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创建页面,内容为“ This page contains outdated information. For an up-to-date list of skill changes from the vanilla game, see Skill Changes. All classes have been tuned to give a better and customized gameplay in Project D2. This section is intended to anyone who is interested in the skill balance changes respect Diablo 2 LoD stock version (vanilla). '''Date of Last Update from Source<ref>https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0…”
 
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This page contains outdated information. For an up-to-date list of skill changes from the vanilla game, see [[Skill Changes]].
{{delete|old and unused page}}


All classes have been tuned to give a better and customized gameplay in Project D2.
此页包含过时信息. 从原版游戏的技能变更的最新列表, 查看 [[Skill Changes|技能变更]].


This section is intended to anyone who is interested in the skill balance changes respect Diablo 2 LoD stock version (vanilla).
在 Project D2 中所有的职业都进行了调整以提供更好的定制游戏玩法.


'''Date of Last Update from Source<ref>https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0/edit#gid=1493866224</ref>: November, 9th 2020 ''' (season 1 changes only)
这一章节是针对那些对暗黑 2 LoD 现有版本 (原版) 的技能平衡变化感兴趣的人.


= Reference =
'''上次从来源更新的日期<ref>https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0/edit#gid=1493866224</ref>: 十一月, 9号 2020 ''' (仅限赛季 1 变更)
FRW = Faster Run/Walk<br />
FCR = Faster Cast Rate<br />
IAS = Increased Attack Speed<br />
AOE = Area of Effect<br />
CD = Cooldown<br />
AS = Attack speed<br />
MDR = Magic Damage Reduction<br />
PDR = Physical Damage Reduction<br />
FHR = Faster Hit Recovery<br />
HP = Health Points<br />
AR = Attack Rating<br />
MS = Movement Speed<br />
MAEK = Mana After Each Kill<br />
LAEK = Life After Each Kill<br />
ED = Enhanced Damage OR Enhanced Defense<br />
CB = Crushing Blow<br />
DS = Deadly Strike<br />
LOH = Life on Hit


= Druid =
= 参考 Reference =
== Summons ==
FRW = 高速跑步/行走<br />
You may only have 1 spirit and 1 vine up at a time, all other summons may be active<br />
FCR = 快速施法速度<br />
IAS = 提升攻击速度<br />
AOE = 范围效果<br />
CD = 冷却<br />
AS = 攻击速度<br />
MDR = 魔法伤害减少<br />
PDR = 物理伤害减少<br />
FHR = 快速打击恢复<br />
HP = 生命点<br />
AR = 准确率<br />
MS = 移动速度<br />
MAEK = 法力于每杀死一个敌人后获得<br />
LAEK = 生命于每杀死一个敌人后获得<br />
ED = 增强伤害或增强防御<br />
CB = 压碎性打击<br />
DS = 致命攻击<br />
LOH = 击中时获取生命
 
= 德鲁伊 Druid =
== 召唤 Summons ==
你一次只能召唤 1 个灵和 1 棵藤蔓, 其他召唤都可以激活<br />


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Oak Sage'''
|'''橡木智者 Oak Sage'''
|Grants flat life instead of % life as well as providing a life regen aura that scales from points in carrion / solar.
|提供普通生命而不是 % 生命并提供从食尸藤 / 太阳藤缩放的生命回复灵气.
|-
|-
|'''Carrion'''
|'''食尸藤 Carrion'''
|Grants AOE heal to nearby allies whenever it consumes a corpse.
|当它消耗一具尸体时对附近的队友给予 AOE 治疗.
|-
|-
|'''Solar'''
|'''太阳藤 Solar'''
|Grants AOE mana to nearby allies whenever it consumes a corpse.
|当它消耗一具尸体时对附近的队友给予 AOE 法力.
|-
|-
|'''Raven'''
|'''乌鸦 Raven'''
|
|
* Now hits 3 times, caps at 12 ravens and at every 10 hard points spent.
* 现在命中 3 , 上限 12 乌鸦基于每 10 硬点.
* You may now summon an additional raven per cast (max 3).
* 现在每次施放可以额外召唤一只乌鸦 (最大 3).
* Ravens now have both wolves and grizzly as synergies and are part of the summon toolkit as well as doing small splash damage and partial cold damage.
* 乌鸦现在有狼和灰熊作为协同是召唤类技能的一部分也有少量溅射伤害和部分冰冷伤害.
|-
|-
|'''Spirit of Barbs'''
|'''棘灵 Spirit of Barbs'''
|Now has a flat reflect damage value that scales instead of % of monsters reflected.
|现在有一个固定的反弹伤害而不是怪物反弹的 %.
|-
|-
|'''Grizzly'''
|'''召唤灰熊 Grizzly'''
|Now has a melee splash at 20 hard points, grants a second bear.
|现在有一个近战溅射在 20 硬点, 给予第二只熊.
|}
|}


