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= 赛季 1 觉醒 Awakening - 2020 年 11 月 6 日 =
= 赛季 1 觉醒 Awakening - 十一月 6th 2020 =
{| class="non-table mw-collapsible"
{| class="non-table mw-collapsible mw-collapsed"
|+ 补丁说明 S1
|+ 补丁说明 S1
|-
|-
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* 来自章节 1 的萝格佣兵现在能装备十字弓
* 来自章节 1 的萝格佣兵现在能装备十字弓
* 来自章节 5 的野蛮人佣兵现在能装备斧和钉锤
* 来自章节 5 的野蛮人佣兵现在能装备斧和钉锤
* 佣兵现在会显示他们在雇主处提供的光环
* 佣兵现在会显示他们在雇主处提供的灵气
* 所有佣兵在普通, 恶梦, 地狱难度下都有相同的光环
* 所有佣兵在普通, 恶梦, 地狱难度下都有相同的灵气
* 光环变更:
* 灵气变更:
** 章节 1
** 章节 1
*** 火焰箭 Fire arrow 现在拥有活力 Vigor 光环 (来自佣兵 lvl 18)
*** 火焰箭 Fire arrow 现在拥有活力 Vigor 灵气 (来自佣兵 lvl 18)
*** 冰箭 Cold arrow 现在拥有冥思 Meditation 光环 (来自佣兵 lvl 24)
*** 冰箭 Cold arrow 现在拥有冥思 Meditation 灵气 (来自佣兵 lvl 24)
** 章节 2
** 章节 2
*** 神圣冰冻 Holy freeze 光环在防御 defense 佣兵身上移除, 现在总是反抗 Defiance 光环
*** 神圣冰冻 Holy freeze 灵气在防御 defense 佣兵身上移除, 现在总是反抗 Defiance 灵气
*** 祈祷 Prayer 光环在战斗 combat 佣兵身上移除, 现在总是荆棘 Thorns 光环
*** 祈祷 Prayer 灵气在战斗 combat 佣兵身上移除, 现在总是荆棘 Thorns 灵气
*** 力量 Might 光环在进攻 offensive 佣兵身上移除, 现在总是祝福瞄准 Blessed Aim 光环
*** 力量 Might 灵气在进攻 offensive 佣兵身上移除, 现在总是祝福瞄准 Blessed Aim 灵气
** 章节 3
** 章节 3
*** 火焰 Fire 现在拥有净化 Cleansing 光环
*** 火焰 Fire 现在拥有净化 Cleansing 灵气
*** 冰冷 Cold 现在拥有祈祷 Prayer 光环
*** 冰冷 Cold 现在拥有祈祷 Prayer 灵气
*** 闪电 Lightning 现在拥有神圣冲击 Holy Shock 光环和静态力场 Static Field 技能
*** 闪电 Lightning 现在拥有神圣冲击 Holy Shock 灵气和静态力场 Static Field 技能
** 章节 5
** 章节 5
*** 野蛮人现在拥有力量 Might 光环
*** 野蛮人现在拥有力量 Might 灵气


=== 物品 ITEMS ===
=== 物品 ITEMS ===
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** 食人魔之锤和雷锤范围额外增加 1
** 食人魔之锤和雷锤范围额外增加 1
** 手工无形物品现在将保持物品为无形
** 手工无形物品现在将保持物品为无形
** 你现在可以升级手工物品的底材(使用与亮金物品相同的公式)
** 你现在可以升级手工物品的底材(使用与亮金物品相同的配方)


* 新物品 NEW ITEMS:
* 新物品 NEW ITEMS:
** [[Corruptions|世界之石碎片(wss)]] - 用一个物品在盒子中转换两次以获得额外的属性/镶孔或将其变成亮金(损坏)
** [[Corruptions|世界之石碎片(wss)]] - 用一个物品在盒子中转换两次以获得额外的属性/凹槽或将其变成亮金(损坏)
** 拉苏克谜盒 Larzuk's Puzzlebox - 与物品转换创建镶孔
** 拉苏克谜盒 Larzuk's Puzzlebox - 与物品转换创建凹槽
** 原罪之魂 Prime Evil Soul - 从地狱难度暗黑破坏神或巴尔掉落
** 原罪之魂 Prime Evil Soul - 从地狱难度暗黑破坏神或巴尔掉落
** 黑色灵魂石 Black Soulstone - 完成超级崔斯特瑞姆后掉落
** 黑暗灵魂石 Black Soulstone - 完成超级崔斯特瑞姆后掉落
** 纯粹的恶魔精髓 Pure Demonic Essence - 掉落自 Bosses
** 纯净恶魔精华 Pure Demonic Essence - 掉落自 Bosses
** 恐怖异象 Vision of Terror - 在盒子中转换原罪之魂 Prime Evil Soul + 黑色灵魂石 Black Soulstone + 纯粹的恶魔精髓 Pure Demonic Essence, 打开传送门到暗黑破坏神克隆体 Diablo Clone
** 恐怖灵视 Vision of Terror - 在盒子中转换原罪之魂 Prime Evil Soul + 黑暗灵魂石 Black Soulstone + 纯净恶魔精华 Pure Demonic Essence, 打开传送门到暗黑破坏神克隆体 Diablo Clone
** 撒卡兰姆法珠 Zakarum Orb 让白色地图变成亮金地图
** 撒卡兰姆法珠 Zakarum Orb 让白色地图变成亮金地图
** 天使法珠 Angelic Orb 让蓝色地图变成亮金地图
** 天使法珠 Angelic Orb 让蓝色地图变成亮金地图
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=== 符文之语 RUNEWORDS ===
=== 符文之语 RUNEWORDS ===
* 新符文之语 NEW RUNEWORDS:
* 新符文之语 NEW RUNEWORDS:
** 图纹 Pattern 为 3 孔爪
** 图纹 Pattern 为 3 凹槽爪
** 瘟疫 Plague 为 3 孔武器
** 瘟疫 Plague 为 3 凹槽武器


=== 技能变更 SKILL CHANGES ===
=== 技能变更 SKILL CHANGES ===
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** 伤害增强
** 伤害增强
** 初始法力消耗减少到 1.5 (以前是 2)
** 初始法力消耗减少到 1.5 (以前是 2)
** 现在拥有击退 Fend 作为 8% 协同效应
** 现在拥有击退 Fend 作为 8% 协同
* 毒枪 Poison Javelin
* 毒枪 Poison Javelin
** 移动在技能树, 需求等级 1 (以前是 6)
** 移动在技能树, 需求等级 1 (以前是 6)
** Deals damage over 1 second instead of over 8 seconds
** 造成伤害持续 1 秒而不是持续 8
** damage per second increased
** 每秒伤害增加
** Now has Javelin and Spear Mastery as an additional synergy
** 现在拥有支配标枪和长矛 Javelin and Spear Mastery 作为额外的协同
** Synergies are now 25% (was 12%)
** 协同现在为 25% (以前是 12%)
* 支配标枪和长矛 Javelin and Spear Mastery
* 支配标枪和长矛 Javelin and Spear Mastery
** replaced Impale, moved in the skill tree, requires level 6 (Impale was 12)
** 替换刺爆 Impale, 移动在技能树, 需求等级 6 (刺爆 Impale 以前是 12)
** New skill that adds bonus damage and critical strike chance for javelins and spears
** 新技能增加加成伤害和致命攻击 critical strike 几率给标枪和长矛
* 威力一击 Power Strike
* 威力一击 Power Strike
** now also creates a lightning nova on attack
** 现在还会创造闪电新星 lightning nova 在攻击时
** damage scaling reduced
** 伤害缩放减少
** removed Charged Strike & Lightning Fury synergies
** 移除充能一击 Charged Strike & 闪电之怒 Lightning Fury 协同
** synergies are now 20% (was 10%)
** 协同现在为 20% (以前是 10%)
** mana cost per level decreased
** 法力消耗每等级降低
* 闪电球 Lightning Bolt
* 闪电球 Lightning Bolt
** prerequisites increased from 1 to 3 (now also requires Jab, Power Strike)
** 前置技能增加从 1 3 (现在还需要戳刺 Jab, 威力一击 Power Strike)
** damage scaling increased
** 伤害缩放增加
** mana cost decreased
** 法力消耗降低
** removed Charged Strike & Lightning Strike synergies
** 移除充能一击 Charged Strike & 闪电攻击 Lightning Strike 协同
** synergies are now 12% (was 3%)
** 协同现在为 12% (以前是 3%)
* 击退 Fend
* 击退 Fend
** moved in the skill tree, requires level 18 (was 24)
** 移动在技能树, 需求等级 18 (以前是 24)
** 5 attacks instead of 10
** 5 次攻击而不是 10
** attack rating bonus increased
** 准确率加成增加
** damage bonus increased
** 伤害加成增加
** now has Jab as a synergy at 8%
** 现在拥有戳刺 Jab 作为协同 8%
* 充能一击 Charged Strike
* 充能一击 Charged Strike
** prerequisites reduced from 4 to 2 (no longer requires Poison Javelin, Lightning Bolt)
** 前置技能减少从 4 2 (不再需要毒枪 Poison Javelin, 闪电球 Lightning Bolt)
** now begins with 2 charged bolts released (was 3)
** 现在开始为 2 充能弹 charged bolts 释放 (以前是 3)
** deals 10 more maximum damage at all levels
** 造成 10 额外最大伤害在所有等级
** removed Lightning Bolt synergy
** 移除闪电球 Lightning Bolt 协同
** synergies are now 5% (was 10%)
** 协同现在为 5% (以前是 10%)
* 瘟疫标枪 Plague Javelin
* 瘟疫标枪 Plague Javelin
** prerequisites increased from 2 to 4 (now also requires Jab, Power Strike)
** 前置技能增加从 2 to 4 (现在还需要戳刺 Jab, 威力一击 Power Strike)
** attack rating bonus increased
** 准确率加成增加
** damage scaling reduced
** 伤害缩放减少
** synergy from Poison Javelin is now 14% (was 10%)
** 协同从毒枪 Poison Javelin 现在是 14% (以前是 10%)
** now has Javelin and Spear Mastery as an additional synergy at 7%
** 现在拥有支配标枪和长矛 Javelin and Spear Mastery 作为额外的协同 7%
* 闪电攻击 Lightning Strike
* 闪电攻击 Lightning Strike
** prerequisites reduced from 5 to 3 (no longer requires Poison Javelin, Lightning Bolt)
** 前置技能减少从 5 3 (不再需要毒枪 Poison Javelin, 闪电球 Lightning Bolt)
** now begins with more hits and gains fewer additional hits per level
** 现在开始时每级命中更多获得的额外命中更少
** damage scaling increased
** 伤害缩放增加
** mana cost now begins lower and increases per level
** 法力消耗现在开始较低并且每级增加
** removed Lighting Bolt & Lightning Fury synergies
** 移除 Lighting Bolt & Lightning Fury 协同
** synergies are now 14% (was 8%)
** 协同现在为 14% (以前是 8%)
* 闪电之怒 Lightning Fury
* 闪电之怒 Lightning Fury
** prerequisites increased from 3 to 5 (now also requires Jab, Power Strike)
** 前置技能增加从 3 5 (现在还需要戳刺 Jab, 威力一击 Power Strike)
** releases 10 bolts instead of the amount scaling per level
** 释放 10 光弹而不是数量随等级缩放
** damage scaling reduced
** 伤害缩放减少
** mana cost reduced
** 法力消耗减少
** removed Charged Strike & Lightning Strike synergies
** 移除充能一击 Charged Strike & 闪电攻击 Lightning Strike 协同
** synergies are now 2% (was 1%)
** 协同现在为 2% (以前是 1%)
* 内视 Inner Sight
* 内视 Inner Sight
** now also reduces enemy attack rating by 1% per level
** 现在还会减少敌人准确率 1% 每等级
** radius begins at 6.6 yards and scales up to 18 yards (was always 13.3 yards)
** 范围初始为 6.6 码并且缩放上限为 18 (以前总是 13.3 )
* 回避 Evade
* 回避 Evade
** moved in the skill tree, requires level 6 (was 24)
** 移动在技能树, 需求等级 6 (以前是 24)
** prerequisites reduced from 2 to 0 (no longer requires Dodge, Avoid)
** 前置技能减少从 2 0 (不再需要闪避 Dodge, 躲避 Avoid)
** reduced dodge chance
** 减少闪避 dodge 几率
** scaling FRW added
** 缩放 FRW 增加
* 迟缓 Slow Movement
* 迟缓 Slow Movement
** renamed from Slow Missiles
** 重命名来自慢速箭 Slow Missiles
** now also slows enemy movement speed
** 现在还会减慢敌人移动速度
** slows ranged attacks to 75% and scales by 1% per level (was always 33%)
** 减慢远程攻击到 75% 并缩放 1% 每等级 (以前总是 33%)
** duration reduced to 5 seconds (was 6 + 6 per level)
** 持续降低到 5 (以前是 6 + 6 每等级)
* 穿透 Pierce
* 穿透 Pierce
** moved in the skill tree, requires level 12 (was 30)
** 移动在技能树, 需求等级 12 (以前是 30)
** prerequisites reduced from 2 to 1 (no longer requires Penetrate)
** 前置技能减少从 2 1 (不再需要刺入 Penetrate)
* 闪避 Dodge
* 闪避 Dodge
** merged with Avoid (works against missile attacks as well as melee attacks)
**与躲避 Avoid 合并 (可以对付投掷物攻击和近战攻击)
** moved in the skill tree, requires level 18 (was 6)
** 移动在技能树, 需求等级 18 (以前是 6)
** prerequisites increased from 0 to 3 (now requires Inner Sight, Slow Movement, Evade)
** 前置技能增加从 0 3 (现在需要内视 Inner Sight, 迟缓 Slow Movement, 回避 Evade)
** reduced dodge chance
** 减少闪避 dodge 几率
** now also grants bonus FHR per hard point
** 现在还会获得加成 FHR 每硬点
** removed animation
** 移除动画
* 诱饵 Decoy
* 诱饵 Decoy
** moved in the skill tree, requires level 18 (was 24)
** 移动在技能树, 需求等级 18 (以前是 24)
** life bonus begins at 10% (was 55%) and gains 10% per level (was 5%)
** 生命加成初始为 10% (以前是 55%) 并获得 10% 在每等级 (以前是 5%)
* 刺入 Penetrate
* 刺入 Penetrate
** moved in the skill tree, requires level 24 (was 18)
** 移动在技能树, 需求等级 24 (以前是 18)
** prerequisites increased from 1 to 2 (now also requires Pierce)
** 前置技能增加从 1 2 (现在还需要穿透 Pierce)
** now also reduces enemy defense % (begins at 5% and scales by 1% per hard point)
** 现在还会减少敌人防御 % (初始为 5% 和缩放 1% 每硬点)
* 女武神 Valkyrie
* 女武神 Valkyrie
** prerequisites reduced from 6 to 3 (no longer requires Dodge, Avoid, Evade)
** 前置技能减少从 6 3 (不再需要闪避 Dodge, 躲避 Avoid, 回避 Evade)
** can now summon an additional valkyrie at levels 20 and 30
** 现在能召唤额外的女武神 valkyrie 在等级 20 30
** Valkyries move faster and use Power strike
** 女武神 Valkyries 移动更快并使用威力一击 Power strike
** Valkyries can now be inspected
** 女武神 Valkyries 现在能被查看
** attack scaling reduced
** 攻击缩放减少
** now gains damage and defense per level
** 现在获得伤害和防御每等级
** removed Dodge, Avoid, & Evade synergies
** 移除闪避 Dodge, 躲避 Avoid, & 回避 Evade 协同
** Decoy synergy now adds physical damage instead of life
** 诱饵 Decoy 协同现在增加物理伤害而不是生命
** now has Pierce as a synergy for 1% lightning damage per level
** 现在拥有穿透 Pierce 作为协同给 1% 闪电伤害每等级
** now has Power Strike as a synergy for 20% lightning damage & 10% nova damage
** 现在拥有威力一击 Power Strike 作为协同给 20% 闪电伤害 & 10% 新星伤害
* 魔法箭 Magic Arrow
* 魔法箭 Magic Arrow
** now shoots an additional arrow every 10 soft points
** 现在发射额外箭矢每 10 软点
** 50% weapon damage (was 100%)
** 50% 武器伤害 (以前是 100%)
** now converts 50% damage to magic (was 1% per level)
** 现在转换 50% 伤害到魔法 (以前是 1% 每等级)
** deals flat magic damage
** 造成固定魔法伤害
** mana cost now increases per level instead of decreasing
** 法力消耗每等级增加而不是降低
** now has Inner Sight, Slow Movement, & Guided Arrow as 15% synergies
** 现在拥有内视 Inner Sight, 迟缓 Slow Movement, & 导引箭 Guided Arrow 作为 15% 协同
* 多重箭 Multiple Shot
* 多重箭 Multiple Shot
** Range reduced greatly
** 射程大量减少
** Starts at 3 arrows instead of 2
** 初始为 3 箭矢而不是 2
** Used to deal 3/4 weapon damage
** 使用造成 3/4 武器伤害
** Now also adds flat damage
** 现在还会增加固定伤害
** Now also adds bonus attack rating (50% + 20% per level)
** 现在还会增加加成准确率 (50% + 20% 每等级)
** Reduced mana cost (was 3 + slvl)
** 减少法力消耗 (以前是 3 + slvl)
* 火焰箭 Fire Arrow
* 火焰箭 Fire Arrow
** moved in the skill tree, requires level 6 (was 1)
** 移动在技能树, 需求等级 6 (以前是 1)
** prerequisites increased from 0 to 1 (now requires Magic Arrow)
** 前置技能增加从 0 1 (现在需要魔法箭 Magic Arrow)
** Fires 2 arrows + 1 per 3 levels (was just 1)
** 发射 2 箭矢 + 1 3 等级 (以前只是 1)
** Deals 1/2 weapon damage
** 造成 1/2 武器伤害
** Converts 50% physical damage to fire damage (was 3% + 2% per level)
** 转换 50% 物理伤害到火焰伤害 (以前是 3% + 2% 每等级)
** Flat fire damage buffed
** 固定火焰伤害增强
** attack rating scaling changed to +10% per level (was +9%)
** 准确率缩放更改为 +10% 每等级 (以前是 +9%)
** Mana cost reduced slightly
** 法力消耗略微减少
** synergy for Exploding Arrow changed to Immolation Arrow and is now 22% (was 12%)
** 协同爆裂箭 Exploding Arrow 更改为牺牲之箭 Immolation Arrow 并且现在是 22% (以前是 12%)
** now also has Magic Arrow as a synergy at 24%
** 现在还会拥有魔法箭 Magic Arrow 作为协同 24%
* 冰箭 Cold Arrow
* 冰箭 Cold Arrow
** prerequisites increased from 0 to 1 (now requires Magic Arrow)
** 前置技能增加从 0 1 (现在需要魔法箭 Magic Arrow)
** Fires 2 arrows + 1 per 4 levels (was just 1)
** 发射 2 箭矢 + 1 4 等级 (以前只是 1)
** Deals 1/4 weapon damage
** 造成 1/4 武器伤害
** Converts 50% physical damage to cold damage (was 3% + 2% per level)
** 转换 50% 物理伤害到冰冷伤害 (以前是 3% + 2% 每等级)
** attack rating scaling changed to +10% per level (was +9%)
** 准确率缩放更改为 +10% 每等级 (以前是 +9%)
** Flat cold damage buffed
** 固定冰冷伤害增强
** Cold length is always 4 seconds (was 4 + 1.2 per level)
** 冰冷时长总是 4 (以前是 4 + 1.2 每等级)
** Mana cost reduced slightly
** 法力消耗略微减少
** synergy for Ice Arrow is now 20% (was 12%)
** 协同急冻箭 Ice Arrow 现在是 20% (以前是 12%)
** now also has Magic Arrow as a synergy at 22%
** 现在还会拥有魔法箭 Magic Arrow 作为协同 22%
* 急冻箭 Ice Arrow
* 急冻箭 Ice Arrow
** moved in the skill tree, requires level 12 (was 18)
** 移动在技能树, 需求等级 12 (以前是 18)
** prerequisites increased from 1 to 2 (now also requires Magic Arrow)
** 前置技能增加从 1 2 (现在还需要魔法箭 Magic Arrow)
** cold damage buffed
** 冰冷伤害增强
** attack rating scaling changed to +10% per level (was +9%)
** 准确率缩放更改为 +10% 每等级 (以前是 +9%)
** freeze duration no longer scales per level
** 冻结持续不再随等级缩放
** mana cost is now always 3 (was 4 + 0.25 per level)
** 法力消耗现在总是 3 (以前是 4 + 0.25 每等级)
** synergy for Cold Arrow is now 14% (was 8%)
** 协同冰箭 Cold Arrow 现在是 14% (以前是 8%)
** now also has Magic Arrow as a synergy at 20% and Freezing Arrow as a synergy at 14%
** 现在还会拥有魔法箭 Magic Arrow 作为协同 20% 和冻结之箭 Freezing Arrow 作为协同 14%
** now also has Cold Arrow as a synergy at 5% freeze length per level
** 现在还会拥有冰箭 Cold Arrow 作为协同 5% 冻结时长每等级
* 导引箭 Guided Arrow
* 导引箭 Guided Arrow
** prerequisites reduced from 3 to 2 (no longer requires Cold Arrow)
** 前置技能减少从 3 2 (不再需要冰箭 Cold Arrow)
** Now pierces
** 现在能穿刺
** Can pierce same target 3 times
** 能穿刺同一目标 3
** damage scaling changed to +3% per level (was +5%)
** 伤害缩放更改为 +3% 每等级 (以前是 +5%)
** now has Magic Arrow as a synergy at 1% magic damage conversion per 2 levels
** 现在拥有魔法箭 Magic Arrow 作为协同 1% 魔法伤害转换每 2 等级
* 爆裂箭 Exploding Arrow
* 爆裂箭 Exploding Arrow
** moved in the skill tree, requires level 18 (was 12)
** 移动在技能树, 需求等级 18 (以前是 12)
** prerequisites reduced from 3 to 2 (no longer requires Multiple Shot)
** 前置技能减少从 3 2 (不再需要多重箭 Multiple Shot)
** Bigger AOE
** 更大的 AOE
** Flat fire damage buffed
** 固定火焰伤害增强
** attack rating scaling changed to +10% per level (was +9%)
** 准确率缩放更改为 +10% 每等级 (以前是 +9%)
** Mana cost reduced
** 法力消耗减少
** synergy for Fire Arrow changed to Immolation Arrow and is now 16% (was 8%)
** 协同火焰箭 Fire Arrow 更改为牺牲之箭 Immolation Arrow 并且现在是 16% (以前是 8%)
** now also has Magic Arrow as a synergy at 18%
** 现在还会拥有 Magic Arrow 作为协同 18%
* 炮轰 Strafe
* 炮轰 Strafe
** prerequisites reduced from 4 to 3 (no longer requires Cold Arrow)
** 前置技能减少从 4 3 (不再需要冰箭 Cold Arrow)
** No next hit delay
** 没有下一次命中延迟NHD
** Reduced to 5 attacks from 10
** 减少到 5 次攻击从之前的 10
** Used to deal 3/4 weapon damage
** 使用造成 3/4 武器伤害
** Damage scaling increased to 100% + 14% per level (was 50% + 5%)
** 伤害缩放增加到 100% + 14% 每等级 (以前是 50% + 5%)
** Now adds bonus bonus attack rating of 140% + 10% per level
** 现在增加准确率加成 140% + 10% 每等级
* 牺牲之箭 Immolation Arrow
* 牺牲之箭 Immolation Arrow
** moved in the skill tree, requires level 30 (was 24)
** 移动在技能树, 需求等级 30 (以前是 24)
** prerequisites reduced from 4 to 3 (no longer requires Multiple Shot)
** 前置技能减少从 4 3 (不再需要多重箭 Multiple Shot)
** synergy for Exploding Arrow is now 8% (was 10%)
** 协同爆裂箭 Exploding Arrow 现在是 8% (以前是 10%)
** synergy for Fire Arrow is now a fire damage synergy at 8% (was +5% average fire damage)
** 协同火焰箭 Fire Arrow 现在是作为火焰伤害协同 8% (以前是 +5% 平均火焰伤害)
** now also has Magic Arrow as a synergy at 16% average fire damage per level
** 现在还会拥有魔法箭 Magic Arrow 作为协同 16% 平均火焰伤害每等级
* 冻结之箭 Freezing Arrow
* 冻结之箭 Freezing Arrow
** prerequisites increased from 2 to 3 (now also requires Magic Arrow)
** 前置技能增加从 2 3 (现在还需要魔法箭 Magic Arrow)
** radius now scales up to 6 yards (was 3.3)
** 范围现在扩大到 6 (以前是 3.3)
** attack rating scaling changed to +10% per level (was +9%)
** 准确率缩放更改为 +10% 每等级 (以前是 +9%)
** damage range increased slightly
** 伤害范围略微增加
** freeze length reduced to 1 second (was 2)
** 冻结时长减少到 1 (以前是 2)
** mana cost halved
** 法力消耗减半
** synergy for Cold Arrow is now 6% (was 12%)
** 协同冰箭 Cold Arrow 现在是 6% (以前是 12%)
** synergy for Ice Arrow is now a damage synergy at 6% (was +5% freeze length per level)
** 协同急冻箭 Ice Arrow 现在作为伤害协同 6% (以前是 +5% 冻结时长每等级)


