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= Season 3 Domination - July 23rd 2021 = {| class="non-table mw-collapsible mw-collapsed" |+ Patch Notes S3 |- | [https://www.reddit.com/r/ProjectDiablo2/comments/opuxzj/final_patch_notes_for_season_3_domination_july/ Season 3 Patch Notes (Reddit)] [[File:Season_3.gif|x300px]] * PSA: We have changed Maps as well as the stat limits on Enhanced damage and Maximum Damage per level so you need to remove every item that has the mod Enhanced Damage or Maximum Damage Per level on it if you plan on avoiding corruption on your single player characters. This includes all items such as: Normal, Magic, Rare, Crafted, Unique, Runeword items. ** You will have to throw away Jewels with Enhanced Damage mod on them. ** You will have to throw away items socketed with Jewels or Runes that gives Enhanced Damage. ** You will have to throw away unidentified items that could have Enhanced Damage. ** You will have to throw away any item with Maximum Damage Per level. ** You will need to throw away all old maps ** You will need to update your loot filter to show the new map item codes (listed below in the map changes section) === GENERAL CHANGES === * There is now a new announcement system that will display a message to everyone on the server when the following events happen ** First player to kill each boss on normal, nightmare and hell ** First player of each class to complete uber tristram ** First three players to solo kill diablo clone on each class ** First player to reach levels 10/20/30/40/50/60/70/80/90 and every level 90+ on hardcore and softcore ** Hardcore deaths above level 90 ''(and also top 50 for each class)'' * The launcher has been updated to include DDraw options * Lord of destruction zones will now have players 5 loot and maps now have players 3 loot * Act 1 mercenaries now cast strafe * Conviction Aura from monsters now functions at LoD values * The radius of auras on monsters is now back to LoD ranges * Monsters now spawn with concentration aura instead of blessed aim * Monsters can now spawn with vigor aura * Monsters can now spawn with holy shock sub level 20 * Monster auras now scale at monster level / 7 regardless of aura type * Stackable items now automatically stack with each other when transferring between inventories * Baal is now a Prime Evil again * You may now leech from Diablo in Hell * The 511% Enhanced damage cap has been removed * Arcane sanctuary's paths are now wider * Tomes of Identification now hold 80 scrolls from 50 * Tomes of Town Portal now hold 80 scrolls from 50 * Two handed weapons, Bows and Crossbows now roll 2 maximum sockets from larzuk puzzleboxes from 4 * Two handed weapons, Bows and Crossbows now roll 4 maximum sockets from corruptions from 6 * Act 2 Mercenaries now gain 2 less damage per level * Act 3 mercenaries have been reworked to now have a scaling elemental mastery that also provides life after each kill (cold and fire also have resistance penetration) * Act 3 mercenaries skills have been changed and their ai reworked * Act 3 fire mercenaries now cast meteor and fire ball * Act 3 cold mercenaries now cast ice blast and blizzard * Act 3 lightning mercenaries now cast lightning and static field (their static field has had its aoe and duration increased greatly compared to regular static field) * Blizzards projectiles hit box size has been increased by 50% * Act 5 Mercenaries now gain 2 less damage per level * The enhanced damage and max damage jewel bug has been fixed * Dolls explosion on death now deals 20% additional damage * Bows now gain .5% enhanced damage per dexterity point from 1% * Attackers take damage and reflect mechanics now return damage from ranged attacks and when blocking or avoiding an attack * Resistance penetration now works at ½ efficiency below 0% resist instead of capping at 0% * Mana burn has been rebalanced and will now burn a reasonable amount * Starting weapons types for some classes have been changed and all classes now start with low quality items that have melee splash * Assassins now start with two katars * Barbarians now start with two axes * Druids now start with a +1 to firestorm club * Large charms can now spawn several new prefix mods ** +1% Poison, Cold, Fire or Lightning Damage (level 14 mod) ** +1-2% Poison, Cold, Fire or Lightning Damage (level 28 mod) ** +2-3% Poison, Cold, Fire or Lightning Damage (level 42 mod) * staff mod gold costs tiers increased from 1000,3000,8000,16000,32000,64000 to 5000,10000,20000,40000,60000,80000 === CORRUPTION CHANGES === * Two handed weapons, Bows and Crossbows now roll 4 maximum sockets from corruptions from 2-4 '''Weapons''' * Attacker takes damage per level replaced with 200-300 attack rating * Tier 3 3-5% elemental damage and 10% faster cast rate modifier mods changed to 5% elemental damage flat '''Chest''' * 3-5% maximum resist with 10-15% single resist corruptions changed to 4-5% with 15% flat resist * indestructible and 50-80 defense moved to tier 2 replacing indestructible * 10% curse duration reduction is now a tier 3 corrupt '''Shields''' * 3-5% maximum resist corrupts increased to 4-5% * indestructible and 50-80 enhanced defense moved to tier 2 replacing indestructible * 10% curse duration reduction is now a tier 3 corrupt '''Helms''' * Attacker takes damage per level removed * 3-5% maximum resist with 10-15% single resist corruptions changed to 4-5% with 15% flat resist * indestructible and 50-80 defense moved to tier 2 replacing indestructible * 10% curse duration reduction is now a tier 3 corrupt '''Boots''' * 2-3% maximum resist with 5-10% single resist corruptions changed to 2-3% with 10% flat resist * attackers take damage per level replaced with 5-10% faster block rate '''Gloves''' * attackers take damage per level replaced with 100-150 to attack rating '''Amulets''' * 10-15% pierce is now a tier 2 corruption replacing the 4-8 all resist roll (all resist is still a tier 3 corruption at 5-10 all resist) === MAP CHANGES === * Evil urns now sometimes spawn in maps * Map icons have been redone * Maps now have the proper music for each layout * Chance to apply open wounds % on map modifiers has been reduced * Chance to apply crushing blow % on map modifiers has been increased * Increased monster attack and cast speed % on map modifiers has been increased * Monster velocity % on map modifiers has been increased * Modifiers that grant bonus health to monsters now grant more experience than other mods * Absorb elemental damage % on map modifiers has been increased slightly * Experience and mf modifiers on maps have been reduced * All map prefix and suffix values have been rebalanced * Council members in maps now have the proper map drop tables * Burning Souls can now be rolled as a guest monster in maps * Fetishes can now be rolled as a guest monster in maps * Succubus from map mods can no longer fly out of bounds * Map layouts have been reworked and reduced in size * You may now shoot over the edges in Horazon's Memory * Map bosses now count as prime evils * Sewers of Harrogath now has flayers instead of snakes * Tomb of Zoltun Kulle is now a tier 2 (New Item Code: T24) * Sewers of Harrogath is now a tier 2 (New Item Code: T25) * Blood Moon is now a tier 3 and twice as rare as other maps (New Item Code: T35) * The new tier 3 Reziarfg's Lair has been enabled (Item Code: T33) (created by Toadflax) * The new tier 3 Fall of Caldeum has been enabled (Item Code: T36) (created by Aerlynn) * The new tier 3 Pandemonium Citadel has been enabled (Item Code: T37) (created by Alma) * Dungeon monsters now grants 200% more experience * Dungeons now have more dangerous monsters * Dungeons bosses now have a 1/1000 chance to drop diablo clone items (there are two dungeon bosses per map) === UBER CHANGES === * Uber keys now have different colors to easily differentiate them * Uber keys now have 100% drop rate * Zones that previously prevented teleport no longer do so * Combining uber organs now creates an item called The Pandemonium Talisman which must be used near the blood fountain in Harrogath in order to enter Uber Tristram * Uber tristram now teleports the player inside and creates a portal on the death of the last uber similar to diablo clone * Uber Tristram's minions are no longer immune to any damage type * Ubers within Uber Tristram no longer regenerate health * Uber Diablo, Mephisto and Baal now have 75% of each resistance instead of 95% * Uber Diablo, Mephisto and Baal now have 25% less defense * Uber baal is much stronger than previously * Uber baal's lower resist has been increased to -75 resist * Uber Diablo's armageddon now deals less damage * Hellfire torch now has +2 skills instead of +1 * Diablo Clone now has a short delay before he starts to fight * Diablo Clone now summons minions * Diablo Clone now has roughly 15% less health * Diablo Clone now has a 1/400 chance to drop an item from 1/500 === PVP CHANGES === * Slow is now disabled in pvp * Projectile Pierce is now disabled in pvp * Knockback from items is disabled in pvp (skills like smite will still knockback) * Attackers take damage is disabled in pvp * We'll be introducing more skill specific PVP modifiers * We will be hosting regular pvp events throughout the season === RARE CHANGES === * Skill charges no longer appear on items (with the exception of curse charges and teleport charges still spawning on items) * Vampire Mana leech mod has been reduced from item level 86 and required level 74 to item level 76 and required level 74 to 64 * (this will prevent super high level crafted mana leech rings) * Lamprey Life leech mod has been reduced from item level 86 and required level 85 to item level 75 and required level 73 to 63 * (this will prevent super high level crafted life leech rings) '''THE FOLLOWING MODS NOW SPAWN ON MAGIC AND RARE ITEMS''' Cerulean * 21-30 mana * Jewels (49) Apprentice * 10% Faster Cast Rate * Armor (17), Shield (17), Gloves (25), Belt (25) <span class="nmod">''(fixed - listed rlvls instead of alvls)''</span> Magus * 20% Faster Cast Rate * Armor (25), Shield (25) (scepters now as well) <span class="nmod">''(fixed - listed rlvls instead of alvls)''</span> Defending * 5-10% Damage Reduction * Armor (45), Shield (45), Belt (65) Protecting * 10-15% Damage Reduction * Armor (65), Shield (65) Guardianship * 15-20% Damage Reduction * Armor (85), Shield (85) Supporting * 10-20% Enhanced Damage * Armor (25), Shield (25) Reinforcing * 20-40% Enhanced Damage * Armor (35), Shield (35) Empowering * 40-60% Enhanced Damage * Armor (45), Shield (45) Bolstering * 60-80% Enhanced Damage * Armor (55), Shield (55) Fortifying * 80-120% Enhanced Damage * Armor (65), Shield (65) Nirvana * +21-30 to Dexterity * Amulets(72), Bows(72), Circlets(72), Crossbows(72) Enlightenment * +21-30 to Energy * Amulets(41), Circlets(41), Orbs(41), Staves(41), Wands(41) Amicae * Damage Reduced by 8-15 * Chests(51), Circlets(51), Shields(51) Negation * Magic Damage Reduced by 4-6 * Circlets(42), Amulets(42), Orbs(42) <span class="nmod">''(fixed - included chest/shield)''</span> Fortune * 16-25% Better Chance of Getting Magic Items * Amulets(16), Boots(16), Circlets(16), Gloves(16), Rings(42) Revivification * Replenish Life +11-15 * Amulets(38), Circlets(38), Scepters(38) Transportation * 30% Faster Run/Walk, 80-90% Slower Stamina Drain * Boots(65) Performance * +9-14 to Minimum Damage * Weapons(48), Amulets(81[10-13]), Circlets(81[10-13]), Rings(81[10-13]) Butchery * +21-40 to Maximum Damage * Weapons(35) Carnage * +11-15 to Maximum Damage * Jewels(25) Swords * Attacker Takes Damage of 10-20 * Chests(47), Circlets(47), Shields(47) Turquoise * +16-20 to Mana * Jewels(29) Fortuitous * 11-15% Better Chance of Getting Magic Items * Amulets(12), Circlets(12), Rings(12), can now spawn on Helms(12) <span class="nmod">''(fixed - didn't mention helms)''</span> Argent * +61-100 to Attack Rating * Jewels(44) Artisan's * Adds 3 Sockets * Chests(33) Shields(33) Weapons(33) Pestilent * +275 Poison Damage over 6 Seconds * Weapons(50) Elephant * (+0.5 per Character Level) 0.5-49.5 to Life and (+0.25 per Character Level) 0.25-24.75 to Mana (Based on Character Level) * Circlets(37), Druid Pelts(37) <span class="nmod">''(fixed - included helms)''</span> Memory * (+0.75 per Character Level) 0.75-74.25 to Mana (Based on Character Level) * Amulets(20), Circlets(20), Druid Pelts(20) Vermilion * +11-15 to Maximum Damage * Jewels(58) Bahamut's * +91-120 to Mana * Amulets(45), Circlets(45), Orbs(45), Rings(45), Rods(45) Colossus * +41-60 to Life * Amulets(30), Barbarian Helms(30), Belts(30), Chests(30), Circlets(30), Druid Pelts(75), Shields(75) Archer's * +3 to Bow and Crossbow Skills (Amazon only) * Bows(60), Crossbows(60), Lancer's * +3 to Javelin and Spear Skills (Amazon only) * Amazon Specific Two Handed Spears(60), also spawns on magic Amulets(60) and Circlets(60) <span class="nmod">''(fixed)''</span> Harpoonist's * +1 to Javelin and Spear Skills (Amazon only) * Gloves(20), Spears(20), Grand Charms(50), Circlets (20), Amulets (20) Spearmaiden's * +2 to Javelin and Spear Skills (Amazon only) * Gloves(40), Spears(40), Circlets (20), Amulets (20) Squid * +61-80 to Life * Barbarian Helms(40), Belts(40), Chests(40), Circlets(40), can now spawn on Shields(40) <span class="nmod">''(fixed - didn't mention shields)''</span> Whale * +81-100 to Life * Barbarian Helms(50), Belts(50), Chests(50), Circlets(50), can now spawn on Shields(50) <span class="nmod">''(fixed - didn't mention shields)''</span> Centaur * (+0.75 per Character Level) 0.75-74.25 to Life (Based on Character Level) * Barbarian Helms(20), Chests(20), Druid Pelts(20), can now spawn on Shields(20) <span class="nmod">''(fixed - didn't mention shields)''</span> Slayer * +1 to Barbarian Skill Levels Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span> Maiden's * +1 to Amazon Skill Levels Armor (36), Shield (36), Helm (36) <span class="nmod">''(fixed alvl)''</span> Monk's * +1 to Paladin Skill Levels Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span> Summoner's * +1 to Necromancer Skill Levels Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span> Angel's * +1 to Sorceress Skill Levels Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span> Shaman's * +1 to Druid Skill Levels Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span> Magekiller's * +1 to Assassin Skill Levels Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span> Triumphant --- ADDED TO HELMS / SHIELDS / ARMORS * +1 Mana After Each Kill Aureolic --- ADDED TO HELMS / SHIELDS / ARMORS * +1-3 Mana After Each Kill Victorious --- ADDED TO HELMS / SHIELDS / ARMORS * +2-5 Mana After Each Kill Blood Letting --- ADDED TO HELMS / SHIELDS / ARMORS / WEAPONS / RINGS / CIRCLETS <span class="nmod">''(fixed - didn't include circlets)''</span> * +1 Life After Each Kill Blood Sucking --- ADDED TO HELMS / SHIELDS / ARMORS / WEAPONS / RINGS * +1-3 Life After Each Kill Murderous --- ADDED TO HELMS / SHIELDS / ARMORS / WEAPONS / CIRCLETS <span class="nmod">''(fixed - didn't include circlets)''</span> * +2-5 Life After Each Kill '''THE FOLLOWING MODS HAVE BEEN ADDED TO RARE CHEST ARMORS AND GLOVES''' Iron * +21-40 to Attack Rating * Circlets(4) Rings(4) Weapons(4) Steel * +41-60 to Attack Rating * Circlets(8) Rings(8) Weapons(8) Silver * +61-80 to Attack Rating * Circlets(12) Rings(12) Weapons(12) Gold * +81-100 to Attack Rating * Circlets(17) Rings(17) Weapons(17) Platinum * +101-120 to Attack Rating * Circlets(22) Rings(22) Weapons(22) '''THE FOLLOWING NOW ROLL ON CHEST ARMOR''' Radiance * +3 to Light Radius, +30 to Attack Rating (changed to 30-60) * Amulets(15), Bows(15), Crossbows(15), Helms(15), Rings(15), Rods(15), Chests (15) Added a new mod: Clarity * +4 light radius +60-120 to attack rating (requires level 21) * Amulets(25), Bows(25), Crossbows(25), Helms(25), Rings(25), Rods(25), Chests (25) <span class="nmod">''(fixed - alvl/rlvl were incorrect)''</span> Added new mod: of divinity * +5 light radius and 120-240 attack rating (requires level 42) * Amulets(50), Bows(50), Crossbows(50), Rods(50), Chests (50) <span class="nmod">''(fixed - alvls were incorrect)''</span> Sun * +5 to Light Radius, 5% Bonus to Attack Rating * Amulets(17), Bows(17), Crossbows(17), Gloves(17), Helms(17), Rings(17), Rods(17) Added new mod: Sunset * +5 light radius, 10% attack rating (requires level 22) * Amulets(27), Bows(27), Crossbows(27), Gloves(27), Helms(27), Rings(27), Rods(27) <span class="nmod">''(fixed - alvls were incorrect)''</span> Perfection * +16-20 to Dexterity * Amulets(59), Bows(59), Circlets(59), Crossbows(59), Gloves(75), Rings(75) '''THE FOLLOWING CAN NOW SPAWN ON RARE HELMS''' Chance * 5-15% Better Chance of Getting Magic Items * Helms (12) Fortune * 16-25% Better Chance of Getting Magic Items * Helms (16) Leech * 2-5% Life Stolen per Hit * Helms (14[3-4]) Bat * 2-5% Mana Stolen per Hit * Helms (15[3-4]) Bronze * +10-20 to Attack Rating * Helms (1) Iron * +21-40 to Attack Rating * Helms (4) Steel * +41-60 to Attack Rating * Helms (8) Silver * +61-80 to Attack Rating * Helms (12) Gold * +81-100 to Attack Rating * Helms (17) Platinum * +101-120 to Attack Rating * Helms (22) Arcadian * +51-100 to Attack Rating against Demons +26-50% Damage to Demons * Helms (15) Craftsmanship * +1-5 to Maximum Damage * Helms (1-7[1-2];8-14[2-3];15[4-5]) Quality * +2-8 to Maximum Damage * Helms (23-29[6-7];30[7-8]) Maiming * +3-12 to Maximum Damage * Helms (37-44[9-10];45[11-12]) Worth * +1-3 to Minimum Damage * Helms (15[2-3]) Measure * +3-5 to Minimum Damage * Helms (37[4-5]) Excellence * +5-9 to Minimum Damage * Helms (59[6-9]) Performance * +10-13 to min damage * 81 level 73 level req Carnage * +11-14 to max damage * 71 level 58 level req (now on amulets, rings, circlets, helms) <span class="nmod">''(fixed - alvl/rlvl were incorrect)''</span> '''THE FOLLOWING NOW ROLL ON AMAZON SPECIFIC RARE / MAGIC WEAPONS''' Pacing * 10% Faster Run/Walk * Boots(12), Circlets(12) Haste * 20% Faster Run/Walk * Boots(22), Circlets(22) '''THE FOLLOWING MODS HAVE BEEN ADDED TO MAGIC AND RARE SHIELDS''' Giant * +10-15 to Strength * Amulets(42), Belts(42), Circlets(42), Clubs(42), Hammers(42), Chests(55), Maces(55), Rings(55), Scepters(55), Gloves(59), Melee Weapons(59) Titan * +16-20 to Strength * Amulets(58), Belts(58), Circlets(58), Clubs(58), Hammers(58), Chests(74), Maces(74), Rings(74), Scepters(74) Precision * +10-15 to Dexterity * Amulets(43), Bows(43), Circlets(43), Crossbows(43), Gloves(56), Rings(56), Chests(60), Boots(60) * also appears on rare chests/boots instead of just magic chests/boots <span class="nmod">''(fixed - wasn't mentioned)''</span> Perfection * +16-20 to Dexterity * Amulets(59), Bows(59), Circlets(59), Crossbows(59), Gloves(75), Rings(75) Chromatic * All Resistances +21-30% * Shields(50) '''THE FOLLOWING HAVE BEEN ADDED TO RARE WEAPONS''' NEW MOD: Visceral * 301-400% enhanced damage * (affix level 75 and rolls on bows / xbows, daggers, throwing knives, throwing axes, clubs, maces, amazon javelins) <span class="nmod">''(fixed - alvl 75, not rlvl 75)''</span> New Deadly Strike, Open Wounds and Crushing Blow suffixes for rares and crafts that can spawn on all weapons besides staves, wands and orbs * weapons (18) - 5-10% deadly strike, cb or ow (can only roll one of the three) * weapons (28) - 10-15% * weapons (38) - 15-20% * weapons (48) - 20-25% * weapons (58) - 25-30% '''THE FOLLOWING CAN NOW SPAWN ON RARE BOWS''' Grandmaster's * +251-300 to Attack Rating; 151-200% Enhanced Damage - Weapons(69) Celestial * +301-400 to Attack Rating vs. Demons; 201-300% Enhanced Damage vs. Demons - Weapons(55) Divine * +326-450 to Attack Rating vs. Undead; 276-350% Enhanced Damage vs. Undead - Weapons(45) Swiftness * 30% Increased Attack Speed * Melee Weapons(34) Quickness * 40% Increased Attack Speed * Melee Weapons(46) '''THE FOLLOWING HAVE BEEN ADDED TO RARE JEWELS''' Victorious * <s>+2-5 Mana After Each Kill</s> <span class="nmod">''(fixed - not available on jewels)''</span> Blood Letting * <s>+1 Life After Each Kill</s> <span class="nmod">''(fixed - not available on jewels)''</span> Blood Sucking * +1-3 Life After Each Kill Ruby * +31-40% Enhanced Damage <span class="nmod">''(fixed - wasn't included)''</span> === CRAFTING CHANGES === * Safety Chest and Shield reduced to 5-10% Damage Reduction from 10-20% (this is due to damage reduction being a spawnable mod now) * Caster helm changed from 2-5% mana stolen per hit to 4-10% mana regen (this is due to vampiric crafts now rolling mana steal) * Blood amulet changed from 2-4 life after each kill to 3-6 * Blood helm crafts now roll 10-20% crushing blow instead of 10-20% deadly strike (deadly strike is now on vampiric helms) * Hit power and Blood weapons now roll 50-80% enhanced damage from 55-80 * Hit power helm 25-50% defense replaced with 100-200 to attack rating * Hit power amulet now roll 10-20% faster hit recover instead of 10% * Hit power belts now roll 10-20% faster hit recovery instead of 10% * Safety amulet 1-4 physical damage increased to 2-5 * Safety ring 1-4 physical damage increased to 2-5 * Safety gloves 1-4 physical damage increased to 2-5 * Safety belt 1-4 physical damage increased to 2-5 * Safety boots 1-4 physical damage increased to 2-5 * Caster shields, Chest and Helm now roll 5-10% Faster Cast Rate from 10-20% (this is due to faster cast rate now being a spawnable mod) * Caster gloves now roll 5-10% faster cast rate from 10% * Introduced two new crafting recipe types including Vampiric (skull) and Bountiful (topaz) ==== Vampiric Crafts (Skull) ==== * Amulet - requires Dol Rune + Skull + Jewel ** 3-6% mana stolen per hit ** 5-10 life replenish ** 5-10% curse duration reduction * Weapon - requires Shael Rune + Skull + Jewel ** 3-6% Mana leech ** Damage to undead 75-120% ** Damage to demons 75-120% ** Replenish life 10-15 * Chest: - requires Tir