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	<id>https://wiki.projectdiablo2.cn/w/index.php?action=history&amp;feed=atom&amp;title=Balance_Changes</id>
	<title>Balance Changes - 版本历史</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.projectdiablo2.cn/w/index.php?action=history&amp;feed=atom&amp;title=Balance_Changes"/>
	<link rel="alternate" type="text/html" href="https://wiki.projectdiablo2.cn/w/index.php?title=Balance_Changes&amp;action=history"/>
	<updated>2026-06-25T11:22:20Z</updated>
	<subtitle>本wiki上该页面的版本历史</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.projectdiablo2.cn/w/index.php?title=Balance_Changes&amp;diff=23470&amp;oldid=prev</id>
		<title>2025年9月17日 (三) 01:43 Weili0677</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectdiablo2.cn/w/index.php?title=Balance_Changes&amp;diff=23470&amp;oldid=prev"/>
		<updated>2025-09-17T01:43:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;zh-Hans-CN&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;←上一版本&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年9月17日 (三) 09:43的版本&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;第1行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第1行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;此页包含过时信息. 从原版游戏的技能变更的最新列表, 查看 [[Skill Changes|技能变更]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{delete|old and unused page}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;此页包含过时信息. 从原版游戏的技能变更的最新列表, 查看 [[Skill Changes|技能变更]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;在 Project D2 中所有的职业都进行了调整以提供更好的定制游戏玩法.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;在 Project D2 中所有的职业都进行了调整以提供更好的定制游戏玩法.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Weili0677</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectdiablo2.cn/w/index.php?title=Balance_Changes&amp;diff=22200&amp;oldid=prev</id>
		<title>2025年3月14日 (五) 01:09 Lil174</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectdiablo2.cn/w/index.php?title=Balance_Changes&amp;diff=22200&amp;oldid=prev"/>
		<updated>2025-03-14T01:09:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;zh-Hans-CN&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;←上一版本&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年3月14日 (五) 09:09的版本&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l149&quot;&gt;第149行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第149行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;凤凰攻击 Phoenix Strike&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;凤凰攻击 Phoenix Strike&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|移除第 3 次聚气的下一次命中延迟NHD (冰冷攻击). 现在第 2 次聚气 (闪电攻击) 当使用双龙爪 Dragon Claw &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;作为终结技时不再阻止第 &lt;/del&gt;3 次聚气造成伤害 &amp;lt;ref&amp;gt;https://www.reddit.com/r/ProjectDiablo2/comments/lypb0r/next_hit_delay_unchanged_from_og_d2/gpy1bh5/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|移除第 3 次聚气的下一次命中延迟NHD (冰冷攻击). 现在第 2 次聚气 (闪电攻击) 当使用双龙爪 Dragon Claw &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;作为最后一击时不再阻止第 &lt;/ins&gt;3 次聚气造成伤害 &amp;lt;ref&amp;gt;https://www.reddit.com/r/ProjectDiablo2/comments/lypb0r/next_hit_delay_unchanged_from_og_d2/gpy1bh5/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lil174</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectdiablo2.cn/w/index.php?title=Balance_Changes&amp;diff=22122&amp;oldid=prev</id>
		<title>2025年3月13日 (四) 07:01 Lil174</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectdiablo2.cn/w/index.php?title=Balance_Changes&amp;diff=22122&amp;oldid=prev"/>
		<updated>2025-03-13T07:01:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;zh-Hans-CN&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;←上一版本&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年3月13日 (四) 15:01的版本&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;第34行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第34行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;橡木智者 Oak Sage&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;橡木智者 Oak Sage&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|提供普通生命而不是 % 生命并提供从食尸藤 / &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;太阳藤缩放的生命回复光环&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|提供普通生命而不是 % 生命并提供从食尸藤 / &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;太阳藤缩放的生命回复灵气&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;食尸藤 Carrion&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;食尸藤 Carrion&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l253&quot;&gt;第253行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第253行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;火焰石魔 Fire Golem&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;火焰石魔 Fire Golem&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;光环的间隔增益增加了&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;灵气的间隔增益增加了&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l305&quot;&gt;第305行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第305行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;圣火 Holy Fire&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;圣火 Holy Fire&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;光环间隔速度增加&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;灵气间隔速度增加&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*AOE 固定&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*AOE 固定&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*火焰伤害 &amp;amp; 攻击的火焰伤害增加&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*火焰伤害 &amp;amp; 攻击的火焰伤害增加&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l317&quot;&gt;第317行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第317行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;神圣冰冻 Holy Freeze&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;神圣冰冻 Holy Freeze&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;光环间隔速度增加&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;灵气间隔速度增加&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*AOE 