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此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 [[PvP Changes|PvP 变更]]. 同样参考: [[All Skills|所有技能]] = 物品技能 = All item auras and oskills are listed below with details about changes from the vanilla game: {| class="wikitable wikitable-2col mw-collapsible mw-collapsed" |+ style="white-space:nowrap; text-align:left;" | <strong>Auras</strong> |- ! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source (Aura Level)</span> !! <span style="color:#F9C666;">Item Changes</span> !! <span style="color:#F9C666;">Mercenary Sources</span> |- | [[Might]] || [[Last Wish]] (17), [[Templar's Might]] (6-8) || added: Templar's Might || [[Mercenaries#Auras|Act 5 Mercenary]], removed from Act 2 Mercenary |- | [[Concentration]] || [[Pride]] (16-20), [[Mist]] (8-12), [[Mage Slayer]] (3-6) || new: Mist, Mage Slayer || |- | [[Fanaticism]] || [[Beast]] (8-10), [[Faith]] (12-15) || || |- | [[Holy Fire]] || [[Dragon (Chest)|Dragon]] (12), [[Hand of Justice]] (12), [[Flamebellow]] (24-28) || added: Flamebellow || |- | [[Holy Freeze]] || [[Doom]] (16), [[Ice]] (18), [[Shattered Wall]] (16) || new: Shattered Wall || removed from Act 2 Mercenary |- | [[Holy Shock]] || [[Dream (Shield)|Dream]] (13), [[Zerae's Resolve]] (25-30) || new: Zerae's Resolve || [[Mercenaries#Auras|Act 3 Mercenary]] |- | [[Sanctuary (Skill)|Sanctuary]] || [[Azurewrath]] (8-10), [[Heavenly Garb]] (1), [[Asylum]] (17-20) || added: Heavenly Garb, Asylum<br>removed: Lawbringer || [[Mercenaries#Auras|Act 4 Mercenary]] |- | [[Conviction]] || [[Infinity]] (12) || || |- | [[Blessed Aim]] || || || [[Mercenaries#Auras|Act 2 Mercenary]] |- | [[Thorns]] || [[Edge]] (15), [[Bramble]] (18-21), [[Silence]] (23-25) || added: Silence || [[Mercenaries#Auras|Act 2 Mercenary]] |- | [[Defiance]] || [[Exile]] (13-16) || || [[Mercenaries#Auras|Act 2 Mercenary]] |- | [[Vigor]] || [[Harmony]] (10) || || [[Mercenaries#Auras|Act 1 Mercenary]] |- | [[Meditation]] || [[Insight]] (12-17) || || [[Mercenaries#Auras|Act 1 Mercenary]] |- | [[Redemption]] || [[Phoenix (Shield)|Phoenix]] (10-15) || || |- | [[Prayer]] || || || [[Mercenaries#Auras|Act 3 Mercenary]], removed from Act 2 Mercenary |- | [[Cleansing]] || [[Plague]] (13-17) || new || [[Mercenaries#Auras|Act 3 Mercenary]] |- | [[Salvation]] || [[Zenith]] (8-12) || new || |- | [[Resist Fire]] || [[Djinn Slayer]] (6), [[Todesfaelle Flamme]] (6), [[Flickering Flame]] (1-6) || added: Djinn Slayer, Todesfaelle Flamme<br>new: Flickering Flame || |- | [[Resist Cold]] || [[Frostwind]] (6) || added || |- | [[Resist Lightning]] || [[Lightsabre]] (6) || added || |} When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels {| class="wikitable wikitable-2col mw-collapsible mw-collapsed" |+ style="white-space:nowrap; text-align:left;" | <strong>OSkills</strong> |- ! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source</span> !! <span style="color:#F9C666;">Item Changes</span> |- | [[Poison Strike]] || [[Venom (Weapon)|Venom]], [[Infernal Spike]] || added (both items) |- | [[Critical Strike]] || [[Insight]], [[Peace]], [[The Gladiator's Bane]] || added: The Gladiator's Bane |- | [[Zeal]] || [[Passion]], [[Boneslayer Blade]], [[Ferocity]] || added: Boneslayer Blade, new: Ferocity |- | [[Concentrate]] || [[Passion]] || added |- | [[Berserk]] || || removed from [[Passion]] |- | [[Vengeance]] || [[Kingslayer]] || |- | [[Joust]] || [[Zerae's Resolve]] || new |- | [[Exploding Arrow]] || [[Blastbark]] || added |- | [[Strafe]] || [[Endlesshail]] || added |- | [[Guided Arrow]] || [[Widowmaker]] || |- | [[Multiple Shot]] || [[Widowmaker]] || added |- | [[Cold Arrow]] || [[Pluckeye]] || added |- | [[Fend]] || [[The Impaler]] || added |- | [[Jab]] || [[The Impaler]] || added |- | [[Javelin and Spear Mastery]] || [[The Impaler]] || added |- | [[Raven]] || [[Eaglehorn]] || added |- | [[Werebear]] || [[Beast]] || |- | [[Maul]] || [[Beast]] || added |- | [[Hunger]] || [[Beast]] || added |- | [[Lycanthropy]] || || removed from [[Beast]] & [[Wolfhowl]] |- | [[Werewolf]] || [[Wolfhowl]] || |- | [[Feral Rage]] || || removed from [[Wolfhowl]] |- | [[Fury (Skill)|Fury]] || [[Wolfhowl]] || added |- | [[Summon Dire Wolf]] || [[Wolfhowl]] || replaced charges |- | [[Golem