== Shapeshifting ==
== 外型变形 Shapeshifting ==
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Rabies'''
|'''狂犬病 Rabies'''
|Spread tick rate increased and spread radius increased.
|传播瘟疫率增加并且传播范围增加.
|-
|-
|'''Hunger'''
|'''饥饿 Hunger'''
|Allows werebear form to consume corpses for a short buff to movement speed, life leech, and critical strike chance.
|允许熊人形态消耗尸体对移动速度, 生命吸取, 和暴击几率有短时间增益.
|-
|-
|'''Werebear'''
|'''熊人变化 Werebear'''
|
|
*Is now a level 1 skill and grants enhanced damage% and enhanced defense% (keep in mind defense works while moving).  
*现在是等级 1 技能增强伤害 % 和增强防御 % (记住防御在移动时也会起作用).  
*Werebear now grants a buff to summon grizzly i.e. leader of the pack and a decrease to wolves (Infinite duration "9999 seconds").
*熊人变化现在给予一个召唤灰熊的增益即. 狼群领袖并减少狼的数量 (无限持续时间 "9999 ").
|-
|-
|'''Werewolf'''
|'''狼人变化 Werewolf'''
|Grants enhanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels. Werewolf now grants buff to wolves i.e. leader of the pack and a decrease to grizzly (infinite Duration "9999 seconds").
|增强伤害 %, 攻击速度 % 和每 3 级增加 1 mdr +pdr. 狼人变化现在给予狼增益即. 狼群领袖和减少灰熊 (无限持续时间 "9999 ").
|-
|-
|'''Lycanthropy'''
|'''变形术 Lycanthropy'''
|Now grants increased maximum life and attack rating to all shapeshift forms; life percentage significantly reduced.
|现在增加了所有形态的最大生命和准确率; 生命百分比显著降低.
|-
|-
|'''Fury'''
|'''狂怒 Fury'''
|3 hit cap instead of 5.
|3 命中上限而不是 5.
|-
|-
|'''Shockwave'''
|'''震波 Shockwave'''
|Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies.
|昏迷总是 0.2 . 伤害缩放. 增加射程和射速. 熊人变化 Werebear, 小旋风 Twister, 龙卷风 Tornado 协同.
|}
|}


== Elemental ==
== 元素 Elemental ==
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Gust'''  
|'''阵风 Gust'''  
|Teleport stuns on arrival, soft points spent lower the cooldown (.5 seconds cap) (does not work while shapeshifted).
|传送在到达时会晕眩, 消耗软点会降低冷却时间 (.5秒上限)(变形时不起作用).
|-
|-
|'''Artic Blast'''
|'''极地风暴 Artic Blast'''
|Now is a level 1 skill, also has bigger hit box and travels faster, and is a part of the wind druid synergy toolkit.
|现在是一个等级 1 技能, 也有更大的命中框和更快的移动, 是风德鲁伊协同集合的一部分.
|-
|-
|'''Twister'''
|'''小旋风 Twister'''
|Now grants additional twisters based on soft points (14 max twisters). No 'shotgun effect'.
|现在根据软点给予额外的旋风 (最多 14 旋风). 没有 '散开效果'.
|-
|-
|'''Tornado'''
|'''龙卷风 Tornado'''
|Hit box improved (bigger).
|命中框改进 (大改进).
|-
|-
|'''Firestorm'''
|'''火风暴 Firestorm'''
|Increased AOE based on skill level.
|增加 AOE 基于技能等级.
|-
|-
|'''Molten Boulder'''
|'''熔浆巨岩 Molten Boulder'''
|Increased missile speed based on soft points spent.
|增加投掷物速度基于软点.
|-
|-
|'''Fissure'''
|'''火山爆 Fissure'''
|Density increased, cooldown reduced, next hit delay removed.
|密度增加, 冷却减少, 下一次命中延迟NHD移除.
|-
|-
|'''Volcano'''
|'''火山 Volcano'''
|Cooldown reduced, next hit delay reduced.
|冷却减少, 下一次命中延迟NHD减少.
|-
|-
|'''Armageddon'''
|'''毁天灭地 Armageddon'''
|AOE decreased, fall rate increased.
|AOE 减少, 下落速度增加.
|-
|-
|'''Cyclone Armor'''
|'''飓风装甲 Cyclone Armor'''
|No longer a wind druid skill synergy. Small CD.
|不再是风德鲁伊技能协同. 少量 CD.
|}
|}


= Assassin =
= 刺客 Assassin =
== Traps ==
== 陷阱 Traps ==
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Chain Lightning Sentry'''
|'''连锁闪电守卫 Chain Lightning Sentry'''
|Added skill at lvl 30. Chain radius same as sorc. Bounces up to 5 times.
|增加技能在 lvl 30. 连锁范围等同于法师. 反弹最多 5 .
|-
|-
|'''Death Sentry'''
|'''亡者守卫 Death Sentry'''
|Only explodes corpses. Flat phys/fire damage. 5-10% corpse life. lvl 30.
|只有尸体爆炸. 固定 物理/火焰 伤害. 5-10% 尸体生命. lvl 30.
|-
|-
|'''Fire Blast'''
|'''火焰爆震 Fire Blast'''
|Extra missile per 4 hard point up to 6.
|额外投掷物每 4 硬点最多 6.
|-
|-
|'''Shock Web'''
|'''雷电网 Shock Web'''
|No next hit delay. Larger Ground spread.
|没有下一次命中延迟NHD. 更大的地面大小.
|-
|-
|'''Blade Fury'''
|'''刃之怒 Blade Fury'''
|Pierces. Attack trigger time affected by attack speed. 100% weapon damage and no longer reduced by 2h weapons
|穿刺. 攻击触发时间受攻击速度影响. 100% 武器伤害并且不再因双手武器而减少
|-
|-
|'''Blade Sentinel'''
|'''刃之守卫 Blade Sentinel'''
|Moves Faster. Gets stuck less. No longer counts toward trap count.
|移动更快. 更少的被卡住. 不再计入陷阱计数.
|}
|}
== Martial Arts ==  
== 武学艺术 Martial Arts ==  
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Dragon Talon Kick'''
|'''龙爪踢 Dragon Talon Kick'''
|Capped at 3 attacks
|上限为 3 次攻击
|-
|-
|'''Dragon Flight'''
|'''飞龙在天 Dragon Flight'''
|Cast Delay is 2 seconds
|施法延迟 2
|-
|-
|'''Phoenix Strike'''
|'''凤凰攻击 Phoenix Strike'''
|Removed Next Hit Delay for 3rd charge (cold attack). Now 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher <ref>https://www.reddit.com/r/ProjectDiablo2/comments/lypb0r/next_hit_delay_unchanged_from_og_d2/gpy1bh5/</ref>
|移除第 3 次聚气的下一次命中延迟NHD (冰冷攻击). 现在第 2 次聚气 (闪电攻击) 当使用双龙爪 Dragon Claw 作为最后一击时不再阻止第 3 次聚气造成伤害 <ref>https://www.reddit.com/r/ProjectDiablo2/comments/lypb0r/next_hit_delay_unchanged_from_og_d2/gpy1bh5/</ref>
|}
|}


