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<!--T:1--> [[File:worldstone_shard.png|right]] '''Worldstone Shards''' are new items which drop throughout the game and can be used to corrupt equipment and maps. Corruption results include adding sockets (if applicable), adding a corruption modifier as listed below, or turning the item into a random <span class="d2-yellow">rare</span> of the same type ("bricked" item). Corrupted items cannot be corrupted again, but they can be modified by other recipes. <!--T:2--> To use a Worldstone Shard, put it into the Horadric Cube with another item and press the Transmute button. For maps, press the button twice. <!--T:3--> There are also [[Corruptions#Annihilus_Corruptions|Tainted Worldstone Shards]] which are dropped by [[Monsters#Rathma|Rathma]] and can be used to corrupt [[Annihilus]]. == Equipment Corruptions == <!--T:4--> Equipment items can gain sockets (if applicable), gain a corruption modifier, or turn into a random <span class="d2-yellow">rare</span>. <!--T:5--> Sockets can only be added to 0-socket items that are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. The [[Item_Bases#Sockets|maximum sockets]] an item can get is always restricted by the item base. For example, an un-upgraded [[Vampire Gaze]] cannot gain more than 2 sockets because Grim Helm has a maximum of 2 sockets. <!--T:6--> <span class="d2-white">Regular</span> items (<span class="d2-gray">ethereal</span> or non-<span class="d2-gray">ethereal</span>) cannot gain corruption modifiers, but can gain sockets (up to the maximum amount of sockets for that item) or turn into a random <span class="d2-yellow">rare</span>. Runewords are built in regular items that already have sockets, so they can't be corrupted. Corrupting a regular item is akin to using the [[Recipes#Socketing_Recipes|socketing recipe]] on it, and can even be done with inferior/superior items. <!--T:7--> * ''<span class="d2-white">Regular</span> Equipment'' ** 50% chance to gain sockets (up to the maximum amount of [[Item_Bases#Sockets|sockets]]) ** 50% chance to turn into a random <span class="d2-yellow">rare</span> <!--T:8--> * ''Other Equipment (Socketable)'' ** 25% chance to gain sockets (1-3 for armor, 1-4 for one-handed weapons, 1-6 for two-handed weapons) ** 50% chance to gain a modifier (24% low-rarity, 16% mid-rarity, 10% high-rarity) ** 25% chance to turn into a random <span class="d2-yellow">rare</span> <!--T:9--> * ''Other Equipment (Unsocketable)'' ** 75% chance to gain a modifier (36% low-rarity, 24% mid-rarity, 15% high-rarity) ** 25% chance to turn into a random <span class="d2-yellow">rare</span> <!--T:10--> For non-regular items, if the corruption result adds sockets, these are the odds for how many sockets may be added: * Armors (Helms, Chests, Shields) = 1-3 sockets <span style="color:gray;">''(72% for 1, 20% for 2, 8% for 3)''</span> * Weapons (One-Handed) = 1-4 sockets <span style="color:gray;">''(40% for 1, 32% for 2, 16% for 3, 12% for 4)''</span> * Weapons (Two-Handed) = 1-6 sockets <span style="color:gray;">''(24% for 1, 22% for 2, 18% for 3, 16% for 4, 12% for 5, 8% for 6)''</span> <!--T:11--> Socketable items can be further improved with the relatively uncommon [[Larzuk's Puzzlebox]], which can be used to add 2-4 sockets to two-handed weapons or 1-2 sockets to other items. [[Larzuk's Puzzlepiece]] can be used the same way and is more common, but cannot be used with unique/set items. <!