Mastery]] || [[Metalgrid]] || added |- | [[Iron Golem]] || [[Metalgrid]] || replaced charges |- | Blink || [[Enigma]] (5 regenerating charges), [[Naj's Puzzler]] (3 regenerating charges) || replaced [[Teleport]], replaced Teleport charges |- | [[Revive]] || [[Eternity]], [[Blood Raven's Charge]] (15 regenerating charges) || replaced charges, charges now regenerate |- | [[Cyclone Armor]] || [[Infinity]] || replaced charges (staff version) |- | [[Blood Golem]] || [[Death]] || replaced charges |- | [[Corpse Explosion]] || [[Corpsemourn]] || replaced charges |- | [[Cloak of Shadows]] || [[Darksight Helm]] || replaced charges |- | [[Amplify Damage]] || [[The Gavel of Pain]] (3 regenerating charges) || charges now regenerate |- | [[Enchant Fire]] || [[Demon Limb]] (20 regenerating charges) || charges now regenerate |- | [[Heart of Wolverine]] || [[Oath]] (20 regenerating charges) || charges now regenerate |- | [[Battle Command]] || [[Call to Arms]] || |- | [[Battle Orders]] || [[Call to Arms]] || |- | [[Battle Command]] || [[Call to Arms]] || |- | [[Blade Dance]] || [[Chaos]] || replaced [[Whirlwind]] |- | [[Warmth]] || [[Enlightenment]] || |- | [[Hydra]] || [[Dragonscale]] || |- | [[Fire Ball]] || [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] || |- | [[Fire Wall]] || [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] || |- | [[Meteor]] || [[Trang-Oul's Claws]] || changed from global bonus to item bonus |- | [[Fire Mastery]] || || removed from [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] |- | [[Arctic Blast]] || || removed from [[Frostwind]] (changed to class-only skill) |- | [[Inferno]] || || removed from [[Flamebellow]] |- | [[Valkyrie]] || || removed from [[Harmony]] (changed to class-only skill) |} Oskills are capped at +3 when used by their native class - otherwise they grant the full amount. Note that many items have also gained new or improved chance-to-cast effects. For example: * [[Pus Spitter]] casts [[Lower Resist]] on striking * [[Mang Song's Lesson]] casts [[Lower Resist]] on casting * [[Stormspire]] casts [[Static Field]] on striking * [[Head Hunter's Glory]] casts [[Amplify Damage]] on striking * [[Demon Machine]] casts [[Multiple Shot]] on striking * [[Boneflesh]] casts [[Bone Armor]] when struck {{:Item-Only_Skills}} <!-- spacing --> = 技能概况 = 这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。 Broad Skill Changes: * 所有角色都可以使用 "'''仅移动'''"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。 * 召唤物的AI全面提升。 * Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage * Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness * Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%) * Spells and abilities no longer share cooldowns globally * Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds) * Most skill buffs now last a minimum of 5 minutes * Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill == 亚马逊 Amazon == === [[标枪和长矛技能(Javelin and Spear Skills)]] === 标枪和长矛专精(Javelin and Spear Mastery)技能取代了刺爆(Impale)技能 {| class="wikitable" |- |'''[[戮刺(Jab)]]''' | * |- |'''[[标枪和长矛专精(Javelin and Spear Mastery)]]''' | * 取代了刺爆(Impale), 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击 |- |'''[[Fend]]''' | * 5 hits per attack instead of 10 (helps avoid animation lock) |- |'''[[Power Strike]]''' | * now also creates a lightning nova on attack |- |'''[[Charged Strike]]''' | * |- |'''[[Lightning Strike]]''' | * number of hits capped at 10 * range of "chaining" reduced slightly |- |'''[[Poison Javelin]]''' | * poison duration is always 1 second instead of increasing per level * increased missile velocity/range by 25% and missile hitbox size by 100% |- |'''[[Plague Javelin]]''' | * poison duration is always 3 seconds instead of increasing per level * increased missile velocity/range by 25% and missile hitbox size by 100% |- |'''[[Lightning Bolt]]''' | * |- |'''[[Lightning Fury]]''' | * now begins with 10 bolts and releases an additional bolt every 5 levels |} === [[Passive and Magic Skills]] === Avoid has been merged with [[Dodge]] Slow Missiles has been reworked as [[Slow Movement]] {| class="wikitable" |- |'''[[Dodge]]''' | * merged with Avoid (dodges both melee and ranged attacks when attacking or standing still) * removed animation, now has a 4 frame