== Shadow Disciplines ==
== 影子训练 Shadow Disciplines ==
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Burst of Speed'''
|'''速度爆发 Burst of Speed'''
|Attack speed is hard points only. Will work with Whirlwind changes.
|攻击速度仅限硬点. 旋风的改动也能起作用.
|-
|-
|'''Mind Blast'''
|'''心灵爆震 Mind Blast'''
|Remove stun after lvl 1. Increased AOE with soft points.
|移除眩晕在 lvl 1 之后. 增加 AOE 用于软点.
|-
|-
|'''Psychic Hammer'''
|'''心灵战锤 Psychic Hammer'''
|Huge Damage increase. Synergies added.
|巨量伤害增加. 协同增加.
|-
|-
|'''Claw/Dagger Mastery'''
|'''支配爪和匕首 Claw/Dagger Mastery'''
|Changed from only claw mastery.
|从只有爪支配更改.
|-
|-
|'''Fade'''
|'''能量消解 Fade'''
|Damage reduction reduced
|伤害减少
|-
|-
|'''Cloak of Shadows'''
|'''魔影斗篷 Cloak of Shadows'''
|Fixed Duration (Canight doesn't remember how long.)
|固定持续时间 (不记得是多长时间了.)
|}
|}


= Necromancer =
= 死灵法师 Necromancer =
== Curses ==
== 诅咒 Curses ==
Complete rework of tree https://www.twitch.tv/videos/711896930
完全重做技能树 https://www.twitch.tv/videos/711896930
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Curse Mastery'''
|'''支配诅咒 Curse Mastery'''
|
|
*Improves effect of all curses. Additional curse at 10/20 hardpoints.  
*提高所有诅咒的效果. 额外诅咒在 10/20 硬点.  
*Curses require hard points to be powerful.  
*诅咒需要硬点才能变得强大.  
*Necromancers can use each others curses.
*死灵法师可以使用彼此的诅咒.
|-
|-
|'''Dark Pact'''
|'''黑暗契约 Dark Pact'''
|
|
*Consumes curses on targets and does damage for each curse.  
*消耗目标身上的诅咒并对每个诅咒造成伤害.  
*Only consumes 3 curses even with Darkforce.  
*即使使用黑暗之力也只能消耗 3 个诅咒.  
*First curse remains after using with Darkforce
*第一个诅咒在使用黑暗之力后仍然存在
|-
|-
|'''Amplify'''
|'''伤害加深 Amplify'''
|
|
*Damage Reduce enemy PDR%
*伤害 减少敌人 PDR%
|-
|-
|'''Dim Vision'''
|'''微暗灵视 Dim Vision'''
|
|
*Reduce enemy AR
*减少敌人 AR
|-
|-
|'''Terror'''
|'''恐惧 Terror'''
|
|
*Reduce enemy MS per point base
*减少敌人 MS 每基础点
|-
|-
|'''Confuse'''
|'''迷乱 Confuse'''
|
|
*Increase AS of monsters
*增加 AS 给怪物
|-
|-
|'''Attract'''
|'''吸引 Attract'''
|
|
*Reduce enemy defense.
*减少敌人防御.
|-
|-
|'''Decrepify'''
|'''衰老 Decrepify'''
|
|
*No longer reduce's enemy PDR% or damage.  
*不再减少敌人 PDR% 或伤害.  
*Reduce MS, AS, and cast rate.
*减少 MS, AS, 和施法速度.
|-
|-
|'''Decrep/Terror'''
|'''衰老/恐惧 Decrep/Terror'''
|
|
*These work together. Max -85% MS
*能一起生效. 最大 -85% MS
|}
|}