==== 刺客 Assassin ====
==== 刺客 Assassin ====
* Tiger Strike
* 虎击 Tiger Strike
** attack rating bonus increased
** 准确率加成增加
* Dragon Talon
* 龙爪 Dragon Talon
** now caps at 3 kicks (was just 1 + 1 kick per six levels)
** 现在上限是 3 踢击 (以前只是 1 + 1 踢击每六等级)
** kick damage increased
** 脚踢伤害增加
** now has Dragon Tail as a synergy at 10%
** 现在拥有神龙摆尾 Dragon Tail 作为协同 10%
* Dragon Claw
* 双龙爪 Dragon Claw
** attack rating bonus decreased
** 准确率加成降低
** synergy is now 6% (was 4%)
** 协同现在是 6% (以前是 4%)
* Fists of Fire
* 焰拳 Fists of Fire
** attack rating bonus increased
** 准确率加成增加
** synergy is now 14% (was 12%)
** 协同现在是 14% (以前是 12%)
* Cobra Strike
* 眼镜蛇攻击 Cobra Strike
** attack rating bonus increased
** 准确率加成增加
* Claws of Thunder
* 雷电爪 Claws of Thunder
** attack rating bonus increased
** 准确率加成增加
** synergy is now 10% (was 8%)
** 协同现在是 10% (以前是 8%)
* Dragon Tail
* 神龙摆尾 Dragon Tail
** attack rating bonus increased
** 准确率加成增加
** now has Dragon Talon as a synergy at 10%
** 现在拥有龙爪 Dragon Talon 作为协同 10%
* Dragon Flight
* 飞龙在天 Dragon Flight
** attack rating bonus starts higher and scales less with levels
** 准确率加成初始更高并且随等级缩放降低
** cooldown increased to 2 seconds (was 1)
** 冷却增加到 2 (以前是 1)
* Blades of Ice
* 寒冰刃 Blades of Ice
** attack rating bonus increased
** 准确率加成增加
** synergy is now 10% (was 8%)
** 协同现在是 10% (以前是 8%)
* Phoenix Strike
* 凤凰攻击 Phoenix Strike
** Removed Next Hit Delay for 3rd charge (cold attack)
** 移除下一次命中延迟NHD 给第 3 次聚气 (冰冷攻击)
** 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher
** 第 2 次聚气 (闪电攻击) 当使用双龙爪 Dragon Claw 作为最后一击时不再阻止第 3 次聚气造成伤害
** attack rating bonus increased
** 准确率加成增加
* Claw and Dagger Mastery
* 支配爪和匕首 Claw and Dagger Mastery
** renamed, now affects daggers as well as claws
** 重命名, 现在影响匕首和爪
* Psychic Hammer
* 心灵战锤 Psychic Hammer
** Hits another enemy at level 10+
** 击中另一个敌人在等级 10+
** damage buffed, only deals magic damage
** 伤害增强, 只造成魔法伤害
** starting mana cost reduced to 1.5 (was 4)
** 初始法力消耗减少到 1.5 (以前是 4)
** now has Mind Blast, Cloak of Shadows, & Shadow Warrior as synergies at 18%
** 现在拥有心灵爆震 Mind Blast, 魔影斗篷 Cloak of Shadows, & 影子战士 Shadow Warrior 作为协同 18%
* Burst of Speed
* 速度爆发 Burst of Speed
** now grants attack speed with hard points instead of soft points
** 现在获得攻击速度用于硬点而不是软点
** walk/run speed reduced
** 行走/跑步速度减少
* Cloak of Shadows
* 魔影斗篷 Cloak of Shadows
** now has a fixed duration of 5 seconds (was 8 + 1 second per level)
** 现在拥有固定持续 5 (以前是 8 + 1 秒每等级)
** bonus defense reduced
** 加成防御减少
* Mind Blast
* 心灵爆震 Mind Blast
** moved in the skill tree, requires level 18 (was 24)
** 移动在技能树, 需求等级 18 (以前是 24)
** No longer stuns after first hard point (was 2 seconds + 0.2 per level)
** 首个硬点之后不再昏迷 (以前是 2 + 0.2 每等级)
** Increased AOE with soft points
** 增加 AOE 用于软点
** damage buffed
** 伤害增强
** Mana cost reduced to 9 (was 15)
** 法力消耗减少到 9 (以前是 15)
** now has Psychic Hammer, Cloak of Shadows, & Shadow Warrior as synergies at 12%
** 现在拥有心灵战锤 Psychic Hammer, 魔影斗篷 Cloak of Shadows, & 影子战士 Shadow Warrior 作为协同 12%
* Fade
* 能量消解 Fade
** curse duration reduction reduced
** 诅咒持续时间减少
** damage reduction reduced
** 伤害减少
* Shadow Warrior
* 影子战士 Shadow Warrior
** attack rating reduced from 100 per level to 40 per level
** 准确率减少从 100 每等级到 40 每等级
* Shadow Master
* 影子大师 Shadow Master
** attack rating reduced from 90 per level to 40 per level
** 准确率减少从 90 每等级到 40 每等级
* Venom
* 毒牙 Venom
** now has Cobra Strike as a synergy at 6%
** 现在拥有眼镜蛇攻击 Cobra Strike 作为协同 6%
* Fire Blast
* 火焰爆震 Fire Blast
** now gains an extra bomb every 4 hard points
** 现在获得额外炸弹每 4 硬点
** damage per bomb reduced
** 每个炸弹的伤害减少
** starting mana cost reduced to 3 (was 4)
** 初始法力消耗减少到 3 (以前是 4)
** synergy for Death Sentry changed to Chain Lightning Sentry
** 协同亡者守卫 Death Sentry 更改为连锁闪电守卫 Chain Lightning Sentry
* Shock Web
* 雷电网 Shock Web
** removed next hit delay
** 移除下一次命中延迟NHD
** increased ground speed
** 增加地面速度
** damage increased
** 伤害增加
** now gains 1 additional spike per three levels
** 现在获得 1 额外尖刺网每三个等级
** synergy from Fire Blast changed to lightning damage (was +1 spike per three levels)
** 协同从火焰爆震 Fire Blast 更改为闪电伤害 (以前是 +1 尖刺网每三个等级)
** now also has Wake of Fire & Wake of Inferno as synergies
** 现在还会拥有火焰复苏 Wake of Fire & 复苏狱火 Wake of Inferno 作为协同
** synergies are now 10% (was 11%)
** 协同现在为 10% (以前是 11%)
* Blade Sentinel
* 刃之守卫 Blade Sentinel
** increased projectile movement speed
** 增加投掷物移动速度
** duration no longer scales with levels
** 持续时间不再缩放用于等级
** no longer counts toward trap count
** 不再计入陷阱的数量
** reduced skill damage, damage scaling slightly improved at higher levels
** 减少技能伤害, 伤害缩放在更高等级略微改进
** weapon damage reduced to 1/4 from 3/8
** 武器伤害减少到 1/4 从之前的 3/8
** added Blade Fury and Blade Shield as synergies at 6%
** 增加刃之怒 Blade Fury 和刀刃之盾 Blade Shield 作为协同 6%
* Charged Bolt Sentry
* 电能守卫 Charged Bolt Sentry
** damage increased slightly
** 伤害略微增加
** mana cost reduced
** 法力消耗减少
** now gains +1 bolt per three levels
** 现在获得 +1 光弹每三个等级
** removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels)
** 移除协同从雷电网 Shock Web (以前是 +1 光弹每三个等级) 和雷光守卫 Lightning Sentry (以前是 +1 射击每四个等级)
** now also has Chain Lightning Sentry as a synergy
** 现在还会拥有连锁闪电守卫 Chain Lightning Sentry 作为协同
** synergies are now 7%/7%/4%/4% (was 6%)
** 协同现在为 7%/7%/4%/4% (以前是 6%)
* Wake of Fire
* 火焰复苏 Wake of Fire
** shoots 8 times instead of 5
** 射击 8 次而不是 5
** damage buffed
** 伤害增强
** mana cost reduced to 7 (was 13)
** 法力消耗减少到 7 (以前是 13)
** synergies are now 10% (was 8%)
** 协同现在为 10% (以前是 8%)
* Blade Fury
* 刃之怒 Blade Fury
** prerequisites reduced from 3 to 1 (no longer requires Fire Blast, Wake of Fire)
** 前置技能减少从 3 1 (不再需要火焰爆震 Fire Blast, 火焰复苏 Wake of Fire)
** added pierce
** 增加穿刺
** attack trigger time is now affected by attack speed
** 攻击触发时间现在受攻击速度影响
** increased weapon damage from 75% to 100%
** 增加武器伤害从 75% 100%
** penalty for 2-handed weapons removed
** 移除对双手武器的惩罚
** damage reduced
** 伤害减少
** now adds bonus attack rating of 120% + 20% per level
** 现在增加加成准确率 120% + 20% 每等级
** added Blade Sentinel & Blade Shield as synergies at 4%
** 增加刃之守卫 Blade Sentinel & 刀刃之盾 Blade Shield 作为协同 4%
* Blade Shield
* 刀刃之盾 Blade Shield
** moved in the skill tree, requires level 24 (was 30)
** 移动在技能树, 需求等级 24 (以前是 30)
** prerequisites reduced from 4 to 2 (no longer requires Fire Blast, Wake of Fire)
** 前置技能减少从 4 2 (不再需要火焰爆震 Fire Blast, 火焰复苏 Wake of Fire)
** weapon damage increased from 1/4 to 1/2
** 武器伤害增加从 1/4 1/2
* Lightning Sentry
* 雷光守卫 Lightning Sentry
** synergies are now 10% (was 12%)
** 协同现在为 10% (以前是 12%)
* Wake of Inferno
* 复苏狱火 Wake of Inferno
** damage buffed (double scaling, even higher scaling at level 22+)
** 伤害增强 (缩放翻倍, 更高的平均缩放在等级 22+)
** synergy for Wake of Fire is now 10% (was 7%)
** 协同火焰复苏 Wake of Fire 现在是 10% (以前是 7%)
* Chain Lightning Sentry
* 连锁闪电守卫 Chain Lightning Sentry
** new skill that shoots bolts of Chain Lightning (can bounce up to 5 times)
** 新技能射击光弹连锁闪电 Chain Lightning (能反弹最多 5 )
** chain radius is the same as Chain Lightning
** 连锁范围等同于连锁闪电 Chain Lightning
* Death Sentry
* 亡者守卫 Death Sentry
** moved in the skill tree
** 移动在技能树
** prerequisites increased from 4 to 6 (now also requires Wake of Fire, Wake of Inferno)
** 前置技能增加从 4 6 (现在还需要火焰复苏 Wake of Fire, 复苏狱火 Wake of Inferno)
** can now only explode corpses instead of also shooting lightning most of the time
** 现在只能爆炸尸体而不是大部分时间都能发射闪电
** explosion damage is 5-10% of corpse's life
** 爆炸伤害是尸体生命的 5-10%
** added flat physical and fire damage
** 增加固定物理和火焰伤害
** radius is always 12 yards (was 3.33 + 0.66 per level)
** 范围总是 12 (以前是 3.33 + 0.66 每等级)
** synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels
** 协同火焰爆震 Fire Blast 移除 (以前是 1 射击每 3 等级), 射击现在增加每 3 等级
** synergy for Lightning Sentry removed (was 12%)
** 协同雷光守卫 Lightning Sentry 移除 (以前是 12%)
** now has Shock Web, Charged Bolt Sentry, & Death Sentry as synergies at 6%
** 现在拥有雷电网 Shock Web, 电能守卫 Charged Bolt Sentry, & 亡者守卫 Death Sentry 作为协同 6%