cooldown after mitigating an attack * now also grants bonus FHR per hard level |- |'''[[Evade]]''' | * now has a 4 frame cooldown after mitigating an attack * now also grants bonus movement speed |- |'''[[Critical Strike]]''' | * crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons) |- |'''[[Pierce]]''' | * |- |'''[[Penetrate]]''' | * now also reduces enemy defense % per hard level |- |'''[[Inner Sight]]''' | * now also reduces enemy attack rating * radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards) |- |'''[[Slow Movement]]''' | * renamed from Slow Missiles, now also slows enemy movement speed * slowing ranged attacks now scales per level |- |'''[[Decoy]]''' | * now attacks enemies and uses Strafe * now has damage synergies |- |'''[[Valkyrie]]''' | * now moves faster, has dramatically improved AI, and uses Power Strike * can now summon an additional valkyrie at levels 20 and 30 |} === [[Bow and Crossbow Skills]] === {| class="wikitable" |- |'''[[Magic Arrow]]''' | * now shoots an additional arrow every 5 hard levels * now converts 50% damage to magic (was 1% per level) * deals additional flat magic damage |- |'''[[Multiple Shot]]''' | * now gains bonus enhanced damage and attack rating * now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum) * range reduced (used to hit off-screen enemies) |- |'''[[Guided Arrow]]''' | * now pierces, can pierce same target 3 times * can convert some damage to magic with synergies |- |'''[[Strafe]]''' | * projectile speed/range and hitbox size greatly increased * no longer causes "next hit delay" (faster breakpoints available) * capped at 5 hits per attack instead of 10 (helps avoid animation lock) * now gains bonus attack rating |- |'''[[Cold Arrow]]''' | * shoots 2 arrows + 1 per 4 levels (was just 1) * converts 50% physical damage to cold damage (was 3% + 2% per level) |- |'''[[Ice Arrow]]''' | * projectile speed/range increased * freeze duration no longer scales per level * now affected by pierce |- |'''[[Freezing Arrow]]''' | * radius now scales up to 6 yards (was 3.3) * freeze duration reduced from 2 seconds to 0.5 seconds |- |'''[[Fire Arrow]]''' | * shoots 2 arrows + 1 per 3 levels (was just 1) * converts 50% physical damage to fire damage (was 3% + 2% per level) |- |'''[[Exploding Arrow]]''' | * bigger explosion |- |'''[[Immolation Arrow]]''' | * no longer has a cooldown * no longer benefits from pierce |} <!-- spacing --> == Assassin == === [[Martial Arts]] === Charge-up skills reworked * Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used: * Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges. ** Using 1 charge-up skill will result in 3 total charges per cycle ** Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B) ** Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B) ** Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill) * A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used. Kick attacks now benefit from most damage sources like other attacks and have 1 additional range {| class="wikitable" |- |'''[[Tiger Strike]]''' | * limited to claws/daggers * now grants +20% melee splash radius on stage 2 and +40% on stage 3 |- |'''[[Cobra Strike]]''' | * limited to claws/daggers * reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear) |- |'''[[Dragon Talon]]''' | * capped at 3 hits per attack (helps avoid animation lock) |- |'''[[Dragon Claw]]''' | * |- |'''[[Dragon Tail]]''' | * attack speed penalty reduced from -40 to -20 (improves [[breakpoints]]) * no longer causes knockback |- |'''[[Dragon Flight]]''' | * cooldown increased to 2 seconds (was 1) * range has been increased by 50% |- |'''[[Fists of Fire]]''' | * reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3 |- |'''[[Claws of Thunder]]''' | * charged bolt missile travel velocity has been doubled |- |'''[[Blades of Ice]]''' | * |- |'''[[Phoenix Strike]]''' | * limited to claws/daggers * removed "next hit delay" for 3rd charge (cold attack) |} === [[Shadow Disciplines]] === Claw Mastery is now [[Claw and Dagger Mastery]] {| class="wikitable" |- |'''[[Claw and Dagger Mastery]]''' | * renamed, now affects daggers as well as claws |- |'''[[Weapon Block]]''' | * now works while moving * has a 4 frame cooldown after mitigating