'''
|  
|  
* now grants a flat amount of life instead of a percentage
* 现在获得固定数量生命而不是百分比
|-
|-
|'''[[Summon Spirit Wolf]]'''
|'''[[召唤灵狼]] Summon Spirit Wolf'''
|  
|  
* now deals splash damage and move slightly faster
* 现在造成溅射伤害并且移动略快
|-
|-
|'''[[Summon Dire Wolf]]'''
|'''[[召唤狂狼]] Summon Dire Wolf'''
|  
|  
* now deals splash damage and move slightly faster
* 现在造成溅射伤害并且移动略快
|-
|-
|'''[[Summon Grizzly]]'''
|'''[[召唤灰熊]] Summon Grizzly'''
|  
|  
* now deals splash damage; an additional Grizzly can be summoned with 20 hard levels
* 现在造成溅射伤害; 额外的灰熊 Grizzly 能被召唤于 20 基础等级
|}
|}


<!-- spacing -->
<!-- spacing -->


== Necromancer ==
== 死灵法师 Necromancer ==
=== [[Summoning Spells]] ===
=== [[召唤法术]] Summoning Spells ===
Raise Skeleton is now [[Raise Skeleton Warrior]]
骷髅复苏 Raise Skeleton 现在是 [[复苏骷髅战士]] Raise Skeleton Warrior


Summon Resist has been removed, [[Blood Warp]] and [[Raise Skeleton Archer]] are new
召唤抵抗 Summon Resist 已经被移除, [[血腥传送]] Blood Warp 和 [[复苏骷髅弓箭手]] Raise Skeleton Archer 是新技能


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Skeleton Mastery]]'''
|'''[[支配骷髅]] Skeleton Mastery'''
|  
|  
* now also affects velocity and bonus elemental damage, no longer affects revives
* 现在还会影响速度和加成元素伤害, 不再影响重生 revives
|-
|-
|'''[[Raise Skeleton Warrior]]'''
|'''[[复苏骷髅战士]] Raise Skeleton Warrior'''
|  
|  
* now deals splash damage
* 现在造成溅射伤害
* total skeleton warriors capped at 8
* 骷髅战士总数上限为 8
|-
|-
|'''[[Raise Skeletal Mage]]'''
|'''[[复苏骷髅法师]] Raise Skeletal Mage'''
|  
|  
* projectiles now pierce enemies and have a larger hitbox
* 投掷物现在穿透敌人并拥有更大的命中框
* total skeletal mages capped at 8
* 骷髅法师总数上限为 8
|-
|-
|'''[[Raise Skeleton Archer]]'''
|'''[[复苏骷髅弓箭手]] Raise Skeleton Archer'''
|  
|  
* new skill which summons skeleton archers that deal physical damage
* 新技能召唤骷髅弓箭手造成物理伤害
|-
|-
|'''[[Golem Mastery]]'''
|'''[[支配石魔]] Golem Mastery'''
|  
|  
* can summon an additional golem for every 5 hard levels
* 能召唤额外的石魔 golem 在每 5 基础等级
|-
|-
|'''[[Clay Golem]]'''
|'''[[黏土石魔]] Clay Golem'''
|  
|  
* now deals splash damage
* 现在造成溅射伤害
|-
|-
|'''[[Blood Golem]]'''
|'''[[鲜血石魔]] Blood Golem'''
|  
|  
* now grants life per hit instead of leeching a percentage of damage as life
* 现在获得生命每命中而不是吸取百分比伤害作为生命
* now applies open wounds
* 现在适用于撕开伤口 open wounds
|-
|-
|'''[[Iron Golem]]'''
|'''[[钢铁石魔]] Iron Golem'''
|  
|  
* now deals splash damage if created with a weapon
* 现在造成溅射伤害在创建的武器
|-
|-
|'''[[Fire Golem]]'''
|'''[[火焰石魔]] Fire Golem'''
|  
|  
* weighted more toward aura damage and less toward melee attack damage
* 权重更多的给灵气伤害和更少的给近战攻击伤害
* no longer immune to fire
* 不再免疫火焰
|-
|-
|'''[[Revive]]'''
|'''[[重生]] Revive'''
|  
|  
* revives now deal melee splash damage and also have bonus elemental damage and additional skill levels
* 重生怪现在造成近战溅射伤害和加成元素伤害和额外技能等级
* total of 8 revives at 20 hard levels (was 1 revive per level)
* 总计 8 重生怪在 20 基础等级 (以前是 1 重生每等级)
* duration now scales per level
* 持续时间现在按等级缩放
|-
|-
|'''[[Blood Warp]]'''
|'''[[血腥传送]] Blood Warp'''
|  
|  
* new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
* 新技能传送并且消耗生命而不是法力, 失去的生命回复持续 5 (再次施放将取代之前的生命回复效果)
|}
|}