==== 野蛮人 Barbarian ====
==== 野蛮人 Barbarian ====
* Shout
* 大叫 Shout
** moved in the skill tree
** 移动在技能树
** defense bonus reduced
** 防御加成减少
** duration is now 300 seconds (was 20 + 10 per level)
** 持续现在是 300 (以前是 20 + 10 每等级)
* War Cry
* 战斗狂嗥 War Cry
** moved in the skill tree, requires level 6 (was 30)
** 移动在技能树, 需求等级 6 (以前是 30)
** prerequisites reduced from 5 to 1 (no longer requires Taunt, Battle Cry, Shout, Battle Orders, Battle Command)
** 前置技能减少从 5 1 (不再需要嘲弄 Taunt, 战嗥 Battle Cry, 大叫 Shout, 战斗体制 Battle Orders, 战斗指挥 Battle Command)
** Now has scaling AOE
** 现在拥有缩放 AOE
** Stun removed, but procs FHR
** 击昏 Stun 移除, 但是触发 FHR
** damage starts lower but scales higher
** 伤害初始较低但缩放更高
** mana cost reduced to 2 + 0.25 per level (was 10 + 1)
** 法力消耗减少到 2 + 0.25 每等级 (以前是 10 + 1)
** synergies for Howl & Battle Cry are now 18% (was 6%), synergy for Taunt is now 12% (was 6%)
** 协同狂嗥 Howl & 战嗥 Battle Cry 现在是 18% (以前是 6%), 协同嘲弄 Taunt 现在是 12% (以前是 6%)
** now has Shout, Battle Orders, & Battle Command as additional synergies at 12%
** 现在拥有大叫 Shout, 战斗体制 Battle Orders, & 战斗指挥 Battle Command 作为额外的协同 12%
* Taunt
* 嘲弄 Taunt
** moved in the skill tree, requires level 18 (was 6)
** 移动在技能树, 需求等级 18 (以前是 6)
** prerequisites increased from 1 to 2 (now also requires War Cry)
** 前置技能增加从 1 2 (现在还需要战斗狂嗥 War Cry)
* Battle Orders
* 战斗体制 Battle Orders
** moved in the skill tree
** 移动在技能树
** now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
** 现在增加固定 生命/法力, +15 生命和 +7.5 法力每等级 (以前是 35% + 3% 生命/法力/耐力 每等级)
** no longer adds stamina
** 不再增加耐力
** duration is now 300 seconds (was 30 + 10 per level)
** 持续现在是 300 (以前是 30 + 10 每等级)
* Grim Ward
* 残酷吓阻 Grim Ward
** prerequisites increased from 2 to 3 (now also requires Howl, War Cry, Taunt, no longer requires Find Potion, Find Item)
** 前置技能增加从 2 3 (现在还需要狂嗥 Howl, 战斗狂嗥 War Cry, 嘲弄 Taunt, 不再需要找寻药剂 Find Potion, 找寻物品 Find Item)
** No longer makes enemies flee
** 不再使敌人逃跑
** Grants party members flat attack rating (130 + 20 per level) and bonus damage (28% + 4% per level)
** 给予队友固定准确率 (130 + 20 每等级) 和加成伤害 (28% + 4% 每等级)
** radius starts at 8 yards (was 2)
** 范围初始为 8 (以前是 2)
* Battle Command
* 战斗指挥 Battle Command
** moved in the skill tree
** 移动在技能树
** grants 1 additional skill point every 10 base levels
** 获得 1 额外技能点每 10 基础等级
** Adds enhanced damage with 2% damage per level
** 增加增强伤害与 2% 伤害每等级
** duration is now 300 seconds (was 5 + 10 per level)
** 持续现在是 300 (以前是 5 + 10 每等级)
* Battle Cry
* 战嗥 Battle Cry
** moved in the skill tree, requires level 30 (was 18)
** 移动在技能树, 需求等级 30 (以前是 18)
** prerequisites increased from 2 to 5 (now also requires War Cry, Shout, Battle Orders, Battle Command)
** 前置技能增加从 2 5 (现在还需要战斗狂嗥 War Cry, 大叫 Shout, 战斗体制 Battle Orders, 战斗指挥 Battle Command)
** Reduces enemy physical resistance instead of damage (can break immunities)
** 减少敌人物理抗性而不是伤害 (能破除免疫)
** Reduces enemy defenses by a lower amount (starts at -15% instead of -50%)
** 减少敌人防御降低数值 (初始为 -15% 而不是 -50%)
* General Mastery
* 支配通用 General Mastery
** Replaced Sword Mastery, Axe Mastery, & Mace Mastery
** 替换支配长剑 Sword Mastery, 支配斧头 Axe Mastery, & 支配钉头锤 Mace Mastery
** attack rating per level changed from 8% to 16%
** 准确率每等级改变从 8% 16%
* Throwing Mastery
* 支配飞掷 Throwing Mastery
** moved in the skill tree, requires level 1 (was 6)
** 移动在技能树, 需求等级 1 (以前是 6)
** Adds pierce
** 增加穿刺
** attack rating per level changed from 8% to 16%
** 准确率每等级改变从 8% 16%
* Polearm and Spear Mastery
* 支配长柄和长矛 Polearm and Spear Mastery
** Replaced Polearm Mastery & Spear Mastery
** 替换支配长棍 Polearm Mastery & 支配长矛 Spear Mastery
** attack rating per level changed from 8% to 16%
** 准确率每等级改变从 8% 16%
* Combat Reflexes
* 战斗本能 Combat Reflexes
** Renamed from Increased Stamina
** 重命名来自增加耐力 Increased Stamina
** now grants max HP with hard points
** 现在从硬点中获得最大 HP
** now grants FHR with soft points
** 现在从软点中获得 FHR
* Iron Skin
* 铁布杉 Iron Skin
** Now adds PDR% with hard points
** 现在从硬点中增加 PDR%
* Bash
* 重击 Bash
** moved in the skill tree
** 移动在技能树
** 75% chance monster is put into FHR animation with knockback, otherwise no knockback
** 75% 几率怪物被放入带有击退的 FHR 动画, 否则不会击退
** bonus attack rating increased to 35 + 20 per level (was 20 + 5)
** 加成准确率增加到 35 + 20 每等级 (以前是 20 + 5)
** damage bonus is now +10% per level (was +5%)
** 伤害加成现在是 +10% 每等级 (以前是 +5%)
** mana cost now scales per level
** 法力消耗现在缩放每等级
** now also has Berserk as a synergy at 10%
** 现在还会拥有狂战士 Berserk 作为协同 10%
* Double Swing
* 双手挥击 Double Swing
** prerequisites changed (now requires Frenzy instead of Bash)
** 前置技能更改 (现在需要狂乱 Frenzy 而不是重击 Bash)
** bonus attack rating increased to 75% + 20% per level (was 15% + 5%)
** 加成准确率增加到 75% + 20% 每等级 (以前是 15% + 5%)
** mana cost increased to 4 + 0.5 per level (was 1 - 0.125 per level with a minimum of 0)
** 法力消耗增加到 4 + 0.5 每等级 (以前是 1 - 0.125 每等级最小为 0)
** synergy changed from Bash to Frenzy
** 协同更改从重击 Bash 到狂乱 Frenzy
** synergy is now 14% (was 10%)
** 协同现在是 14% (以前是 10%)
* Frenzy
* 狂乱 Frenzy
** moved in the skill tree, requires level 1 (was 24)
** 移动在技能树, 需求等级 1 (以前是 24)
** prerequisites reduced from 3 to 0 (no longer requires Bash, Double Swing, Double Throw)
** 前置技能减少从 3 0 (不再需要重击 Bash, 双手挥击 Double Swing, 双手投掷 Double Throw)
** Duration increased to 9 seconds + 1 per level (was just 6)
** 持续增加到 9 + 1 每等级 (以前只是 6)
** Movement speed reduced, gains 2% velocity per level until level 8, 1% per level after that
** 移动速度减少, 获得 2% 速度每等级直到等级 8, 在之后 1% 每等级
** bonus attack rating changed to 20% + 18% per level (was 100% + 7%)
** 加成准确率更改为 20% + 18% 每等级 (以前是 100% + 7%)
** damage changed to 15% + 10% per level (was 90% + 9%)
** 伤害更改为 15% + 10% 每等级 (以前是 90% + 9%)
** synergy for Berserk removed
** 协同狂战士 Berserk 移除
** now has Stun as a synergy instead of Taunt
** 现在拥有击昏 Stun 作为协同而不是嘲弄 Taunt
** synergies are now 4% (was 8%)
** 协同现在为 4% (以前是 8%)
* Stun
* 击昏 Stun
** moved in the skill tree, requires level 6 (was 12)
** 移动在技能树, 需求等级 6 (以前是 12)
** duration increased
** 持续时间增加
* Concentrate
* 专心 Concentrate
** moved in the skill tree, requires level 12 (was 18)
** 移动在技能树, 需求等级 12 (以前是 18)
** prerequisites reduced from 2 to 1 (no longer requires Bash or Stun, now requires Frenzy)
** 前置技能减少从 2 1 (不再需要重击 Bash 或击昏 Stun, 现在需要狂乱 Frenzy)
** Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
** 转换物理伤害到魔法伤害初始为 30% (以前是 0%) 并且现在还会获得 +2% 每硬点
** Defense bonus is now 20% + 4% per level (was 100% + 10%)
** 防御加成现在是 20% + 4% 每等级 (以前是 100% + 10%)
** bonus attack rating now starts at 180% (was 60%)
** 加成准确率现在初始为 180% (以前是 60%)
** damage scaling increased to +6% per level (was +5%)
** 伤害缩放增加到 +6% 每等级 (以前是 +5%)
** synergy for Berserk (bonus magic damage) changed to Bash
** 协同狂战士 Berserk (加成魔法伤害) 更改为重击 Bash
** synergy for Battle Orders changed to Battle Command
** 协同战斗体制 Battle Orders 更改为战斗指挥 Battle Command
** damage synergies are now 6% (was 5%/10%)
** 伤害协同现在为 6% (以前是 5%/10%)
* Double Throw
* 双手投掷 Double Throw
** prerequisites changed (now requires Frenzy instead of Bash)
** 前置技能更改 (现在需要狂乱 Frenzy 而不是重击 Bash)
** Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 8 total bounces
** 现在是目标之间的反弹 - 3 反弹 + 1 反弹每 3 等级最多 8 反弹总次数
** Not affected by pierce
** 不受穿刺影响
** bonus attack rating increased to 175% + 15% per level (was 20% + 10%)
** 加成准确率增加到 175% + 15% 每等级 (以前是 20% + 10%)
** now also gains bonus damage 55% + 12% per level
** 现在还会获得加成伤害 55% + 12% 每等级
** mana cost now scales per level (was just 1)
** 法力消耗现在缩放每等级 (以前只是 1)
* Leap
* 跳跃 Leap
** moved in the skill tree, requires level 12 (was 6)
** 移动在技能树, 需求等级 12 (以前是 6)
** prerequisites increased from 0 to 2 (now requires Bash, Stun)
** 前置技能增加从 0 2 (现在需要重击 Bash, 击昏 Stun)
** leap distance increased
** 跳跃距离增加
** Hard points increase the speed of the leap
** 硬点增加跳跃的速度
** knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)
** 击退范围现在是只随着硬点增加到 10 (以前是 2.66 + 0.66 每等级)
* Leap Attack
* 跳跃攻击 Leap Attack
** moved in the skill tree, requires level 24 (was 18)
** 移动在技能树, 需求等级 24 (以前是 18)
** prerequisites increased from 1 to 5 (now also requires Bash, Stun, Concentrate, Frenzy)
** 前置技能增加从 1 5 (现在还需要重击 Bash, 击昏 Stun, 专心 Concentrate, 狂乱 Frenzy)
** Hard points increase the speed of the leap
** 硬点增加跳跃的速度
** Now deals damage in an area instead of attacking a single target
** 现在对一个区域造成伤害而不是攻击单个目标
** damage bonus is now +10% per level (was 100% + 30% per level)
** 伤害加成现在是 +10% 每等级 (以前是 100% + 30% 每等级)
** can now leech
** 现在能吸取
** no longer uses attack rating
** 不再使用准确率
** mana cost now starts lower and scales per level (was just 9)
** 法力消耗现在初始较低并缩放在每等级 (以前只是 9)
** now has Bash as an additional synergy
** 现在拥有重击 Bash 作为额外的协同
** synergies are now 6% (was 10%)
** 协同现在为 6% (以前是 10%)
* Berserk
* 狂战士 Berserk
** moved in the skill tree, requires level 24 (was 30)
** 移动在技能树, 需求等级 24 (以前是 30)
** prerequisites reduced from 3 to 2 (no longer requires Bash or Stun, now requires Frenzy)
** 前置技能减少从 3 2 (不再需要重击 Bash 或击昏 Stun, 现在需要狂乱 Frenzy)
** Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
** 减少玩家的物理抗性而不是防御, 持续现在总是 0.5
** bonus attack rating is now 240% + 12% per level (was 100% + 15%)
** 加成准确率现在是 240% + 12% 每等级 (以前是 100% + 15%)
** Now deals physical damage instead of magic damage, damage bonus is now +10% per level (was +15%)
** 现在造成物理伤害而不是魔法伤害, 伤害加成现在是 +10% 每等级 (以前是 +15%)
** Now also penetrates physical resistance
** 现在还会穿透物理抗性
** synergies changed from Howl & Shout to Taunt & Combat Reflexes
** 协同更改从狂嗥 Howl & 大叫 Shout 到嘲弄 Taunt & 战斗本能 Combat Reflexes
** synergies are now 8% (was 10%)
** 协同现在为 8% (以前是 10%)
* Whirlwind
* 旋风 Whirlwind
** moved in the skill tree
** 移动在技能树
** prerequisites reduced from 5 to 3 (no longer requires Bash, Stun, Leap, Leap Attack, now requires Frenzy, Berserk)
** 前置技能减少从 5 3 (不再需要重击 Bash, 击昏 Stun, 跳跃 Leap, 跳跃攻击 Leap Attack, 现在需要狂乱 Frenzy, 狂战士 Berserk)
** Movement speed increased by character's FRW speed
** 移动速度随角色的 FRW 速度增加
** Now also scales velocity at 4% per level
** 现在还会缩放速度 4% 每等级
** bonus attack rating now starts at 240% (was 0%)
** 加成准确率现在初始为 240% (以前是 0%)
** damage bonus increased to 50% + 6% per level (was -50% + 8%)
** 伤害加成增加到 50% + 6% 每等级 (以前是 -50% + 8%)
** Will not apply splash damage from melee weapons
** 不会应用溅射伤害从近战武器


