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| <noinclude>This page lists information about seasons and gamemodes.</noinclude> | | <noinclude>这个页面列出了关于赛季和游戏修改的信息.</noinclude> |
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| == Timeline == | | == 时间线 Timeline == |
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| {| class="wikitable sortable" | | {| class="wikitable sortable" |
| |+ Season Dates | | |+ 赛季日期 |
| |- | | |- |
| ! class="unsortable" | Season !! Start Date !! Length (days) !! class="unsortable" | Details | | ! class="unsortable" | 赛季 !! 开始日期 !! 长度 (天) !! class="unsortable" | 细节 |
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| | [[Patch_Notes#S1|Season 1 - Awakening]] || 2020-11-06 || 127 || | | | [[Patch_Notes#S1|赛季 1 - 觉醒 Awakening]] || 2020-11-06 || 127 || |
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| | [[Patch_Notes#S2|Season 2 - Transcendence]] || 2021-03-12 || 133 || | | | [[Patch_Notes#S2|赛季 2 - 超级 Transcendence]] || 2021-03-12 || 133 || |
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| | [[Patch_Notes#S3|Season 3 - Domination]] || 2021-07-23 || 134 || | | | [[Patch_Notes#S3|赛季 3 - 统治 Domination]] || 2021-07-23 || 134 || |
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| | [[Patch_Notes#S4|Season 4 - Enlightenment]] || 2021-12-03 || 169 (120+49) || Replaced by Crafters Race League while it was active, and resumed afterward until season 5 | | | [[Patch_Notes#S4|赛季 4 - 启迪 Enlightenment]] || 2021-12-03 || 169 (120+49) || 被手工竞赛取代, 直到赛季 5 才恢复 |
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| | [[Patch_Notes##Crafters_Race_League_-_April_1st_2022_through_May_6th_2022|Crafters Race League]] || 2021-04-01 || 36 || | | | [[Patch_Notes##Crafters_Race_League_-_April_1st_2022_through_May_6th_2022|手工竞赛 #1]] || 2022-04-01 || 36 || |
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| | [[Patch_Notes#S5|Season 5 - Ascension]] || 2022-06-24 || 155 || Non-ladder implemented - characters from previous season (S4) were the first to be transferred | | | [[Patch_Notes#S5|赛季 5 - 升天 Ascension]] || 2022-06-24 || 155 || 非-天梯实现 - 上一个赛季 (S4) 的角色首先被转移 |
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| | [[Patch_Notes#S6|Season 6 - Fortification]] || 2022-11-25 || 155 || | | | [[Patch_Notes#S6|赛季 6 - 强化 Fortification]] || 2022-11-25 || 155 || |
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| | [[Patch_Notes#S7|Season 7 - Revelation]] || 2023-04-28 || 148 || First season to co-exist with open beta of upcoming season; Non-ladder characters with maps from previous seasons were made unavailable | | | [[Patch_Notes#S7|赛季 7 - 启示录 Revelation]] || 2023-04-28 || 148 || 拥有前几赛季地图的非-天梯角色将不可用; 第一个赛季与即将到来的赛季的公测共存 |
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| | [[Patch_Notes#S8|Season 8 - Depravity]] || 2023-09-22 || || Non-ladder characters with S7 Open Wounds items were made unavailable (not communicated well, but can be fixed in the future) | | | [[Patch_Notes#S8|赛季 8 - 堕落 Depravity]] || 2023-09-22 || 140 || 拥有 S7 撕开伤口 Open Wounds 物品的非-天梯角色不可用 |
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| | [[Patch_Notes#S9|Season 9]] || 2024-??-?? || || | | | [[Patch_Notes##Crafters_Race_League_2|手工竞赛 #2]] || 2024-02-09 || 63 || |
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| | | [[Patch_Notes#S9|赛季 9 - 混乱 Anarchy]] || 2024-04-12 || 195 || |
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| | | [[Patch_Notes#S10|赛季 10 - 亵渎 Desecration]] || 2024-10-25 || 203 || |
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| | | [[Patch_Notes#S11|赛季 11 - 富饶 Prosperity]] || 2025-05-16 || || |
| |} | | |} |
| * Season lengths above do not exclude beta-related downtime (typically about 5 days) | | * 上述赛季长度不包括与测试 beta 相关的停机时间 (通常约5天) |
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| Project D2 is updated each season with new quality-of-life features, balance adjustments, and additional content. Seasons are planned every 4-5 months and coincide with ladder resets. Seasonal changes affect all gamemodes except some rare cases mentioned below.
| | 每一赛季都会更新新的游戏体验特点, 平衡调整, 和额外内容. 赛季每4-6 个月计划一次, 并与天梯重置相吻合. 除了下面提到的一些罕见情况外赛季变更会影响所有的游戏修改. |
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| '''Developer Streams''' | | '''开发人员直播 Developer Streams''' |
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| Prior to each season, there are typically at least 3 developer streams (1 per weekend) where some of the upcoming changes are discussed. The season start date is announced during one of these streams, along with start dates for both the closed beta and open beta. The tentative patch notes are released when the closed beta begins, but before that, "spoilers" from the dev streams are typically compiled and listed on [https://www.reddit.com/r/ProjectDiablo2/ reddit] or the wiki's [[Patch_Notes#Spoilers|Patch Notes]] page.