固定&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*AOE 固定&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*减速 % 略微增加&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*减速 % 略微增加&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l327&quot;&gt;第327行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第327行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;庇护所 Sanctuary&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;庇护所 Sanctuary&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;光环间隔速度增加&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;灵气间隔速度增加&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*AOE 固定&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*AOE 固定&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*应用 + 魔法伤害以及少量不死伤害加成&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*应用 + 魔法伤害以及少量不死伤害加成&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*对攻击有固定的魔法伤害. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;魔法伤害光环间隔&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*对攻击有固定的魔法伤害. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;魔法伤害灵气间隔&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*击退不死类怪物被移除&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*击退不死类怪物被移除&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*净化 cleansing 的加成移除&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*净化 cleansing 的加成移除&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l339&quot;&gt;第339行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第339行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;神圣冲击 Holy Shock&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;神圣冲击 Holy Shock&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;光环间隔速度增加&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;灵气间隔速度增加&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*AOE 固定&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*AOE 固定&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*闪电伤害略微降低&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*闪电伤害略微降低&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l357&quot;&gt;第357行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第357行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 防御性灵气 Defensive Auras ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 防御性灵气 Defensive Auras ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;光环间隔速度增加&lt;/del&gt;, 现在都重做了被动&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;灵气间隔速度增加&lt;/ins&gt;, 现在都重做了被动&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l394&quot;&gt;第394行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第394行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*不再影响固定伤害增加 (例如. 悔恨 Grief)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*不再影响固定伤害增加 (例如. 悔恨 Grief)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;从伤害提升光环中只获得 &lt;/del&gt;14% 的伤害加成 (例如. 狂热 Fanaticism, 力量 Might)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;从伤害提升灵气中只获得 &lt;/ins&gt;14% 的伤害加成 (例如. 狂热 Fanaticism, 力量 Might)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;热诚 Zeal&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;热诚 Zeal&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lil174</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectdiablo2.cn/w/index.php?title=Balance_Changes&amp;diff=22026&amp;oldid=prev</id>
		<title>2025年3月1日 (六) 10:12 Lil174</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectdiablo2.cn/w/index.php?title=Balance_Changes&amp;diff=22026&amp;oldid=prev"/>
		<updated>2025-03-01T10:12:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;zh-Hans-CN&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;←上一版本&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年3月1日 (六) 18:12的版本&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l274&quot;&gt;第274行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第274行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*三支矛不能击中一个目标.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*三支矛不能击中一个目标.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;血次元 &lt;/del&gt;Blood Warp&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;血腥传送 &lt;/ins&gt;Blood Warp&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*传送.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*传送.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lil174</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectdiablo2.cn/w/index.php?title=Balance_Changes&amp;diff=21791&amp;oldid=prev</id>
		<title>2025年2月25日 (二) 10:42 Lil174</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectdiablo2.cn/w/index.php?title=Balance_Changes&amp;diff=21791&amp;oldid=prev"/>
		<updated>2025-02-25T10:42:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;zh-Hans-CN&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;←上一版本&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年2月25日 (二) 18:42的版本&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l555&quot;&gt;第555行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第555行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*减少 CD.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*减少 CD.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;燃烧 &lt;/del&gt;Combustion&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;烈焰爆发 &lt;/ins&gt;Combustion&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*增加火球 fireball 协同.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*增加火球 fireball 协同.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lil174</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectdiablo2.cn/w/index.php?title=Balance_Changes&amp;diff=21749&amp;oldid=prev</id>
		<title>2025年2月25日 (二) 09:04 Lil174</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectdiablo2.cn/w/index.php?title=Balance_Changes&amp;diff=21749&amp;oldid=prev"/>