==== 德鲁伊 Druid ====
==== 德鲁伊 Druid ====
* Firestorm
* 火风暴 Firestorm
** damage scaling nerfed
** 伤害缩放削弱
** speed and range (aoe) increases per skill level
** 速度和范围 (aoe) 增加在每技能等级
* Arctic Blast
* 极地风暴 Arctic Blast
** moved in the skill tree, requires level 1 (was 6)
** 移动在技能树, 需求等级 1 (以前是 6)
** damage scaling buffed
** 伤害缩放增强
** range nerfed, has a bigger hitbox and travels faster
** 范围削弱, 拥有更大的命中框和更快的速度
** mana cost starts lower and scales higher
** 法力消耗初始较低并随缩放更高
** now also has Tornado & Twister as synergies
** 现在还会拥有龙卷风 Tornado & 小旋风 Twister 作为协同
** synergies are now 18% for most and 25% for Hurricane (was 15%)
** 协同现在大多数为 18% 而暴风 Hurricane 为 25% (以前是 15%)
* Molten Boulder
* 熔浆巨岩 Molten Boulder
** damage scaling nerfed
** 伤害缩放削弱
** now has Fissure & Armageddon as synergies instead of Firestorm
** 现在拥有火山爆 Fissure & 毁天灭地 Armageddon 作为协同而不是火风暴 Firestorm
** synergies apply to both damage types (physical and fire)
** 协同应用两种伤害类型 (物理和火焰)
** synergies are now 10%/10%/10% instead of 10%/8%
** 协同现在为 10%/10%/10% 而不是 10%/8%
** now rolls faster with additional soft points
** 现在额外的软点让滚动速度更快
* Cyclone Armor
* 飓风装甲 Cyclone Armor
** moved in the skill tree, requires level 6 (was 12)
** 移动在技能树, 需求等级 6 (以前是 12)
** scaling buffed
** 伤害缩放增强
** synergies removed
** 持续时间协同移除
** now has a small cooldown
** 现在有少量冷却时间
* Fissure
* 火山爆 Fissure
** level 16+ damage scaling buffed slightly
** 等级 16+ 伤害缩放略微增强
** duration decreased from 3.2 to 2.2 seconds
** 持续降低从 3.2 2.2
** synergy changed from Volcano to Molten Boulder
** 协同更改从火山 Volcano 到熔浆巨岩 Molten Boulder
** synergies decreased to 6% (was 12%)
** 协同降低到 6% (以前是 12%)
** now has increased density, lowered cooldown, and no longer causes next hit delay
** 现在拥有增加密度, 降低冷却时间, 并且不再造成下一次命中延迟NHD
* Twister
* 小旋风 Twister
** moved in the skill tree, requires level 12 (was 18)
** 移动在技能树, 需求等级 12 (以前是 18)
** mana cost now scales
** 法力消耗现在缩放
** now has Arctic Blast as a synergy
** 现在拥有极地风暴 Arctic Blast 作为协同
** synergies increased to 15% (was 10%)
** 协同增加到 15% (以前是 10%)
** damage scaling buffed
** 伤害缩放增强
** now shoots additional twisters with additional soft points (max of 14), does not shotgun
** 现在基于额外的软点能发射额外的小旋风 (最大 14), 不散开
* Gust
* 阵风 Gust
** new skill that teleports the character and briefly chills nearby enemies
** 新技能传送角色并短暂冷却附近的敌人
* Volcano
* 火山 Volcano
** synergies decreased to 8% (was 12%)
** 协同降低到 8% (以前是 12%)
** now has reduced cooldown and next hit delay
** 现在拥有减少冷却时间和下一次命中延迟NHD
* Tornado
* 龙卷风 Tornado
** now has Arctic Blast as a synergy instead of Cyclone Armor
** 现在拥有极地风暴 Arctic Blast 作为协同而不是飓风装甲 Cyclone Armor
** synergies increased to 11% (was 9%)
** 协同增加到 11% (以前是 9%)
** hitbox increased in size
** 命中框增加大小
* Hurricane
* 暴风 Hurricane
** duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed)
** 持续时间增加 3 每等级 (飓风装甲 Cyclone Armor 持续时间 2 每等级协同移除)
** synergies decreased to 8% (was 9%)
** 协同降低到 8% (以前是 9%)
** now has Arctic Blast as a synergy
** 现在拥有极地风暴 Arctic Blast 作为协同
* Armageddon
* 毁天灭地 Armageddon
** prerequisites reduced from 9 to 4 (no longer requires Arctic Blast, Cyclone Armor, Twister, Tornado, Hurricane)
** 前置技能减少从 9 4 (不再需要极地风暴 Arctic Blast, 飓风装甲 Cyclone Armor, 小旋风 Twister, 龙卷风 Tornado, 暴风 Hurricane)
** duration increases by 3 per level (Fissure duration of 2 per level synergy removed)
** 持续时间增加 3 每等级 (火山爆 Fissure 持续时间 2 每等级协同移除)
** synergy changed from Firestorm to Fissure
** 协同更改从火风暴 Firestorm 到火山爆 Fissure
** synergies decreased to 8% (was 14%)
** 协同降低到 8% (以前是 14%)
** physical damage buffed
** 物理伤害增强
** fire damage (from impact) nerfed
** 火焰伤害 (来自撞击) 削弱
** now has decreased aoe, increased meteor fall rate
** 现在已经降低 aoe, 增加陨石坠落速度
* Werewolf
* 狼人变化 Werewolf
** duration increased to 9999 seconds (was 40)
** 持续增加到 9999 (以前是 40)
** base stamina/life bonuses removed
** 基础 耐力/生命 加成移除
** now grants bonus damage instead of bonus attack rating
** 现在获得加成伤害而不是加成准确率
** now grants flat magic/physical damage reduction
** 现在减少了固定 魔法/物理 伤害
* Werebear
* 熊人变化 Werebear
** moved in the skill tree, requires level 1 (was 6)
** 移动在技能树, 需求等级 1 (以前是 6)
** duration increased to 9999 seconds (was 40)
** 持续增加到 9999 (以前是 40)
** base life bonus removed
** 基础生命加成移除
** damage/defense bonuses nerfed
** 伤害/防御 加成削弱
* Lycanthropy
* 变形术 Lycanthropy
** prerequisites reduced from 1 to 0 (no longer requires Werewolf)
** 前置技能减少从 1 0 (不再需要狼人变化 Werewolf)
** duration bonus removed
** 持续时间加成移除
** life bonus nerfed (grants 10% + 2% per level instead of 20% + 5% per level)
** 生命加成削弱 (获得 10% + 2% 每等级而不是 20% + 5% 每等级)
** now grants bonus attack rating
** 现在获得加成准确率
* Feral Rage
* 野性狂暴 Feral Rage
** moved in the skill tree, requires level 6 (was 12)
** 移动在技能树, 需求等级 6 (以前是 12)
** attack bonus buffed
** 攻击加成增强
** life steal bonus nerfed
** 生命偷取加成削弱
* Maul
* 撞锤 Maul
** moved in the skill tree, requires level 6 (was 12)
** 移动在技能树, 需求等级 6 (以前是 12)
** attack bonus buffed
** 攻击加成增强
** damage bonus buffed
** 伤害加成增强
** stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
** 昏迷时长不再随等级缩放; 现在降低到最小 0.2
* Hunger
* 饥饿 Hunger
** moved in the skill tree, requires level 12 (was 24)
** 移动在技能树, 需求等级 12 (以前是 24)
** prerequisites reduced from 5 to 3 (no longer requires Werewolf, Feral Rage, Fire Claws)
** 前置技能减少从 5 3 (不再需要狼人变化 Werewolf, 野性狂暴 Feral Rage, 焰爪 Fire Claws)
** no longer is an ''attack'' that grants life/mana steal and bonus attack rating
** 不再是一个 "攻击" 获得生命/法力偷取和加成准确率
** reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
** 重做为一个仅限熊人变化的技能在吃尸体时获得奖励 (移动速度, 生命吸取, 暴击几率CS)
* Rabies
* 狂犬病 Rabies
** attack bonus buffed
** 攻击加成增强
** poison damage scaling nerfed
** 毒素伤害缩放削弱
** now has Feral Rage as a synergy
** 现在拥有野性狂暴 Feral Rage 作为协同
** spread tick rate increased, spread radius increased
** 传染瘟疫速度增加, 传染范围增加
* Shock Wave
* 震波 Shock Wave
** moved in the skill tree, requires level 18 (was 24)
** 移动在技能树, 需求等级 18 (以前是 24)
** stun length no longer scales with levels
** 昏迷时长不再随等级缩放
** now has increased range and projectile speed
** 现在拥有增加范围和投掷物速度
** damage scaling buffed
** 伤害缩放增强
** now has Werebear, Twister, & Tornado as synergies at 14% instead of Maul at 5%
** 现在拥有熊人变化 Werebear, 小旋风 Twister, & 龙卷风 Tornado 作为协同 14% 而不是撞锤 Maul 5%
* Fire Claws
* 焰爪 Fire Claws
** moved in the skill tree, requires level 24 (was 18)
** 移动在技能树, 需求等级 24 (以前是 18)
** prerequisites reduced from 4 to 0 (no longer requires Werewolf, Feral Rage, Werebear, Maul)
** 前置技能减少从 4 0 (不再需要狼人变化 Werewolf, 野性狂暴 Feral Rage, 熊人变化 Werebear, 撞锤 Maul)
** attack bonus buffed
** 攻击加成增强
* Fury
* 狂怒 Fury
** no long scales from 2-5 attacks, now hits 3 times
** 不再缩放从 2-5 次攻击, 现在命中 3
** attack bonus buffed
** 攻击加成增强
** damage bonus buffed to +20% per level (was 17%)
** 伤害加成增强到 +20% 每等级 (以前是 17%)
* Raven
* 乌鸦 Raven
** attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
** 攻击不再使目标失明, 但现在造成一半冷伤害和一半物理伤害并且是有效的伤害传递者
** ravens persist while teleporting, cannot take damage, and are not affected by auras or any player buffs
** 乌鸦在传送时持续存在, 不受伤害, 并且不受灵气或任何玩家 buff 的影响
** can go up to a total of 12 ravens simultaneously, with every 10 hard points summoning an additional raven per cast
** 最多可以同时召唤 12 只乌鸦, 10 硬点召唤一只额外的乌鸦
** now has Summon Spirit Wolf, Summon Dire Wolf, & Summon Grizzly as synergies at 12%
** 现在拥有召唤灵狼 Summon Spirit Wolf, 召唤狂狼 Summon Dire Wolf, & 召唤灰熊 Summon Grizzly 作为协同 12%
** mana cost starts lower and scales per level
** 法力消耗初始较低并缩放在每等级
* Poison Creeper
* 猛毒花藤 Poison Creeper
** damage buffed
** 伤害增强
** now has Carrion Vine, Solar Creeper, & Rabies as synergies at 8%
** 现在拥有食尸藤 Carrion Vine, 太阳藤 Solar Creeper, & 狂犬病 Rabies 作为协同 8%
* Heart of Wolverine
* 狼獾之心 Heart of Wolverine
** moved in the skill tree, requires level 6 (was 18)
** 移动在技能树, 需求等级 6 (以前是 18)
** prerequisites reduced from 1 to 0 (no longer requires Oak Sage)
** 前置技能减少从 1 0 (不再需要橡木智者 Oak Sage)
** no longer requires Oak Sage as a prerequisite
** 不再需要橡木智者 Oak Sage 作为前置技能
** life buffed
** 生命增强
** starting mana cost reduced to 10 (was 20)
** 初始法力消耗减少到 10 (以前是 20)
* Summon Spirit Wolf
* 召唤灵狼 Summon Spirit Wolf
** moved in the skill tree, requires level 12 (was 6)
** 移动在技能树, 需求等级 12 (以前是 6)
** prerequisites increased from 1 to 2 (now also requires Heart of Wolverine)
** 前置技能增加从 1 2 (现在还需要狼獾之心 Heart of Wolverine)
** can now be summoned alongside Dire Wolf & Grizzly
** 现在能和 狂狼 & 灰熊 一起召唤
** now has multiple damage synergies instead of just Summon Grizzly
** 现在有多种伤害协同而不是只有召唤灰熊 Summon Grizzly
** attack bonus nerfed
** 攻击加成削弱
** defense bonus nerfed
** 防御加成削弱
** life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
** 生命增强, 现在获得生命每等级, 不再拥有生命协同从召唤狂狼 Summon Dire Wolf
** damage buffed
** 伤害增强
* Carrion Vine
* 食尸藤 Carrion Vine
** now recovers a flat amount of life instead of a percentage
** 现在回复固定数量生命而不是百分比
* Spirit of Barbs
* 棘灵 Spirit of Barbs
** moved in the skill tree, requires level 18 (was 30)
** 移动在技能树, 需求等级 18 (以前是 30)
** prerequisites reduced from 2 to 1 (no longer requires Oak Sage)
** 前置技能减少从 2 1 (不再需要橡木智者 Oak Sage)
** life buffed
** 生命增强
** now deals a flat amount of damage to attackers instead of reflecting a percentage
** 现在造成固定数量伤害到攻击者而不是百分比
* Summon Dire Wolf
* 召唤狂狼 Summon Dire Wolf
** moved in the skill tree, requires level 24 (was 18)
** 移动在技能树, 需求等级 24 (以前是 18)
** prerequisites changed (now requires Heart of Wolverine instead of Oak Sage)
** 前置技能更改 (现在需要狼獾之心 Heart of Wolverine 而不是橡木智者 Oak Sage)
** can now be summoned alongside Spirit Wolf & Grizzly
** 现在能和 灵狼 & 灰熊 一起召唤
** now has multiple damage synergies instead of just Summon Grizzly
** 现在有多种伤害协同而不是只有召唤灰熊 Summon Grizzly
** defense buffed, no longer has defense synergy from Summon Spirit Wolf
** 防御增强, 不再拥有防御协同从召唤灵狼 Summon Spirit Wolf
** life buffed
** 生命增强
** no longer gains bonus attack rating per level
** 不再获得加成准确率每等级
* Solar Creeper
* 太阳藤 Solar Creeper
** now recovers a flat amount of mana instead of a percentage
** 现在回复固定数量法力而不是百分比
* Oak Sage
* 橡木智者 Oak Sage
** moved in the skill tree, requires level 30 (was 6)
** 移动在技能树, 需求等级 30 (以前是 6)
** prerequisites increased from 0 to 2 (now requires Heart of Wolverine, Spirit of Barbs)
** 前置技能增加从 0 2 (现在需要狼獾之心 Heart of Wolverine, 棘灵 Spirit of Barbs)
** life buffed
** 生命增强
** now grants a flat amount of life instead of a percentage
** 现在获得固定数量生命而不是百分比
** now has Carrion Vine & Solar Creeper as synergies which grant 0.5 Health Regeneration per level
** 现在拥有食尸藤 Carrion Vine & 太阳藤 Solar Creeper 作为协同获得 0.5 生命回复每等级
* Summon Grizzly
* 召唤灰熊 Summon Grizzly
** prerequisites changed (now requires Heart of Wolverine instead of Oak Sage)
** 前置技能更改 (现在需要狼獾之心 Heart of Wolverine 而不是橡木智者 Oak Sage)
** can now be summoned alongside Spirit Wolf & Dire Wolf
** 现在能和 灵狼 & 狂狼 一起召唤
** now deals splash damage
** 现在造成溅射伤害
** can now summon an additional Grizzly with 20 hard points
** 现在能召唤额外的灰熊 Grizzly 基于 20 硬点
** now has multiple damage synergies
** 现在拥有多个伤害协同
** base damage nerfed
** 基础伤害削弱
** attack bonus nerfed, no longer gains attack rating per level
** 攻击加成削弱, 不再获得准确率每等级
** defense bonus buffed, no longer has defense synergy from Summon Spirit Wolf
** 防御加成增强, 不再拥有防御协同从召唤灵狼 Summon Spirit Wolf
** life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
** 生命增强, 现在获得生命每等级, 不再拥有生命协同从召唤狂狼 Summon Dire Wolf