=== [[Poison and Bone Spells]] ===
=== [[毒素和白骨法术]] Poison and Bone Spells ===
Poison Explosion has been reworked as [[Desecrate]]
毒爆 Poison Explosion 重做为 [[亵渎]] Desecrate


Poison Dagger has been reworked as [[Poison Strike]]
淬毒匕首 Poison Dagger 重做为 [[淬毒攻击]] Poison Strike


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Teeth]]'''
|'''[[]] Teeth'''
|  
|  
*  
*  
|-
|-
|'''[[Bone Spear]]'''
|'''[[骨矛]] Bone Spear'''
|  
|  
* launches an additional spear at levels 15 and 25 (does not shotgun)
* 发射额外的矛在等级 15 25 (不散开)
|-
|-
|'''[[Bone Spirit]]'''
|'''[[白骨之魂]] Bone Spirit'''
|  
|  
* faster missile speed
* 更快的投掷物速度
|-
|-
|'''[[Bone Armor]]'''
|'''[[白骨装甲]] Bone Armor'''
|  
|  
* now gains +3 additional absorb per Energy
* 现在获得 +3 额外吸收每精力
|-
|-
|'''[[Bone Wall]]'''
|'''[[骨墙]] Bone Wall'''
|  
|  
*  
*  
|-
|-
|'''[[Bone Prison]]'''
|'''[[骨牢]] Bone Prison'''
|  
|  
*  
*  
|-
|-
|'''[[Corpse Explosion]]'''
|'''[[尸体爆炸]] Corpse Explosion'''
|  
|  
* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
* 5-10% 尸体生命伤害 (以前是 70-120%) 并且现在拥有增加固定 火焰/物理 伤害
* radius starts higher and caps at 10 yards
* 范围初始更高并且上限为 10
|-
|-
|'''[[Poison Strike]]'''
|'''[[淬毒攻击]] Poison Strike'''
|  
|  
* renamed from Poison Dagger, can now also be used with scythes
* 重命名自淬毒匕首 Poison Dagger, 现在还能用于镰刀类
* now penetrates enemy poison resistances by -1% per level, up to -40%
* 现在穿透敌人毒素抗性 -1% 每等级, 上限 -40%
* now releases a poison cloud on hit which carries poison damage from gear/charms
* 现在释放毒云在命中时并附加毒素伤害来自装备/护身符
|-
|-
|'''[[Desecrate]]'''
|'''[[亵渎]] Desecrate'''
|  
|  
* reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast
* 重做自毒爆 Poison Explosion - 创造尸体在地面而不是需要施放在尸体上
|-
|-
|'''[[Poison Nova]]'''
|'''[[剧毒新星]] Poison Nova'''
|  
|  
*  
*  
|}
|}


=== [[Curses]] ===
=== [[诅咒]] Curses ===
[[Curse Mastery]] and [[Dark Pact]] are new
[[支配诅咒]] Curse Mastery 和 [[黑暗契约]] Dark Pact 是新技能


All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it
所有诅咒拥有协同于支配诅咒 Curse Mastery 的改进效果, 并且许多诅咒的范围也因此而增加


