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Patch:Season 7
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= Season 7 Revelation - April 28th 2023 = {| class="non-table mw-collapsible mw-collapsed" |+ Patch Notes S7 |- | [https://docs.google.com/document/d/1C4LPtMZmKoRduadzUZvXnPXSYZ91o18K6Al_A7Km9Gs/edit#heading=h.3sratoslcy9i Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/131a6cs/pd2_season_7_revelation_patch_notes/ Reddit Thread]) [[File:Season_7.gif|x300px]] <span class="nmod">'''NOTICE:''' Maps are being fundamentally changed this season to be stackable. Old maps will cause compatibility errors and will need to be dropped beforehand.</span> == GENERAL CHANGES == * Added a new act 4 mercenary which can be hired at Tyrael and uses staves ** Dark version: Casts bone armor, Bone Spear, Teeth, Curse Mastery and Amplify Damage ** Light Version: Casts holy bolt, fists of the heavens, holy nova and has sanctuary aura * Act 1 mercenaries have received several changes ** Added a new act 1 physical mercenary that uses strafe, slow movement and magic arrow ** The fire act 1 mercenary now uses exploding arrow instead of strafe ** The cold act 1 mercenary now uses freezing arrow instead of strafe * Rare items have received a massive overhaul ** Many low level affixes will no longer spawn 40 levels after they are first available <span class="nmod">''(fixed - added list of affixes below)''</span> *** Sturdy, Strong, Glorious (10-50% enhanced defense) *** Jagged, Deadly, Vicious, Brutal, Massive (10-65% enhanced damage) *** Bronze, Iron (10-40 attack rating) *** Sharp, Fine, Warrior's (10-60 attack rating & 10-40% enhanced damage) *** Lizard's, Snake's, Serpent's (3-20 mana) *** Shimmering (3-7 all resistances) *** Azure, Crimson, Tangerine, Beryl (5-10% elemental resist) *** Triumphant (1 mana after each kill) *** Lunar, Arcadian (25-100 attack rating vs demons & 10-50% enhanced damage vs demons) *** Snowy, Fiery, Static, Septic, Foul (flat elemental damage) *** Consecrated (25-75 attack rating vs undead & 25-75% enhanced damage vs undead) *** Blood Letting (1 life after each kill) *** Health, Protection, Absorption (physical damage taken reduced by 1-3) *** Warding (magic damage taken reduced by 1-2) *** Thorns, Spikes, Razors (attack takes damage of 3-40) *** Frost, Icicle, Flame, Fire, Burning, Shock, Lightning, Blight, Venom (flat elemental damage) *** Craftsmanship, Quality, Maiming, Slaying (1-8 maximum damage) *** Worth, Measure (1-5 minimum damage) *** Dexterity, Skill (1-5 dexterity) *** Energy, Mind (1-6 energy) *** Light, Radiance (1-3 light radius & 15-60 attack rating) *** Jackal, Fox, Wolf (1-20 life) *** Strength, Might (1-5 strength) *** Damage Amplification (level 15 amplify damage on striking) *** Savagery, Devastation (5-15% deadly strike) *** Bleeding, Siphoning (open wounds) *** Chipping, Crumbling (5-15% crushing blow) ** There are two new tiers of amplify damage procs ** Magic and rare staves now have three tiers (alevels of affixes 37/56/76) of chance to cast on casting procs for the following skills (Fireball, Lightning, Chain Lightning, Nova, Charged Bolt, Frost Nova, Ice Barrage) These procs are level 18/24/30 based on their tiers and have different chance to proc based on the level of the skill ** Magic and rare weapons now have three tiers (alevels of affixes 37/56/76) of chance to cast on striking procs for the following skills (Fireball, Lightning, Chain Lightning, Nova, Charged Bolt, Frost Nova, Ice Barrage) These procs are level 18/24/30 based on their tiers and have different chance to proc based on the level of the skill ** Higher values of damage reduced by and magic damaged reduced by are available ** Thorns stats on rares have been massively buffed and a new tier has been added ** There is now an open wounds and added open wounds damage per level hybrid prefix on jewels * Added a new stat "+X Open wounds damage per second" * Open wounds