==== 死灵法师 Necromancer ====
==== 死灵法师 Necromancer ====
* Raise Skeleton Warrior
* 复苏骷髅战士 Raise Skeleton Warrior
** Skeletons now have splash damage on melee attacks
** 骷髅现在拥有溅射伤害在近战攻击
** total skeleton warriors capped at 8
** 骷髅战士总数上限为 8
** damage increased
** 伤害增加
** attack rating bonus increased
** 准确率加成增加
** defense bonus increased
** 防御加成增加
** synergy for Summon Resist removed
** 协同召唤抵抗 Summon Resist 移除
** now has Raise Skeletal Mage & Skeleton Mastery as additional synergies at 8%
** 现在拥有复苏骷髅法师 Raise Skeletal Mage & 支配骷髅 Skeleton Mastery 作为额外的协同 8%
* Skeleton Mastery
* 支配骷髅 Skeleton Mastery
** no longer affects revives
** 不再影响复生怪
** life bonuses buffed
** 生命加成增强
** now also improves skeleton velocity
** 现在还会提高骷髅速度
* Clay Golem
* 黏土石魔 Clay Golem
** Now deals splash damage
** 现在造成溅射伤害
** damage increased drastically
** 伤害大量增加
** life starts higher and scales less per level
** 生命初始更高并随每等级缩放降低
** lowered value of "slows enemies"
** 降低了 "减慢敌人" 的数值
** mana cost reduced
** 法力消耗减少
** synergy for Summon Resist removed
** 协同召唤抵抗 Summon Resist 移除
** synergy for Blood Golem removed (was +5% life)
** 协同鲜血石魔 Blood Golem 移除 (以前是 +5% 生命)
** now also has Blood Golem & Iron Golem as damage synergies
** 现在还会拥有鲜血石魔 Blood Golem & 钢铁石魔 Iron Golem 作为伤害协同
** damage synergies are now 20% (was 6%)
** 伤害协同现在为 20% (以前是 6%)
* Raise Skeletal Mage
* 复苏骷髅法师 Raise Skeletal Mage
** Skeletal Mages' elemental attacks pierce enemies
** 骷髅法师的元素攻击穿透敌人
** damage increased
** 伤害增加
** synergy for Summon Resist removed
** 协同召唤抵抗 Summon Resist 移除
** now also has Raise Skeleton Warrior as a synergy at 8%
** 现在还会拥有复苏骷髅战士 Raise Skeleton Warrior 作为协同 8%
* Golem Mastery
* 支配石魔 Golem Mastery
** Can summon an additional golem for every 5 base points
** 5 个基础点能召唤额外的石魔
** life per level reduced to 10% (was 20%)
** 生命每等级减少到 10% (以前是 20%)
* Blood Warp
* 血腥传送 Blood Warp
** New skill that teleports the character at the cost of 8% of their maximum life
** 新技能传送角色消耗 8% 的最大生命
* Blood Golem
* 鲜血石魔 Blood Golem
** now grants life per hit instead of leeching a percentage of damage as life
** 现在每次命中获得生命而不是吸取一定百分比的伤害作为生命
** damage scaling improved dramatically
** 伤害缩放显著提高
** now gains life per level
** 现在获得生命每等级
** synergy for Summon Resist removed
** 协同召唤抵抗 Summon Resist 移除
** now also has Clay Golem & Iron Golem as damage synergies
** 现在还会拥有黏土石魔 Clay Golem & 钢铁石魔 Iron Golem 作为伤害协同
** damage synergies are now 15% (was 6%)
** 伤害协同现在为 15% (以前是 6%)
* Iron Golem
* 钢铁石魔 Iron Golem
** Now deals splash damage if created with a weapon
** 现在使用武器造成溅射伤害
** only the first Iron Golem created is permanent
** 只有首个创建的钢铁石魔是永久的
** life buffed
** 生命增强
** attack rating bonus reduced
** 准确率加成减少
** synergy for Summon Resist removed
** 协同召唤抵抗 Summon Resist 移除
** synergy for Blood Golem removed (was +5% life)
** 协同鲜血石魔 Blood Golem 移除 (以前是 +5% 生命)
** now also has Clay Golem & Blood Golem as damage synergies
** 现在还会拥有黏土石魔 Clay Golem & 鲜血石魔 Blood Golem 作为伤害协同
** damage synergies are now 5% (was 6%)
** 伤害协同现在为 5% (以前是 6%)
* Fire Golem
* 火焰石魔 Fire Golem
** Indirectly affected by Holy Fire aura tickrate increase
** 间接受到圣火灵气伤害增加的影响
** life buffed
** 生命增强
** attack rating bonus reduced
** 准确率加成减少
** attack damage increased
** 攻击伤害增加
** aura damage significantly increased
** 灵气伤害显著增加
** dramatically reduced amount of fire damage absorbed
** 大量减少火焰伤害的吸收
** synergy for Summon Resist removed
** 协同召唤抵抗 Summon Resist 移除
** synergy for Blood Golem removed (was +5% life)
** 协同鲜血石魔 Blood Golem 移除 (以前是 +5% 生命)
** now has Clay Golem, Blood Golem, & Iron Golem as damage synergies at 20%
** 现在拥有黏土石魔 Clay Golem, 鲜血石魔 Blood Golem, & 钢铁石魔 Iron Golem 作为伤害协同 20%
* Revive
* 重生 Revive
** prerequisites reduced from 5 to 2 (no longer requires Clay Golem, Blood Golem, Iron Golem)
** 前置技能减少从 5 2 (不再需要黏土石魔 Clay Golem, 鲜血石魔 Blood Golem, 钢铁石魔 Iron Golem)
** Total of 6 revives at 20 hard points (was 1 revive per level)
** 最多 6 个重生怪在 20 硬点时 (以前是 1 重生 revive 每等级)
** duration now scales per level
** 持续时间现在缩放在每等级
** damage bonus now scales at +2% per level
** 伤害加成现在缩放在 +2% 每等级
** synergies for Summon Resist & Skeleton Mastery removed
** 协同召唤抵抗 Summon Resist & 支配骷髅 Skeleton Mastery 移除
* Teeth
* Teeth
** level 8+ scaling improved
** 等级 8+ 缩放改进
** synergies for Bone Wall & Bone Prison changed to just Bone Armor
** 协同骨墙 Bone Wall & 骨牢 Bone Prison 更改为只有白骨装甲 Bone Armor
** synergies are now 25% (was 15%)
** 协同现在为 25% (以前是 15%)
* Poison Dagger
* 淬毒匕首 Poison Dagger
** moved in the skill tree, requires level 1 (was 6)
** 移动在技能树, 需求等级 1 (以前是 6)
** Now penetrates enemy poison resistances by -1% per level, up to -20%
** 现在穿透敌人的毒素抗性 -1% 每等级, 最多 -20%
** Now releases a poison cloud on hit which carries poison damage from gear/charms
** 现在在命中时释放毒云并附加装备/护身符的毒素伤害
* damage/duration reduced (damage per second is higher)
* 伤害/持续时间 减少 (每秒伤害更高)
** mana cost halved
** 法力消耗减半
** synergy for Poison Explosion changed to Desecrate
** 协同毒爆 Poison Explosion 更改为亵渎 Desecrate
** synergies are now 22% (was 20%)
** 协同现在为 22% (以前是 20%)
* Bone Armor
* 白骨装甲 Bone Armor
** moved in the skill tree, requires level 6 (was 1)
** 移动在技能树, 需求等级 6 (以前是 1)
** prerequisites increased from 0 to 1 (now requires Teeth)
** 前置技能增加从 0 1 (现在需要牙 Teeth)
* Corpse Explosion
* 尸体爆炸 Corpse Explosion
** moved in the skill tree
** 移动在技能树
** prerequisites changed (now requires Poison Dagger instead of Teeth)
** 前置技能更改 (现在需要淬毒匕首 Poison Dagger 而不是牙 Teeth)
** 3-5% corpse life damage (was 70-120%)
** 3-5% 尸体生命伤害 (以前是 70-120%)
** radius starts higher and caps at 14 yards
** 范围初始较高并且上限 14
** added flat fire/phys damage
** 增加固定火焰/物理伤害
** now has Amplify Damage, Desecrate, & Revive as synergies at 7%
** 现在拥有伤害加深 Amplify Damage, 亵渎 Desecrate, & 重生 Revive 作为协同 7%
* Bone Wall
* 骨墙 Bone Wall
** prerequisites increased from 1 to 2 (now also requires Teeth)
** 前置技能增加从 1 2 (现在还需要牙 Teeth)
* Desecrate
* 亵渎 Desecrate
** reworked from Poison Explosion, moved in the skill tree, requires level 12 (Poison Explosion was 18)
** 从毒爆 Poison Explosion 重做, 移动在技能树, 需求等级 12 (毒爆 Poison Explosion 以前是 18)
** prerequisites reduced from 3 to 2 (no longer requires Teeth)
** 前置技能减少从 3 2 (不再需要牙 Teeth)
** Creates corpses on the ground instead of requiring a corpse to be cast (corpses can be targeted with Corpse Explosion, uses monster corpses from the area it is cast in)
** 在地面上创造尸体而不是需要施展在尸体上 (尸体爆炸可以瞄准尸体, 使用所在区域的怪物尸体)
** damage/duration reduced (damage per second is higher)
** 伤害/持续时间 减少 (每秒伤害更高)
** mana cost now scales per level
** 法力消耗现在缩放每等级
** synergies are now 16% (was 15%)
** 协同现在为 16% (以前是 15%)
* Bone Spear
* 骨矛 Bone Spear
** prerequisites reduced from 2 to 1 (no longer requires Corpse Explosion)
** 前置技能减少从 2 1 (不再需要尸体爆炸 Corpse Explosion)
** fires additional spears at levels 15 and 25 (does not shotgun)
** 发射额外矛在等级 15 25 (不散开)
** damage reduced
** 伤害减少
** synergies for Bone Wall & Bone Prison changed to just Bone Armor
** 协同骨墙 Bone Wall & 骨牢 Bone Prison 更改为只有白骨装甲 Bone Armor
** synergies are now 10%/10%/5% (was 7%)
** 协同现在为 10%/10%/5% (以前是 7%)
* Bone Prison
* 骨牢 Bone Prison
** prerequisites reduced from 5 to 4 (no longer requires Corpse Explosion)
** 前置技能减少从 5 4 (不再需要尸体爆炸 Corpse Explosion)
* Poison Nova
* 剧毒新星 Poison Nova
** prerequisites reduced from 4 to 3 (no longer requires Teeth)
** 前置技能减少从 4 3 (不再需要牙 Teeth)
** damage scaling increased
** 伤害缩放增加
** synergy for Poison Explosion changed to Desecrate
** 协同毒爆 Poison Explosion 更改为亵渎 Desecrate
** synergies are now 15% (was 10%)
** 协同现在为 15% (以前是 10%)
* Bone Spirit
* 白骨之魂 Bone Spirit
** prerequisites reduced from 3 to 2 (no longer requires Corpse Explosion)
** 前置技能减少从 3 2 (不再需要 Corpse Explosion)
** Faster missile speed
** 更快的投掷物速度
** synergies for Bone Wall & Bone Prison changed to just Bone Armor
** 协同骨墙 Bone Wall & 骨牢 Bone Prison 更改为只有白骨装甲 Bone Armor
** synergies are now 10%/10%/5% (was 6%)
** 协同现在为 10%/10%/5% (以前是 6%)
* Amplify Damage
* 伤害加深 Amplify Damage
** now reduces enemy physical resistance by 10% + 2% per base level (was 100%) - immunities are lowered at 1/2 effectiveness (was 1/5)
** 现在减少敌人物理抗性 10% + 2% 每基础等级 (以前是 100%) - 免疫降低为 1/2 效果 (以前是 1/5)
** radius reduced
** 范围减少
** duration reduced
** 持续时间减少
** mana cost now scales with levels
** 法力消耗现在随等级缩放
** now has Curse Mastery as a synergy at -1% physical resistance per level
** 现在拥有支配诅咒 Curse Mastery 作为协同 -1% 物理抗性每等级
** now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
** 现在拥有支配诅咒 Curse Mastery 作为协同 +0.6 码范围每 3 等级
* Curse Mastery
* 支配诅咒 Curse Mastery
** New skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
** 新技能提高所有诅咒的效果并允许应用额外的诅咒在等级 10 20
* Dim Vision
* 微暗灵视 Dim Vision
** moved in the skill tree
** 移动在技能树
** now also reduces enemy attack rating
** 现在还会减少敌人准确率
** radius starts higher and scales less with levels
** 范围初始较高并随等级缩放降低
** duration scales at +1 per level instead of +2 per level
** 持续时间缩放在 +1 每等级而不是 +2 每等级
** mana cost starts lower and now scales with levels
** 法力消耗初始较低并随等级缩放
** now has Curse Mastery as a synergy at -10 attack rating per level
** 现在拥有支配诅咒 Curse Mastery 作为协同 -10 准确率每等级
* Dark Pact
* 黑暗契约 Dark Pact
** New skill that consumes up to 3 curses on targets in an area and does damage per curse consumed
** 新技能消耗最多 3 诅咒在目标区域并且每次消耗诅咒造成伤害
* Iron Maiden
* 攻击反噬 Iron Maiden
** moved in the skill tree
** 移动在技能树
** prerequisites increased from 1 to 2 (now also requires Dark Pact)
** 前置技能增加从 1 2 (现在还需要黑暗契约 Dark Pact)
** duration reduced
** 持续时间减少
** radius and mana cost now scale with levels
** 范围和法力消耗现在随等级缩放
** now has Curse Mastery as a synergy at 6% damage returned per level
** 现在拥有支配诅咒 Curse Mastery 作为协同 6% 伤害反弹每等级
** now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
** 现在拥有支配诅咒 Curse Mastery 作为协同 +0.6 码范围每 3 等级
* Life Tap
* 偷取生命 Life Tap
** moved in the skill tree, requires level 12 (was 18)
** 移动在技能树, 需求等级 12 (以前是 18)
** prerequisites reduced from 2 to 1 (no longer requires Iron Maiden)
** 前置技能减少从 2 1 (不再需要攻击反噬 Iron Maiden)
** life leech is now 8% + 1% per base level (was just 50%)
** 生命吸取现在是 8% + 1% 每基础等级 (以前只是 50%)
** radius starts higher and scales less with levels
** 范围初始较高并随等级缩放降低
** duration reduced
** 持续时间减少
** mana cost starts lower and now scales with levels
** 法力消耗初始较低并随等级缩放
** now has Curse Mastery as a synergy at +1% life steal per two levels
** 现在拥有支配诅咒 Curse Mastery 作为协同 +1% 生命偷取每两个等级
** now has Curse Mastery as a synergy at +0.6 yards per three levels
** 现在拥有支配诅咒 Curse Mastery 作为协同 +0.6 码每三个等级
* Terror
* 恐惧 Terror
** prerequisites reduced from 2 to 1 (no longer requires Amplify Damage, Weaken, now requires Dim Vision)
** 前置技能减少从 2 1 (不再需要伤害加深 Amplify Damage, 削弱 Weaken, 现在需要微暗灵视 Dim Vision)
** now also reduces enemy movement speed by 2% per base level
** 现在还会减少敌人移动速度 2% 每基础等级
** radius increased from 2.6 yards to 6.6 yards
** 范围增加从 2.6 码到 6.6
** duration is now 3 seconds (was 7 + 1 second per level in Normal, 1/2 in Nightmare, and 1/4 in Hell)
** 持续现在是 3 (以前是 7 + 1 秒每等级在普通, 1/2 在恶梦, 1/4 在地狱)
** mana cost now scales with levels
** 法力消耗现在随等级缩放
** now has Curse Mastery as a synergy at -1% speed per level
** 现在拥有支配诅咒 Curse Mastery 作为协同 -1% 速度每等级
* Weaken
* 削弱 Weaken
** moved in the skill tree, requires level 18 (was 6)
** 移动在技能树, 需求等级 18 (以前是 6)
** prerequisites increased from 1 to 2 (now also requires Life Tap)
** 前置技能增加从 1 2 (现在还需要偷取生命 Life Tap)
** now reduces enemy damage by 10% + 1% per level (was just 33%)
** 现在减少敌人伤害 10% + 1% 每等级 (以前只是 33%)
** radius reduced
** 范围减少
** duration reduced
** 持续时间减少
** mana cost now scales with levels
** 法力消耗现在随等级缩放
** now has Curse Mastery as a synergy at -1% damage per two levels
** 现在拥有支配诅咒 Curse Mastery 作为协同 -1% 伤害每两个等级
** now has Curse Mastery as a synergy at +0.6 yards per three levels
** 现在拥有支配诅咒 Curse Mastery 作为协同 +0.6 码每三个等级
* Confuse
* 迷乱 Confuse
** moved in the skill tree
** 移动在技能树
** prerequisites increased from 1 to 2 (now also requires Terror)
** 前置技能增加从 1 2 (现在还需要恐惧 Terror)
** now also increases attack speed of confused enemies by 3% per base level
** 现在还会增加攻击速度给混乱的敌人 3% 每基础等级
** radius reduced
** 范围减少
** duration is now 6 + 1 per level instead of 8 + 2 per level
** 持续现在是 6 + 1 每等级而不是 8 + 2 每等级
** mana cost now scales with levels
** 法力消耗现在随等级缩放
** now has Curse Mastery as a synergy at +1% attack speed per level
** 现在拥有支配诅咒 Curse Mastery 作为协同 +1% 攻击速度每等级
* Attract
* 吸引 Attract
** moved in the skill tree
** 移动在技能树
** prerequisites increased from 2 to 3 (now also requires Terror)
** 前置技能增加从 2 3 (现在还需要恐惧 Terror)
** now also reduces enemy defense by 120% + 10% per level
** 现在还会减少敌人防御 120% + 10% 每等级
** radius now starts lower and scales with levels
** 范围现在初始较低并随等级缩放
** duration reduced from 8.4 + 3.6 per level to 5.6 + 2.4 per level
** 持续时间减少从 8.4 + 3.6 每等级到 5.6 + 2.4 每等级
** now has Curse Mastery as a synergy at -5% enemy defense per level
** 现在拥有支配诅咒 Curse Mastery 作为协同 -5% 敌人防御每等级
* Decrepify
* 衰老 Decrepify
** moved in the skill tree
** 移动在技能树
** prerequisites changed (now requires Life Tap instead of Terror)
** 前置技能更改 (现在需要偷取生命 Life Tap 而不是恐惧 Terror)
** No longer reduces enemy PDR or damage (was 50% each)
** 不再减少敌人 PDR 或伤害 (以前是 50% 每个)
** Reduces movement speed, attack speed, & cast rate
** 减少移动速度, 攻击速度, & 施法速度
** radius now scales with levels
** 范围现在随等级缩放
** duration reduced
** 持续时间减少
** mana cost now scales with levels
** 法力消耗现在随等级缩放
** now has Curse Mastery as a synergy at -1% attack and cast speed per level
** 现在拥有支配诅咒 Curse Mastery 作为协同 -1% 攻击和施法速度每等级
** now has Curse Mastery as a synergy at +0.6 yards per three levels
** 现在拥有支配诅咒 Curse Mastery 作为协同 +0.6 码每三个等级
* Lower Resist
* 降低抵抗 Lower Resist
** prerequisites reduced from 6 to 3 (no longer requires Iron Maiden, Terror, Decrepify)
** 前置技能减少从 6 3 (不再需要攻击反噬 Iron Maiden, 恐惧 Terror, 衰老 Decrepify)
** reduces enemy resistances by less at low levels, but scales better - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
** 减少敌人抗性在低等级更低, 但缩放更高 - 免疫降低为 1/2 效果 (以前是 1/5), 所以降低抵抗在等级 15 时破除相同的免疫在更高级别时变得更有效
** radius reduced
** 范围减少
** duration reduced
** 持续时间减少
** mana cost now scales with levels
** 法力消耗现在随等级缩放
** now has Curse Mastery as a synergy at -2% all resistance per level
** 现在拥有支配诅咒 Curse Mastery 作为协同 -2% 所有抗性每等级
** now has Curse Mastery as a synergy at +0.6 yards per three levels
** 现在拥有支配诅咒 Curse Mastery 作为协同 +0.6 码每三个等级