--T:12--> In ideal circumstances, players can either aim for max-socket corruptions, or high-rarity corruptions with sockets added by puzzleboxes. High-rarity corruption modifiers are generally slightly stronger than 2 sockets on weapons or 1 socket on armors and are therefore best-in-slot for most scenarios, however more sockets allows for more customization. <!--T:13--> Due to the value of puzzleboxes compared to worldstone shards, it's generally better to corrupt items before puzzleboxing them. Using a puzzlebox first will result in a higher chance to get a corruption modifier when corrupting (75% instead of 50%), but the chance to "brick" the item remains the same (25%) so the puzzlebox may be wasted. <!--T:14--> <h3 style="border-bottom:0px;">Weapon Corruption Mods</h2> {| class="wikitable wikitable-3col" ! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span> |- | +[40-80]% Enhanced Damage || +10% Faster Cast Rate || +1 to All Skills |- | +[100-250] to Attack Rating || +[20-30]% Increased Attack Speed || +[20-30]% Increased Attack Speed <br> [20-30]% Chance of Crushing Blow |- | +[125-175]% Enhanced Damage to Demons <br> +[200-300] to Attack Rating against Demons || +[20-40]% Enhanced Damage <br> [5-8]% Life Stolen per Hit || +[80-120]% Enhanced Damage <br> +20% Increased Attack Speed |- | +[8-12]% Faster Hit Recovery || +[200-300] to Attack Rating || +[80-120]% Enhanced Damage <br> +[250-350] to Attack Rating |- | +[30-50] to Mana || [20-30]% Chance of Crushing Blow || +[50-70]% Enhanced Damage <br> [15-25]% Deadly Strike |- | +[3-6] Life after each Hit || [20-30]% Deadly Strike || +[50-70]% Enhanced Damage <br> Ignores Target's Defense |- | +[4-6] Life after each Kill || -[5-10]% to Enemy Fire Resistance || +10% Faster Cast Rate <br> +5% to Fire Skill Damage |- | +[2-5] to Mana after each Kill || -[5-10]% to Enemy Cold Resistance || +10% Faster Cast Rate <br> +5% to Cold Skill Damage |- | [20-30]% Better Chance of Getting Magic Items || -[5-10]% to Enemy Lightning Resistance || +10% Faster Cast Rate <br> +5% to Lightning Skill Damage |- | Requirements -[25-50]% || -[5-10]% to Enemy Poison Resistance || +10% Faster Cast Rate <br> +5% to Poison Skill Damage |} <!--T:15--> <h3 style="border-bottom:0px;">Shield Corruption Mods</h2> {| class="wikitable wikitable-3col" ! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span> |- | +[20-30]% Faster Hit Recovery || Indestructible <br> +[50-80]% Enhanced Defense || +1 to All Skills |- | +[50-80]% Enhanced Defense || +10% Faster Cast Rate || 10% Reduced Curse Duration |- | Replenish Life +[15-25] || +[10-20]% Faster Block Rate <br> [5-10]% Increased Chance of Blocking || All Resistances +[22-30] |- | Regenerate Mana [15-25]% || Increase Maximum Life [4-6]% || Physical Damage Taken Reduced by [4-6]% |- | Fire Resist +[35-40]% || Physical Damage Taken Reduced by [6-10] || +[4-5]% to Maximum Fire Resist <br> Fire Resist +[15-20]% |- | Cold Resist +[35-40]% || Magic Damage Taken Reduced by [6-10] || +[4-5]% to Maximum Cold Resist <br> Cold Resist +[15-20]% |- | Lightning Resist +[35-40]% || Attacker Takes Damage of [4-594] ([4-6] per Level) || +[4-5]% to Maximum Lightning Resist <br> Lightning Resist +[15-20]% |- | Poison Resist +[35-40]% || Cannot Be Frozen || +[4-5]% to Maximum Poison Resist <br> Poison Resist +[15-20]% |} <!