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Amplify Damage]]'''
|'''[[伤害加深]] Amplify Damage'''
|  
|  
* reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy)
* 减少敌人物理抗性现在初始为 -10% 并随等级和协同缩放 (以前只是 -100%) 并且同样能破除免疫在等级 30 之后 (或等级 20 的协同)
|-
|-
|'''[[Dim Vision]]'''
|'''[[微暗灵视]] Dim Vision'''
|  
|  
* now also reduces enemy attack rating
* 现在还会减少敌人准确率
|-
|-
|'''[[Weaken]]'''
|'''[[削弱]] Weaken'''
|  
|  
* now also reduces enemy defense
* 现在还会减少敌人防御
* reduction to enemy damage now scales with levels
* 减少敌人伤害现在随等级缩放
|-
|-
|'''[[Iron Maiden]]'''
|'''[[攻击反噬]] Iron Maiden'''
|  
|  
*  
*  
|-
|-
|'''[[Terror]]'''
|'''[[恐惧]] Terror'''
|  
|  
* now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy)
* 现在还会减少逃跑敌人的移动速度 -10% (进一步增加在基础等级和协同)
* radius increased to 6 yards (was 2.6 yards)
* 范围增加到 6 (以前是 2.6 )
* duration is now 3 seconds (was 7 + 1 second per level)
* 持续现在是 3 (以前是 7 + 1 秒每等级)
|-
|-
|'''[[Confuse]]'''
|'''[[迷乱]] Confuse'''
|  
|  
* now also increases attack speed of confused enemies by 10% per hard level
* 现在还会增加攻击速度给混乱的敌人 10% 每基础等级
|-
|-
|'''[[Life Tap]]'''
|'''[[偷取生命]] Life Tap'''
|  
|  
* life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
* 生命偷取量现在是 10% 并随基础等级和协同增加 (以前是 50%)
* duration now caps at 20 seconds
* 持续现在上限为 20
|-
|-
|'''[[Attract]]'''
|'''[[吸引]] Attract'''
|  
|  
* now also reduces enemy defense by a large amount
* 现在还会大量减少敌人防御
|-
|-
|'''[[Decrepify]]'''
|'''[[衰老]] Decrepify'''
|  
|  
* no longer reduces enemy damage
* 不再减少敌人伤害
* now reduces enemy physical resistance by -10% (was just -50%)
* 现在减少敌人物理抗性 -10% (以前只是 -50%)
* now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%)
* 现在还会减少敌人施法速度; 减少敌人攻击速度, 施法速度, 和移动速度的初始 -10% 并随等级缩放 (以前只是 -50%)
|-
|-
|'''[[Lower Resist]]'''
|'''[[降低抵抗]] Lower Resist'''
|  
|  
* less effective against non-immune enemies, can break more immunes after level 15
* 对非-免疫敌人效果较差, 能破除更多免疫在等级 15 之后
* radius caps at 10 yards and increases with hard levels
* 范围上限为 10 码并随基础等级增加
|-
|-
|'''[[Curse Mastery]]'''
|'''[[支配诅咒]] Curse Mastery'''
|  
|  
* new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
* 新技能改进所有诅咒效果和允许额外诅咒应用在等级 10 20
|-
|-
|'''[[Dark Pact]]'''
|'''[[黑暗契约]] Dark Pact'''
|  
|  
* new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present
* 新技能伤害在一个区域内受诅咒的敌人基于诅咒的数量 - 如果有多个诅咒存在一个诅咒将被消耗
|}
|}