==== 圣骑士 Paladin ====
==== 圣骑士 Paladin ====
* Prayer
* 祈祷 Prayer
** healing doubled
** 治疗翻倍
** now also grants +1 passive health regeneration per two base levels
** 现在还会获得 +1 被动生命回复每两个基础等级
** now also grants life per hit
** 现在还会获得生命每次命中
** radius increased
** 范围增加
* Resist Fire
* 抵抗火焰 Resist Fire
** Now also grants a bonus for fire damage
** 现在还会获得火焰伤害加成
** Fire resist nerfed slightly
** 火焰抗性略微削弱
** Maximum fire resistance bonus is no longer doubled when the aura is active
** 最大火焰抗性加成不再翻倍当灵气激活时
** Radius buffed slightly
** 范围略微增强
* Resist Cold
* 抵抗冰冷 Resist Cold
** Requires level 1 (was 6)
** 需求等级 1 (以前是 6)
** Now also grants a bonus for cold damage
** 现在还会获得冰冷伤害加成
** Cold resist nerfed slightly
** 冰冷抗性略微削弱
** Maximum cold resistance bonus is no longer doubled when the aura is active
** 最大冰冷抗性加成不再翻倍当灵气激活时
** Radius buffed slightly
** 范围略微增强
* Resist Lightning
* 抵抗闪电 Resist Lightning
** Requires level 1 (was 12)
** 需求等级 1 (以前是 12)
** Now also grants a bonus for lightning damage
** 现在还会获得闪电伤害加成
** Lightning resist nerfed slightly
** 闪电抗性略微削弱
** Maximum lightning resistance bonus is no longer doubled when the aura is active
** 最大闪电抗性加成不再翻倍当灵气激活时
** Radius buffed slightly
** 范围略微增强
* Defiance
* 反抗 Defiance
** prerequisites increased from 0 to 1 (now requires Prayer)
** 前置技能增加从 0 1 (现在需要祈祷 Prayer)
** now also grants +1% PDR per two base levels (active)
** 现在还会获得 +1% PDR 每两个基础等级 (激活时)
** radius increased
** 范围增加
* Cleansing
* 净化 Cleansing
** poison/curse duration reduction reduced
** 毒素/诅咒持续时间减少
** now also grants +1% passive poison/curse duration reduction per two base levels
** 现在还会获得 +1% 被动毒素/诅咒持续时间减少每两个基础等级
** no longer gains bonus healing from Prayer
** 不再从祈祷中获得治疗加成
** radius increased slightly
** 范围略微增加
* Vigor
* 活力 Vigor
** prerequisites reduced from 3 to 2 (no longer requires Cleansing)
** 前置技能减少从 3 2 (不再需要净化 Cleansing)
** now also grants +1% FRW per base level (passive)
** 现在还会获得 +1% FRW 每基础等级 (被动)
** radius increased
** 范围增加
* Meditation
* 冥思 Meditation
** mana recovery rate halved
** 法力回复速度减半
** now also grants +1 passive mana after each kill per five base levels
** 现在还会获得 +1 被动击杀回复法力每四个基础等级
** no longer gains bonus healing from Prayer
** 不再从祈祷中获得治疗加成
** radius increased slightly
** 范围略微增加
* Redemption
* 救赎 Redemption
** prerequisites reduced from 4 to 3 (no longer requires Cleansing)
** 前置技能减少从 4 3 (不再需要净化 Cleansing)
** Redeems 5 Life per corpse at all levels
** 每具尸体赎回 5 生命在所有等级
* Salvation
* 救助 Salvation
** Now also grants a bonus to elemental damage
** 现在还会获得元素伤害加成
** Elemental resists nerfed slightly
** 元素抗性略微削弱
* Might
* 力量 Might
** damage bonus scaling increased at level 9+
** 伤害加成缩放增加在等级 9+
** radius increased
** 范围增加
* Holy Fire
* 圣火 Holy Fire
** Aura tick rate increased
** 灵气间隔速度增加
** Radius is now always 6 yards (was 4 + 0.66 per level)
** 范围现在总是 6 (以前是 4 + 0.66 每等级)
** aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
** 灵气火焰伤害 & 攻击火焰伤害在低等级时造成的伤害更少并且有改进的缩放
** now also has Blessed Aim as a synergy
** 现在还会拥有祝福瞄准 Blessed Aim 作为协同
** synergies are now 20% (was 18%/6%)
** 协同现在为 20% (以前是 18%/6%)
* Thorns
* 荆棘 Thorns
** radius increased
** 范围增加
* Blessed Aim
* 祝福瞄准 Blessed Aim
** now also grants passive +10% AR per hard point
** 现在还会获得被动 +10% AR 每硬点
** attack rating % per level decreased from 15% to 10%
** 准确率 % 每等级降低从 15% 10%
** radius increased slightly
** 范围略微增加
* Concentration
* 专注 Concentration
** now also adds bonus attack rating (25% +4% per level)
** 现在还会增加加成准确率 (25% +4% 每等级)
** damage bonus is now +10% per level (was +15%)
** 伤害加成现在是 +10% 每等级 (以前是 +15%)
** radius increased
** 范围增加
* Holy Freeze
* 神圣冰冻 Holy Freeze
** Aura tick rate increased
** 灵气间隔速度增加
** Radius is now always 8 yards (was 4 + 0.66 per level)
** 范围现在总是 8 (以前是 4 + 0.66 每等级)
** aura cold damage scaling decreased
** 灵气冰冷伤害缩放降低
** attack cold damage scaling increased
** 攻击冰冷伤害缩放增加
** now also has Blessed Aim as a synergy
** 现在还会拥有祝福瞄准 Blessed Aim 作为协同
** synergies are now 12% (was 15%/7%)
** 协同现在为 12% (以前是 15%/7%)
* Holy Shock
* 神圣冲击 Holy Shock
** Aura tick rate increased
** 灵气间隔速度增加
** Radius is now always 8 yards (was 4 + 0.66 per level)
** 范围现在总是 8 (以前是 4 + 0.66 每等级)
** aura lightning damage scaling decreased
** 灵气闪电伤害缩放降低
** attack lightning damage scaling increased slightly
** 攻击闪电伤害缩放略微增加
** now also has Blessed Aim as a synergy
** 现在还会拥有祝福瞄准 Blessed Aim 作为协同
** synergies are now 8% (was 12%/4%)
** 协同现在为 8% (以前是 12%/4%)
* Sanctuary
* 庇护所 Sanctuary
** Aura tick rate increased
** 灵气间隔速度增加
** Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
** 范围现在总是 9.3 (以前是 3.33 + 0.66 每等级)
** aura magic damage scaling decreased, now applies to all enemies instead of just undead
** 灵气魔法伤害缩放降低, 现在适用于所有敌人而不仅仅是不死生物
** now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
** 现在还会增加魔法伤害攻击不死生物 (伤害加成从未在原版中应用)
** no longer applies knockback to undead
** 不再对不死生物起击退作用
** mana cost removed
** 法力消耗移除
** now has Might, Blessed Aim, & Thorns as synergies instead of Cleansing
** 现在拥有力量 Might, 祝福瞄准 Blessed Aim, & 荆棘 Thorns 作为协同而不是净化 Cleansing
** synergies are now 6% (was 7%)
** 协同现在为 6% (以前是 7%)
* Fanaticism
* 狂热 Fanaticism
** radius increased
** 范围增加
* Conviction
* 信念 Conviction
** radius is increased and now scales with levels
** 范围增加并随等级缩放
** enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
** 敌人防御现在初始为 -19% (以前是 -49%) 随着等级的变化缩放会略微增加但上限是 -75% (以前是 -100%)
** enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)
** 敌人抗性减少为之前的 2/5 - 免疫降低为 1/2 效果 (以前是 1/5), 所以信念能破除同样的免疫 (并且可以破除高于等级 25 的免疫)
* Sacrifice
* 牺牲 Sacrifice
** Damage to self decreases by 1% per level to a minimum of 3%
** 伤害对自己降低 1% 每等级到最小的 3%
** Now benefits from Damage to Undead, Damage to Demons, Deadly Strike, and Critical Strike
** 现在获益于对不死伤害, 对恶魔伤害, 致命攻击DS, 和致命攻击CS
** bonus attack rating increased to +28% per level (was +7%)
** 加成准确率增加到 +28% 每等级 (以前是 +7%)
** synergies are now 20% (was 15%/5%)
** 协同现在为 20% (以前是 15%/5%)
* Holy Bolt
* 圣光弹 Holy Bolt
** moved in the skill tree, requires level 1 (was 6)
** 移动在技能树, 需求等级 1 (以前是 6)
** bolts now pierce all allies and enemies, healing or damaging each
** 光弹现在穿透所有队友和敌人, 分别治疗或伤害
** fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
** 发射额外圣光弹在等级 15 25, 能散射附近的敌人
** magic damage scaling reduced
** 魔法伤害缩放减少
** healing scaling halved
** 治疗缩放减半
** mana cost scaling increased
** 法力消耗缩放增加
** now has Holy Light & Holy Nova as synergies instead of Blessed Hammer
** 现在拥有圣光 Holy Light & 神圣新星 Holy Nova 作为协同而不是祝福之锤 Blessed Hammer
** damage synergies are now 16% (was 50%)
** 伤害协同现在为 16% (以前是 50%)
** synergy for Prayer is now 10% life healed per level (was 15%)
** 协同祈祷 Prayer 现在是 10% 生命治疗每等级 (以前是 15%)
* Smite
* 盾击 Smite
** damage bonus increased to +30% per level (was +15%)
** 伤害加成增加到 +30% 每等级 (以前是 +15%)
** indirectly affected by [[Grief]] no longer having "+X damage" ("Adds X-Y damage" is different), although [[Stone Crusher]], [[The Redeemer]], and [[Astreon's Iron Ward]] still have "+X damage"
** 影响 [[Grief|悔恨]] 不再拥有 "+X 伤害" ("增加 X-Y 伤害" 是不同的), 然而 [[Stone Crusher|碎石者]], [[The Redeemer|忏悔者]], [[Astreon's Iron Ward|爱斯特龙之铁的保护区]] 仍然拥有 "+X 伤害"
** indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are below 65% life
** 影响 压碎性打击CB 不再生效于 bosses, 暗金怪, 或冠军怪能降到 65% 生命以下
* Zeal
* 热诚 Zeal
** moved in the skill tree, requires level 6 (was 12)
** 移动在技能树, 需求等级 6 (以前是 12)
** Number of attacks decreased to 3 from 5, avoids animation lock
** 攻击次数降低到 3 从之前的 5, 避免动画锁定
** damage increased
** 伤害增加
** attack rating increased
** 准确率增加
** synergy is now 16% (was 12%)
** 协同现在是 16% (以前是 12%)
* Holy Light
* 圣光 Holy Light
** new skill that heals a single target
** 新技能治疗单个目标
* Charge
* 冲锋 Charge
** attack rating bonus increased by +25%
** 准确率加成增加 by +25%
* Vengeance
* 复仇 Vengeance
** bonus attack rating increased to 150% + 18% per level (was 20% + 10%)
** 加成准确率增加到 150% + 18% 每等级 (以前是 20% + 10%)
* Blessed Hammer
* 祝福之锤 Blessed Hammer
** prerequisites increased from 1 to 2 (now also requires Holy Light)
** 前置技能增加从 1 2 (现在还需要圣光 Holy Light)
** synergies are now 10% (was 14%)
** 协同现在为 10% (以前是 14%)
* Conversion
* 转换 Conversion
** moved in the skill tree, requires level 18 (was 24)
** 移动在技能树, 需求等级 18 (以前是 24)
** prerequisites reduced from 3 to 2 (no longer requires Sacrifice, Zeal, Vengeance, now requires Smite, Charge)
** 前置技能减少从 3 2 (不再需要牺牲 Sacrifice, 热诚 Zeal, 复仇 Vengeance, 现在需要盾击 Smite, 冲锋 Charge)
** higher chance to convert
** 更高的转换几率
** duration is now 8 seconds (was 16)
** 持续现在是 8 (以前是 16)
* Joust
* 竞争 Joust
** new skill that teleports to an enemy and impales them, has a 3 second cooldown
** 新技能传送到敌人并刺穿他们, 拥有 3 秒冷却
** FRW boost when landing, hard points increase FRW
** FRW 提升当移动时, 硬点增加 FRW
* Fist of the Heavens
* 天堂之拳 Fist of the Heavens
** moved in the skill tree, requires level 24 (was 30)
** 移动在技能树, 需求等级 24 (以前是 30)
** prerequisites reduced from 6 to 3 (no longer requires Sacrifice, Zeal, Vengeance, Conversion, now requires Holy Light)
** 前置技能减少从 6 3 (不再需要牺牲 Sacrifice, 热诚 Zeal, 复仇 Vengeance, 转换 Conversion, 现在需要圣光 Holy Light)
** Removed Auto Target and cooldown
** 移除自动瞄准和冷却
** damage scaling reduced
** 伤害缩放减少
** mana cost now starts lower and scales with levels
** 法力消耗现在初始较低并随等级缩放
** synergy from Holy Shock changed to Holy Nova at 5% (Holy Shock was 7%)
** 协同从神圣冲击 Holy Shock 更改为神圣新星 Holy Nova 5% (神圣冲击 Holy Shock 以前是 7%)
** now also has Holy Light as a synergy
** 现在还会拥有 Holy Light 作为协同
** synergies for Holy Bolt & Holy Light are 15% magic damage and 5% lightning damage each (was just 15% magic damage)
** 协同圣光弹 Holy Bolt & 圣光 Holy Light 分别是 15% 魔法伤害和 5% 闪电伤害 (以前只是 15% 魔法伤害)
* Holy Shield
* 神圣之盾 Holy Shield
** prerequisites reduced from 4 to 3 (no longer requires Holy Bolt, Blessed Hammer, now requires Conversion)
** 前置技能减少从 4 3 (不再需要圣光弹 Holy Bolt, 祝福之锤 Blessed Hammer, 现在需要转换 Conversion)
* Holy Nova
* 神圣新星 Holy Nova
** new skill that heals allies and damages enemies in an area, has a long cooldown
** 新技能在一个区域内治疗队友和伤害敌人, 有很长的冷却时间