--T:16--> <h3 style="border-bottom:0px;">Chest Corruption Mods</h2> {| class="wikitable wikitable-3col" ! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span> |- | +[20-30]% Faster Hit Recovery || Indestructible <br> +[50-80]% Enhanced Defense || +1 to All Skills |- | +[50-80]% Enhanced Defense || +10% Faster Cast Rate || 10% Reduced Curse Duration |- | Replenish Life +[15-25] || +[10-15]% Faster Run/Walk || All Resistances +[15-20] |- | Regenerate Mana [15-25]% || Increase Maximum Life [4-6]% || Physical Damage Taken Reduced by [4-6]% |- | Fire Resist +[30-35]% || Physical Damage Taken Reduced by [6-10] || +[4-5]% to Maximum Fire Resist <br> Fire Resist +15% |- | Cold Resist +[30-35]% || Magic Damage Taken Reduced by [6-10] || +[4-5]% to Maximum Cold Resist <br> Cold Resist +15% |- | Lightning Resist +[30-35]% || Attacker Takes Damage of [4-594] ([4-6] per Level) || +[4-5]% to Maximum Lightning Resist <br> Lightning Resist +15% |- | Poison Resist +[30-35]% || Cannot Be Frozen || +[4-5]% to Maximum Poison Resist <br> Poison Resist +15% |} <!--T:17--> <h3 style="border-bottom:0px;">Helm Corruption Mods</h2> {| class="wikitable wikitable-3col" ! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span> |- | +[20-30]% Faster Hit Recovery || Indestructible <br> +[50-80]% Enhanced Defense || +1 to All Skills |- | +[50-80]% Enhanced Defense || +[150-250] to Attack Rating <br> +[2-4] to Light Radius || 10% Reduced Curse Duration |- | Replenish Life +[10-20] || [3-5]% Life Stolen per Hit || All Resistances +[15-20] |- | Regenerate Mana [15-25]% || [3-5]% Mana Stolen per Hit || Physical Damage Taken Reduced by [4-6]% |- | Fire Resist +[30-35]% || Increase Maximum Life [4-6]% || +[4-5]% to Maximum Fire Resist <br> Fire Resist +15% |- | Cold Resist +[30-35]% || +[3-4] Life after each Kill || +[4-5]% to Maximum Cold Resist <br> Cold Resist +15% |- | Lightning Resist +[30-35]% || +[3-4] to Mana after each Kill || +[4-5]% to Maximum Lightning Resist <br> Lightning Resist +15% |- | Poison Resist +[30-35]% || Cannot Be Frozen || +[4-5]% to Maximum Poison Resist <br> Poison Resist +15% |} <!--T:18--> <h3 style="border-bottom:0px;">Boots Corruption Mods</h2> {| class="wikitable wikitable-3col" ! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span> |- | +[50-80]% Enhanced Defense || Indestructible <br> +[50-80]% Enhanced Defense || +10% Faster Run/Walk |- | Regenerate Mana [10-15]% || +[5-10]% Faster Block Rate || 10% Reduced Curse Duration |- | [50-100]% Extra Gold from Monsters || +[8-14]% Faster Hit Recovery || Physical Damage Taken Reduced by [2-3]% |- | [10-25]% Better Chance of Getting Magic Items || +[20-40] to Life || Cannot Be Frozen |- | Fire Resist +[15-20]% || All Resistances +[4-8] || +[2-3]% to Maximum Fire Resist <br> Fire Resist +10% |- | Cold Resist +[15-20]% || +[2-3] Life after each Kill || +[2-3]% to Maximum Cold Resist <br> Cold Resist +10% |- | Lightning Resist +[15-20]% || +[2-3] to Mana after each Kill || +[2-3]% to Maximum Lightning Resist <br> Lightning Resist +10% |- | Poison Resist +[15-20]% || Replenish Life +[15-25] || +[2-3]% to Maximum Poison Resist <br> Poison Resist +10% |} <!--T:19--> <h3 style="border-bottom:0px;">Gloves Corruption Mods</h2> {| class="wikitable wikitable-3col" ! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span> |- | +[50-80]% Enhanced Defense || +[10-15]% Chance to Pierce || +[5-10]% Faster Cast Rate |- | Regenerate Mana [10-15]% || +[10-20]% Faster Block Rate || +10% Increased Attack Speed |- | [50-100]% Extra Gold from Monsters || +[100-150] to Attack Rating || [5-10]% Increased Chance of Blocking |- | [10-25]% Better Chance of Getting Magic Items || [2-3]% Life Stolen per Hit || +[30-40]% Enhanced Damage |- | Fire Resist +[10-15]% || [2-3]% Mana Stolen per Hit || -[15-25]% Target Defense |- | Cold Resist +[10-15]% || +[3-6] to All Attributes || [6-12]% Deadly Strike |- | Lightning Resist +[10-15]% || +[20-40] to Life || +[2-4] to Mana after each Kill |- | Poison Resist +[10-15]% || Replenish Life +[15-20] || All Resistances +[4-8] |} <!--T:20--> <h3 style="border-bottom:0px;">Belt Corruption Mods</h2> {| class="wikitable wikitable-3col" ! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span> |- | +[5-10] to Strength || +[10-15]% Chance to Pierce || +10% Faster Cast Rate |- | +[5-10] to Dexterity || +[8-14]% Faster Hit Recovery || +10% Increased Attack Speed |- | +[5-10] to Vitality || +[3-6] to All Attributes || +[8-12]% Faster Run/Walk |- | +[5-10] to Energy || Replenish Life +[15-20] || 10% Reduced Curse Duration |- | Fire Resist +[10-15]% || Regenerate Mana [10-20]% || [5-10]% Increased Chance of Blocking |- | Cold Resist +[10-15]% || Attacker Takes Damage of [2-396] ([2-4] per Level) || +[1-2]% to ALL Maximum Resistances |- | Lightning Resist +[10-15]% || [60-100]% Extra Gold from Monsters || All Resistances +[4-8] |- | Poison Resist +[10-15]% || [20-30]% Better Chance of Getting Magic Items || Physical Damage Taken Reduced by [2-4]% |} <!--T:21--> <h3 style="border-bottom:0px;">Ring Corruption Mods</h2> {| class="wikitable wikitable-3col" ! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span> |- | +[5-10] to Strength || +[100-150] to Attack Rating || +10% Faster Cast Rate |- | +[5-10] to Dexterity || +[2-3] Life after each Kill || +[8-12]% Faster Run/Walk |- | +[5-10] to Vitality || +[2-3] to Mana after each Kill || 10% Reduced Curse Duration |- | +[5-10] to Energy || Physical Damage Taken Reduced by [4-6] || [3-4]% Mana Stolen per Hit |- | Fire Resist +[10-15]% || Magic Damage Taken Reduced by [4-6] || [3-4]% Life Stolen per Hit |- | Cold Resist +[10-15]% || Attacker Takes Damage of [2-396] ([2-4] per Level) || +[4-6] to All Attributes |- | Lightning Resist +[10-15]% || [40-80]% Extra Gold from Monsters || All Resistances +[3-6] |- | Poison Resist +[10-15]% || [15-20]% Better Chance of Getting Magic Items || Cannot Be Frozen |} <!--T:22--> <h3 style="border-bottom:0px;">Amulet Corruption Mods </h2> {| class="wikitable wikitable-3col" ! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span> |- | +[6-12] to Strength || +[10-15]% Chance to Pierce || +1 to All Skills |- | +[6-12] to Dexterity || +[8-14]% Faster Hit Recovery || +10% Faster Cast Rate |- | +[6-12] to Vitality || Replenish Life +[15-25] || +[8-12]% Faster Run/Walk |- | +[6-12] to Energy || +[2-3] Life after each Kill || [5-10]% Increased Chance of Blocking |- | Fire Resist +[15-20]% || +[2-3] to Mana after each Kill || +[20-40]% Enhanced Damage |- | Cold Resist +[15-20]% || Attacker Takes Damage of [3-495] ([3-5] per Level) || +[4-8] to All Attributes |- | Lightning Resist +[15-20]% || [60-100]% Extra Gold from Monsters || +[1-2]% to ALL Maximum Resistances |- | Poison Resist +[15-20]% || [20-30]% Better Chance of Getting Magic Items || All Resistances +[5-10] |} <!