now stacks up to three times on a target * Open wounds now lasts 5 seconds * Open wounds no longer has a ½ penalty against uniques, champions or prime evils * Open wounds now applies from attackers take damage * Open wounds now applies to splash damage * Open Wounds in PvP now has the following adjustments: ** Normal: 16% damage ** Nightmare: 12% damage ** Hell: 6% damage * Crushing blow now applies to splash damage * Added a new stat “Curse Resistance” which reduces the effect of curses against you by X% * Reduced Curse Duration now caps at 75% * Reduced curse duration corruptions on helmet, chest, shield and quivers have been replaced with 10% curse resistance corruptions * Monsters curse durations have been reduced to 20 seconds * Implemented D2GL made by Bayaraa which allows for 60+ FPS, HD text and many other features! Press Ctrl + O in game to modify the settings * The Dps meter can now be enabled to stay on between games within the BH menu and will now reset automatically when out of combat for 5 seconds * Poison damage is now calculated more accurately in the DPS meter * Hardcore players whos deeds of valor are announced to the server will now also include the monster that slayed them * Slain messages will now come from a different account allowing you to mute them if you wish without blocking server messages * Added an attack speed calculator into the advanced stats menu. It will show the attack speed breakpoints and the amount of frames of your current breakpoint * Critical Strike stat now shows the correct values on the advanced stats page * Mephisto in Hell difficulty can now drop Prime Evil Soul <span class="nmod">''(fixed - wasn't mentioned)''</span> == MAPS == * Added two new unique maps ** These maps will both be diablo 1 inspired ** Zhar’s Sanctum will have a large chance to drop charms and the boss will always drop skiller charms (Map made by Alma) ** The Stygian Caverns will have a chance for items to drop corrupted and the boss will always drop a corrupted unique item (Made by Aerlynn) * Added two new map events ** Gheed now has a chance to spawn within a map having 5 unidentified item bases available for 1 million gold each. These items will always be unique and can upgrade to exceptional or elite bases similar to gambling ** An Altar of the Catalyst can now spawn within your map when you interact with this shrine a boss monster will spawn defeating this monster will allow you to smash the crystal on the altar granting you Catalyst Shards. Catalyst Shards can be combined with a map to add the modifier “Area contains a random event” * Kehjistan marketplace now provides less experience * White maps can now be stacked * Reduced chance of spawning map events for white maps by 66%. * Reduced chance of spawning map events for magic maps by 33%. == UBERS == * Diablo clone and Rathma now have multiple difficulties. The base difficulty will no longer drop the Diablo clone and Rathma exclusive items however will be much easier than previously to allow more people to farm their own Anni or Tainted Worldstone Shards * The Diablo Clone and Rathma exclusive items will now be locked behind hard mode difficulties. In order to access the higher difficulties you will need to cube a Vex rune or higher with the Vision of Terror or Voidstone. Vex will add difficulty 1 and each higher tier of rune will be 1 difficulty higher going from 1 (vex) to 8 (zod). The drop rates of the Diablo Clone and Rathma exclusive items as well as the difficulty will increase with each difficulty increase. * We will be granting an aura for the first three players to defeat Difficulty 1 (Vex) and Difficulty 8 (Zod) * You can now break down a hellfire torch with a key to create stackable Hellfire Ashes which can be used for the Voidstone recipe * All Diablo Clone and Rathma summon materials drop rates have been increased * Monsters within phase 1 and phase 2 of Rathma have had their experience greatly reduced == PVP == * Regular potions can no longer be used within the PvP Arena * Vendors within PvP Arenas will now sell PvP mana potions which cost 1 gold and can only be used within the Arenas * Meteor now has reduced explosion radius within PvP arenas == LOOT FILTER == * New Features and improvements: ** Hidden gold will now automatically be picked up ** Added Reload Config to the in-game settings menu ** Added EDEF which will filter Enhanced Defense ** Added EDAM which will filter Enhanced Damage ** Added GEMLEVEL (same as GEM) ** Added SOCKETS (same as SOCK) ** Added %SK#%, %OS#%, %CLSK#%, %TABSK#%, %MULTI#,#% skill value outputs ** Added named stat value outputs (%DEF%, %LIFE%, %MFIND%, %RES%, etc.) ** Renamed %STAT-#% to %STAT#% (now matches the input condition) ** All valid conditions will now work with the 'between' (~) operator ** Conditions with negative values should now work more intuitively (prior to this change, something like [REPLIFE>10] would also match items with negative Replenish Life, like Soul Drainer) ** Items names can now use %NL%, so long as the item is identified and its quality is magic or greater ** Added %ED% ** Added EDEF, EDAM, FCR, AR, REPLIFE, STAT3 (vit), STAT60 (life leech), STAT62 (mana leech) to "+" condition (can be summed before evaluation) ** Reworked PREFIX/SUFFIX/AUTOMOD to all start from ID 1. Previously the first PREFIX was 968 (Stout) but will now be 1. Likewise the first AUTOMOD (Fletcher's) was 1645 but will now be 1. This will prevent loot filters from needing updates every time a new PREFIX or SUFFIX is added ** Color codes which were previously Glide-Only (%CORAL%, %SAGE%, %TEAL%, %LIGHT_GRAY%) will work if HD Text is enabled <span class="nmod">''(fixed - wasn't mentioned)''</span> * Bug Fixes: ** Fixed a bug with Enhanced Defense and Enhanced Damage sometimes returning 0 ** Fixed a bug with 1H that prevented it from filtering "hand axe" ** Fixed a bug with EQ2 using the wrong armor group ** Fixed a bug with EQUIPPED which caused items in the shared stash to be incorrectly considered "equipped" ** Fixed a bug with SHOP that would sometimes cause the condition to incorrectly return true ** Fixed a bug with GEM/GEMLEVEL that prevented unstacked flawless/perfect from filtering properly ** Fixed an issue with MINDMG, MAXDMG, & STAT21-24 that would incorrectly filter on base min/max weapon damage instead of +min/+max damage bonuses. ** Fixed a bug with PRICE that would cause the condition to incorrectly return false in certain cases ** Fixed LIFE/MANA conditions ** Fixed MAPTIER to properly allow negative values ** Fixed issue with MAPTIER not filtering for non-map items == SKILLS == === Amazon === Fend * Now gains +20% melee splash radius on it’s second attack and +40% on it’s third * Synergies increased from 12% to 15% Lightning Fury * Changed from gaining a bolt every 5 base levels to every 5 soft Power Strike * Level 28+ scaling increased from 0-31 to 0-32 Lightning Strike * Chain range reduced from 20 to 16 * Hits reduced from 12 to 10 * Synergies reduced from 12% to 10% Evade * The passive movement speed bonus now works properly === Assassin === Mind Blast * Now deals partial magic damage Tiger Strike * Animation reverted back to only using it’s main hand * Can now use daggers Shadow Warrior * Item quality per level increased from 2 to 3 * Shadow warrior base item quality increased from 18 to 20 * Reworked Shadow Warrior equipment generation so that they will generate boots to increase their kick damage * Allowed inspecting shadow warriors gear (using unsummon skill to highlight the warrior and press 0) Shadow Master * Reworked Shadow Master equipment generation so that they will generate boots to increase their kick damage * Allowed inspecting shadow masters gear (using unsummon skill to highlight the warrior and press 0) Fists of Fire * Fixed fists of fire's meteor physical damage only gaining 25% from synergies instead of 26% * Fists