		<updated>2025-02-25T09:04:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;zh-Hans-CN&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;←上一版本&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年2月25日 (二) 17:04的版本&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l593&quot;&gt;第593行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第593行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*穿刺. 更快的投掷物&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*穿刺. 更快的投掷物&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;连串冰枪 &lt;/del&gt;Ice Barrage&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;寒冰弹幕 &lt;/ins&gt;Ice Barrage&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*AOE 撞击产生冰冻.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*AOE 撞击产生冰冻.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lil174</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectdiablo2.cn/w/index.php?title=Balance_Changes&amp;diff=13305&amp;oldid=prev</id>
		<title>2025年1月14日 (二) 01:53 Lil174</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectdiablo2.cn/w/index.php?title=Balance_Changes&amp;diff=13305&amp;oldid=prev"/>
		<updated>2025-01-14T01:53:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.projectdiablo2.cn/w/index.php?title=Balance_Changes&amp;amp;diff=13305&amp;amp;oldid=12946&quot;&gt;显示更改&lt;/a&gt;</summary>
		<author><name>Lil174</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectdiablo2.cn/w/index.php?title=Balance_Changes&amp;diff=12946&amp;oldid=prev</id>
		<title>2025年1月10日 (五) 12:24 Lil174</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectdiablo2.cn/w/index.php?title=Balance_Changes&amp;diff=12946&amp;oldid=prev"/>
		<updated>2025-01-10T12:24:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.projectdiablo2.cn/w/index.php?title=Balance_Changes&amp;amp;diff=12946&amp;amp;oldid=12382&quot;&gt;显示更改&lt;/a&gt;</summary>
		<author><name>Lil174</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectdiablo2.cn/w/index.php?title=Balance_Changes&amp;diff=12382&amp;oldid=prev</id>
		<title>Lil174：​创建页面，内容为“ This page contains outdated information. For an up-to-date list of skill changes from the vanilla game, see Skill Changes.  All classes have been tuned to give a better and customized gameplay in Project D2.  This section is intended to anyone who is interested in the skill balance changes respect Diablo 2 LoD stock version (vanilla).  &#039;&#039;&#039;Date of Last Update from Source&lt;ref&gt;https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0…”</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectdiablo2.cn/w/index.php?title=Balance_Changes&amp;diff=12382&amp;oldid=prev"/>
		<updated>2025-01-05T00:00:01Z</updated>

		<summary type="html">&lt;p&gt;创建页面，内容为“ This page contains outdated information. For an up-to-date list of skill changes from the vanilla game, see &lt;a href=&quot;/wiki/Skill_Changes&quot; title=&quot;Skill Changes&quot;&gt;Skill Changes&lt;/a&gt;.  All classes have been tuned to give a better and customized gameplay in Project D2.  This section is intended to anyone who is interested in the skill balance changes respect Diablo 2 LoD stock version (vanilla).  &amp;#039;&amp;#039;&amp;#039;Date of Last Update from Source&amp;lt;ref&amp;gt;https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0…”&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt; This page contains outdated information. For an up-to-date list of skill changes from the vanilla game, see [[Skill Changes]].&lt;br /&gt;
&lt;br /&gt;
All classes have been tuned to give a better and customized gameplay in Project D2.&lt;br /&gt;
&lt;br /&gt;
This section is intended to anyone who is interested in the skill balance changes respect Diablo 2 LoD stock version (vanilla).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Date of Last Update from Source&amp;lt;ref&amp;gt;https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0/edit#gid=1493866224&amp;lt;/ref&amp;gt;: November, 9th 2020 &amp;#039;&amp;#039;&amp;#039; (season 1 changes only)&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
FRW = Faster Run/Walk&amp;lt;br /&amp;gt;&lt;br /&gt;
FCR = Faster Cast Rate&amp;lt;br /&amp;gt;&lt;br /&gt;
IAS = Increased Attack Speed&amp;lt;br /&amp;gt;&lt;br /&gt;
AOE = Area of Effect&amp;lt;br /&amp;gt;&lt;br /&gt;
CD = Cooldown&amp;lt;br /&amp;gt;&lt;br /&gt;
AS = Attack speed&amp;lt;br /&amp;gt;&lt;br /&gt;
MDR = Magic Damage Reduction&amp;lt;br /&amp;gt;&lt;br /&gt;
PDR = Physical Damage Reduction&amp;lt;br /&amp;gt;&lt;br /&gt;
FHR = Faster Hit Recovery&amp;lt;br /&amp;gt;&lt;br /&gt;
HP = Health Points&amp;lt;br /&amp;gt;&lt;br /&gt;
AR = Attack Rating&amp;lt;br /&amp;gt;&lt;br /&gt;
MS = Movement Speed&amp;lt;br /&amp;gt;&lt;br /&gt;
MAEK = Mana After Each Kill&amp;lt;br /&amp;gt;&lt;br /&gt;
LAEK = Life After Each Kill&amp;lt;br /&amp;gt;&lt;br /&gt;
ED = Enhanced Damage OR Enhanced Defense&amp;lt;br /&amp;gt;&lt;br /&gt;
CB = Crushing Blow&amp;lt;br /&amp;gt;&lt;br /&gt;
DS = Deadly Strike&amp;lt;br /&amp;gt;&lt;br /&gt;
LOH = Life on Hit&lt;br /&gt;
&lt;br /&gt;
= Druid =&lt;br /&gt;
== Summons ==&lt;br /&gt;
You may only have 1 spirit and 1 vine up at a time, all other summons may be active&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Oak Sage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants flat life instead of % life as well as providing a life regen aura that scales from points in carrion / solar.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Carrion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants AOE heal to nearby allies whenever it consumes a corpse.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Solar&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants AOE mana to nearby allies whenever it consumes a corpse.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Raven&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Now hits 3 times, caps at 12 ravens and at every 10 hard points spent.&lt;br /&gt;