| | 在每个赛季之前, 通常会有至少 3 个开发者直播 (每个周末 1 个) 来讨论一些即将到来的变更. 赛季开始日期会在其中一个直播中公布同时公布的还有内测和公测的开始日期. 暂定的补丁说明在封闭测试开始时发布, 但在此之前, 开发直播中的 "预告" 通常被编译并列出在 [https://www.reddit.com/r/ProjectDiablo2/ reddit] 或维基的 [[Patch_Notes#Spoilers|补丁说明]] 页面上. |
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| '''Closed Beta''' | | '''封闭测试 Closed Beta''' |
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| The closed beta typically begins a week after the final developer stream and lasts for 7-10 days, providing an opportunity for bug fixing and balance tweaking before the game is shown to a wider audience. It runs alongside the season on a separate realm, and both the closed beta and season are shut down around the same time. At that point, ladder characters begin to get transferred to non-ladder and the main realm is prepared for the open beta, which typically begins the next day.
| | 封闭测试通常在最终开发者直播后一周开始持续 7-10 天, 在游戏向更广泛的用户展示之前提供修复漏洞和调整平衡的机会. 它与赛季一起在一个单独的服务器上运行, 封闭测试和赛季都在同一时间关闭. 在这一点上, 天梯角色开始被转移到非天梯主要国度准备进行公开测试, 通常在第二天开始. |
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| '''Open Beta''' | | '''开放测试 Open Beta''' |
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| The open beta is a "test run" of the ladder reset on the main realm which acts as a stress test for the servers as well as a final chance to find and fix bugs. It lasts for 2-3 days and is followed by another downtime period which is used for final adjustments and switching the main realm back to its normal mode.
| | 此次公测是对天梯重置在主服务器上的一次 "测试运行", 作为对服务器的压力测试也是发现和修复 bugs 的最后机会. 它持续 2-3 天然后是另一个停机期用于最终调整并将主要国度切换回正常模式. |
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| '''New Season''' | | '''新赛季 New Season''' |
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| The final patch notes are shared on stream, which typically starts at 10-11am PST (6-7pm GMT/UTC) on a Friday and goes on for a couple hours. After the patch notes have been shared, the new season begins. If any bugs need to be fixed during the season, an announcement will be made on the discord and a changelog will be provided there as well.
| | 最终的补丁说明在流媒体上共享, 通常从周五上午 10-11 点 (GMT/UTC 下午 6-7 点) 开始持续几个小时. 更新记录被分享后, 新赛季开始. 如果在赛季中有任何 bugs 需要修复, 将会在 discord 发布公告并提供更新日志. |
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| == Beta == | | == 测试 Beta == |
| The '''closed beta''' uses a separate realm which has special commands. See: [[Item_Codes#Beta|Beta Commands]]
| | 这个 '''封闭性测试''' 使用单独的服务器其中有特殊的命令. 查看: [[Item_Codes#Beta|测试命令]] |
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| : Beta keys are given to those who: | | : 测试资格是给哪些: |
| :* reach level 99 in the current season | | :* 在当前赛季达到等级 99 的 |
| :* [https://projectdiablo2.com/donate donate] $50 total over any amount of time - players are encouraged to only donate if they want to contribute to server costs, rather than just to access the beta | | :* [https://projectdiablo2.com/donate 捐赠] 在任何时间内总共 $50 - 我们鼓励玩家仅在他们想要为服务器成本做出贡献时才进行捐赠, 而不仅仅是为了访问测试 |
| :* contribute to the community by creating pd2-related content, making guides, working on the wiki, etc | | :* 通过创建与 pd2 相关的内容, 制作指南, 在 wiki 上工作等方式为社区做出贡献 |
| :* some keys are also given out at random on stream after the beta begins (either directly from the dev stream or through other streamers) | | :* 在测试开始后一些名额也会在直播中随机发放 (直接从开发者直播或通过其他直播) |
| : Beta keys are sent via email and will come with instructions for setting up an account and getting started. There are also beta-only discord channels - if you're in the closed beta but don't have access to the beta discord channels, [https://discord.com/channels/701658302085595158/802993961827696640 submit a ticket] and provide your beta key to gain access. | | : 测试密钥通过电子邮件发送并将附有设置帐户和开始使用的说明. 也有测试版的 discord 频道 - 如果你在封闭测试中但没有进入测试版的 discord 频道, [https://discord.com/channels/701658302085595158/802993961827696640 提供 ticket] 并提供你的测试版密钥以获得访问权限. |
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| The '''open beta''' is available to everyone and uses the main realm. It does not have special commands.