== Summons ==
== 召唤 Summons ==
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Summon Skeleton'''
|'''召唤骷髅 Summon Skeleton'''
|
|
*Splash. Damage increased. Less skeletons able to be summoned. (8 max)  
*溅射. 伤害增加. 更少的骷髅召唤数量. (8 最大)  
|-
|-
|'''Summon Mages'''
|'''召唤骷髅法师 Summon Mages'''
|
|
*Pierce.  
*穿刺.  
*Damage increased.  
*伤害增加.  
*Less skeletons able to be summoned. (8 max)  
*更少的骷髅召唤数量. (8 最大)  
|-
|-
|'''Golem Mastery'''
|'''支配石魔 Golem Mastery'''
|
|
*Every 5 hard points gives additional golem. up to 5.
*5 硬点获得额外石魔. 最多 5.
|-
|-
|'''Iron Golem'''
|'''钢铁石魔 Iron Golem'''
|
|
*Has splash if created with a weapon. Only first iron golem created is perm.
*从武器创建时有溅射伤害. 仅限第一个创建的钢铁石魔.
|-
|-
|'''Clay Golem'''
|'''黏土石魔 Clay Golem'''
|
|
*Has splash
*有溅射伤害
|-
|-
|'''Revive'''
|'''重生 Revive'''
|
|
*Total of 6 revives at 20 hard points.  
*总计 6 重生怪在 20 硬点.  
*Can get 3 more with eternity RW.  
*能获得 3 更多的在永恒 eternity RW.  
|-
|-
|'''Fire Golem'''
|'''火焰石魔 Fire Golem'''
|
|
*Indirect buff of Aura ticks increased
*灵气的间隔增益增加了
|}
|}


== Bone ==
== 白骨 Bone ==
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Bone Spirit'''
|'''白骨之魂 Bone Spirit'''
|
|
*Faster missile speed
*更快的投掷物速度
|-
|-
|'''Corpse Explosion'''
|'''尸体爆炸 Corpse Explosion'''
|
|
*5-10% corpse life damage.  
*5-10% 尸体生命伤害.  
*Flat fire/phys damage.  
*固定 火焰/物理 伤害.  
*Synergy with Poison explosion, revive.
*协同与毒爆 Poison explosion, 重生 revive.
|-
|-
|'''Bone Spear'''
|'''骨矛 Bone Spear'''
|
|
*Additional spear at 15/25 skill.  
*额外的矛在 15/25 技能.  
*Three spears cannot hit one target.
*三支矛不能击中一个目标.
|-
|-
|'''Blood Warp'''
|'''血腥传送 Blood Warp'''
|
|
*Teleport.  
*传送.  
*Cooldown reduced with points.  
*冷却随点数减少.  
*8% max health cost per cast.
*8% 最大生命消耗每次施法.
|-
|-
|'''Desecrate'''
|'''亵渎 Desecrate'''
|
|
*Cast corpses on ground.
*施展在地面的尸体.
*Poison explosion on cast.  
*施法时产生毒爆 Poison explosion.  
*Corpses can be exploded.  
*尸体可以爆炸.  
*The corpses you've cast are monsters according the area you're place.
*根据你所在的区域你所施展的怪物尸体.
|-
|-
|'''Poison Dagger'''
|'''淬毒匕首 Poison Dagger'''
|
|
*Now carries poison damage from gear/charms in the poison clouds released on hit (passive -1% enemy poison res. )
*现在在攻击时释放的毒云中附加来自装备/护身符的毒素伤害 (被动 -1% 敌人毒素抗性. )
*Only works on the dagger attack and not the cloud.)
*只对匕首攻击有效对毒云攻击无效.)
|}
|}


= Paladin =
= 圣骑士 Paladin =
== Offensive Auras ==
== 攻击性灵气 Offensive Auras ==
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Might'''
|'''力量 Might'''
|
|
*Damage Bonus Slightly Increased.
*伤害加成略微增加.
*Radius Slightly Increased
*范围略微增加
|-
|-
|-
|-
|'''Holy Fire'''
|'''圣火 Holy Fire'''
|
|
*Aura tick rate increased
*灵气间隔速度增加
*AOE fixed
*AOE 固定
*Fire Damage & Fire Damage added to attack increased
*火焰伤害 & 攻击的火焰伤害增加
*Bonuses from Resist Fire & Salvation increased
*抵抗火焰 Resist Fire & 救助 Salvation 的加成增加
*Bonus from Blessed Aim added
*祝福瞄准 Blessed Aim 添加加成
|-
|-
|'''Blessed Aim'''
|'''祝福瞄准 Blessed Aim'''
|
|
*Passive 10% increased AR per hard point.
*被动 10% 增加 AR 每硬点.
|-
|-
|'''Holy Freeze'''
|'''神圣冰冻 Holy Freeze'''
|
|
*Aura tick rate increased
*灵气间隔速度增加
*AOE fixed
*AOE 固定
*Slowed By % slightly increased
*减速 % 略微增加
*Cold Damage & Cold Damage added to attack increased
*冰冷伤害 & 攻击中的冰冷伤害增加
*Bonus from Resist Cold decreased
*抵抗冰冷 Resist Cold 的加成降低
*Bonus from Salvation increased
*救助 Salvation 的加成增加
*Bonus from Blessed Aim added
*祝福瞄准 Blessed Aim 添加加成
|-
|-
|'''Sanctuary'''
|'''庇护所 Sanctuary'''
|
|
*Aura tick rate increased
*灵气间隔速度增加
*AOE fixed
*AOE 固定
*Applies + magic damage as well as small undead damage bonus
*应用 + 魔法伤害以及少量不死伤害加成
*Has flat magic damage applied to attacks. Magic damage aura tick.
*对攻击有固定的魔法伤害. 魔法伤害灵气间隔.
*Knockback undead type monster removed
*击退不死类怪物被移除
*Bonus from cleansing removed
*净化 cleansing 的加成移除
*Bonus from Might added
*力量 Might 添加加成
*Bonus from Blessed Aim added
*祝福瞄准 Blessed Aim 添加加成
*Bonus from Thorns added
*荆棘 Thorns 添加加成
|-
|-
|'''Holy Shock'''
|'''神圣冲击 Holy Shock'''
|
|
*Aura tick rate increased
*灵气间隔速度增加
*AOE fixed
*AOE 固定
*Lightning Damage slightly decreased
*闪电伤害略微降低
*Lightning Damage added to attack increased
*攻击中的闪电伤害增加
*Bonus from Resist Lightning decreased
*抵抗闪电 Resist Lightning 的加成降低
*Bonus from Salvation increased
*救助 Salvation 的加成增加
*Bonus from Blessed Aim added
*祝福瞄准 Blessed Aim 添加加成
|-
|-
|'''Fanaticism'''
|'''狂热 Fanaticism'''
|
|
*Appears unchanged above level 20. (Tooltip damage bonuses below level 20 are inaccurate; appears to be a slight nerf)
*在等级 20 以上没有改变. (等级 20 以下的信息提示伤害加成不准确; 似乎是轻微的削弱)
|-
|-
|'''Conviction'''
|'''信念 Conviction'''
|
|
*Got nerfed. (In standard Diablo 2, at 20 level decrease enemies Defense 90% Elemental Resistance 125%)
*得到削弱. (在标准暗黑 2 , 20 级时降低敌人防御 90% 元素抗性 125%)
|}
|}