==== 法师 Sorceress ====
==== 法师 Sorceress ====
* Ice Bolt
* 冰弹 Ice Bolt
** faster missile speed
** 更快的投掷物速度
** cold length now scales less with levels
** 冰冷时长现在随等级缩放减少
** mana cost now starts lower and scales with levels
** 法力消耗现在初始较低并随等级缩放
** damage increased
** 伤害增加
** removed synergies from Frost Nova, Blizzard, & Frozen Orb
** 移除协同霜之新星 Frost Nova, 暴风雪 Blizzard, & 冰封球 Frozen Orb
* Cold Enchant
* 冰冷强化 Cold Enchant
** new skill, replaces Frozen Armor
** 新技能, 替换冰封装甲 Frozen Armor
** useable alongside Enchant Fire
** 能和强化火焰一起使用
* Frost Nova
* 霜之新星 Frost Nova
** cold damage starts lower and scales higher
** 冰冷伤害初始较低并随缩放增高
** cold length scaling reduced to +0.2 seconds per level (was +1)
** 冰冷时长缩放减少到 +0.2 秒 每等级 (以前是 +1)
** mana cost changed to 16 + 0.5 per level (was 9 + 1)
** 法力消耗更改为 16 + 0.5 每等级 (以前是 9 + 1)
* Ice Blast
* 冰风暴 Ice Blast
** pierces, faster missiles
** 穿刺, 更快的投掷物
** cold damage starts lower and scales higher
** 冰冷伤害初始较低并随缩放增高
** freeze duration is now 2 seconds (was 3 + 0.2 per level)
** 冻结持续现在是 2 (以前是 3 + 0.2 每等级)
** synergies for Blizzard & Frozen Orb removed
** 协同暴风雪 Blizzard & 冰封球 Frozen Orb 移除
** synergy from Glacial Spike is now a damage synergy (was +10% freeze length per level)
** 协同冰尖柱 Glacial Spike 现在是伤害协同 (以前是 +10% 冻结时长每等级)
** synergies are now 6% (was 8%)
** 协同现在为 6% (以前是 8%)
* Shiver Armor
* 碎冰甲 Shiver Armor
** cold length now scales with levels
** 冰冷时长现在随等级缩放
** duration now starts higher and scales less with levels
** 持续时间现在初始较高并随等级缩放减少
** duration synergies removed
** 持续时间协同移除
** synergies are now 10% (was 9%)
** 协同现在为 10% (以前是 9%)
* Glacial Spike
* 冰尖柱 Glacial Spike
** cold damage starts slightly higher
** 冰冷伤害初始略高
** freeze duration is now 2 seconds and doesn't scale with levels
** 冻结持续现在是 2 秒并且不能随等级缩放
** starting mana cost increased to 30 (was 10)
** 初始法力消耗增加到 30 (以前是 10)
** freeze duration synergy is now 5% (was 3%)
** 冻结持续时间协同现在是 5% (以前是 3%)
** synergies from Ice Bolt & Frozen Orb changed to Blizzard & Ice Barrage
** 协同从冰弹 Ice Bolt & 冰封球 Frozen Orb 更改为暴风雪 Blizzard & 寒冰弹幕 Ice Barrage
* Chilling Armor
* 寒冰装甲 Chilling Armor
** creates single blizzard spike per counter ranged attack
** 每次反击远程攻击产生一个暴风雪尖刺
** chills melee on successful strike
** 被击中时冰冻近战攻击者
** duration now starts higher and scales less with levels
** 持续时间现在初始较高并随等级缩放减少
** duration synergies removed
** 持续时间协同移除
** synergies are now 10% (was 7%)
** 协同现在为 10% (以前是 7%)
* Ice Barrage
* 寒冰弹幕 Ice Barrage
** new skill that shoots ice lances which have AOE impact that chills
** 新技能发射冰矛有 AOE 撞击时冰冻敌人
** Additional missiles as you level (max 5)
** 额外投掷物随你的等级 (最大 5)
** Does not pierce, but does shotgun
** 不能穿刺, 但是能散开
* Blizzard
* 暴风雪 Blizzard
** improved ground density
** 改进地面密度
** damage scaling reduced
** 伤害缩放减少
** synergy for Ice Blast removed
** 协同冰风暴 Ice Blast 移除
** synergies are now 9% (was 5%)
** 协同现在为 9% (以前是 5%)
* Frozen Orb
* 冰封球 Frozen Orb
** removed cooldown
** 移除冷却
** damage reduced
** 伤害减少
** cold length reduced
** 冰冷时长减少
** mana cost reduced
** 法力消耗减少
** now also has Ice Blast as a synergy
** 现在还会拥有冰风暴 Ice Blast 作为协同
** synergies are now 3% (was 2%)
** 协同现在为 3% (以前是 2%)
* Cold Mastery
* 支配冰冷 Cold Mastery
** high resistance penetration, low damage
** 高抗性穿透, 低伤害
** resistance penetration reduced to 5% +2% per level (was 20% +5%)
** 抗性穿透减少到 5% +2% 每等级 (以前是 20% +5%)
** now also adds cold damage (10% +2% per level)
** 现在还会增加冰冷伤害 (10% +2% 每等级)
* Charged Bolt
* 充能弹 Charged Bolt
** now also has Telekinesis as a synergy
** 现在还会拥有心灵传动 Telekinesis 作为协同
** synergies are now 4% (was 6%)
** 协同现在为 4% (以前是 6%)
* Telekinesis
* 心灵传动 Telekinesis
** moved in the skill tree, requires level 1 (was 6)
** 移动在技能树, 需求等级 1 (以前是 6)
** large damage buff
** 大量伤害增强
** now has Charged Bolt & Nova as synergies at 14%
** 现在拥有充能弹 Charged Bolt & 新星 Nova 作为协同 14%
* Static Field
* 静态力场 Static Field
** moved in the skill tree, requires level 1 (was 6)
** 移动在技能树, 需求等级 1 (以前是 6)
** radius reduced
** 范围减少
** reduces enemy life to 50%/65%/80% in normal/nightmare/hell (was 0%/33%/50%)
** 减少敌人生命到 50%/65%/80% 在普通/恶梦/地狱 (以前是 0%/33%/50%)
** now also has -1% to enemy lightning resistance per level (breaks immunities)
** 现在还会拥有 -1% 到敌人闪电抗性每等级 (破除免疫)
* Nova
* 新星 Nova
** prerequisites changed (now requires Charged Bolt instead of Static Field)
** 前置技能更改 (现在需要充能弹 Charged Bolt 而不是静态力场 Static Field)
** minimum lightning damage scaling improved slightly at low levels
** 最小闪电伤害缩放略微改进在低等级
** mana cost halved
** 法力消耗减半
** now has Charged Bolt & Telekinesis as synergies at 3%
** 现在拥有充能弹 Charged Bolt & 心灵传动 Telekinesis 作为协同 3%
* Lightning
* 闪电 Lightning
** maximum lightning damage starts at 30 (was 40)
** 最大闪电伤害初始为 30 (以前是 40)
** synergy from Nova removed
** 协同新星 Nova 移除
** synergies are now 6% (was 8%)
** 协同现在为 6% (以前是 8%)
* Teleport
* 传送 Teleport
** 50% spell damage debuff for 1 second on cast
** 50% 几率施放时有 1 秒的法术伤害减益
** uses lightning FCR frames
** 使用闪电 FCR 帧数
** damage debuff reduced by 1% per hard point
** 伤害减益减少 1% 每硬点
* Chain Lightning
* 连锁闪电 Chain Lightning
** moved in the skill tree, requires level 24 (was 18)
** 移动在技能树, 需求等级 24 (以前是 18)
** mana cost scaling halved
** 法力消耗缩放减半
** synergy for Nova removed
** 协同新星 Nova 移除
** synergies are now 5% (was 4%)
** 协同现在为 5% (以前是 4%)
* Thunder Storm
* 雷云风暴 Thunder Storm
** prerequisites reduced from 5 to 3 (no longer requires Static Field, Chain Lightning)
** 前置技能减少从 5 3 (不再需要静态力场 Static Field, 连锁闪电 Chain Lightning)
** time between attacks goes down with hard points and starts at 2 seconds (was 4.4)
** 攻击间隔时间随着硬点而减少并且初始为 2 (以前是 4.4)
** casts nova on impact
** 施展新星在撞击时
** damage scaling reduced
** 伤害缩放减少
** now has Lightning & Nova as synergies at 4%
** 现在拥有闪电 Lightning & 新星 Nova 作为协同 4%
* Energy Shield
* 能量护盾 Energy Shield
** moved in the skill tree (still requires level 24)
** 移动在技能树 (仍然需求等级 24)
** absorb reduced to 10% +2% per level (was 20% +5%)
** 吸收减少到 10% +2% 每等级 (以前是 20% +5%)
** absorb caps at 80% (was 95%)
** 吸收上限 80% (以前是 95%)
** synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
** 协同从心灵传动 telekinesis 削弱 (现在拥有 225%-100% 受到伤害, 以前是 200%-75%)
* Fire Bolt
* 火弹 Fire Bolt
** damage scaling increased
** 伤害缩放增加
** synergy from Meteor changed to Combustion
** 协同从陨石 Meteor 更改为烈焰爆发 Combustion
** synergies are now 20% (was 16%)
** 协同现在为 20% (以前是 16%)
* Warmth
* 暖气 Warmth
** now also adds flat attack rating (10 + 10 per level)
** 现在还会增加固定准确率 (10 + 10 每等级)
* Inferno
* 地狱之火 Inferno
** moved in the skill tree, requires level 1 (was 6)
** 移动在技能树, 需求等级 1 (以前是 6)
** faster spray speed
** 更快的喷射速度
** damage increased
** 伤害增加
** range reduced
** 射程减少
** mana cost reduced
** 法力消耗减少
** now has Fire Wall & Blaze as synergies instead of Warmth
** 现在拥有火墙 Fire Wall & 炽烈之径 Blaze 作为协同而不是暖气 Warmth
** synergies are now 20% (was 13%)
** 协同现在为 20% (以前是 13%)
* Blaze
* 炽烈之径 Blaze
** moved in the skill tree, requires level 6 (was 12)
** 移动在技能树, 需求等级 6 (以前是 12)
** mana cost scales less per level
** 法力消耗缩放随等级减少
** duration increased slightly
** 持续时间略微增加
* Fire Wall
* 火墙 Fire Wall
** moved in the skill tree, requires level 12 (was 18)
** 移动在技能树, 需求等级 12 (以前是 18)
** reduced duration
** 减少持续时间
** reduced cooldown
** 减少冷却时间
* Fire Ball
* 火球 Fire Ball
** synergy from Meteor changed to Combustion
** 协同从陨石 Meteor 更改为烈焰爆发 Combustion
* Lesser Hydra
* 次级九头海蛇 Lesser Hydra
** new skill that summons hydras which shoot fire bolts
** 新技能召唤九头蛇射击火弹
* Enchant Fire
* 强化火焰 Enchant Fire
** renamed from Enchant
** 重命名来自强化 Enchant
** prerequisites increased from 1 to 4 (now also requires Lesser Hydra)
** 前置技能增加从 1 4 (现在还需要次级九头海蛇 Lesser Hydra)
** now correctly applies 1/3 of damage to ranged attacks
** 现在正确应用 1/3 伤害到远程攻击
** damage scaling increased slightly
** 伤害缩放略微增加
** synergy is now 15% (was 9%)
** 协同现在是 15% (以前是 9%)
* Meteor
* 陨石 Meteor
** moved in the skill tree
** 移动在技能树
** now also deals physical damage (25% physical, 75% fire)
** 现在还会造成物理伤害 (25% 物理, 75% 火焰)
** cooldown reduced
** 冷却减少
** meteors fall faster
** 陨石下落更快
** synergy from Fire Bolt replaced with Fire Wall
** 协同从火弹 Fire Bolt 替换为火墙 Fire Wall
** synergies now affect all damage (was just fire/fire/burning)
** 协同效果现在影响所有伤害 (以前只是 火焰/火焰/燃烧)
** synergies are now 5% (was 5%/5%/3%)
** 协同现在为 5% (以前是 5%/5%/3%)
* Combustion
* 烈焰爆发 Combustion
** new skill which shoots fire balls in all directions, has a long cooldown
** 新技能可以向四面八方发射火球, 有很长的冷却时间
* Hydra
* 九头海蛇 Hydra
** prerequisites increased from 4 to 5 (now also requires Lesser Hydra)
** 前置技能增加从 4 5 (现在还需要次级九头海蛇 Lesser Hydra)
** shoots Fire Balls instead of Fire Bolts
** 发射火球而不是火弹
** damage increased
** 伤害增加
** synergy from Fire Ball changed to Lesser Hydra
** 协同从火球 Fire Ball 更改为次级九头海蛇 Lesser Hydra
** synergies are now 6% (was 3%)
** 协同现在为 6% (以前是 3%)
* Fire Mastery
* 支配火焰 Fire Mastery
** medium damage, medium resistance penetration
** 中等伤害, 中等抗性穿透
** now also adds resistance penetration (1% per level)
** 现在还会增加抗性穿透 (1% 每等级)
** damage reduced to 20% +4% per level (was 30% +7%)
** 伤害减少到 20% +4% 每等级 (以前是 30% +7%)


=== 补丁 PATCHES ===
=== 补丁 PATCHES ===
====2020-11-08====
====2020-11-08====
* Dolls death explosion reduced from 5 range to 4
* 娃娃 Dolls 的死亡爆炸减少从 5 范围到 4
* Brand Runeword no longer has bonespear fires +2 additional projectiles and now shoots 3 instead of 5 (was hitting sprite limit too easily)
* 烙印 Brand 符文之语不再拥有骨矛发射 +2 额外投掷物并且现在射击 3 而不是 5 (以前是太容易达到精灵 sprite 图片的上限)
* Brand runeword now has 35% chance to proc level 35 bonespear instead of 100% chance to proc level 25 bonespear
* 烙印 Brand 符文之语现在拥有 35% 几率触发等级 35 骨矛而不是 100% 几率触发等级 25 骨矛
* Holy Bolt no longer shotguns and deals more damage than previously
* 圣光 Holy Bolt 不再散开并且造成的伤害比以前更多
* Prayers healing has been increased
* 祈祷 Prayers 治疗已经被增加
* mana cost on sanctuary has been removed
* 法力消耗在庇护所 sanctuary 已经被移除


====2020-11-08====
====2020-11-08====
* circlets no longer turning into axes
* 头环 circlets 不再变成斧 axes
* Meteor values fixed (previously didn't gain damage from fire wall synergies)
* 陨石 Meteor 数值修复 (以前不会从火墙协同中获得伤害)
* ubers and mini ubers have been set to Project Diablo 2 ubers instead of Lord of Destruction and are now much more dangerous, BEWARE
* 超级 ubers 和迷你超级 mini ubers 已经被设置为 Project Diablo 2 超级 ubers 而不是 Lord of Destruction 并且现在更加危险, 要小心
* izual and baal no longer have chilling armor (you won't get insta gibbed from zealing them now)
* 衣卒尔 izual 和巴尔 baal 不再拥有寒冰装甲 chilling armor (你现在不会因为给他们发消息而被取笑)
* Mini ubers can now drop items
* 迷你超级 Mini ubers 现在能掉落物品
* Organs now have a chance to drop instead of always dropping
* 器官现在有几率掉落而不是总是掉落
* ruins of viz'jun now has its alternate layouts
* 维兹郡的废墟 ruins of viz'jun 现在有了不同的布局
* oak sage health has been fixed (was previously insanely high due to an incorrect math formula)
* 橡木智者 oak sage 生命已经被修复 (以前是因为一个错误的数学公式而高得离谱)
* Bul kathos death band drop rate chance has been decreased dramatically as it was using common drop tables
* 布尔凯索的死亡之戒 Bul kathos death band 掉落率大幅下降因为它使用的是普通掉落表
* azurewrath crystal sword no longer drops (enjoy your legacy item) however the phaseblade version will still drop
* 碧蓝怒火 azurewrath 水晶剑 crystal sword 不再掉落 (享受你的遗产物品) 然而幻化之刃 phaseblade 版本仍然会掉落
* fixed a crash bug related to maps
* 修复了一个与地图相关的崩溃 bug
* fixed a crash bug related to necromancers
* 修复了死灵法师的崩溃 bug
* monster map health reduced by roughly 10%
* 地图怪物生命减少大约 10%
* armageddon now properly gets its fissure synergy
* 毁天灭地 armageddon 现在得到了它的火山爆 fissure 协同作用


The items to spawn Diablo Clone will begin to drop on Tuesday at 5pm PST, enjoy figuring it all out. I look forward to your diablo clone deaths. Also remember to record your solo Diablo Clone attempts if you want to be eligible to be put on the leaderboard
生成暗黑破坏神克隆体的物品将于周二下午 5 点开始掉落, 享受这一切. 我很期待你的暗黑破坏神克隆体死亡. 如果你想要进入排行榜记得记录你的暗黑破坏神克隆单人尝试


There is currently a bug where creating a mini uber portal with a stack of 1 key will consume the keys and not create a portal, at the moment please do not create mini uber portals without AT LEAST 2 keys in the stack
目前有一个 bug 创建一个带有 1 个钥匙堆叠的迷你超级传送门将消耗钥匙而不会创建传送门, 目前请不要在堆叠中创建至少 2 个钥匙的迷你超级传送门


====2020-11-10====
====2020-11-10====
* Essences now drop from nightmare bosses as well as hell bosses
* 精华现在能掉落自恶梦 bosses 就像地狱 bosses 一样
* Meteor synergies now affect its fire damage per second and synergies increased from 4% to 5%
* 陨石 Meteor 协同现在影响它每秒的火焰伤害并且协同增加从 4% 5%
* Reapers toll has level 16 amp instead of 1
* 死神的丧钟 Reapers toll 拥有等级 16 伤害加深 amp 而不是 1
* Dark pact now gains 10% synergy from iron maiden instead of 6%
* 黑暗契约 Dark pact 现在获得 10% 协同从攻击反噬 iron maiden 而不是 6%
* Warcry on left click
* 战斗狂嗥 Warcry 在左键点击
* Combustion on left click
* 烈焰爆发 Combustion 在左键点击
* Battlecry on left click
* 战嗥 Battlecry 在左键点击
* Cube recipes should no longer reduce quantity on throwing weapons (use a cube recipe on them to reset the quantity on them otherwise I'm sorry but they're bricked)
* 盒子配方将不再减少投掷武器的数量 (用一个盒子配方来重新设置它们的数量否则我很抱歉它们会损坏)
* Positive Map modifiers have been buffed (exp,density,mf)
* 有益的地图修改被增强了 (经验,密度,mf)
* Tier 1 and Tier 2 bosses are slightly less dangerous
* 层级 1 和层级 2 bosses 略微降低危险性
* Monsters health in maps have been reduced by roughly 10-20%
* 地图上怪物的生命减少了大约 10-20%
* Wraith drop rates have been fixed
* 鬼魂 Wraith 掉落率已经被修复
* Puzzleboxes were bugged and only granting 2 sockets to bows, they will now work as intended
* 谜盒 Puzzleboxes 之前有 bugged 只能获得 2 凹槽给弓, 它们现在能正常工作了
* Dolls are bugged and have been creating an explosion on the player instead of the dolls themselves (we apologize) we are working on a fix, in the meantime we have changed the graphic to match and reduced the explosion damage by half
* 娃娃 Dolls 之前有 buged 会在玩家身上产生爆炸而不是娃娃本身 (我们感到很抱歉). 我们正在修复, 同时我们已经改变了图像以匹配并减少了一半的爆炸伤害
* Fixed a bug related to Ethereal Items
* 修正了一个与无形物品相关的错误
* Potentially fixed stacking of keys and organs
* 可能修复了堆叠钥匙和器官
* Thul runes transmute recipe was bugged and is now fixed
* 书尔Thul(10) 符文转换配方以前有 bugged 但现在是修复的
* Organ Drop Rates have been fixed (actually drop now, sorry)
* 器官掉落率已经被修复 (现在能正确掉落了, 对不起)
* You can now cube any three organs
* 你现在能使用任意三个器官在盒子合成
* Mini Uber Keys Pandemonium Event Transmute Recipe can no longer be used when you don't have the Baal Quest complete resulting in your keys being eaten
* 迷你超级钥匙 Mini Uber Keys 群魔事件 Pandemonium Event 当你没有完成巴尔任务导致你的钥匙被吃掉时转换配方不能再使用
* The Ingredients to spawn Diablo Clone now drop, Beware this is a diablo 2 fight like you've never experienced before and will be very difficult
* 生成暗黑破坏神克隆体的材料现在能掉落了, 注意这是一场你从未经历过的暗黑破坏神 2 战斗将会非常困难
* Maggot lair level 2 is now level 85
* 蛆虫巢穴第二层现在场景等级是 85


====2020-11-12====
====2020-11-12====
* Grizzly and Skeletons now properly splash in nightmare and hell
* 灰熊 Grizzly 和骷髅 Skeletons 现在在恶梦和地狱能正确溅射伤害
* reduced crushing blow against bosses by half
* bosses 的压碎性打击CB减少一半
* Increased Diablo Clones damage and fixed several bugs
* 增加暗黑破坏神克隆体的伤害并修复了几个 bugs
* You can no longer leech against diablo clone
* 你不能再对暗黑破坏神克隆体吸取了
* Fixed a bug with vines being invulnerable
* 修复了藤蔓 vines 无敌的 bug
* Map Exp Modifiers have been doubled
* 地图经验修改翻倍
* Tier 1 maps are now level 86 instead of 85
* 层级 1 地图现在是等级 86 而不是 85
* Tier 2 maps are now level 87 instead of 86
* 层级 2 地图现在是等级 87 而不是 86
* Tier 3 maps are now level 88 instead of 87
* 层级 3 地图现在是等级 88 而不是 87