| | 这个 '''开放性测试''' 每个人都可以使用并使用主要国度. 它没有特殊的命令. |
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| Singleplayer isn't available on either beta. Once the season ends and while the open beta is the only active version, singleplayer won't be available at all. Players who want to switch back and forth between the open beta for the upcoming season and singleplayer for the previous season will need to either use two game installations or revert their game files to the previous season when going back to singleplayer.
| | 单人模式在两个测试版中都不可用. 一旦赛季结束虽然公测是唯一的活跃版本, 但单人游戏将完全不可用. 想要在即将到来的赛季的公测和上一赛季的单人模式之间来回切换的玩家需要使用两个游戏安装或者在回到单人模式时将他们的游戏文件恢复到上一赛季. |
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| == Ladder == | | == 天梯 Ladder == |
| Multiplayer has two main gamemodes: "ladder" has everyone's progress reset each season whereas "non-ladder" doesn't and is more suited for longterm or casual play, showing off "trophy" gear from previous ladders, or player-vs-player combat with optimal gear. Ladder is more active and many players play a lot more during the beginning of each season when the reset is fresh and everyone is on a relatively even playing field.
| | 多人模式有两种主要的游戏模式: "天梯" 模式每个赛季都会重置每个人的进度而 "非天梯" 模式则不会它更适合长期或休闲游戏, 炫耀之前天梯中的 "战利品" 装备, 或者使用最佳装备进行玩家对玩家战斗. 天梯更活跃许多玩家在每个赛季开始时玩得更多因为那时重置是新鲜的每个人都在一个相对公平的竞争环境中. |
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| There are no inherent gameplay differences between ladder and non-ladder during most seasons, with one exception. When major new endgame content is included in a season, that content may be restricted during the first part of the season so that it gets to be experienced first by those playing on the ladder.
| | 在大多数赛季天梯和非天梯之间没有内在的玩法差异, 只有一个例外. 当主要的新终局内容包含在赛季中时, 这些内容可能会在赛季的第一部分受到限制以便那些在天梯上玩的人能够首先体验到这些内容. |
| * Season 4 - Rathma disabled | | * 赛季 4 - 拉斯玛 Rathma 被禁用 |
| * Season 7 - Difficulty levels above level 1 for Diablo Clone & Rathma disabled | | * 赛季 7 - 暗黑破坏神克隆体等级 1 以上的难度 & 拉斯玛 Rathma 被禁用 |
| | * 赛季 10 - 路西昂 Lucion 被禁用 |
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| When a season ends, ladder characters get transferred to non-ladder. Items in the shared stash pages however, do ''not'' get transferred. These items can be moved to a character or their personal stash page prior to the season's end in order to ensure they end up in non-ladder instead of being deleted.
| | 当一个赛季结束时, 天梯角色会被转移到非天梯角色. 但是共享存储页中的物品 ''不会'' 被转移. 这些物品可以在赛季结束前移动到角色或他们的个人存储页面以确保它们最终出现在非天梯中而不是被删除. |
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| In some cases, a new season may mean that certain items get fundamentally altered in a way that makes them incompatible with previous versions. If this happens, it'll be announced ahead of time and players will be encouraged to drop those items beforehand to avoid characters becoming unplayable. For singleplayer, there's also a [https://github.com/BetweenWalls/PD2-Converter converter] tool which updates those items so they don't have to be dropped, and players can always revert their game to the previous version and drop the items manually if needed.
| | 在某些情况下, 新一赛季可能意味着某些物品会发生根本性的改变使它们与之前的版本不兼容. 如果发生这种情况, 游戏会提前公布并鼓励玩家提前放弃这些物品以避免角色变得不可玩. 对于单人模式, 还有一个 [https://github.com/BetweenWalls/PD2-Converter 转换器] 工具可以更新这些物品这样它们就不会被丢弃, 玩家可以随时将游戏恢复到以前的版本并在需要时手动丢弃这些物品. |
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| Fundamentally altered items per season:
| | 每一赛季都有根本性的变化: |
| * S2: maps, Standard of Heroes | | * S2: 地图, 英雄旗帜 Standard of Heroes |
| * S3: maps, any item with Enhanced Damage or Maximum Damage per Level | | * S3: 地图, 任何具有增强伤害或每等级最大伤害的物品 |
| * S7: maps (including dungeons & arenas) | | * S7: 地图 (包含地下城 & 竞技场) |
| * S8: items with Open Wounds Damage per Second | | * S8: 具有撕开伤口伤害每秒的物品 |
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| == Singleplayer == | | == 单人游戏 Singleplayer == |
| === Differences === | | === 差异 Differences === |
| {{#lsth:Singleplayer|Differences}} | | {{#lsth:Singleplayer|差异 Differences}} |
| === Singleplayer-Only Bugs === | | === 仅限单人游戏的错误 Singleplayer-Only Bugs === |
| {{#lsth:Bugs|Singleplayer-Only Bugs}} | | {{#lsth:Bugs|仅限单人游戏的错误 Singleplayer-Only Bugs}} |