* You may now summon an additional raven per cast (max 3).&lt;br /&gt;
* Ravens now have both wolves and grizzly as synergies and are part of the summon toolkit as well as doing small splash damage and partial cold damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Spirit of Barbs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Now has a flat reflect damage value that scales instead of % of monsters reflected.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Grizzly&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Now has a melee splash at 20 hard points, grants a second bear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shapeshifting ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Rabies&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Spread tick rate increased and spread radius increased.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Hunger&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Allows werebear form to consume corpses for a short buff to movement speed, life leech, and critical strike chance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Werebear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Is now a level 1 skill and grants enhanced damage% and enhanced defense% (keep in mind defense works while moving). &lt;br /&gt;
*Werebear now grants a buff to summon grizzly i.e. leader of the pack and a decrease to wolves (Infinite duration &amp;quot;9999 seconds&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Werewolf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants enhanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels. Werewolf now grants buff to wolves i.e. leader of the pack and a decrease to grizzly (infinite Duration &amp;quot;9999 seconds&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Lycanthropy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Now grants increased maximum life and attack rating to all shapeshift forms; life percentage significantly reduced.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fury&amp;#039;&amp;#039;&amp;#039;	&lt;br /&gt;
|3 hit cap instead of 5.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Shockwave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Elemental ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Gust&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|Teleport stuns on arrival, soft points spent lower the cooldown (.5 seconds cap) (does not work while shapeshifted).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Artic Blast&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Now is a level 1 skill, also has bigger hit box and travels faster, and is a part of the wind druid synergy toolkit.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Twister&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Now grants additional twisters based on soft points (14 max twisters). No &amp;#039;shotgun effect&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Tornado&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Hit box improved (bigger).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Firestorm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Increased AOE based on skill level.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Molten Boulder&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Increased missile speed based on soft points spent.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fissure&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Density increased, cooldown reduced, next hit delay removed.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Volcano&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Cooldown reduced, next hit delay reduced.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Armageddon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|AOE decreased, fall rate increased.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cyclone Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|No longer a wind druid skill synergy. Small CD.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Assassin =&lt;br /&gt;
== Traps ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Chain Lightning Sentry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Added skill at lvl 30. Chain radius same as sorc. Bounces up to 5 times.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Death Sentry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Only explodes corpses. Flat phys/fire damage. 5-10% corpse life. lvl 30.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire Blast&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Extra missile per 4 hard point up to 6.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Shock Web&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|No next hit delay. Larger Ground spread.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Blade Fury&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Pierces. Attack trigger time affected by attack speed. 100% weapon damage and no longer reduced by 2h weapons&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Blade Sentinel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Moves Faster. Gets stuck less. No longer counts toward trap count.	&lt;br /&gt;
|}&lt;br /&gt;
	&lt;br /&gt;