an attack * now also gives +1% FBR per hard level |- |'''[[Psychic Hammer]]''' | * bounces to an additional enemy every 10 levels * now has damage synergies |- |'''[[Cloak of Shadows]]''' | * now has a fixed duration of 5 seconds (was 8 + 1 second per level) |- |'''[[Mind Blast]]''' | * no longer stuns after first hard level (was 2 seconds + 0.2 per level) * no longer converts enemies * radius now scales per level * now has damage synergies |- |'''[[Burst of Speed]]''' | * attack speed bonuses now require hard levels |- |'''[[Fade]]''' | * |- |'''[[Venom (Skill)|Venom]]''' | * poison damage now lasts 1.6 seconds instead of 0.4 seconds * no longer benefits from +% poison damage twice |- |'''[[Shadow Warrior]]''' | * |- |'''[[Shadow Master]]''' | * |} === [[Traps]] === [[Chain Lightning Sentry]] is new {| class="wikitable" |- |'''[[Fire Blast]]''' | * now gains an extra bomb every 4 hard levels |- |'''[[Wake of Fire]]''' | * range increased, range scaling removed |- |'''[[Wake of Inferno]]''' | * shoots 5 times instead of 10 * now has a fixed range of 20 instead of a scaling range of 0.5 yards per level |- |'''[[Blade Sentinel]]''' | * now always paths to your mouse location and no longer has its pathing blocked by monsters * increased projectile movement speed and hit rate (every 5 frames instead of every 15) * duration no longer scales with levels * no longer counts toward trap count * now benefits from pierce at half efficiency similar to elemental traps |- |'''[[Blade Fury]]''' | * now pierces enemies and splits into multiple projectiles when colliding with a wall * attack trigger time is now affected by attack speed * penalty for 2-handed weapons removed * now adds bonus attack rating |- |'''[[Blade Shield]]''' | * can no longer miss * range has been doubled * delay between attacks has been reduced * now has the ranged leech penalty (50% reduced leech) |- |'''[[Shock Web]]''' | * removed next hit delay * increased ground speed * now gains 1 additional spike per three levels instead of via synergy |- |'''[[Charged Bolt Sentry]]''' | * now gains +1 bolt per 4 hard levels instead of via synergy |- |'''[[Lightning Sentry]]''' | * nows shoots 5 times instead of 10 |- |'''[[Death Sentry]]''' | * can now only explode corpses instead of shooting lightning most of the time * explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage * radius is always 10 yards (was 3.33 + 0.67 per level) * now gains +1 shot per 3 hard levels instead of via synergy |- |'''[[Chain Lightning Sentry]]''' | * new skill that shoots bolts of Chain Lightning that bounce between targets |} <!-- spacing --> == Barbarian == === [[Warcries]] === {| class="wikitable" |- |'''[[Howl]]''' | * now lasts 3 seconds at all levels * enemies don't flee as far |- |'''[[Taunt]]''' | * is now an aoe skill centered on the caster * duration increases with hard levels |- |'''[[Battle Cry]]''' | * reduces enemy physical resistance instead of damage (can break immunities) * duration is now 8 seconds |- |'''[[War Cry]]''' | * now has scaling AOE * stun removed, but procs FHR |- |'''[[Find Potion]]''' | * |- |'''[[Find Item]]''' | * |- |'''[[Grim Ward]]''' | * reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee * can now be cast at range instead of just melee, and can be used on skeleton corpses |- |'''[[Shout]]''' | * |- |'''[[Battle Orders]]''' | * now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) |- |'''[[Battle Command]]''' | * grants 1 additional skill point every 10 hard levels * also adds 20% + 3% enhanced damage per level |} === [[Combat Masteries]] === Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with [[General Mastery]] and [[Polearm and Spear Mastery]] Increased Stamina has been reworked as [[Combat Reflexes]] [[Deep Wounds]] is new {| class="wikitable" |- |'''[[General Mastery]]''' | * replaced Sword Mastery, Axe Mastery, & Mace Mastery |- |'''[[Polearm and Spear Mastery]]''' | * replaced Polearm Mastery & Spear Mastery |- |'''[[Throwing Mastery]]''' | * adds pierce |- |'''[[Combat Reflexes]]''' | * renamed from Increased Stamina * now also grants life * now also grants FHR with hard levels |- |'''[[Iron Skin]]''' | * now also adds PDR% with hard levels |- |'''[[Increased Speed]]''' | * |- |'''[[Natural