of fire second charge nova level 22-28 scaling reduced from 30-33 to 27-33 * Fists of fire second charge nova level 28+ scaling increased from 30-33 to 33-40 Dragon Claw * Synergies increased from 8% to 14% <span class="nmod">''(fixed - incorrectly said 15%)''</span> * Damage per level increased from 15% to 25% Blade Sentinel * Synergies increased from 9 to 10% Fire Blast * Synergies increased from 12 to 14% Shock Web * Synergies increased from 12 to 14% Blade Shield * Synergies increased from 8% to 10% Blade Dance * Base damage increased from 60% to 110% * Base attack rating increased from 90% to 200% * Attack rating per level increased from 6% to 15% Venom * No longer double dips on increase poison damage% (the poison damage% will be applied on hit and not on casting venom) * No longer has scaling duration from poison damage% * Now lasts 1.6 seconds at all levels Cobra Strike * Now has 4 frame next hit delay * Poison Bolt level 22-28 scaling increased from 18-18 to 20-20 * Poison Bolt level 28+ scaling increased from 26-26 to 30-30 * Synergies increased from 12% to 14% === Barbarian === Deep Wounds * Added a new passive: [[Deep Wounds]] - This passive grants the barbarian % chance of open wounds and additional open wounds damage per second Double Swing * Synergies increased from 16% to 18% Frenzy * Synergies increased from 14% to 15% Concentrate * Synergies increased from 15% to 18% Bash * Damage per level increased from 18% to 25% * Stun synergy increased from 12% to 15% * Concentrate synergy increased from 10% to 15% Leap Attack * Synergies reduced from 10% to 8% * Leap attack no longer uses durability * Leap attack aoe increased Find Item * Find potion synergy removed * % chance for high quality reduced from 30% to 15% * Scaling reduced from a diminishing return scaling from 0-50 to 0-40 === Druid === Spirit of Barbs * Now has a 5% synergy with Carrion Vine Arctic Blast * Hurricane synergy increased from 14% to 16% Tornado * Level 1 base damage increased from 25-35 to 32-35 * Level 1-8 scaling reduced from 8-8 to 6-8 * Level 8-16 scaling increased from 14-15 to 14-16 * Level 16-22 scaling increased from 20-21 to 20-22 * Level 22-28 scaling increased from 24-25 to 24-26 * Level 28+ scaling increased from 28-29 to 28-30 Fury * Now gains +20% melee splash radius on it’s second attack and +40% on it’s third Feral Rage * No longer provides increased melee splash radius Werebear * Damage bonus per level increased from 12% to 15% Rabies * Rabies synergies reduced from 17% to 12% Fire Claws * Removed Lycanthropy and Firestorm synergies * Redistributed synergy values into Molten Boulder and Armageddon * Increased the base damage scaling on fire claws from 1/2/3/4/5 - 2/3/4/5/6 to 2/3/5/7/9 - 3/4/6/8/10 * Added scaling fire missile creation (was flat 6 fire missiles, now it is 4 + 1 per 5 base levels (8 total at level 20)) * Increased the range of fire claw fire missiles * Added basic attack damage to fire claw tooltip === Necromancer === Poison Strike * Poison nova synergy replaced with bone armor * Now has a 4 frame next hit delay Corpse Explosion * Synergies increased from 7% to 8% * Level 8-16 scaling increased from 1-1 to 2-4 * Level 16-22 scaling increased from 5-10 to 8-10 * Level 22-28 scaling increased from 10-14 to 12-14 Dark Pact * Curse mastery and iron maiden synergies reduced from 18% to 15% * All curse synergies reduced from 12% to 10% * Mana cost increase per level reduced from .25 to .125 * Fixed a bug that applied increased magic damage% from items to Dark Pact twice Curse Mastery * Changed to apply a "curse cap" on the monster. This means that a curse cast from a unit with increased max curses will allow other units to apply curses up to that limit (E.g., a necromancer player with 2 max curses casts a curse on a monster, if their mercenary casts a curse on the same monster it will stack up to the necromancer's max curse limit) === Paladin === Thorns * synergies increased