== Martial Arts	== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Dragon Talon Kick&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Capped at 3 attacks&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Dragon Flight&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Cast Delay is 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Phoenix Strike&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Removed Next Hit Delay for 3rd charge (cold attack). Now 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher &amp;lt;ref&amp;gt;https://www.reddit.com/r/ProjectDiablo2/comments/lypb0r/next_hit_delay_unchanged_from_og_d2/gpy1bh5/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shadow Disciplines ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Burst of Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Attack speed is hard points only. Will work with Whirlwind changes.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Mind Blast&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Remove stun after lvl 1. Increased AOE with soft points.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Psychic Hammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Huge Damage increase. Synergies added.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Claw/Dagger Mastery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Changed from only claw mastery.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damage reduction reduced&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cloak of Shadows&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Fixed Duration (Canight doesn&amp;#039;t remember how long.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Necromancer =&lt;br /&gt;
== Curses ==&lt;br /&gt;
Complete rework of tree	https://www.twitch.tv/videos/711896930&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Curse Mastery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Improves effect of all curses. Additional curse at 10/20 hardpoints. &lt;br /&gt;
*Curses require hard points to be powerful. &lt;br /&gt;
*Necromancers can use each others curses.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Dark Pact&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Consumes curses on targets and does damage for each curse. &lt;br /&gt;
*Only consumes 3 curses even with Darkforce. &lt;br /&gt;
*First curse remains after using with Darkforce&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Amplify&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Damage	Reduce enemy PDR%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Dim Vision&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Reduce enemy AR&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Terror&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Reduce enemy MS per point base&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Confuse&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Increase AS of monsters&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attract&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Reduce enemy defense.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Decrepify&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*No longer reduce&amp;#039;s enemy PDR% or damage. &lt;br /&gt;
*Reduce MS, AS, and cast rate.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Decrep/Terror&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*These work together. Max -85% MS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Summon Skeleton&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Splash. Damage increased. Less skeletons able to be summoned. (8 max) &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Summon Mages&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Pierce. &lt;br /&gt;
*Damage increased. &lt;br /&gt;
*Less skeletons able to be summoned. (8 max) &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Golem Mastery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Every 5 hard points gives additional golem. up to 5.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Iron Golem&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Has splash if created with a weapon. Only first iron golem created is perm.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Clay Golem&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Has splash&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Revive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Total of 6 revives at 20 hard points. &lt;br /&gt;
*Can get 3 more with eternity RW. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire Golem&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Indirect buff of Aura ticks increased&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bone	==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Bone Spirit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Faster missile speed&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Corpse Explosion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*5-10% corpse life damage. &lt;br /&gt;
*Flat fire/phys damage. &lt;br /&gt;
*Synergy with Poison explosion, revive.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Bone Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Additional spear at 15/25 skill. &lt;br /&gt;
*Three spears cannot hit one target.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Blood Warp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Teleport. &lt;br /&gt;
*Cooldown reduced with points. &lt;br /&gt;
*8% max health cost per cast.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Desecrate&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Cast corpses on ground.&lt;br /&gt;
*Poison explosion on cast. &lt;br /&gt;
*Corpses can be exploded. &lt;br /&gt;
*The corpses you&amp;#039;ve cast are monsters according the area you&amp;#039;re place.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Poison Dagger&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Now carries poison damage from gear/charms in the poison clouds released on hit (passive -1% enemy poison res. )&lt;br /&gt;
*Only works on the dagger attack and not the cloud.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Paladin =&lt;br /&gt;
== Offensive Auras ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Might&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Damage Bonus Slightly Increased.&lt;br /&gt;
*Radius Slightly Increased &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Holy Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Aura tick rate increased&lt;br /&gt;