Resistance]]''' | * |- |'''[[Deep Wounds]]''' | * new skill which increases both chance to cause open wounds and the damage it deals |} === [[Combat Skills (Barbarian)|Combat Skills]] === {| class="wikitable" |- |'''[[Bash]]''' | * 75% chance monster is put into FHR animation with knockback, otherwise no knockback |- |'''[[Double Swing]]''' | * |- |'''[[Frenzy]]''' | * duration increased to 15 seconds (was 6) * now gains increased splash radius |- |'''[[Double Throw]]''' | * now bounces up to 5 times between targets instead of benefiting from pierce |- |'''[[Stun]]''' | * now stuns in a small area |- |'''[[Concentrate]]''' | * converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy |- |'''[[Berserk]]''' | * now requires two weapons * now deals physical damage instead of magic damage, is uninterruptible, and pierces physical resistance * reduces player's physical resistance instead of defense, duration is now always 0.5 seconds |- |'''[[Leap]]''' | * leap distance and speed increased * knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level) |- |'''[[Leap Attack]]''' | * leap speed increased * now deals damage in an area instead of attacking a single target * does not use duability or attack rating |- |'''[[Whirlwind]]''' | * now attacks at a constant rate like it did in classic (no benefits from IAS) * when dual wielding, both weapons are swung simultaneously per attack * no longer attacks in place during a namelock and will now whirlwind back and forth through the monster * now benefits from Faster Run/Walk and also grants additional velocity * can now trigger chance-to-cast effects |} <!-- spacing --> == Druid == === [[Elemental Skills]] === [[Gust]] is new {| class="wikitable" |- |'''[[Firestorm]]''' | * range increases with levels and the number of missiles increases with hard levels |- |'''[[Molten Boulder]]''' | * boulder speed increases per level |- |'''[[Fissure]]''' | * now has increased density, lowered cooldown, and no longer causes next hit delay |- |'''[[Volcano]]''' | * now has reduced cooldown and next hit delay |- |'''[[Armageddon]]''' | * now has increased radius, increased meteor fall rate, and larger aoe for meteors * meteors deal a more even split of physical and fire damage * duration increases by 3 per level instead of via synergy |- |'''[[Cyclone Armor]]''' | * now gains 3 absorb per Energy |- |'''[[Arctic Blast]]''' | * reduces enemy cold resistance (can break immunes) * has a bigger hitbox and travels faster |- |'''[[Twister]]''' | * now shoots additional twisters at higher levels (max of 14, does not shotgun) |- |'''[[Tornado]]''' | * hitbox size increased |- |'''[[Hurricane]]''' | * duration increases by 3 per level instead of via synergy |- |'''[[Gust]]''' | * new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds |} === [[Shape Shifting Skills]] === {| class="wikitable" |- |'''[[Werewolf]]''' | * practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) * now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating |- |'''[[Werebear]]''' | * practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) * now grants 20% increased splash radius and chance for uninterruptible attacks instead of life |- |'''[[Lycanthropy]]''' | * now also grants bonus attack rating |- |'''[[Maul]]''' | * stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds |- |'''[[Shock Wave]]''' | * now has increased range and projectile speed, and the number of shock waves scales with levels * stun length no longer scales with levels |- |'''[[Hunger]]''' | * reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance) |- |'''[[Fire Claws]]''' | * reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels |- |'''[[Feral Rage]]''' | * |- |'''[[Rabies]]''' | * speed and range of spreading poison increased |- |'''[[Fury (Skill)|Fury]]''' | * 3 hits per attack instead of 5 (helps avoid animation lock) * now gains +20% melee splash radius on the second attack and +40% on the third |} === [[Summoning Skills (Druid)|Summoning Skills]] === Different vines and animals may now be summoned alongside each other Vines and spirits can no longer be targeted by monsters or take damage {| class="wikitable" |- |'''[[Raven]]''' | * reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage * ravens persist while teleporting and cannot take damage or be influenced by any area effects * can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast |- |'''[[Poison Creeper]]''' | * now reduces enemies poison resist by 5% + 1% per level (can remove immunities) * an additional poison creeper can be summoned every 10 hard levels * now has damage synergies |- |'''[[Carrion Vine]]''' | * recovers a flat amount of life instead of a percentage, moves slightly faster |- |'''[[Solar Creeper]]''' | * recovers a flat amount of mana instead of a percentage, moves slightly faster |- |'''[[Heart of Wolverine]]''' | * |- |'''[[Spirit of Barbs]]''' | * now deals a flat amount of damage to attackers instead of reflecting a percentage |- |'''[[Oak Sage]]''' | * now grants a flat amount of life instead of a percentage |- |'''[[Summon Spirit Wolf]]''' | * now deals splash damage and move slightly faster |- |'''[[Summon Dire Wolf]]''' | * now deals splash damage and move slightly faster |- |'''[[Summon Grizzly]]''' | * now deals splash damage; an additional Grizzly can be summoned with 20 hard levels |} <!-- spacing --> == Necromancer == === [[Summoning Spells]] === Raise Skeleton is now [[Raise Skeleton Warrior]] Summon Resist has been removed, [[Blood Warp]] and [[Raise Skeleton Archer]] are new {| class="wikitable" |- |'''[[Skeleton Mastery]]''' | * now also affects velocity and bonus elemental damage, no longer affects revives |- |'''[[Raise Skeleton Warrior]]''' | * now deals splash damage * total skeleton warriors capped at 8 |- |'''[[Raise Skeletal Mage]]''' | * projectiles now pierce enemies and have a larger hitbox * total skeletal mages capped at 8 |- |'''[[Raise Skeleton Archer]]''' | * new skill which summons skeleton archers that deal physical damage |- |'''[[Golem Mastery]]''' | * can summon an additional golem for every 5 hard levels |- |'''[[Clay Golem]]''' | * now deals splash damage |- |'''[[Blood Golem]]''' | * now grants life per hit instead of leeching a percentage of damage as life * now applies open wounds |- |'''[[Iron Golem]]''' | * now deals splash damage if created with a weapon |- |'''[[Fire Golem]]''' | * weighted more toward aura damage and less toward melee attack damage * no longer immune to fire |- |'''[[Revive]]''' | * revives now deal melee splash damage and also have bonus elemental damage and additional skill levels * total of 8 revives at 20 hard levels (was 1 revive per level) * duration now scales per level |- |'''[[Blood Warp]]''' | * new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect) |} === [[Poison and Bone Spells]] === Poison Explosion has been reworked as [[Desecrate]] Poison Dagger has been reworked as [[Poison Strike]] {| class="wikitable" |- |'''[[Teeth]]''' | * |- |'''[[Bone Spear]]''' | * launches an additional spear at levels 15 and 25 (does not shotgun) |- |'''[[Bone Spirit]]''' | * faster missile speed |- |'''[[Bone Armor]]''' | * now gains +3 additional absorb per Energy |- |'''[[Bone Wall]]''' | * |- |'''[[Bone Prison]]''' | * |- |'''[[Corpse Explosion]]''' | * 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage * radius starts higher and caps at 10 yards |- |'''[[Poison Strike]]''' | * renamed from Poison Dagger, can now also be used with scythes * now pierces enemy poison resistances by -1% per level, up to -40% * now releases a poison cloud on hit which carries poison damage from gear/charms |- |'''[[Desecrate]]''' | * reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast |- |'''[[Poison Nova]]''' | * |} === [[Curses]] === [[Curse Mastery]] and [[Dark Pact]] are new All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it {| class="wikitable" |- |'''[[Amplify Damage]]''' | * reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy) |- |'''[[Dim Vision]]''' | * now also reduces enemy attack rating |- |'''[[Weaken]]''' | * now also reduces enemy defense * reduction to enemy damage now scales with levels |- |'''[[Iron Maiden]]''' | * |- |'''[[Terror]]''' | * now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy) * radius increased to 6 yards (was 2.6 yards) * duration is now 3 seconds (was 7 + 1 second per level) |- |'''[[Confuse]]''' | * now also increases attack speed of