Rune + Skull + Jewel ** Enhanced Defense 25-50% ** 3-6% Mana stolen per hit ** Requirements -20-30% * Rings - requires Hel Rune + Skull + Jewel ** 1-3% mana leech ** 10-20% poison length reduction ** 5-10 life replenish * Helm - requires Lum Rune + Skull + Jewel ** 2-4% mana leech ** 5-10 life replenish ** 10-20% deadly strike * Gloves - requires io Rune + Skull + Jewel ** 5-10% deadly strike ** 2-4% mana leech ** 5-10 life replenish * Belt - requires Eld Rune + Skull + Jewel ** 10-20% damage taken goes to mana ** 3-6% mana leech ** 5-10 life replenish * Boots - requires El Rune + Skull + Jewel ** 2-4% mana leech ** 5-10 life replenish ** 10-20% poison length reduction * Shield - requires sol Rune + Skull + Jewel ** 10-20% increased chance to block ** Requirements -20-30% ** 3-6% mana leech ==== Bountiful Craft (Topaz) ==== * Amulet - requires Ko Rune + Topaz + Jewel ** +1-3 Light radius ** 20-30% Magic find ** 10-20 Vitality * Weapon - requires Shael Rune + Topaz + Jewel ** +1-3 Light radius ** 20-30% Magic find ** 50-80% Enhanced damage * Chest: - requires Eld Rune + Topaz + Jewel ** Enhanced Defense 25-50% ** +1-3 Light radius ** 20-30% Magic find * Rings - requires Lum Rune + Topaz + Jewel ** +1-3 Light radius ** 10-15% Magic find ** 5-10 Vitality * Helm - requires Tir Rune + Topaz + Jewel ** Enhanced Defense 25-50% ** +1-3 Light radius ** 20-30% Magic find * Gloves - requires Hel Rune + Topaz + Jewel ** Enhanced Defense 25-50% ** +1-3 Light radius ** 15-25% Magic find * Belt - requires El Rune + Topaz + Jewel ** Enhanced Defense 25-50% ** +1-3 Light radius ** 20-30% Magic find * Boots - requires io Rune + Topaz + Jewel ** Enhanced Defense 25-50% ** +1-3 Light radius ** 15-25% Magic find * Shield - requires Dol Rune + Topaz + Jewel ** 10-20% increased chance to block ** +1-3 Light radius ** 20-30% Magic find === SKILL BALANCE CHANGES === * Attack Rating has been rebalanced across the board * (In season 2 we nearly doubled all attack rating bonuses and it was a bit too much, we're pulling some of that back but attack rating bonuses are still much higher than Lord of Destruction) ==== Amazon ==== * Jab attack rating per level reduced from 15% to 12% * Fend base attack rating reduced from 160% to 80% <span class="nmod">''(fixed)''</span> * Fend attack rating per level reduced from 10% to 6% * Lightning Fury's level 8+ damage per level reduced by 1 * Lightning Fury now gains an additional bolt every 10 soft levels * Lightning strike synergy reduced from 14% to 12% * Magic arrow's attack rating per level reduced from 20% per level to 9% per level * Magic arrow synergy increased from 15% to 18% * Multiple shot now has +8% attack rating at level 1 from +50% * Multiple shot now gains +6% attack rating per level from 20% * Multiple shot now deals 50% reduced damage each time it pierces (the initial hit will always deal 100%) * Fire arrow now has a 24% immolation synergy from 22% * Cold arrow now has a 22% ice arrow synergy from 20% * Ice arrow projectile speed increased by 50% * Ice arrow range increased by roughly 15% * Freezing arrow's freeze duration reduced from 1 second to 0.5 * Increase plague javelin range by roughly 30% * Increased plague javelin missile velocity by 25% * Increased poison javelin missile velocity by 25% * Valkyrie now gain an additional 5 strength per level * Strafe projectile speed has been tripled * Strafe projectile hitbox size has been doubled * Strafe base attack rating reduced from 140% to 80% * Strafe attack rating per level reduced from 10% to 6% * Strafe now gains 14% damage per level instead of 16% * Guided arrow reduced to 1/2 weapon damage from 100% * Guided arrow now gains 4% enhanced damage per level from 3% * Exploding arrow's 16% immolation arrow synergy increased to 18% * Immolation arrow no longer has a cooldown * Immolation arrow now explodes on impact and no longer benefits from pierce * Immolation arrow's explosion fire now lasts 2 seconds instead of 4 * Immolation arrow's fire trail now lasts 1.5 seconds instead of 3 ==== Assassin ==== * Tiger strike attack rating per level reduced from 20% to 10% * Tiger strike now attacks with both weapons * Fists of fire base attack rating bonus reduced from 55% to 35% <span class="nmod">''(fixed)''</span> * Fists of fire attack rating per level reduced from 18% to 10% * Cobra strike base attack rating bonus reduced from 145% to 60% * Cobra strike attack rating per level reduced from 20% to 8% * Dragon talon attack rating per level reduced from 35% to 10% * Dragon flight range has been increased by 50% * Death sentry aoe reduced by roughly 17% * Death sentry scaling has been reworked and reduced significantly overall * Death sentry synergies increased from 4% to 6% * Death sentry now deals 2-5% of the corpses life as damage from 5-10% * Wake of Inferno shoots 5 times instead of 10 * Wake of Inferno no longer gains scaling range * Wake of Inferno now has a fixed range of 20 * Wake of Inferno scaling has been reduced * Wake of Inferno synergies have been reduced from 10% to 6% * Fire blast synergies increased from 9% to 12% * Shock web synergies increased from 10% to 12% * Claws of thunder base attack rating reduced from 180% to 80% * Claws of thunder attack rating per level reduced from 14% to 6% * Claws of thunder nova's damage scaling has been improved * Claws of thunder's nova base damage has been increased from 1-30 to 5-30 * Claws of thunder's nova damage scaling from level 1-8 reworked from 0-20 per level to 5-10 * Claws of thunder's nova damage scaling from level 8-16 increased from 0-40 per level to 20-30 * Claws of thunder's nova damage scaling from level 16-22 increased from 0-60 per level to 35-50 * Claws of thunder's nova damage scaling from level 22-28 increased from 0-80 per level to 50-70 * Claws of thunder's nova damage scaling from level 28+ increased from 0-100 per level to 65-90 * Claws of thunder charged bolt missile travel velocity has been doubled * Claws of thunder's charged bolt damage scaling has been improved * Claws of thunder's charged bolt base damage increased from 1-40 to 10-40 * Claws of thunder's charged bolt damage scaling from level 1-8 increased from 0-20 per level to 5-20 * Claws of thunder's charged bolt damage scaling from level 8-16 increased from 0-40 per level to 10-40 * Claws of thunder's charged bolt damage scaling from level 16-22 increased from 0-60 per level to 15-60 * Claws of thunder's charged bolt damage scaling from level 22-28 increased from 0-80 per level to 20-80 * Claws of thunder's charged bolt damage scaling from level 28+ increased from 0-100 per level to 25-100 * Blades of ice base attack rating reduced from 240% to 160% * Blades of ice attack rating per level reduced from 10% to 4% * Mind blast starting radius increased from 1.6 yards to 2.6 yards <span class="nmod">''(fixed)''</span> * Mind blast synergies increased from 10% to 13% <span class="nmod">''(fixed)''</span> * Wake of fire's 2 range per level removed * Wake of fire's base range increased from 25 to 35 * Phoenix strike meteor fire duration reduced to 1 second (this will prevent visual clutter and the ''shenk bug'' where too many sprites are on screen at once) * Phoenix strike meteor fire damage per second synergy increased from 6% to 10% * Phoenix strike ice attack freeze reduced to a 0.5 second freeze * Phoenix strike's base attack rating reduced from 240% to 160% * Phoenix strike's attack rating per level reduced from 10% to 4% * Blade fury base attack rating reduced from 120% to 60% * Blade fury attack rating per level reduced from 20% to 12% per level * Blade Fury now deals 1/2 weapon damage instead of 3/4 * Blade Furys level 8-16 scaling has been increased from 2-2 to 2-3 * Blade Furys level 16-22 scaling has been increased from 3-3 to 3-4 * Blade Furys level 22-28 scaling has been increased from 3-3 to 4-5 * Blade Furys level 22-28 scaling has been increased from 4-4 to 5-6 * Blade shield can no longer miss * Blade shield range has been doubled * Blade shield delay between attacks has been reduced ==== Barbarian ==== * Berserk now uses frenzy animation and requires two weapons * Berserk now applies its physical resistance penetration modifier to its splash damage * Berserk's attack rating per level reduced from 12% to 8% * Berserk's starting attack rating reduced from 240% to 60% * Double swing now gains 14% enhanced damage per level * Double swing is now a level 1 skill (it has swapped places with where frenzy previously was) * Double swing's frenzy synergy has been reduced from 14% per level to 8% per level * Double swing now cost 1 mana at level 1 instead of 4 * Double swing mana cost now increases by 0.25 per level from .5 * Double swings base attack rating reduced from 75% to 20% * Double swings attack rating per level reduced from 20% to 12% * Frenzy is now a level 6 skill and has swapped places with double swing on the skill tree * Frenzy mana cost now increases by 0.25 per level * Frenzy's attack rating per level reduced from 18% to 10% * Concentrate's base attack rating reduced from 180% to 40% * Concentrate's attack rating per level increased from 10% to 12% * Leap attack aoe increased by roughly 16% * Leap attack now starts at maximum leap speed * Leap attack no longer gains leap speed per level * Leap attack synergies reduced from 10% to 6% * Leap attack damage per level increased from 10% to 12% * Leap now starts at maximum leap speed * Leap no longer gains leap speed per level * Leap mana cost increased from 8 to 20 * Double throw damage per level reduced from 12% to 6% * Double throw synergy reduced from 8% to 5% * Double throw's starting damage bonus reduced from 55% to 45% * Double throw attack rating per level reduced from 15% to 10% * Double throw's base attack rating reduced from 175% to 35% * Whirlwinds base attack rating reduced from 240% to 80% * Whirlwinds attack rating per level increased from 5% to 6% * Polearm and Spear mastery 16% attack rating per level reduced to 10% * General mastery 16% attack rating per level reduced to 10% * Throwing mastery 16% attack rating per level reduced to 10% * Combat reflexes gains 20 life per base point instead of 10 * Grim ward can now be cast at range instead of melee * Grim ward level 1 aura range increased from 16 to 25 * Grim ward aura range per level has been doubled * Battle cry aoe travel speed increased by 25% (this also results in a slightly larger aoe) * Battle cry -defense % per level reduced from 2% to 1% * Howl now lasts 3 seconds at all levels ==== Necromancer ==== * Blood warp health changed to recover over 5 seconds instead of 3 * Blood warp now drains 10% of the necromancers health instead of 8% * Poison nova level 8-16 scaling increased from 6-6 to 7-7 * Poison nova's 22-28 scaling reduced from 14-14 to 12-12 * Poison novas 28+ scaling reduced from 18-18 to 14-14 * Blood golem's now grant +6 life per hit to the necromancer at level 1 instead of 5 * Blood golems now