*AOE fixed&lt;br /&gt;
*Fire Damage &amp;amp; Fire Damage added to attack increased&lt;br /&gt;
*Bonuses from Resist Fire &amp;amp; Salvation increased&lt;br /&gt;
*Bonus from Blessed Aim added&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Blessed Aim&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Passive 10% increased AR per hard point.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Holy Freeze&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Aura tick rate increased&lt;br /&gt;
*AOE fixed&lt;br /&gt;
*Slowed By % slightly increased&lt;br /&gt;
*Cold Damage &amp;amp; Cold Damage added to attack increased&lt;br /&gt;
*Bonus from Resist Cold decreased&lt;br /&gt;
*Bonus from Salvation increased&lt;br /&gt;
*Bonus from Blessed Aim added&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Sanctuary&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Aura tick rate increased&lt;br /&gt;
*AOE fixed&lt;br /&gt;
*Applies + magic damage as well as small undead damage bonus&lt;br /&gt;
*Has flat magic damage applied to attacks. Magic damage aura tick.&lt;br /&gt;
*Knockback undead type monster removed&lt;br /&gt;
*Bonus from cleansing removed&lt;br /&gt;
*Bonus from Might added&lt;br /&gt;
*Bonus from Blessed Aim added&lt;br /&gt;
*Bonus from Thorns added&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Holy Shock&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Aura tick rate increased&lt;br /&gt;
*AOE fixed&lt;br /&gt;
*Lightning Damage slightly decreased&lt;br /&gt;
*Lightning Damage added to attack increased&lt;br /&gt;
*Bonus from Resist Lightning decreased&lt;br /&gt;
*Bonus from Salvation increased&lt;br /&gt;
*Bonus from Blessed Aim added&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fanaticism&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Appears unchanged above level 20. (Tooltip damage bonuses below level 20 are inaccurate; appears to be a slight nerf)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Conviction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Got nerfed. (In standard Diablo 2, at 20 level decrease enemies Defense 90%  Elemental Resistance 125%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Defensive Auras ==&lt;br /&gt;
Aura tick rate increased, all reworked to have passives now&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Prayer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Health regeneration and life per hit (passive health regeneration per 2 base skills)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cleansing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Reduce length of poison and curses (passive duration of curses and poison per 2 base skills)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Meditation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Increase mana recovery (passive mana per kill per 5 base skills )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Redemption&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Redeems 5 Life per corpse at all levels.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire/Cold/Lightning Resist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants bonus to elemental damage for each respective element.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Salvation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants a bonus to all elemental damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Vigor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Passive 1% FRW per hard point&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Sacrifice&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Damage +% &amp;amp; Attack+% Greatly Increased&lt;br /&gt;
*Damage to self% decreased by skill level&lt;br /&gt;
*Receives bonuses form Redemption &amp;amp; Fanaticism increased&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Smite&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*No longer impacted by flat damage increases (e.g. Grief)&lt;br /&gt;
*Receives only 14% of the damage bonus from damage boosting auras (e.g. Fanaticism, Might)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Zeal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock&lt;br /&gt;
*Required level decreased 12 to 6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Conversion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Higher chance to convert. 8 second duration at all levels.&lt;br /&gt;
*Required level decreased 24 to 18&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Joust&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Teleport to enemy and impale them. FRW boost when landing. Hard points increase FRW. Small CD. Crit buff.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Holy Bolt&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Pierces allies and enemies. Heals and damages.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Holy Light&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Single target heal&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Holy Nova&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Long CD. AOE heal and damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fist of Heaven&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Removed Auto Target and CD&lt;br /&gt;
*Receive bonus form Holy Shock Removed&lt;br /&gt;
*Receives bonuses form Holy Light &amp;amp; Holy Nova Added&lt;br /&gt;
*Receive bonus form Holy Bolt Changed(Increase Bolt &amp;amp; Lightning Damage)&lt;br /&gt;
*Required Level 30 to 24&lt;br /&gt;
*Required Skill Changed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Barbarian =&lt;br /&gt;
== Combat ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Frenzy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Is now a level 1 skill&lt;br /&gt;