<!-- spacing -->
<!-- spacing -->


== Paladin ==
== 圣骑士 Paladin ==
=== [[Defensive Auras]] ===
=== [[防御性灵气]] Defensive Auras ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Prayer]]'''
|'''[[祈祷]] Prayer'''
|  
|  
* now also grants life per hit
* 现在还会获得生命每命中
* now also grants +1 passive health regeneration per hard level
* 现在还会获得 +1 被动生命回复每基础等级
|-
|-
|'''[[Cleansing]]'''
|'''[[净化]] Cleansing'''
|  
|  
* now also grants +1% passive poison/curse duration reduction per hard level
* 现在还会获得 +1% 被动 毒素/诅咒 持续时间减少每基础等级
* no longer gains bonus healing from Prayer
* 不再获得加成治疗从祈祷 Prayer
|-
|-
|'''[[Meditation]]'''
|'''[[冥思]] Meditation'''
|  
|  
* now also grants +1 passive mana after each kill per two hard levels
* 现在还会获得 +1 被动击杀回复法力每两个基础等级
* no longer gains bonus healing from Prayer
* 不再获得加成治疗从祈祷 Prayer
|-
|-
|'''[[Resist Fire]]'''
|'''[[抵抗火焰]] Resist Fire'''
|  
|  
* now also grants a bonus for fire damage
* 现在还会获得加成火焰伤害
* passive maximum fire resistance bonus is no longer doubled when the aura is active
* 被动最大火焰抗性加成不再翻倍当灵气激活时
|-
|-
|'''[[Resist Cold]]'''
|'''[[抵抗冰冷]] Resist Cold'''
|  
|  
* now also grants a bonus for cold damage
* 现在还会获得加成冰冷伤害
* passive maximum cold resistance bonus is no longer doubled when the aura is active
* 被动最大冰冷抗性加成不再翻倍当灵气激活时
|-
|-
|'''[[Resist Lightning]]'''
|'''[[抵抗闪电]] Resist Lightning'''
|  
|  
* now also grants a bonus for lightning damage
* 现在还会获得加成闪电伤害
* passive maximum lightning resistance bonus is no longer doubled when the aura is active
* 被动最大闪电抗性加成不再翻倍当灵气激活时
|-
|-
|'''[[Defiance]]'''
|'''[[反抗]] Defiance'''
|  
|  
* now also grants +1% PDR per two levels
* 现在还会获得 +1% PDR 每两个等级
|-
|-
|'''[[Vigor]]'''
|'''[[活力]] Vigor'''
|  
|  
* now also grants pssive +1% FRW per two hard levels
* 现在还会获得被动 +1% FRW 每两个基础等级
|-
|-
|'''[[Redemption]]'''
|'''[[救赎]] Redemption'''
|  
|  
*  
*  
|-
|-
|'''[[Salvation]]'''
|'''[[救助]] Salvation'''
|  
|  
* now also grants a bonus to elemental damage
* 现在还会获得加成元素伤害
|}
|}