gain +2 life per hit each level from +1 * Corpse explosion increased to 5-10% corpse life from 3-5% * All curses mana costs have been reduced by 0.25 per level * Dark pact mana cost at level 1 reduced from 6 to 4 * Dark Pact's synergy (Iron Maiden) reduced from 18% to 16% <span class="nmod">''(fixed - wasn't included)''</span> * Life tap life steal per base point increased from 1% to 2% per level * Teeth level 1 damage reduced from 4-8 to 3-6 * Teeth level 1-8 scaling reduced from 2-2 to 1-2 * Teeth level 8-16 scaling reduced from 2-4 to 2-3 * Teeth level 16-22 scaling increased from 6-10 to 8 - 10 * Teeth level 22-28 scaling increased from 14-18 to 15-18 * Teeth level 28+ scaling increased from 22-26 to 23-27 * Decrepify slow for attack/cast speed changed to soft points instead of base points and caps at -60% <span class="nmod">''(fixed)''</span> * Decrepify attack and cast speed now starts at -10% instead of -15% * Confused now increases monsters attack speed by 10% per base point instead of 3% * Confuse curse mastery synergy now grant 5% per level from 1% * Confuse level 1 mana cost reduced from 13 to 6.5 * Attract level 1 mana cost reduced from 17 to 10 * Dim vision curse mastery synergy increased from -5 to -10 attack rating * Lower resist now gains 1% per soft point instead of 2% per base point * Lower resist now caps at 65% * Lower resist level 1 mana cost reduced from 22 to 10 * Amplify damage now gains 1% per soft point instead of 2% per base point * Amplify damage now caps at 60% * Amplify damage's curse mastery bonus now grants 1% phys reduction every two levels instead of every level * Revives now gain 30% enhanced damage per level from 15% * Revives now gain 30% enhanced damage from their Desecrate synergies instead of 15% ==== Paladin ==== * Redemption aura now grants an additional 2 life return per level * Sacrifice attack rating per level reduced from 28% to 16% * Holy shield's increased block base reduced from 14% to 5% at level 1 <span class="nmod">''(fixed)''</span> * Holy shield now gains 10% defense per level instead of 15% * Zeal's attack rating per level reduced from 25% to 14% per level * Zeal's base attack rating reduced from 45% to 35% * Holy freeze level 22-28 maximum damage scaling reduced from 5 to 4 * Holy freeze level 28+ maximum damage scaling reduced from 7 to 5 * Holy freeze level 22-28 minimum damage scaling reduced by 1 per level * Holy freeze level 28+ minimum damage scaling reduced by 1 per level * Blessed hammer missile speed increased by roughly 35% * Blessed Hammer missile hitbox size has been doubled * Joust now starts with a +5% movement speed bonus * Joust now gains +2% movement speed per soft point instead of 2% per base point * Jousts movement speed bonus now caps at 65% * Joust now has its cooldown reduced from base points at .1 per level (eventually reaches a 1.5 second cooldown) * Joust now has a starting cooldown of 3.5 from 3 seconds * Joust now has lock on targeting similar to fist of the heavens * Conversion now gains 2% chance to convert per level from 1% * Meditation now grants +1 passive mana after each kill every 2 base levels instead of every 5 * Thorns has been reworked and now deals a flat amount of damage to attackers instead of a % of their attack returned * Thorns now has might and defiance as synergies * Blessed aim attack rating % per level increased from 10% to 15% * Cleansing now gives 1% passive curse duration reduction per hard point instead of every 2 * Sanctuary's thorn's synergy has been replaced with conversion * Holy shield level 1 duration increased to 2 minutes from 30 seconds * Holy shield duration per level reduced from 25 to 10 * Vengeance has been reworked completely * Vengeance will now create an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from your gear. * Vengeance now has a +% elemental damage modifier that increased elemental damage from items similar to enhanced damage (only increases elemental damage from items) * Vengeance starts at 120% increased attack rating instead of 60%, * Vengeance now gains 18% attack rating per level from 10% * Vengeance synergies changed from Resist Fire, Resist Cold, Resist Lightning and Salvation to Holy Fire, Holy Freeze, Holy Shock and Conviction * Fist of the heavens damage scaling has been completely reworked to increase its early game potential and allow it to scale more smoothly into end game * Fist of the heavens lightning synergies have been increased from 5% to 12% * Fist of the heavens magic synergies have been reduced from 15% to 12% * Fist of the heavens now has holy nova as a magic damage synergy at 12% * Fist of the heavens holy bolt range has been reduced by 50% * Fist of the heavens reverted back to locking on enemies but with a reduced aoe to make it less clunky * Fist of the Heavens now deals 1% damage in pvp from 6% * Holy bolt healing per level reduced from 2 to 1 * Holy bolt synergies reduced from 12% to 6% <span class="nmod">''(fixed)''</span> * Holy bolt's prayer synergy has been reduced from 6% life healed per level to 5% * Holy bolt's level 8-16 scaling changed from 3-4 to 3-5 * Holy bolt's level 16-22 scaling changed from 9-10 to 9-11 * Holy bolt's level 22-28 scaling changed from 12-13 to 15-17 * Holy bolt's level 28+ scaling has been changed from 15-16 to 21-23 * Holy light can now only target allies * Holy light now has a lock on targeting mechanic * Holy lights heal per level has been increased from 3-5 to 5-10 * Holy light no longer has holy nova as a 5 health per level heal synergy * Holy light's prayer synergy has been increased from 5 health per level to 10 * Prayer now grants 1 passive life regen per base point instead of 1 every two base points * Prayer now grants +1 life per hit to allies every second level instead of every third ==== Sorceress ==== * Meteor explosion aoe increased by 33% * Meteor's damage scaling has been completely reworked to deal more physical damage and less fire (the skill will now deal less total damage but more hybrid damage) * Meteor synergies increased from 9% to 10% <span class="nmod">''(fixed)''</span> * Lesser hydra 16% synergy reduced to 12% * Lesser hydra level 1-8 minimum damager level reduced from 7 to 6 * Lesser hydra level 16-22 scaling reduced from 28-32 per level to 24-26 per level * Lesser hydra level 22-28 scaling reduced from 36-40 per level to 32-34 per level * Lesser hydra level 28+ scaling reduced from 36-44 per level to 32-42 per level * Lesser hydra duration reduced from 10 seconds to 6 seconds * Hydra's duration reduced from 10 seconds to 6 seconds * Enchant fire is now an aoe skill similar to battle orders * Enchant fire now grants allies 50% of the damage instead of 100% * Enchant fires synergies increased from 15% to 18% * Enchant fires level 1-8 scaling increased from 3-5 to 5-7 * Enchant fires level 8-16 scaling increased from 7-9 to 11-13 * Enchant fires level 16-22 scaling increased from 13-15 to 18-20 * Enchant fires level 22-28 scaling increased from 21-23 to 26-28 * Enchant fires level 28 scaling increased from 31-33 to 35-37 * Enchant fire no longer gains mastery bonuses twice * Cold enchant is now an aoe skill similar to battle orders * Cold enchant now grants allies 50% of the damage instead of 100% * Cold enchants synergies reduced from 25% to 22% * Cold enchants level 8-16 scaling increased from 6-8 to 9-11 * Cold enchants level 16-22 scaling increased from 11-13 to 18-20 * Cold enchants level 22-28 scaling increased from 15-17 to 30-32 * Cold enchants level 28 scaling increased from 19-21 to 42-44 * Cold enchant no longer gains mastery bonuses twice * Glacial spike now has Ice Bolt as a damage synergy instead of Blizzard * Frozen orb's scaling change from * Frozen orb's level 1-8 scaling reduced from 11-12 per level to 3-5 * Frozen orb's level 8-16 scaling reduced from 13-14 per level to 9-11 * Frozen orb's level 16-22 scaling increased from 15-16 per level to 15-17 * Frozen orb's level 22-28 scaling increased from 17-18 per level to 21-23 * Frozen orb's level 28+ scaling increased from 19-20 per level to 27-29 * Energy Shield absorbs 5% more at level 1 <span class="nmod">''(fixed - wasn't included)''</span> * Thunder storm aoe has been increased by 300% * Thunder storm's lightning synergy changed to charged bolt * Thunder storm synergies increased from 5% to 6% <span class="nmod">''(fixed)''</span> * Thunder storm no longer flashes your screen * Lightning 1-8 scaling increased from +8 max damage per level to +12 * Lightning 8-16 scaling increased from +12 max damage per level to +16 * Chain lightning 1-8 scaling increased from +11 max damage per level to +13 * Chain lightning 8-16 scaling increased from +13 max damage per level to +14 * Blizzard's level 1-8 scaling increased from 3-5 per level to 6-8 * Blizzard's level 8-16 scaling increased from 6-8 per level to 8-10 * Blizzard's level 16-22 scaling increased from 9-11 per level to 10-12 * Blizzard's level 28+ scaling reduced from 15-17 per level to 14-16 * Blizzard synergies reduced from 12% to 10% * Blizzard's projectile hitbox has been increased by 50% * Shiver armor no longer has chilling armor as a synergy * Shiver armor's cold enchant synergy has been increased from 10% to 20% * Shiver armor's base damage increased from 12-16 to 16-20 * Shiver armor's level 8-16 scaling increased from 7-8 per level to 8-9 * Shiver armor's level 16-22 scaling increased from 9-10 per level to 11-12 * Shiver armor's level 22-28 scaling increased from 11-12 per level to 14-15 * Shiver armor's level 28+ scaling increased from 13-14 per level to 17-18 * Chilling armor no longer has shiver armor as a synergy * Chilling armor's cold enchant synergy has been increased from 10% to 20% * Chilling armor's base damage increased from 8-12 to 10-14 * Chilling armor's level 8-16 scaling increased from 5-6 per level to 6-7 * Chilling armor's level 16-22 scaling increased from 7-8 per level to 9-10 * Chilling armor's level 22-28 scaling increased from 9-10 per level to 12-13 * Chilling armor's level 28+ scaling increased from 11-12 per level to 15-16 * Frost Nova's level 16+ max damage per level reduced by 5 (this is to offset the damage gain from the new resistance penetration changes) * Frost Nova's 13% synergies reduced to 9% * Novas level 22-28 scaling reduced from 10-19 to 10-13 * Novas level 28+ scaling reduced from 10-19 to 12-15 * Fire mastery now caps at 30% resistance penetration instead of 40% * Cold mastery now caps at 45% resistance penetration instead of 65% * Cold mastery now gains 1% resistance penetration per level instead of 2% ==== Druid ==== * Twister synergies increased from 20% to 22% * Twisters level 1-16 scaling increased by +1-2 per level * Twisters level 16-22 scaling increased from +17-19 per level to +19-21 per level * Twisters level 22-28 scaling increased from 28-32 per level to 35-37 per level * Twisters level 28+ scaling increased from 42-48 per level to 55-57 per