confused enemies by 10% per hard level |- |'''[[Life Tap]]''' | * life steal amount is now 10% and increases with hard levels and synergy (was just 50%) * duration now caps at 20 seconds |- |'''[[Attract]]''' | * now also reduces enemy defense by a large amount |- |'''[[Decrepify]]''' | * no longer reduces enemy damage * now reduces enemy physical resistance by -10% (was just -50%) * now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%) |- |'''[[Lower Resist]]''' | * less effective against non-immune enemies, can break more immunes after level 15 * radius caps at 10 yards and increases with hard levels |- |'''[[Curse Mastery]]''' | * new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20 |- |'''[[Dark Pact]]''' | * new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present |} <!-- spacing --> == Paladin == === [[Defensive Auras]] === {| class="wikitable" |- |'''[[Prayer]]''' | * now also grants life per hit * now also grants +1 passive health regeneration per hard level |- |'''[[Cleansing]]''' | * now also grants +1% passive poison/curse duration reduction per hard level * no longer gains bonus healing from Prayer |- |'''[[Meditation]]''' | * now also grants +1 passive mana after each kill per two hard levels * no longer gains bonus healing from Prayer |- |'''[[Resist Fire]]''' | * now also grants a bonus for fire damage * passive maximum fire resistance bonus is no longer doubled when the aura is active |- |'''[[Resist Cold]]''' | * now also grants a bonus for cold damage * passive maximum cold resistance bonus is no longer doubled when the aura is active |- |'''[[Resist Lightning]]''' | * now also grants a bonus for lightning damage * passive maximum lightning resistance bonus is no longer doubled when the aura is active |- |'''[[Defiance]]''' | * now also grants +1% PDR per two levels |- |'''[[Vigor]]''' | * now also grants pssive +1% FRW per two hard levels |- |'''[[Redemption]]''' | * |- |'''[[Salvation]]''' | * now also grants a bonus to elemental damage |} === [[Offensive Auras]] === {| class="wikitable" |- |'''[[Might]]''' | * allies receieve 1/2 of the bonus * radius increased |- |'''[[Holy Fire]]''' | * radius now caps at 8 yards (was 4 + 0.67 per level) |- |'''[[Holy Freeze]]''' | * radius is now always 8 yards (was 4 + 0.67 per level) |- |'''[[Holy Shock]]''' | * radius is now always 9.3 yards (was 4 + 0.67 per level) |- |'''[[Blessed Aim]]''' | * now also provides deadly strike * now passively applies -1% to target defense per hard level instead of passively granting additional attack rating |- |'''[[Concentration]]''' | * allies receive 1/2 of the enhanced damage bonus * now also adds bonus attack rating |- |'''[[Fanaticism]]''' | * |- |'''[[Thorns]]''' | * reworked to deal a flat amount of damage to attackers instead of a % of their attack returned |- |'''[[Sanctuary (Skill)|Sanctuary]]''' | * reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) * no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses) * radius is now always 10 yards (was 3.33 + 0.67 per level) |- |'''[[Conviction]]''' | * less effective against non-immune enemies and can break higher immunities above level 25 * radius is increased and now scales with levels |} === [[Combat Skills (Paladin)|Combat Skills]] === [[Holy Nova]], [[Holy Light]], and [[Joust]] are new {| class="wikitable" |- |'''[[Sacrifice]]''' | * now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage * damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR |- |'''[[Smite]]''' | * can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own * indirectly affected by [[Grief]] having "Adds X-Y damage" instead of "+X damage" like [[The Redeemer]] or [[Astreon's Iron Ward]] * indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are [[Game_Mechanics#Crushing_Blow|below 65% life]] |- |'''[[Holy Bolt]]''' | * bolts now pierce all allies and enemies, healing or damaging each * fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies |- |'''[[Zeal]]''' | * 3 hits per attack instead of 5 (helps avoid animation lock) * now gains +20% melee splash radius on the second attack and +40% on the third |- |'''[[Charge]]''' | * now gains up to +60% increased melee splash radius based on the distance traveled * now