== Defensive Auras ==
== 防御性灵气 Defensive Auras ==
Aura tick rate increased, all reworked to have passives now
灵气间隔速度增加, 现在都重做了被动
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Prayer'''
|'''祈祷 Prayer'''
|Health regeneration and life per hit (passive health regeneration per 2 base skills)
|回复生命和每次命中获得生命 (被动回复生命每 2 基础技能)
|-
|-
|'''Cleansing'''
|'''净化 Cleansing'''
|Reduce length of poison and curses (passive duration of curses and poison per 2 base skills)
|减少中毒和诅咒的时长 (被动诅咒和中毒持续时间每 2 基础技能)
|-
|-
|'''Meditation'''
|'''冥思 Meditation'''
|Increase mana recovery (passive mana per kill per 5 base skills )
|增加法力回复 (被动每次击杀获得法力每 5 基础技能 )
|-
|-
|'''Redemption'''
|'''救赎 Redemption'''
|Redeems 5 Life per corpse at all levels.
|赎回 5 生命每具尸体在所有等级.
|-
|-
|'''Fire/Cold/Lightning Resist'''
|'''抵抗火焰/冰冷/闪电 Fire/Cold/Lightning Resist'''
|Grants bonus to elemental damage for each respective element.
|每种元素的元素伤害加成.
|-
|-
|'''Salvation'''
|'''救助 Salvation'''
|Grants a bonus to all elemental damage.
|给予所有元素伤害加成.
|-
|-
|'''Vigor'''
|'''活力 Vigor'''
|Passive 1% FRW per hard point
|被动 1% FRW 每硬点
|}
|}


== Combat ==
== 战斗 Combat ==
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Sacrifice'''
|'''牺牲 Sacrifice'''
|
|
*Damage +% & Attack+% Greatly Increased
*伤害 +% & 攻击+% 大量增加
*Damage to self% decreased by skill level
*伤害到自己% 降低基于技能等级
*Receives bonuses form Redemption & Fanaticism increased
*获得救赎 Redemption & 狂热 Fanaticism 的加成增加
|-
|-
|'''Smite'''
|'''盾击 Smite'''
|
|
*No longer impacted by flat damage increases (e.g. Grief)
*不再影响固定伤害增加 (例如. 悔恨 Grief)
*Receives only 14% of the damage bonus from damage boosting auras (e.g. Fanaticism, Might)
*从伤害提升灵气中只获得 14% 的伤害加成 (例如. 狂热 Fanaticism, 力量 Might)
|-
|-
|'''Zeal'''
|'''热诚 Zeal'''
|
|
*Number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock
*攻击次数从 5 降低到 3 伤害已经被增加. 避免动画锁定
*Required level decreased 12 to 6
*需求等级降低从 12 6
|-
|-
|'''Conversion'''
|'''转换 Conversion'''
|
|
*Higher chance to convert. 8 second duration at all levels.
*更高的转换率. 所有等级持续时间为 8 .
*Required level decreased 24 to 18
*需求等级降低从 24 18
|-
|-
|'''Joust'''
|'''竞争 Joust'''
|
|
*Teleport to enemy and impale them. FRW boost when landing. Hard points increase FRW. Small CD. Crit buff.
*传送到敌人并刺穿他们. 落地时提升 FRW. 硬点增加 FRW. 少量 CD. 暴击增益.
|-
|-
|'''Holy Bolt'''
|'''圣光弹 Holy Bolt'''
|
|
*Pierces allies and enemies. Heals and damages.
*穿透队友和敌人. 治疗和伤害.
|-
|-
|'''Holy Light'''
|'''圣光 Holy Light'''
|
|
*Single target heal
*单个目标治疗
|-
|-
|'''Holy Nova'''
|'''神圣新星 Holy Nova'''
|
|
*Long CD. AOE heal and damage.
*较长 CD. AOE 治疗和伤害.
|-
|-
|'''Fist of Heaven'''
|'''天堂之拳 Fist of Heaven'''
|
|
*Removed Auto Target and CD
*移除自动瞄准和 CD
*Receive bonus form Holy Shock Removed
*神圣冲击 Holy Shock 移除受到加成
*Receives bonuses form Holy Light & Holy Nova Added
*圣光 Holy Light & 神圣新星 Holy Nova 添加受到加成
*Receive bonus form Holy Bolt Changed(Increase Bolt & Lightning Damage)
*圣光弹 Holy Bolt 变更受到加成(增加光弹 & 闪电伤害)
*Required Level 30 to 24
*需求等级从 30 24
*Required Skill Changed
*需求技能变更
|}
|}