=== [[Offensive Auras]] ===
=== [[攻击性灵气]] Offensive Auras ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Might]]'''
|'''[[力量]] Might'''
|  
|  
* allies receive 1/2 of the bonus
* 队友获得 1/2 加成
* radius increased
* 范围增加
|-
|-
|'''[[Holy Fire]]'''
|'''[[圣火]] Holy Fire'''
|  
|  
* now includes bonus attack rating
* 现在包含加成准确率
* radius now caps at 8 yards (was 4 + 0.67 per level)
* 范围现在上限 8 (以前是 4 + 0.67 每等级)
|-
|-
|'''[[Holy Freeze]]'''
|'''[[神圣冰冻]] Holy Freeze'''
|  
|  
* now includes bonus attack rating
* 现在包含加成准确率
* radius is now always 8 yards (was 4 + 0.67 per level)
* 范围现在总是 8 (以前是 4 + 0.67 每等级)
|-
|-
|'''[[Holy Shock]]'''
|'''[[神圣冲击]] Holy Shock'''
|  
|  
* now includes bonus attack rating
* 现在包含加成准确率
* radius is now always 9.3 yards (was 4 + 0.67 per level)
* 范围现在总是 9.3 (以前是 4 + 0.67 每等级)
|-
|-
|'''[[Blessed Aim]]'''
|'''[[祝福瞄准]] Blessed Aim'''
|  
|  
* now also provides deadly strike
* 现在还会提供致命攻击 deadly strike
* now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
* 现在提供被动 -1% 到目标防御每基础等级而不是被动获得额外准确率
|-
|-
|'''[[Concentration]]'''
|'''[[专注]] Concentration'''
|  
|  
* allies receive 1/2 of the enhanced damage bonus
* 队友获得 1/2 增强伤害加成
* now also adds bonus attack rating
* 现在还会增加加成准确率
|-
|-
|'''[[Fanaticism]]'''
|'''[[狂热]] Fanaticism'''
|  
|  
*  
*  
|-
|-
|'''[[Thorns]]'''
|'''[[荆棘]] Thorns'''
|  
|  
* reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
* 重做为造成固定数量伤害到攻击者而不是 % 它的攻击反弹
* 现在也提供撕开伤口 open wounds 伤害 (额外的撕开伤口 open wounds 伤害到灵气提供者)
|-
|-
|'''[[Sanctuary (Skill)|Sanctuary]]'''
|'''[[庇护所(技能)|庇护所]] Sanctuary'''
|  
|  
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
* 重做适用于所有敌人而不只是不死生物, 增加魔法伤害到攻击, 并相对少量的减少敌人魔法抗性 (能破除免疫)
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
* 不再应用击退到不死生物或取消物理抗性到不死 bosses (恶魔首领, 超级, 地图 bosses)
* now includes bonus attack rating
* 现在包加成准确率
* radius is now always 10 yards (was 3.33 + 0.67 per level)
* 范围现在总是 10 (以前是 3.33 + 0.67 每等级)
|-
|-
|'''[[Conviction]]'''
|'''[[信念]] Conviction'''
|  
|  
* less effective against non-immune enemies and can break higher immunities above level 25
* 对非-免疫的敌人效果较差并能破除更高免疫在高于等级 25
* radius is increased and now scales with levels
* 范围增加并随等级缩放
|}
|}


=== [[Combat Skills (Paladin)|Combat Skills]] ===
=== [[战斗技能(圣骑士)|战斗技能]] Combat Skills ===
[[Holy Nova]], [[Holy Light]], [[Joust]], and [[Holy Sword]] are new
[[神圣新星]] Holy Nova, [[圣光]] Holy Light, [[竞争]] Joust, [[圣剑]] Holy Sword 是新技能


