Patch Notes:修订间差异
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====剧透来自开发者推流 Spoilers from Dev Stream #3==== | ====剧透来自开发者推流 Spoilers from Dev Stream #3==== | ||
* Added WASD Support (the wasd binds can be changed in the configuration menu) | * Added WASD Support (the wasd binds can be changed in the configuration menu) | ||
* Added Controller Support | |||
** The default controller configurations use "Twin Stick Shooter" style controls, using the left stick for movement and the right stick to aim | |||
** The further you push the right stick the further the ability will be cast away from the player | |||
** Directly supports PS4/PS5 and Xbox controllers (Steamdeck should also work but we do not have one to test internally) | |||
** Seamless mouse and keyboard to controller transitioning on input, simply press a button and go then click or move your mouse to revert back! | |||
** Quickcast can be enabled for a more "traditional" style of controls where the player presses a bind and it is immediately fired forward from the player instead of requiring aiming with the second joystick | |||
* New Infernal Spire art (made by community member Gimli [HC]) | |||
* New Tier 1 Map *Name to be determined* (Made by community member Gimli [HC]) | |||
** Note: Last season we began to do what we deemed the "New Map Rotation" what this means is that when a map is first added into the pool it will have no immunities for the first season it is added in order to allow everyone to experience it | |||
** Note: This means Demon Road and Skovoz Stronghold will be given immunities and cycled into the immunity pool while the new map will have none | |||
* Several vampiric crafts are planned to be changed to include more poison length reduction therefore giving more options when gearing up for rathma | |||
* Bone Prison now deals damage to enemies that attack it | |||
* Puzzlebox and Puzzlepiece drop rates increased by 25% in hell | |||
* Rare items will be getting some changes made to their affix pools (E.g. block chance is more likely to spawn on shields, enhanced defense on armors etc) | |||
* Corrupting a map has a 1% chance for it to turn into a unique map | |||
* Prime Evil Soul droprate will be increased from diablo and baal | |||
* You can now enable "Regenerate Levels" on single player to have your maps randomize on rejoin instead of being static | |||
* Zerae's Resolve has been reworked | |||
** Level 25-30 holy shock aura when equipped removed | |||
** Added joust cooldown reduced by 1.5 seconds | |||
** +2 to passive and magic skills (amazon only) increased to +3 | |||
** +2 to joust (o skill) increased to +6-8 | |||
** +20 to energy removed | |||
** +30-45% lightning resist increased to +40-60% | |||
** Magic damage taken reduced by 12-15 changed to 14 (no variable) | |||
* The Demonic Cube has been added | |||
** This item rerolls the stat ranges of a unique or set item while maintaining the socket amount | |||
* Plans to add magic only map affixes which are the same as regular map affixes but with higher values | |||
* | * Treasure fallen will now drop infused orbs instead of regular orbs | ||
* | * Zhar's Sanctum minibosses now have a 50% chance to drop a skill charm | ||
* | * Added a new unique "Sacred Totem" | ||
* | * We'll have our final Dev Stream / Closed Beta Patch Notes Stream the upcoming Saturday at 10am PST May 3rd follow by the launch of the Closed Beta! | ||
* | * If you'd like to get involved in the Closed Beta then make sure you secure your invite by either reaching 99 in season 10, killing a tier 2 pinnacle boss (This means any Tier 2 Lucion, Dclone or Rathma kills) or alternatively you can support through paypal or patreon equal to our arch angel tier or higher here! | ||
* | * Much love from the Project Diablo 2 Team and hopefully everyone is getting excited for Season 11! | ||
====剧透来自开发者推流 Spoilers from Dev Stream #4==== | ====剧透来自开发者推流 Spoilers from Dev Stream #4==== | ||
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