查看“Bugs”的源代码
←
Bugs
跳转到导航
跳转到搜索
因为以下原因,您没有权限编辑本页:
您请求的操作仅限属于该用户组的用户执行:
用户
您可以查看和复制此页面的源代码。
<noinclude>此页面列出了在PD2中发现的错误、意外行为和小故障。还列出了一些主要的普通bug。This page lists errors, unintended behavior, and glitches found in PD2. Some major vanilla bugs are also listed. Also see: [https://discord.com/channels/701658302085595158/781105003535400991 #known-bugs] discord channel</noinclude> == Non-Vanilla == PD2中由于新功能而引入的Bug<span class="emphasis">''Bugs introduced in PD2 due to new features''</span> 常规Bug'''General Bugs:''' * 无瑕疵宝石只能在堆叠状态下提升为完美宝石。[[Recipes#Gem_&_Rune_Recipes|Flawless gems]] can only be promoted to perfect gems while in their ''stacked'' form. * Sometimes when using the [[Cartographer's Orb]] recipe, the result is a Hand Axe instead of a map of a higher tier. * With cow portal already open, cube recipe still consumes legs. Recipe also works in other acts. Same with mini uber portals. * The monsters named "skeleton" (like those in mausoleum/crypt) don't drop loot. * Key Event mobs invisible in Maps in certain Act 5 tilesets. * Occasionally, maps won't spawn with enemies or will spawn with very few of them. * Shrieking Terror monsters in maps cause summon AI issues. * In Character Select screen, some characters are missing heads or appear to have different equipment. * Some people are crashing with HD text enabled (disable within ctrl+o menu if it's an issue) * Text/Quantity numbers show through UI elements * 在某些情况下,在一个配方中,方块中有两个相同类型的物品可能会消耗其中一个物品。In some situations having two items of the same type within the cube during a recipe can consume one of the items '''Bugs for Specific Skills or Equipment:''' * [[Poison_Creeper|Poison Creeper's]] synergies don't have any effect. * [[Revive|Revives']] own summon/sentry abilities (e.g. hydras cast by revived council members) don't grant player experience or quest progress if they kill enemies. * Being in [[Whirlwind]] ([[Blade Dance]]) animation when leveling up on assassin locks up your animation. * Hydras spawned from the [[Dragon_(Chest)|Dragon]] runeword (chest) are only staying up for ~1 second before despawning if trigged by whirlwind. * Fire Resist aura from [[Flickering Flame]] on merc reduces max res back to 75 on paladin. * Heart of the Wolverine (from [[Wisp Projector]]) despawns when you level up. * 不朽之王套装中的一些物品的套装加成显示为蓝色(就像普通属性一样),而不是绿色。Some items in the [[Elite#Immortal_King|Immortal King]] set have their set bonuses displayed in blue (like normal attributes) rather than in green. <div id="BH"></div>'''BH相关Bug:BH-Related Bugs:''' * 工具提示上的属性范围有时不正确Attribute ranges on tooltips are sometimes incorrect ** 当多个源添加同一属性时,只显示单个源的属性范围,而不是组合范围。示例:When multiple sources add the same attribute, only a single source's attribute range is shown rather than a combined range. Examples: *** 钝器对不死造成的50%伤害不包括在属性范围内。The 50% Damage to Undead automod for blunt weapons isn't included in the attribute's range. *** 手工制作的物品将显示标准属性范围(例如滚动词缀),而不考虑来自预定词缀的属性范围。Crafted items will display the standard attribute range (e.g. rolled affixes) without taking into account the attribute range from predetermined affixes. *** 当符文添加与其符文相同的属性时,属性范围不包括符文中的值。例如:荣誉之链在游戏中显示[35-45]所有res,但实际上是[50-60],因为Um加了+15。