Conversion has been removed
转换 Conversion 已经被移除


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Sacrifice]]'''
|'''[[牺牲]] Sacrifice'''
|  
|  
* now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
* 现在被杀死的怪物爆炸, 造成杀戮伤害加上 5% 尸体生命作为一半物理和一半魔法伤害
* damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
* 伤害到自己降低 1% 每等级到最小 3%, 和现在受影响于 PDR
|-
|-
|'''[[Smite]]'''
|'''[[盾击]] Smite'''
|  
|  
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
* 能获得大量伤害从神圣之盾 Holy Shield -协同因为它现在有自己的伤害协同
* no longer applies knockback (in PvE)
* 不再应用击退 (PvE)
* indirectly affected by [[Grief]] having "Adds X-Y damage" instead of "+X damage" like [[The Redeemer]] or [[Astreon's Iron Ward]]
* 间接受影响于 [[悔恨]] Grief "增加 X-Y 伤害" 而不是 "+X 伤害" 就像 [[忏悔者]] The Redeemer 或 [[爱斯特龙之铁的保护区]] Astreon's Iron Ward
* indirectly affected by Crushing Blow having greater diminishing returns against bosses
* 间接受影响于压碎打击 Crushing Blow 拥有较大的收益递减对 bosses
|-
|-
|'''[[Holy Bolt]]'''
|'''[[圣光弹]] Holy Bolt'''
|  
|  
* bolts now pierce all allies and enemies, healing or damaging each
* 光弹现在穿透所有队友和敌人, 治疗或伤害每个
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
* 发射额外圣光弹 holy bolt 在等级 15 25, 能射击附近敌人
|-
|-
|'''[[Zeal]]'''
|'''[[热诚]] Zeal'''
|  
|  
* 3 hits per attack instead of 5 (helps avoid animation lock)
* 3 命中每次攻击而不是 5 (有助于避免动画锁定)
* now gains +20% melee splash radius on the second attack and +40% on the third
* 现在获得 +20% 近战溅射范围在第二次攻击和击 +40% 在第三次
|-
|-
|'''[[Charge]]'''
|'''[[冲锋]] Charge'''
|  
|  
* now gains up to +60% increased melee splash radius based on the distance traveled
* 现在获得上限 +60% 增加近战溅射范围基于距离
* now works in melee range instead of doing a normal attack
* 现在能在近战距离内生效而不是进行普通攻击
|-
|-
|'''[[Vengeance]]'''
|'''[[复仇]] Vengeance'''
|  
|  
* reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items
* 重做为创造三种-元素爆炸并连锁到附近的敌人; 附加任何元素伤害来自物品
|-
|-
|'''[[Blessed Hammer]]'''
|'''[[祝福之锤]] Blessed Hammer'''
|  
|  
* hammers now travel faster and have larger hitboxes
* 锤子现在速度更快并拥有更大的命中框
|-
|-
|'''[[Holy Sword]]'''
|'''[[圣剑]] Holy Sword'''
|  
|  
* new skill that grants block chance and bonus damage against demons/undead for two-handed swords
* 新技能获得格挡几率和加成伤害对 恶魔/不死 给双手剑
|-
|-
|'''[[Holy Shield]]'''
|'''[[神圣之盾]] Holy Shield'''
|  
|  
*  
*  
|-
|-
|'''[[Fist of the Heavens]]'''
|'''[[天堂之拳]] Fist of the Heavens'''
|  
|  
* holy bolts now damage all creature types (was just undead)
* 圣光弹 holy bolts 现在伤害所有生物类型 (以前只是不死生物)
* removed cooldown, auto-targeting has reduced range
* 移除冷却, 自动瞄准范围减少
|-
|-
|'''[[Holy Nova]]'''
|'''[[神圣新星]] Holy Nova'''
|  
|  
* new skill that heals allies and damages enemies in an wide area, has a long cooldown
* 新技能治疗队友和伤害敌人在大范围内, 有很长的冷却时间
|-
|-
|'''[[Holy Light]]'''
|'''[[圣光]] Holy Light'''
|  
|  
* new skill that heals a single target
* 新技能治疗单个目标
|-
|-
|'''[[Joust]]'''
|'''[[竞争]] Joust'''
|  
|  
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
* 新技能传送到敌人并刺穿他们, 增加移动速度 2
* has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds)
* 3.5 秒的冷却并随基础等级减少 (最少 1.5 )
|}
|}


<!-- spacing -->
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== Sorceress ==
== 法师 Sorceress ==
=== [[Cold Spells]] ===
=== [[冰冷法术]] Cold Spells ===
Frozen Armor has been replaced with [[Cold Enchant]]
冰封装甲 Frozen Armor [[冰冷强化]] Cold Enchant 取代