--T:23--> <h3 style="border-bottom:0px;">Quiver Corruption Mods </h2> {| class="wikitable wikitable-3col" ! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span> |- | +10% Faster Hit Recovery || +10% Faster Run/Walk || +1 to All Skills |- | +[20-40] to Life || +[10-15]% Chance to Pierce || +10% Increased Attack Speed |- | [50-100]% Extra Gold from Monsters || -[5-10]% to Enemy Fire Resistance || 10% Reduced Curse Duration |- | [10-25]% Better Chance of Getting Magic Items || -[5-10]% to Enemy Cold Resistance || +[30-40]% Enhanced Damage |- | Fire Resist +[10-20]% || -[10-20]% Target Defense || +[10-15] to Minimum Damage |- | Cold Resist +[10-20]% || +[50-100] to Attack Rating || +[10-15] to Maximum Damage |- | Lightning Resist +[10-20]% || [2-4]% Mana Stolen per Hit || Ignore Target's Defense |- | Poison Resist +[10-20]% || [2-4]% Life Stolen per Hit || All Resistances +[5-10] |} == Map Corruptions == <!--T:24--> [[Maps]] always gain a corruption modifier when corrupted. Corruption modifiers have 3 tiers (one for each map tier) and their ranges are listed in order. <!--T:25--> {| class="wikitable wikitable-2col" ! <span style="color:#F9C666;">Corruption Modifiers</span> !! <span style="color:#F9C666">Range</span> !! <span style="color:#F9C666">Exp</span> !! <span style="color:#F9C666">Density</span> !! <span style="color:#F9C666">MF/GF</span> |- | Monsters have X% Deadly Strike || 5-10<br>10-15<br>15-20 || 4-6<br>6-8<br>8-10 || 35-45<br>45-55<br>55-65 || |- | Monsters have X% Increased Maximum Life<br>Monsters have Cannot Be Frozen || 5-15<br>15-25<br>25-35 || 6-8<br>8-10<br>10-12 || 35-45<br>45-55<br>55-65 || |- | Players have -X% Attack and Cast Speed || 5-15<br>15-25<br>25-35 || || 35-45<br>45-55<br>55-65 || 30-40<br>40-50<br>50-60 |- <!-- hidden since it's currently bugged and seems to occur without the "Players have -X% to All Resistances" modifier | Players have -X% to All Resistances || 5-10<br>10-15<br>15-20 || || 35-45<br>45-55<br>55-65 || 30-40<br>40-50<br>50-60 |- --> | Players have X% Attack and Cast Speed<br>Players have X% to Velocity || 20-30<br>30-40<br>40-50 || - || - || - |- | colspan="2" | ''Area gains Magic And Gold Find'' || || || 75-100<br>100-125<br>125-150 <!-- Note: sometimes the rolls for MF and GF seem to be wildy different, and even outside of these ranges (e.g. +54% MF and +129% GF) --> |- | colspan="2" | ''Area gains Monster Density'' || || 60-80<br>80-100<br>100-120 || |- | colspan="2" | ''Area gains Monster Density & Magic And Gold Find'' || || 35-45<br>45-55<br>55-65 || 30-40<br>40-50<br>50-60 <!-- Note: this is supposed to occur with the "Players have -X% to All Resistances" modifier --> |} == Annihilus Corruptions == <!--T:26--> Tainted Worldstone Shard drops from [[Monsters#Rathma|Rathma]] and can be used to corrupt [[Annihilus]], either adding a corruption modifier or turning it into a random magic small charm. The item also gains a cosmetic red tint. <!--T:27--> * Corruption modifier (20% chance per modifier) ** +1 to All Skills ** +[20-25] to Vitality and +[10-15] to Energy ** All Resistances +[5-10] ** +[3-5]% to Experience Gained * Turned into a random small charm (20% chance)
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