works in melee range instead of doing a normal attack |- |'''[[Vengeance]]''' | * reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items |- |'''[[Blessed Hammer]]''' | * hammers now travel faster and have larger hitboxes |- |'''[[Conversion]]''' | * |- |'''[[Holy Shield]]''' | * |- |'''[[Fist of the Heavens]]''' | * holy bolts now damage all creature types (was just undead) * removed cooldown, auto-targeting has reduced range |- |'''[[Holy Nova]]''' | * new skill that heals allies and damages enemies in an wide area, has a long cooldown |- |'''[[Holy Light]]''' | * new skill that heals a single target |- |'''[[Joust]]''' | * new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds * has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds) |} <!-- spacing --> == Sorceress == === [[Cold Spells]] === Frozen Armor has been replaced with [[Cold Enchant]] [[Ice Barrage]] is new {| class="wikitable" |- |'''[[Ice Bolt]]''' | * faster missile speed |- |'''[[Cold Enchant]]''' | * new skill which replaces Frozen Armor and is useable alongside Enchant Fire |- |'''[[Frost Nova]]''' | * |- |'''[[Ice Blast]]''' | * pierces, faster missiles |- |'''[[Shiver Armor]]''' | * |- |'''[[Chilling Armor]]''' | * creates single blizzard spike per counter ranged attack * chills melee on successful strike |- |'''[[Glacial Spike]]''' | * freeze duration is now 2 seconds and doesn't scale with levels * radius increased by 20% |- |'''[[Blizzard]]''' | * improved ground density, projectile hitbox size increased by 50% |- |'''[[Frozen Orb]]''' | * removed cooldown and changed to slower "lightning" cast frames * range has been increased by roughly 20% |- |'''[[Cold Mastery]]''' | * now also adds cold damage |- |'''[[Ice Barrage]]''' | * new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun) |} === [[Lightning Spells]] === {| class="wikitable" |- |'''[[Charged Bolt]]''' | * |- |'''[[Static Field]]''' | * reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%) * now also has -1% to enemy lightning resistance per level (breaks immunities) |- |'''[[Telekinesis]]''' | * |- |'''[[Nova]]''' | * |- |'''[[Lightning]]''' | * changed to faster cast frames (was slower "lightning" frames) |- |'''[[Chain Lightning]]''' | * |- |'''[[Teleport]]''' | * 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level |- |'''[[Thunder Storm]]''' | * no longer flashes your screen * time between attacks goes down with hard levels * casts nova on impact |- |'''[[Energy Shield]]''' | * absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%) * synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%) |- |'''[[Lightning Mastery]]''' | * |} === [[Fire Spells]] === Enchant is now [[Enchant Fire]] [[Combustion]] and [[Lesser Hydra]] are new {| class="wikitable" |- |'''[[Fire Bolt]]''' | * |- |'''[[Warmth]]''' | * now also adds flat attack rating (10 + 10 per level) |- |'''[[Inferno]]''' | * reduces enemy fire resistance (can break immunes) * has a bigger hitbox and travels faster |- |'''[[Blaze]]''' | * reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen" * increased fire trail hitbox size * duration caps at 10 seconds * now has a 2 second cooldown |- |'''[[Fire Wall]]''' | * duration reduced slightly |- |'''[[Fire Ball]]''' | * explosion radius increased slightly |- |'''[[Enchant Fire]]''' | * renamed from Enchant to distinguish it from the new Cold Enchant skill * is now an aoe skill (similar to battle orders) * now correctly applies 1/3 of damage to ranged attacks * now grants allies 50% of the damage instead of 100% * no longer benefits from +% fire damage twice |- |'''[[Meteor]]''' | * cooldown reduced, meteors fall faster and have 33% larger aoe * now deals an even split of physical damage and fire damage (both are boosted by +% fire damage) |- |'''[[Fire Mastery]]''' | * now also adds fire pierce |- |'''[[Hydra]]''' | * shoots Fire Balls instead of Fire Bolts * duration reduced from 10 seconds to 6 seconds * reduced start-up delay between casting and hydras attacking |- |'''[[Combustion]]''' | * new skill which shoots fire balls in all directions, has a long cooldown |- |'''[[Lesser Hydra]]''' | * new skill that summons hydras which shoot fire bolts |}
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