= Barbarian =
= 野蛮人 Barbarian =
== Combat ==
== 战斗 Combat ==
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Frenzy'''
|'''狂乱 Frenzy'''
|
|
*Is now a level 1 skill
*现在是等级 1 技能
*Duration increased (8 seconds at level 1 scaling up to 36 seconds at level 28)
*持续时间增加 (8 秒在等级 1 缩放上限 36 秒在等级 28)
*Movement speed reduced
*移动速度减少
*Scaling increased, Gains 2% velocity per level until 16%, 1% per level after that
*绽放增加, 获得 2% 速度每等级直到 16%, 之后每等级 1%
|-
|-
|'''Bash'''
|'''重击 Bash'''
|
|
*25% chance if monster is not put in to faster hit recovery animation
*25% 几率如果怪物没有被击退会有更快的打击恢复动画
*If monster is put into FHR animation then no knockback
*如果怪物没有产生 FHR 动画则不会被击退
*Bash now requires 2 handed weapon,
*重击 Bash 现在需求双手武器,
|-
|-
|'''Concentrate'''
|'''专心 Concentrate'''
|
|
*Is now a level 12 skill
*现在是等级 12 技能
*Convert's phys damage to magic
*转换的物理伤害为魔法
*Magic damage conversion increased 2% per hard point
*魔法伤害转换增加 2% 每硬点
|-
|-
|'''Berserk'''
|'''狂战士 Berserk'''
|
|
*Is now a level 24 skill.  
*现在是等级 24 技能.  
*Now physical damage.
*现在是物理伤害.
*Reduces your physical resistance for .5 seconds after berserking.
*狂暴后减少 .5 秒的物理抗性.
*Scaling physical resistance pierce.
*缩放物理抗性穿透.
|-
|-
|'''Leap/Leap Attack'''
|'''跳跃/跳跃攻击 Leap/Leap Attack'''
|
|
*AOE on landing.
*AOE 在落地时.
*Hard point's increase the speed of the leap (also has bad ass sound effect now) can Leech,  
*硬点增加跳跃的速度 (现在的音效也很糟糕) 能吸取,  
*Gorefoots increase speed.
*血脚 Gorefoots 增加速度.
|-
|-
|'''Whirlwind'''
|'''旋风 Whirlwind'''
|
|
*Increase the movement speed (4% per soft point)
*增加移动速度 (4% 每软点)
*Movement speed increase speed of Whirlwind
*移动速度能增加旋风 Whirlwind 的速度
*Will not apply splash.
*不会应用溅射伤害.
|-
|-
|'''Double Throw'''
|'''双手投掷 Double Throw'''
|
|
*Starts at 3, goes up to 5 per weapon. 10 total bounces.  
*开始于 3, 每件武器增加 5. 10 反弹总数.  
*Pierce doesn’t effect.
*不受穿刺影响.
|}
|}


== Warcries ==
== 呐喊 Warcries ==
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Battle Cry'''
|'''战嗥 Battle Cry'''
|
|
*Reduce enemy physical resistance.  
*减少敌人物理抗性.  
*Can break immunities
*能破除免疫
|-
|-
|'''Grim Ward'''
|'''残酷吓阻 Grim Ward'''
|
|
*Grants party members flat attack rating, and damage
*队伍成员获得固定准确率, 和伤害
|-
|-
|'''Battle Command'''
|'''战斗指挥 Battle Command'''
|
|
*Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point.
*获得 1 额外技能点每 10 硬点, 和增强伤害, 2% 伤害每软点.
|-
|-
|'''Battle Orders'''
|'''战斗体制 Battle Orders'''
|
|
*15 life 7.5 mana per level. Flat increase.
*15 生命 7.5 法力每等级. 固定增加.
|-
|-
|'''War Cry'''
|'''战斗狂嗥 War Cry'''
|
|
*Now has scaling AOE.  
*现在拥有缩放 AOE.  
*Stun removed.  
*昏迷移除.  
*Procs FHR
*触发 FHR
|}
|}


== Combat Masteries ==
== 战斗专家 Combat Masteries ==
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Iron Skin'''
|'''铁布杉 Iron Skin'''
|
|
*Hard points offer PDR%. Soft points defense
*硬点提供 PDR%. 软点防御
|-
|-
|'''Combat Reflexes'''
|'''战斗本能 Combat Reflexes'''
|
|
*Formerly increased stamina.  
*以前是增加耐力 increased stamina.  
*Hard points max HP.  
*硬点最大 HP.  
*Soft points FHR.  
*软点 FHR.  
*Stamina bonus.
*耐力加成.
|-
|-
|'''Throwing Mastery'''
|'''支配飞掷 Throwing Mastery'''
|
|
*Adds pierce.  
*增加穿刺.  
*Applies to Bow and Crossbow as well.
*同样适用于弓和十字弓.
|-
|-
|'''Polearm and Spear Mastery'''
|'''支配长柄和长矛 Polearm and Spear Mastery'''
|
|
*Improves Polearms and Spears
*改进长柄和长矛
|-
|-
|'''General Mastery'''
|'''支配通用 General Mastery'''
|
|
*Improves Swords, axes, maces
*改进剑, , 钉锤
|}
|}