====2020-11-15====
====2020-11-15====
* Ravens now deal cold damage properly
* 乌鸦 Ravens 现在正确地造成冰冷伤害
* Conviction is now breaking immunities properly at 1/2 instead of vanilla 1/5
* 信念 Conviction 现在破除免疫是 1/2 而不是原版的 1/5
* Wake of inferno 22+ scaling corrected
* 复苏狱火 Wake of inferno 22+ 缩放校正
* Warcry's howl and battlecry synergies increased from 16% to 18%
* 呐喊的狂嗥 howl 和战嗥 battlecry 协同增加从 16% 18%
* Map Monster Health reduced by roughly 10%
* 地图怪物的生命大约减少 10%
* Tier 1 map density increased by roughly 8%
* 层级 1 地图密度大约增加 8%
* Massive improvements to anti cheat and dupe detection
* 大规模改进反作弊和欺骗检测
* Dupes removed, Bans rolled out and the accounts of anyone who tried to hide duped removes have been locked
* 欺骗 Dupes 移除, 封禁已经推出任何试图隐藏被欺骗移除的人的账户都将被锁定


====2020-11-16====
====2020-11-16====
* Fixed a bug involving the act 2 staff
* 修复一个 bug 涉及章节 2 的法杖 staff
* Fixed several minor bugs
* 修复了几个小 bugs
* Fixed spirit wolves health
* 修复灵狼 spirit wolves 生命
* Prime Evil Soul droprate increased
* 原罪之魂 Prime Evil Soul 掉落率增加


====2020-11-19====
====2020-11-19====
* Map monster health has been reduced
* 地图怪物生命已经被减少
* Succubus now spawn in tier 3 instead of tier 1
* 女梦魔 Succubus 现在生成在 3 而不是层级 1
* Poison damage from monsters in tier 1 maps has been reduced
* 来自怪物的毒素伤害在层级 1 地图已经被减少
* Increased map levels by 1 they are now 87/88/89
* 地图等级提高 1 它们现在是 87/88/89
* The doll bug is now fixed and no longer is exploding on the player
* 这个娃娃 doll bug 现在被修复并且不再在玩家身上爆炸
* Fire mastery is now properly applying to fire golems and the tooltip is now showing correct values
* 支配火焰 Fire mastery 现在正确应用于火焰石魔 fire golems 的信息提示现在显示正确的值
* Clay golems now splash properly
* 黏土石魔 Clay golems 现在能正确的溅射伤害
* Sorceress Cold and Lightning masterys now gain plus skills from + lightning and + cold skills
* 法师 Sorceress 冰冷和闪电支配现在获得加强技能从 + 闪电和 + 冰冷技能
* We're still aware of the javelins turning to 1 quantity when upgraded and javelins consuming quantity with jab, it will be fixed in a future patch in the mean time please avoid upping your throwing weapons
* 我们仍然意识到标枪在升级时变成 1 数量标枪消耗数量与戳刺 jab, 这将在未来的补丁中修复同时请避免增加你的投掷武器


====2020-11-22====
====2020-11-22====
* Tier 2 layouts have been improved and aren't as big
* 层级 2 布局得到了改进不再像以前那么大了
* Tier 2 boss area has been improved and should be easier to see in
* 层级 2 boss 区域得到了改进应该更容易看到
* Tier 1 should no longer have monsters able to spawn in the canals
* 层级 1 应该不再有怪物能够在运河中生成
* Oath runeword was bugging players characters and the +Iron Golem O skill has been removed, if you currently have an old Oath Runeword than please throw it away and remake it or DO NOT use the Iron Golem O skill
* 誓约 Oath 符文之语之前有 bugging 玩家角色和这个 +钢铁石魔 Iron Golem 通用技能已经被移除, 如果你现在有一个旧的誓约 Oath 符文之语请扔掉它并重新制作它或者不要使用钢铁石魔的通用技能
* Fixed a bug with the Staff Orifice in Act 2
* 修复了一个在章节 2 法杖镶孔 Staff Orifice 的 bug
* Fixed several bugs that were causing crashes
* 修复了几个导致崩溃的 bugs


====2020-11-28====
====2020-11-28====
* Blizzard Synergies increased from 7% to 9%
* 暴风雪 Blizzard 协同增加从 7% 9%
* Whirlwind Damage per level increased from 4% to 6%
* 旋风 Whirlwind 伤害每等级增加从 4% 6%
* Frozen orb synergies increased from 2% to 3% and scaling slightly improved
* 冰封球 Frozen orb 协同增加从 2% 3% 缩放效果略微改进
* Several auras used by mercenaries have had their aura ranges increased
* 佣兵使用的灵气范围增加
* Fixed the fire golem tooltip display
* 修正了火焰石魔的信息提示显示
* Leap attack synergies increased from 4% to 6%
* 跳跃攻击 Leap attack 协同增加从 4% 6%
* Fixed an exploit bug
* 修复了一个漏洞
* Bosses now have the original Prime Evil Tag on them again which caused them to do increased damage to minions and mercs in original Diablo 2
* bosses 现在又有了原版的恶魔首领 Prime Evil 标签这使得他们像原版暗黑破坏神 2 中对召唤物和佣兵的伤害增加
* Whirlwind was previously bugged and only hitting 1 target per hit instead of 2 like classic and is now hitting 2 again
* 旋风 Whirlwind 之前有 bugged 每次攻击只能击中 1 个目标而不是像原版那样击中 2 个现在又能击中 2 个了


====2020-12-02====
====2020-12-02====
* Torches now properly drop from ubers
* 火炬 Torches 现在能正确的从超级 ubers 掉落
* Corruptions on maps are now much much more rewarding
* 地图的腐化现在有更多的奖励了
* Chance to roll higher socket amounts via corruptions on weapons has been slightly increased
* 通过武器腐化获得更高凹槽数的几率略微增加
* Lower resist is now properly applying at 1/2 instead of 1/5th for breaking immunities with elements besides fire (was previously only working for fire)
* 降低抵抗 Lower resist 现在正确应用 1/2 而不是 1/5 来破除除火焰元素以外的免疫 (以前是只对火焰生效)
* Corruption odds on maps have been changed from 35% chance to turn into a map of the same tier, 10% chance to turn into a lower tier map, 5% chance to turn into a higher tier map and 50% chance to get a mod to maps now have a 75% chance to roll a mod and 25% chance to corrupt with no change
* 地图上的腐化几率从 35% 变为同层级地图, 10% 几率变成低级地图, 5% 几率变成高级地图和 50% 几率得到一个属性现在有 75% 几率随机出一个属性和 25% 几率没有腐化改变
* Corruptions on items that have sockets or cannot get sockets has been changed from 50% chance to brick and 50% chance to get a mod to 75% chance to get a mod and 25% chance to brick (excluding throwing weapons which still have a 25% chance to corrupt with no change)
* 有凹槽或不能得到凹槽的物品的腐化已经从 50% 的机率损坏 50% 的机率得到一个属性 75% 的机率得到一个属性 25% 的机率损坏 (不包括投掷武器仍然有 25% 的机率腐化为没有变化)
* Area Contains X Monster mods can only roll one per map now (this fixes a bug with two per map)
* 区域包含 X 怪物属性现在每张地图只能随机一个 (这修复了每张地图两个的 bug)
* Area contains dolls mod has had its bonuses doubled
* 区域包含娃娃 dolls 属性的加成翻倍
* Area contains succubus or reanimated horde have had their bonuses increased
* 包含女梦魔 succubus 或再生尸 reanimated horde 的区域奖励增加
* Map Monsters have had their health reduced by 10%
* 地图怪物的生命减少 10%
* You can now toggle loot to always show while still being able to interact with the game, enjoy never holding alt again. The option is called ''Always Show Items'' in settings and can be set to a keybind
* 你现在可以切换战利品总是显示同时仍然能够与游戏互动, 享受再也不用按住 alt. 该选项在设置中称为 ''总是显示物品'' 可以设置为的按键绑定


====2020-12-05====
====2020-12-05====
* Lycanthropy starting health increased from 4% to 10%
* 变形术 Lycanthropy 初始生命增加从 4% 10%
* Lycanthropy health per level increased from 1% to 2%
* 变形术 Lycanthropy 生命每等级增加从 1% 2%
* Valkyries base resistance reduced (they were previously becoming immune to elements sometimes)
* 女武神 Valkyries 基础抗性减少 (他们以前有时会对元素免疫)
* Blood warp health cost reduced from 12% to 8%
* 血腥传送 Blood warp 生命消耗减少从 12% 8%
* Maps now contain way more champion and unique packs
* 地图现在包含更多的冠军和暗金怪群
* Succubus witches no longer spawn in tier 3 by default and are now only on the map mod ''area contains''
* 女梦魔女巫 Succubus witches 不再生成在层级 3 默认情况下现在只在地图属性 ''区域包含''
* Diablo clones arena has been reworked to remove some of the cheese strategies and will now be a more dangerous fight, be ready as soon as you enter the pit!
* 暗黑破坏神克隆体 Diablo clones 竞技场已经重新制作删除了一些奶酪策略现在将是一个更危险的战斗, 准备好一旦你进入洞穴!
* The River of Blood Tier 3 Map now has a new additional layout
* 血河 The River of Blood 层级 3 地图现在拥有新的额外布局
* Diablo clones physical resist has been reduced from 60% to 30%
* 暗黑破坏神克隆体 Diablo clones 物理抗性已经被减少从 60% 30%
* Diablo clones chance to block has been reduced from 50% to 25%
* 暗黑破坏神克隆体 Diablo clones 格挡几率已经被减少从 50% 25%
* Map corruptions are currently disabled while we troubleshoot a bug
* 当我们排除 bug 时地图腐化目前被禁用
* Map hover tooltip will currently not show -player resist while we troubleshoot a bug (warn your party if you're on hardcore before popping one of these maps)
* 地图悬停信息提示目前不会显示 -玩家抗性因为我们正在解决一个 bug (如果你是专家玩家在弹出其中一个地图之前警告你的队伍)
* Banned exploiters
* 禁止剥削者


====2020-12-11====
====2020-12-11====
* Made the final changes to diablo clone for this ladder
* 为这个天梯对暗黑破坏神克隆体做了最后的改动
* Reverted some of the reduction to Diablo clones physical resist and is now back to 50 (still less than its original 60)
* 恢复了对暗黑破坏神克隆体物理抗性的一些降低现在恢复到 50 (仍然低于原来的 60)
* Diablo clone now has 95 elemental resist instead of 99
* 暗黑破坏神克隆体 Diablo clone 现在拥有 95 元素抗性而不是 99
* Diablo clones ai has been altered slightly
* 暗黑破坏神克隆体 Diablo clones ai 做了一些改动
* Tormented souls bone spirits fire damage is now magic instead of fire
* 折磨灵魂 Tormented souls 白骨之魂 bone spirits 火焰伤害现在是魔法而不是火焰
* Uber duriel should now be targeted by summons, traps and minions
* 超级都瑞尔 Uber duriel 现在应该能被召唤物, 陷阱和仆从当做目标


====未知日期 unknown date====
====未知日期 unknown date====
* Fixed ''Area contains ghosts'' modifiers on maps, previously the ghosts were not dropping loot
* 修复地图 ''区域包含鬼魂 ghosts'' 属性, 之前鬼魂 ghosts 不会掉落战利品
* Fixed ''Area contains elder vampires'' modifiers on maps, previously the elder vampires were not dropping loot
* 修复地图 ''区域包含长老吸血鬼 elder vampires'' 属性, 之前长老吸血鬼 elder vampires 不会掉落战利品
* Avunaos the rotten miniboss (griswold) in tier 3 maps now has the same drop table as any other map boss (this should allow for better tier 3 sustain)
* 腐烂的阿瓦努奥斯 Avunaos the rotten 迷你 boss (格瑞斯华尔德 griswold) 在层级 3 地图上现在有和其他地图 boss 一样的掉落表 (这应该允许更好的层级 3 保持)
* Avunaos's two blood golems now have improved loot tables
* 阿瓦努奥斯的 Avunaos's 两个鲜血石魔 blood golems 现在有改进的战利品表
* Elder vampires spells damage has been slightly increased
* 长老吸血鬼 Elder vampires 法术伤害略有增加
* Fixed an invisible wall in one of the tier 1 layouts
* 修复了一个层级 1 布局的隐形墙
* The breakpoint sheet for pluggy was previously bugging sometimes and should hopefully be fixed
* 顽固的断点表以前有时会出现 bug 并有望被修复
* Torches were on extremely rare cases sometimes dropping from mini ubers and shouldn't anymore, report if it happens (you can even keep the torch if it does just please report it)
* 火炬在非常罕见的情况下有时会从迷你超级怪身上掉落不应该再发生了, 如果发生了请报告 (如果发生了你甚至可以保留火炬请报告反馈)
* Griswold's set weapon is no longer missing melee splash (you'll have to find a new one to spawn it with this mod)
* 格瑞斯华尔德的 Griswold's 套装武器不再 missing 近战溅射伤害 (你将不得不找到一个新的生成与这个属性)
* Json export from numpad 5 ''should'' be fixed, let us know
* 从小键盘 5 导出的 Json ''应该'' 被修复, 让我们知道


====未知日期 unknown date====
====未知日期 unknown date====
* Corruptions on maps are enabled again! (70% chance to get a mod and 30% chance for no change)
* 地图上的腐化再次被启用! (70% 几率获得属性和 30% 几率没有改变)
* Amazons velocity speed bonus from evade is now properly applying (does not show in the advanced stat sheet)
* 从回避 evade 给亚马逊速度加成现在能正确应用 (在高级属性表中没有显示)
* Tristram ubers resistances are now properly set to 95% for all resistances and they are no longer immune to some elements
* 崔斯特瑞姆的超级怪所有抗性现在正确设置为 95% 并且他们不再免疫某些元素
* Mini ubers now have 90% for all resistances (however duriel and izual have 95% cold resist and lilith has 95% poison)
* 迷你超级怪现在有 90% 的所有抗性 (然而都瑞尔和衣卒尔有 95% 冰冷抗性而莉莉丝有 95% 毒素抗性)
* Throwing weapon corruptions can no longer result in no change
* 投掷武器的腐化不再会没有改变
* Claw and dagger mastery is no longer applying to all weapon types
* 支配爪和匕首 Claw and dagger mastery 不再适用于所有武器类型
* Barbarians warcry buffs are no longer displaying incorrect duration synergies
* 野蛮人战斗狂嗥 warcry 增益不再显示不正确的持续时间协同效果
* Barbarian general mastery is now applying to all maces
* 野蛮人支配通用 general mastery 现在应用于所有钉锤
* Ethereal armors were previously bugging when you upgrade them and not gaining their defense increase however that should be fixed now
* 以前当你升级无形护甲时它会出现 bug 不会增加防御现在应该修复了
* O skills and melee splash no longer bug when leveling up (this includes assassin whirlwind from chaos and summons from items)
* 通用技能和近战溅射不再在升级时出现 bug (包括混沌 chaos 的刺客旋风和召唤物的物品)
* Crafting ethereal items will now keep the item ethereal so you can craft Ethereal berserk axes, warpikes etc (For anyone who doesn't know crafting in PD2 is not base specific only item type specific so for example a caster belt can be made with ANY belt or a blood weapon can be made with ANY weapon
* 手工无形物品现在将保持物品无形所以你可以制作无形狂战士斧 berserk axes, 战枪 warpikes 等等 (对于那些不知道 PD2 中的手工是特定底材的人来说只有不限定物品类型例如一个施法 caster 的腰带可以用任何腰带制作或者一个生命 blood 武器可以用任何武器制作
* You can now upgrade the bases of crafted items! (uses the same recipes as rare items)
* 你现在可以升级手工物品的底材了! (使用与亮金物品相同的配方)
* Project Diablo 2 team and community credits were missing and have now been added in game by selecting the credits button, big shoutout to the phrozen keep modding community <3
* Project Diablo 2 的团队和社区信用缺失现在通过选择信用按钮添加到游戏中, phrozen keep modding 社区大声疾呼 <3
* Made some changes to the Ctrl + C copy feature in order to prepare for the trade site
* Ctrl + C 复制功能做了一些更改以便为交易网站做准备
* Fixed the LoD bug that caused trap sins to reduce the amount of elites within areas
* 修正了导致陷阱刺客减少区域内精英怪数量的 LoD bug
* Fixed annis dropping from mini ubers
* 修正毁灭会从迷你超级怪掉落
* Fixed a bug that caused Diablo clones death portal to sometimes not spawn
* 修正了导致暗黑破坏神克隆体死亡时传送门有时不产生的错误
* Fixed a crash related to desecrate necromancers in maps
* 修正了在地图上死灵法师亵渎导致的崩溃


====2021-01-21====
====2021-01-21====
* Guided Arrow magic damage conversion now works (values reduced to half for balance)
* 导引箭 Guided Arrow 魔法伤害转换现在有效了 (为了平衡减少到一半)
* Mercenaries now show which auras they provide at vendors (except for act 5 currently which is might)
* 佣兵现在会显示他们在雇佣处提供的灵气 (除了第 5 幕它现在是力量 might)
* Added a new Roll feature, you can now type .roll to roll between 1-100 against your allies!
* 添加了一个新的随机功能你现在可以输入 .roll 来对你的队友进行 1-100 之间的随机!
* Sorceress Faster Hit Recovery breakpoint now properly displays at 42 instead of 43
* 法师快速打击恢复 FHR 断点现在正确显示为 42 而不是 43
* Friends notifications no longer display whenever friends leave and join games
* 队友通知当队友离开和加入游戏时不再显示
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