[[Ice Barrage]] is new
[[寒冰弹幕]] Ice Barrage 是新技能


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Ice Bolt]]'''
|'''[[冰弹]] Ice Bolt'''
|  
|  
* faster missile speed
* 更快的投掷物速度
|-
|-
|'''[[Cold Enchant]]'''
|'''[[冰冷强化]] Cold Enchant'''
|  
|  
* new skill which replaces Frozen Armor and is useable alongside Enchant Fire
* 新技能替换冰封装甲 Frozen Armor 和强化火焰 Enchant Fire 一起使用
|-
|-
|'''[[Frost Nova]]'''
|'''[[霜之新星]] Frost Nova'''
|  
|  
*  
*  
|-
|-
|'''[[Ice Blast]]'''
|'''[[冰风暴]] Ice Blast'''
|  
|  
* pierces, faster missiles
* 穿刺, 更快的投掷物
|-
|-
|'''[[Shiver Armor]]'''
|'''[[碎冰甲]] Shiver Armor'''
|  
|  
*  
*  
|-
|-
|'''[[Chilling Armor]]'''
|'''[[寒冰装甲]] Chilling Armor'''
|  
|  
* creates single blizzard spike per counter ranged attack
* 创造一个暴风雪尖柱在每次反击远程攻击
* chills melee on successful strike
* 冰冻近战在成功击中时
|-
|-
|'''[[Glacial Spike]]'''
|'''[[冰尖柱]] Glacial Spike'''
|  
|  
* freeze duration is now 2 seconds and doesn't scale with levels
* 冻结持续现在是 2 秒并且不随等级缩放
* radius increased by 20%
* 范围增加 20%
|-
|-
|'''[[Blizzard]]'''
|'''[[暴风雪]] Blizzard'''
|  
|  
* improved ground density, projectile hitbox size increased by 50%
* 改进地面密度, 投掷物命中框大小增加 50%
|-
|-
|'''[[Frozen Orb]]'''
|'''[[冰封球]] Frozen Orb'''
|  
|  
* removed cooldown and changed to slower "lightning" cast frames
* 移除冷却和更改为较慢的 "闪电" 施法帧数
* range has been increased by roughly 20%
* 范围已经被增加约 20%
|-
|-
|'''[[Cold Mastery]]'''
|'''[[支配冰冷]] Cold Mastery'''
|  
|  
* now also adds cold damage
* 现在还会增加冰冷伤害
|-
|-
|'''[[Ice Barrage]]'''
|'''[[寒冰弹幕]] Ice Barrage'''
|  
|  
* new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun)
* 新技能射出最多 5 冰矛有 AOE 撞击冰冻 (矛不能穿刺 但它们会散开)
|}
|}


=== [[Lightning Spells]] ===
=== [[闪电法术]] Lightning Spells ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Charged Bolt]]'''
|'''[[充能弹]] Charged Bolt'''
|  
|  
*  
*  
|-
|-
|'''[[Static Field]]'''
|'''[[静态力场]] Static Field'''
|  
|  
* reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
* 减少敌人生命到 55%/70%/85% 在普通/恶梦/地狱 (以前是 0%/33%/50%)
* now also has -1% to enemy lightning resistance per level (breaks immunities)
* 现在还会拥有 -1% 敌人闪电抗性每等级 (破除免疫)
|-
|-
|'''[[Telekinesis]]'''
|'''[[心灵传动]] Telekinesis'''
|  
|  
*  
*  
|-
|-
|'''[[Nova]]'''
|'''[[新星]] Nova'''
|  
|  
*  
*  
|-
|-
|'''[[Lightning]]'''
|'''[[闪电]] Lightning'''
|  
|  
* changed to faster cast frames (was slower "lightning" frames)
* 更改为更快的施法帧 (以前是更慢的 "闪电" )
|-
|-
|'''[[Chain Lightning]]'''
|'''[[连锁闪电]] Chain Lightning'''
|  
|  
*  
*  
|-
|-
|'''[[Teleport]]'''
|'''[[传送]] Teleport'''
|  
|  
* 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level
* 65% 法术伤害惩罚在施放 1 秒之后, 减少 2% 每基础等级
|-
|-
|'''[[Thunder Storm]]'''
|'''[[雷云风暴]] Thunder Storm'''
|  
|  
* no longer flashes your screen
* 不再闪烁你的屏幕
* time between attacks goes down with hard levels
* 攻击间隔时间随基础等级降低
* casts nova on impact
* 释放新星 nova 在撞击时
|-
|-
|'''[[Energy Shield]]'''
|'''[[能量护盾]] Energy Shield'''
|  
|  
* absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
* 吸收降低到 15% +2% 每等级 (以前是 20% +5%), 上限 80% (以前是 95%)
* synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
* 协同效果从心灵传动 Telekinesis 削弱 (现在拥有 225%-100% 受到伤害, 以前是 200%-75%)
|-
|-
|'''[[Lightning Mastery]]'''
|'''[[支配闪电]] Lightning Mastery'''
|  
|  
*  
*  
|}
|}


=== [[Fire Spells]] ===
=== [[火焰法术]] Fire Spells ===
Enchant is now [[Enchant Fire]]
强化 Enchant 现在是 [[强化火焰]] Enchant Fire