When a runeword adds the same attribute as one of its runes, the attribute range doesn't include values from the rune. Example: [[Chains of Honor]] shows [35-45] all res in-game but is actually [50-60] since Um adds +15 **: 属性来源列表:前缀、后缀、自动词缀、高级词缀、预先确定的手工词缀、腐蚀、镶嵌宝石/符文/宝石、pointmods。<span class="omod">List of attribute sources: prefixes, suffixes, automods, superior affixes, predetermined crafting affixes, corruptions, socketed gems/runes/jewels, pointmods</span> ** 当一个物品具有具有多个属性的“混合”词缀时,每个属性范围仍然被单独处理,这可能导致不准确/不明确的比较。例如:When an item has a "hybrid" affix with multiple attributes, each attribute range is still treated separately which can results in inaccurate/ambiguous comparisons. Example: *** 一个尖锐的小符咒会增加+[1-3]伤害和+[10-20]AR,但AR的属性范围在游戏中显示为[2-36],因为青铜/钢铁词缀可以增加那么多AR(但当然这些词缀不会增加任何伤害)A Fine Small Charm adds +[1-3] damage & +[10-20] AR but the attribute range for AR shows [2-36] in-game since the Bronze/Iron/Steel affixes can add that much AR (but of course those affixes don't add any damage) ** 属性范围可能只引用稀有物品可能使用的词缀,因此一些高级魔法词缀不会有准确的范围The attribute range may only reference affixes which are possible for rare items so some higher magic-only affixes won't have accurate ranges * 没有前缀/后缀的魔法物品在其名称中前缀/后缀名称所在的位置会有一个额外的空间,使整个名称看起来稍微偏离中心。Magic items without a prefix/suffix will have an [https://wiki.projectdiablo2.com/wiki/File:DescEx1.png extra space] in their name where the prefix/suffix name would be, making the overall name appear slightly off-center. * 某些物品的默认颜色内置在%NAME%中,因此除非完全重写其名称,否则其颜色不会更改。Some items have their [[Item_Filtering#Colors|default color]] built into '''%NAME%''', so their color won't change unless their name is rewritten completely. * 通过小站站点更改区域时,在更新MAPID之前,会更新附近的物品,因此在新小站屏幕范围内的任何物品就好像角色仍在前一个区域中一样。When changing zones via a portal, nearby items are [[Item_Filtering#MAPID_IDs|updated before]] the '''MAPID''' gets updated so any items within a screen length of the portal will be displayed as if the character was still in the previous zone. 请注意,属性范围和lootfilter由PD2的开源版本BH处理,任何人都可以提交改进。如果你有问题,discord的#lootfilter频道可能是一个了解更多信息的好地方,因为开发人员和编辑经常访问该频道,并在那里讨论与BH相关的变化。Note that attribute ranges and lootfilters are handled by [https://github.com/Project-Diablo-2/BH PD2's open-source version of BH], which anyone may submit improvements for. The discord's [https://discord.com/channels/701658302085595158/771820538502971402 #lootfilter] channel may be a good place to learn more about it if you have questions, since devs and editors often frequent the channel and discuss BH-related changes there. === 仅限单人玩家的Bug Singleplayer-Only Bugs === * PlugY: Having too many maps in a stash page can cause crashes if that page is the most recently visited stash page *: <span class="omod">Fix: Reduce the number of maps stored per page, or switch to another page before leaving the stash</span> * PlugY: Having gold in the shared stash can cause issues such as preventing oskills from working correctly *: <span class="omod">Fix: Remove all gold from the shared stash, or disable the shared gold feature in the config file</span> * PlugY: The "toggle stash" button may be set to the wrong stash upon loading until interacting with the current stash - this happens if the most recent stash interaction prior to saving/exiting involved using a PlugY stash button instead of manipulating an item in the stash *: <span