from 18 to 20% Blessed Aim * Attack rating base reduced from +80% to +60% * Attack rating per level reduced from +20% to +15% * Now provides +5% deadly strike base * Now gains +1% deadly strike every 2 levels Might * Now grants allies ½ of your personal bonus instead of ⅓ * Might damage per level bonus reduced from +25% to +20% Concentration * Attack rating base increased from +25% to +50% * Attack rating per level increased from +5% to +10% * Enhanced damage bonus per level increased from +12% to +15% * Now has a ½ penalty for its enhanced damage bonus to allies Fanaticism * Enhanced damage per level reduced from +18% to +15% Charge * Now gains up to +60% increased melee splash radius based on the distance traveled * Will always charge in melee range instead of doing a normal attack * “Charge bug” has now been fixed Zeal * Now gains +20% melee splash radius on it’s second attack and +40% on it’s third Sacrifice * Sacrifice has been reworked: It now causes the killed monster’s corpse to explode after a delay dealing 5% of the monsters health and 150% of the overkill damage dealt to the monster. (This means if you deal 130 damage to a monster and the monster has 100 health then the overkill explosion will deal 5% monster health + 45 damage) This damage is dealt as half physical and half magic * Damage to self is now reduced by physical damage reduction Fist of the Heavens * Synergies increased from 10% to 11% * Fist of the heavens holy bolts now gain their proper synergy values === Sorceress === Blizzard * Base damage changed from 15-25 to 17-24 * Level 16-22 scaling increased from 8-10 to 8-11 * Level 22-28 scaling changed from 11-13 to 10-14 * Level 28+ scaling increased from 15-17 to 14-19 Frozen Orb * Base damage reduced from 100-110 to 80-90 * Level 28+ scaling increased from 27-29 to 28-30 == ITEMS == === Misc Items === Um Rune * +25% open wounds reduced to +10% in weapons * Added +120 Open wounds damage per second in weapons Ohm Rune * 40% enhanced damage increased to 45% === Uniques === ==== Unique Weapons ==== The Gnasher * Added +2 open wounds damage per second * +60-70% enhanced damage reduced to +40-50% Butcher's Pupil * indestructible removed * Adds 30-50 damage reduced to adds 20-30 damage * Added +90-120 open wounds damage per second Skull Splitter * +60-100% enhanced damage reduced to +60-80% * 15% crushing blow removed * added +12-16 open wounds damage per second Razor's Edge * +225-325% enhanced damage reduced to +225-300% * Added +260-340 open wounds damage per second Rune Master * +220-270% enhanced damage increased to +240-290% * Added +10-20% Curse resistance Death Cleaver * +280-330% enhanced damage increased to +300-350% Goreshovel * +50-70% enhanced damage reduced to +30-50% * added +8-12 open wounds damage per second <span class="nmod">''(fixed typo)''</span> Hellslayer * +100-200% enhanced damage increased to +140-200% enhanced damage Executioner's Justice * Added +20% curse resistance Messerschmidt’s Reaver * 20% faster run walk removed * 20% deadly strike removed * 20% chance of open wounds added * +650-800 open wounds damage per second added * +225-275% enhanced damage reduced to +200-250% * +40-480 fire damage removed Bloodrise * +120% enhanced damage reduced to +100% * +2 to light radius removed * Added +6-8 open wounds damage per second Fleshrender * Added +50 open wounds damage per second * +130-200% enhanced damage reduced to +130-180% Stone Crusher * +5-10% physical resistance penetration reduced to 5% The Gavel of Pain * Added +10-20% curse resistance Earth Shifter * +250-340% enhanced damage reduced to +250-300% The Cranium Basher * 10% chance to cast level 33 Amplify Damage reduced to 8% chance * +240-280% enhanced damage reduced to +220-260% Blood Crescent * +60-80% enhanced damage reduced to +40-60% * +15 to life removed * +4 to open wounds damage per second Plague Bearer * +4-6 to rabies reduced to 3-5 Bloodmoon * +240-300% enhanced damage