*Duration increased (8 seconds at level 1 scaling up to 36 seconds at level 28)&lt;br /&gt;
*Movement speed reduced&lt;br /&gt;
*Scaling increased, Gains 2% velocity per level until 16%, 1% per level after that&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Bash&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*25% chance if monster is not put in to faster hit recovery animation&lt;br /&gt;
*If monster is put into FHR animation then no knockback&lt;br /&gt;
*Bash now requires 2 handed weapon,&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Concentrate&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Is now a level 12 skill&lt;br /&gt;
*Convert&amp;#039;s phys damage to magic&lt;br /&gt;
*Magic damage conversion increased 2% per hard point&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Berserk&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Is now a level 24 skill. &lt;br /&gt;
*Now physical damage.&lt;br /&gt;
*Reduces your physical resistance for .5 seconds after berserking.&lt;br /&gt;
*Scaling physical resistance pierce.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leap/Leap Attack&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*AOE on landing.&lt;br /&gt;
*Hard point&amp;#039;s increase the speed of the leap (also has bad ass sound effect now) can Leech, &lt;br /&gt;
*Gorefoots increase speed.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Whirlwind&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Increase the movement speed (4% per soft point)&lt;br /&gt;
*Movement speed increase speed of Whirlwind&lt;br /&gt;
*Will not apply splash.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Double Throw&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Starts at 3, goes up to 5 per weapon. 10 total bounces. &lt;br /&gt;
*Pierce doesn’t effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warcries ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Battle Cry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Reduce enemy physical resistance. &lt;br /&gt;
*Can break immunities&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Grim Ward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Grants party members flat attack rating, and damage&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Battle Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Battle Orders&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*15 life 7.5 mana per level. Flat increase.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;War Cry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Now has scaling AOE. &lt;br /&gt;
*Stun removed. &lt;br /&gt;
*Procs FHR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Masteries ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Iron Skin&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Hard points offer PDR%. Soft points defense&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Combat Reflexes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Formerly increased stamina. &lt;br /&gt;
*Hard points max HP. &lt;br /&gt;
*Soft points FHR. &lt;br /&gt;
*Stamina bonus.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Throwing Mastery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Adds pierce. &lt;br /&gt;
*Applies to Bow and Crossbow as well.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Polearm and Spear Mastery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Improves Polearms and Spears&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;General Mastery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Improves Swords, axes, maces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Sorceress =&lt;br /&gt;
== Fire	==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Meteor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*25% phys on impact. &lt;br /&gt;
*Missile falls faster. &lt;br /&gt;
*Fire ground shorter but higher damage. &lt;br /&gt;
*Shorter CD.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Inferno&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Faster Spray speed&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire Wall&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Reduced duration. &lt;br /&gt;
*Reduced CD.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Combustion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Added for fireball synergy. &lt;br /&gt;
*Long CD. &lt;br /&gt;
*AOE burst fire ball.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Hydra/Lesser Hydra&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Lesser shoots fire bolt. Greater shoots fire ball.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire Mastery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Med damage, Med Pierce&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Warmth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Added flat attack rating bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cold	==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Frozen Orb&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Removed cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Blizzard&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Improved ground density&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Ice Bolt&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Faster missile speed&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Ice Blast&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Pierces. Faster missiles&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Ice Barrage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*AOE impact that chills.&lt;br /&gt;
*Additional missiles as you level (max 5). &lt;br /&gt;
*Shotguns&lt;br /&gt;
*No pierce&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cold Enchant&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Can use enchant fire and cold together.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Chilling armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Creates single blizzard spike per counter ranged attack. &lt;br /&gt;