= Sorceress =
= 法师 Sorceress =
== Fire ==
== 火焰 Fire ==
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Meteor'''
|'''陨石 Meteor'''
|
|
*25% phys on impact.  
*25% 物理影响.  
*Missile falls faster.  
*投掷物下落更快.  
*Fire ground shorter but higher damage.  
*地面火焰更短但有更高的伤害.  
*Shorter CD.
*更短的 CD.
|-
|-
|'''Inferno'''
|'''复苏狱火 Inferno'''
|
|
*Faster Spray speed
*更快的喷射速度
|-
|-
|'''Fire Wall'''
|'''火墙 Fire Wall'''
|
|
*Reduced duration.  
*减少持续时间.  
*Reduced CD.
*减少 CD.
|-
|-
|'''Combustion'''
|'''烈焰爆发 Combustion'''
|
|
*Added for fireball synergy.  
*增加火球 fireball 协同.  
*Long CD.  
*较长的 CD.  
*AOE burst fire ball.
*AOE 爆炸火球.
|-
|-
|'''Hydra/Lesser Hydra'''
|'''九头海蛇/次级九头海蛇 Hydra/Lesser Hydra'''
|
|
*Lesser shoots fire bolt. Greater shoots fire ball.
*次级发射火弹. 大的发射火球.
|-
|-
|'''Fire Mastery'''
|'''支配火焰 Fire Mastery'''
|
|
*Med damage, Med Pierce
*中等伤害, 中等穿刺
|-
|-
|'''Warmth'''
|'''暖气 Warmth'''
|
|
*Added flat attack rating bonus
*增加固定准确率加成
|}
|}


== Cold ==
== 冰冷 Cold ==
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Frozen Orb'''
|'''冰封球 Frozen Orb'''
|
|
*Removed cooldown
*移除冷却
|-
|-
|'''Blizzard'''
|'''暴风雪 Blizzard'''
|
|
*Improved ground density
*改进地面密度
|-
|-
|'''Ice Bolt'''
|'''冰弹 Ice Bolt'''
|
|
*Faster missile speed
*更快的投掷物速度
|-
|-
|'''Ice Blast'''
|'''冰风暴 Ice Blast'''
|
|
*Pierces. Faster missiles
*穿刺. 更快的投掷物
|-
|-
|'''Ice Barrage'''
|'''寒冰弹幕 Ice Barrage'''
|
|
*AOE impact that chills.
*AOE 撞击产生冰冻.
*Additional missiles as you level (max 5).  
*额外投掷物依你的等级 (最大 5).  
*Shotguns
*散开
*No pierce
*不能穿刺
|-
|-
|'''Cold Enchant'''
|'''冰冷强化 Cold Enchant'''
|
|
*Can use enchant fire and cold together.
*能与强化火焰 enchant fire 和冰冷一起使用.
|-
|-
|'''Chilling armor'''
|'''寒冰装甲 Chilling armor'''
|
|
*Creates single blizzard spike per counter ranged attack.  
*每次反击远程攻击产生一个暴风雪尖刺.  
*Chills melee on successful strike.
*在被近战击中时产生冰冻.
|-
|-
|'''Cold Mastery'''
|'''支配冰冷 Cold Mastery'''
|
|
*High pierce
*高穿透
*low damage
*低伤害
|}
|}


== Lightning ==
== 闪电 Lightning ==
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Thunder storm'''
|'''雷云风暴 Thunder storm'''
|
|
*Time between attacks goes down with increased skills
*攻击间隔时间随着技能的增加而缩短
*Cast nova on impact
*在撞击中施展新星
|-
|-
|'''Static Field'''
|'''静态力场 Static Field'''
|
|
*Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell.  
*减少敌人的生命到 50% 在普通, 65% 在恶梦, 80% 在地狱.  
*Additionally gives -1% to enemy lightning resistance per soft point.  
*额外给予 -1% 敌人闪电抗性每软点.  
*Breaks immunities
*破除免疫
|-
|-
|'''Teleport'''
|'''传送 Teleport'''
|
|
*50% spell damage debuff for 1 second on cast.  
*50% 法术伤害减益 1 秒在施法时.  
*Teleport uses lightning FCR frames.  (More info on cast rate Breakpoints https://diablo2.diablowiki.net/Breakpoints )
*传送使用闪电 lightning FCR 帧数.  (更多信息在施法速度断点 https://diablo2.diablowiki.net/Breakpoints )
*Damage debuff reduced by hard points (+1% damage per pointThis means that at lvl 2, you have a 49% damage debuff, and so on, until 30% at lvl 20)
*伤害减益减少基于硬点 (+1% 伤害每点数这意味着在 lvl 2, 你拥有 49% 伤害减益, 依此类推, 直到 30% lvl 20)
*Teleport is disabled on Mini Key Boss zones (https://projectdiablo2.miraheze.org/wiki/Zones)
*传送在迷你钥匙 Boss 区域被禁用 (https://wiki.projectdiablo2.cn/wiki/Zones)
|-
|-
|'''Lightning Mastery'''
|'''支配闪电 Lightning Mastery'''
|
|
*No pierce, high damage
*不能穿透, 高伤害
|-
|-
|'''Energy Shield'''
|'''能量护盾 Energy Shield'''
|
|
*Absorb caps at 80%.  
*吸收上限 80%.  
*Synergy from telekinesis has been nerfed.
*心灵传动 telekinesis 的协同已经被削弱.
|-
|-
|'''Telekinesis'''
|'''心灵传动 Telekinesis'''
|
|
*Large Damage buff.  
*大量伤害增益.  
*Synergies added.
*协同增加.
|}
|}