reduced to +240-280% * Level 15 blood warp charges removed * Added +400 open wounds damage per second Ripsaw * +150-200% enhanced damage reduced to 120-160% * Added +30 open wounds damage per second Grandfather * +200-260% enhanced damage increased to 220-280% Fleshripper * +225-300% enhanced damage reduced to +225-275% * Added +300-360 open wounds damage per second * Removed slows target by 10% * +53% deadly strike reduced to +50% The Scalper * +20% increased attack speed removed * Added +480-600 open wounds damage per second Lacerator * 20% chance to cast level 31 amplify damage reduced to 8% chance to cast level 31 amplify damage * +20 to minimum damage removed * Added +450 open wounds damage per second Wraith Flight * +150-250% enhanced damage increased to +190-250% * Added +10% curse resistance Gargoyle's Bite * -15 to -25% enemy poison resistance reduced to -10 to -20% Bloodthief * Added +10 open wounds damage per second The Impaler * Prevent monster heal removed * added +40 open wounds damage per second Viperfork * 6% chance to cast level 32 desecrate on striking increased to 9% Arioc's Needle * +394 poison damage over 4 seconds removed * Added +750 open wounds damage per second * Added 20% chance of open wounds * +240-290% enhanced damage reduced to +240-280% Steel Pillar * 10-15% physical resistance penetration reduced to 5-10% * Repairs 1 durability in 4 seconds removed Soul Harvest * +30% chance of open wounds removed * Added 160 poison damage over 2 seconds * +50-90% enhanced damage reduced to +50-80% Woestave * Prevent monster heal removed * Added +30-40 Open wounds damage per second The Meat Scraper * +170-250 open wounds damage per second added * 200-250% enhanced damage reduced to 150-200% Bonehew * Added 10-20% curse resistance Riphook * +15 maximum damage removed * Added +50 open wounds damage per second Endlesshail * 12% chance to cast level 18 blizzard on striking changed to 6% chance to cast level 24 blizzard on striking Kuko Shakaku * +2-3 to immolation arrow removed Langer Briser * 33% chance of open wounds removed * +10-30 maximum damage increased to +20-30 Gut Siphon * +320-440% enhanced damage reduced to +280-400% * 12% chance to cast level 36 desecrate on striking reduced to 12% chance to cast level 28 desecrate * +1000-1200 open wounds damage per second added Hand of Blessed Light * +2 to fist of heavens increased to +2-3 * +2 to holy nova increased to +2-3 Akarat's Devotion * 20% chance to cast level 35 blessed hammer increased to 25% * Now has a chance to drop as a second variation with 25% chance to cast level 35 blessed hammer on striking instead of casting Aidan's Scar * 30% chance to cast level 20 amplify damage on striking changed to 25% to cast level 31 Zerae's Resolve * +200-250% enhanced damage increased to 220-270% ==== Other Uniques ==== Swordback Hold * Physical damage taken reduced by 5 removed * Added +8 open wounds damage per second Moser's Blessed Circle * +25 to all resistance reduced to +20 * Added 10% curse resistance Head Hunter's Glory * +280-445 attack rating removed * +12% chance to cast level 31 amplify damage on attack changed to on striking * Added 20-30% curse resistance * Removed 25% faster run walk Alma Negra * +150-220% enhanced damage changed to +160-200% * +1-2 to all skills increased to +2 to all skills Dragonscale * +30 to hydra oskill increased to +35 Martyrdom * Magic damage taken reduced by +12-18 increased to +18-24 * Added 20-30% curse resistance * Removed Increased corpse explosion radius Steel Shade * +5-11 fire absorb reduced to +4-6 Valkyrie Wing * +20% faster hit recovery increased to +30% Cyclopean Roar * Now drops in two different variations one with chance to cast on striking and one with chance to cast on casting * 8% chance to cast level 6 battle cry on casting or striking increased to 10% chance to cast level 6 battle cry on casting or striking Demonhorn's Edge * +20% increased attack speed removed * +20% chance