class="omod">Workaround: Add or remove an item from the stash prior to saving/exiting (this also fixes the button at any time if it's set wrong)</span> * PlugY: Stash navigation may be buggy if the stash pages are empty - the navigation will appear to jump between the wrong pages, but it is actually just displaying the wrong page numbers for all pages between the first page (page 1) and the first index (page 10) *: <span class="omod">Fix: Put an item on page 10 or higher and save/exit</span> * Andariel quest bug (vanilla bug - fixed in multiplayer) <noinclude> For all singleplayer differences, see: [[Singleplayer]] </noinclude> == 普通模式Vanilla == 普通模式和PD2中发现的Bug<span class="emphasis">''Bugs found in vanilla and PD2''</span> * 多重尸体BUG——重新加入一个有多具尸体的游戏,只会导致价值最高的尸体被带走,而所有其他尸体上的物品都会丢失。Multiple corpse bug - rejoining a game with more than one corpse will result in only the highest value corpse being carried over and items on all other corpses being lost * 尸体数量BUG——只有15具尸体可以同时存在,所以如果一名玩家在穿戴装备和达到尸体限制时死亡,即使没有重新加入游戏,装备也会丢失Corpse limit bug - only ~15 corpses can exist simultaneously, so if a player dies while wearing gear and at the corpse limit, the gear will be lost even without rejoining a game * 力量BUG—— if stat requirements of equipped items are only met via the stats granted by those items, the gear won't be visible to other players; this may also contribute to losing items when there are multiple corpses or there isn't enough inventory space to store unequippable items when recovering them from a corpse : <span class="omod">When recovering items from a corpse, they are re-equipped in the following order: helm, amulet, chest, left weapon/offhand, right weapon/offhand, left ring, right ring, belt, boots, gloves</span> * 破碎武器旋风斩BUG——当双持和使用旋风时,如果右手武器被打破(0耐久性)并有1个宝石镶嵌(以防止其消失),主武器同时用作主武器和副武器Broken-offhand-whirlwind (BOW) bug - when dual-wielding and using whirlwind, if the offhand weapon is broken (0 durability) and has 1 gemmed socket (to prevent it from disappearing), the mainhand weapon is used as both the mainhand ''and'' offhand weapons * 加入失败BUGFailed-to-Join (FTJ) bug * 下次命中总是未命中BUGNext-hit-always-misses (NHAM) bug * 血腥女巫有时不会在死亡大厅里引发[[Monsters#Bloodwitch_the_Wild|Blood Witch]] sometimes doesn't spawn in Halls of the Dead For a more complete list of vanilla bugs, see wikis dedicated to vanilla. [https://www.theamazonbasin.com/wiki/index.php?title=Diablo_II The Amazon Basin] wiki does an especially good job, with bugs typically written in red in their relevant categories. Another example is this [https://us.forums.blizzard.com/en/d3/t/bugproblem-list-for-devs-what-to-fix-for-d2r/30490 list of 200+ bugs] that focuses on what should be fixed for D2: Resurrected. For bugs fixed in PD2, see [[General_Changes#Bug_Fixes | General Changes]].
返回
Bugs
。
导航菜单
个人工具
创建账号
登录
命名空间
页面
讨论
大陆简体
查看
阅读
查看源代码
查看历史
更多
搜索
导航
首页
最近更改
Wiki 帮助
PD2国服
国服简介
开荒攻略★
国服特色
常见问题
极品鉴赏
新赛季预告
信息
常见问题
常见错误
自定义配置
物品过滤器
官服更新内容(英文)
Bugs
手册 & 链接
主题
综合变更
游戏机制
公式
手工
腐化
物品基础
物品词缀
区域
地图
怪物
佣兵
帧数
技能
技能概况
PvP 变更
亚马逊
刺客
野蛮人
德鲁依
死灵法师
圣骑士
法师
武器
斧
钉锤
剑
匕首
投掷
长矛
长柄
弓
十字弓
法杖
魔杖
权杖
职业武器
非-武器
头盔
护甲
盾牌
手套
鞋子
腰带
项链
戒指
护身符 & 珠宝
套装
常见
罕见
职业-专属
符文之语
所有符文之语
头盔
护甲
盾牌
武器
杂项
符文 & 宝石
新物品
所有物品
所有技能
所有内容
工具
链入页面
相关更改
特殊页面
页面信息
MediaWiki Appliance
- Powered by
TurnKey Linux