level * Oak sage increased from 10 life per level to 20 life per level * Fire claws has been reworked to now cast a fast moving firestorm on attack * Fire claws fissure synergy has been replaced with Lycanthropy * Fire claws volcano synergy has been replace with Armageddon * Lycanthropy life bonus per level reduced from 3% to 2% * Feral rage now gains 8% attack rating per level from 15% * Feral rage base attack rating reduced from 25% from 45% * Feral Rage 5% damage per level increased to 8% * Feral Rage now caps at 10% life steal * Werewolf 5% damage per level increased to 8% * Maul now gains 10% attack rating per level from 20% * Maul base attack rating reduced from 50% to 25% * Fury now gains 10% attack rating per level from 6% * Fury base attack rating reduced from 235% to 80% * Rabies base attack rating bonus reduced from 150% to 65% * Rabies bonus attack rating per level reduced from 12% to 6 * Poison creeper now gains +100% life per level from +25% * Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities) * Poison creeper level 1-8 scaling reduced from 4-4 per level to 1-1 * Poison creeper level 1-16 scaling reduced from 10-10 per level to 2-2 * Poison creeper level 16-22 scaling reduced from 18-18 to 8-8 * Poison creeper level 22-28 scaling reduced from 28-28 to 16-16 * Poison creeper level 28+ scaling reduced from 38-38 to 32-32 * Poison creeper synergies increased from 20% to 22% * You may now summon an additional poison creeper every 10 base levels * Poison creeper will now display how many you have in the icon * Poison creeper now gains an additional 50% base health per difficulty * Poison creeper now longer counts towards the carrion vine and solar creeper vine limit * Carrion vine now gains +52% life per level from +25% * Carrion vine now gains an additional 50% base health per difficulty * Solar creeper now gains +30% life per level from +20% * Solar creeper now gains an additional 50% base health per difficulty * Increase armageddon skill radius by 80% * Doubled armageddon meteor explosion radius * Armageddon level 1 scaling increased from 10-10 to 10-11 * Armageddon level 16-22 scaling increased from 16-18 to 17-19 * Shock wave synergies increased from 16%-18 * Hunger base move speed increased from 10% to 20% * Hunger move speed per level changed from 2% per base point to 1% per soft point === ITEM CHANGES === ==== Item Base Changes ==== * Staff mods on items (+X to Class Specific) have been reworked and now any staff mod can spawn on an item of the appropriate type (for example a sorc orb can roll any sorc skill as long as it is a high enough level orb to do so) the item must be skill level +7 to roll that skill * Clubs now roll druid staff mods * Claws can now roll staff mods starting in normal mode * Claws and clubs can no longer be gambled (this is due to them rolling staff mods now) * Staves now have faster cast rate as an auto mod. (10% on normal bases, 30% on exceptional, 50% on elite) Upgrading a staff base will increase its automod bonus * necro shields can now have 3 sockets on exceptional and elite bases * aegis base block chance increased from 24% to 38% * aegis base defense increased from 145-161 Defense to 215 - 241 * ward base block chance increased from 24% to 30% * ward base defense increased from 153-170 Defense to 183 - 207 * Last ladder I overbuffed many nightmare bases and they were competing with hell bases in some scenarios, we've tuned it back a bit so there is a more obvious progression from one to the other * Throwing axes and knives now have the same range as spears * great pilums damage reduced from 20-52 to 17-52 * simbilan damage reduced from 34-62 to 34-58 * spiculum damage reduced from 40-75 to 32-65 * harpoon javelin damage reduced from 23-69 to 23-59 * Ghost Glaive damage reduced from 30-85 to 30-78 * gothic bow's damage reduced from 12-63 to 8-60 * battle hammer damage reduced from 44-72 to 34-52 * martel de fer damage reduced from 76-124 to 66-114 * war club damage reduced from 66-98 to 60-98 * poignard can now roll 2 sockets from 1 * bone knife can now roll 2 sockets from 1 * rondel can now roll 2 sockets from 1 * mithril point can now roll 2 sockets from 1 * hatchet can now roll 3 sockets from 2 * tomahawk can now roll 3 sockets from 2 * military axe can now roll 5 sockets from 4 * feral axe can now roll 5 sockets from 4 * ogre axe can now roll 4 sockets from 3 * lochaber axe can now roll 4 sockets from 3 * cudgel can now roll 3 sockets from 2 * truncheon can now roll 3 sockets from 2 * flanged mace can now roll 3 sockets from 2 * reinforced mace can now roll 3 sockets from 2 * rune scepter damage reduced from 20-48 to 20-40 * rune scepter can now roll 3 sockets from 2 * mighty scepter can now roll 3 sockets from 2 * jo staff can now roll 3 sockets from 2 * walking stick can now roll 3 sockets from 2 * lance damge reduced from 34-142 to 29-142 * gladius can now roll 3 sockets from 2 * cutlass can now roll 3 sockets from 2 * shamshir can now roll 3 sockets from 2 * tulwar can now roll 3 sockets from 2 * falcata can now roll 3 sockets from 2 * ataghan can now roll 3 sockets from 2 * elegant blade can now roll 3 sockets from 2 * hydra edge can now roll 3 sockets from 2 * ancient sword damage reduced from 22-54 to 22-48 * executioners sword damage reduced from 30-50 to 24-50 * hurlbat reverted to its original lord of destruction values * ashwood bow damage reduced from 20-36 to 18-36 * ceremonial bow damage reduced from 24-51 to 21-50 * ceremonial javelin throw damage reduced from 22-68 to 22-60 * edge bow can now roll 4 sockets from 3 * spider bow can now roll 4 sockets from 3 * shadow bow can now roll 6 sockets from 5 * arbalest can now roll 4 sockets from 3 * pellet bow can now roll 4 sockets from 3 * wrist spike can now roll 3 sockets from 2 * fascia can now roll 3 sockets from 2 * war fist can now roll 3 sockets from 2 * hand scythe damage reduced from 20-46 to 20-40 * hand scythe can now roll 3 sockets from 2 * battle cestus can now roll 3 sockets from 2 * greater claw damage reduced from 23-46 to 20-46 * greater talon damage reduced from 24-44 to 22-39 ==== New Unique Items ==== * We've added several new class specific leveling items that can also be quite useful for niche scenarios late game (Thanks to Aerlynn for creating the new item art) ** [[Cyclopean Roar]] ** [[Quetzalcoatl]] ** [[Kalan's Legacy]] ** [[Sankekur's Fall]] ** [[True Silver]] ** [[Mage Slayer]] ** [[Tempest]] ==== Unique Changes (Weapons) ==== * Deathbit now has a 5% chance to reanimate * Warshrike's 25% chance to cast level 19 nova on striking increased to level 40 nova on striking * Warshrike now has 300-350% enhanced damage instead of 250-300% * Eschuta's Temper resistance penetration increased from 4-10 to 5-10 * Death's Fathom now always rolls 30% faster cast rate instead of 20-30% * Jade Talon 190-320 ed increased to 240-320 ed * Sewer of Krintiz now has 5-10 damage * Arm of King Leoric now has +2 maximum skeles and mages * Arm of King Leoric bone spirit when struck removed * Griswold's edge now has (20-25)-(30-35) instead of (10-12)-(15-25) fire damage * Gleamscythe now has 5-15 cold damage instead of (3-6)-(6-10) (varies) * Stoneraven +2-4 jav skills increased to 3-4 * Stoneraven now has 40% increased attack speed * Blood Raven's Charge enhanced damage increased from 180-330% to 230-330% * Blood Raven's Charge now has 15 charges of revive instead of 5 * Blood Raven's Charge now rolls +3-4 to fire arrow instead of +2-3 * Blood Raven's Charge now recharges every 3 seconds instead of every 6 * [[Blood Raven's Charge]] now has a new skin * Blood Raven's Charge now has You May Now Summon 4 Additional Revives <span class="nmod">''(fixed - wasn't included)''</span> * Steeldriver now rolls 180-280% enhanced damage from 150-250% * Lacerator now has +20 to minimum damage * Eaglehorn now has 40-60 to dexterity instead of 25-40 * Eaglehorn now has +2 to amazon skills instead of +1 * Eaglehorn now has a 2% chance to cast level 5 howl on striking * Demon Limb now has recharge charges * Demon Limb no longer has repairs durability * Demon Machine now rolls 33-66 to max damage instead of 66-99 * Demon Machine now has +233-266 enhanced damage from 266-299% * Demon Machine now has a 12% chance on striking to proc level 18 multiple shot * Suicide Branch now has -2% to blood warp health cost * Suicide Branch no longer has + skills to blood golem * Boneshade's 1-2 bone spirit bonus increased to 2 * Carin Shard now has +2 to clay golem (necromancer only) instead of +1-2 * Doombringer's 30-100 dmg increased to 80-150 * Doombringer now has 10-15% increased maximum life instead of 10-20% * The Dragon Chang spear now has +4-6 to spear and javelin mastery (amazon only) instead of +3-5 * Dimoak's Hew now has +40% increased attack speed instead of +20% * The Tannr Gorerod +140-160% to 160-180% * Kelpie Snare slows target by 75% reduced to 25% * Bloodletter now has +280-340% enhanced damage instead of 180-340% * Bloodletter now has +2-3 to whirlwind instead of +1-3 * Bloodletter now has 40% reduced attack speed instead of 20% * The Patriarch now has 260-320% enhanced damage instead of 220-280% * Steel Pillar now has -10-15% to enemy physical resist from -6-12% * Spire of Lazarus now rolls 2-3 lightning from 2 * Spire of Lazarus now rolls 2-3 chain lightning from 1 * Spire of Lazarus now has 40% faster cast rate * Viperfork will now properly show its poison roll * Viperfork now has a 6% chance to cast level 32 desecrate on striking * Coldsteel Eye now has 225-275% enhanced damage instead of 200-250% * Gut Siphon 12-18% life stolen per hit reduced to 6-8% * Gut Siphon now has a 6% chance to cast level 36 desecrate * Gut Siphon slows target by 25% reduced to 10% * Gut Siphon's drain life stat now properly drains health * Spire of honor now has +1.75% damage to demons per level from 1.5% * Ginther's Rift now rolls 150-200% instead of 100-150% * Flamebellow now has level 24-28 holy fire aura instead of level 22-28 * Cloudcrack now rolls +3-4 to defensive and offensive auras instead of +2-4 * Cloudcrack now has 6% chance to cast level 21 fist of the heavens instead of level 7 * The Vile Husk 6% chance to cast level 18 amplify damage on striking increased to 12% * Crainte Vomir now has 250-290% enhanced damage from 190-230% * Bing Sz Wang 20% chance to cast level 3 frozen orb increased to level 15 * Todesfaelle Flamme now has a 2% chance to cast level 16 combustion on attack * Swordguard now has 240-280% enhanced damage from 210-240% * Bloodmoon now has 240-300% enhanced damage from 210-260% * Goldstrike arch now has 15% chance to cast level 20 fist of the heavens on striking from 5% * Goldstrike arch now has +200-250% enhanced damage to demons from 150-200% * Goldstrike arch now has +200-250% enhanced damage to undead from 150-200% * Cliffkiller now has 60% increased attack speed instead of 20-40% * Windforce max damage per level reduced from 