for open wounds added * +25 All resistance removed * Added +350 open wounds damage per second Raekor's Virtue * +20% curse duration reduction removed * +20% curse resistance added Wolfhowl * +8-15 vitality removed * +3-6 to fury reduced to +3-5 * +3-6 to werewolf reduced to +3-5 Cerebus' Bite * 7-10% lifesteal removed * Added +360 open wounds damage per second Ursa's Nightmare * Increased maximum life +20-25% increased to 20-30% Overlord's Helm * -30 to energy removed * -30% curse resistance added Boneflesh * +5-10 to bone armor oskill removed * Added +24-32 open wounds damage per second * 10% chance to cast level 10 bone armor increased to level 15 Spirit Shroud * Added +10% curse resistance Crow Caw * 15% faster hit recovery removed * Added +70 open wounds damage per second Toothrow * 25-35% deadly strike reduced to 15-25% * Added +260-350 open wounds damage per second * Attacker takes damage of 250-400 removed * +10 to strength increased to +20 Que-Hegan's Wisdom * +3-5 to mana after each kill reverted back to +3 Black Hades * +160-225% damage to demons increased to +185-225% Leviathan * 20-30% physical damage reduction decreased to 15-25% <span class="nmod">''(fixed typo)''</span> * Added 20% curse resistance Templar's Might * +1 all skills removed * Added 20% curse resistance Dark Abyss * +6-10 mana after each kill reduced to +3-5 * +6-10 life after each kill reduced to +3-5 * Requirements -20% removed Dracul's Grasp * +20% increased attack speed removed * Added +240-320 open wounds damage per second Soul Drainer * +2-5% mana stolen per hit reduced to +2-3% * +2-5% life stolen per hit reduced to +2-3% Gorefoot * 18% chance of open wounds removed * +20% faster run walk increased to +25% Gore Rider * +20 maximum stamina removed * Added +140-200 open wounds damage per second Shadow Dancer * Added +10% curse resistance Itherael's Path * +10-20 to dexterity reduced to +10-15 * +10-20 to vitality reduced to +10-15 Razortail * +10 to maximum damage increased to +10-20 Band of Skulls * 10% chance to cast level 24 bone armor when struck changed to 6% chance to cast level 28 bone armor when struck Saracen's Chance * +60-80% enhanced damage reduced to +30-50% * Added +10% curse resistance The Cat's Eye * +25 to dex increased to +25-35 Atma’s Scarab * Poison damage removed * Added 10% open wounds * Added 200-300 open wounds damage per second Rising Sun * -5 to -10% to enemy fire resistance reduced to -4 to -8% * +5 Fire absorb removed Metalgrid * +2 to golem mastery increased to +8-12 [[Kadala's Heirloom]] * New unique ring <span class="nmod">''(fixed - wasn't mentioned)''</span> === Set Items === Infernal Tools full set bonus * 20% chance of open wounds removed * Added 12 poison damage over 2 seconds Griswold's Legacy full set bonus * +30 to all resist increased to +50 Natalya's Odium full set bonus * 6% life leech increased to 10% * 6% mana leech increased to 10% * +30 to all resist revered back to +50 === Runewords === Zenith * Can now be made in staves Pride * Can now be made in staves Last Wish * Can now be made in staves Destruction * Can now be made in staves * The staff version has the same stats but all procs are on casting instead of on striking Beast * Can now be made in staves Wind * +350-400% enhanced damage reduced to +320-380% Grief * +260 to 280-320 damage increased to +280 to 320-360 * -20 to -25% enemy poison resistance reduced to -15 to -20% Oath * Now replenishes it's Heart of the Wolverine charges Venom * 20% chance to cast level 23 poison nova when you kill an enemy changed to 20% chance to cast level 28 poison nova on striking White * +1-2 to poison and bone skills increased to +2 Rampage * +80-100% enhanced damage increased to +110-135% Neophyte * +20% faster cast rate increased to +30% (non-staves only) * +30% faster cast rate increased to +40% (staves only) Malice * +2 life on hit removed * Added +6 open wounds damage per second Fury * +33-66% open wounds removed * Added +5 to Deep Wounds (Barbarian Only) Hand of Justice * Fire resistance penetration reduced from 20% to 10-20% Myth * 10% chance to cast level 1 taunt on striking reduced to 5% Gloom * Magic damage taken reduced by 4-10 removed * Added +20% curse resistance Dream * Holy shock aura level reduced from 14 to 13 == PATCHES == === Season 7 Patch 1 (2023-04-30) === <span class="emphasis">(was mislabeled as patch #3)</span> * Blessed aim now passively provides -1% target's defense per base level instead of attack rating to prevent it from bugging when the aura is active * Fixed an issue that was causing the Altar of the Catalyst map event to not spawn * Several improvements to server stability === Season 7 Patch 2 (2023-05-01) === <span class="emphasis">(was mislabeled as patch #4)</span> * Unique map drop rates reduced by 33% * Unique maps level reduced from 92 to 89 * Several stability improvements * Altar of the catalyst forced map event should always give a map event now * Default render mode set * Blessed aim will now properly apply its passive ignore targets defense bonus === Season 7 Patch 3 (2023-05-05) === <span class="emphasis">(was mislabeled as patch #5)</span> * Added preset quality settings to D2GL * Removed 800x600 resolution as it was causing crashes * The Guardian of Fate now has a limit to the amount of clones they can spawn * Fixed a bug that was allowing curse immune monsters to still be cursed * Applied several stability improvements === Season 7 Patch 4 (2023-05-08) === <span class="emphasis">(was mislabeled as patch #6)</span> * Fixed crash in unique maps and Ashen Plains * Server improvements === Season 7 Patch 5 (2023-05-30) === <span class="emphasis">(was mislabeled as patch #7)</span> * Fixed some server bugs and added logging to help debug server instability * Removed the Find Potion synergy string from Find Item (it wasn't applying but incorrectly displayed a synergy) * Fixed Spirit of Barbs ATD synergies * Fixed a bug with Battle Cry not being counted as a curse for curse resistance/duration reduction calculations * Fixed Mind Blast not stunning with 1 hard point * Fixed the Undead Damage/AR corruption on weapons not applying the Undead Damage% in some cases * Fixed a bug in the stat screen with Druid FHR breakpoint display * Improved the performance of the lootfilter code PVP Updates: * Weapon Block is now disabled when running/walking in the PVP arena * Healing skills (holy bolt/holy nova) no longer heal allies inside the PVP arena * Lightning Sentry PVP modifier changed from 65% -> 45% in Normal/NM PVP arena * Chain Lightning Sentry PVP modifier changed from 65% -> 45% in Normal/NM PVP arena * Wake of Fire PVP modifier changed from 55% -> 45% in Normal/NM PVP arena * Magic Arrow PVP modifier changed from 150% -> 100% in Normal/NM PVP arena === Season 7 Patch 6 (2023-05-31) === <span class="emphasis">(was mislabeled as patch #8)</span> * Some server bug fixes to help with instability * Fixed battle cry being overwritten by other curses (it will still be affected by curse resistance and curse duration reduction) * Fixed the MAPTIER condition in lootfilters * Fixed the lootfilter Settings button not saving it's position on game exit PVP Changes: * Changed weapon block to be 1/3 chance while running and 1/2 chance while walking (full chance while standing still) === Season 7 Patch 7 (2023-06-19) === <span class="emphasis">(was mislabeled as patch #9)</span> * Server functionality rewrite and speedups * Fixed a bug with kadala's ring getting other unique ring stats (All bugged kadala's rings will be deleted) * Enabled dclone/rathma difficulty changes in single player/non-ladder PVP Changes: *Decrease the pvp penalty for open wounds: ** Hell 6% -> 18% ** NM 12% -> 24% ** Norm 16% -> 32% * Smite PVP modifier in hell changed 35% -> 65% |}
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Patch:Season 7
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