= Amazon =
= 亚马逊 Amazon =
== Bow and Crossbow Skills ==
== Bow and Crossbow Skills ==
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Magic Arrow'''
|'''魔法箭 Magic Arrow'''
|
|
*High flat magic damage.  
*高固定魔法伤害.  
*50% weapon damage.  
*50% 武器伤害.  
*Add 1 arrow every 10 soft points
*增加 1 箭矢每 10 软点
|-
|-
|'''Multi-shot'''
|'''多重箭 Multi-shot'''
|
|
*Reduced mana cost
*减少法力消耗
*Range reduced greatly
*射程大量减少
|-
|-
|'''Guided Arrow'''
|'''导引箭 Guided Arrow'''
|
|
*Now pierces.  
*现在能穿刺.  
*Can pierce same target 3 times.
*能穿刺同一目标 3 .
|-
|-
|'''Strafe'''
|'''炮轰 Strafe'''
|
|
*No next hit delay.  
*没有下一次命中延迟NHD.  
*Reduced to 5 attacks from 10.
*减少到 5 次攻击从之前的 10.
|-
|-
|'''Fire/Cold Arrow'''
|'''火焰/冰箭 Fire/Cold Arrow'''
|
|
*Additional arrow every 4 soft points.  
*额外箭矢每 4 软点.  
*Flat damage.  
*固定伤害.  
*Hybrid element/phys damage.  
*混合 元素/物理 伤害.  
*Fire increased damage decreased range.  
*火焰增加伤害降低射程.  
*Cold is 75% weapon damage.  
*冰冷是 75% 武器伤害.  
*Fire is 100% weapon damage
*火焰是 100% 武器伤害
|-
|-
|'''Exploding Arrow'''
|'''爆裂箭 Exploding Arrow'''
|
|
*Bigger AOE.  
*更大的 AOE.  
*AOE triggers on each pierced impact.
*AOE 触发在每次穿刺撞击.
|}
|}


== Javelin and Spear Skills ==
== 标枪和长矛技能 Javelin and Spear Skills ==
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Javelin and Spear Mastery'''
|'''支配标枪和长矛 Javelin and Spear Mastery'''
|
|
*Replaces impale. IAS per hard point
*替换刺爆 impale. IAS 每硬点
|-
|-
|'''Fend'''
|'''击退 Fend'''
|
|
*5 attacks instead of 10
*5 次攻击而不是 10
|-
|-
|'''Power Strike'''
|'''威力一击 Power Strike'''
|
|
*Lightning Nova on attack.
*在攻击时产生闪电新星 Lightning Nova  
*Main target gets primary lightning damage + Nova damage
*主目标受到主要闪电伤害 + 新星伤害
|-
|-
|'''Poison Javelin'''
|'''毒枪 Poison Javelin'''
|
|
*Increased damage.  
*增加伤害.  
*Poison done over .5 seconds.
*毒素完成持续 .5 .
|-
|-
|'''Plague Javelin'''
|'''瘟疫标枪 Plague Javelin'''
|
|
*Poison damage done over 3 seconds. (fixed)
*毒素伤害完成持续 3 . (已修复)
|-
|-
|'''Lightning Fury'''
|'''闪电之怒 Lightning Fury'''
|
|
*Damage and bolts released nerfed.  
*伤害和光弹释放削弱.  
*Capped at 10 bolts.
*上限为 10 光弹.
|}
|}


== Passive and Magic Skills ==
== 被动和魔法技能 Passive and Magic Skills ==
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Inner Sight'''
|'''内视 Inner Sight'''
|
|
*Reduce enemy attack rating (percentage based) and defense
*减少敌人准确率 (基于百分比) 和防御
|-
|-
|'''Slow Movement'''
|'''迟缓 Slow Movement'''
|
|
*Reduce enemy missile speed and movement speed
*减少敌人投掷物速度和移动速度
|-
|-
|'''Evade'''
|'''回避 Evade'''
|
|
*Is now a level 6 skill.  
*现在是等级 6 skill.  
*Scaling FRW added
*缩放 FRW 添加
|-
|-
|'''Dodge'''
|'''闪避 Dodge'''
|
|
*Grants bonus FHR per hard point
*获得加成 FHR 每硬点
*Removed animation
*移除动画
|-
|-
|'''Pierce'''
|'''穿透 Pierce'''
|
|
*Is now a level 12 skill.
*现在是等级 12 技能.
|-
|-
|'''Valkyrie'''
|'''女武神 Valkyrie'''
|
|
*Additional valkyrie at lvl 20 and 30.  
*额外女武神在 lvl 20 30.  
*Valks use Power strike.  
*女武神使用威力一击 Power strike.  
*Valks move faster.  
*女武神移动更快.  
*Can inspect
*能被查看
|-
|-
|'''Penetrate'''
|'''刺入 Penetrate'''
|
|
*passive -5% to enemy defense per hard point
*被动 -5% 敌人防御每硬点
|}
|}


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