3.125 to 1.625 * Witchwild string now rolls 2-3 sockets instead of 2 * Witchwild string now has 14% chance to cast level 18 amplify damage instead of 10% chance to cast level 16 * Stormstrike now has 25-50% pierce attack instead of 25% * Stormstrike now has 1-60 lightning damage instead of 1-(30-60) * The Diggler now rolls 70-90% enhanced damage instead of 50% * The Chieftain now has 40% increased attack speed instead of 20-40% * Steelgoad now has 50% deadly strike from 30% * Soul Harvest now has 20% faster cast rate * Soul Harvest now has 4-5 to dark pact from 3-4 * Woestave slows target by 50% reduced to 20% * Blastbark +1-2 to oskill exploding arrow changed to +2-3 * Blastbark now rolls +1-2 to amazon skills instead of +1 * The Grim Reaper +4-6 to skeleton warrior oskill increased to 8-10 * The Grim Reaper +4-6 to skeletal mage oskill increased to 8-10 * The Meat Scraper now rolls +200-250% enhanced damage from 150-250% * Athena's Wrath now has +50% increased attack speed from +20% * Husoldal Evo increased to 240-280% enhanced damage from 220-260% * Zakarum's Hand +6% chance to cast level 5 blizzard striking now increased to +10% chance to cast level 15 blizzard on striking * Stormeye now rolls +2-3 to fist of the heavens from +1 * Stormeye now has +17-25 cold damage from 3-5 * Stormeye now has 1-30 lightning damage instead of 1-(20-30) * Blackleach Blade's +1.25 max damage per level increased to 1.5 * Coldkill now has 160-240 cold damage instead of +80-120 * Astreon's Iron Ward's 60-105 damage increased to 80-125 * Astreon's Iron Ward now rolls 3-4 combat skills instead of 2-4 * The Fetid Sprinkler now has 15% chance to cast level 10 decrepify instead of 10% chance * The Fetid Sprinkler's 10% chance to cast level 10 confuse on striking changed to when struck * Stormlash now has attackers take +200-360 lightning damage * The Jade Tan Do now has +2 to poison dagger (necro only) instead of +1-2 * Hellclap changed from +1-2 to fire skills to +2-3 to fire skills * Hellclap 10% increased attack speed changed to +20% * Stone crusher now has -50 to monster defense per hit from -100 * Grim's Burning Dead scythe now allows you to summon 6 additional skeletal mages * Grim's Burning Dead scythe no longer has 20% enhanced defense * Leadcrow now has 20% increased attack speed * Death's Web now has -10-20% to enemy poison resist instead of -40-50% (keep in mind lower resist has been buffed and you may now penetrate below 0% resist) * Death's Web now has 4-6 life after each kill * Death's Web now has 4-6 mana after each kill * Langer Briser now has 20% increased attack speed * Bonehew now rolls 1-4 sockets instead of 2 * The Cranium Bashers 4% chance to cast level 20 amplify damage increased to 8% * Buriza-Do Kyanon max damage per level reduced from 2.5 to 1.25 * Pus Spitter now has 20-25 life gained on hit (varies) from 10-15 * Pus Spitter now has 28% chance to cast level 18 lower resist from 18% to cast level 16 * Pus Spitter now rolls 2-3 all skills instead of 1-3 * Riphook now has 50% increased attack speed instead of 30% * Riphook slow reduced from 30% to 10% * Fleshripper's slows target by 20% reduced to 10% * Rogue's Bow now has 20% increased attack speed instead of 50% * Ghostflame now has 30% increased attack speed * Ghostflame no longer has +2 to light radius * Ghostflame's +108-216 magic damage replaced with 208-316 fire damage * Wraith Flight now rolls 6-12% life stolen per hit from 9-13% * Wraith Flight is no longer always ethereal * Wraith Flight now has 50-150 magic damage * Felloak now rolls 2-3 to firestorm instead of 1-2 * Islestrike's 30-40% increased attack speed increased to 50% * The Oculus now rolls 25-50% magic find from 50% * Pompeii's Wrath slows target by 50% reduced to 10% * Pompeii's Wrath now has 20% increased attack speed * Pompeii's Wrath 35-150 fire damage increased to 60-175 * Sureshrill frost no longer has level 9 frozen orb (50 charges) * Sureshrill frost now has 7% chance to cast level 9 frozen orb on striking * Ironstone now has 20% increased attack speed * Ironstone now has 1-50 lightning damage instead of 1-(30-50) * The General's Tan Do Li Ga 50% slow target reduced to 10% * Stoutnail now rolls +3-4 to lycanthropy from +1-2 * Dark clan crusher now has 30-40% increased attack speed from 20-40% * Crushflange now rolls 80-100% enhanced damage from 50-100% * Bloodrise now rolls 20-30% increased attack speed from 10-30% * Doomslinger now has 20% chance to cast level 12 fire ball on striking from 15% chance to cast level 6 * Wizendraw 20% increased attack speed changed to 30% * Skystrike 8% chance to cast level 6 meteor increased to 12% chance to cast level 8 meteor * Magewrath now has +2 to amazon skills instead of +1 * Frostwind changed to +2-3 to cold skills from +2 * Lightsabre 1-200 lightning damage changed to 1-500 * Stormspike Adds 1-(120-240) Lightning Damage changed to 1-(240-360) * Stormspire changed from 15% chance to cast level 20 static to 60% chance to cast level 20 static * Stormspire now adds 1-(337-474) instead of 1-(237-474) * Hellrack no longer has +3-4 to immolation arrow * Hellrack no longer has +3-5 exploding arrow * Hellrack now has +3-5 to fire skills * Messerschmidt's Reaver now has 30% increased attack speed * Ethereal edge 20% ias increased to 45% * Cranebeak +8 to raven replaced with +3-5 ravens (druid only) * Rune master now has 30% increased attack speed * Rune master now rolls 4-5 sockets from 3-5 * Razor's Edge +175-275% Enhanced Damage increased to 225-325% * The Minotaur adds 20-30 damage increased to 40-50 * The Minotaur 50% slow reduced to 10% * Baezil's Vortex 10% chance to cast level 25 nova on striking increased to 14% * Warlord's Trust now has 40% increased attack speed * Humongous now has 20% increased attack speed * Earthshaker's 8% chance to cast level 24 fissure on striking increased to 14% * Earthshaker's knockback has been removed * Brainhew now rolls 90-120 ed from 50-80 * Axe of fechmar now has 20% increased attack speed * Hellslayer 10% chance to proc fire ball increased to 20% * Hellslayer now has 20% increased attack speed * The Gavel of Pain attackers takes damage of 26 increased to 260 * Horizon's Tornado 20% chance to cast level 21 tornado on striking increased to 20% chance to cast level 28 on striking * Bane Ash now has 10% faster cast rate * Serpent Lord now has 10% faster cast rate * Chromatic Ire now has 45% faster cast rate instead of 20% * The Salamander now has 10% faster cast rate * Warpspear now has 55% faster cast rate from 45% * Skull collector now has +2-3 to all skills instead of +1-2 * Razorswitch now has 40% faster cast rate instead of 30% * Ondal's wisdom now has 105% faster cast rate instead of 85% * Mang song's lesson now has +6 to all skills instead of +7 * Mang song's lesson now has -20-30% to enemy cold / fire / light resistance penetration instead of -10-15% * Mang song's lesson now has 85% faster cast rate instead of 65% * Mang song's lesson now has +20-30% regenerate mana instead of 10-30% * Ribcracker now has 30% faster cast rate (this is because of the staff automod) ==== Unique Changes (Non-Weapons) ==== * Steel Carapace now has 1200-1600 attack takes damage * Black Hades enhanced damage to demons increased from 120-185 to 160-225 * Black Hades now rolls 3-4 sockets from 2-3 * Gladiator's Bane Attackers takes damage reduced from 1200-1800 to 320-640 * Gladiator's Bane +50 defense removed * Gladiator's Bane now has +2 to critical strike oskill * Que-Hegan's now rolls +1-2 to skills * Atma's Wail now rolls 15-25% max mana from 15% * Tyraels enhanced damage to undead/demons bonuses increased to 125-175 from 100-150 * Rockfleece increased from 10-15% pdr to 10-20% pdr * Heavenly Garb all resistance increased from 5-15 to 10-20 * Darkglow max res bonuses reduced from 5% to 2-5% * Skin of the Flayed One attackers take damage replaced with 80-135 fire damage * Iron Pelt's 50-125 life roll increased to 80-125 * Corpsemourn Adds 60-80 to 180-240 Fire Damage increased to 120-160 to 300-340 * Corpsemourn reanimate reduced from 15% to 12% * Corpsemourn -% reduction reduced from -15 to -30% to flat -15% * Toothrow Attackers take damage 600-800 reduced to 250-400 * Halaberd's Reign 8-12% physical damage reduction increased to 10-15% * Halaberd's Reign 25-33 life replenish removed * Overlord's Helm 10-15% physical resistance penetration increased to 15-20% physical resistance penetration * Crown of Ages curse reduction reduced to 50-75% from 75% * Steel shade mf removed * Medusa's Gaze -50% requirements reduced to -25% * Harlequin Crest shako now rolls 25-50% magic find from 50% * Crown of Thieves now rolls 5-10% life steal * Crown of Thieves life after each kill removed * Crown of Thieves now has 30-65% magic find * Valkyrie Wing now rolls 3-6 mana after each kill from 2-6 * Undead Crown's +1-3 raise skeleton warrior increased to +2-3 * Demonhorn's Edge 20 vitality bonus removed * Demonhorn's Edge now has its +120-160% enhanced defense again * Demonhorn's Edge 10% increased attack speed increased to 30% * Demonhorn's Edge now rolls 2-3 to warcries, masteries and combat skills instead of 1-3 * Stealskull 10% ias increased to 20% * Stealskull 10% fhr increased to 20% * Stealskull 5% mana and life leech are now 3-5% * Howltusk 15% chance to make monsters flee removed * Howltusk now has a 8% chance to cast level 5 howl on striking * Howltusk no longer has knockback * Itherael's Path now has 20% faster hit recovery * Sandstorm Trek's 50% slower stamina drain readded * Sandstorm Trek's attackers take damage reduced to 480-540 from 680-740 * Silkweave now roll 10-20% max mana from 10% * Hotspur's now roll 5-10% max fire res instead of 10% flat * Steelrend increased from 40-80% enhanced damage to 50-80% * Steelrend now have attackers take 250 damage * Steelrend now roll 10-20% crushing blow from 10-15% * Soul Drainer's reduced to 2-4% life/mana leech from 4-7% * Soul Drainer's 5-10% physical resistance penetration reduced to 5-8% * Soul Drainer's -50 to -100 monster defense change to -50 flat * Soul Drainer's life drain values increased * Bladebuckle no longer has 5% physical damage reduction * Alma Negra now reduces joust cooldown by 0.5 seconds * Swordback Hold's Attacker Takes Damage of 35-42 reduced to 25-32 * Boneflame now rolls 2-3 necro skills from 1-3 * Boneflame now has 10-20% physical damage reduction * Boneflame now rolls 4-8 life per kill instead of 6-12 * Visceratuant Attacker Takes Lightning Damage of 70-100 (varies) reduced to 35-50 (varies) * Stormchaser 10% faster block rate removed * Stormchaser's 1-90 lightning damage increased to 1-270 * Lance Guard attackers take damage reduced from 247-347 to 147-247 * Radament's Sphere 25% faster cast rate increased to 30% * Blackoak Shield 4% chance to cast level 5 weaken when struck change to 8% chance to cast level 15 decrepify * Blackoak Shield now grants +0.12~ cold absorb per level instead of +0.3125 * Headhunter's glory 8% chance to cast level 15 amplify damage on attack changed to 16% chance to cast level 15 on striking * Spirit ward now has 35% chance to cast level 10 lesser fade instead of 8 (lesser fade now grants 1% physical damage reduction per level instead of 0.5) * Darkforce spawn now rolls +1-2 to curses * Darkforce spawn no longer has 20% faster hit recovery * Stormshield's 800-1400 lightning thorns reduced to 150-250 * Dwarf Star block chance increased from 3-5% to 5% * Nature's Peace increased from +1-3% to each element to +2-3% * Nature's Peace +1-3 oak sage increased to +3-5 * Wisp Projector 8-12% mf increased to 10-15% * Atma's Scarab attacker takes damage of 400-600 reduced to 300-450 * Highlord's Wrath attacker takes lightning damage of 400-650 reduced to 100-150 (varies) * Saracen's Chance +30-50% enhanced damage increased to 40-60% * Carrion Wind attacks take damage reduced from 460 - 580 to 160 - 280 * Carrion Wind faster run walk increased from 5-10% to 10% ==== Set Changes ==== * Angelic Mantle (chest) now has 50-80% damage to undead * Berserker's hauberk enhanced maximum damage per level set bonus increased from 2% per level to 3% per level * Cathan's Mesh now has 20% faster run walk * Milabrega's diadem, Milabrega's robe, and Milabrega's rod (helm, chest, weapon) now have 25-35 cold damage * Tancred's Spine (chest) now has 20-30% enhanced damage * Vidala's Ambush now has +15-25 to dexterity from +11 * Haemosu's Adamant 20% faster cast rate 3 piece bonus changed to 2 piece * Hwanin's Refuge 10% chance to cast level 9 static field increased to 20% chance to cast level 9 static field * Tal Rasha's Guardianship (chest) reduced from 60-100% mf to 50-80% mf * Immortal king's soul cage (chest) +2 to combat skills increased to +3-4 * Griswold's valor now rolls 2-3 sockets from 1-2 * Griswold's valor now rolls 30-50% magic find from 20-30% * Ondal's Almighty now rolls +1-2 all skills * Ondal's Almighty now has -15% requirements instead of -40% * Hwanin's Splendor now has 200-350 attack rating * Arcanna's head now has +30-40 to mana * Arcanna's head 20 attackers takes damage reduced to 12 * Cathan's Visage now has +3-5% mana leech * Isenhart's Horns now roll +4-8 to max damage * Tancred's Hobnails now have 5-10% physical damage reduction * Laying of Hands 100-150% enhanced damage to demons increased to 150-200% * Hwanin's Blessing 3-33 lightning damage increased to 3-330 lightning damage * Civerb's Ward now has 30% increased chance to block instead of 15% * Hsaru's Iron Fist now has +20 to strength from +10 * Sigon's Guard now has +30% cold resist * Vidala's Snare +15 to life increased to +35 to life * Tancred's Crowbill now has 20% chance to cast level 12 charged bolt on attack * Tancred's Crowbill's 80% enhanced damage reduced to 60-80% * Tancred's Crowbill 40% chance to cast level 12 charged bolt on attack (4 piece) bonus reduced to 20% (3 piece) * Tancred's Crowbill 20 to mana (2 items) is now 20 to mana on the base item itself * Tancred's Crowbill 20% increased attack speed (3 items) is now (2 items) * vidala's Barb now has 30-45% enhanced damage * Aldur's Rhythm now rolls 2-3 sockets instead of 1-3 * Hwanin's Justice now has 20% chance to cast level 16 static field on striking (3 pieces) * Dangoon's Teaching's 23% chance to cast level 23 frost nova increased to 23% chance to cast level 31 frost nova * Griswold's redemption now rolls 3-4 sockets instead of 1-3 * Naj's Puzzler now has 50% faster cast rate instead of 30% * Naj's Puzzler now recharges after 3 seconds instead of 6 * Naj's Puzzler teleport charges will no longer unbind when you run out of charges * Arcanna's Deathwand now has 10% faster cast rate * Cathan's Rule now has 10% faster cast rate * Bul-Kathos' Tribal Guardian now rolls 275-375% enhanced damage from 250-350% * Bul-Kathos' Sacred Charge now rolls 275-375% enhanced damage from 250-350% * Isenhart's Lightbrand +5 attack rating per level (2 items) no longer requires 2 items * Isenhart's Lightbrand +5 maximum lightning damage per level now require 2 pieces instead of 3 * Tal Rasha's Lidless Eye 20% faster cast rate increased to 30% ==== Runeword Weapon Changes ==== * Doom can be made in staves and swords (useable on act 3 mercenaries) * Doom now has 30% faster cast rate in staves but no longer has prevent monster heal in staves * Doom's cold resistance penetration has been reduced from 40-60% to 30-50% * Doom's 5% chance to cast level 18 volcano has been replaced with 5% chance to cast level 28 molten boulder (the volcano proc was causing nhd to prevent some builds from dealing damage) * Spirit can now be made in staves * Spirit now gains an additional +1 skill in staves * Spirit requirement reduction reduced to -15% from -25% * Insight now has +10-20 to all attributes instead of +5 * Insight now has 120-180% enhanced damage from 200-260% * Insight can now be made in scepters (useable on act 3 mercenaries) * Infinity can now be made in staves * Infinity now has 35% faster cast rate in staves * Infinity cyclone armor charges have been replaced with +3 oskill cyclone armor * Pride runeword's +4% enhanced damage to demons per level replaced with +3% enhanced maximum damage per level * Last Wish 20% chance to cast level 20 charged bolt on striking changed to 60% chance to cast level 40 * Last Wish's enhanced damage increased from 330-375 to 450-500% * Silence's enhanced damage increased to 300-400% enhanced damage from 200% * Silence now has level 23-25 thorns aura * Silence now has +50 resistance instead of +75 * Fury increased from 209-269% enhanced damage to 239-299% enhanced damage * Fury now has indestructible * Fury no longer has prevent monster heal * Crescent Moon lightning resistance penetration reduced from -35% to -5-15% (varies) * Crescent Moon magic absorb reduced from 9-11 to 3-5 * Crescent Moon can now be made in claws * Crescent Moon 7% chance to cast level 13 static field on striking increased to 12% * Crescent Moon now gains an additional 12% chance to cast level 13 static field on striking when made in a polearm or spear (total of 24% chance to cast) * Black can now be made in claws * King's Grace can now be made in claws * Lawbringer can now be made in claws * Lawbringer's level 16-18 decrepify replaced with level 16-18 amplify damage * Steel can now be made in claws * Pattern runeword enhanced damage increased from 40-80% to 80-120% enhanced damage * Breath of the Dying increased from 330-360% enhanced damage to 350-400% enhanced damage * Breath of the Dying +10-20 to all attributes increased to +20-30 * Breath of the Dying 7-9% life steal increased to 8-10% * Wrath runeword 30% chance to cast amplify damage increased to 60% * Harmony no longer has Valkyrie charges * Phoenix enhanced damage in a weapon increased from 300-350% to 400-450% * Phoenix 10% fire ball proc increased to 20% * Voice of Reason can now be made in bows * Voice of Reason's enhanced damage to undead changed from 220-350% to 170%-300% <span class="nmod">''(fixed)''</span> * Voice of Reason's enhanced damage to demons changed from 355-375% to 205%-325% <span class="nmod">''(fixed - wasn't included)''</span> * Chaos runeword +3 to whirlwind increased to +5 * Chaos runewords 11% chance to cast level 29 charged bolt increased to 14% * Leaf runeword now has +3 to fire skills * Faith runeword increased to 250-300% enhanced damage from 200-250% * Faith reanimate increased from 4% to 6-8% (varies) * Melody changed from 50% enhanced damage to 100-150% enhanced damage * White runeword changed to +2-3 bone armor from 1-3 * Eternity's you may now summon an additional 3 revives increased to 6 * Added 25 charges of level 4 oak sage back to Heart of the Oak * Wind enhanced damage increased from 320% - 380% to 420 - 480% enhanced damage * Wind runeword changed from sur sur el back to sur el * Brand runeword 35% chance to cast amp when struck increased to 65% * Death's +12 to blood golem increased to +18 * Memory's +20% increased mana changed to +20-40% * Plague now has 20% faster cast rate (plague can be made in any weapon including claws and orbs) * Plague's 23% poison resistance penetration has been reduced to 20% ==== Runeword Armor Changes ==== * Bramble life per kill reduced to 5-10 from 13 * Stealth faster hit recovery and faster cast rate increased from 10% to 20% * Smoke all resistance changed from 30-45 to 30-50 * Wealth increased from +2 mana per kill to +4 * Enigma blink changed to 5 charges from 3 * Enigma now replenishes a charge every 3 seconds instead of 6 * Enigma teleport charges will no longer unbind when you run out of charges * Dragon runeword now has level 12 holy fire aura instead of level 14 * Dragon runeword now allows you to summon an additional hydra * Gloom's 10-30% faster hit recovery increased to 20-40% * Prudence 20% faster cast rate increased to 30% * Bone runeword's 15% chance to cast level 10 bone spear increased to 30% chance to cast level 25 bone spear * Bone runeword 5% chance to cast level 10 bone armor increased to 10% chance to cast level 15 bone armor * Enlightenment 10% faster cast rate increased to 20% * Enlightenment now rolls +2 to sorc skills instead of +1-2 (varies) * Peace chance to cast valkyrie removed * Peace now has You may now summon 1 additional valkyrie * Peace now has 8% chance to cast level 12 slow movement when struck * Principle's 100% chance to cast level 5 holy bolt has been reworked to 50% chance to cast level 25 holy bolt * Principle reverted to ral gul eld * Treachery no longer has 30% Chance to Cast level 15 Lesser Fade When Struck * Treachery now has 30% chance to cast level 25 Psychic Hammer when struck (will stun or knockback up to 3 enemies when proc'd) * Dream's +5-20 all resistance increased to +10-20 * Dream's 12-25% magic find bonus increased to 15-30% * Exile's 15% chance to cast level 15 amplify damage increased to 25% chance to cast level 18 amplify damage * Splendor's 15-30% magic find increased to 20-30% magic find === PATCHES === ==== Season 3 Patch 1 (2021-07-27) ==== * all chance to cast howl procs will now function properly (such as howltusk and eaglehorn) * oak sage will now properly grant its 20 life per level * arcane sanctuary will no longer have an offset tile connecting to the summoner from the south east * the salamander staff will now drop with its 10% faster cast rate automod (this will require dropping a new salamander) * venom now gains 5 seconds duration per level * phoenix strikes freeze duration has been increased from .5 seconds to 1 second (this is before cold duration reductions) * horazon's memory boss's twister deals slightly less damage * horazon's memory boss has roughly 9% less health * phlegethon's boss now has its original smaller armageddon explosion radius * vigor aura will now properly spawn on monsters * holy shock aura on low level monsters has had its damage reduced * you can now properly reroll grand charms with any number