*Chills melee on successful strike.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cold Mastery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*High pierce &lt;br /&gt;
*low damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lightning ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Thunder storm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Time between attacks goes down with increased skills&lt;br /&gt;
*Cast nova on impact&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Static Field&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Reduces enemy&amp;#039;s life to 50% in normal, 65% in nm, 80% in hell. &lt;br /&gt;
*Additionally gives -1% to enemy lightning resistance per soft point. &lt;br /&gt;
*Breaks immunities&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Teleport&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*50% spell damage debuff for 1 second on cast. &lt;br /&gt;
*Teleport uses lightning FCR frames.  (More info on cast rate Breakpoints https://diablo2.diablowiki.net/Breakpoints )&lt;br /&gt;
*Damage debuff reduced by hard points (+1% damage per point.  This means that at lvl 2, you have a 49% damage debuff, and so on, until 30% at lvl 20)&lt;br /&gt;
*Teleport is disabled on Mini Key Boss zones (https://projectdiablo2.miraheze.org/wiki/Zones)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Lightning Mastery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*No pierce, high damage&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Energy Shield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Absorb caps at 80%. &lt;br /&gt;
*Synergy from telekinesis has been nerfed.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Telekinesis&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Large Damage buff. &lt;br /&gt;
*Synergies added.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Amazon =&lt;br /&gt;
== Bow and Crossbow Skills ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Magic Arrow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*High flat magic damage. &lt;br /&gt;
*50% weapon damage. &lt;br /&gt;
*Add 1 arrow every 10 soft points&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Multi-shot&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Reduced mana cost&lt;br /&gt;
*Range reduced greatly&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Guided Arrow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Now pierces. &lt;br /&gt;
*Can pierce same target 3 times.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Strafe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*No next hit delay. &lt;br /&gt;
*Reduced to 5 attacks from 10.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire/Cold Arrow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Additional arrow every 4 soft points. &lt;br /&gt;
*Flat damage. &lt;br /&gt;
*Hybrid element/phys damage. &lt;br /&gt;
*Fire increased damage decreased range. &lt;br /&gt;
*Cold is 75% weapon damage. &lt;br /&gt;
*Fire is 100% weapon damage&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Exploding Arrow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Bigger AOE. &lt;br /&gt;
*AOE triggers on each pierced impact.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Javelin and Spear Skills ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Javelin and Spear Mastery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Replaces impale. IAS per hard point&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fend&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*5 attacks instead of 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Power Strike&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Lightning Nova on attack. &lt;br /&gt;
*Main target gets primary lightning damage + Nova damage&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Poison Javelin&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Increased damage. &lt;br /&gt;
*Poison done over .5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Plague Javelin&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Poison damage done over 3 seconds. (fixed)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Lightning Fury&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Damage and bolts released nerfed. &lt;br /&gt;
*Capped at 10 bolts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Passive and Magic Skills ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Inner Sight&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Reduce enemy attack rating (percentage based) and defense&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Slow Movement&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Reduce enemy missile speed and movement speed&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Evade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Is now a level 6 skill. &lt;br /&gt;
*Scaling FRW added&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Dodge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Grants bonus FHR per hard point&lt;br /&gt;
*Removed animation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pierce&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Is now a level 12 skill.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Valkyrie&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Additional valkyrie at lvl 20 and 30. &lt;br /&gt;
*Valks use Power strike. &lt;br /&gt;
*Valks move faster. &lt;br /&gt;
*Can inspect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Penetrate&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*passive -5% to enemy defense per hard point&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Source =&lt;/div&gt;</summary>
		<author><name>Lil174</name></author>
	</entry>
</feed>