[[Combustion]] and [[Lesser Hydra]] are new
[[烈焰爆发]] Combustion 和 [[次级九头海蛇]] Lesser Hydra 是新技能


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Fire Bolt]]'''
|'''[[火弹]] Fire Bolt'''
|  
|  
*  
*  
|-
|-
|'''[[Warmth]]'''
|'''[[暖气]] Warmth'''
|  
|  
* now also adds flat attack rating (10 + 10 per level)
* 现在还会增加固定准确率 (10 + 10 每等级)
|-
|-
|'''[[Inferno]]'''
|'''[[地狱之火]] Inferno'''
|  
|  
* reduces enemy fire resistance (can break immunes)
* 减少敌人火焰抗性 (能破除免疫)
* has a bigger hitbox and travels faster
* 拥有更大的命中框和更快的速度
|-
|-
|'''[[Blaze]]'''
|'''[[炽烈之径]] Blaze'''
|  
|  
* reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
* 重做为创造爆炸当施放时提供移动速度加成和 "无法冰冻"
* increased fire trail hitbox size
* 增加火焰轨迹命中框大小
* duration caps at 10 seconds
* 持续上限 10
* now has a 2 second cooldown
* 现在拥有 2 秒冷却
|-
|-
|'''[[Fire Wall]]'''
|'''[[火墙]] Fire Wall'''
|  
|  
* duration reduced slightly
* 持续时间略微减少
|-
|-
|'''[[Fire Ball]]'''
|'''[[火球]] Fire Ball'''
|  
|  
* explosion radius increased slightly
* 爆炸范围略微增加
|-
|-
|'''[[Enchant Fire]]'''
|'''[[强化火焰]] Enchant Fire'''
|  
|  
* renamed from Enchant to distinguish it from the new Cold Enchant skill
* 重命名自强化 Enchant 以区别于新的冰冷强化 Cold Enchant 技能
* is now an aoe skill (similar to battle orders)
* 现在是 aoe 技能 (类似于战斗体制 battle orders)
* now correctly applies 1/3 of damage to ranged attacks
* 现在正确应用 1/3 的伤害到远程攻击
* now grants allies 50% of the damage instead of 100%
* 现在给予队友 50% 的伤害而不是 100%
* no longer benefits from +% fire damage twice
* 不再受益于 +% 火焰伤害两次
|-
|-
|'''[[Meteor]]'''
|'''[[陨石]] Meteor'''
|  
|  
* cooldown reduced, meteors fall faster and have 33% larger aoe
* 冷却减少, 陨石下落更快并且拥有 33% 更大的 aoe
* now deals an even split of physical damage and fire damage (both are boosted by +% fire damage)
* 现在造成均匀的物理伤害和火焰伤害 (两者都提高于 +% 火焰伤害)
|-
|-
|'''[[Fire Mastery]]'''
|'''[[支配火焰]] Fire Mastery'''
|  
|  
* now also adds fire resistance penetration
* 现在还会增加火焰抗性穿透
|-
|-
|'''[[Hydra]]'''
|'''[[九头海蛇]] Hydra'''
|  
|  
* shoots Fire Balls instead of Fire Bolts
* 发射火球 Fire Balls 而不是火弹 Fire Bolts
* duration reduced from 10 seconds to 6 seconds
* 持续减少从 10 秒到 6
* reduced start-up delay between casting and hydras attacking
* 减少了施法和九头蛇攻击之间的启动延迟
|-
|-
|'''[[Combustion]]'''
|'''[[烈焰爆发]] Combustion'''
|  
|  
* new skill which shoots fire balls in all directions, has a long cooldown
* 新技能发射火球 fire balls 在所有方向, 有很长的冷却时间
|-
|-
|'''[[Lesser Hydra]]'''
|'''[[次级九头海蛇]] Lesser Hydra'''
|  
|  
* new skill that summons hydras which shoot fire bolts
* 新技能召唤九头蛇射击火弹 fire bolts
|}
|}
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