of stacked perfect gems in your cube * the advanced character sheet will now show your faster cast breakpoints on the skill currently selected on your right click * the advanced character sheet will now show act 3 mercenaries faster cast rate breakpoints * the advanced character sheet will now show the area exp modifier at the top of the screen ==== Season 3 Patch 2 (2021-07-30) ==== * the bastion keep boss has had its damage and health reduced * the horazon's memory boss has had its damage and health reduced * the phlegethon boss has had its damage reduced * the phlegethon now has damned souls attempting to escape hell * reziarfg's lair density has been increased * quill rats and unholy corpses in arreat battlefield now deal less damage * fixed a black tile in arreat battlefield * lower kurast no longer has super chests * worldstone shards now only require one click to apply a corruption (you can no longer id with them so be careful) * the perfect skull rerolling recipe has been fixed * diablo clone's block chance has been reduced from 25% to 15% * diablo clone's meteors now have 40% reduced area of effect * prime evils can no longer be affected by decrepify ==== Season 3 Patch 3 (2021-08-01) ==== * the +1 to assassion skill affix on chests, shields and helms now has the same level requirement as other classes * the phlegethon boss has had its health reduced by roughly 7% * the ruins of viz'jun boss's skeleton warrior minions have had their health reduced by 17% * the ruins of viz'jun boss's skeleton archer minions have had their health reduced by 25% * the horazon's memory boss has had its tornado damage reduced * the horazon's memory boss has had its health reduced by 6% * the bastion keep boss has had its health reduced by 10% * the ancestral trial boss has had its health reduced by 12.5% * the tomb of zoltun kulle boss has had its health reduced by 33% * the torajan jungle boss has had its health reduced by 21.5% * the arreat battlefield boss has had its health reduced by 12.5% * the sewers of harrogath boss has had its health reduced by 28% * the pandemonium citadel boss has had its multiple shot damage reduced * the meteors in diablo clone have had half of the previous aoe reduction reverted (it was reduced from an aoe size of 5 to 3 in the last patch and has been brought back to 4) ==== Season 3 Patch 4 (2021-08-09) ==== * decrepify will no longer reduce your cast speed to a negative value * tier 2 map modifiers now grant an additional 5% magic find bonus * tier 3 map modifiers now grant an additional 10% magic find bonus * succubus map modifiers now grant more magic find * burning souls map modifiers now grant more magic find * doll map modifiers now grant more magic find * the fall of caldeum map boss now has a smaller hit boxes on his javelin attack * the fall of caldeum map boss now has a reduced range on his javelin attack * the fall of caldeum map boss now deals less damage * the pandemonium citadel boss now deals less damage * reziarfg's lair has had its density increased * the tomb of zoltun kulle boss now uses smite more often and no longer uses power strike * the dungeon bosses have had their locations swapped * the dungeon boss known as the synthetic one now deals less damage * static field no longer reduces diablo clones life * new rewards have been added for the first three players to reach level 99 in their class and the first three players to kill diablo clone in their class ==== Season 3 Patch 5 (2021-08-20) ==== * passion runeword's berserk replaced for concentrate (berserk now requires two weapons so it no longer makes sense as an oskill) * blood golem's health is no longer bugged and will now have the appropriate displayed value * the blood moon map now has the proper 89 ilvl * the tomb of zoltun kulle map now has the proper 88 ilvl * the sewer's of harrogath map now has the proper 88 ilvl * the pandemonium citadel map now has the proper 89 ilvl * the reziarfg's lair map now has the proper 89 ilvl * reziarfg's lair's density has been increased by roughly 5% * the fall of caldeum map has had its experience from monsters increased by 10% * the vampires in the citadel of light now have the proper 89 ilvl * the synthetic one boss in the citadel of light should no longer have bugged health * the burning souls from map modifiers now have the proper 87 ilvl * joust's cooldown is no longer bugged and will now properly gain its cooldown reduction (was completely broken before) * uber tristram bosses are now level 120 from 111 (this was done to fix the bug with torches dropping from mini ubers) * torches should no longer be able to drop from mini ubers (please let us know if the issue persists, don't worry you can keep the torch if it does) ==== Season 3 Patch 6 (2021-08-24) ==== Current Pvp Modifiers in PD2 Base pvp penalty: * Normal: 16% * Nightmare: 12% * Hell: 6% (changed from 8%) Skill penalties (applied on top of the penalty above based on difficulty): * Mind blast: 10% (1/10) (Reduced from 16%) * Psychic Hammer: 10% (1/10) (Reduced from 16%) * Telekinesis: 10% (1/10) (Reduced from 16%) * Holy Bolt: 80% (4/5) (NEW) * Fist of the Heavens: 16.67% (1/6) * Tornado: 80% (4/5) (NEW) * Bone Spear: Hell - 33.33% (1/3); Norm/NM - 50% (1/2) (NEW) * Bone Spirit: Hell - 33.33% (1/3); Norm/NM - 50% (1/2) (NEW) * Teeth: 33% (1/3) (NEW) * Desecrate: 50% (1/2) (NEW) * Lightning Sentry: Hell - 80% (4/5) (NEW) * Chain Lightning Sentry: Hell - 80% (4/5) (NEW) * Smite: 80% (4/5) (NEW) * Joust: 25% (1/4) (NEW) * Whirlwind: Hell - 80% (4/5) (NEW) Slow from golems and amazon slow movement skill no longer applies in pvp ==== Season 3 Patch 7 (2021-08-24) ==== * Fixed bug from last patch causing minions to not get any pvp penalty * Fixed clay golem slow still applying in pvp * Removed slow from decrepify in pvp * Bone spear/spirit pvp penalty changed from 33.33% in Hell and 50% in Normal to 50% in Hell and 80% in Normal * Desecrate pvp penalty changed from 50% to 25% * Smite pvp penalty changed from 80% to 70% in Hell, no penalty in normal/nm * Blessed hammer now has a pvp penalty of 80% in Hell, no penalty in normal/nm * Thunder storm now has a pvp penalty of 33.33% in Hell, no penalty in normal/nm * Charged bolt now has a pvp penalty of 50% in Hell, no penalty in normal/nm ==== Season 3 Patch 8 (2021-08-28) ==== * Added ingame party chat! type ".p" or ".party" before your message and only people in your party will see it ** edit: Not quite there yet apparently, will fix in next patch * Fixed a bug with blade shield hitting ES/Bone armor outside of normal range * Fixed a bug where council member hydras were doing too much damage to players * Added a maximum number of maggot spawns to the torajan jungle map boss PVP changes * Holy bolt pvp penalty changed from 80% -> 70% in all difficulties * Mind blast pvp penalty changed from 10% -> 16% in normal difficulty only * Psychic hammer pvp penalty changed from 10% -> 16% in normal difficulty only * Bone spear penalty changed from 80% -> 90% in normal and from 50% -> 66% in hell * Bone Spirit penalty changed from 80% -> 90% in normal and from 50% -> 45% in hell * Teeth pvp penalty changed from 33% -> 45% in normal difficulty * Blessed hammer pvp penalty changed from 80% -> 70% in hell difficulty * Holy fire and holy shock aura tick damage now have a pvp penalty of 50%, damage added to attacks unchanged * Whirlwind pvp penalty changed from 80% -> 90% in hell difficulty * Charged bolt pvp penalty changed from 50% -> 66% in hell difficulty * Plague javelin now has a pvp penalty of 80% in hell difficulty ==== Season 3 Patch 9 (2021-08-29) ==== * Fixed party chat from last patch * Fixed torajan jungle boss from last patch ==== Season 3 Patch 10 (2021-09-03) ==== * Increased dragon flight animation speed * Decreased mind blast level 1 stun length by 0.2 seconds PVP Changes * Tornado pvp modifier changed from 80% -> 70% in hell only * Molten Boulder pvp modifier changed from 100% -> 90% in hell only * Desecrate pvp modifier changed from 25% -> 100% in normal only (still 25% in hell) * Ice barrage pvp modifier changed to 110% in hell and 120% in normal (increased damage) * Blizzard pvp modifier changed to 110% in hell and 120% in normal (increased damage) * Frost nova pvp modifier changed to 110% in hell and 120% in normal (increased damage) * Lightning pvp modifier changed to 115% in hell and 130% in normal (increased damage) ==== Season 3 Patch 11 (2021-09-14) ==== * There is now a pvp arena sold at anya. This can be opened in normal, nightmare and hell. This arena must be opened in act 5 similar to maps ''(item code: t62)'' * NEW EXPERIMENTAL FEATURE: We've now added Spectate mode which can be toggled on and off by typing .spec or .spectate while you are inside the safe zone within the pvp arena. While in this mode only mobility skills will function properly and you cannot recieve or deal damage to other players ''(disabled for now)'' * corpse explosion now deals 50% damage in pvp (reduced from 100%) * mind blast is now back to a 2 second stun duration in pve (increased from 1.8) * mind blast stun now lasts 1.5 seconds in pvp (reduced from 1.8) * Smite stun now lasts 2.5 seconds in pvp (reduced from 10) * stuns in pvp can no longer be reapplied on a player that is already under the effect of a stun * while under the effects of a stun any attacks/hits/spells from another player will reduce the stun duration by 2 frames * reziarfg's lair monlvl increased from 88 to 89 (was incorrect previously) * blood moon map monlvl increased from 88 to 89 (was incorrect previously) * blood moon map density increased by 10% * tomb of zoltun kulle map area level reduced from 89 to 88 (was incorrect previously) * reziarfg's lair base monster rarity increased by roughly 25% ==== Season 3 Patch 12 (2021-09-17) ==== * Re-enabled spectator mode in the pvp map (use .spec or .spectator in the safe zone within the pvp map to toggle it on or off) * Entering spectator mode kills all your pets/summons (including your merc) * Modified the layout of the moor pvp map * The pvp map no longer has a level requirement in normal mode * Enabled hostiling while in the safe zone inside the pvp map * Changed minion AI targeting to ignore players in the safe zone * Minions no longer take damage in the safe zone along with players * Traps are destroyed when entering the safe zone * Disabled ATD for player minions in pvp * Changed plague javelin pvp modifier in hell from 80% -> 70% * Changed Ice Barrage pvp modifier in hell from 110%->125% and in normal from 120%->140% * Changed Frost Nova pvp modifier in hell from 110%->125% and in normal from 120%->140% * Changed Blizzard pvp modifier in hell from 110%->120% and in normal from 120%->130% * Added "battle cry" debuff to be cleared at healing npcs * Added open wounds to be cleared at healing npcs * Reziarfg's Lair should now be its proper 89 ilvl |}
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